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James Amril-Kesh
4S Corporation RAZOR Alliance
5131
|
Posted - 2013.05.20 06:43:00 -
[391] - Quote
Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now... They're better than medium beams and medium rails. So that leaves them on par with or slightly worse than medium artillery. People only think HMs are terrible because they were accustomed to using them like high DPS weapons without the disadvantage of short range. The nerf (and the buff to other missiles) made HAMs much more viable, to start with. -áMy (mostly boring) Youtube channel. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.20 07:36:00 -
[392] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
Foul sinner, you dare question the holy word of CCP Fozzie?? Burn in fire you heretic!!!11
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
732
|
Posted - 2013.05.20 07:38:00 -
[393] - Quote
Hagika wrote:
Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
You are at point blank range when shooting an offline tower, not an online one. Why do you think the Moros should be clearly the best dreadnought in both situations, at both point-blank range and what is much more like medium-range (for SR weapons)?
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
Agreed, there is no justification for increased falloff on the Moros. |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 07:41:00 -
[394] - Quote
Hagika wrote: CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
http://i.imgur.com/BtRcwjx.png
Again ...where is the range nerf?? Moros is shooting much further with Antimatter now. It still outperforms all other dreads. So you are getting a %3 reduction to dps while 30k pos shooting for an increase in damage projection. You should be saying HELL YES.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
732
|
Posted - 2013.05.20 07:54:00 -
[395] - Quote
Deerin wrote:Hagika wrote: CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
http://i.imgur.com/BtRcwjx.pngAgain ...where is the range nerf?? Moros is shooting much further with Antimatter now. It still outperforms all other dreads. So you are getting a %3 reduction to dps while 30k pos shooting for an increase in damage projection. You should be saying HELL YES.
Just looking at that plot, I'd say take skilled antimatter optimal down to 15 km or maybe even pushing 10 km, and no change to falloff from the old stat. |

Skia Aumer
Atlas Research Group
40
|
Posted - 2013.05.20 08:52:00 -
[396] - Quote
Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
590
|
Posted - 2013.05.20 09:40:00 -
[397] - Quote
I plugged the changes in EFT.
The Moros is still superior to every other dreads at every ranges.
I compare all dreads fitted with 3 Faction Damagemods, and their close-range max DPS ammo.
The Moros gets 14190 DPS, the Naglfar gets 11691 DPS, the Revelation gets 10320.
The problem is, despite the changes, the Revelation still has worse tracking, worse damage projection.
Tracking-wise, he's still superior (0.00575 for the Moros, 0.00506 for the Revelation).
Range-wise, he's also superior thanks to the massive 40% DPS upgrade Moroses get over other dreads (A Moros gets 20+60, a Revelation gets 39+24, both fitted with 3 scripted TCs. Because of the Moros' superior DPS, the range advantage the Revelation has is of no use at all).
If you want to fix imbalances between Dreads (Or at least, turret-dreads), there are two solutions :
Change Dreads' DPS.
Yes, that means either lowering the Moros' DPS, or upgrading the other Dreads' DPS to about 12000 to 13000.
The second solution is reduce the Moros' range (Truly reduce, that means lowering values, not switching them around) so that Moros pilots (like myself) are forced to switch to medrange ammo to hit large POSes.
That will open up more possibilities.
If you want to confortably hit POSes, use Revelations. If you can sit at 15 away from the objective, you can hammer it with 14k DPS Moroses. If you want to blap subcaps, make sure they don't leave your 30km range, else you'll have to switch to lower-DPS ammunitions.
That'll make room for the other Dreads. In the current situation, the Moros is just better at everything and at every ranges. |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 10:11:00 -
[398] - Quote
Skia Aumer wrote:Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway.
Im sorry I fail to see where I said dreads were only built to shoot pos's....
Oh wait, i didnt.
|

