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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
5883

|
Posted - 2013.05.17 16:45:00 -
[1] - Quote
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Johnny thorir
Habitual Euthanasia Pandemic Legion
4
|
Posted - 2013.05.17 16:49:00 -
[2] - Quote
RIP moros |

Richter Enderas
Sniggerdly Pandemic Legion
268
|
Posted - 2013.05.17 16:49:00 -
[3] - Quote
RIP Moros 2012-2013 u were a saint ;_; |

Pattern Clarc
Aperture Harmonics
549
|
Posted - 2013.05.17 16:49:00 -
[4] - Quote
Yay to citadel missiles.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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CCP Fozzie
C C P C C P Alliance
5883

|
Posted - 2013.05.17 16:49:00 -
[5] - Quote
Johnny thorir wrote:RIP moros
It's still the best one tbh. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Two step
Aperture Harmonics K162
3776
|
Posted - 2013.05.17 16:51:00 -
[6] - Quote
These changes are a good start. I think all dreads (except for lolPhoenix) will still be blapping, but I am happy to see how much this impacts things before further changes are made... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Bagehi
Sniggerdly Pandemic Legion
171
|
Posted - 2013.05.17 16:51:00 -
[7] - Quote
Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes. |

Shigsy
North Eastern Swat Pandemic Legion
53
|
Posted - 2013.05.17 16:51:00 -
[8] - Quote
death2raivi
Killer of fun in eve |

Oddsodz
Dirt Nap Squad Dirt Nap Squad.
58
|
Posted - 2013.05.17 16:53:00 -
[9] - Quote
Wormhole folk are going hunt a gank you hard for this . lol
EDIT - "+10km falloff"
Ok only Some Wormhole folk will hunt you |

LShock
Damned Yankees Insidious Empire
2
|
Posted - 2013.05.17 16:53:00 -
[10] - Quote
People just only think about the dreads, but it's titans too :P
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phalanx III
Sniggerdly Pandemic Legion
10
|
Posted - 2013.05.17 16:54:00 -
[11] - Quote
I'm coming back next year Raivi.
Just so I can give you a swift kick. |

Ivana Twinkle
GoonWaffe Goonswarm Federation
348
|
Posted - 2013.05.17 16:55:00 -
[12] - Quote
Bagehi wrote:Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes.
Buy all the supers. |

Madlof Chev
Sniggerdly Pandemic Legion
142
|
Posted - 2013.05.17 16:56:00 -
[13] - Quote
Anyone want a gallente dreadnought skillbook? |

Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
261
|
Posted - 2013.05.17 16:56:00 -
[14] - Quote
YEAH **** ALL MOROSES GO REV POWER |

Richter Enderas
Sniggerdly Pandemic Legion
269
|
Posted - 2013.05.17 16:56:00 -
[15] - Quote
These changes mite be cool (like seriously the Moros was the 0wnboat for sure) but are you sure of the Naglfar nerf, as slight as it is, before anyone has even gotten around to using them? |

Liang Nuren
Heretic Army Heretic Initiative
3568
|
Posted - 2013.05.17 16:57:00 -
[16] - Quote
Bagehi wrote:Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes.
Fleet Typhoon. It completely obsoletes the Fleet Pest. TIA.
-Liang
Ed:
Madlof Chev wrote:Anyone want a gallente dreadnought skillbook?
Free right? Absolutely. I'm in Amamake but can probably run the blockade to anywhere but Yulai and other Concord systems. ;-) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Sala Cameron
North Eastern Swat Pandemic Legion
109
|
Posted - 2013.05.17 16:57:00 -
[17] - Quote
Even though these changes are not really changing the general rule of Moros > rest, they bring them much closer together and are an important step towards Dreadnought balancing. |

Walter Stine
Sniggerdly Pandemic Legion
146
|
Posted - 2013.05.17 16:58:00 -
[18] - Quote
This is what controlling the game looks like. |

Langbaobao
Tr0pa de elite. Pandemic Legion
19
|
Posted - 2013.05.17 16:59:00 -
[19] - Quote
So long Moros, was nice having you around. Too bad you got commessared... |

Liang Nuren
Heretic Army Heretic Initiative
3568
|
Posted - 2013.05.17 16:59:00 -
[20] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
I don't believe this change is significant enough. Dread blapping is still going to be a major issue.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
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BadAssMcKill
Love Squad Confederation of xXPIZZAXx
248
|
Posted - 2013.05.17 16:59:00 -
[21] - Quote
Amarr pride world wide
Revelation #1 Starships were meant to fly~
http://i.imgur.com/6j6cIZE.gif |

Maximus Andendare
Future Corps Sleeper Social Club
187
|
Posted - 2013.05.17 16:59:00 -
[22] - Quote
I think it'll be interesting to see how the changes affect wspace capital escalations. |

Richter Enderas
Sniggerdly Pandemic Legion
269
|
Posted - 2013.05.17 17:00:00 -
[23] - Quote
Liang Nuren wrote:
I don't believe this change is significant enough. Dread blapping is still going to be a major issue.
-Liang
i hope this is a joke post
|

Liang Nuren
Heretic Army Heretic Initiative
3568
|
Posted - 2013.05.17 17:01:00 -
[24] - Quote
Richter Enderas wrote:Liang Nuren wrote:
I don't believe this change is significant enough. Dread blapping is still going to be a major issue.
-Liang
i hope this is a joke post
It's ok, I don't expect you to know how to utilize 1-3 capitals instead of 1000 capitals. Go back and hide in Amamake station or something.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

IamBeastx
Sniggerdly Pandemic Legion
75
|
Posted - 2013.05.17 17:02:00 -
[25] - Quote
Hmmm missile velocity changes before/after: faction -- 17.4 / 43.5 standard -- 12 / 30
unless i missed something All my life i wanted to be someone, now i know i should have been more specific. |

Tarithell
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.05.17 17:03:00 -
[26] - Quote
Why so much hate for Gallente, also is this applied to titan guns too? |
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CCP Fozzie
C C P C C P Alliance
5887

|
Posted - 2013.05.17 17:04:00 -
[27] - Quote
Tarithell wrote:Why so much hate for Gallente, also is this applied to titan guns too?
It's to the guns themselves so yes it applies to titans. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Antoine Jordan
SUNDERING Goonswarm Federation
18
|
Posted - 2013.05.17 17:05:00 -
[28] - Quote
damn dude i literally just ordered 2 moros last week, RIP me
give the moros back its drone bay imo |

phalanx III
Sniggerdly Pandemic Legion
11
|
Posted - 2013.05.17 17:06:00 -
[29] - Quote
CCP Fozzie wrote:Tarithell wrote:Why so much hate for Gallente, also is this applied to titan guns too? It's to the guns themselves so yes it applies to titans.
...He said while smiling uncontrollably. |

EvilweaselSA
GoonWaffe Goonswarm Federation
769
|
Posted - 2013.05.17 17:06:00 -
[30] - Quote
Fozzie: while we are on the subject of capital modules, please allow supercarriers and titans to fit capital tractor beams
i would dearly love to see how many of those die with their surreptitious looting modules on |
|

Dazamin
Body Count Inc. Pandemic Legion
12
|
Posted - 2013.05.17 17:06:00 -
[31] - Quote
Liang Nuren wrote:
I don't believe this change is significant enough. Dread blapping is still going to be a major issue.
-Liang
This change is simply about internal balance within the Dread Class, not whether Blap Dreads are OP |

Tarithell
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.05.17 17:07:00 -
[32] - Quote
CCP Fozzie wrote:Tarithell wrote:Why so much hate for Gallente, also is this applied to titan guns too? It's to the guns themselves so yes it applies to titans.
Another gf CCP +1 hater in the club |
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CCP Fozzie
C C P C C P Alliance
5893

|
Posted - 2013.05.17 17:09:00 -
[33] - Quote
EvilweaselSA wrote:Fozzie: while we are on the subject of capital modules, please allow supercarriers and titans to fit capital tractor beams
i would dearly love to see how many of those die with their surreptitious looting modules on
I like this idea. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Javon Bars
FinFleet Raiden.
2
|
Posted - 2013.05.17 17:12:00 -
[34] - Quote
Was there such an uptick in Naglfar use to warrant nerfing XL autocannons? I get it that the Moros needed nerfing because was so far ahead of the others and everyone just switched to it but the Nag?
Just seems like you're removing an incentive for people to use the Nag, which is already a very underused hull despite the recent changes. |

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 17:14:00 -
[35] - Quote
Richter Enderas wrote:RIP blappy Moros 2012-2013 u were a saint ;_;
FYP Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tarithell
North Eastern Swat Pandemic Legion
16
|
Posted - 2013.05.17 17:15:00 -
[36] - Quote
So whats gonna happen when is titans turn to balance? Bring them back where it was before the guns ? |

Pseudo Ucksth
B0rthole Test Alliance Please Ignore
148
|
Posted - 2013.05.17 17:15:00 -
[37] - Quote
Posting in a norkdot thread.
RIP Moros. Good thing I can already fly a Nag~~~ Omegafleet here we go! |

Gaven Darklighter
Tormentum Insomniae Raiden.
0
|
Posted - 2013.05.17 17:16:00 -
[38] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
You know nothing Jon Snow.
I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range.
Fozzie whats up with your crusade of making gallente-anything crap and useless?
First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man.... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
859
|
Posted - 2013.05.17 17:18:00 -
[39] - Quote
Couldn't also like.. Make the dreads unable to shoot subcaps while sieged but make them a bit better unsieged or something? BYDI (Shadow cartel) Recruitment open!
|

Aliventi
Burning Napalm Northern Coalition.
69
|
Posted - 2013.05.17 17:18:00 -
[40] - Quote
Any chance of getting T2 XL Guns and ammo? |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
251
|
Posted - 2013.05.17 17:19:00 -
[41] - Quote
Cool, but what about light missile kiting and rifters? |

Nex apparatu5
Caldari Provisions Caldari State
539
|
Posted - 2013.05.17 17:19:00 -
[42] - Quote
Tarithell wrote:So whats gonna happen when is titans turn to balance? Bring them back where it was before the guns ?
Supers and titans are getting nerfed, just remains to be seen exactly how badly they get hit. |

Dazamin
Body Count Inc. Pandemic Legion
14
|
Posted - 2013.05.17 17:20:00 -
[43] - Quote
Gaven Darklighter wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. You know nothing Jon Snow. I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range. Fozzie whats up with your crusade of making gallente-anything crap and useless? First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man....
If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet |

Unforgiven Storm
Eternity INC. Goonswarm Federation
387
|
Posted - 2013.05.17 17:21:00 -
[44] - Quote
Even with these changes my Phoenix is still the worse of the 4 dreads.
There is something else you can give it to bring it more in line with the others?
Something, I accept anything:
mode damage more hp better missile travel time
or
even maybe something to fix an annoying thing: allow the guns to fit 5 more missiles so we have ammo at least for a full siege cycle.
please Test 1, 2, 3... |

Alli Othman
Habitual Euthanasia Pandemic Legion
138
|
Posted - 2013.05.17 17:24:00 -
[45] - Quote
I'M SORRY WE RAN THE TINKERS, PLEASE BE MERCIFUL GREAT FOZZIE.
#freenaglfar |

IamBeastx
Sniggerdly Pandemic Legion
75
|
Posted - 2013.05.17 17:24:00 -
[46] - Quote
CCP Fozzie wrote: Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
Removing the penalty is nice, maybe add a bonus to explosion radius
All my life i wanted to be someone, now i know i should have been more specific. |

Bagehi
Sniggerdly Pandemic Legion
171
|
Posted - 2013.05.17 17:24:00 -
[47] - Quote
Javon Bars wrote:Was there such an uptick in Naglfar use to warrant nerfing XL autocannons? I get it that the Moros needed nerfing because was so far ahead of the others and everyone just switched to it but the Nag?
Just seems like you're removing an incentive for people to use the Nag, which is already a very underused hull despite the recent changes.
Have you played around with the new Nag yet? |

Imperium Romanus
Paxton Industries Gentlemen's Agreement
23
|
Posted - 2013.05.17 17:25:00 -
[48] - Quote
This seems like a fair change as a fellow moros pilot myself, it would be nice to see the rest fall in line.
Now, lets talk about bringing back the old style AoE Titan Doomsday pleeeeeeeeease. A lot of newer players have only heard of this and not experienced it themselves. |

Gaven Darklighter
Tormentum Insomniae Raiden.
0
|
Posted - 2013.05.17 17:25:00 -
[49] - Quote
Dazamin wrote:Gaven Darklighter wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. You know nothing Jon Snow. I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range. Fozzie whats up with your crusade of making gallente-anything crap and useless? First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man.... If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet
IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
511
|
Posted - 2013.05.17 17:28:00 -
[50] - Quote
TrouserDeagle wrote:Cool, but what about light missile kiting and rifters?
He's gotta spread the balance love around a bit (though I am far more interested in the frigate balance than this, though at least I can still sell my moros skillbook, was waffling between it and the nag). |
|

phalanx III
Sniggerdly Pandemic Legion
11
|
Posted - 2013.05.17 17:29:00 -
[51] - Quote
Gaven Darklighter wrote:Dazamin wrote:Gaven Darklighter wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. You know nothing Jon Snow. I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range. Fozzie whats up with your crusade of making gallente-anything crap and useless? First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man.... If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p
It's not THAT bad.... |

Beaver Retriever
Science and Trade Institute Caldari State
92
|
Posted - 2013.05.17 17:33:00 -
[52] - Quote
Why did you nerf the Naglfar's weaponry just as you had moved the Naglfar out of the cold?
I guess we're moving to the 'oh hey you want to kill capitals bring supers you scrub' meta. |

wallenbergaren
Garoun Investment Bank Gallente Federation
78
|
Posted - 2013.05.17 17:35:00 -
[53] - Quote
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. |

Ian Harms
Buccaneer's Brotherhood
3
|
Posted - 2013.05.17 17:35:00 -
[54] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
8
|
Posted - 2013.05.17 17:37:00 -
[55] - Quote
I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy. |

Dazamin
Body Count Inc. Pandemic Legion
14
|
Posted - 2013.05.17 17:38:00 -
[56] - Quote
Gaven Darklighter wrote:Dazamin wrote:Gaven Darklighter wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. You know nothing Jon Snow. I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range. Fozzie whats up with your crusade of making gallente-anything crap and useless? First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man.... If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p
A quick EFT tells me that Plutonium, Uranium and Thorium all out dps Multifrequency. |
|

CCP Fozzie
C C P C C P Alliance
5898

|
Posted - 2013.05.17 17:39:00 -
[57] - Quote
wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

kyrieee
Snuff Box Urine Alliance
131
|
Posted - 2013.05.17 17:39:00 -
[58] - Quote
Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
boo ******* hoo
CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps.
fair |

Shirolayyn
Nordgoetter Test Alliance Please Ignore
0
|
Posted - 2013.05.17 17:40:00 -
[59] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff [ Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
Has anybody thought about one of the original purposes of dreadnoughts - POS bashing? If optimal range was reduced *this* much, you would be way in falloff even if you were kissing POS shields while shooting with Antimatter! The +10km falloff will not change much in that.
Yes, it would be possible to use low damage high range ammo, but honestly: no admiral would have weapons developed that can perform it's main mission with only low efficiency. Blasters *already* have abysmal range :-(
Plus with regard to the Tracking Computers: You don't need energy with Dreadnoughts and Hybrid Weapons, right? So dropping two cap rechargers won't hurt..... ouch... |

Isaiah Harms
Buccaneer's Brotherhood
20
|
Posted - 2013.05.17 17:40:00 -
[60] - Quote
CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance |
|

kyrieee
Snuff Box Urine Alliance
131
|
Posted - 2013.05.17 17:44:00 -
[61] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
Just because you trained it doesn't mean it shouldn't get nerfed. FYI I have two perfect Moros pilots and I still think it's OP. |

phalanx III
Sniggerdly Pandemic Legion
11
|
Posted - 2013.05.17 17:44:00 -
[62] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
GOT MAD? |

Axhind
Eternity INC. Goonswarm Federation
13
|
Posted - 2013.05.17 17:48:00 -
[63] - Quote
Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
I have perfect phoenix skills (every single one to V and I mean every) and it's been sucking for years on end. It will still be the worst one of the 4 so who cares. Balancing happens. You had OP like hell dread it gets nerfed. Some other stuff you can fly gets buffed and that's the way it goes.
Good change. I doubt that phoenix will be equal with others but a good start. Wait until winter to see how it plays out and then do another pass on it. |

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 17:49:00 -
[64] - Quote
wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
use plut or thorium... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tasha Saisima
State War Academy Caldari State
24
|
Posted - 2013.05.17 17:49:00 -
[65] - Quote
Why not leave the moros alone and buff the others? Can blasters still blap battleships with this change? |

Ian Harms
Buccaneer's Brotherhood
3
|
Posted - 2013.05.17 17:50:00 -
[66] - Quote
CCP Fozzie wrote:[quote=wallenbergaren]Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
Capital Hybrid Turret V is a long skill train dude - And now you are proposing to take away most of my time investment for that skill level?
Edit - since you are taking away most the the bonus for training it to level V, can I has my investment SP back? |

Joe Public
Sniggerdly Pandemic Legion
9
|
Posted - 2013.05.17 17:50:00 -
[67] - Quote
Excellent changes.
Also...
Aliventi wrote:Any chance of getting T2 XL Guns and ammo? |

pierre arthos
Aperture Harmonics K162
13
|
Posted - 2013.05.17 17:51:00 -
[68] - Quote
-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO. |

Nex apparatu5
Caldari Provisions Caldari State
539
|
Posted - 2013.05.17 17:52:00 -
[69] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
You do realize this is a nerf to titans too? Oh wait...that would require having some kind of intelligence. |

EvilweaselSA
GoonWaffe Goonswarm Federation
773
|
Posted - 2013.05.17 17:54:00 -
[70] - Quote
i trained the overpowered flavor of the month and it got nerfed i demand you compensate me |
|

Rana Tekkren
Majesta Development Inc.
0
|
Posted - 2013.05.17 17:55:00 -
[71] - Quote
Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. |

Strata Maslav
Born-2-Kill 0utNumbered
58
|
Posted - 2013.05.17 17:56:00 -
[72] - Quote
As a WH lvl 5 Gallente Dread pilot this hurts but I not upset as this nerf was a required for balance.
On string of captial balance do feel that supercapitals need great vulnerabilities to sub capitals to force alliance to support supercaptials with smaller ships or risk massive vulnerability. |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 17:57:00 -
[73] - Quote
pierre arthos wrote:-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO.
-10 optimal but +10 falloff, don't warp it. |

PinkKnife
Future Corps Sleeper Social Club
340
|
Posted - 2013.05.17 17:59:00 -
[74] - Quote
Love the changes, would like to see the phoenix improved a bit more, but the bloros was ridiculously over powered and over shadowed every thing else on the field to the point of absurdity. It became the only cap to field outside the "meh" revelation that you would see only because it shared an armor tank. |

Bocephus Morgen
The Suicide Kings Test Alliance Please Ignore
110
|
Posted - 2013.05.17 18:00:00 -
[75] - Quote
CCP continues to hate Gallente. |

TheButcherPete
The James Gang R O G U E
245
|
Posted - 2013.05.17 18:00:00 -
[76] - Quote
Well, there goes my PVE Moros... tracking was everything and it could barely keep up... now it's not worth it Bzzt.
GÖÑ Punkturis GÖÑ ElQuirko is my son |

Javon Bars
FinFleet Raiden.
3
|
Posted - 2013.05.17 18:02:00 -
[77] - Quote
Bagehi wrote:Javon Bars wrote:Was there such an uptick in Naglfar use to warrant nerfing XL autocannons? I get it that the Moros needed nerfing because was so far ahead of the others and everyone just switched to it but the Nag?
Just seems like you're removing an incentive for people to use the Nag, which is already a very underused hull despite the recent changes. Have you played around with the new Nag yet?
Yeah, I was planning on switching to it once I got my revs blown up. My argument was that even like this very few people use it, it wasn't a bad thing to keep it like it is because it was an incentive to increase the variety of ships on the field. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
254
|
Posted - 2013.05.17 18:03:00 -
[78] - Quote
This is what you guys get for using capitals and super capitals in PvP!
Structure grinding ONLY! Learn your lesson already would ya! |

Skia Aumer
Atlas Research Group
39
|
Posted - 2013.05.17 18:07:00 -
[79] - Quote
Finally, some good nerf here. But why dont you keep XL weapon stats proportional to their sub-capital counterparts? Why all of a sudden XL autocannons and blasters have almost the same optimal and falloff, while with large guns the difference is 2-fold? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
258
|
Posted - 2013.05.17 18:07:00 -
[80] - Quote
Seems mostly a pointless change to me - won't make much odds to capital on capital action except in some maybe fringe cases, won't really have any impact on dread blapping if properly supported, slightly brings the nag and moros inline with each other for PVE use - but again nerfing everything towards middle ground eventually makes the game "meh" - lets have a bit of flavor to ships. Will only marginally increase the Phoenix's ability to hit stuff but not in any way that will change their use. |
|

Bocephus Morgen
The Suicide Kings Test Alliance Please Ignore
110
|
Posted - 2013.05.17 18:08:00 -
[81] - Quote
Yes, the Moros was better than the rest, but I always saw it as compensation that the Archon was so much better than the other carriers.
I'll be less mad if you punch the Archon in the face like you just did to the poor Moros. No, the resistance bonus nerf isn't enough! |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
486
|
Posted - 2013.05.17 18:10:00 -
[82] - Quote
CCP Fozzie wrote: Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
And can still be speedtanked while coasting in siege/triage.
c'mon Fozzie you know why the Phoenix is so terribad right now, just fix it.
Not a diplo.-á
The above post was edited for spelling. |

Naomi Knight
Imperial Academy Amarr Empire
383
|
Posted - 2013.05.17 18:13:00 -
[83] - Quote
Vincent Gaines wrote:CCP Fozzie wrote: Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
And can still be speedtanked while coasting in siege/triage. c'mon Fozzie you know why the Phoenix is so terribad right now, just fix it. Cause it is caldari , and we "all" hate caldari. |

Gaven Darklighter
Tormentum Insomniae Raiden.
2
|
Posted - 2013.05.17 18:14:00 -
[84] - Quote
Dazamin wrote: A quick EFT tells me that Plutonium, Uranium and Thorium all out dps Multifrequency.
Is there a way to easily add or modify module stats in pyfa/EFT? Makign numbers you might have reason and its not a huge nerf but would like to see some data.
|

Xolve
Sniggerdly Pandemic Legion
1411
|
Posted - 2013.05.17 18:16:00 -
[85] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
what. Inappropriate signature removed. Navigator. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
82
|
Posted - 2013.05.17 18:18:00 -
[86] - Quote
To all those going "wah wah wah you always nerf Gallente"
Completely forgetting the huge buffs that the Moros got a year or so ago, where it has been by far the strongest Dread since? So what, now it's going to lose a fraction of its dps at range and not completely outrack the other Dreads.
A Moros with Uranium Charges vs a Rev with multifreq. (both faction) The Moros currently has higher optimal, higher falloff, higher tracking, higher dps. Not to mention significantly more dps should the enemy be stupid enough to move into antimatter range.
After the changes, that same ammo will give slightly less range than the Rev, pretty much the same tracking and still more dps. It's hardly the end of the world, but from some of the replies here - you'd think it was. |

Maximus Andendare
Future Corps Sleeper Social Club
187
|
Posted - 2013.05.17 18:19:00 -
[87] - Quote
Nex apparatu5 wrote:Tarithell wrote:So whats gonna happen when is titans turn to balance? Bring them back where it was before the guns ? Supers and titans are getting nerfed, just remains to be seen exactly how badly they get hit. Hopefully very hard. I think Titans and Supers are at a place in the game where they could use the most shaking-up. Will CCP follow through with it? That's another question altogether.
|

Enochia Starr
Burning Napalm Northern Coalition.
58
|
Posted - 2013.05.17 18:20:00 -
[88] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
Stop trying to fix things that are perfectly fine now..
Now you've just ruined lowsec fights, thanks m8.
RIP EVE |

Maximus Andendare
Future Corps Sleeper Social Club
187
|
Posted - 2013.05.17 18:20:00 -
[89] - Quote
wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. Surely intentional.
|

Pseudo Ucksth
B0rthole Test Alliance Please Ignore
148
|
Posted - 2013.05.17 18:20:00 -
[90] - Quote
So when are these changes being pushed to sisi? |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
860
|
Posted - 2013.05.17 18:22:00 -
[91] - Quote
Enochia Starr wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Stop trying to fix things that are perfectly fine now.. Now you've just ruined lowsec fights, thanks m8. RIP EVE
lol, not being able to own everything as reliably with dropping dreads ruins low sec pvp? Terrible. BYDI (Shadow cartel) Recruitment open!
|

Roime
Ten Thousand Years Shinjiketo
2865
|
Posted - 2013.05.17 18:22:00 -
[92] - Quote
Mr Floydy wrote:To all those going "wah wah wah you always nerf Gallente"
CCP hates Gallente, Caldari, Amarr and Minmatar according to the players.
-á- All I really wanted was to build a castle among the stars - |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
486
|
Posted - 2013.05.17 18:22:00 -
[93] - Quote
RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
Not a diplo.-á
The above post was edited for spelling. |

Maximus Andendare
Future Corps Sleeper Social Club
187
|
Posted - 2013.05.17 18:26:00 -
[94] - Quote
Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. As much as people don't want to hear it: nerfs reduce power creep in Eve, so by all means nerf away. I'd rather have a ship doing less (damage, speed, tracking, etc.) than to have an OP-of-the-month arms race because everyone wants their ships buffed until all ships are so comical in their stats that it's not even worth playing the game anymore.
|

Naomi Knight
Imperial Academy Amarr Empire
383
|
Posted - 2013.05.17 18:27:00 -
[95] - Quote
Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems. |

Bagehi
Sniggerdly Pandemic Legion
172
|
Posted - 2013.05.17 18:27:00 -
[96] - Quote
Strata Maslav wrote: As a WH lvl 5 Gallente Dread pilot this hurts but I not upset as this nerf was a required for balance. On string of captial balance do feel that supercapitals need great vulnerabilities to sub capitals to force alliance to support supercaptials with smaller ships or risk massive vulnerability.
Those XL tracking nerfs are going to make titans exceedingly vulnerable to subcaps. |

Gabriel Karade
Noir. Noir. Mercenary Group
101
|
Posted - 2013.05.17 18:28:00 -
[97] - Quote
CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. Well longer term hopefully you guys will revisit the POS 'shield' mechanics.
It seems pretty silly that, to shoot the shield, your shots have to magically pass through it to hit the tower beyond - fix that and you fix issues surrounding blasters/drones (of all sizes) right away...
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
488
|
Posted - 2013.05.17 18:28:00 -
[98] - Quote
Maximus Andendare wrote:Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. As much as people don't want to hear it: nerfs reduce power creep in Eve, so by all means nerf away. I'd rather have a ship doing less (damage, speed, tracking, etc.) than to have an OP-of-the-month arms race because everyone wants their ships buffed until all ships are so comical in their stats that it's not even worth playing the game anymore. True, however a 15% drop in tracking, in regards to an XL gun, is not a hit with the nerf bat. It's more like a nerf cannonball. Not a diplo.-á
The above post was edited for spelling. |

Tarsas Phage
Freight Club Whores in space
172
|
Posted - 2013.05.17 18:32:00 -
[99] - Quote
Ian Harms wrote:CCP Fozzie wrote:[quote=wallenbergaren]Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. Capital Hybrid Turret V is a long skill train dude - And now you are proposing to take away most of my time investment for that skill level? Edit - since you are taking away most the the bonus for training it to level V, can I has my investment SP back?
Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
|

Kacer Xenro
Team Pizza No Holes Barred
13
|
Posted - 2013.05.17 18:36:00 -
[100] - Quote
Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr |
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
488
|
Posted - 2013.05.17 18:37:00 -
[101] - Quote
Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed.
Just don't get podded.
Not a diplo.-á
The above post was edited for spelling. |

Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2013.05.17 18:37:00 -
[102] - Quote
Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.
In case anyone is wondering why they are 'balancing' XL weapons. |

Elektrea
Sniggerdly Pandemic Legion
28
|
Posted - 2013.05.17 18:39:00 -
[103] - Quote
**** the haters Fozzie, these are tweaks that needed to be made  |

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 18:40:00 -
[104] - Quote
Since ewar does not work on dreads in siege mod any chance you guys can eliminate the firewall by giving capital missiles 99% resistance? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Bagehi
Sniggerdly Pandemic Legion
173
|
Posted - 2013.05.17 18:40:00 -
[105] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed. Just don't get podded.
If you're in a dread and you're worried about a couple hundred million in your pod, you are doing it wrong. Seriously, you've spent more on the mods in your high slots than a 5% tracking bonus implant. |

Tarsas Phage
Freight Club Whores in space
174
|
Posted - 2013.05.17 18:40:00 -
[106] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed. Just don't get podded.
They're there. Use them.
Also: Wormholer complaining about the price of something el oh el.
|

MeBiatch
Republic University Minmatar Republic
1007
|
Posted - 2013.05.17 18:42:00 -
[107] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed. Just don't get podded.
Meh I put snakes in a dram clone... Grow a pair. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Enochia Starr
Burning Napalm Northern Coalition.
58
|
Posted - 2013.05.17 18:42:00 -
[108] - Quote
Garviel Tarrant wrote:Enochia Starr wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Stop trying to fix things that are perfectly fine now.. Now you've just ruined lowsec fights, thanks m8. RIP EVE lol, not being able to own everything as reliably with dropping dreads ruins low sec pvp? Terrible.
Says Shadow Cartel who uses blap dreads like they're going out of style
Yep. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
488
|
Posted - 2013.05.17 18:43:00 -
[109] - Quote
Tarsas Phage wrote: Also: Wormholer complaining about the price of something el oh el.
Considering cap escalations will be MUCH more difficult now, the isk will be less.
Bear in mind that this will also affect everyone's T3s. Your prices will rise as supply dwindles.
Also, we tend to get podded quite a bit (it's the most effective way to remove someone from the fight given it's often in their hole)
Not a diplo.-á
The above post was edited for spelling. |

NinjaStyle
hirr RAZOR Alliance
11
|
Posted - 2013.05.17 18:43:00 -
[110] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
15% tracking is alot on an allready low tracking amount... ALOT! |
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
83
|
Posted - 2013.05.17 18:45:00 -
[111] - Quote
Naomi Knight wrote:Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems. Now this, would be an epic change. It would make a huge amount of sense, look a hell of a lot better and open up some large changes to POS warfare. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
258
|
Posted - 2013.05.17 18:47:00 -
[112] - Quote
Kacer Xenro wrote:Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr
While I'm guessing thats somewhat in jest - theres a fair point in there - Eve has always been about playing the long game and far too many changes recently have made a big difference to things people will have spent time working and planning towards. Eventually people may become reluctant to invest too much in working towards a long term goal in Eve (and possibly lose interest in the game) wary of arbitary changes making all their efforts a waste of time before or shortly after getting there. To a certain extent its unavoidable but its something that seems to have been forgotten a little too much of late. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
216
|
Posted - 2013.05.17 18:50:00 -
[113] - Quote
We're almost there.
One day the Phoenix will rise from it's ashes and claim it's rightful place as Lord of Dreadnaughts!
Muhahaha.
*rubs hands* |

Max Von Sydow
24th Imperial Crusade Amarr Empire
235
|
Posted - 2013.05.17 18:51:00 -
[114] - Quote
Roime wrote:Mr Floydy wrote:To all those going "wah wah wah you always nerf Gallente"
CCP hates Gallente, Caldari, Amarr and Minmatar according to the players.
CCP loves the jove. |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 18:52:00 -
[115] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
43.5 after bonuses are applied. Also, how often will you see motherships actually moving? lol |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
83
|
Posted - 2013.05.17 18:55:00 -
[116] - Quote
Sisohiv wrote:Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.
In case anyone is wondering why they are 'balancing' XL weapons.
lol. You carry on believing that ;)
Tarsas Phage wrote:They're there. Use them.
Also: Wormholer complaining about the price of something el oh el.
Puzzled by that comment, I thought us wormholers are usually accused of having too much isk to spend! :D |

Liang Nuren
Heretic Army Heretic Initiative
3571
|
Posted - 2013.05.17 19:01:00 -
[117] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Also: Wormholer complaining about the price of something el oh el.
Considering cap escalations will be MUCH more difficult now, the isk will be less. Bear in mind that this will also affect everyone's T3s. Your prices will rise as supply dwindles. Also, we tend to get podded quite a bit (it's the most effective way to remove someone from the fight given it's often in their hole)
If the price goes back up maybe I'll start farming in C2s again. Currently I'm "just making ends meet" with patch speculation trading. I think I could buy and fit a Titan with the last one. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Dez Affinity
Habitual Euthanasia Pandemic Legion
255
|
Posted - 2013.05.17 19:02:00 -
[118] - Quote
Rroff wrote:Kacer Xenro wrote:Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr While I'm guessing thats somewhat in jest - theres a fair point in there - Eve has always been about playing the long game and far too many changes recently have made a big difference to things people will have spent time working and planning towards. Eventually people may become reluctant to invest too much in working towards a long term goal in Eve (and possibly lose interest in the game) wary of arbitary changes making all their efforts a waste of time before or shortly after getting there. To a certain extent its unavoidable but its something that seems to have been forgotten a little too much of late.
People have been saying this about changes since I started playing in 2006. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
83
|
Posted - 2013.05.17 19:03:00 -
[119] - Quote
The only way to avoid people training up to something that ends up disappointing would be to never change anything in the game. Does anyone really want that? Thought not. |

iskflakes
458
|
Posted - 2013.05.17 19:06:00 -
[120] - Quote
This nerf is too extreme. - |
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2013.05.17 19:10:00 -
[121] - Quote
I don't care if i got banned from forum but all i think about this nerf is
F-U-C-K YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

jiaulina
Bad Security. Ninja Unicorns with Huge Horns
3
|
Posted - 2013.05.17 19:10:00 -
[122] - Quote
Citadel missiles: Remove the explosion velocity penalty from siege modules Only for cruise missiles or does it work for torpedoes too?
That penalty just doesn't make any sense, i see no logical reason why that penalty should even be there in the first place.
If it's removed for torps too, then good job, phoenixes are finally a bit more useful :) +1 GÖÑ |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.17 19:13:00 -
[123] - Quote
Two step wrote:These changes are a good start. I think all dreads (except for lolPhoenix) will still be blapping, but I am happy to see how much this impacts things before further changes are made...
totally agree, after some quick calcs i think it will not really change anything, at least for BS blapping. |

Powers Sa
651
|
Posted - 2013.05.17 19:14:00 -
[124] - Quote
I hate to be a whiner, but can you tell me why this is not an instance of "instead of fixing a platform, I pair back existing successful systems". I'm sorry, but i'm new to the concept of game design and balance. Vote Nullsec for CSM8 Mynnna || Kesper North || Kaleb Rysode || Malc00nis || Artctura || Unforgiven Storm |

Makalu Zarya
Blackwater USA Inc. Pandemic Legion
78
|
Posted - 2013.05.17 19:20:00 -
[125] - Quote
if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 19:22:00 -
[126] - Quote
Makalu Zarya wrote:if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great
How is this too extreme? They are still going to be great for short range damage, it's just that now it won't be that much more supreme to the Revelation in every ******* way. Also, welcome to the price for FOTM. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
84
|
Posted - 2013.05.17 19:22:00 -
[127] - Quote
Why is anyone going to have to get rid of them? They're still DPS monsters, they're just no longer leaps and bounds better than the rest... It's far from useless even after these changes. It shows that you haven't done the maths... |

Maximus Andendare
Future Corps Sleeper Social Club
189
|
Posted - 2013.05.17 19:23:00 -
[128] - Quote
Rroff wrote:Kacer Xenro wrote:Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr While I'm guessing thats somewhat in jest - theres a fair point in there - Eve has always been about playing the long game and far too many changes recently have made a big difference to things people will have spent time working and planning towards. Eventually people may become reluctant to invest too much in working towards a long term goal in Eve (and possibly lose interest in the game) wary of arbitary changes making all their efforts a waste of time before or shortly after getting there. To a certain extent its unavoidable but its something that seems to have been forgotten a little too much of late. This is actually a pretty salient point, considering that it's not possible to "respec" or grind up the necessary new skills given constant change. However, as is the case with any flavor-of-the-month system, you should always train for what playstyle you enjoy, and then you can enjoy it while you're playing instead of always wishing you had trained for X because it was the FOTM. I will echo some similar complaints, however, that the game is feeling very homogeneous lately, and I think the risk there is that many ships will turn out being very vanilla with a mix of middlesome stats while not truly excelling at anything.
|

Liang Nuren
Heretic Army Heretic Initiative
3572
|
Posted - 2013.05.17 19:26:00 -
[129] - Quote
Maximus Andendare wrote:Rroff wrote:Kacer Xenro wrote:Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr While I'm guessing thats somewhat in jest - theres a fair point in there - Eve has always been about playing the long game and far too many changes recently have made a big difference to things people will have spent time working and planning towards. Eventually people may become reluctant to invest too much in working towards a long term goal in Eve (and possibly lose interest in the game) wary of arbitary changes making all their efforts a waste of time before or shortly after getting there. To a certain extent its unavoidable but its something that seems to have been forgotten a little too much of late. This is actually a pretty salient point, considering that it's not possible to "respec" or grind up the necessary new skills given constant change. However, as is the case with any flavor-of-the-month system, you should always train for what playstyle you enjoy, and then you can enjoy it while you're playing instead of always wishing you had trained for X because it was the FOTM. I will echo some similar complaints, however, that the game is feeling very homogeneous lately, and I think the risk there is that many ships will turn out being very vanilla with a mix of middlesome stats while not truly excelling at anything.
I'm going to counter this argument of homogeneity: it feels to me that the Caracal, Moa, Omen, and Arbitrator are all very different ships. The variety is still there, and the question is whether Eve would be better off with only four cruisers instead of all the ones we actually have. I'd say we're better off with the ships that are middlesome without excelling than not having them at all.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
724
|
Posted - 2013.05.17 19:26:00 -
[130] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
Signature 11870 m Explosion radius 1500 m
No, I can't see the problem. 
At least, the problem isn't application to supercarriers. It's the ****** DPS from citadel missiles in the first place, together with the stupid kinetic-only bonus that can be trivially refitted against.
As it is, these changes alter nothing. Moros is still the best, Phoenix is still worthless. |
|

Cari Cullejen
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
27
|
Posted - 2013.05.17 19:27:00 -
[131] - Quote
Madlof Chev wrote:Anyone want a gallente dreadnought skillbook?
yes please In love with CCP Sunset, and maybe-áCCP t0rfifrans :3 |

Las Minna
Dead Space Continuum
0
|
Posted - 2013.05.17 19:27:00 -
[132] - Quote
WTF! U ****** up suppers. so ppl who get suppers dont have much to do with them beside structure shooting. Isnt so that ppl who get suppers stop playing or just let them rot? Now u try to make some dreads useless. OMG this game is only for newbs. And im gonna f... off from this game soon. |

Kerdrak
D00M. Northern Coalition.
58
|
Posted - 2013.05.17 19:27:00 -
[133] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
If you are the "balance officer" how can you say this?  |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2013.05.17 19:28:00 -
[134] - Quote
BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
170
|
Posted - 2013.05.17 19:33:00 -
[135] - Quote
CCP Fozzie wrote:X-L Pulses: +6.666% optimal
Most evil update ever!
I see your hidden message CCP! |

MisterAl tt1
Pretenders Inc W-Space
104
|
Posted - 2013.05.17 19:34:00 -
[136] - Quote
Seems like you were going to nerf tracing enhancers at the same time, did you keep that in mind when thought of these changes? Cos 2 nerfs at the same time, isn't it too much? |

Gnadolin
Space Pioneers Black Core Alliance
0
|
Posted - 2013.05.17 19:34:00 -
[137] - Quote
Can we now remove the "does less damage"-Role "Bonus" from Titans? This seems quite outdated after increasing the weapon signatura resolution of XL-Weapons. |

Turelus
Caldari Independent Navy Reserve The Fourth District
379
|
Posted - 2013.05.17 19:35:00 -
[138] - Quote
Could we get a boost on the HP of Citadel Missiles? Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Demolishar
United Aggression
875
|
Posted - 2013.05.17 19:35:00 -
[139] - Quote
Why is the optimal range of the Blasters less than the optimal range of the Autocannons? How exactly does that make sense? |

Grey Azorria
Federation Industries
321
|
Posted - 2013.05.17 19:37:00 -
[140] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance Wow, you've clearly missed the last couple of expansions...
Also, nerfing your OP toy does not an idiot make - quite the opposite actually.
Also, also, HTFU. Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice. |
|

Grarr Dexx
Snuff Box Urine Alliance
86
|
Posted - 2013.05.17 19:38:00 -
[141] - Quote
Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you
Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff.
XL Blasters were out of line anyways.
Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx)
They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
256
|
Posted - 2013.05.17 19:38:00 -
[142] - Quote
Quick guess would be the Moros' effective damage vs a battleship being near half after the ammo chance and the tracking loss but that's still a fair bit better than the Revelation.
That's just because the rev has a stupid second bonus. Cap bonus \o/ |

Liang Nuren
Heretic Army Heretic Initiative
3572
|
Posted - 2013.05.17 19:39:00 -
[143] - Quote
Demolishar wrote:Why is the optimal range of the Blasters less than the optimal range of the Autocannons? How exactly does that make sense?
What I heard here is that we want to nerf the optimal on autocannons... +1!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
385
|
Posted - 2013.05.17 19:41:00 -
[144] - Quote
Demolishar wrote:Why is the optimal range of the Blasters less than the optimal range of the Autocannons? How exactly does that make sense? It makes sense , if you are a winmatar fanboy like Fozzie,if not yup it doesnt make any sense at all. |

Demolishar
United Aggression
875
|
Posted - 2013.05.17 19:41:00 -
[145] - Quote
Liang Nuren wrote:Demolishar wrote:Why is the optimal range of the Blasters less than the optimal range of the Autocannons? How exactly does that make sense? What I heard here is that we want to nerf the optimal on autocannons... +1! -Liang
I'm OK with that solution tbh. |

Maximus Andendare
Future Corps Sleeper Social Club
190
|
Posted - 2013.05.17 19:42:00 -
[146] - Quote
Liang Nuren wrote:Maximus Andendare wrote:Rroff wrote:Kacer Xenro wrote:Oh great, i just finished Siege 5 for a moros.
Now crosstraining into amarr While I'm guessing thats somewhat in jest - theres a fair point in there - Eve has always been about playing the long game and far too many changes recently have made a big difference to things people will have spent time working and planning towards. Eventually people may become reluctant to invest too much in working towards a long term goal in Eve (and possibly lose interest in the game) wary of arbitary changes making all their efforts a waste of time before or shortly after getting there. To a certain extent its unavoidable but its something that seems to have been forgotten a little too much of late. This is actually a pretty salient point, considering that it's not possible to "respec" or grind up the necessary new skills given constant change. However, as is the case with any flavor-of-the-month system, you should always train for what playstyle you enjoy, and then you can enjoy it while you're playing instead of always wishing you had trained for X because it was the FOTM. I will echo some similar complaints, however, that the game is feeling very homogeneous lately, and I think the risk there is that many ships will turn out being very vanilla with a mix of middlesome stats while not truly excelling at anything. I'm going to counter this argument of homogeneity: it feels to me that the Caracal, Moa, Omen, and Arbitrator are all very different ships. The variety is still there, and the question is whether Eve would be better off with only four cruisers instead of all the ones we actually have. I'd say we're better off with the ships that are middlesome without excelling than not having them at all. -Liang I'd probably argue that different ships for the sake of having different ships that don't particularly excel at anything would be neither missed nor forgotten primarily due to people not flying them. I think the tiericide initiative has gone very far in making various previously-marginalized ships quite useful and appealing in today's Eve-O because they excel at certain tasks or within certain playstyles, all while not changing the sandbox-y nature of the game. One of the most appealing things about Eve--certainly the thing that has attracted me to it--is the ability to play how you want with some variability due to fitting choices.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
|
Posted - 2013.05.17 19:42:00 -
[147] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?)
Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo
Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed?
|

Grarr Dexx
Snuff Box Urine Alliance
86
|
Posted - 2013.05.17 19:44:00 -
[148] - Quote
Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed?
More space for fuel? You know Dreads have a fuel bay, right? |

Kylee Frye
hirr RAZOR Alliance
0
|
Posted - 2013.05.17 19:46:00 -
[149] - Quote
How about we get a 50% Tracking bonus for the Revs, maybe they would be finally in line with Moros / Nag? |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
|
Posted - 2013.05.17 19:47:00 -
[150] - Quote
Grarr Dexx wrote:Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff. XL Blasters were out of line anyways. Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx) They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff.
Good sir if u check TQ now u will see that adding 10km falloff to x-l blaster u will have less falloff than autocannon x-l, just saying 15km + 10km = 25 km for blaster (+ skills) 28,8km for autocannons (+skills) |
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
494
|
Posted - 2013.05.17 19:48:00 -
[151] - Quote
Las Minna wrote:WTF! U ****** up suppers. so ppl who get suppers dont have much to do with them beside structure shooting. Isnt so that ppl who get suppers stop playing or just let them rot? Now u try to make some dreads useless. OMG this game is only for newbs. And im gonna f... off from this game soon. I like my supper. Usually something hearty like a good pot roast with peas and carrots. We eat supper around 5, how about y'all? Not a diplo.-á
The above post was edited for spelling. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
|
Posted - 2013.05.17 19:49:00 -
[152] - Quote
i know but 2500 m3 of cargo are handy if u have to bring only 2-3 set of crystals (9 crystals) instead of a crapton of charges or missile...it's not that hard to understand, CAPISCI? |

colevir
Immortalis Silens Ethereal Dawn
1
|
Posted - 2013.05.17 19:53:00 -
[153] - Quote
Grarr Dexx wrote:Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed? More space for fuel? You know Dreads have a fuel bay, right?
You know they also need stront right? A rev goes farther/fights longer without needing a resupply |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
|
Posted - 2013.05.17 19:55:00 -
[154] - Quote
colevir wrote:Grarr Dexx wrote:Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed? More space for fuel? You know Dreads have a fuel bay, right? You know they also need stront right? A rev goes farther/fights longer without needing a resupply
+1 @ least someone use dreads
|

Buhhdust Princess
Mind Games. Suddenly Spaceships.
5123
|
Posted - 2013.05.17 19:55:00 -
[155] - Quote
Damn now i neee to train to use strong drop, and buy faction tracking comps.. damnit ccp!! |

kyrieee
Snuff Box Urine Alliance
133
|
Posted - 2013.05.17 19:56:00 -
[156] - Quote
You should have cap boosters in your cargo, not stront, rofl |

Meytal
School of Applied Knowledge Caldari State
194
|
Posted - 2013.05.17 20:04:00 -
[157] - Quote
Wow, and I thought Hisec carebears cried a lot.
I guess everything really is bigger and better out in Null 
|

Luxotor
Interwebs Cooter Explosion Fatal Ascension
11
|
Posted - 2013.05.17 20:09:00 -
[158] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! I don't believe this change is significant enough. Dread blapping is still going to be a major issue. -Liang
I too sign my posts on Internet forums.
- Luxotor THE NIGHT IS DARK AND FULL OF TERRORS! |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 20:12:00 -
[159] - Quote
Giullare wrote:Grarr Dexx wrote:Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff. XL Blasters were out of line anyways. Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx) They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff. Good sir if u check TQ now u will see that adding 10km falloff to x-l blaster u will have less falloff than autocannon x-l, just saying 15km + 10km = 25 km for blaster (+ skills) 28,8km for autocannons (+skills)
Naglfars have a base damage modifier of 5.6 on their meta 0 guns, while the Moroses have a 7.92 base damage modifier. I still don't see the problem. |

Ayeson
Hard Knocks Inc.
282
|
Posted - 2013.05.17 20:12:00 -
[160] - Quote
Two step wrote:These changes are a good start. I think all dreads (except for lolPhoenix) will still be blapping, but I am happy to see how much this impacts things before further changes are made...
IMHO the only dread with a "Blapping" problem was a moros with a loki support fleet, but I'm a fan of what these changes do for the class.
That and the affirmative action phoenix just got a whole **** ton better. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour.
|
|

mynnna
GoonWaffe Goonswarm Federation
1138
|
Posted - 2013.05.17 20:14:00 -
[161] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
The problem is that you do not understand missile damage math. Member of the Goonswarm Economic Warfare Cabal |

Pesadel0
the muppets DARKNESS.
73
|
Posted - 2013.05.17 20:19:00 -
[162] - Quote
Dread blapping is an issue? Since when?
I think it is a bad move we dont see dreads , we started to see them and dieing because people jumped them in to BS fleets . |

HVAC Repairman
GoonWaffe Goonswarm Federation
556
|
Posted - 2013.05.17 20:22:00 -
[163] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
i am ok with anything that makes the gallente remain bad Follow me on twitter |

Slaveofjita
School of Applied Knowledge Caldari State
5
|
Posted - 2013.05.17 20:25:00 -
[164] - Quote
The amount of whining in this thread is comical. |

eVRiAL
Black Mesa Inc Protocol 13
8
|
Posted - 2013.05.17 20:27:00 -
[165] - Quote
*some common whine here* |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
13
|
Posted - 2013.05.17 20:28:00 -
[166] - Quote
Unforgiven Storm wrote:Even with these changes my Phoenix is still the worse of the 4 dreads. There is something else you can give it to bring it more in line with the others? Something, I accept anything: more damage more hp better missile travel time or even maybe something to fix an annoying thing: allow the guns to fit 5 more missiles so we have ammo at least for a full siege cycle. please 
Not sure where I saw this idea but I believe Removing the Kinetic Damage Bonus on the Pheonix and change it to a general bonus would be good, give it a semi unique edge because it can choose damage type (useful when bashing towers?). Altho I guess could be a bit similar to Nag because Autos/Arties be able to choose damage with ammo as well kinda. -Bl+¦d
Wormholes are the best Space.. |

Ranger64511
Di-Tron Heavy Industries Test Alliance Please Ignore
25
|
Posted - 2013.05.17 20:31:00 -
[167] - Quote
So I'm just going to say this
The term "balance" seems to be more "make everything the same" at least that's what these changes seem to be. This is my gate. There are many others like it, but this one is mine. My gate is my best friend. It is my life. I must master it as I must master my life. Without me, my gate is useless. Without my gate, I am useless. |

Maximus Andendare
Future Corps Sleeper Social Club
190
|
Posted - 2013.05.17 20:33:00 -
[168] - Quote
mynnna wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
The problem is that you do not understand missile damage math. I'm somewhat familiar with missile damage math (in that you want a small expl. radius and fast expl. velocity), but are missiles actual AOE weapon systems (like bombs/smartbombs)? I mean, does the explosion radius actually affect that area in space, or is it more for the calculation for damage only? |

ExookiZ
The Dark Space Initiative Scary Wormhole People
70
|
Posted - 2013.05.17 20:36:00 -
[169] - Quote
I dont think these changes will achieve what you are hoping to. I cant speak for anything but wormhole space except these will not solve dread blapping. As is anything im shooting with my moros is moving 5m/s and heavily target painted, so -15% tracking will not stop be from blapping it.
I think you should look into stacking of webs instead. |

MisterAl tt1
Pretenders Inc W-Space
104
|
Posted - 2013.05.17 20:36:00 -
[170] - Quote
I don't actually remember any other dev who was as hated for his "changes" as this one. And yeah, the "everything is to be the same" approach to balance is disturbing. |
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Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
23
|
Posted - 2013.05.17 20:39:00 -
[171] - Quote
CCP Fozzie wrote:Let us know what you think!
Like you actually care about players opinions. Tool.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
726
|
Posted - 2013.05.17 20:41:00 -
[172] - Quote
ExookiZ wrote:I dont think these changes will achieve what you are hoping to. I cant speak for anything but wormhole space except these will not solve dread blapping. As is anything im shooting with my moros is moving 5m/s and heavily target painted, so -15% tracking will not stop be from blapping it.
I think you should look into stacking of webs instead.
I don't think he's trying to stop dread blapping, I think he's trying to improve balance between dreads. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
23
|
Posted - 2013.05.17 20:42:00 -
[173] - Quote
Ranger64511 wrote:So I'm just going to say this
The term "balance" seems to be more "make everything the same" at least that's what these changes seem to be.
Exactly, eventually there will only be ships that look different but do exact same DPS and have same EHP across all races. We can call it Battlefield 5 in space.
|

SoulBlythe
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
|
Posted - 2013.05.17 20:43:00 -
[174] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed. Just don't get podded. Just unplug those expensive implants if your worried about a podmail and the ridicule it brings. 
|

Jureth22
Mind Games. Suddenly Spaceships.
82
|
Posted - 2013.05.17 20:49:00 -
[175] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
you mean its the best.x-l pulse laser buff is almost useless.not enough x-l hybrid nerf |

ExookiZ
The Dark Space Initiative Scary Wormhole People
70
|
Posted - 2013.05.17 20:50:00 -
[176] - Quote
I dont think they need to be "brought in line" more. Moros deals best dmg, rev has best tank and doesnt use ammo, naglfar has best dmg projection and doesnt use cap for its guns. Phoenix can change its dmg type easily and is the best anti-cap dread.
they each have a use and purpose. |

SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
129
|
Posted - 2013.05.17 20:56:00 -
[177] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
Tracking nerf, sure, is not excessive and it balances things a bit. But the optimal nerf on the blasters is rather harsh, they basically won't be able to hit **** with antimatter. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 20:58:00 -
[178] - Quote
SAJUK NIGARRA wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! Tracking nerf, sure, is not excessive and it balances things a bit. But the optimal nerf on the blasters is rather harsh, they basically won't be able to hit **** with antimatter.
It's getting more falloff m8 |

Two step
Aperture Harmonics K162
3779
|
Posted - 2013.05.17 21:04:00 -
[179] - Quote
ExookiZ wrote:I dont think they need to be "brought in line" more. Moros deals best dmg, rev has best tank and doesnt use ammo, naglfar has best dmg projection and doesnt use cap for its guns. Phoenix can change its dmg type easily and is the best anti-cap dread.
they each have a use and purpose.
I'm sorry Exo, but this is totally wrong. Moros both deals the best damage and has the best tracking. Nag has a better shield tank than the rev's armor tank, and also can still shoot when under cap pressure. Rev does less damage than either the Nag or the Moros, tracks worse than either of them, and uses a lot more cap to fire its guns. The Phoenix can still be speed tanked by dreads, even with this change, and the only thing it has going for it is high alpha.
There is a reason you see a whole lot of Moros's in w-space these days, and this change should help fix the reason for that. I have no problem with the Moros doing the most damage, but it should have severe range problems while doing so. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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QT McWhiskers
Hard Knocks Inc.
140
|
Posted - 2013.05.17 21:05:00 -
[180] - Quote
So wake up call to all whiners.
Base tracking of the limited mega ion siege blaster 1, Im using the meta because im a WHer and Im pro, is 0.0054125. Fifteen percent of this is 0.000811875. Now for those that fail at math, and if CCP doesnt fail at math, then the new number WILL be 0.004600625. Again this number is assuming CCP do something funny and completely fail at math.
The current tracking of the Dual Modal Giga Pulse Laser 1 is 0.0040512. This means that the moros will still have noticeably better tracking than the rev. Anyone who has ever tried to do dread blapping with the rev knows that it is not bad. Rev blapping is pretty easy.
The optimal range nerf is not that bad either. The moros gets 5 mid slots. So for a tracking dread, you would use 2 sebos, and 3 TCUs. Two tracking one optimal range. Thats 14KM of optimal and 34 KM of falloff. With 2 webbing ships on field webbing down what you are shooting, its going to die. No questions asked, its going to die.
|
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Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 21:08:00 -
[181] - Quote
QT McWhiskers wrote:So wake up call to all whiners.
Base tracking of the limited mega ion siege blaster 1, Im using the meta because im a WHer and Im pro, is 0.0054125. Fifteen percent of this is 0.000811875. Now for those that fail at math, and if CCP doesnt fail at math, then the new number WILL be 0.004600625. Again this number is assuming CCP do something funny and completely fail at math.
The current tracking of the Dual Modal Giga Pulse Laser 1 is 0.0040512. This means that the moros will still have noticeably better tracking than the rev. Anyone who has ever tried to do dread blapping with the rev knows that it is not bad. Rev blapping is pretty easy.
The optimal range nerf is not that bad either. The moros gets 5 mid slots. So for a tracking dread, you would use 2 sebos, and 3 TCUs. Two tracking one optimal range. Thats 14KM of optimal and 34 KM of falloff. With 2 webbing ships on field webbing down what you are shooting, its going to die. No questions asked, its going to die.
One sebo, two tracking comps, two cap boosters, friend. |

Maximus Andendare
Future Corps Sleeper Social Club
191
|
Posted - 2013.05.17 21:11:00 -
[182] - Quote
QT McWhiskers wrote:The moros gets 5 mid slots. So for a tracking dread, you would use 2 sebos, and 3 TCUs.
Territorial Claim Units? :P
But seriously, sky is not falling with these changes. Moros was WAY ahead of the pack, and now its slowing down a little and the pack is catching up. I do feel that the -10% optimal is a bit steep. I think -5% opt/+5% falloff would probably be enough. |

DRGaius Baltar
Science and Trade Institute Caldari State
6
|
Posted - 2013.05.17 21:11:00 -
[183] - Quote
Gallente has come full circle it seems.... INB4 their conquered by a new race |

Toramt
Innovating Vulcans
3
|
Posted - 2013.05.17 21:12:00 -
[184] - Quote
A dread touching a POS shield should be able to get 100% damage against it without special configuration. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
70
|
Posted - 2013.05.17 21:13:00 -
[185] - Quote
Two step wrote:ExookiZ wrote:I dont think they need to be "brought in line" more. Moros deals best dmg, rev has best tank and doesnt use ammo, naglfar has best dmg projection and doesnt use cap for its guns. Phoenix can change its dmg type easily and is the best anti-cap dread.
they each have a use and purpose. There is a reason you see a whole lot of Moros's in w-space these days, and this change should help fix the reason for that. I have no problem with the Moros doing the most damage, but it should have severe range problems while doing so.
I disagree, moroses are prevalent mainly because of the limited range engagements WH fights usually are, the moros is, and still will fit perfectly and be able to dish out the best damage. the tracking wont change anything as blapping a target webbed down target wills till be just as easy.
Dealing the most dmg and having the best tracking isnt an issue because the moroses tank is by far the worst of the four. The naglfar has a much better burst tank than a rev but for an extended fight the rev's resists will benefit it greater then the naglfar. The rev's damage is atrocious now compared to the nag and moros, and buffing its opt doesnt fix that |

smoking gun81
The Scope Gallente Federation
17
|
Posted - 2013.05.17 21:14:00 -
[186] - Quote
good job I don't pay for this game anymore the way all these changes to gallente are happening starting to think I would be demanding my money back.
also set -10Km optimal instead of a percentile for X-L blasters doesn't sound well thought out to me
X-L Blasters -15% tracking, -10% optimal, +10% falloff
X-L Autocannons -10% tracking, +10% optimal, -10% falloff
I would do something like that but hay that's me.
CCP I'm getting really annoyed with this hatred of gallente ships and weapons in recent dev topics either hate all the races the same or love them all the same but quit singling out the gallente weapons and ships as the " ones in need of most change ".
How many dev's actually play with gallente ships on a regular basis    Because the more I read the odyssey changes the more convinced I am that non of them do. |

Liang Nuren
Heretic Army Heretic Initiative
3574
|
Posted - 2013.05.17 21:15:00 -
[187] - Quote
MisterAl tt1 wrote:I don't actually remember any other dev who was as hated for his "changes" as this one. And yeah, the "everything is to be the same" approach to balance is disturbing.
CCP Soundwave had a 500 page thread on the front page of general discussion. Greyscale has had multiple 150+ page threads. Zulupark had some 50+ page threads back in the day too.
Fozzie still has a long way to go.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Maximus Andendare
Future Corps Sleeper Social Club
191
|
Posted - 2013.05.17 21:15:00 -
[188] - Quote
Toramt wrote:A dread touching a POS shield should be able to get 100% damage against it without special configuration. Nobody flies dreads "without special configuration." Besides, 1) you *can* hit the POS for 100% damage if you change ammo type and 2) you act as if in order to hit the POS, you'd have to use some sort of crazy no-tank fit.
|