Hagika
LEGI0N
178
|
Posted - 2013.05.20 10:15:00 -
[399] - Quote
James Amril-Kesh wrote:Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now... They're better than medium beams and medium rails. So that leaves them on par with or slightly worse than medium artillery. People only think HMs are terrible because they were accustomed to using them like high DPS weapons without the disadvantage of short range. The nerf (and the buff to other missiles) made HAMs much more viable, to start with.
Actually medium rails hit out farther with more dps. Medium beam, we all know they are struggling along with medium rails...
Hams are a short range weapon to be compared with blasters.. Thanks... |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
515
|
Posted - 2013.05.20 10:26:00 -
[400] - Quote
I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Not a diplo.-á
The above post was edited for spelling. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3405
|
Posted - 2013.05.20 10:45:00 -
[401] - Quote
Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
There are plenty of structures that don't have shields. The Moros can use AM on those. Hell, the Moros can use AM on a large POS just fine. It's out of Optimal, sure, but not by enough to matter.
Quote:CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
Citation needed.
Quote:So they took the lazy route of nerfing the range and in turn didnt take into the account of how it would affect pos shooting, so when they were told that it would be an issue for using antimatter on a pos on top of the TE nerf, they just said who cares, its only a 3% dps nerf and were to lazy to adjust it.
With Plutonium, you still do some 1k DPS more than the next runner up. And you get your magic "I'm in optimal" warm fuzzies while the guy next to you looks at the graph, says "meh," and does more DPS than you.
Quote:If you look at many of the changes with the upcoming xpac, you will see a ton of lazy or half thought out changes. Battleship threads for example. Many of the changes were just dumb, yet they asked for feedback but then dont post again and just go with their idea regardless of how people proved it was a bad idea. Once again, lazy..
If they didnt not want the moros dps to be that high, they would have done a out right direct dps nerf, just like they did an out right tracking nerf to all dreads.[/quote]
Which changes are dumb, which are lazy, and why do you think they are they so?
Maybe if they had unlimited time and budget, they would have done exactly that. CCP Fozzie has said that this is just a first step for dreads (welcome to the wonderful post-Incarna world of CCP generally following through on iterating features).
Quote:A nerf to one is a buff to the rest.. Umm no... Thats just more lazy man thinking. The Nag was crap, and it required a complete weapon system change to put it on par with the moros and with selectable damage it will actually be better in some ways.
.....
Back again to the whole nerf to one is a buff to others, all it did was put them slightly closer in terms of dps, that does not fix any of the other ships issues.
None of that changes the fact that nerfing the most powerful thing in a group makes all the rest better relative to the group. That's simply how the zero sum game of balancing a ship class like dreads works.
They all have the same purpose (lots of damage to big things and lots of tank to survive as an island for 5 min), so there aren't many different ways to usefully differentiate them, so balance pretty much comes down to "can they all do the same thing as well as the rest."
The Rev and Nag buff indicate that they were weaker than the power level that CCP wants for Dreads, not that the Moros is at an appropriate power level.
And thank you for explaining in great detail the fact that the Phoenix is a terrible ship (a fact that, incidentally, I pointed out in the post you quoted). 
The choice of whether to buff or nerf various portions of the group depends on where you want the power level of that group to be, so, I'll ask again, why do you feel that the Moros should be the template for Dread Power level? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 10:50:00 -
[402] - Quote
Strange Shadow wrote:The length of this thread proves that OP changes are long overdue.
Shouldn't boost moros that much in the first place.
Personally do approve careful small changes like this one.
It's not the moros fault they boosted the siege module damage to +700% damage over the +625% it was before ( +840% damage T2 siege never existed before and needs balance ) this balance has taken the form of a bat to the turrets themselves instead of the siege module where the problem was introduced in the first place.
Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness.
It's just a lazy way to argue something.
EFT says this... EFT says that... My EFT fitting is this...
You can't read a balance thread these days without EFT being mentioned. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.20 11:03:00 -
[403] - Quote
smoking gun81 wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. It's just a lazy way to argue something. EFT says this... EFT says that... My EFT fitting is this... You can't read a balance thread these days without EFT being mentioned.
Good, at least then we get reliable numbers. We still have to interpret them correctly - after all, failure to understand what the numbers mean can lead to silly claims, such as citadel torps not doing full damage to a 60 m/s Aeon - but that's a separate issue. Now we have the numbers we can see that, if anything, this is a Moros range boost.  |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:13:00 -
[404] - Quote
Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness.
Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :) |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 11:27:00 -
[405] - Quote
Gypsio III wrote:Good, at least then we get reliable numbers. We still have to interpret them correctly - after all, failure to understand what the numbers mean can lead to silly claims, such as citadel torps not doing full damage to a 60 m/s Aeon - but that's a separate issue. Now we have the numbers we can see that, if anything, this is a Moros range boost. 
I would prefer people actually do and show the math as an argument so others can check it instead of using EFT with present day stats. The problem with citadel torps is not the speed of the aeon ( I get a 66 m/s aeon difference in maths right there ) but the fact that supers fit 100 MN dead space MWD's giving them in the example of the aeon 105 M/s non overloaded speed with no ability aside of bumping it repeatedly to stop it.
How do citadel torps fair against 105M/s - 200M/s supers ???? |