Sushi Nardieu
Bite Me inc Bitten.
126
|
Posted - 2013.05.17 21:18:00 -
[189] - Quote
Toramt wrote:A dread touching a POS shield should be able to get 100% damage against it without special configuration.
Such a rule exists. The Guns of Knowledge-á |

Nomad I
University of Caille Gallente Federation
140
|
Posted - 2013.05.17 21:23:00 -
[190] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
/this
|
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Oxandrolone
Bite Me inc Bitten.
179
|
Posted - 2013.05.17 21:26:00 -
[191] - Quote
:(
all that moros training |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
258
|
Posted - 2013.05.17 21:33:00 -
[192] - Quote
Gypsio III wrote:
I don't think he's trying to stop dread blapping, I think he's trying to improve balance between dreads.
I think so to but not sure this is the best way to go about it - I'd rather see some adjustments to the whole dreadnaught package guns, ammo, ship hulls, etc. with player feedback taken into account and more testing before it comes to TQ than doing it piecemeal chucking in some changes to one aspect. |

Verlaine Glariant
Amphysvena
37
|
Posted - 2013.05.17 21:33:00 -
[193] - Quote
About time my beloved Phoenix gets some actual love. www.amphysvena.org |

Zverofaust
Hoover Inc. Test Alliance Please Ignore
112
|
Posted - 2013.05.17 21:35:00 -
[194] - Quote
Makalu Zarya wrote:if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great
YOU DO NOT TALK BACK TO CCP |

Plexas Aideron
Enlightened Industries Test Alliance Please Ignore
18
|
Posted - 2013.05.17 21:36:00 -
[195] - Quote
Makalu Zarya wrote:if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great
YOU DONT TALK BACK TO CCP M8 |

Maximus Andendare
Future Corps Sleeper Social Club
192
|
Posted - 2013.05.17 21:36:00 -
[196] - Quote
Verlaine Glariant wrote:About time my beloved Phoenix gets some actual love. The only "love" your Phoenix is going to get is another Phoenix, uh, "docking" with it. :D
|

Lelob
ElitistOps Pandemic Legion
142
|
Posted - 2013.05.17 21:40:00 -
[197] - Quote
Ouch!
Nobody will be training for the minnie dread now. The whole point was that it would be excellent tracking but now why even bother. Will remain unused with such a heavy handed nerf.
The moros nerf is especially hard. I'd suggest an optimal nerf of -5 to -7km, while mantaining the falloff bonus, and not touching the tracking.
Dreads and especially titans don't track for **** without tp's or webs unless shooting at bc's or drakes so I simply don't understand this nerf. These are not being over-used or abused and seem like they're fufilling a good niche to counter sub-caps. This simply takes another tool out of the hand to counter massive bs or bc blobs with such a heavy-handed nerf. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
727
|
Posted - 2013.05.17 21:41:00 -
[198] - Quote
Rroff wrote:Gypsio III wrote:
I don't think he's trying to stop dread blapping, I think he's trying to improve balance between dreads.
I think so to but not sure this is the best way to go about it - I'd rather see some adjustments to the whole dreadnaught package guns, ammo, ship hulls, etc. with player feedback taken into account and more testing before it comes to TQ than doing it piecemeal chucking in some changes to one aspect.
Oh sure, but that's a pretty big job. These changes are, IMO, relatively minor and can be shoved into a patch fairly easily. I think I read somewhere that CCP has moved towards quick semi-fixes rather than making us wait ages for a "proper" fix, which I think is sensible, especially considering that big changes are harder to balance anyway. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
258
|
Posted - 2013.05.17 21:43:00 -
[199] - Quote
Oxandrolone wrote::(
I can understand nerfing the moros tracking but optimal also?
It will also skew autocannon optimal v blaster optimal with XL unless XL autocannons are also getting knocked back to 16000 base optimal. Also wondering if the reason XL blasters were pushed up to 30000 optimal originally has been forgotten/fixed or there could be some further issues relating to this. |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 21:43:00 -
[200] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. If this is what you think doesn't it deserve to be nerfed even more? Look anywhere and when dreads are concerned it's almost all gallente dreads. |
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Maximus Andendare
Future Corps Sleeper Social Club
192
|
Posted - 2013.05.17 21:48:00 -
[201] - Quote
Lelob wrote:Ouch!
Nobody will be training for the minnie dread now. The whole point was that it would be excellent tracking but now why even bother. Will remain unused with such a heavy handed nerf. Nobody except all of PL. Work on your propaganda.
Lelob wrote:The moros nerf is especially hard. I'd suggest an optimal nerf of -5 to -7km, while mantaining the falloff bonus, and not touching the tracking. The tracking IS the major problem on the Moros. The optimal and falloff were high for a "close range" weapon, but -5/+5 would have probably sufficed.
Lelob wrote:Dreads and especially titans don't track for **** without tp's or webs unless shooting at bc's or drakes so I simply don't understand this nerf. These are not being over-used or abused and seem like they're fufilling a good niche to counter sub-caps. This simply takes another tool out of the hand to counter massive bs or bc blobs with such a heavy-handed nerf. Imagine this: Titans and Dreads, being capitals, are supported by a smaller, more agile fleet. Not a fleet of capitals, mind you. Perhaps a fleet of sub-capitals. Ships that support the big one in doing its job. Not everyone drops 50 Supers on frig, or thinks "Hey we have a fleet of subcaps to kill here....get the Titans spooled up."
#PLProblems |

In Spirit
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.05.17 21:53:00 -
[202] - Quote
Quote:If this is what you think doesn't it deserve to be nerfed even more? Look anywhere and when dreads are concerned it's almost all gallente dreads.
Jove forbid that Gallente actually have any ships in any alliance doctrines, right? |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
468
|
Posted - 2013.05.17 21:55:00 -
[203] - Quote
Fozzie, I think that you should read this: https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread
This is something really interesting that you could have a good use for it.
It is realted to caldari and galente. Please read these! > New POS system > New SOV system |

Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.17 21:56:00 -
[204] - Quote
Oxandrolone wrote::(
I can understand nerfing the moros tracking but optimal also?
was the Nags tracking actually too high? It has to shield tank really so it doesnt have tracking computers with tracking scripts in the mids like the armor dreads can, this will mean a fit nag will have less tracking than a Rev is that intended?
Regarding pheonix I think a massive improvement would be to change the 5% kinetic damage per level to 5% missile damage per level so it can take advantage of the multiple damage types of missiles. Also reduce the volume of capital missiles a bit so a variety can be kept in cargo.
Doing 100% kinetic damage is a massive massive weakness of a pheonix its too easy to tank 1 damage type I had this issue with subcapitals and guess what was told to me as an solution? "Train another race/ship" |

Maximus Andendare
Future Corps Sleeper Social Club
192
|
Posted - 2013.05.17 22:00:00 -
[205] - Quote
There should be a way to downvote someone.
|

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
62
|
Posted - 2013.05.17 22:05:00 -
[206] - Quote
why all the whines and boos, and all the hard nerfing forth and back ? why not just remove the dreads and supers and titans, and reimburse all players. get back to the ground table. do all other balancing first and then come back with new ideas for dreads, titans and supers and fresh datas....
honestly, i really think ,ccp you should reset all players sp to zero and let the users allocate the sp to whatever they wanted. you have changed the game so much recently and even more with the next release, that eve is and becomes a totally different game then it was last year.. |

Makalu Zarya
Blackwater USA Inc. Pandemic Legion
79
|
Posted - 2013.05.17 22:09:00 -
[207] - Quote
So galente are still best at something...caps and supers, cause quite honestly everything else still sucks, apart from a few select ships. Medium blasters and rails are still worthless compared to any other platform. Small are fine, but they are smalls, who really cares. Larges are really only a viable platform on a non-gal ship, which makes me rather sad.
While the moros nerf, now that I looked more closely at the math still leaves it as the best dread, the gap from moros to say rev is now much narrower than the gap between amarr bs and galente bs, which honestly no one really flies seriously. Now this might change with the upcoming domi which seems to be op, but I doubt much will change with the rest. Time will tell what works and what doesn't.
Next thing you are gonna nerf the nyx right? cause clearly it's op as well and people should fly Hels. |

Makalu Zarya
Blackwater USA Inc. Pandemic Legion
79
|
Posted - 2013.05.17 22:11:00 -
[208] - Quote
Maggeridon Thoraz wrote:why all the whines and boos, and all the hard nerfing forth and back ? why not just remove the dreads and supers and titans, and reimburse all players. get back to the ground table. do all other balancing first and then come back with new ideas for dreads, titans and supers and fresh datas....
honestly, i really think ,ccp you should reset all players sp to zero and let the users allocate the sp to whatever they wanted. you have changed the game so much recently and even more with the next release, that eve is and becomes a totally different game then it was last year..
most older players, 4+ years such as myself can fly nearly every subcap perfectly and most caps fairly well. Resetting SP to 0 would benefit the older crowd much more than the younger one. I can think of at least 10m sp that i don't need or ever needed...great let me put it somewhere useful then.
so sorry...terrible idea. Eve at its core has not changed much. |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
468
|
Posted - 2013.05.17 22:12:00 -
[209] - Quote
phalanx III wrote:CCP Fozzie wrote:Tarithell wrote:Why so much hate for Gallente, also is this applied to titan guns too? It's to the guns themselves so yes it applies to titans. ...He said while smiling uncontrollably.
Is this also aplied to POS guns???
Oh btw, will you guys revamp it or not?  Please read these! > New POS system > New SOV system |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.17 22:22:00 -
[210] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP!
You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf.
You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of his total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game... |
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Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 22:25:00 -
[211] - Quote
Captain Semper wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP! You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf. You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of hes total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game...
What the **** are you blabbering about? Nag still has 15% less DPS than Moros. |

Isaiah Harms
Buccaneer's Brotherhood
21
|
Posted - 2013.05.17 22:27:00 -
[212] - Quote
Super capital pilots are rejoicing! The lowsec T-Rex is declawed. Less damage AND less range to threaten their supremacy. |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.17 22:28:00 -
[213] - Quote
Grarr Dexx wrote:
What the **** are you blabbering about? Nag still has 15% less DPS than Moros.
Potential dps... With 20+20 you do less damage than nagl to large control tower. And ofc damage TYPE. Nagl have choise. Moros - not. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1849
|
Posted - 2013.05.17 22:31:00 -
[214] - Quote
Makalu Zarya wrote:So galente are still best at something...caps and supers, cause quite honestly everything else still sucks, apart from a few select ships. Medium blasters and rails are still worthless compared to any other platform. Small are fine, but they are smalls, who really cares. Larges are really only a viable platform on a non-gal ship, which makes me rather sad.
While the moros nerf, now that I looked more closely at the math still leaves it as the best dread, the gap from moros to say rev is now much narrower than the gap between amarr bs and galente bs, which honestly no one really flies seriously. Now this might change with the upcoming domi which seems to be op, but I doubt much will change with the rest. Time will tell what works and what doesn't.
Next thing you are gonna nerf the nyx right? cause clearly it's op as well and people should fly Hels. Song seems relevant again - https://soundcloud.com/sindel-pellion/makalu-cries - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Lelob
ElitistOps Pandemic Legion
142
|
Posted - 2013.05.17 22:37:00 -
[215] - Quote
Maximus Andendare wrote:Lelob wrote:Ouch!
Nobody will be training for the minnie dread now. The whole point was that it would be excellent tracking but now why even bother. Will remain unused with such a heavy handed nerf. Nobody except all of PL. Work on your propaganda. Lelob wrote:The moros nerf is especially hard. I'd suggest an optimal nerf of -5 to -7km, while mantaining the falloff bonus, and not touching the tracking. The tracking IS the major problem on the Moros. The optimal and falloff were high for a "close range" weapon, but -5/+5 would have probably sufficed. Lelob wrote:Dreads and especially titans don't track for **** without tp's or webs unless shooting at bc's or drakes so I simply don't understand this nerf. These are not being over-used or abused and seem like they're fufilling a good niche to counter sub-caps. This simply takes another tool out of the hand to counter massive bs or bc blobs with such a heavy-handed nerf. Imagine this: Titans and Dreads, being capitals, are supported by a smaller, more agile fleet. Not a fleet of capitals, mind you. Perhaps a fleet of sub-capitals. Ships that support the big one in doing its job. Not everyone drops 50 Supers on frig, or thinks "Hey we have a fleet of subcaps to kill here....get the Titans spooled up." #PLProblems
Blasters NEED the increased range to even have a hope of doing dps. It's why hybrids had to be so heavily buffed in the first place because "close-range" guns in the past were "**** that" guns. The reality is that the moros desperately needs the range to be able to use antimatter XL. The russian guy was right in saying that these changes are stupid because nobody will want to use antimatter XL anymore, which is pretty well what made the moros worth flying.
Also LOL, caps are only good vs caps? What kind of ******* ******** idea is that. All that does is force people into huge blobby coalitions, which having been one for the last 6-9 months, I do not want to have to do that again. People need force multipliers against blobs, and there's only so much flying in bombers until it gets very, very dull. |

Lelob
ElitistOps Pandemic Legion
142
|
Posted - 2013.05.17 22:40:00 -
[216] - Quote
Grarr Dexx wrote:Captain Semper wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP! You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf. You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of hes total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game... What the **** are you blabbering about? Nag still has 15% less DPS than Moros.
he's talking about damage projection, which is desperately needed. A moros will have difficulties tracking anything, no matter how webbed or painted within 10km, so having an optimal of only 10km is just stupid. Essentially this change makes antimatter XL useless.
Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge? |

Malcanis
Vanishing Point. The Initiative.
9440
|
Posted - 2013.05.17 22:52:00 -
[217] - Quote
Lelob wrote: Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge?
Working as intended.
Death to supers.
1 Kings 12:11
|

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 22:52:00 -
[218] - Quote
Lelob wrote:Grarr Dexx wrote:Captain Semper wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP! You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf. You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of hes total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game... What the **** are you blabbering about? Nag still has 15% less DPS than Moros. he's talking about damage projection, which is desperately needed. A moros will have difficulties tracking anything, no matter how webbed or painted within 10km, so having an optimal of only 10km is just stupid. Essentially this change makes antimatter XL useless. Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge?
Why the **** would you need anything else than a bridge and amazing gang bonuses? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
727
|
Posted - 2013.05.17 22:53:00 -
[219] - Quote
I make Moros antimatter range without range mods going from 21/19 km to 14/31 km. Dunno where this 10 km whining is coming from. |

Cyrus Alabel
Justified Chaos
2
|
Posted - 2013.05.17 22:59:00 -
[220] - Quote
CCP Fozzie wrote: X-L Blasters: -15% tracking, -10km optimal, +10km falloff
CCP design meeting: "Is anyone flying Gallente, and if so, how can we stop them?"
The Moros was in dire need of a nerf, no question, but that optimal nerf is going to kill the damage projection was the saving grace of the boat. Now you can't even hit a damn pos tower without sitting right on top of the shield. |
|

Jack Miton
Aperture Harmonics K162
1865
|
Posted - 2013.05.17 23:01:00 -
[221] - Quote
these changes balance out the 3 turret dreads reasonably. rev still needs a DPS buff and moros still needs a DPS nerf tho. |

waferzankko
Blackwater USA Inc. Pandemic Legion
15
|
Posted - 2013.05.17 23:08:00 -
[222] - Quote
its about time, now i can sell my stack of revs. |

AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
745
|
Posted - 2013.05.17 23:14:00 -
[223] - Quote
Playing for 4 years, ordered my first dread a couple of weeks back. Guess what I went for. Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |

Heimdallofasgard
Apex Overplayed Coalition Nulli Legio
474
|
Posted - 2013.05.17 23:29:00 -
[224] - Quote
This change has come a bit out of the blue, is it part of preparing to make a dreadnought balancing swoop? I thought t2 subcaps were going to be the next ships given some love.
Anyway... people should realise that this change is ONLY happening to the guns and not the ships themselves, I think that this change should go some way to bringing the capital weapon systems more into line with each other.
People saying the blaster range reduction is going to cripple their moros should:
1. Consider bringing a different dread to a POS bash 2. Stop using them for PVE 3. Learn to use different ammo types. 4. Bring more utility for support.
Weapon systems aside though, I do think dreads need looking at quite soon, because outside of wormholes (where they are extremely useful in all their roles from PVP, PVE and POS bashing), dreads seem to be in the midst of an identity crisis for a number of reasons.
As POS bashers they stand second only to supercaps. As PVE boats, their usefulness in that last room in your 10/10, and in higher class wormholes is undeniable. In PVP, they're able to stand up against battleship fleets and turn the tide of a small skirmish in low-sec or the fringes of null...
The problem with dreads... is when it comes to their utility as cap hunters... this utility is greatly reduced by the amount of tank they can field (whilst still having reasonable DPS), their immobility, sig-radius, and also their susceptibility to counter dropping. When dreads are brought in to counter slow-cats for instance, they're almost always counter dropped with more supercaps.
Supercaps against dreads is one of the strongest and most pronounced hard counters in the game and this is why carrier based doctrines are so prevalent in EVE right now... slow-cats, boot-fleet, Ghost-riders, etc... no-one would dare drop dreads onto any of these fleet doctrines for fear of counter drop.
In my eyes, this fear, coupled with a lack of dread ability in the capital arena, is why big battleship fights don't turn into supercapital fights as often as we might like... there is no steady transition of escalating offence.
I've already said too much so...
tl;dr: Changes look good but please look at dreads soon and buff their effectiveness against other caps. London Fanfest Absentee Meet! |

GeeBee
Paragon Fury
21
|
Posted - 2013.05.17 23:31:00 -
[225] - Quote
RIP MOROS
Nerfing the few good things gallente has, Fozzie must be an amarr supremacist.
but seriously the numbers look pretty harsh for the ion blasters. Optimal range nerf and tracking, so now you have to be closer to a target with less tracking. Always thought the balance to the XL blasters was the platforms they're on are inferiorly tanked compared to the others Erebus VS Avatar and Moros VS Revelation.
Simply because the sandbox favors one toy over another does not mean it needs to be defecated on so the other toys become more popular, It would be a better idea to remove the defecation from the other toys so they're more liked.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
864
|
Posted - 2013.05.17 23:38:00 -
[226] - Quote
Enochia Starr wrote:Garviel Tarrant wrote:Enochia Starr wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Stop trying to fix things that are perfectly fine now.. Now you've just ruined lowsec fights, thanks m8. RIP EVE lol, not being able to own everything as reliably with dropping dreads ruins low sec pvp? Terrible. Says Shadow Cartel who uses blap dreads like they're going out of style Yep.
Yet none of us are claiming that their nerfing is the bane of low sec pvp ^^
Edit: Also EVERYONE in the entire eve universe accepts that the Moros was by FAR the best dread for anything not related to shooting structures for hours.. Yet somehow nerfing it is a bad thing? :P BYDI (Shadow cartel) Recruitment open!
|

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:39:00 -
[227] - Quote
GeeBee wrote:RIP MOROS
Nerfing the few good things gallente has, Fozzie must be an amarr supremacist.
but seriously the numbers look pretty harsh for the ion blasters. Optimal range nerf and tracking, so now you have to be closer to a target with less tracking. Always thought the balance to the XL blasters was the platforms they're on are inferiorly tanked compared to the others Erebus VS Avatar and Moros VS Revelation.
Simply because the sandbox favors one toy over another does not mean it needs to be defecated on so the other toys become more popular, It would be a better idea to remove the defecation from the other toys so they're more liked.
For being an Amarr supremacist, he sure doesn't seem to be showing it. A resistance nerf on the Abaddon, Archon, Aeon, Damnation, Absolution, and all other resistance bonused hulls. And the Revelation still has 30% less damage than the Moros and 15% less than the Naglfar. |

DRGaius Baltar
Science and Trade Institute Caldari State
6
|
Posted - 2013.05.17 23:40:00 -
[228] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
-15% Tracking, DO you even play this game? |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:41:00 -
[229] - Quote
DRGaius Baltar wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. -15% Tracking, DO you even play this game?
It's still not going to miss its intended targets. |

iskflakes
460
|
Posted - 2013.05.17 23:43:00 -
[230] - Quote
Fozzie, here are my issues:
1) Titans are not going to be looked at for another 8-16 years according to the schedule. By changing titan guns you are making a balance decision without considering the effect it will have on ships you aren't currently looking at. If you have looked at the state of titans recently you will see they don't need a nerf to tracking (there is no such thing as a tracking titan), or optimal.
2) You are bringing the capital guns into line with each other, nothing wrong with that, but you have chosen to balance around the lower tracking guns rather than the higher tracking -- effectively nerfing tracking on all capital guns. This makes the moros in particular very difficult to use for PVE, was this intended? If it was intended, why was it not mentioned as a motivation in the post?
3) The optimal on the moros with antimatter is now smaller than a POS shield. If their role is shooting structures this makes no sense.
4) The nag has better optimal than the moros, this is out of line with other autocannons.
I hope these changes are start of a larger capital rebalance, it's certainly very long overdue. - |
|

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:45:00 -
[231] - Quote
iskflakes wrote:Fozzie, here are my issues:
1) Titans are not going to be looked at for another 8-16 years according to the schedule. By changing titan guns you are making a balance decision without considering the effect it will have on ships you aren't currently looking at. If you have looked at the state of titans recently you will see they don't need a nerf to tracking (there is no such thing as a tracking titan), or optimal.
2) You are bringing the capital guns into line with each other, nothing wrong with that, but you have chosen to balance around the lower tracking guns rather than the higher tracking -- effectively nerfing tracking on all capital guns. This makes the moros in particular very difficult to use for PVE, was this intended? If it was intended, why was it not mentioned as a motivation in the post?
3) The optimal on the moros with antimatter is now smaller than a POS shield. If their role is shooting structures this makes no sense.
4) The nag has better optimal than the moros, this is out of line with other autocannons.
I hope these changes are start of a larger capital rebalance, it's certainly very long overdue.
You'll still do more raw damage than either the Nag or the Rev on a pos shield, even with the nerf. Also, you have midslots and lowslots, and there's tracking enhancers and tracking computers if you're really that insecure about your damage output. |

iskflakes
460
|
Posted - 2013.05.17 23:49:00 -
[232] - Quote
Grarr Dexx wrote:You'll still do more raw damage than either the Nag or the Rev on a pos shield, even with the nerf. Also, you have midslots and lowslots, and there's tracking enhancers and tracking computers if you're really that insecure about your damage output.
Most fits don't have room for 4 tracking computers, and tracking enhancers are getting nerfed. Most of the time you will have to downgrade to the next ammo, which will half your DPS, making the other dreads more effective in practice.
Edit: Just run some numbers in EFT. With 4 tracking computers you can get an optimal of 15km, which means if you're at 0 on the bubble you will JUST be able to hit it. No amount of tracking mods will get you 20km optimal though, so if you're more than 1 or 2 km away from the shield (as you will be) you will be in falloff. - |

cklm
Deep Dream United
107
|
Posted - 2013.05.17 23:50:00 -
[233] - Quote
Shame on you CCP ! this may look like a signature... but it isn't |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
727
|
Posted - 2013.05.17 23:56:00 -
[234] - Quote
iskflakes wrote:Grarr Dexx wrote:You'll still do more raw damage than either the Nag or the Rev on a pos shield, even with the nerf. Also, you have midslots and lowslots, and there's tracking enhancers and tracking computers if you're really that insecure about your damage output. Edit: Just run some numbers in EFT. With 4 tracking computers you can get an optimal of 15km, which means if you're at 0 on the bubble you will JUST be able to hit it. No amount of tracking mods will get you 20km optimal though, so if you're more than 1 or 2 km away from the shield (as you will be) you will be in falloff.
I'm pretty sure these numbers are wrong. In fact, I make it no change to DPS at 32 km with no tracking mods and antimatter, thanks to increased falloff.
Edit for maths:
Losing 10 km optimal and gaining 10 km falloff takes optimal from 33 km to 23 km, and falloff from 15 km to 25 km. Add skills - gives 28.75 km and 31.25 km. Add antimatter, gives 14.4 km optimal, 31.25 km falloff. |

Heimdallofasgard
Apex Overplayed Coalition Nulli Legio
474
|
Posted - 2013.05.18 00:07:00 -
[235] - Quote
tbh it was never the range that made the moros so freaking badass... it was its sheer damage output when you're sitting on top of another ship... tracking nerf might prove to be the real killer. |

iskflakes
460
|
Posted - 2013.05.18 00:18:00 -
[236] - Quote
Gypsio III wrote:Losing 10 km optimal and gaining 10 km falloff takes optimal from 33 km to 23 km, and falloff from 15 km to 25 km. Add skills - gives 28.75 km and 31.25 km. Add antimatter, gives 14.4 km optimal, 31.25 km falloff. Net result: no change to DPS at 31 km.
But this doesn't match Fozzie's statement of losing 3% DPS at 31 km with two TCs, so I dunno what's going on, lol.
Your maths is a little bit off. You have taken the current 21km optimal with antimatter and no tracking mods, used tracking mods to get it up to 33, then subtracted 10. To get the correct figure you need to start with 21, subtract 10, THEN apply the tracking mods (which brings you close to 15km).
At best tracking modules give about 1.5x the optimal. Currently that is 1.5 * 21 = 30 (roughly). After the changes it will be 1.5 * 11 = 15 (roughly). - |

Altrue
Exploration Frontier inc
388
|
Posted - 2013.05.18 00:19:00 -
[237] - Quote
Nice changes !
It's only a start though, especially about the Phoenix. *AHEM !* G££ <= Me |

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
30
|
Posted - 2013.05.18 00:25:00 -
[238] - Quote
U can't hit a Super cap with a Naglfar with transversal over 40 ,thats include 2 Tracking Enhancer and 1 Tracking Comp !! After this nerf u will hit nothing what is moving around your Dread.
So what is the role from a dread now please . . . struc-bash nothing else,i dont think its realy ur target.
And btw CCP,please stopp this useless crap aka new Jumpanimation for Odysee,after 3 Jumps you'll get seasick and after 10 Jumps you're on the puke 
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5116
|
Posted - 2013.05.18 00:38:00 -
[239] - Quote
Jack Mancetti wrote:U can't hit a Super cap with a Naglfar with transversal over 40 ,thats include 2 Tracking Enhancer and 1 Tracking Comp !!
Try fitting autocannons then. Also transversal means nothing with regards to turret mechanics. -áMy (mostly boring) Youtube channel. |

Maximus Andendare
Future Corps Sleeper Social Club
194
|
Posted - 2013.05.18 00:38:00 -
[240] - Quote
Lelob wrote:Maximus Andendare wrote:Lelob wrote:Ouch!
Nobody will be training for the minnie dread now. The whole point was that it would be excellent tracking but now why even bother. Will remain unused with such a heavy handed nerf. Nobody except all of PL. Work on your propaganda. Lelob wrote:The moros nerf is especially hard. I'd suggest an optimal nerf of -5 to -7km, while mantaining the falloff bonus, and not touching the tracking. The tracking IS the major problem on the Moros. The optimal and falloff were high for a "close range" weapon, but -5/+5 would have probably sufficed. Lelob wrote:Dreads and especially titans don't track for **** without tp's or webs unless shooting at bc's or drakes so I simply don't understand this nerf. These are not being over-used or abused and seem like they're fufilling a good niche to counter sub-caps. This simply takes another tool out of the hand to counter massive bs or bc blobs with such a heavy-handed nerf. Imagine this: Titans and Dreads, being capitals, are supported by a smaller, more agile fleet. Not a fleet of capitals, mind you. Perhaps a fleet of sub-capitals. Ships that support the big one in doing its job. Not everyone drops 50 Supers on frig, or thinks "Hey we have a fleet of subcaps to kill here....get the Titans spooled up." #PLProblems Blasters NEED the increased range to even have a hope of doing dps. It's why hybrids had to be so heavily buffed in the first place because "close-range" guns in the past were "**** that" guns. The reality is that the moros desperately needs the range to be able to use antimatter XL. The russian guy was right in saying that these changes are stupid because nobody will want to use antimatter XL anymore, which is pretty well what made the moros worth flying. Also LOL, caps are only good vs caps? What kind of ******* ******** idea is that. All that does is force people into huge blobby coalitions, which having been one for the last 6-9 months, I do not want to have to do that again. People need force multipliers against blobs, and there's only so much flying in bombers until it gets very, very dull. I'm sensing a bit of a reality disconnect here. I think perhaps that maybe CCP doesn't want you to project dps with Antimatter XL. They don't like the Moros' crazy damage projection. Why? It's a close range ammo, which for blasters, means extremely close range. Moros dps was out of control at longer ranges. Moros can project meaningful damage out to 100km with blasters. It's not perfect, obviously, but it's not terrible, either. With blasters. "Close range" turrets. It seems like you're asking for keeping the tracking the same with the range element. Where, then, is this reigning the Moros back in line with the others? It really just seems like you want to keep the current, overpowered version of the flavor of the month, and you're sad that it's changing. I don't blame you. I'm sad the Moros is changing, too, but I understand why it has to happen. :)
Also, read your PL manual again: you send *your* bombers out.....you're not actually supposed to fly in one. That's what the EVR pilots do. :P
#PLproblems |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1849
|
Posted - 2013.05.18 01:07:00 -
[241] - Quote
"CCP HOW DARE YOU BALANCE DREADS???? I TRAINED INTO THE OP ONE BECAUSE I AM A FOTM CHASER AND NOW ANOTHER ONE IS THE OP ONE AND YOU RUINED EVERYTHING!"
- This thread. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Surumi Fujikawa
Helghast Industries
0
|
Posted - 2013.05.18 01:16:00 -
[242] - Quote
Jesus, some people seriously fly off in a mad rage.
The moros is the only good one because of this. Levelling the playing field isnt a bad thing. |

Cr Turist
Macabre Votum Northern Coalition.
0
|
Posted - 2013.05.18 01:33:00 -
[243] - Quote
ok i am very happy they have former players at ccp that have half a brain
but bros i understand getting hit with the nerf bat ok but bro for the love of god dont beat the moros so much that it will just take the place of the caldari dreads as biggest pos in the game
maybe a 5-8% would be more acceptable if its still a issue then hit it again but for the love of the dear and fluffy lord stop buffing to nerf to buff to nerf take it slow and see what happens
p.s anybody wanna buy a moros |