Yun Kuai
Justified Chaos
44
|
Posted - 2013.05.20 11:36:00 -
[406] - Quote
I'm going to try to keep this constructive, but before I start my proper post....lol at all the players who are whining because they just lost a teat to suck at...
Now that I've said that, it's time to be civil and helpful: 1) Correct me if I'm wrong, but weren't dreadnaughts designed to fight other Capital class ships like carriers, supercarriers, and titans as well as bash stationary structures like POS's and iHUBs? -Check
2) So if Dreads aren't supposed to take subcap fleets alone (i.e the blap Moros's that have been around), then why did all of these dread pilots become so elitist and think they should be able to 1 shot battleships? -There was a broken mechanic along the lines of too high base tracking on XL guns which CCP is now reducing slightly. Which means if you want to still be an elistist blap dread, you can, but you're going to die horribly now to proper fit dreads.
Getting Dreads (and titans for that matter) back into their intended role of going after other capitals is a good direction. Leaving the option for "lol fits to fight a specific target" should still be viable, even at capital ship levels, but there should be some form of penalty in doing so which CCP is implementing. +1 CCP
As a cautionary statement, CCP has more or less done a good job in rebalancing subcaps but there has been a feeling of too much homogenizaton with every ship having the same number of slots, ehp, and utility. As others have mentioned, it sometimes feels like I pick a ship based on looks because they're all the same. I do hope that CCP makes the right changes to balance Dreads and all capitals so that they are useful against each other but still maintain their racial flavors and strengths/weaknesses.
|

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:38:00 -
[407] - Quote
Hagika wrote:Skia Aumer wrote:Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway. Im sorry I fail to see where I said dreads were only built to shoot pos's.... Oh wait, i didnt. So what's your point then? |

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:40:00 -
[408] - Quote
Kagura Nikon wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :) Apart from DPS there are other esoteric numbers, like tank and capacitor. |

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:46:00 -
[409] - Quote
Yun Kuai wrote:Getting Dreads (and titans for that matter) back into their intended role of going after other capitals is a good direction. Leaving the option for "lol fits to fight a specific target" should still be viable, even at capital ship levels, but there should be some form of penalty in doing so which CCP is implementing. +1 CCP
As a cautionary statement, CCP has more or less done a good job in rebalancing subcaps but there has been a feeling of too much homogenizaton with every ship having the same number of slots, ehp, and utility. As others have mentioned, it sometimes feels like I pick a ship based on looks because they're all the same. I do hope that CCP makes the right changes to balance Dreads and all capitals so that they are useful against each other but still maintain their racial flavors and strengths/weaknesses. In fact homogenization is all that bothers me. Now XL blasters and autocannons have almost the same tracking/optimal/falloff. I'm quite aware there are still a lot of other differences, but I think it's a step in the wrong direction. And so far - no reasoning whatsoever. |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.20 12:11:00 -
[410] - Quote
At the moment dreadnoughts are great ships, worth their price and skills required. Maybe apart from phoenix which is pretty bad against anything that moves. All people crying about dreadnoughts killing subcapitals are just pathetic. Solo moros will not kill anything small, despite tracking everyone whining about. Dreadnoughts to kill subcapitals need support fleet and proper fit - which is absolutely fair and fun. All people who cannot afford them or fly them or just simply don't use them in right way - should keep quiet and learn to use potential of dreadnoughts instead of crying "oh, these dreads are so strong, CCP please do something" I said on couple threads already - expensive/high skill ships should be efficient and fun to use. I already see 100mil sp pilots flying in damn cruisers.
CCP I beg for the love of god, stop nerfing big ships and boosting trash cruisers and frigates.
Ok folks, I'm waiting for an ocean of cruiser sized tears. |

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:22:00 -
[411] - Quote
Meduza13 wrote:At the moment dreadnoughts are great ships, worth their price and skills required. Maybe apart from phoenix which is pretty bad against anything that moves. All people crying about dreadnoughts killing subcapitals are just pathetic. Solo moros will not kill anything small, despite tracking everyone whining about. Dreadnoughts to kill subcapitals need support fleet and proper fit - which is absolutely fair and fun. All people who cannot afford them or fly them or just simply don't use them in right way - should keep quiet and learn to use potential of dreadnoughts instead of crying "oh, these dreads are so strong, CCP please do something" I said on couple threads already - expensive/high skill ships should be efficient and fun to use. I already see 100mil sp pilots flying in damn cruisers.
CCP I beg for the love of god, stop nerfing big ships and boosting trash cruisers and frigates.
Ok folks, I'm waiting for an ocean of cruiser sized tears.
I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry. 
Crellion wrote:I could be pursuaded to like this nerf. It would take giving back to the Moros a 1k drone bay, with ability to control 20 drones and bandwidth to allow this to be 20 light drones only (or 10 meds or 4 heavies obviously) with a dmg bonus applying only in seige. Get on it CCP dude 
haha no Member of the Goonswarm Economic Warfare Cabal |

War Kitten
Panda McLegion
1987
|
Posted - 2013.05.20 12:22:00 -
[412] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire?
That's 45 mph.
A greyhound bus could speed tank that.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:26:00 -
[413] - Quote
War Kitten wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire? That's 45 mph. A greyhound bus could speed tank that.
The sig radius of a greyhound bus - around 13m at the most - would have more to do with said bus' ability to tank citadel torpedo fire than its speed.
You can see this for yourself if you plug the assumed stats (30m/s torp, 26.8m/s velocity of bus, 13m sig) into the missile damage formula and separate out each of the terms in the equation. The sig term (S/E) returns .008666... whereas the velocity term (that messier one with the logarithm) returns .00964.  Member of the Goonswarm Economic Warfare Cabal |

Meduza13
Silver Octopus Infernal Octopus
35
|
Posted - 2013.05.20 12:34:00 -
[414] - Quote
mynnna wrote:[ I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry. 
Your blob alliance wallet could do it, I do not doubt. But yourself - I honestly doubt. even with my personal assets, never mind corporation. Besides your post is far from being constructive, pure arrogance.
|

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 12:41:00 -
[415] - Quote
Yun Kuai wrote: So if Dreads aren't supposed to take subcap fleets alone (i.e the blap Moros's that have been around), then why did all of these dread pilots become so elitist and think they should be able to 1 shot battleships?
It's because people upon jumping gates or using bridges forget to actually pilot their ships presenting a perfectly still target this is made worse by the siege mod not having a tracking penalty and the use of other ships for web and painter purposes reducing speed and increasing sig of the ones that do pilot their ships. This is exacerbated by the rather high damage modification siege modules offer, T2 siege I'm looking at you.
Yun Kuai wrote:-There was a broken mechanic along the lines of too high base tracking on XL guns which CCP is now reducing slightly.
A bit of forward thinking on CCP's part on the siege module's would have never created this situation 0% difference in or out of siege towards tracking was asking for trouble, now the turrets are going to suffer because of short sighted implementation leading to homogenization between X-L blasters and autocannons.
At the end of it all dreads can only kill what is tackled properly and dreads themselves should not be able to do any of the tackling nor should they in siege suffer from zero difference in their tracking.
To quote myself from earlier in the thread:
Me wrote:
This thread strikes me as a solution to dreads shooting sub caps but criteria are needed to shoot them with siege dreads:
1: The target has multiple target painters on it 2: The target is webed by multiple webs
Add into that people just love MWD's and you have a really nice situation of dread kills subs.
Solution:
Add the E-war penalties that the triage module gets to the siege module (E-war capacitor need bonus = 9,999,900% ) this prevents the dread doing one of or both the afore mentioned points farming them out to a supporting fleet.
Adjust siege module stats ( E.g. tracking speed bonus -15% scan resolution bonus - 80% / T2 siege tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 800% ).
Increase the stacking penalties of damage and tracking modules.
Leave the X-L guns alone
I would suggest going further by saying change the siege mods even more from my previous suggestion to the following:
T1 siege: Tracking speed bonus -15% scan resolution bonus - 80% Damage multiplier bonus 700% E-war capacitor need bonus = 9,999,900%
T2 siege:
Tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 775% E-war capacitor need bonus = 9,999,900%
|