Rawstyle
Aperture Harmonics K162
0
|
Posted - 2013.05.18 02:18:00 -
[244] - Quote
good change. about time.
cry harder |

Akturous
Immortalis Inc. Shadow Cartel
133
|
Posted - 2013.05.18 02:32:00 -
[245] - Quote
When are you changing the hit formula to make sig tanking actually viable against turrets?
Like 10% tracking nerf (lol) is going to do anything. Look over there, it's a dual web vindi. Vote Item Heck One for CSM8 |

Moron McClue
Science and Trade Institute Caldari State
5
|
Posted - 2013.05.18 02:46:00 -
[246] - Quote
Moros should be able to melt the face of stuff close to its nose Nag and Rev should be comparable Apparently there's a fourth dread? |

Tau Cabalander
Retirement Retreat Working Stiffs
1831
|
Posted - 2013.05.18 02:47:00 -
[247] - Quote
Citadel missiles were the only ones missed in the renaming effort: Rajas, Thunar, Sol, Catastophe, Doom, Rift, Purgatory, Thor. |

Arazel Chainfire
Sons Of 0din The Unthinkables
207
|
Posted - 2013.05.18 02:47:00 -
[248] - Quote
Ok... so without optimal range scripts loaded, the moros will now have a stunning: 15km with antimatter
WTF? You're joking, right? Yes, you are putting the falloff up to 30km after skills, but that still makes this pretty much useless for WH combat. If we load 3 tracking comps with range scripts, this will bump it up to 22km optimal and 65km falloff. At this point, you have turned the moros into a naglfar copycat (with 3 optimal scripts, the nag gets 25+75). So at what point then is the nag actually going to be better than a moros now? Even with -15% to tracking, the moros will still track better than the nag, and the revelation. The only ship that comes out well in this deal is the revelation, and that is only because it can still use multifrequency at all times.
A nerf to tracking is understandable, but the rest of the changes are just stupid. And overall - this will not reduce dread blapping in the least. The only change is maybe 1 extra target painter needed.
-Arazel |

Quindaster
Infernal laboratory Infernal Octopus
46
|
Posted - 2013.05.18 02:59:00 -
[249] - Quote
Revelation don't need optimal, give more DPS and tracking, because now 2 Moros = 3 Revelation by DPS. |

Tau Cabalander
Retirement Retreat Working Stiffs
1831
|
Posted - 2013.05.18 02:59:00 -
[250] - Quote
deleted. double post. |
|

Tasha Saisima
State War Academy Caldari State
24
|
Posted - 2013.05.18 03:10:00 -
[251] - Quote
dread blapping should not be nerfed but encouraged. As long as I can still blap battleships, I'm fine |

Zangorus
Big Shadows Initiative Mercenaries
701
|
Posted - 2013.05.18 03:34:00 -
[252] - Quote
Arazel Chainfire wrote:Ok... so without optimal range scripts loaded, the moros will now have a stunning: 15km with antimatter
WTF? You're joking, right? Yes, you are putting the falloff up to 30km after skills, but that still makes this pretty much useless for WH combat. If we load 3 tracking comps with range scripts, this will bump it up to 22km optimal and 65km falloff. At this point, you have turned the moros into a naglfar copycat (with 3 optimal scripts, the nag gets 25+75). So at what point then is the nag actually going to be better than a moros now? Even with -15% to tracking, the moros will still track better than the nag, and the revelation. The only ship that comes out well in this deal is the revelation, and that is only because it can still use multifrequency at all times.
A nerf to tracking is understandable, but the rest of the changes are just stupid. And overall - this will not reduce dread blapping in the least. The only change is maybe 1 extra target painter needed.
-Arazel heard about rails? Like my comment and recieve 1 million isk ingame! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3404
|
Posted - 2013.05.18 03:39:00 -
[253] - Quote
iskflakes wrote:Grarr Dexx wrote:You'll still do more raw damage than either the Nag or the Rev on a pos shield, even with the nerf. Also, you have midslots and lowslots, and there's tracking enhancers and tracking computers if you're really that insecure about your damage output. Most fits don't have room for 4 tracking computers, and tracking enhancers are getting nerfed. Most of the time you will have to downgrade to the next ammo, which will half your DPS, making the other dreads more effective in practice. Edit: Just run some numbers in EFT. With 4 tracking computers you can get an optimal of 15km, which means if you're at 0 on the bubble you will JUST be able to hit it. No amount of tracking mods will get you 20km optimal though, so if you're more than 1 or 2 km away from the shield (as you will be) you will be in falloff.
A Moros can drop down to Thorium (32km Optimal) before dropping below the DPS of a Revelation with Multifreq (23km Optimal). That's (3 T2 Damage mods, no Tracking/range mods on each) 9022 DPS for the Moros vs 8873 DPS for the Rev.
(Also, right now, the Moros running Antimatter does more damage at all ranges than the Revelation with Multifreq. In fact, playing around with ammo choices, there are very few spots where the Rev can out damage the Moros when both pick the best ammo for that range.)
For the Moros (still using Thorium) to hit the DPS of the Rev, you have to go out to around 36km (or 4km into falloff) (~26km after the nerf).
Lose 10km Optimal, and now the Moros with Thorium is still doing more damage at POS ranges than the Revelation. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hagika
LEGI0N
166
|
Posted - 2013.05.18 04:18:00 -
[254] - Quote
Bagehi wrote:Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes.
Fly caldari, then you wont have to worry about any nerfs, most of their ships already are the worst in game, so it can only get better.. Wait, nevermind.. They have been sucking for years. |

Styledatol
Future Corps Sleeper Social Club
36
|
Posted - 2013.05.18 04:20:00 -
[255] - Quote
Good start, which is what I don't get. Why balance dreads halfway, and then come back to it at a later date to finish?
Great work nerfing the moros, finally those elitist moros bastards are getting toned down, though I would like to see the phoenix buffed some more. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5117
|
Posted - 2013.05.18 04:28:00 -
[256] - Quote
Fozzie wasn't kidding. On a standard Moros the applied DPS drop is pretty much negligible. -áMy (mostly boring) Youtube channel. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
125
|
Posted - 2013.05.18 04:48:00 -
[257] - Quote
I can see people throwing Flare Catalysts on their Phoenix xD.
The Phoenix will no longer suck against normal Capitals!!!
I think it will become the best situationally because its 12,000DPS with 147.5K Alpha at 60km
Having a couple of Flare Catalysts will fully apply damage to moving supers otherwise Flare Catalysts are not necessary against sieged or triaged caps. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
167
|
Posted - 2013.05.18 04:53:00 -
[258] - Quote
Incindir Mauser wrote:
We're almost there.
One day the Phoenix will rise from it's ashes and claim it's rightful place as Lord of Dreadnaughts!
Muhahaha.
*rubs hands*
You have a better chances of winning the lottery every week for the rest of your life than the phoenix ever becoming lord of the dreads.
|

Doed
Tyrfing Industries Viro Mors Non Est
0
|
Posted - 2013.05.18 04:55:00 -
[259] - Quote
All you people whining about the Moros' slight nerf to tracking and range should just go biomass yourselves. Its still going to be the best dread around unless the enemy has an obscene amount of neuts.
Its simply hilarious how easily many of you start raging and crying. "Fozzie favors this! Fozzie favors that! Hes an Amarr fanboy for buffing the Rev and nerfing the Op dread!"
Moros will still be OP, but not by as much as it used to. Its also still way ahead of the Rev even after this nerf. I actually laughed abit when i saw it didnt get a direct damage nerf at all.
What exactly are you whining about? Your Moros wont be as OP for Dread Blapping anymore?? It will still hit webbed and painted BS and T3s at range, dont worry. You'll still be able to notalent faceroll 'pvp'.
|

Hagika
LEGI0N
167
|
Posted - 2013.05.18 04:56:00 -
[260] - Quote
Oh yeah about the phoenix, how about dropping the kinetic bonus and swap with a Rate of fire or damage bonus to all, so its not limited to being great against weak kinetic pos.
Also buff the citadel missiles a bit or give the ship a bonus to Explosion Velocity.
Phoenix is still lacking alot and is the worst of the 4 dreads.
|
|

Hagika
LEGI0N
167
|
Posted - 2013.05.18 04:59:00 -
[261] - Quote
Grunnax Aurelius wrote:I can see people throwing Flare Catalysts on their Phoenix xD.
The Phoenix will no longer suck against normal Capitals!!!
I think it will become the best situationally because its 12,000DPS with 147.5K Alpha at 60km
Having a couple of Flare Catalysts will fully apply damage to moving supers otherwise Flare Catalysts are not necessary against sieged or triaged caps.
Prefer it to get buffed so it can use the rig slots for tank, which it definitely needs.
|

Doed
Tyrfing Industries Viro Mors Non Est
0
|
Posted - 2013.05.18 05:00:00 -
[262] - Quote
Khanh'rhh wrote:"CCP HOW DARE YOU BALANCE DREADS???? I TRAINED INTO THE OP ONE BECAUSE I AM A FOTM CHASER AND NOW ANOTHER ONE IS THE OP ONE AND YOU RUINED EVERYTHING!"
- This thread.
This. Still the best and youre still whining because it isnt 'best enough!' for your 'wasted time' and imaginary spacemuneys.
|

Lost True
Paradise project
2181
|
Posted - 2013.05.18 05:20:00 -
[263] - Quote
It's Phoenix time! My favorite dread, although it was kinda suck 
Now i'm thinking to return from the highsec to try it... And from STO... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |

Icarus Narcissus
Sovereign Guard
14
|
Posted - 2013.05.18 05:27:00 -
[264] - Quote
All this whining about Moroi being able to blap POSes and we forget our other prey:
IHubs, TCUs, Outposts, and POCOs (when we're really bored and ballsy)
Moros will still be the best when it comes to non-POS bashing --- let the other races have their own squabbles about taking down POSes the best. Moros will still dominate the other structure shoots.
Edit: also, we're still pretty good at shooting POSes if we fit TCs with Optimal scripts |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2188

|
Posted - 2013.05.18 05:31:00 -
[265] - Quote
Removed some off topi posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Skia Aumer
Atlas Research Group
39
|
Posted - 2013.05.18 05:45:00 -
[266] - Quote
Makalu Zarya wrote:if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great Refine them :troll: Alas, you wouldnt be able to refine your motherships when it finally happens :trolololo: If you wanted a serious answer, you could actually do the math and see that Moros is still the best dread. It sports the best DPS, and I was told that it's all that matters, right? Right? |

Skia Aumer
Atlas Research Group
39
|
Posted - 2013.05.18 05:51:00 -
[267] - Quote
Hagika wrote:Fly caldari, then you wont have to worry about any nerfs, most of their ships already are the worst in game, so it can only get better.. Wait, nevermind.. They have been sucking for years. Just dont train for Tengu. You have been warned! |

Misaka Todako
Close Proximity
12
|
Posted - 2013.05.18 06:35:00 -
[268] - Quote
Hi CCP!
I know you guys are busy and doing a lot of awesome stuff to fix ships, but maybe give the Leviathan some love? - Torps aren't overly viable since they have no falloff, and it's very easy to get bounced out of pos shot range. Since Titans already have to keep a wider bearth due to their giant collision radius, it's basically not possible to use them reliably, and packing a set of cruises with you burns most of your SMA. (Assuming you're even in refit range after the magical bump fest happens) - We have no utility high - Missiles can't hit stuff smaller than a moon - We're heavily bonused into Kinetic, meaning we're totally ineffective against anything that's hardened against it. (Do they even make non-kinetic citadel missiles?)
While I realize there are other issues with Titans, I hope in this quick weapons balance pass, you could tweak the levi a little bit and give us something to chew on until a more complete balance pass hits titans.
Thanks! |

Vaju Enki
Secular Wisdom
670
|
Posted - 2013.05.18 06:49:00 -
[269] - Quote
Exelent change, it's not enough to balance the op Moros, but it's a first step. R Tape loading error |

Skia Aumer
Atlas Research Group
39
|
Posted - 2013.05.18 07:05:00 -
[270] - Quote
Rroff wrote:It will also skew autocannon optimal v blaster optimal with XL unless XL autocannons are also getting knocked back to 16000 base optimal. Also wondering if the reason XL blasters were pushed up to 30000 optimal originally has been forgotten/fixed or there could be some further issues relating to this. I wonder what was the story about rehashing XL optimals back then? Why dont they even closely resemble ranges for sub-capital guns? And after this change XL autocannons and blaster would have almost identical optimals and falloffs. That is the only concern that bothers me. I dont want 2 guns with identical specs, and if it's something that's really needed - I'd like to see reasoning behind it. |
|

Kossaw
Body Count Inc. Pandemic Legion
63
|
Posted - 2013.05.18 07:06:00 -
[271] - Quote
CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling.
Hmm, im sad to see my moros nerfed, but have to agree it was overpowered compared to the rest. However ....
The only reason we are using Blasters now is because you fixed the range issues last year. Even with that fix, the Moros needs to warp very close to the the shield edge on a large POS by setting warp-to range between 25 and 32 km. To get in range now will require every Moros to warp right to the shield edge, which would be OK if it wasnt for the ******** bumping mechanics that will see half of the capital fleet flying off at ridiculous speed.
While I would dearly love to see the Moros remain unchanged I think if something must be nerfed then the tracking nerf is enough and the optimal range nerf is too much.
Honestly though, I think the Moros is about right for POS killing and the other dreads should be boosted to match it. WTB : An image in my signature |

Hagika
LEGI0N
168
|
Posted - 2013.05.18 07:25:00 -
[272] - Quote
Misaka Todako wrote:Hi CCP!
I know you guys are busy and doing a lot of awesome stuff to fix ships, but maybe give the Leviathan some love? - Torps aren't overly viable since they have no falloff, and it's very easy to get bounced out of pos shot range. Since Titans already have to keep a wider bearth due to their giant collision radius, it's basically not possible to use them reliably, and packing a set of cruises with you burns most of your SMA. (Assuming you're even in refit range after the magical bump fest happens) - We have no utility high - Missiles can't hit stuff smaller than a moon - We're heavily bonused into Kinetic, meaning we're totally ineffective against anything that's hardened against it. (Do they even make non-kinetic citadel missiles?)
While I realize there are other issues with Titans, I hope in this quick weapons balance pass, you could tweak the levi a little bit and give us something to chew on until a more complete balance pass hits titans.
Thanks! Yes there is actual ammo of other damage types, but swapping to it is almost a 10k dps reduction.
Really wish they would move caldari off the kinetic bonus and just give them a straight RoF or damage bonus. Would go a long way to making the phoenix better as well. |

Hagika
LEGI0N
168
|
Posted - 2013.05.18 07:26:00 -
[273] - Quote
Kossaw wrote:CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. Hmm, im sad to see my moros nerfed, but have to agree it was overpowered compared to the rest. However .... The only reason we are using Blasters now is because you fixed the range issues last year. Even with that fix, the Moros needs to warp very close to the the shield edge on a large POS by setting warp-to range between 25 and 32 km. To get in range now will require every Moros to warp right to the shield edge, which would be OK if it wasnt for the ******** bumping mechanics that will see half of the capital fleet flying off at ridiculous speed. While I would dearly love to see the Moros remain unchanged I think if something must be nerfed then the tracking nerf is enough and the optimal range nerf is too much. Honestly though, I think the Moros is about right for POS killing and the other dreads should be boosted to match it.
I agree, they should give the range back, and increase other dreads to be with the moros. The phoenix needs alot of love. |

Cyaron wars
SkREW CREW Local Down
22
|
Posted - 2013.05.18 07:33:00 -
[274] - Quote
So this is 4th nerf moros gets starting from first nerf of drone damage years back. Just remove the ship class from the game and finish with it. |

Hagika
LEGI0N
168
|
Posted - 2013.05.18 08:01:00 -
[275] - Quote
Cyaron wars wrote:So this is 4th nerf moros gets starting from first nerf of drone damage years back. Just remove the ship class from the game and finish with it.
Its a good ship class. The range nerf wasnt needed, the tracking nerf was though, same with the others. |

Jack Miton
Aperture Harmonics K162
1867
|
Posted - 2013.05.18 08:41:00 -
[276] - Quote
DRGaius Baltar wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. -15% Tracking, DO you even play this game? yeah...it will still have the best tracking of all the dreads so... yeah, still the best |

CM Abimees
Welcome to Estonia
0
|
Posted - 2013.05.18 08:44:00 -
[277] - Quote
Malcanis wrote:Lelob wrote: Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge?
Working as intended. Death to supers.
Thats CCPs plan ... make them useless and then just remove. Too big and excpensive ships, every noob cant afford those so nopoint to keep in game. Money wise those ships are useless for CCP :DDDDD F U |

CM Kaamel
Enterprise Estonia Northern Coalition.
0
|
Posted - 2013.05.18 08:48:00 -
[278] - Quote
Why do you CCP newbs have to nerf thinks so hard. Cant you just buff bad stuff? Isnt it already enough you made suppers pretty much useless? |

Isbariya
The Dancer. Initiative Mercenaries
47
|
Posted - 2013.05.18 08:49:00 -
[279] - Quote
Mr Floydy wrote:Naomi Knight wrote:Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems. Now this, would be an epic change. It would make a huge amount of sense, look a hell of a lot better and open up some large changes to POS warfare.
Well do that and noone will use dreads anymore to kill a POS because then fighter bombers will be able to hit it, too. |

Kerdrak
D00M. Northern Coalition.
58
|
Posted - 2013.05.18 09:00:00 -
[280] - Quote
Mr Floydy wrote:Naomi Knight wrote:Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems. Now this, would be an epic change. It would make a huge amount of sense, look a hell of a lot better and open up some large changes to POS warfare.
Indeed, shooting the forcefield directly would have much more sense and more realistic. But I bet that would require of some programming skills while balancing is only changing integers 
|
|

Crash Me
Enterprise Estonia Northern Coalition.
0
|
Posted - 2013.05.18 09:00:00 -
[281] - Quote
Isbariya wrote:Mr Floydy wrote:Naomi Knight wrote:Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems. Now this, would be an epic change. It would make a huge amount of sense, look a hell of a lot better and open up some large changes to POS warfare. Well do that and noone will use dreads anymore to kill a POS because then fighter bombers will be able to hit it, too.
I-¦d love that. It-¦d make supper carriers more usefull. As by CCPs given purpose for suppers atm is the "structure shooting"! |

Turelus
Caldari Independent Navy Reserve The Fourth District
381
|
Posted - 2013.05.18 09:00:00 -
[282] - Quote
Hagika wrote:Oh yeah about the phoenix, how about dropping the kinetic bonus and swap with a Rate of fire or damage bonus to all, so its not limited to being great against weak kinetic pos.
Also buff the citadel missiles a bit or give the ship a bonus to Explosion Velocity.
Phoenix is still lacking alot and is the worst of the 4 dreads by far.
If they change it to get an ROF bonus can it PLEASE get more space to hold missiles in the launcher? The main issues I have heard about missiles is that they don't do full damage on anything that can move and that during large capital fights their DPS might as well be zero because the stacks of smartbombs everywhere kill all your missiles. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
125
|
Posted - 2013.05.18 09:26:00 -
[283] - Quote
Phoenix:
Caldari Dreadnought Skill Bonuses: +5% bonus to Citadel Cruise and Torpedo Launcher rate of fire +10% bonus to Citadel Cruise and Torpedo Explosion Velocity per level (+5% bonus to Citadel Cruise and Torpedo kinetic damage per level removed)
Slot layout: 4H, 7M, 5L; 0 turrets , 3 launchers Fittings: 450,000 PWG, 875 CPU Defense (shields / armor / hull) : 200,000(+12,500) / 150,000(-6,250) / 180,000 (-7,500) Capacitor (amount / recharge rate) : 50,000(+1,250)GJ / 3,500(-32.559)s Mobility (max velocity / agility / mass): 60msec / 0.03(-0.009)x / 1,200,000,000(-150,000,000)kg Targeting (max targeting range / Scan Resolution / Max Locked targets): 115km / 45mm / 7 Sensor strength: 50(+2) Gravimetric Signature radius: 3000(-100)m
I think this could be a good first step to making the Phoenix better and then fix its weapon system up a bit aswell. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

JetCord
The Brony Herd Lost Obsession
5
|
Posted - 2013.05.18 09:39:00 -
[284] - Quote

give the moros back its 10 km optimal as basically now moros need to kiss the pos shield |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
5
|
Posted - 2013.05.18 09:43:00 -
[285] - Quote
Want to balance dreads?
1) Phoenix is really broken
- remove kinetic damage bonus + give generic damage bonus + improve exp velocity and reduce exp radius
2) Reveletion can receive a little boost
+ optimal boost seems good +might consider to reduce cap bonus on weapon and give more cap regen on the ships this is a hidden boost for jumoing/tanking and countering bhaalgorn
3) naglfar, yeah finally ccp fixed the split weapon system...lets not nerf it 1 month later..mmmh ok?
4) moros, right now the most popular could use some change like a lesser track nerf.
- 5/10 % track Want to nerf optimal too? giving moros less optimal than auto??? give @ least 2km falloff for each km of optimal u cut. Hitting chance is 100% @ optimal, 50% @ optimal + falloff, 0% @ optimal + 2x falloff Moros is good only under 40km and this is where u need tracking, u can't nerf damage projection AND tracking in the same patch.
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
5
|
Posted - 2013.05.18 09:51:00 -
[286] - Quote
Also you can't fix blap dreads this way. A someone allread said blap dreads shoot a 3 x webbed, scrambled and painted target. The solution is in web stacking penalty ( huge change to all gameplay mechanic ) and in signature malus formula of x-l weapons Dreads disappeared after super EHP boost, now they come back. A nerf to moros and nag will reduce again dreads use. WFT about considering a fix on Aeon having more EHP of titans? |

G0hme
Lead Farmers Kill It With Fire
110
|
Posted - 2013.05.18 10:04:00 -
[287] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
As a frequent Moros user I know this is a neccesary change, thanks for bringing it in line with the rest of the Dreads. However, I'd like to see the mineral cost swapped between carriers and dreads. As Carrier is a high versatile platform contra the Dread which once it hits that Red Sexy Button, usually is assumed to be lost when deployed in Empire. Shook Eelm's hand at Fanfest 2012 Shook CCP Dolan's hand at Fanfest 2013
Booted someone EVE-Famous from a pub at Fanfest 2013 |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
728
|
Posted - 2013.05.18 10:16:00 -
[288] - Quote
iskflakes wrote:Gypsio III wrote:Losing 10 km optimal and gaining 10 km falloff takes optimal from 33 km to 23 km, and falloff from 15 km to 25 km. Add skills - gives 28.75 km and 31.25 km. Add antimatter, gives 14.4 km optimal, 31.25 km falloff. Net result: no change to DPS at 31 km.
But this doesn't match Fozzie's statement of losing 3% DPS at 31 km with two TCs, so I dunno what's going on, lol. Your maths is a little bit off. You have taken the current 21km optimal with antimatter and no tracking mods, used tracking mods to get it up to 33, then subtracted 10. To get the correct figure you need to start with 21, subtract 10, THEN apply the tracking mods (which brings you close to 15km). At best tracking modules give about 1.5x the optimal. Currently that is 1.5 * 21 = 30 (roughly). After the changes it will be 1.5 * 11 = 15 (roughly).
No, I didn't use any tracking mods. I used the base module stats of a meta Ion Siege Blaster: optimal 33 km, falloff 15 km. Applying the changes of -10 km optimal and +10 km falloff to those gives optimal 23 km, falloff 25 km. Now add skills: optimal 28.8 km, falloff 31.3 km. Now add antimatter: optimal 14.4 km, falloff 31.3 km. If you use a T1 gun you have an optimal of 12.5 km instead.
But, as I said, it's difficult to reconcile these number with Fozzie's statement of -3% DPS at 31 km with two TCs, so I don't know what's going on. |

Eugene Kerner
TunDraGon Drunk 'n' Disorderly
695
|
Posted - 2013.05.18 10:58:00 -
[289] - Quote
I do not really get the nerf of the Moros (probably biased as I trained for it) and I do not understand the nerf of the Naglfar at all.
Support fleets will be much more important you WILL NEED subcap support pilots on the field which is good for players with lower skill points.
Why not balance them in a way that the different dreads fill different roles on the field?
"Also, your boobs " -á CCP Eterne, 2012
|

Nerriana
Fistful of Finns Confederation of xXPIZZAXx
1
|
Posted - 2013.05.18 11:03:00 -
[290] - Quote
CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling.
Actually, it's problematic and silly. You should be able to hit large POS for full damage without any special fittings. Keep the tracking nerf, but there is no need to nerf the optimal. |
|

unimatrix0030
Viperfleet Inc. Transmission Lost
35
|
Posted - 2013.05.18 11:06:00 -
[291] - Quote
Yep, a ship made for pos bashing that can't hit a pos without range modules is not logical. |

badposting
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.18 11:18:00 -
[292] - Quote
I don't object too much to the range nerf but I do think it's excessive. A -5km change would be more reasonable tbh. That 3% DPS figure Fozzie cited is when you're right up on the edge of the forcefield which is far from always the case. |

smoking gun81
The Scope Gallente Federation
17
|
Posted - 2013.05.18 11:47:00 -
[293] - Quote
This thread strikes me as a solution to dreads shooting sub caps but criteria are needed to shoot them with siege dreads:
1: The target has multiple target painters on it 2: The target is webed by multiple webs
Add into that people just love MWD's and you have a really nice situation of dread kills subs.
Solution:
Add the E-war penalties that the triage module gets to the siege module (E-war capacitor need bonus = 9,999,900% ) this prevents the dread doing one of or both the afore mentioned points farming them out to a supporting fleet.
Adjust siege module stats ( E.g. tracking speed bonus -15% scan resolution bonus - 80% / T2 siege tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 800% ).
Increase the stacking penalties of damage and tracking modules.
Leave the X-L guns alone |

Malcanis
Vanishing Point. The Initiative.
9443
|
Posted - 2013.05.18 11:57:00 -
[294] - Quote
DRGaius Baltar wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. -15% Tracking, DO you even play this game?
Tell us more about the Science And Trade Institute's wars of imperial aggression.
1 Kings 12:11
|

Officer Nyota Uhura
334
|
Posted - 2013.05.18 12:31:00 -
[295] - Quote
This was mentioned somewhere else too: Why do you want to make the dreads the same?
In subcapitals, different ship classes give them different roles: consider BS, AF, bomber, recons, etc. etc. etc. If you are not going to introduce new capitals for different roles, perhaps you could spread the roles based on race.
- Moros: The short range blap specialist (nerf the blaster range). - Rev: The dps projection specialist (improve on that line). - Nag: The tanky dread? The alpha dread? (improve on that line) - Phoenix: The POS basher (+40% dmg but only on stationary targets or titan-sized ones)
Or something like that. It's too simplistic to have all dreads do the same thing equally well. It's not rock-paper-scissors. Make people want to choose a dread based on its intended role. Or, of course, you can introduce tons of capitals and give them different roles... but this would just be easier and wouldn't get everyone so mad. |

Rusty Kuntz
Relentless Influence
12
|
Posted - 2013.05.18 12:40:00 -
[296] - Quote
oh hey, another change to make all ships in eve the same, just with a different paintjob. ~Sandbox~  |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
5
|
Posted - 2013.05.18 13:11:00 -
[297] - Quote
We forgot to mention the 40km nuet t1 armageddon coming 4th june.... last thing is needed right now is a dread nerf. (ninja dread nerf 17days beofre patch) |

Theia Matova
Dominance Theory
108
|
Posted - 2013.05.18 13:18:00 -
[298] - Quote
I am not capital pilot but seeing all the "RIP moros" it seems that Moros really needed nerf. Seriously have everyone been flyign that thing? Other discussions: Racial systems balancing and homogenization Bounty contracts |

PAcifisti
Kossu and Keppana Inc.
0
|
Posted - 2013.05.18 13:38:00 -
[299] - Quote
Don't worry, Moros will still have superior DPS (the forgotten art of changing ammo) at all ranges and still have the best tracking of all dreads.
POS bashing? Have you heard of the secret art of Changing ammo to something else than antimatter. You will still deal more dps than the other turret dreads.
But in serious note, this is partly a change in the right direction (not sure about the projectile tracking change) but not enough. The Moros will still outdps and "out track" the Revelation at Any reasonable range with blaster vs pulse. If it was just a minor difference it would be ok but the dps difference is just way too much.
But what is the problem with capital pulse lasers? IMO the problem with Capital lasers is here (Current TQ values)
Neutron blaster cannon I Optimal 6000m -> Ion Siege Blaster Cannon I Optimal 30000m (5x Increase)
800mm Repeating Artillery I Optimal 4000m -> 6x2500mm Repeating artillery I Optimal 25000m (6.25x Increase)
Mega Pulse Laser I Optimal 20000m -> Dual Giga Pulse Laser I Optimal 37500m (1,875x Increase)
...Wait, what? Pulses have their "spot" in large weapons due to good range. All capital weapons have their dps increased roughly in the same ratio vs large counterparts but Capital pulses got shafted at range. Capital Blasters have roughly the same range as Capital pulses while retaining their DPS and tracking superiority.
6,666% increase in optimal isnt simply enough, unless you buff Revelations DPS you need to increase the range by a large amount, more like 50% increase in optimal range than 6.666%. Not sure what that would do to Avatar so the buff might be in the revelations hull.
Revelation would excell at mid-long range but outdamaged and tracked by moros and naglfar at short range. Remember the moros still deals 40% more dps than revelation at close range. Revelation SHOULD be able to outdmg the moros at longer ranges with Pulses, which it currenly doesnt (and won't do with these proposed changes)
|

badposting
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.18 13:40:00 -
[300] - Quote
Theia Matova wrote:I am not capital pilot but seeing all the "RIP moros" it seems that Moros really needed nerf. Seriously have everyone been flyign that thing?
More or less. On killmails you often see more Moroses than the other three dreads combined. Well, if it's not a scrub corp / alliance anyway. |
|

Timmpa
Burning Napalm Northern Coalition.
1
|
Posted - 2013.05.18 13:42:00 -
[301] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
I understand the topic says X-L Weapons Rebalance but you said this is to bring Dreads in balance with each other amirite? Then why affect a whole other class of ships? Back to Avatars!
|

Jo lupo
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.18 13:54:00 -
[302] - Quote
damn CCP just went full ******
|

Ian Harms
Buccaneer's Brotherhood
5
|
Posted - 2013.05.18 14:11:00 -
[303] - Quote
Alexander McKeon wrote:I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy.
Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice? |

Duramah
Bite Me inc Bitten.
15
|
Posted - 2013.05.18 14:28:00 -
[304] - Quote
Death to all Dreads nerf them to the ground! Long live all Supers! oh wait ccp |

Grarr Dexx
Snuff Box Urine Alliance
90
|
Posted - 2013.05.18 14:32:00 -
[305] - Quote
Ian Harms wrote:Alexander McKeon wrote:I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy. Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice?
Changes to make Amarr uber? You mean the resistance nerfs to about half of the amarr ships? That 1km extra optimal range sure is going to make the Revelation 'uber'. |

WInter Borne
Cold Station 12 Surely You're Joking
65
|
Posted - 2013.05.18 15:35:00 -
[306] - Quote
Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. Power Creep....its a thing |

WInter Borne
Cold Station 12 Surely You're Joking
65
|
Posted - 2013.05.18 15:41:00 -
[307] - Quote
Sisohiv wrote:Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.
In case anyone is wondering why they are 'balancing' XL weapons. You know not of what you speak. |

MeBiatch
Republic University Minmatar Republic
1010
|
Posted - 2013.05.18 15:50:00 -
[308] - Quote
unimatrix0030 wrote:Yep, a ship made for pos bashing that can't hit a pos without range modules is not logical.
ions are for blaapy use rails for pos.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1011
|
Posted - 2013.05.18 15:52:00 -
[309] - Quote
Jo lupo wrote:damn CCP just went full ******
fyp
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

pierre arthos
Aperture Harmonics K162
14
|
Posted - 2013.05.18 16:52:00 -
[310] - Quote
Grarr Dexx wrote:pierre arthos wrote:-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO. -10 optimal but +10 falloff, don't warp it.
Sorry, your point was? Or were you just being pedantic?
My point is that I'm happy if Dread Blapping is nerfed a bit by reducing tracking (Rev needs nerfing too though, sig radius damage scaling for XL guns would be good too) but I see no reason to make the Moros do less damage to a POS by gimping optimal. Structure grinding sucks and making it take longer is beneath contempt. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
796
|
Posted - 2013.05.18 17:00:00 -
[311] - Quote
yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap |

MeBiatch
Republic University Minmatar Republic
1011
|
Posted - 2013.05.18 17:10:00 -
[312] - Quote
will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...
with 15% less tracking how low should the desired transversal be? 30 m's? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
260
|
Posted - 2013.05.18 17:26:00 -
[313] - Quote
MeBiatch wrote:will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...
with 15% less tracking how low should the desired transversal be? 30 m's?
I did some rough scratching before and the change in damage with 90% webs is pretty close to non-existant - theres a small reduction in applied damage in many common blapping situations with multiple 60% webs but theres no significant change in ability to hit aslong as something hasn't got under your guns and except in fringe cases you can still apply upwards of 90% of former dps. (Neither do they make it in any significant way easier for a sub-cap to get under XL gun's ability to track).
The only way these changes affect dread blapping is in poorly support or poorly planned situations where it will make it a little bit harder - for most intents and purposes it will do very little to change dread blapping.
Aside from some small degree of convergence between the nag and moros in effectiveness for PVE for the most part these changes do very little to positively enhance the gameplay experience and don't really fix any issues so I'm not really sure why anyone bothered spending time on them. |

Andski
GoonWaffe Goonswarm Federation
7903
|
Posted - 2013.05.18 18:02:00 -
[314] - Quote
amarr supremacy, booya mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

MeBiatch
Republic University Minmatar Republic
1011
|
Posted - 2013.05.18 18:16:00 -
[315] - Quote
Andski wrote:amarr supremacy, booya
enjoy shootin structures... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hagika
LEGI0N
169
|
Posted - 2013.05.18 19:01:00 -
[316] - Quote
Grunnax Aurelius wrote:Phoenix:
Caldari Dreadnought Skill Bonuses: +5% bonus to Citadel Cruise and Torpedo Launcher rate of fire +10% bonus to Citadel Cruise and Torpedo Explosion Velocity per level (+5% bonus to Citadel Cruise and Torpedo kinetic damage per level removed)
Slot layout: 4H, 7M, 5L; 0 turrets , 3 launchers Fittings: 450,000 PWG, 875 CPU Defense (shields / armor / hull) : 200,000(+12,500) / 150,000(-6,250) / 180,000 (-7,500) Capacitor (amount / recharge rate) : 50,000(+1,250)GJ / 3,500(-32.559)s Mobility (max velocity / agility / mass): 60msec / 0.03(-0.009)x / 1,200,000,000(-150,000,000)kg Targeting (max targeting range / Scan Resolution / Max Locked targets): 115km / 45mm / 7 Sensor strength: 50(+2) Gravimetric Signature radius: 3000(-100)m
I think this could be a good first step to making the Phoenix better and then fix its weapon system up a bit aswell.
Its a good change but need to drop the kinetic bonus and add straight damage bonus instead, so its not pigeon holed into being good at killing kinetic weak POS or cap ships. |

I'm Down
Macabre Votum Northern Coalition.
157
|
Posted - 2013.05.18 19:56:00 -
[317] - Quote
Devs trying to fix tracking without understanding the tracking formula or problem... I love this idiocy.
Not like it hasn't been explained time and again along with an intellegent holistic fix and realistic approach.
https://forums.eveonline.com/default.aspx?g=posts&m=1019801#post1019801
Oh wait! |

Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.18 20:19:00 -
[318] - Quote
The idea in that link is probably most elegant idea to change combat in eve. Kudos and +1s to you |

Liang Nuren
Heretic Army Heretic Initiative
3581
|
Posted - 2013.05.18 20:26:00 -
[319] - Quote
BlackHole31 wrote:Please don't nerf the new Naglfar !
And please pay our useless minmatar skills back : Citadel Cruise Missiles and Citadel Torpedoes ( Skill Points and Iskes ! )
I won't fly in a Phoenix or in a Leviathan. I don't need these skills anymore.
You have modified the ship, so plz PAY BACK !!!!!!!!!!!!
The skills aren't useless, despite the fact you don't (currently) want to fly the Phoenix or Leviathan.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
90
|
Posted - 2013.05.18 23:30:00 -
[320] - Quote
Bagehi wrote:Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes.
Pick any Minmatar ship. ;) |
|

pierre arthos
Aperture Harmonics K162
14
|
Posted - 2013.05.18 23:35:00 -
[321] - Quote
EvilweaselSA wrote:yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap Sarcasm is the lowest form of wit, but then you are a goon so I guess that's to be expected......
As a wormhole guy, as you put it, I've been instablapped in Bhaalgorns, seen fleets of T3s decimated by Dreads with minimal subcap support, the lot. So, even though I love my pimped Moros, I would happily see all Dreads do less damage to subcaps, you know, in the interest of game balance, and more even fights. If that meant invasions of null sec guys into my space had more chance of happening, so be it, good fights are what I'm after and the current paradigm doesn't make that easy, defenders in w space have too many advantages and that leads to stalemate or blobbing up. |

Arch1bald
Fink Operations The Volition Cult
2
|
Posted - 2013.05.18 23:58:00 -
[322] - Quote
All the Damm ships I like in this game get their FKIN balls cut.
Your shitting down the throat of the megathron. You made my cane a jane. My caldari toon cant fly a pvp worthy t1 ship anymore. (rip Drake) And after spending billions to get my dream ship YOU FK IT IN ITS ASS.
F**k u CCP for nerfing every ship i have ever liked.
Edit:
Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking, before i go to iceland and smack you upside the head and knock the sense into...ffs. |

stagz
Invictus Australis Scrap Iron Flotilla.
24
|
Posted - 2013.05.19 00:28:00 -
[323] - Quote
Arch1bald wrote: Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking
THIS
If other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's. There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous
Hey guys the phoenix isnt very good so we are going to nerf moros & erebus. The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD |

Martin Ehrenthal
Lead Farmers Kill It With Fire
8
|
Posted - 2013.05.19 01:19:00 -
[324] - Quote
I don't understand why you are nerfing both tracking and range of XL blaster. Shouldn't you increase tracking if you're shorting the optimal or XL blasters won't be able to hit anything at their optimum? |

Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.19 01:44:00 -
[325] - Quote
WInter Borne wrote:Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. Power Creep....its a thing If power creep represents one extremity then we are currently on the opposite extremity. |

mynnna
GoonWaffe Goonswarm Federation
1144
|
Posted - 2013.05.19 02:50:00 -
[326] - Quote
stagz wrote:Arch1bald wrote: Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking
THISIf other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's. There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous Hey guys the phoenix isnt very good so we are going to nerf moros & erebus. The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD
Risk: Your ship might get nerfed. Reward: It's really good until it does get nerfed.
Sounds like risk/reward is working.  Member of the Goonswarm Economic Warfare Cabal |

Angelhunter
Conquering Darkness
10
|
Posted - 2013.05.19 02:52:00 -
[327] - Quote
I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
128
|
Posted - 2013.05.19 03:30:00 -
[328] - Quote
Angelhunter wrote:I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job.
People like you make me mad!!! Complain about having to fit a module they don't want to fit because it compromises not having something else instead.
In EvE to get something you have to give something, Kitting Ships have to sacrifice tank and damage for speed and agility. In this case you have to sacrifice capacitor upgrades and other utilities for more range and tracking. Give and Take is what EvE is about so quit B I T C H I N G. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

stagz
Invictus Australis Scrap Iron Flotilla.
24
|
Posted - 2013.05.19 04:16:00 -
[329] - Quote
I cant stress enough how bad an approach this is to capital launchers under performing, nerfing min and gal capital turrets is ridiculous. Dont nerf, buff. Bring energy turrents inline and bring capital launchers inline with their counter parts that actually perform and are useful.
When something is not overpowered, balance up via buffs for under performers, dont nerf things down in an attempt to balance. |

Angelhunter
Conquering Darkness
10
|
Posted - 2013.05.19 04:21:00 -
[330] - Quote
Grunnax Aurelius wrote:Angelhunter wrote:I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job. People like you make me mad!!! Complain about having to fit a module they don't want to fit because it compromises not having something else instead. In EvE to get something you have to give something, Kitting Ships have to sacrifice tank and damage for speed and agility. In this case you have to sacrifice capacitor upgrades and other utilities for more range and tracking. Give and Take is what EvE is about so quit B I T C H I N G.
FYI we already all fit multiple tracking computers on a Moros. If you don't know how ships are fitted for what purposes please don't attempt to knock what someone says. What you are failing to understand is that we now have to use optimal scripts simply to be able to do what the ship is designed to do in the first place.
Also its not bitching, its constructive commentary about a ships fittings and uses. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5121
|
Posted - 2013.05.19 04:27:00 -
[331] - Quote
Kossaw wrote:CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. To get in range now will require every Moros to warp right to the shield edge, which would be OK if it wasnt for the ******** bumping mechanics that will see half of the capital fleet flying off at ridiculous speed. What part about losing 3% of your DPS did you not understand? Is that not almost negligible to the point where you can just bite the loss and not really care? I mean seriously. I'm guessing you also have no idea why he chose 31km for his metric. He chose that because that's actually the area where the greatest amount of DPS is lost. Any further away and your Moros with its enhanced falloff range actually begins to close the gap. Past 45km you actually start applying more damage than you did before. -áMy (mostly boring) Youtube channel. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5121
|
Posted - 2013.05.19 04:30:00 -
[332] - Quote
Angelhunter wrote:What you are failing to understand is that we now have to use optimal scripts simply to be able to do what the ship is designed to do in the first place. Boohoo, you have to use a script. So what? Tracking speed is irrelevant when shooting structures (literally, I tried MWDing in a blaster Naga with a 500m orbit around a TCU once to test this, and I still hit just as well as when sitting still). You can afford to focus all of your TCs on optimal+falloff only. -áMy (mostly boring) Youtube channel. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
864
|
Posted - 2013.05.19 04:41:00 -
[333] - Quote
stagz wrote:I cant stress enough how bad an approach this is to capital launchers under performing, nerfing min and gal capital turrets is ridiculous. Dont nerf, buff. Bring energy turrents inline and bring capital launchers inline with their counter parts that actually perform and are useful.
When something is not overpowered, balance up via buffs for under performers, dont nerf things down in an attempt to balance. Nerfing one thing buffs everything else
You cannot do balance work with only buffs.. Thats called powercreeping
Power creeping is bad. BYDI (Shadow cartel) Recruitment open!
|

Angelhunter
Conquering Darkness
10
|
Posted - 2013.05.19 04:45:00 -
[334] - Quote
James Amril-Kesh wrote:Angelhunter wrote:What you are failing to understand is that we now have to use optimal scripts simply to be able to do what the ship is designed to do in the first place. Boohoo, you have to use a script. So what? Tracking speed is irrelevant when shooting structures (literally, I tried MWDing in a blaster Naga with a 500m orbit around a TCU once to test this, and I still hit just as well as when sitting still). You can afford to focus all of your TCs on optimal+falloff only.
They are used for more than just structure shooting. The point is that a 15% tracking nerf coupled with the Optimal nerf is just ridiculous. CCP should have brought the other weapon systems UP to where Hybrids are, not nerf them further to compensate for very poor and short sighted game design. |

Commander Ted
Caldari Provisions Caldari State
689
|
Posted - 2013.05.19 04:52:00 -
[335] - Quote
Garviel Tarrant wrote:
You cannot do balance work with only buffs.. Thats called powercreeping
I thought power creeping was just making old content irrelevant with something that is just straight up better. Not just turning up the numbers for everything leaving nothing behind.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Hagika
LEGI0N
170
|
Posted - 2013.05.19 05:27:00 -
[336] - Quote
The irony in these nerfs is that the phoenix still sucks badly still when being compared to the nerfed dreads.It just changed levels of suckage.
From ridiculously to miserably. |

Eckyy
Malicious Wake
36
|
Posted - 2013.05.19 05:33:00 -
[337] - Quote
o/ Raivi
Love the changes, you probably know how I pushed form some dread changes a while back. |

Angelhunter
Conquering Darkness
14
|
Posted - 2013.05.19 05:44:00 -
[338] - Quote
Hagika wrote:The irony in these nerfs is that the phoenix still sucks badly still when being compared to the nerfed dreads.It just changed levels of suckage.
From ridiculously to miserably.
the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge.
|

Hagika
LEGI0N
170
|
Posted - 2013.05.19 05:53:00 -
[339] - Quote
Angelhunter wrote:Hagika wrote:The irony in these nerfs is that the phoenix still sucks badly still when being compared to the nerfed dreads.It just changed levels of suckage.
From ridiculously to miserably. the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge.
Yep very true.
|

Arronicus
Caldari Provisions Caldari State
631
|
Posted - 2013.05.19 06:51:00 -
[340] - Quote
Antoine Jordan wrote:damn dude i literally just ordered 2 moros last week, RIP me
give the moros back its drone bay imo
Still has the most dps, and practical dps application, by far. Moros with the guns now has more dps than it did with drone bay, so no, please dont nerf it back to drone bay status. |
|

Officer Nyota Uhura
334
|
Posted - 2013.05.19 07:05:00 -
[341] - Quote
Angelhunter wrote:Hagika wrote:The irony in these nerfs is that the phoenix still sucks badly still when being compared to the nerfed dreads.It just changed levels of suckage.
From ridiculously to miserably. the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge. Yeah, this too.
CCP, you really need to think this one through. Owners of capitals and supers are the guys with multiple accounts, they're the ones who create content for the masses. |

Nevyn Auscent
Broke Sauce
274
|
Posted - 2013.05.19 07:15:00 -
[342] - Quote
Officer Nyota Uhura wrote:Angelhunter wrote:Hagika wrote:The irony in these nerfs is that the phoenix still sucks badly still when being compared to the nerfed dreads.It just changed levels of suckage.
From ridiculously to miserably. the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge. Yeah, this too. CCP, you really need to think this one through. Owners of capitals and supers are the guys with multiple accounts, they're the ones who create content for the masses. So who was the last guy that said in a serious null alliance 'Hey, lets drop Titans on them fitted with XL guns because they are best in that role' I ask this seriously, because everything I get told, shown and see says that Titans aren't used for their XL gun firepower already, it's just a bit of an after thought beyond the jump bridges & the Doomsdays. |

stagz
Invictus Australis Scrap Iron Flotilla.
25
|
Posted - 2013.05.19 07:17:00 -
[343] - Quote
Garviel Tarrant wrote:stagz wrote:I cant stress enough how bad an approach this is to capital launchers under performing, nerfing min and gal capital turrets is ridiculous. Dont nerf, buff. Bring energy turrents inline and bring capital launchers inline with their counter parts that actually perform and are useful.
When something is not overpowered, balance up via buffs for under performers, dont nerf things down in an attempt to balance. Nerfing one thing buffs everything else You cannot do balance work with only buffs.. Thats called powercreeping Power creeping is bad. EDIT: Also to those who can't see why the Moros should lose range... the Moros actually had better damage application than the Naglfar up to like 60 km or more, thats kinda ridiculous.
Capital tracking has been nerfed enough, nerfing it more doesnt fix the rational for the balance, which is to bring the pheonix back in line with other dreads.
Funny you mention power creep, as this is that very principal in reverse, every time ccp have touched capital turrets its been a creep downward eg Nerfed. And now they are creeping downward again to bring pheonixs closer to Par, that makes sense? How does nerfing Min and Gal turrets help pheonixs hit anything, it doesn't. It just draggs two useful dreads down, neither Hybrid or Projectile cap turrets are OP they do not need nerfing.
If "power creep" is so horrendous surely reverse or negative creep should equally be avoided, its clear which direction capital turrets have been creeping in, and its not up.
Not to mention the flow on effect that Titans are going to cop, their Hull has already had tracking nerfed into oblivion, so much so that they are now only glorified stargates, now their turrent nerf is culminating for a double dip. |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 07:22:00 -
[344] - Quote
Angelhunter wrote: They are used for more than just structure shooting. The point is that a 15% tracking nerf coupled with the Optimal nerf is just ridiculous. CCP should have brought the other weapon systems UP to where Hybrids are, not nerf them further to compensate for very poor and short sighted game design.
So, your position is that the Moros' power level is 'just right' for a dreadnaught? Interesting, because just about everyone previous to this nerf seemed to be of the opinion that it was too good.
|

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 07:26:00 -
[345] - Quote
Angelhunter wrote: the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge.
Not so. They hurt two titans, and buffed two others. Besides, titans can be counter-buffed fairly easily by reducing the reduction in their damage to sub-caps or simply increasing their bonus to capital weapon systems' damage.
|

Officer Nyota Uhura
334
|
Posted - 2013.05.19 07:31:00 -
[346] - Quote
Josilin du Guesclin wrote:Besides, titans can be counter-buffed fairly easily by reducing the reduction in their damage to sub-caps or simply increasing their bonus to capital weapon systems' damage.
More spaghetti and chewing gum to hold the thing together...
I'm telling you: Using races as different roles for dreads would give more variety and uses for each dread. Trying to make them all fill exactly the same role always leads to one of them being better than the others and only few being used. |

Aprudena Gist
GoonWaffe Goonswarm Federation
35
|
Posted - 2013.05.19 07:37:00 -
[347] - Quote
I think the XL hybrids should be -5 +5 so they can hit pos properly with short range ammo but thats just me.
Are you ever going to fix citadel torps so they do full damage against all pos mods and not just the tower itself. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5122
|
Posted - 2013.05.19 08:20:00 -
[348] - Quote
Angelhunter wrote:James Amril-Kesh wrote:Angelhunter wrote:What you are failing to understand is that we now have to use optimal scripts simply to be able to do what the ship is designed to do in the first place. Boohoo, you have to use a script. So what? Tracking speed is irrelevant when shooting structures (literally, I tried MWDing in a blaster Naga with a 500m orbit around a TCU once to test this, and I still hit just as well as when sitting still). You can afford to focus all of your TCs on optimal+falloff only. They are used for more than just structure shooting. The point is that a 15% tracking nerf coupled with the Optimal nerf is just ridiculous. CCP should have brought the other weapon systems UP to where Hybrids are, not nerf them further to compensate for very poor and short sighted game design. Yes, XL pulse does need to be buffed. But the Moros was overpowered, you can't really deny that. The Naglfar is pretty borderline OP at the moment as well, and it probably will continue to be after these changes.
The Moros is still going to be a good ship, you know. -áMy (mostly boring) Youtube channel. |

Angelhunter
Conquering Darkness
15
|
Posted - 2013.05.19 08:24:00 -
[349] - Quote
Josilin du Guesclin wrote:Angelhunter wrote: They are used for more than just structure shooting. The point is that a 15% tracking nerf coupled with the Optimal nerf is just ridiculous. CCP should have brought the other weapon systems UP to where Hybrids are, not nerf them further to compensate for very poor and short sighted game design.
So, your position is that the Moros' power level is 'just right' for a dreadnaught? Interesting, because just about everyone previous to this nerf seemed to be of the opinion that it was too good.
What is the judge of it being "too good"? I can fly all Dreads except Caldari (i wonder why?) and of the 3 i fly, yes the Moros felt to me how a dread SHOULD perform. Its a Dreadnaught, they are supposed to bring heavy firepower onto the field.
It was always my hope that CCP would have figured out a means to bring the other Dreads up to where the Moros was currently sitting. They can't seem to ever get missiles right, they should have been spending a lot more time on the Phoenix or simply turn it into another Hybrid platform like the Moros.
This is one of the worst implemented "fixes" i have seen yet out of CCP. |

Dawin4e
Merchant Union Wormhole Holders
97
|
Posted - 2013.05.19 08:43:00 -
[350] - Quote
Why spoil something that works well ? These changes lowered the Moros below the plinth - a need to enhance other dreadnoughts Moros leave as he is. |
|

Silence iKillYouu
KA POW POW Inc Late Night Alliance
237
|
Posted - 2013.05.19 09:11:00 -
[351] - Quote
Yo i have owned moros and Erebus. Capital Hubrid are over powered.
Good ridden's and FU EVE Mail me i dont check forums often. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3404
|
Posted - 2013.05.19 09:26:00 -
[352] - Quote
James Amril-Kesh wrote:The Moros is still going to be a good ship, you know.
A Moros with Thorium Ammo currently does as much damage at 57km as a Revelation does with MultiFreq at 40. And at all other points does more damage than a Multifreq Rev. Removing some optimal and adding some falloff will mean that that will remain true.
At UV, the Revelation touches the Moros Thorium damage curve at around 50km, finally pushing past using Standard... at which point the Moros rips back its lead by hopping up to Iridium.
Infrared gets beaten by Tungsten, Microwave and Iron are tied around the 60-70km range, with Iron being better at other ranges.
And finally, Iron v Radio, where the Revelation holds a comfortable lead in the 70-100km range, but still loses to the Moros's excellent falloff after 100km.
I think even with these Nerfs, the Moros isn't just going to be a good ship, it'll still be the best Dread for most purposes (I haven't compared it to the new Nag, because I cba to update pyfa on this laptop). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
728
|
Posted - 2013.05.19 09:39:00 -
[353] - Quote
Aprudena Gist wrote:Are you ever going to fix citadel torps so they do full damage against all pos mods and not just the tower itself.
They fixed that years ago.
TBH, the Moros should not be getting increased falloff. Blasters are supposed to be short-ranged. This expectation of being able to use antimatter against a large online tower is absurd, it makes a mockery of the weapon ranges. If the Moros is the best at point-blank range, then it cannot be the best at 30-40 km also. |

Tarithell
North Eastern Swat Pandemic Legion
17
|
Posted - 2013.05.19 10:15:00 -
[354] - Quote
Heh i like the part when someone from ccp asks us to tell them what we think but all the posts and feedbacks will be ignored, at the end nothing gonna change .. right Fozzie? |

Angelhunter
Conquering Darkness
15
|
Posted - 2013.05.19 10:21:00 -
[355] - Quote
Tarithell wrote:Heh i like the part when someone from ccp asks us to tell them what we think but all the posts and feedbacks will be ignored, at the end nothing gonna change .. right Fozzie?
Well we can only keep at it if we want to see further changes. They did go back and revise some of the Battleship changes after players spoke. We basically have 3 views here.
Group A: HAHA Moros nerfed! Gallente sucks! aka the troll group
Group B: Why does my phoenix still suck?
Group C: Those of us who are actually providing constructive criticisms and trying to provide other options.
Group C just really needs to make themselves heard right now. The Moros changes hurt the most, but the rest of the changes are at best lackluster and a band-aid applied to a gaping wound. I would like to know what exactly CCP's vision of a dreadnaught is supposed to be? |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
128
|
Posted - 2013.05.19 10:29:00 -
[356] - Quote
Angelhunter wrote:Tarithell wrote:Heh i like the part when someone from ccp asks us to tell them what we think but all the posts and feedbacks will be ignored, at the end nothing gonna change .. right Fozzie? Well we can only keep at it if we want to see further changes. They did go back and revise some of the Battleship changes after players spoke. We basically have 3 views here. Group A: HAHA Moros nerfed! Gallente sucks! aka the troll group Group B: Why does my phoenix still suck? Group C: Those of us who are actually providing constructive criticisms and trying to provide other options. Group C just really needs to make themselves heard right now. The Moros changes hurt the most, but the rest of the changes are at best lackluster and a band-aid applied to a gaping wound. I would like to know what exactly CCP's vision of a dreadnaught is supposed to be?
Well i fall under all three of those Groups, I will welcome any Gallente nerf, want my phoenix buffed to usefulness, and i also provide legitimate coments Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Austin K'Pfor
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.19 10:38:00 -
[357] - Quote
This is not balance, this is control.
An MMO held in strict control isn't a sandbox.
Please be less about making the four races identical and more about making them different. |

Skia Aumer
Atlas Research Group
40
|
Posted - 2013.05.19 11:08:00 -
[358] - Quote
I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring. |

kyrieee
Snuff Box Urine Alliance
133
|
Posted - 2013.05.19 11:21:00 -
[359] - Quote
Skia Aumer wrote:I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring.
The mass increase hasn't always been there, it was added three years ago. The reason it was added was because bumping dreads was way too easy, and since they have almost no tracking they need to be stationary to hit anything. |

Elladia
Hoover Inc. Test Alliance Please Ignore
0
|
Posted - 2013.05.19 11:23:00 -
[360] - Quote
Excuse me while I actually calculate this instead of whining until someone else does :maths: for me and points me at the not so obvious.
I'll give you a a reflection of what you thought before posting your s*** :
Quote:\(o.O)/
-15% -10%
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The simplified numbers seem to big! why so nerf! let's whine about it in a pure nonconstructive form.
GÇ£To predict the behavior of ordinary people in advance, you only have to assume that they will always try to escape a disagreeable situation with the smallest possible expenditure of intelligence.GÇ¥ GÇò Friedrich Nietzsche
You lot prove his point. |
|

Deerin
Murientor Tribe Defiant Legacy
152
|
Posted - 2013.05.19 12:39:00 -
[361] - Quote
Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
912
|
Posted - 2013.05.19 12:41:00 -
[362] - Quote
ITT everyone is either a Moros owner saying it will kill EVE or a non-Moros owner saying it's a great change. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

badposting
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.19 13:26:00 -
[363] - Quote
Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.) |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 13:41:00 -
[364] - Quote
And the new blasters will do more damage outside 45km, which isn't a particularly big deal, seeing as if you want to shoot something out at 50km+ you won't be planning on using a short-range dread. |

Theron Gyrow
Gradient Electus Matari
3
|
Posted - 2013.05.19 13:52:00 -
[365] - Quote
Gypsio III wrote:But, as I said, it's difficult to reconcile these number with Fozzie's statement of -3% DPS at 31 km with two TCs, so I don't know what's going on.
Without bothering to actually do the math, Fozzie's statement seems fine to me - IIRC at optimal + 1/2 falloff, you get about 90% of your optimal damage, so at roughly optimal + 1/4 falloff, 97% of the optimal damage feels accurate. Damage over range is an S-curve, after all.
For antimatter, losing 5km (*skills*modules) optimal but gaining 10km(*skills*modules) falloff is not a significant nerf, especially since the modules' effect on falloff is double their effect on optimal. This is more of a nerf to long-range ammos. |

Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 14:05:00 -
[366] - Quote
The thing is, as things stand at the moment, the Moros does vastly more DPS to any target than the other dreads, and the Phoenix does vastly less to everything except stationary capitals and structures, as anyone can tell with a quick check using any one of the fine DPS graphing tools available (such as EFT's graphing display, though even the 'paper DPS' in EFT will show most of what's going on). While it would be a sad thing if all dreads had the same 'shape' to their DPS (same tracking, same optimal & falloff, etc.), they all should do roughly the same DPS with some variation based on range, target velocity/transversal, and size. The Nag and Rev manage this, mostly. The Phoenix is hopelessly behind, and the Moros would be about right with a 20-30% nerf.
The same effect is seen with long-range weapons, though the Moros isn't quite as far ahead, but has much better DPS at range, whereas good long range DPS should be linked to poor short-medium range DPS - and so again a solid nerf to railgun DPS wouldn't kill it.
That's how much better the Moros is than the other dreads (in terms of applied damage). |

Loki Feiht
Feiht Family Clan
76
|
Posted - 2013.05.19 14:05:00 -
[367] - Quote
Don't suppose this means more capital modules are in the pipeline? More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Hagika
LEGI0N
170
|
Posted - 2013.05.19 18:17:00 -
[368] - Quote
I dont really agree with the range nerf on the moros, the tracking nerf on the ships I am ok with. Though blapping is an issue with the turret ships.
As for the Nag fliers, it just got a crazy huge buff and is on par with the moros. Not only that, it will hit like a freight train with Arty as well.
The fact you all were taken off the missile system is a blessing and you all will not be happy till its the most powerful dread in the game along with your already amazing line up of ships.
Yet, the phoenix is still junk and the others are now drastically ahead of it. Naturally CCP will continue to leave it in the dust.
I am glad to see the Rev got some love. |

luciours
Wolfsbrigade Lost Obsession
0
|
Posted - 2013.05.19 18:46:00 -
[369] - Quote
Here's an idea, instead of swinging the nerf bat everytime someone *****'s that their ship, A, isn't as op as the other ship, B, why don't you make ship A op as well. boom ship A and B are now balanced an ship B isn't bitching for being nerfed. |