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:42:00 -
[416] - Quote
Meduza13 wrote:mynnna wrote:[ I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry.  Pure arrogance, no value. I couldn't expect any more.
Says the guy who doesn't see the value in buffing ships on the low end of things and thinks that because he flies ~such an expensive ship~ that he's entitled to overpowered performance . That bit was the wrongest part of your post, you know. But, the rest of it was pretty wrong too. Member of the Goonswarm Economic Warfare Cabal |

Meduza13
Silver Octopus Infernal Octopus
36
|
Posted - 2013.05.20 12:53:00 -
[417] - Quote
mynnna wrote:Says the guy who doesn't see the value in buffing ships on the low end of things and thinks that because he flies ~such an expensive ship~  that he's entitled to overpowered performance . That bit was the wrongest part of your post, you know. But, the rest of it was pretty wrong too.
Your arrogance is blinding you, and you just fail to notice the point of my post. You are the one who is boasting how much isk you have, not me. And it is understandable you love low end ships, as your alliance is known for using blobs of crap.
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
515
|
Posted - 2013.05.20 12:55:00 -
[418] - Quote
Kagura Nikon wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :)
What skills of yours are in effect? Are you moving? Are they moving? What's your range? What's your transversal? What's your radial velocity? What boosters are in place? What webs are on the target? What's the resistances of the target? What's their logistical situation like? How varied is their tank? Do they have a resistance hole? If so, what is it? What's your cap like? Do you need to refit? What do you have on hand?
You're right, flying a dread is just hitting siege and pressing F1. Not a diplo.-á
The above post was edited for spelling. |

War Kitten
Panda McLegion
1988
|
Posted - 2013.05.20 12:58:00 -
[419] - Quote
mynnna wrote:War Kitten wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire? That's 45 mph. A greyhound bus could speed tank that. The sig radius of a greyhound bus - around 13m at the most - would have more to do with said bus' ability to tank citadel torpedo fire than its speed. You can see this for yourself if you plug the assumed stats (30m/s torp, 26.8m/s velocity of bus, 13m sig) into the missile damage formula and separate out each of the terms in the equation. The sig term (S/E) returns .008666... whereas the velocity term (that messier one with the logarithm) returns .00964. Note that this holds true even if the bus is standing still, which is how we can conclude that the sig radius is the dominating factor. 
Indeed - but my point was about the silliness of such a slow burning "explosion" coming from the largest missiles in the game.
Again, I realize the futility of it, but putting things into real world perspective can point out the silliness in the game mechanics.
Besides, Greyhound buses can't fly through space gravy either, so how would a Phoenix even be shooting at one, right?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Meduza13
Silver Octopus Infernal Octopus
36
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Posted - 2013.05.20 13:02:00 -
[420] - Quote
Vincent Gaines wrote:
What skills of yours are in effect? Are you moving? Are they moving? What's your range? What's your transversal? What's your radial velocity? What boosters are in place? What webs are on the target? What's the resistances of the target? What's their logistical situation like? How varied is their tank? Do they have a resistance hole? If so, what is it? What's your cap like? Do you need to refit? What do you have on hand? Can you hold with DPS mods in the lows or should you switch out? How much can you switch out to hold that tank compared to other dreads?
You're right, flying a dread is just hitting siege and pressing F1. Then again, in w-space we use dreads for more than just shooting towers.
Agreed. Dreadnoughts are fun to fly and can be very efficient in many situations, but if you dont do it right, they are useless.
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