Angelhunter
Conquering Darkness
15
|
Posted - 2013.05.19 20:27:00 -
[370] - Quote
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship. |
|

Deerin
Murientor Tribe Defiant Legacy
152
|
Posted - 2013.05.19 20:29:00 -
[371] - Quote
badposting wrote:Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.)
You are being worse by not applying skills mods ammo.
Here is the relevant graph with 2 tc's full skills nodmg mods
http://i.imgur.com/BtRcwjx.png
Green Pre Odyysey Moros Red Post Odyysey Moros Blue Post Odyysey Naglfar Cyan Post Odyysey Revelation
At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2.
Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k.
I don't see a Nerf. It is still OP as hell.
Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship. |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:03:00 -
[372] - Quote
Deerin wrote:badposting wrote:Deerin wrote:Base stats without skills are: From 30k Optimal 15k Falloff to 20k Optimal 25k Falloff
That means -%33 optimal +%66 falloff
There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.
Where's the nerf?
You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.) You are being worse by not applying skills mods ammo. Here is the relevant graph with 2 tc's full skills nodmg mods http://i.imgur.com/BtRcwjx.pngGreen Pre Odyysey Moros Red Post Odyysey Moros Blue Post Odyysey Naglfar Cyan Post Odyysey Revelation At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2. Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k. I don't see a Nerf. It is still OP as hell. Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship.
Yes it is very powerful, though it is expected to be, considering in a cap ship fight, its the highest dps and first in line to go splat. In a pos smash, usually folks just warp in to optimal unless enemy fleet is sitting there. Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Though the reason it looks to be over powered is because the other dreads are kinda crappy in general. Well the Nag will no longer be, with its huge buff. The Rev could use a little more damage for sure and well we need not go into the multitudes of issues with the phoenix that CCP continues to ignore.
So we have 3 very working dreads, one that could use a little more damage and the b@stard child 4th.. well....
|

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
50
|
Posted - 2013.05.19 21:13:00 -
[373] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.
Most people were not happy with the tracking enhancer nerf either but that is going ahead "because they can", this will too |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:17:00 -
[374] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.
Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.
For the life of me, I do wonder why they even ask in the first place.
Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system. |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.19 22:07:00 -
[375] - Quote
It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins. Or do something right and really start balancing the game or just leave the damn things like they are and let people play and adjust.
Dont like phoenix - dont use it Think moros is so great - so train i and fly it
Im flying revelation and like it as it is, with its weak and strong sides. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
730
|
Posted - 2013.05.19 22:09:00 -
[376] - Quote
Hagika wrote:Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower? |

smoking gun81
The Scope Gallente Federation
17
|
Posted - 2013.05.20 01:57:00 -
[377] - Quote
Hagika wrote:Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship. Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.
For the life of me, I do wonder why they even ask in the first place.Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system.
On this note:
- In 2007 CCP faced a crisis of confidence they created the CSM to better communicate with us this has proven farcical IMO.
- In 2011 Hellmar apologised to us all for not doing the simple things right and IIRC lead to downsizing at CCP ( again on the subject of listening to players and devs ) 2 years later I'm still waiting for walking in stations to be anything more than an aborted feature.
- In 2013 well just look at the 127 page thread about gallente BS's that doesn't have any real discussion between the dev and the players ( I would comment on the other threads but I lost my confidence with CCP to discuss things ).
all in all CCP and the dev's have a really bad track record of not only listening but back and forth communication with the players in threads where they ask for our input and I don't see this changing reading the threads to do with odyssey, I can only hope they bring the rest of the dreads in line with the moros instead of bashing it with the nerf bat until they feel better or their arms hurt whatever comes first.
Meduza13 wrote:It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins.
so true it's just a matter of time because X is so much better than Y at doing B so nerf change nerf and deploy....    |

James Amril-Kesh
4S Corporation RAZOR Alliance
5130
|
Posted - 2013.05.20 02:05:00 -
[378] - Quote
Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. -áMy (mostly boring) Youtube channel. |

Strange Shadow
Hedion University Amarr Empire
30
|
Posted - 2013.05.20 02:28:00 -
[379] - Quote
The length of this thread proves that OP changes are long overdue.
Shouldn't boost moros that much in the first place.
Personally do approve careful small changes like this one. |

Hagika
LEGI0N
171
|
Posted - 2013.05.20 03:14:00 -
[380] - Quote
Gypsio III wrote:Hagika wrote:Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.
Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower? Surely this is a situation where the Rev and Phoenix should be superior to the Moros.
Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.
The Rev needs a damage increase and the phoenix needs to be able to hit with missiles drastically better and not rely upon kinetic to be competitive. Because once the pos has a high kinetic resist, the phoenix is shite dps.
|
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
874
|
Posted - 2013.05.20 03:17:00 -
[381] - Quote
http://en.wikipedia.org/wiki/Power_creep
I'm just going to link this into this thread every once in a while.. BYDI (Shadow cartel) Recruitment open!
|

Haulie Berry
741
|
Posted - 2013.05.20 03:22:00 -
[382] - Quote
Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this.
Clearly, your time investment entitles the Moros to be overpowered indefinitely. |

Alvatore DiMarco
Capricious Endeavours Ltd
133
|
Posted - 2013.05.20 03:44:00 -
[383] - Quote
Haulie Berry wrote:Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this. Clearly, your time investment entitles the Moros to be overpowered indefinitely.
As a way of saying "We, your CCP slaves, apologize to our subscriber masters for this act of insubordination" they should just put an "I win" module on the Moros. It abruptly and immediately destroys all ships and structures on-grid that do not belong to the pilot's corp/alliance or those of the members in their fleet.
But seriously, it's amazing the amount of indignant rage and saltwater tears. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3405
|
Posted - 2013.05.20 04:25:00 -
[384] - Quote
Hagika wrote:Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less.
A Nerf to one is a buff to all the rest.
Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)?
Quote:Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.
Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges.
With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi.
With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Skia Aumer
Atlas Research Group
40
|
Posted - 2013.05.20 04:31:00 -
[385] - Quote
kyrieee wrote:Skia Aumer wrote:I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring. The mass increase hasn't always been there, it was added three years ago. The reason it was added was because bumping dreads was way too easy, and since they have almost no tracking they need to be stationary to hit anything. So it's a natural counter to blapping, right? And another role for subcap fleet in capital warfare. Sounds good!
Yeah, I know this mass feature was introduced some time ago. I also remember concerns about bumping under the POS field. I just want to put a question, if it showed itself well? Maybe it's worth reconsidering to make the game more interesting and immersive? And do you remember one of the advantages of missiles over turrets? Their damage doesnt depend on your velocity, only your target. This advantage cannot be realized with stationary dreads, one of the reason Phoenix sux even more.
So for me this +900% effect sound like redundant. Maybe I'm wrong. Just here to provide a fresh look. |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 05:05:00 -
[386] - Quote
RubyPorto wrote:Hagika wrote:Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less. A Nerf to one is a buff to all the rest. Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)? Quote:Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo. They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower. Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges. With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi. With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation. Why is Antimatter so special that you must be allowed to use it for full damage on POSes for the Moros to be useful?
Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point. So they took the lazy route of nerfing the range and in turn didnt take into the account of how it would affect pos shooting, so when they were told that it would be an issue for using antimatter on a pos on top of the TE nerf, they just said who cares, its only a 3% dps nerf and were to lazy to adjust it.
If you look at many of the changes with the upcoming xpac, you will see a ton of lazy or half thought out changes. Battleship threads for example. Many of the changes were just dumb, yet they asked for feedback but then dont post again and just go with their idea regardless of how people proved it was a bad idea. Once again, lazy..
If they didnt not want the moros dps to be that high, they would have done a out right direct dps nerf, just like they did an out right tracking nerf to all dreads.
A nerf to one is a buff to the rest.. Umm no... Thats just more lazy man thinking. The Nag was crap, and it required a complete weapon system change to put it on par with the moros and with selectable damage it will actually be better in some ways.
The Rev needed extra range and so it was buffed.
The phoenix is the laughing stock of the dread ships if you have not read. Have you ever flown one? Not likely. It is very much the troll ship. It is only competitive in damage on kinetic weak player owned structures. In actual cap ship warfare, cap ships were able to speed tank the damage. While the rest of the Dreads could battleship blap, the phoenix would be laughed at by a battleship. What is worse, a dread that was moving and then popped siege mode while coasting could speed tank capital missiles 
Come to think of it, I am pretty sure a titan could speed tank it. Surely there is nothing wrong in your eyes with that right?
Back again to the whole nerf to one is a buff to others, all it did was put them slightly closer in terms of dps, that does not fix any of the other ships issues. |

Hagika
LEGI0N
172
|
Posted - 2013.05.20 05:15:00 -
[387] - Quote
James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary.
You actually think the HM nerf was good and not excessive?
Funny you say that but even people who complained about them being over powered say they are horrible now...
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
875
|
Posted - 2013.05.20 05:57:00 -
[388] - Quote
Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now...
Well people in general are really really bad. BYDI (Shadow cartel) Recruitment open!
|

Goldensaver
ArTech Expeditions
178
|
Posted - 2013.05.20 06:01:00 -
[389] - Quote
luciours wrote:Here's an idea, instead of swinging the nerf bat everytime someone *****'s that their ship, A, isn't as op as the other ship, B, why don't you make ship A op as well. boom ship A and B are now balanced an ship B isn't bitching for being nerfed. And now both ship A and ship B lord over all of the other ships, from C to Z, and even over their estranged cousins ship ` and ship ^.
There are more ships than just Dreadnoughts, and you can't simply buff every Dreadnought to make the class balanced within itself without worrying about the effect it would have on the balance versus every other ship class.
These nerfs were well needed. I find the tears about the Moros particularly amusing because people fail to see just how much better it was than all the others, and how good it still is. |

Crellion
Parental Control Raiden.
32
|
Posted - 2013.05.20 06:38:00 -
[390] - Quote
I could be pursuaded to like this nerf.
It would take giving back to the Moros a 1k drone bay, with ability to control 20 drones and bandwidth to allow this to be 20 light drones only (or 10 meds or 4 heavies obviously) with a dmg bonus applying only in seige.
Get on it CCP dude  |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5131
|
Posted - 2013.05.20 06:43:00 -
[391] - Quote
Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now... They're better than medium beams and medium rails. So that leaves them on par with or slightly worse than medium artillery. People only think HMs are terrible because they were accustomed to using them like high DPS weapons without the disadvantage of short range. The nerf (and the buff to other missiles) made HAMs much more viable, to start with. -áMy (mostly boring) Youtube channel. |

Luscius Uta
Unleashed' Fury Forsaken Federation
44
|
Posted - 2013.05.20 07:36:00 -
[392] - Quote
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
Foul sinner, you dare question the holy word of CCP Fozzie?? Burn in fire you heretic!!!11
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
732
|
Posted - 2013.05.20 07:38:00 -
[393] - Quote
Hagika wrote:
Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
You are at point blank range when shooting an offline tower, not an online one. Why do you think the Moros should be clearly the best dreadnought in both situations, at both point-blank range and what is much more like medium-range (for SR weapons)?
Angelhunter wrote:So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.
Agreed, there is no justification for increased falloff on the Moros. |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 07:41:00 -
[394] - Quote
Hagika wrote: CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
http://i.imgur.com/BtRcwjx.png
Again ...where is the range nerf?? Moros is shooting much further with Antimatter now. It still outperforms all other dreads. So you are getting a %3 reduction to dps while 30k pos shooting for an increase in damage projection. You should be saying HELL YES.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
732
|
Posted - 2013.05.20 07:54:00 -
[395] - Quote
Deerin wrote:Hagika wrote: CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
http://i.imgur.com/BtRcwjx.pngAgain ...where is the range nerf?? Moros is shooting much further with Antimatter now. It still outperforms all other dreads. So you are getting a %3 reduction to dps while 30k pos shooting for an increase in damage projection. You should be saying HELL YES.
Just looking at that plot, I'd say take skilled antimatter optimal down to 15 km or maybe even pushing 10 km, and no change to falloff from the old stat. |

Skia Aumer
Atlas Research Group
40
|
Posted - 2013.05.20 08:52:00 -
[396] - Quote
Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
590
|
Posted - 2013.05.20 09:40:00 -
[397] - Quote
I plugged the changes in EFT.
The Moros is still superior to every other dreads at every ranges.
I compare all dreads fitted with 3 Faction Damagemods, and their close-range max DPS ammo.
The Moros gets 14190 DPS, the Naglfar gets 11691 DPS, the Revelation gets 10320.
The problem is, despite the changes, the Revelation still has worse tracking, worse damage projection.
Tracking-wise, he's still superior (0.00575 for the Moros, 0.00506 for the Revelation).
Range-wise, he's also superior thanks to the massive 40% DPS upgrade Moroses get over other dreads (A Moros gets 20+60, a Revelation gets 39+24, both fitted with 3 scripted TCs. Because of the Moros' superior DPS, the range advantage the Revelation has is of no use at all).
If you want to fix imbalances between Dreads (Or at least, turret-dreads), there are two solutions :
Change Dreads' DPS.
Yes, that means either lowering the Moros' DPS, or upgrading the other Dreads' DPS to about 12000 to 13000.
The second solution is reduce the Moros' range (Truly reduce, that means lowering values, not switching them around) so that Moros pilots (like myself) are forced to switch to medrange ammo to hit large POSes.
That will open up more possibilities.
If you want to confortably hit POSes, use Revelations. If you can sit at 15 away from the objective, you can hammer it with 14k DPS Moroses. If you want to blap subcaps, make sure they don't leave your 30km range, else you'll have to switch to lower-DPS ammunitions.
That'll make room for the other Dreads. In the current situation, the Moros is just better at everything and at every ranges. |

Hagika
LEGI0N
178
|
Posted - 2013.05.20 10:11:00 -
[398] - Quote
Skia Aumer wrote:Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway.
Im sorry I fail to see where I said dreads were only built to shoot pos's....
Oh wait, i didnt.
|

Hagika
LEGI0N
178
|
Posted - 2013.05.20 10:15:00 -
[399] - Quote
James Amril-Kesh wrote:Hagika wrote:James Amril-Kesh wrote:Just because you think it's a bad change doesn't automatically make it a bad change. The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary. You actually think the HM nerf was good and not excessive? Funny you say that but even people who complained about them being over powered say they are horrible now... They're better than medium beams and medium rails. So that leaves them on par with or slightly worse than medium artillery. People only think HMs are terrible because they were accustomed to using them like high DPS weapons without the disadvantage of short range. The nerf (and the buff to other missiles) made HAMs much more viable, to start with.
Actually medium rails hit out farther with more dps. Medium beam, we all know they are struggling along with medium rails...
Hams are a short range weapon to be compared with blasters.. Thanks... |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
515
|
Posted - 2013.05.20 10:26:00 -
[400] - Quote
I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Not a diplo.-á
The above post was edited for spelling. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3405
|
Posted - 2013.05.20 10:45:00 -
[401] - Quote
Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.
There are plenty of structures that don't have shields. The Moros can use AM on those. Hell, the Moros can use AM on a large POS just fine. It's out of Optimal, sure, but not by enough to matter.
Quote:CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
Citation needed.
Quote:So they took the lazy route of nerfing the range and in turn didnt take into the account of how it would affect pos shooting, so when they were told that it would be an issue for using antimatter on a pos on top of the TE nerf, they just said who cares, its only a 3% dps nerf and were to lazy to adjust it.
With Plutonium, you still do some 1k DPS more than the next runner up. And you get your magic "I'm in optimal" warm fuzzies while the guy next to you looks at the graph, says "meh," and does more DPS than you.
Quote:If you look at many of the changes with the upcoming xpac, you will see a ton of lazy or half thought out changes. Battleship threads for example. Many of the changes were just dumb, yet they asked for feedback but then dont post again and just go with their idea regardless of how people proved it was a bad idea. Once again, lazy..
If they didnt not want the moros dps to be that high, they would have done a out right direct dps nerf, just like they did an out right tracking nerf to all dreads.[/quote]
Which changes are dumb, which are lazy, and why do you think they are they so?
Maybe if they had unlimited time and budget, they would have done exactly that. CCP Fozzie has said that this is just a first step for dreads (welcome to the wonderful post-Incarna world of CCP generally following through on iterating features).
Quote:A nerf to one is a buff to the rest.. Umm no... Thats just more lazy man thinking. The Nag was crap, and it required a complete weapon system change to put it on par with the moros and with selectable damage it will actually be better in some ways.
.....
Back again to the whole nerf to one is a buff to others, all it did was put them slightly closer in terms of dps, that does not fix any of the other ships issues.
None of that changes the fact that nerfing the most powerful thing in a group makes all the rest better relative to the group. That's simply how the zero sum game of balancing a ship class like dreads works.
They all have the same purpose (lots of damage to big things and lots of tank to survive as an island for 5 min), so there aren't many different ways to usefully differentiate them, so balance pretty much comes down to "can they all do the same thing as well as the rest."
The Rev and Nag buff indicate that they were weaker than the power level that CCP wants for Dreads, not that the Moros is at an appropriate power level.
And thank you for explaining in great detail the fact that the Phoenix is a terrible ship (a fact that, incidentally, I pointed out in the post you quoted). 
The choice of whether to buff or nerf various portions of the group depends on where you want the power level of that group to be, so, I'll ask again, why do you feel that the Moros should be the template for Dread Power level? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 10:50:00 -
[402] - Quote
Strange Shadow wrote:The length of this thread proves that OP changes are long overdue.
Shouldn't boost moros that much in the first place.
Personally do approve careful small changes like this one.
It's not the moros fault they boosted the siege module damage to +700% damage over the +625% it was before ( +840% damage T2 siege never existed before and needs balance ) this balance has taken the form of a bat to the turrets themselves instead of the siege module where the problem was introduced in the first place.
Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness.
It's just a lazy way to argue something.
EFT says this... EFT says that... My EFT fitting is this...
You can't read a balance thread these days without EFT being mentioned. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.20 11:03:00 -
[403] - Quote
smoking gun81 wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. It's just a lazy way to argue something. EFT says this... EFT says that... My EFT fitting is this... You can't read a balance thread these days without EFT being mentioned.
Good, at least then we get reliable numbers. We still have to interpret them correctly - after all, failure to understand what the numbers mean can lead to silly claims, such as citadel torps not doing full damage to a 60 m/s Aeon - but that's a separate issue. Now we have the numbers we can see that, if anything, this is a Moros range boost.  |

Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:13:00 -
[404] - Quote
Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness.
Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :) |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 11:27:00 -
[405] - Quote
Gypsio III wrote:Good, at least then we get reliable numbers. We still have to interpret them correctly - after all, failure to understand what the numbers mean can lead to silly claims, such as citadel torps not doing full damage to a 60 m/s Aeon - but that's a separate issue. Now we have the numbers we can see that, if anything, this is a Moros range boost. 
I would prefer people actually do and show the math as an argument so others can check it instead of using EFT with present day stats. The problem with citadel torps is not the speed of the aeon ( I get a 66 m/s aeon difference in maths right there ) but the fact that supers fit 100 MN dead space MWD's giving them in the example of the aeon 105 M/s non overloaded speed with no ability aside of bumping it repeatedly to stop it.
How do citadel torps fair against 105M/s - 200M/s supers ???? |

Yun Kuai
Justified Chaos
44
|
Posted - 2013.05.20 11:36:00 -
[406] - Quote
I'm going to try to keep this constructive, but before I start my proper post....lol at all the players who are whining because they just lost a teat to suck at...
Now that I've said that, it's time to be civil and helpful: 1) Correct me if I'm wrong, but weren't dreadnaughts designed to fight other Capital class ships like carriers, supercarriers, and titans as well as bash stationary structures like POS's and iHUBs? -Check
2) So if Dreads aren't supposed to take subcap fleets alone (i.e the blap Moros's that have been around), then why did all of these dread pilots become so elitist and think they should be able to 1 shot battleships? -There was a broken mechanic along the lines of too high base tracking on XL guns which CCP is now reducing slightly. Which means if you want to still be an elistist blap dread, you can, but you're going to die horribly now to proper fit dreads.
Getting Dreads (and titans for that matter) back into their intended role of going after other capitals is a good direction. Leaving the option for "lol fits to fight a specific target" should still be viable, even at capital ship levels, but there should be some form of penalty in doing so which CCP is implementing. +1 CCP
As a cautionary statement, CCP has more or less done a good job in rebalancing subcaps but there has been a feeling of too much homogenizaton with every ship having the same number of slots, ehp, and utility. As others have mentioned, it sometimes feels like I pick a ship based on looks because they're all the same. I do hope that CCP makes the right changes to balance Dreads and all capitals so that they are useful against each other but still maintain their racial flavors and strengths/weaknesses.
|

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:38:00 -
[407] - Quote
Hagika wrote:Skia Aumer wrote:Hagika wrote:Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread. Do you mean to say that the dread is only designed to shoot POS? Alright, lets reduce the tracking -90%, didnt need it anyway. Im sorry I fail to see where I said dreads were only built to shoot pos's.... Oh wait, i didnt. So what's your point then? |

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:40:00 -
[408] - Quote
Kagura Nikon wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :) Apart from DPS there are other esoteric numbers, like tank and capacitor. |

Skia Aumer
Atlas Research Group
41
|
Posted - 2013.05.20 11:46:00 -
[409] - Quote
Yun Kuai wrote:Getting Dreads (and titans for that matter) back into their intended role of going after other capitals is a good direction. Leaving the option for "lol fits to fight a specific target" should still be viable, even at capital ship levels, but there should be some form of penalty in doing so which CCP is implementing. +1 CCP
As a cautionary statement, CCP has more or less done a good job in rebalancing subcaps but there has been a feeling of too much homogenizaton with every ship having the same number of slots, ehp, and utility. As others have mentioned, it sometimes feels like I pick a ship based on looks because they're all the same. I do hope that CCP makes the right changes to balance Dreads and all capitals so that they are useful against each other but still maintain their racial flavors and strengths/weaknesses. In fact homogenization is all that bothers me. Now XL blasters and autocannons have almost the same tracking/optimal/falloff. I'm quite aware there are still a lot of other differences, but I think it's a step in the wrong direction. And so far - no reasoning whatsoever. |

Meduza13
Silver Octopus Infernal Octopus
33
|
Posted - 2013.05.20 12:11:00 -
[410] - Quote
At the moment dreadnoughts are great ships, worth their price and skills required. Maybe apart from phoenix which is pretty bad against anything that moves. All people crying about dreadnoughts killing subcapitals are just pathetic. Solo moros will not kill anything small, despite tracking everyone whining about. Dreadnoughts to kill subcapitals need support fleet and proper fit - which is absolutely fair and fun. All people who cannot afford them or fly them or just simply don't use them in right way - should keep quiet and learn to use potential of dreadnoughts instead of crying "oh, these dreads are so strong, CCP please do something" I said on couple threads already - expensive/high skill ships should be efficient and fun to use. I already see 100mil sp pilots flying in damn cruisers.
CCP I beg for the love of god, stop nerfing big ships and boosting trash cruisers and frigates.
Ok folks, I'm waiting for an ocean of cruiser sized tears. |
|

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:22:00 -
[411] - Quote
Meduza13 wrote:At the moment dreadnoughts are great ships, worth their price and skills required. Maybe apart from phoenix which is pretty bad against anything that moves. All people crying about dreadnoughts killing subcapitals are just pathetic. Solo moros will not kill anything small, despite tracking everyone whining about. Dreadnoughts to kill subcapitals need support fleet and proper fit - which is absolutely fair and fun. All people who cannot afford them or fly them or just simply don't use them in right way - should keep quiet and learn to use potential of dreadnoughts instead of crying "oh, these dreads are so strong, CCP please do something" I said on couple threads already - expensive/high skill ships should be efficient and fun to use. I already see 100mil sp pilots flying in damn cruisers.
CCP I beg for the love of god, stop nerfing big ships and boosting trash cruisers and frigates.
Ok folks, I'm waiting for an ocean of cruiser sized tears.
I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry. 
Crellion wrote:I could be pursuaded to like this nerf. It would take giving back to the Moros a 1k drone bay, with ability to control 20 drones and bandwidth to allow this to be 20 light drones only (or 10 meds or 4 heavies obviously) with a dmg bonus applying only in seige. Get on it CCP dude 
haha no Member of the Goonswarm Economic Warfare Cabal |

War Kitten
Panda McLegion
1987
|
Posted - 2013.05.20 12:22:00 -
[412] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire?
That's 45 mph.
A greyhound bus could speed tank that.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:26:00 -
[413] - Quote
War Kitten wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire? That's 45 mph. A greyhound bus could speed tank that.
The sig radius of a greyhound bus - around 13m at the most - would have more to do with said bus' ability to tank citadel torpedo fire than its speed.
You can see this for yourself if you plug the assumed stats (30m/s torp, 26.8m/s velocity of bus, 13m sig) into the missile damage formula and separate out each of the terms in the equation. The sig term (S/E) returns .008666... whereas the velocity term (that messier one with the logarithm) returns .00964.  Member of the Goonswarm Economic Warfare Cabal |

Meduza13
Silver Octopus Infernal Octopus
35
|
Posted - 2013.05.20 12:34:00 -
[414] - Quote
mynnna wrote:[ I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry. 
Your blob alliance wallet could do it, I do not doubt. But yourself - I honestly doubt. even with my personal assets, never mind corporation. Besides your post is far from being constructive, pure arrogance.
|

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 12:41:00 -
[415] - Quote
Yun Kuai wrote: So if Dreads aren't supposed to take subcap fleets alone (i.e the blap Moros's that have been around), then why did all of these dread pilots become so elitist and think they should be able to 1 shot battleships?
It's because people upon jumping gates or using bridges forget to actually pilot their ships presenting a perfectly still target this is made worse by the siege mod not having a tracking penalty and the use of other ships for web and painter purposes reducing speed and increasing sig of the ones that do pilot their ships. This is exacerbated by the rather high damage modification siege modules offer, T2 siege I'm looking at you.
Yun Kuai wrote:-There was a broken mechanic along the lines of too high base tracking on XL guns which CCP is now reducing slightly.
A bit of forward thinking on CCP's part on the siege module's would have never created this situation 0% difference in or out of siege towards tracking was asking for trouble, now the turrets are going to suffer because of short sighted implementation leading to homogenization between X-L blasters and autocannons.
At the end of it all dreads can only kill what is tackled properly and dreads themselves should not be able to do any of the tackling nor should they in siege suffer from zero difference in their tracking.
To quote myself from earlier in the thread:
Me wrote:
This thread strikes me as a solution to dreads shooting sub caps but criteria are needed to shoot them with siege dreads:
1: The target has multiple target painters on it 2: The target is webed by multiple webs
Add into that people just love MWD's and you have a really nice situation of dread kills subs.
Solution:
Add the E-war penalties that the triage module gets to the siege module (E-war capacitor need bonus = 9,999,900% ) this prevents the dread doing one of or both the afore mentioned points farming them out to a supporting fleet.
Adjust siege module stats ( E.g. tracking speed bonus -15% scan resolution bonus - 80% / T2 siege tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 800% ).
Increase the stacking penalties of damage and tracking modules.
Leave the X-L guns alone
I would suggest going further by saying change the siege mods even more from my previous suggestion to the following:
T1 siege: Tracking speed bonus -15% scan resolution bonus - 80% Damage multiplier bonus 700% E-war capacitor need bonus = 9,999,900%
T2 siege:
Tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 775% E-war capacitor need bonus = 9,999,900%
|

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 12:42:00 -
[416] - Quote
Meduza13 wrote:mynnna wrote:[ I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry.  Pure arrogance, no value. I couldn't expect any more.
Says the guy who doesn't see the value in buffing ships on the low end of things and thinks that because he flies ~such an expensive ship~ that he's entitled to overpowered performance . That bit was the wrongest part of your post, you know. But, the rest of it was pretty wrong too. Member of the Goonswarm Economic Warfare Cabal |

Meduza13
Silver Octopus Infernal Octopus
36
|
Posted - 2013.05.20 12:53:00 -
[417] - Quote
mynnna wrote:Says the guy who doesn't see the value in buffing ships on the low end of things and thinks that because he flies ~such an expensive ship~  that he's entitled to overpowered performance . That bit was the wrongest part of your post, you know. But, the rest of it was pretty wrong too.
Your arrogance is blinding you, and you just fail to notice the point of my post. You are the one who is boasting how much isk you have, not me. And it is understandable you love low end ships, as your alliance is known for using blobs of crap.
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
515
|
Posted - 2013.05.20 12:55:00 -
[418] - Quote
Kagura Nikon wrote:Vincent Gaines wrote:I love when people plug ships into EFT and suddenly become an expert on a ship's effectiveness. Considering tha after hitting siege you do not touch much buttons or click in a dread, ... if there are ships were you can get a reasonable Idea of their performance in EFT .. those are the dreads :)
What skills of yours are in effect? Are you moving? Are they moving? What's your range? What's your transversal? What's your radial velocity? What boosters are in place? What webs are on the target? What's the resistances of the target? What's their logistical situation like? How varied is their tank? Do they have a resistance hole? If so, what is it? What's your cap like? Do you need to refit? What do you have on hand?
You're right, flying a dread is just hitting siege and pressing F1. Not a diplo.-á
The above post was edited for spelling. |

War Kitten
Panda McLegion
1988
|
Posted - 2013.05.20 12:58:00 -
[419] - Quote
mynnna wrote:War Kitten wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
I know reality has no place here in Eve, but come on... 20 m/s explosion velocity on the biggest missiles you can fire? That's 45 mph. A greyhound bus could speed tank that. The sig radius of a greyhound bus - around 13m at the most - would have more to do with said bus' ability to tank citadel torpedo fire than its speed. You can see this for yourself if you plug the assumed stats (30m/s torp, 26.8m/s velocity of bus, 13m sig) into the missile damage formula and separate out each of the terms in the equation. The sig term (S/E) returns .008666... whereas the velocity term (that messier one with the logarithm) returns .00964. Note that this holds true even if the bus is standing still, which is how we can conclude that the sig radius is the dominating factor. 
Indeed - but my point was about the silliness of such a slow burning "explosion" coming from the largest missiles in the game.
Again, I realize the futility of it, but putting things into real world perspective can point out the silliness in the game mechanics.
Besides, Greyhound buses can't fly through space gravy either, so how would a Phoenix even be shooting at one, right?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Meduza13
Silver Octopus Infernal Octopus
36
|
Posted - 2013.05.20 13:02:00 -
[420] - Quote
Vincent Gaines wrote:
What skills of yours are in effect? Are you moving? Are they moving? What's your range? What's your transversal? What's your radial velocity? What boosters are in place? What webs are on the target? What's the resistances of the target? What's their logistical situation like? How varied is their tank? Do they have a resistance hole? If so, what is it? What's your cap like? Do you need to refit? What do you have on hand? Can you hold with DPS mods in the lows or should you switch out? How much can you switch out to hold that tank compared to other dreads?
You're right, flying a dread is just hitting siege and pressing F1. Then again, in w-space we use dreads for more than just shooting towers.
Agreed. Dreadnoughts are fun to fly and can be very efficient in many situations, but if you dont do it right, they are useless.
|
|

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 13:06:00 -
[421] - Quote
Meduza13 wrote:mynnna wrote:Says the guy who doesn't see the value in buffing ships on the low end of things and thinks that because he flies ~such an expensive ship~  that he's entitled to overpowered performance . That bit was the wrongest part of your post, you know. But, the rest of it was pretty wrong too. Your arrogance is blinding you, and you just fail to notice the point of my post. You are the one who is boasting how much isk you have, not me. And it is understandable you love low end ships, as your alliance is known for using blobs of crap.
You'd be hard pressed to find anyone who agrees with you that frigate and cruiser tiericide was a waste of time. Alliance has nothing to do with it.  Member of the Goonswarm Economic Warfare Cabal |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.20 13:08:00 -
[422] - Quote
smoking gun81 wrote: The problem with citadel torps is not the speed of the aeon ( I get a 66 m/s aeon difference in maths right there ) but the fact that supers fit 100 MN dead space MWD's giving them in the example of the aeon 105 M/s non overloaded speed with no ability aside of bumping it repeatedly to stop it.
How do citadel torps fair against 105M/s - 200M/s supers ???? I'm sure someone somewhere could get a lot more speed out of them so don't think this is the upper limit.
They do absolutely fine, because the MWD blooms the Aeon's sig up to a "that's no moon!" level of at least 38 km, even assuming pimp MWD and Loki links! 
The quotient of signature and explosion radius acts as a multiplier to missile explosion velocity, so 38000/1500 takes the 20 m/s explosion velocity up to, er, about 500 m/s as the speed before damage mitigation begins. Even with an AB instead, lacking the MWD sig bloom, citadel torp damage mitigation doesn't appear to be possible, except possibly in some really extreme setups.
Oh, wait - does the Ragnorak's bonus to gang members' sig radii work in addition to Loki links etc? The combination of both can result in some extreme sig shrinkage, but I have a very vague memory of EFT not getting it right.  |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
516
|
Posted - 2013.05.20 13:13:00 -
[423] - Quote
mynnna wrote:You'd be hard pressed to find anyone who agrees with you that frigate and cruiser tiericide was a waste of time. Alliance has nothing to do with it.  e: And if "If you can't afford to fly it STFU" isn't isk bragging, I don't know what is. In any case, you set "ability to afford the ship" as a requirement for discussing them, so I provided my credentials.
Can we keep this thread on topic, please?
Take this to email or slapfight in-game. You're a CSM ffs. Not a diplo.-á
The above post was edited for spelling. |

mynnna
GoonWaffe Goonswarm Federation
1153
|
Posted - 2013.05.20 13:14:00 -
[424] - Quote
Gypsio III wrote:smoking gun81 wrote: The problem with citadel torps is not the speed of the aeon ( I get a 66 m/s aeon difference in maths right there ) but the fact that supers fit 100 MN dead space MWD's giving them in the example of the aeon 105 M/s non overloaded speed with no ability aside of bumping it repeatedly to stop it.
How do citadel torps fair against 105M/s - 200M/s supers ???? I'm sure someone somewhere could get a lot more speed out of them so don't think this is the upper limit.
They do absolutely fine, because the MWD blooms the Aeon's sig up to a "that's no moon!" level of at least 38 km, even assuming pimp MWD and Loki links!  The quotient of signature and explosion radius acts as a multiplier to missile explosion velocity, so 38000/1500 takes the 20 m/s explosion velocity up to, er, about 500 m/s as the speed before damage mitigation begins. Even with an AB instead, lacking the MWD sig bloom, citadel torp damage mitigation doesn't appear to be possible, except possibly in some really extreme setups. Oh, wait - does the Ragnorak's bonus to gang members' sig radii work in addition to Loki links etc? The combination of both can result in some extreme sig shrinkage, but I have a very vague memory of EFT not getting it right. 
An Aeon has to hit about 270m/s before it starts speed tanking citadel torp fire. That's absent links and stuff of course, but you're still looking at some extreme (for an Aeon) speed requirements. Member of the Goonswarm Economic Warfare Cabal |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 13:32:00 -
[425] - Quote
mynnna wrote: An Aeon has to hit about 270m/s before it starts speed tanking citadel torp fire. That's absent links and stuff of course, but you're still looking at some extreme (for an Aeon) speed requirements.
all hail the 358M/s hel ( my aeon is sitting at 277M/s on sisi at the moment lets see if I can boost that anymore ).
thanks for the info I've never liked or used missiles. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
517
|
Posted - 2013.05.20 14:02:00 -
[426] - Quote
mynnna wrote: An Aeon has to hit about 270m/s before it starts speed tanking citadel torp fire. That's absent links and stuff of course, but you're still looking at some extreme (for an Aeon) speed requirements.
Speed tanking missiles is not about outrunning the missile but the explosion itself, or if anything minimizing the damage of the explosion.
Once you throw in the modifier given velocity/explosion velocity, and even if we keep resistances at something terrible like 65% you're looking as a massive drop in applied damage compared to any turret-based weaponry. Not a diplo.-á
The above post was edited for spelling. |

mynnna
GoonWaffe Goonswarm Federation
1154
|
Posted - 2013.05.20 14:27:00 -
[427] - Quote
Vincent Gaines wrote:mynnna wrote: An Aeon has to hit about 270m/s before it starts speed tanking citadel torp fire. That's absent links and stuff of course, but you're still looking at some extreme (for an Aeon) speed requirements.
Speed tanking missiles is not about outrunning the missile but the explosion itself, or if anything minimizing the damage of the explosion. Once you throw in the modifier given velocity/explosion velocity, and even if we keep resistances at something terrible like 65% you're looking as a massive drop in applied damage compared to any turret-based weaponry. Calcs using base stats (Aeon moving at 60km/s) with standard Rift Torpedo: 8896 possible 3114 with 65% resist 3031 with speed at 270m/s
I'm well aware as to what speed tanking a missile means. As (unlike so many others in this thread) you are evidently aware, you cannot just say "X ship moves at Y speed, the missile has Z explosion velocity, Y < Z, therefore massive drop in damage." Sig radius applies as well, increasing the actual speed required before damage mitigation occurs.
While (as smoking gun81 demonstrated) it's certainly possible to get a supercap moving that fast, I hope you'd agree it's not exactly normal.
Now, smaller capitals, carriers especially, can speed tank citadel torps, quite effectively in fact. Unfortunately, changing that simply by playing with the stats themselves would start to move us into territory where (aside from the really low missile velocity) Phoenixes could be considered be 'too good' at blapping subcaps...  Member of the Goonswarm Economic Warfare Cabal |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
262
|
Posted - 2013.05.20 14:39:00 -
[428] - Quote
Gypsio III wrote:Oh, wait - does the Ragnorak's bonus to gang members' sig radii work in addition to Loki links etc? The combination of both can result in some extreme sig shrinkage, but I have a very vague memory of EFT not getting it right. 
With ganglinks the larger bonus always takes precedent when flowing downwards its never combined (atleast if things are working "as intended"). |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 14:47:00 -
[429] - Quote
mynnna wrote:I'm well aware as to what speed tanking a missile means. As (unlike so many others in this thread) you are evidently aware, you cannot just say "X ship moves at Y speed, the missile has Z explosion velocity, Y < Z, therefore massive drop in damage." Sig radius applies as well, increasing the actual speed required before damage mitigation occurs. While (as smoking gun81 demonstrated) it's certainly possible to get a supercap moving that fast, I hope you'd agree it's not exactly normal. Now, smaller capitals, carriers especially, can speed tank citadel torps, quite effectively in fact. Unfortunately, changing that simply by playing with the stats themselves would start to move us into territory where (aside from the really low missile velocity) Phoenixes could be considered be 'too good' at blapping subcaps... 
While I agree it's not a normal fitting practice it is however possible to get a super carrier moving quite fast ( atm 402M/s on my hel although I'm sure I've hit the upper limit here ) and I don't want to bring yet another dread into the realms of blapping subs. Instead I would probably restrict 100MN propulsion modules to being fitted to BS hulls ( like the MJD is today although some hull crossovers would be needed for exceptional BC fittings ) however this would create rage from both the 100NM tengu lovers and those that want a faster super.
But I digress |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
517
|
Posted - 2013.05.20 14:51:00 -
[430] - Quote
mynnna wrote:Now, smaller capitals, carriers especially, can speed tank citadel torps, quite effectively in fact. Unfortunately, changing that simply by playing with the stats themselves would start to move us into territory where (aside from the really low missile velocity) Phoenixes could be considered be 'too good' at blapping subcaps... 
Increase the cruise missile explosion velocity to around 45-50m/s, torps to about 30m/s. Increase cruise damage by 10%.
There are ways to stop blapping, and personally it's a love/hate for me. I like being able to do cap escalations, however to change mechanics to solve blapping you'll end up nerfing that as well.
It's simple enough to give a lock time penalty under siege to any ships that are subcaps, even as high as a 50% increase. This doesn't stop the ability to blap but it's just as effective as reducing the RoF without actually gimping the dread for its purpose.
smoking gun81 wrote: While I agree it's not a normal fitting practice it is however possible to get a super carrier moving quite fast ( atm 402M/s on my hel although I'm sure I've hit the upper limit here ) and I don't want to bring yet another dread into the realms of blapping subs. Instead I would probably restrict 100MN propulsion modules to being fitted to BS hulls ( like the MJD is today although some hull crossovers would be needed for exceptional BC fittings ) however this would create rage from both the 100NM tengu lovers and those that want a faster super.
But I digress
The whole point of having 1mn/10mn/100mn was to prevent oversized prop mods on the ships. CCP just kinda derped and didn't actually put the restriction on ship class.
I see this being fixed sometime soon. Personally I'm not a fan of using oversized prop mods. Not a diplo.-á
The above post was edited for spelling. |
|

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 15:10:00 -
[431] - Quote
Vincent Gaines wrote:mynnna wrote:Now, smaller capitals, carriers especially, can speed tank citadel torps, quite effectively in fact. Unfortunately, changing that simply by playing with the stats themselves would start to move us into territory where (aside from the really low missile velocity) Phoenixes could be considered be 'too good' at blapping subcaps...  Increase the cruise missile explosion velocity to around 45-50m/s, torps to about 30m/s. Increase cruise damage by 10%. There are ways to stop blapping, and personally it's a love/hate for me. I like being able to do cap escalations, however to change mechanics to solve blapping you'll end up nerfing that as well. It's simple enough to give a lock time penalty under siege to any ships that are subcaps, even as high as a 50% increase. This doesn't stop the ability to blap but it's just as effective as reducing the RoF without actually gimping the dread for its purpose. smoking gun81 wrote: While I agree it's not a normal fitting practice it is however possible to get a super carrier moving quite fast ( atm 402M/s on my hel although I'm sure I've hit the upper limit here ) and I don't want to bring yet another dread into the realms of blapping subs. Instead I would probably restrict 100MN propulsion modules to being fitted to BS hulls ( like the MJD is today although some hull crossovers would be needed for exceptional BC fittings ) however this would create rage from both the 100NM tengu lovers and those that want a faster super.
But I digress
The whole point of having 1mn/10mn/100mn was to prevent oversized prop mods on the ships. CCP just kinda derped and didn't actually put the restriction on ship class. I see this being fixed sometime soon. Personally I'm not a fan of using oversized prop mods.
In the context of discussion it's not really oversized propulsion modules that bother me but supers using 100MN propulsion modules with impunity, The side effect of hull restriction of the 100MN propulsion module range would just have the effect of killing the 100MN tengu also. |

Quindaster
Infernal laboratory Infernal Octopus
46
|
Posted - 2013.05.20 16:25:00 -
[432] - Quote
mynnna wrote:Meduza13 wrote:At the moment dreadnoughts are great ships, worth their price and skills required. Maybe apart from phoenix which is pretty bad against anything that moves. All people crying about dreadnoughts killing subcapitals are just pathetic. Solo moros will not kill anything small, despite tracking everyone whining about. Dreadnoughts to kill subcapitals need support fleet and proper fit - which is absolutely fair and fun. All people who cannot afford them or fly them or just simply don't use them in right way - should keep quiet and learn to use potential of dreadnoughts instead of crying "oh, these dreads are so strong, CCP please do something" I said on couple threads already - expensive/high skill ships should be efficient and fun to use. I already see 100mil sp pilots flying in damn cruisers.
CCP I beg for the love of god, stop nerfing big ships and boosting trash cruisers and frigates.
Ok folks, I'm waiting for an ocean of cruiser sized tears. I could buy you, your dreadnaught, and your entire miserable corporation a dozen times over (and that's being entirely too generous about the value of you or your corp, I'm sure) and you're wrong, and not only are you wrong but you're wrong an impressive number of times for such a short post. Sorry. Well, no, not really sorry. 
We have not heard anything constructive, only bla-bla-bla tears of goon who follow 100500 crusers and destroyers. Where you can see even in real life dreads cannot hit BS?! Even in RL Dreads easily can hit BS, without any bonus tracking. Just because you need to have blob of destroyers and blob of crusers for own alliance, it doesn't mean all people in this game who doesn't belong for Tests and Goons need to fly on same trash ships like goons did.
Some people want to have small gang intresting fight where 20 people can fight against 30-50 other people and win only good skills and good ships. Not all fights in EVE like goon fights where your bring 1000 talwars and caracals on every 10 enemy players. It's not fun and it's not a fight. Fight - where enemy can have good chance to win too, and if they have zero chance - it's not fight.
And new people come to EVE bcause they see some movies about fights, and intresting fights, like RnK videos and other small gang fights, and not because they see 1000 talwars and 1000 caracals vs 20 bs like goons and Tests think.
|

Coolmer
Boa Innovations Brothers of Tangra
7
|
Posted - 2013.05.20 17:15:00 -
[433] - Quote
Disaster. |

Liang Nuren
Heretic Army Heretic Initiative
3658
|
Posted - 2013.05.20 17:43:00 -
[434] - Quote
smoking gun81 wrote: While I agree it's not a normal fitting practice it is however possible to get a super carrier moving quite fast ( atm 402M/s on my hel although I'm sure I've hit the upper limit here ) and I don't want to bring yet another dread into the realms of blapping subs. Instead I would probably restrict 100MN propulsion modules to being fitted to BS hulls ( like the MJD is today although some hull crossovers would be needed for exceptional BC fittings ) however this would create rage from both the 100NM tengu lovers and those that want a faster super.
But I digress
While we're at it: - Small Turrets: frigates only - Medium Turrets: cruiser and BC only - Large Turrets: BS only - Small booster/extender: frigate only - medium booster/extender: cruiser only - large booster/extender: BC only - XL booster: BS only - 50/100mm plate: frigate only - 200/400mm plate: cruiser only - 800mm plate: BC only - 1600mm plate: BS only - SAR: frigate only - MAR: cruiser and BC only - LAR: BS only - Hybrids: Gallente ships only - Missiles: Caldari ships only - Projectiles: Minmatar ships only - Lasers: Amarr ships only
Whee, this can be fun!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Angelhunter
Conquering Darkness
17
|
Posted - 2013.05.20 18:05:00 -
[435] - Quote
So Fozzie, we have a lot of good ideas presented here and a very good discussion going (minus a few trolls). Will you be joining this discussion, and will there be any iterations to these proposed changes? |

Tsubutai
Red Federation RvB - RED Federation
204
|
Posted - 2013.05.20 18:16:00 -
[436] - Quote
Quindaster wrote:Some people want to have small gang intresting fight where 20 people can fight against 30-50 other people and win only by good skills and good ships and good tactic. Not all fights in EVE like goon fights where your bring 1000 talwars and caracals on every 10 enemy players. It's not fun and it's not a fight. Fight - where enemy can have good chance to win too, and if they have zero chance - it's not fight. This is pretty funny coming from a guy who lost a blackops gank squad to a lone arbitrator. I guess CCP really did overbuff those darned cruisers. :(
|

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 18:19:00 -
[437] - Quote
Liang Nuren wrote:smoking gun81 wrote: While I agree it's not a normal fitting practice it is however possible to get a super carrier moving quite fast ( atm 402M/s on my hel although I'm sure I've hit the upper limit here ) and I don't want to bring yet another dread into the realms of blapping subs. Instead I would probably restrict 100MN propulsion modules to being fitted to BS hulls ( like the MJD is today although some hull crossovers would be needed for exceptional BC fittings ) however this would create rage from both the 100NM tengu lovers and those that want a faster super.
But I digress
While we're at it: - Small Turrets: frigates only - Medium Turrets: cruiser and BC only - Large Turrets: BS only - Small booster/extender: frigate only - medium booster/extender: cruiser only - large booster/extender: BC only - XL booster: BS only - 50/100mm plate: frigate only - 200/400mm plate: cruiser only - 800mm plate: BC only - 1600mm plate: BS only - SAR: frigate only - MAR: cruiser and BC only - LAR: BS only - Hybrids: Gallente ships only - Missiles: Caldari ships only - Projectiles: Minmatar ships only - Lasers: Amarr ships only Whee, this can be fun! -Liang
O.o you're funny I thought this was a thread about X-L turrets the ships they are fitted to and by extension dreadnaughts and their ability to hit things ( like the phoenix ). As I'm not a phoenix pilot ( or use any missiles of any kind ) I was theorising about the ability of supers to speed tank a phoenix with impunity ( as in no ability to disable the MWD's that are fitted to them or effect the afterburner ) since they are immune to E-war like webs and scrams.
Perhaps you could follow the thread a bit better if you read it now go back to your 100MN fitted tengu / super and let those that have relevant input to this discussion discuss the situation. |

Liang Nuren
Heretic Army Heretic Initiative
3660
|
Posted - 2013.05.20 18:24:00 -
[438] - Quote
smoking gun81 wrote: O.o you're funny I thought this was a thread about X-L turrets the ships they are fitted to and by extension dreadnaughts and their ability to hit things ( like the phoenix ). As I'm not a phoenix pilot ( or use any missiles of any kind ) I was theorising about the ability of supers to speed tank a phoenix with impunity ( as in no ability to disable the MWD's that are fitted to them or effect the afterburner ) since they are immune to E-war like webs and scrams.
Perhaps you could follow the thread a bit better if you read it now go back to your 100MN fitted tengu / super and let those that have relevant input to this discussion discuss the situation.
You're the one suggesting that the fix for XL weapons is to start arbitrarily size restricting modules. Kindly go **** yourself.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
518
|
Posted - 2013.05.20 18:29:00 -
[439] - Quote
Liang Nuren wrote:You're the one suggesting that the fix for XL weapons is to start arbitrarily size restricting modules. Kindly go **** yourself.
-Liang
Calm down there, buddy.
Size restrictions were always designed to be in place, as well as other specific modules (it's why mods have 99% reductions, or for a more appropriate module the MJD).
It's not so much the mod but that fitting something oversize should gimp the ship. a 100mn Tengu is the 2013 equivilent to the 2006 stabbabond.
Don't use the slippery slope argument. It doesn't work for gay marriage and it doesn't work here. Not a diplo.-á
The above post was edited for spelling. |

Liang Nuren
Heretic Army Heretic Initiative
3660
|
Posted - 2013.05.20 18:43:00 -
[440] - Quote
Vincent Gaines wrote:Liang Nuren wrote:You're the one suggesting that the fix for XL weapons is to start arbitrarily size restricting modules. Kindly go **** yourself.
-Liang Calm down there, buddy. Size restrictions were always designed to be in place, as well as other specific modules (it's why mods have 99% reductions, or for a more appropriate module the MJD). It's not so much the mod but that fitting something oversize should gimp the ship. a 100mn Tengu is the 2013 equivilent to the 2006 stabbabond. Don't use the slippery slope argument. It doesn't work here.
It actually does work. What you're complaining about is exactly equivalent to people complaining about "battleship drones", "battleship plates", and "battleship boosters" on cruisers. If you're gonna be size locking modules, we better just go all the way. Again: fixing the problems with XL weapons has literally **** all to do with this and you guys are trying to shoe horn in a solution for a problem that doesn't actually need fixed.
Also, if you can't kill a 100mn tengu then you're pretty terrible.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
519
|
Posted - 2013.05.20 18:51:00 -
[441] - Quote
Liang Nuren wrote:
It actually does work. What you're complaining about is exactly equivalent to people complaining about "battleship drones", "battleship plates", and "battleship boosters" on cruisers. If you're gonna be size locking modules, we better just go all the way. Again: fixing the problems with XL weapons has literally **** all to do with this and you guys are trying to shoe horn in a solution for a problem that doesn't actually need fixed.
Also, if you can't kill a 100mn tengu then you're pretty terrible.
-Liang
For many years I figured you to be at least somewhat respectable but damn, you're posting like a little child.
Prop mods have been size locked for years. Hence the "frigate class module, cruiser class module, and battleship class module" However this was back when CCP was pretty bad at QA and didn't have it fully restricted. And until the T3s were released years later did the subsystem method open the window for experimentation on using oversize modules.
Currently, there are many mod restrictions. MJD, CovOps cloak, Siege launchers, warfare links, strip miners, remote ECM burst, and more that I can't name off the top of my head.
And again, pulling the "slippery slope" card is just laughable. It doesn't work arguing against gay marriage and it won't work here.
This isn't a complete sandbox and things need to be done for balance.
HOWEVER
This is not even relevant to the thread. It was an offhand comment about putting a prop mod on a cap, which unless you're doing it to close (which in itself isn't necessary) is comepletely stupid.
Just. Let. It. Go. Not a diplo.-á
The above post was edited for spelling. |

Liang Nuren
Heretic Army Heretic Initiative
3660
|
Posted - 2013.05.20 18:59:00 -
[442] - Quote
Vincent Gaines wrote: For many years I figured you to be at least somewhat respectable but damn, you're posting like a little child.
Prop mods have been size locked for years. Hence the "frigate class module, cruiser class module, and battleship class module" However this was back when CCP was pretty bad at QA and didn't have it fully restricted. And until the T3s were released years later did the subsystem method open the window for experimentation on using oversize modules.
This isn't a complete sandbox and things need to be done for balance.
This is not even relevant to the thread. It was an offhand comment about putting a prop mod on a cap, which unless you're doing it to close (which in itself isn't necessary) is comepletely stupid.
Just. Let. It. Go.
Prop mods have never been size locked and I was exposed to oversize prop mods my first week in Eve back in 2006. For a long time they were considered impractical in the same way that fitting a heavy neut to a curse is impractical (but doable). This lets us see fits that pretty much everyone considers to be impractical but someone manages to make it work. Ultimately, my point here is this:
If CCP wants to nerf oversized prop mods, then they need to nerf oversized prop mods as oversized prop mods. I consider this to be a mistake, but it's well within CCP's right to do so. However, nerfing oversized prop mods as a side effect of balancing XL weapons is just ******* stupid. The way it was mentioned was exactly the same kind of nudge-nudge-wink-wink dog whistle bullshit you see the GOP pulling day in and day out.
That's why once we've locked prop mods, we'll lock neuts. Then we'll lock 1600 plates because obviously they are battleship sized too and it makes Ruptures too good vs Thoraxes. This really is the definition of a slippery slope.
Quote:And again, pulling the "slippery slope" card is just laughable. It doesn't work arguing against gay marriage and it won't work here.
I don't normally bring up politics on the forums, but I'm totally for gay marriage. I have no ******* idea why you'd think I wasn't.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Deathwing Reborn
51
|
Posted - 2013.05.20 19:02:00 -
[443] - Quote
I have read through this thread a bit but am still confused as to why CCP thinks this is good when Dreads are soo under utilized as it is.
Question though. Was looking at the math for the blasters. -10km optimal and +10k falloff. So looking at those numbers does that mean the Blasters will have an optimal of 20k (30k - 10) and a falloff of 25k (15k +10) now? You get 5k to work with or does the +10k falloff really mean lowering the falloff to 5k? |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 19:07:00 -
[444] - Quote
Liang Nuren wrote:smoking gun81 wrote: O.o you're funny I thought this was a thread about X-L turrets the ships they are fitted to and by extension dreadnaughts and their ability to hit things ( like the phoenix ). As I'm not a phoenix pilot ( or use any missiles of any kind ) I was theorising about the ability of supers to speed tank a phoenix with impunity ( as in no ability to disable the MWD's that are fitted to them or effect the afterburner ) since they are immune to E-war like webs and scrams.
Perhaps you could follow the thread a bit better if you read it now go back to your 100MN fitted tengu / super and let those that have relevant input to this discussion discuss the situation.
You're the one suggesting that the fix for XL weapons is to start arbitrarily size restricting modules. Kindly go **** yourself. -Liang
No the digression I was referring to was the phoenix and its theoretical application of damage to supers or the possible ability of supers speed tanking said phoenix since X-L guns apply to dreadnaughts ( X-L guns > dreadnaughts > phoenix thought progression ).
Now do you have anything better to add to this thread more than your rage, attempted profanity ( in every response ) and rather childish behaviour that is far from constructive. |

Liang Nuren
Heretic Army Heretic Initiative
3660
|
Posted - 2013.05.20 19:14:00 -
[445] - Quote
smoking gun81 wrote:Liang Nuren wrote:smoking gun81 wrote: O.o you're funny I thought this was a thread about X-L turrets the ships they are fitted to and by extension dreadnaughts and their ability to hit things ( like the phoenix ). As I'm not a phoenix pilot ( or use any missiles of any kind ) I was theorising about the ability of supers to speed tank a phoenix with impunity ( as in no ability to disable the MWD's that are fitted to them or effect the afterburner ) since they are immune to E-war like webs and scrams.
Perhaps you could follow the thread a bit better if you read it now go back to your 100MN fitted tengu / super and let those that have relevant input to this discussion discuss the situation.
You're the one suggesting that the fix for XL weapons is to start arbitrarily size restricting modules. Kindly go **** yourself. -Liang No the digression I was referring to was the phoenix and its theoretical application of damage to supers or the possible ability of supers speed tanking said phoenix since X-L guns apply to dreadnaughts ( X-L guns > dreadnaughts > phoenix thought progression ). Now do you have anything better to add to this thread more than your rage, attempted profanity ( in every response ) and rather childish behaviour that is far from constructive.
Why yes, I have something constructive to add. Fixing the Phoenix's damage application has literally nothing to do with changing propulsion modules. Also, the suggested changes to XL turrets don't go far enough and aren't strong enough.
-Liang
Ed: ****. ****. Damn. Hell. Gotta get my profanity fix in. Also, I've been ship toasting on these forums with profanity in damn near every post for a loooooooong time. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Vincent Gaines
Cold Moon Destruction. Transmission Lost
519
|
Posted - 2013.05.20 19:17:00 -
[446] - Quote
Liang Nuren wrote: *snip irrelevant stuff*
However, nerfing oversized prop mods as a side effect of balancing XL weapons is just ******* stupid. The way it was mentioned was exactly the same kind of nudge-nudge-wink-wink dog whistle bullshit you see the GOP pulling day in and day out.
That's why once we've locked prop mods, we'll lock neuts. Then we'll lock 1600 plates because obviously they are battleship sized too and it makes Ruptures too good vs Thoraxes. This really is the definition of a slippery slope.
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Quote:
I don't normally bring up politics on the forums, but I'm totally for gay marriage. I have no ******* idea why you'd think I wasn't.
-Liang
It has nothing to do with your views, it has to do with the logical fallacy of your post. Not a diplo.-á
The above post was edited for spelling. |

iskflakes
460
|
Posted - 2013.05.20 20:13:00 -
[447] - Quote
Is this a feedback thread or a "feedback thread"? - |

smoking gun81
The Scope Gallente Federation
18
|
Posted - 2013.05.20 20:18:00 -
[448] - Quote
Vincent Gaines wrote:
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Are you me or am I you ??
Please don't presume that anything I've suggested in this thread is in jest regardless of what you or anyone else thinks it's after all a forum a place for open discussion.
Apologies if I appear to be abrupt but people should not need reminding to abide by the forum rules.
Flame and troll away I've got an update deployment schedule to keep to reality is calling......  |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.20 20:40:00 -
[449] - Quote
smoking gun81 wrote:Vincent Gaines wrote:
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Are you me or am I you ?? Please don't presume that anything I've suggested in this thread is in jest regardless of what you or anyone else thinks it's after all a forum a place for open discussion. Apologies if I appear to be abrupt but people should not need reminding to abide by the forum rules. Flame and troll away I've got an update deployment schedule to keep to reality is calling......  
If it wasn't a joke, then I overestimated your intelligence.
There are other ways to address the speed tanking. Increasing citadel cruise explosion velocity while adjusting scan res for sub APS when a dread is under siege is a start. Not a diplo.-á
The above post was edited for spelling. |

Liang Nuren
Heretic Army Heretic Initiative
3663
|
Posted - 2013.05.20 20:56:00 -
[450] - Quote
Vincent Gaines wrote:smoking gun81 wrote:Vincent Gaines wrote:
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Are you me or am I you ?? Please don't presume that anything I've suggested in this thread is in jest regardless of what you or anyone else thinks it's after all a forum a place for open discussion. Apologies if I appear to be abrupt but people should not need reminding to abide by the forum rules. Flame and troll away I've got an update deployment schedule to keep to reality is calling......   If it wasn't a joke, then I overestimated your intelligence. There are other ways to address the speed tanking. Increasing citadel cruise explosion velocity while adjusting scan res for sub APS when a dread is under siege is a start.
The missile damage formula is pretty good at mitigating damage across ship classes, so I don't know why explosion velocities are so damn low to start with.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Kagura Nikon
Mentally Assured Destruction Whores in space
312
|
Posted - 2013.05.20 22:39:00 -
[451] - Quote
Liang Nuren wrote:Vincent Gaines wrote:smoking gun81 wrote:Vincent Gaines wrote:
The whole "100mn cap" wasn't even a serious mention, you just took it and ran, raining sand from between your legs. It was made in jest.
Are you me or am I you ?? Please don't presume that anything I've suggested in this thread is in jest regardless of what you or anyone else thinks it's after all a forum a place for open discussion. Apologies if I appear to be abrupt but people should not need reminding to abide by the forum rules. Flame and troll away I've got an update deployment schedule to keep to reality is calling......   If it wasn't a joke, then I overestimated your intelligence. There are other ways to address the speed tanking. Increasing citadel cruise explosion velocity while adjusting scan res for sub APS when a dread is under siege is a start. The missile damage formula is pretty good at mitigating damage across ship classes, so I don't know why explosion velocities are so damn low to start with. -Liang
I think they really balance it as if most ships would not use a prop mod . And make it slow enough that the fastest ships in a ship class can mitigaet some damage even without propulsion mods.
That may work on some classes, but not all ... |

Pitt POssum
Atztech Inc. Ixtab.
4
|
Posted - 2013.05.21 07:40:00 -
[452] - Quote
This thread is full of win, and pathetic creatures, guess thats what makes it win.
Just get over it that your little gallente pwn mobile got a bit more in line with the other dreads. Its still the best if you ask me.
I am inteseristed to see how the Rev changes work out, as it was kinda, meh before, its a good ship but the moros overall awesomeness was dimishing it.
Someone who can fly all dreads signing off. (best thing you can do vs balance changes btw, just get into the new flavour of the patchcycle pwnmobile and laugh about all the forum whiners) |

MisterAl tt1
Pretenders Inc W-Space
109
|
Posted - 2013.05.21 11:11:00 -
[453] - Quote
Closed server client data:
Dual Giga Pulse Laser I
maxRange: 37500.0 => 40000.0
Dual Modal Giga Pulse Laser I
maxRange: 41250.0 => 44000.0
6x2500mm Heavy Gallium Repeating Cannon
trackingSpeed: 0.00486 => 0.00437
6x2500mm Repeating Artillery I
trackingSpeed: 0.00486 => 0.00437
Ion Siege Blaster Cannon I
falloff: 15000.0 => 25000.0
maxRange: 30000.0 => 20000.0
trackingSpeed: 0.0054125 => 0.0046
Limited Mega Ion Siege Blaster I
falloff: 15000.0 => 25000.0
maxRange: 33000.0 => 23000.0
trackingSpeed: 0.0054125 => 0.0046
Those interested can compare with % numbers that were initially written. |

Gargantoi
Solar Wind Test Alliance Please Ignore
14
|
Posted - 2013.05.21 11:19:00 -
[454] - Quote
ok .....the citadel explosion velocity removement was needed for a long time ...since phoenix can`t do full dps to a moving titan or carrier .....tbh exp velocity should be boosted a lil bit ..to like 100-120 m / sec |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 11:42:00 -
[455] - Quote
Pitt POssum wrote:This thread is full of win, and pathetic creatures, guess thats what makes it win.
Just get over it that your little gallente pwn mobile got a bit more in line with the other dreads. Its still the best if you ask me.
I am inteseristed to see how the Rev changes work out, as it was kinda, meh before, its a good ship but the moros overall awesomeness was dimishing it.
Someone who can fly all dreads signing off. (best thing you can do vs balance changes btw, just get into the new flavour of the patchcycle pwnmobile and laugh about all the forum whiners)
You're so cool because you can fly all dreads.
oh wait, so can a lot of us and even more after the expansion.
Not a diplo.-á
The above post was edited for spelling. |

mynnna
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.05.21 12:23:00 -
[456] - Quote
Gargantoi wrote:ok .....the citadel explosion velocity removement was needed for a long time ...since phoenix can`t do full dps to a moving titan or carrier .....tbh exp velocity should be boosted a lil bit ..to like 100-120 m / sec
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
Member of the Goonswarm Economic Warfare Cabal |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 14:39:00 -
[457] - Quote
mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does.
There are two factors when applying initial missile damage:
1) Explosion Velocity vs Target Velocity
2) Explosion Radius vs Signature Radius Not a diplo.-á
The above post was edited for spelling. |

feihcsiM
Deep Core Mining Inc. Caldari State
242
|
Posted - 2013.05.21 15:05:00 -
[458] - Quote
DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Nag 3) Rev 4)Phoenix
DREADS BEST TO WORST POST-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
Aaand I think that covers why the current dread class 'balance'.... isn't. Something needed to be done. It's the end of the world as we know it and I feel fine. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
522
|
Posted - 2013.05.21 15:18:00 -
[459] - Quote
feihcsiM wrote:DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Phoenix 3) Nag 4) Rev
DREADS BEST TO WORST POST-PATCH
1/2) Nag / Moros 3) Rev 4) Phoenix
Fixed your terrible post. Not a diplo.-á
The above post was edited for spelling. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.21 20:19:00 -
[460] - Quote
Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius
3. Target Signature vs. Explosion Radius
Come on, this is basic stuff. |
|

Goldensaver
ArTech Expeditions
179
|
Posted - 2013.05.21 21:07:00 -
[461] - Quote
Gypsio III wrote:Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius 3. Target Signature vs. Explosion Radius Come on, this is basic stuff. That was number 2. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.21 21:49:00 -
[462] - Quote
So it was. 
Oh well. The point is that the excess signature modifies the explosion radius, such that a ship with a planet-sized sig has to go at silly speeds to mitigate damage. |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:46:00 -
[463] - Quote
Vincent Gaines wrote:feihcsiM wrote:DREADS BEST TO WORST PRE-PATCH
1) Moros 2) Rev 3) Nag 4) Phoenix
DREAD MOST NERFED -> DREAD MOST BUFFED IN PATCH
1) Moros 2) Phoenix 3) Nag 4) Rev
DREADS BEST TO WORST POST-PATCH
1/2) Nag / Moros 3) Rev 4) Phoenix
Fixed your terrible post.
The phoenix was barely buffed and still has the same issues that it did even after the buff. It continues to be the absolute worst dread by far. |

Hagika
LEGI0N
184
|
Posted - 2013.05.21 22:54:00 -
[464] - Quote
iskflakes wrote:Is this a feedback thread or a "feedback thread"?
CCP version of feedback thread is hey...We are changing sh!t..Give us feedback. Then they dont respond and put changes through anyways, regardless of how bad they are.
Should be renamed to announcement thread, because they sure dont do feedback. |

mynnna
GoonWaffe Goonswarm Federation
1177
|
Posted - 2013.05.21 23:55:00 -
[465] - Quote
Vincent Gaines wrote:mynnna wrote:
I want you to go and write the following sentence on a chalkboard 50 times.
"Explosion Velocity and Target Velocity do not enjoy a direct, linear relationship when calculating missile damage."
um... yes, it does. There are two factors when applying initial missile damage: 1) Explosion Velocity vs Target Velocity 2) Explosion Radius vs Signature Radius
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough. Member of the Goonswarm Economic Warfare Cabal |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
129
|
Posted - 2013.05.22 00:18:00 -
[466] - Quote
so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Weasel Juice
Future Corps Sleeper Social Club
42
|
Posted - 2013.05.22 00:22:00 -
[467] - Quote
With current numbers, Moros outdamaged the Revelation at all ranges, except when you went into falloff on Radio XL, basically the outermost range - with superior tracking still.
Now if you consider a Revelation and a Moros, both with 3 range scripted tracking computers fitted:
The Revelation loads Gamma XL, and gets 45+24km. The Moros loads Uranium XL, and gets 44+36km with roughly 20% DPS more.
After the change:
The Revelation loads Gamma XL, and gets 48+24km The Moros loads Uranium XL, and gets 34km+46km with roughly 20% DPS more.
At the optimal spot of the Revelation, it still still deal a good 16-18% more DPS with *still* superior tracking.
While it's a good step in the right direction, it's far from being a solid balancing position that we can play with. |

Hagika
LEGI0N
185
|
Posted - 2013.05.22 00:36:00 -
[468] - Quote
Grunnax Aurelius wrote:so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does.
Ive flown with Goon many times, and would normally disregard this statement, but I kinda have to agree.
|

mynnna
GoonWaffe Goonswarm Federation
1177
|
Posted - 2013.05.22 02:42:00 -
[469] - Quote
Grunnax Aurelius wrote:so has anybody learned that you dont vote goonswarm members for CSM yet?
because they seem incredibly biased towards changes that afect the ships or equipment they use!!!
So stop saying that phoenix doesn't need buffs because it does.
Oh no, don't get me wrong, I'm right there with you in thinking that the phoenix could use a little more love... though honestly I'd also say missile travel time is a larger issue than having to have a web on a carrier to deal full damage.
I just also think that people are making silly statements based on not knowing how missile damage is calculated. Member of the Goonswarm Economic Warfare Cabal |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.22 07:36:00 -
[470] - Quote
I'd really like to see the kinetic-only damage bonus get changed to omni-damage, because the smaller-scale cap fights where missile travel time becomes relatively unimportant are also the ones where in-combat refitting makes it trivial to harden against incoming kinetic torps. |
|

ThaMa Gebir
Penumbra Institute Monkeys with Guns.
10
|
Posted - 2013.05.22 07:45:00 -
[471] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
I can only hope you are reinstating the drones and bonus on the Moros or you will have finally kicked it to the grave.
The entire point of having the blasters do the range originally was because EVERYTHING else had the range to hit even large towers with the biggest damaging weapons possible on the ships...
Now you are removing that aswell?
Nice move. Next you will be removing the utility high slot from the megathron... oh wait... you did that already.... |

Josilin du Guesclin
University of Caille Gallente Federation
64
|
Posted - 2013.05.22 09:19:00 -
[472] - Quote
Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
|

Weasel Juice
Future Corps Sleeper Social Club
42
|
Posted - 2013.05.22 10:55:00 -
[473] - Quote
Josilin du Guesclin wrote:Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
Neither the Revelation nor the Moros have any fitting problems whatsoever. They are not limited by PG or CPU.
The Revelation will remain to have slightly more tank potential, but that is a rather moot point, since especially in capital warfare DPS is your tank.
However, your point about the Moros is correct. The whole argument about "trouble hitting a POS" is rather ridiculous. Yes, when the nerfs go forth, antimatter probably won't cut it. But guess what, you have a lot of other ammo types that allow you to pump out more DPS at practically *any* range over the Revelation, with superior tracking.
The question should be, at what range should the Revelation become superior in applying DPS over the Moros? Right now it's about 120km. And mind you 130km is about the maximum range where you can put out any reasonable DPS with any dreadnaught. And then consider the range of most dread engagements. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
524
|
Posted - 2013.05.22 13:18:00 -
[474] - Quote
mynnna wrote:
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough.
By that notion, it's somehow expected to have a bloomed sig radious at all times... that's not the case especially when taking other ships into account, for example T3s, AFs, and any other ship with no MWD or armor tanked.
One shouldn't require that the target have a bloomed sig radius in order to be effective. Not a diplo.-á
The above post was edited for spelling. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
734
|
Posted - 2013.05.22 15:46:00 -
[475] - Quote
Vincent Gaines wrote:mynnna wrote:
Except in the formula, (Explosion Velocity)/(Target Velocity) is multiplied by (Sig radius/Explosion radius) and then the whole mess is raised to ln(drf)/(ln5.5), so it's not actually necessary for the missile explosion velocity to be higher than the target's velocity as long as (sig radius/explosion radius) is big enough.
By that notion, it's somehow expected to have a bloomed sig radius at all times... that's not the case especially when taking other ships into account, for example T3s, AFs, and any other ship with no MWD or armor tanked.
Well, it depends on your point of view. In general, ships already have sig radii considerably greater than the explosion radii of same-size missiles, so there is a built-in bloom effect. Compare the 1500 m radius of citadel torps with the ~3000 m sig of a capital, or the 94 m and 105 m radii of medium missiles with a Proteus's sig of 168 m or so. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
524
|
Posted - 2013.05.22 16:46:00 -
[476] - Quote
Gypsio III wrote: Well, it depends on your point of view. In general, ships already have sig radii considerably greater than the explosion radii of same-size missiles, so there is a built-in bloom effect. Compare the 1500 m radius of citadel torps with the ~3000 m sig of a capital, or the 94 m and 105 m radii of medium missiles with a Proteus's sig of 168 m or so.
For this, then, I would like to see target painters moved to a low slot.
Not a diplo.-á
The above post was edited for spelling. |

Skia Aumer
Atlas Research Group
45
|
Posted - 2013.05.22 18:02:00 -
[477] - Quote
Alright, I've built graphs of damage application for new XL guns, which I'd like to present here:
http://dl.eve-files.com/media/1305/guns.PNG
The lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters.
As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring.
2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? |

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 19:53:00 -
[478] - Quote
Skia Aumer wrote:Alright, I've built graphs of damage application for new XL guns, which I'd like to present here: http://dl.eve-files.com/media/1305/guns.PNGThe lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters. As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring. 2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? EDIT: The following graph includes skills and short range ammo effects: http://dl.eve-files.com/media/1305/guns2.PNGIn fact, lasers sux even more.
where are the missiles? oh wait nobody uses those ,especially after naglfar overboost gj ccp |

E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
1
|
Posted - 2013.05.22 20:54:00 -
[479] - Quote
Skia Aumer wrote:Alright, I've built graphs of damage application for new XL guns, which I'd like to present here: http://dl.eve-files.com/media/1305/guns.PNGThe lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters. As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring. 2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? EDIT: The following graph includes skills and short range ammo effects: http://dl.eve-files.com/media/1305/guns2.PNGIn fact, lasers sux even more.
Is that Odyssey TE or the current ones?
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3408
|
Posted - 2013.05.22 22:10:00 -
[480] - Quote
Josilin du Guesclin wrote:Because the Moros going slightly into falloff (assuming no TEs or TCs, of course) to shoot a POS ruins it. Yeah, right.
It will still have the highest applied DPS by a large margin, with the Nag catching up somewhere around the 60km mark (i.e way past where anyone cares), and the others never competing.
Best basic DPS from weapons, double DPS bonus, better cap endurance than the Rev, best tank, easier fitting than the Rev...
No, the Moros is going to remain clearly the best Dread. The only question is whether the Nag steps up past the Rev (I think it will, because it'll be easier to fit well, for similar results).
Hey now, the Revelation also catches up in an area around 100km (Blasters vs Pulse, ofc). Beaten out by 2 other dreads in small chunks of range.
The Moros is ruined.
RUINED1111
 This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Skia Aumer
Atlas Research Group
46
|
Posted - 2013.05.23 06:40:00 -
[481] - Quote
E'lyna Mis Dimaloun wrote:Skia Aumer wrote:Alright, I've built graphs of damage application for new XL guns, which I'd like to present here: http://dl.eve-files.com/media/1305/guns.PNGThe lower graph is for large guns, for reference. They are built for more or less realistic fittings, with 2xTE for autocannons and 2xTC for lasers and blasters. As you can see from those graphs: 1. Blasters and autocannons have exactly the same range performance. It never happened for subcapital guns and I still dont understand why it is made that way for new XL guns. I think it's a way to homogenization, and it's boring. 2. All three weapons have exactly the same effective range. It means lasers sux, just plain and simple. Blasters and projectiles can compete in different categories, for example: blasters win in DPS and tracking, but ACs win in cap-less functioning and selectable damage. But lasers loose it all - mediocre DPS, poor tracking, eat cap, and cannot switch damage type. Fozzie, do you call it a good balance? EDIT: The following graph includes skills and short range ammo effects: http://dl.eve-files.com/media/1305/guns2.PNGIn fact, lasers sux even more. Is that Odyssey TE or the current ones? I used new rebalanced TEs. With 10%/20% bonus. |

Skia Aumer
Atlas Research Group
46
|
Posted - 2013.05.23 06:47:00 -
[482] - Quote
Naomi Knight wrote:where are the missiles? oh wait nobody uses those ,especially after naglfar overboost gj ccp In my opinion, capital missiles should have splash damage. Otherwise, they'll remain useless. But just imagine - the whole fleet of slowcats is muted with only one Phoenix. Goons in panic! |

Baracuda
FinFleet Raiden.
33
|
Posted - 2013.05.23 09:03:00 -
[483] - Quote
Thx for nerfing Titans, again. |

Kagura Nikon
Mentally Assured Destruction Whores in space
344
|
Posted - 2013.05.23 10:53:00 -
[484] - Quote
Still think CCP need to rolefy a bit the dreads. For example. Increase lasers damage but reduce their tracking. They becoem the worse battleship blappers but good against capitals.
And really I still think the Siege module could be changed to nonly disable warp and jump and allow sub light speed. Would at least make the combat more interestign and make the range balancing easier for the devs. |

Skia Aumer
Atlas Research Group
46
|
Posted - 2013.05.23 11:50:00 -
[485] - Quote
Kagura Nikon wrote:And really I still think the Siege module could be changed to nonly disable warp and jump and allow sub light speed. Would at least make the combat more interestign and make the range balancing easier for the devs. Letting them propel themselves may be too much, but at least bumping should be allowed. |

Vincent Gaines
Cold Moon Destruction. Transmission Lost
528
|
Posted - 2013.05.23 11:54:00 -
[486] - Quote
Naomi Knight wrote: where are the missiles?
Considering missiles don't lose damage over distance, it wouldn't really be applicable to the graph.
Quote: oh wait nobody uses those ,especially after naglfar overboost gj ccp
Not "overboost" but quite a boost. Not a diplo.-á
The above post was edited for spelling. |

Maximus Andendare
Future Corps Sleeper Social Club
204
|
Posted - 2013.05.23 15:54:00 -
[487] - Quote
ThaMa Gebir wrote:I can only hope you are reinstating the drones and bonus on the Moros or you will have finally kicked it to the grave.
The entire point of having the blasters do the range originally was because EVERYTHING else had the range to hit even large towers with the biggest damaging weapons possible on the ships...
Now you are removing that aswell?
Nice move. Next you will be removing the utility high slot from the megathron... oh wait... you did that already.... PSA: There are other ammo types besides Antimatter! *blows mind*
* * * EXTRA! EXTRA! Coming Summer 2003 in Eve Online: Second Genesis--Ammo Types! No longer will you be forced to fire only Antimatter at -50% optimal range! New ammo types offer various ranges, damage profiles, bonuses to optimal, falloff or cap use! This can all be yours NOW!
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
738
|
Posted - 2013.05.23 16:12:00 -
[488] - Quote
Maximus Andendare wrote:PSA: There are other ammo types besides Antimatter! *blows mind*
* * * EXTRA! EXTRA! Coming Summer 2003 in Eve Online: Second Genesis--Ammo Types! No longer will you be forced to fire only Antimatter at -50% optimal range! New ammo types offer various ranges, damage profiles, bonuses to optimal, falloff or cap use! This can all be yours NOW!
Pah, sounds deeply implausible. Next you'll be telling me that the Moros's falloff is being increased such that it does more damage at range without even having to use these magical "different ammo types".  |

Skia Aumer
Atlas Research Group
48
|
Posted - 2013.05.24 07:59:00 -
[489] - Quote
Was my feedback constructive enough? I think it was. Yet no one from CCP obviously gives a ****. Unsubscribed from the thread. |

iskflakes
461
|
Posted - 2013.05.24 08:03:00 -
[490] - Quote
Skia Aumer wrote:Was my feedback constructive enough? I think it was. Yet no one from CCP obviously gives a ****. Unsubscribed from the thread.
Fozzie left this thread on about page 3, making this an announcement not a request for feedback. He does not want to explain why dreadnoughts have received an average nerf to tracking and optimal, or why the phoenix is still terrible. - |
|

Baracuda
FinFleet Raiden.
33
|
Posted - 2013.05.24 09:03:00 -
[491] - Quote
Fozzie, please explain to us, why you want to nerf titans again. |

Kagura Nikon
Mentally Assured Destruction Whores in space
350
|
Posted - 2013.05.24 15:35:00 -
[492] - Quote
iskflakes wrote:Skia Aumer wrote:Was my feedback constructive enough? I think it was. Yet no one from CCP obviously gives a ****. Unsubscribed from the thread. Fozzie left this thread on about page 3, making this an announcement not a request for feedback. He does not want to explain why dreadnoughts have received an average nerf to tracking and optimal, or why the phoenix is still terrible.
I can explain that.. They do not want dreads to pop battleships so easily. Simple heh?
They fear that making phoenix good against smaller things woudl make it overpowered against large things unless they change missile mechanics. Simple... And anyoen can see that just annalysing metagame |

iskflakes
462
|
Posted - 2013.05.24 17:15:00 -
[493] - Quote
Kagura Nikon wrote:I can explain that.. They do not want dreads to pop battleships so easily. Simple heh?
They fear that making phoenix good against smaller things woudl make it overpowered against large things unless they change missile mechanics. Simple... And anyoen can see that just annalysing metagame
These changes also affect titans, which are unable to shoot battleships, so your explanation doesn't explain the tracking nerf. If it is fozzie's intention to make blapping harder he should answer in the thread and say so. - |

J U
The Scope Gallente Federation
0
|
Posted - 2013.05.25 06:52:00 -
[494] - Quote
-í-í-á -¦ -ü-¦-+-æ-+ -¦-â-à-¦. -æ-¦-Ç-¦-+-ï, -ç-é-+ -é-â-é -ü-¦-¦-+-¦-é-î.... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
914
|
Posted - 2013.05.25 13:14:00 -
[495] - Quote
iskflakes wrote:Kagura Nikon wrote:I can explain that.. They do not want dreads to pop battleships so easily. Simple heh?
They fear that making phoenix good against smaller things woudl make it overpowered against large things unless they change missile mechanics. Simple... And anyoen can see that just annalysing metagame These changes also affect titans, which are unable to shoot battleships, so your explanation doesn't explain the tracking nerf. If it is fozzie's intention to make blapping harder he should answer in the thread and say so.
Are you saying this will be the rise of the sig tanking nano moros? =O BYDI (Shadow cartel) Recruitment open!
|

Kagura Nikon
Mentally Assured Destruction Whores in space
354
|
Posted - 2013.05.25 14:02:00 -
[496] - Quote
iskflakes wrote:Kagura Nikon wrote:I can explain that.. They do not want dreads to pop battleships so easily. Simple heh?
They fear that making phoenix good against smaller things woudl make it overpowered against large things unless they change missile mechanics. Simple... And anyoen can see that just annalysing metagame These changes also affect titans, which are unable to shoot battleships, so your explanation doesn't explain the tracking nerf. If it is fozzie's intention to make blapping harder he should answer in the thread and say so.
YEs it explains the TRACKIGN NERF. Jsut because they also affect titans doe snto mean that they were nto intended to affect dreads mostly.
Hwy peopel ahve to create such nonsense logic that makes life so much ahrder to understand? |

Catherine Laartii
Providence Guard Templis Dragonaors
13
|
Posted - 2013.05.27 05:30:00 -
[497] - Quote
When will tech 2 weapons be added to the Extra Large weapons class? |

Verity Sovereign
Pator Tech School Minmatar Republic
428
|
Posted - 2013.05.27 10:54:00 -
[498] - Quote
When they want the meta capital guns to become useless.
The tracking is the nerf I see being the worst. Though they do partially balance this with tracking nerf to Autos, so that lasers aren't as far behind in tracking.
-10km to optimal, in practical terms, means -5km to optimal because people will be using antimatter. yet falloff increases by 10km... it seems ok to me. If optimal is not quite enough, buy more meta 2 XL guns for 10% higher optimal (and 10% more damage, and 10% less cap use), make my concord LP in more demand.
However, I really like the suggestion that dreads should be able to move, jut not warp/jump, while sieged.
Falloff is better for moving engagements... if everyone is sitting still, tracking doesn't matter, dictating range is moot, and its simply sitting there, firing at optimal with perfect tracking at a structure or enemy seiged boat. |

Alec Freeman
The Dark Space Initiative Scary Wormhole People
240
|
Posted - 2013.05.28 06:31:00 -
[499] - Quote
I like this change Tbh. Would rather more buffs to bring other dreads in line and the phoenix is still broken. The moros still tracks extremely well (moros vs nag either can have better tracking depending on fit) and it still does the most dps at 30km.
All dreads bar phoenix can still blap Bs's with webs (the rev could do it before and its tracking is still slightly less than post need nag / moros albeit you will most likely no longer be able to blap unwebbed bs's at ~50km like you could before which was imbalanced.
Most of the folks in this thread are most likely either not dread pilots or folks who just trained the moros last year because it was the flavour of the month.
Im a nag pilot fyi and I flew them before they where "cool" so im still happy with what I have |

MisterAl tt1
Pretenders Inc W-Space
109
|
Posted - 2013.05.29 13:32:00 -
[500] - Quote
Still a question, AFAIK you were going to nerf tracking enhancers too. Did you have that nerf in mind when thought of this nerf? |
|

Giullare
Insurgent New Eden Tribe RAZOR Alliance
8
|
Posted - 2013.05.30 11:24:00 -
[501] - Quote
Fozzie showed during streaming the difference between programming and playing a game. No way he'll read this forum. CCP Dev don't even know how's EVE gameplay. |

Jon Chninkel
Les chevaliers de l'ordre Goonswarm Federation
1
|
Posted - 2013.06.01 11:30:00 -
[502] - Quote
RIP Moros.
Can't shoot anymore a large POS outside shields with AM... becomes an "attack dread" made for speed an short range DPS ? Better reprocess it.
More seriously, stop and compare dreads, begin to ask yourself what this class of ships is made for.
|

SPYDER245
Black Wormholes of Apocrypha TOGETHER WE STAND
1
|
Posted - 2013.06.01 14:27:00 -
[503] - Quote
I dont understand all these nerfs and fixes. Shouldn't the idea be that every class of ships should have the same efficiency against the lowers, equal and higher classes ? i.e. dreads should be as effective against battleships as battleships are against cruisers, cruisers against frigs and supercapitals against capitals.
I cannot stop feeling like the last couple years all the changes were directed to favor large alliances using fleets with big numbers of smaller ships. |

SourceFour
Aviation Professionals for EVE
0
|
Posted - 2013.06.01 16:23:00 -
[504] - Quote
Gabriel Karade wrote:CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. Well longer term hopefully you guys will revisit the POS 'shield' mechanics. It seems pretty silly that, to shoot the shield, your shots have to magically pass through it to hit the tower beyond - fix that and you fix issues surrounding blasters/drones (of all sizes) right away...
^^ What he said. +1000000000 |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
747
|
Posted - 2013.06.01 16:54:00 -
[505] - Quote
You're getting confused between the tower's shield and its force field. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
532
|
Posted - 2013.06.01 19:28:00 -
[506] - Quote
I haven't used any dreadnoughts, but I feel a little bit opposed to a tracking nerf for the autocannons. I feel like it would be better to nerf their DPS instead. I see the Naglfar as more of the assault-other-capitals vehicle which should have lower DPS and higher tracking than any other dreadnought, good for slow-moving targets. The Moros should be fine no matter how far you nerf blaster tracking as long as it has top DPS. You don't need tracking to hit a station. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Goldensaver
ArTech Expeditions
180
|
Posted - 2013.06.01 22:46:00 -
[507] - Quote
SPYDER245 wrote:I dont understand all these nerfs and fixes. Shouldn't the idea be that every class of ships should have the same efficiency against the lowers, equal and higher classes as the others ? i.e. dreads should be as effective against battleships as battleships are against cruisers, cruisers against frigs and supercapitals against capitals.
I cannot stop feeling like the last couple years all the changes were directed to favor large alliances using fleets with big numbers of smaller ships. I dunno, I see the heirarchy between classes as less of BIG>Medium>small, but rather as each class has a larger ship that counters base class, but due to its size is more vulnerable to the next ship class. So more of a "Battleship>Battlecruiser>Cruiser>Destroyer>Frigate" sort of scenario. I find a Frigate or two can take down a cruiser just fine because the cruiser can't track them well, with exceptions that are more effective at some things than others, of course (SFI, RLM Caracal).
Perhaps if there were a stepping stone between Battleships and Capitals that was perhaps 800m sig radius and met mid way for speed and agility (so at a snails pace, but not continental drift), then it would make sense for Dreads to be a hard counter to that.
But to simply outclass an entire "tier" of ships? I don't think that's quite fair.
Jon Chninkel wrote:RIP Moros.
Can't shoot anymore a large POS outside shields with AM... becomes an "attack dread" made for speed an short range DPS ? Better reprocess it.
More seriously, stop and compare dreads, begin to ask yourself what this class of ships is made for.
Perhaps if it's only supposed to be for bashing structures and stationary capitals, they should bring back the old tracking penalty when sieged, but make it even larger. Maybe an 80% tracking penalty, but a 60% range increase when sieged? Would that make you happy? You'd be able to shoot a POS through the bubble from in optimal with Antimatter, after all, there's no such thing as other types of ammo.
By the way, this picture was linked earilier in the thread by Deerin here. It shows the changes in Moros damage post patch. The lime green line is the Old Moros, the red line is the New Moros. At 35km you're dealing more damage than the old Moros with AM. Lets not even get into the discussion about how you can change to other types of ammo to still outdamage the other dreads, but at even larger ranges.
Also, since I doubt you always have all your Moros humping the bubble when POS smashing, and it can be assumed you're at around 35km from the POS, you're really not losing any DPS, and any range over that is where you begin to outdamage the old Moros. |

Alvatore DiMarco
Capricious Endeavours Ltd
196
|
Posted - 2013.06.01 22:54:00 -
[508] - Quote
Jon Chninkel wrote:RIP Moros.
Can't shoot anymore a large POS outside shields with AM...
How fortunate for you then that there is a complete range of XL-sized hybrid charges to choose from, including such flavorful options as Iridium, Thorium, Tungsten and Lead!
In fact, there are even XL-sized railguns if you'd prefer to keep your Antimatter! It's not exactly like they're useful on any other dread. |

SPYDER245
Black Wormholes of Apocrypha TOGETHER WE STAND
2
|
Posted - 2013.06.02 06:12:00 -
[509] - Quote
Goldensaver wrote:Perhaps if there were a stepping stone between Battleships and Capitals that was perhaps 800m sig radius and met mid way for speed and agility (so at a snails pace, but not continental drift), then it would make sense for Dreads to be a hard counter to that.
Absolutely, but since there is no stepping stone ( except maybe for the orca, which is the right size but not a combat vessel ), dreads are rendered quite useless in combat by the huge number of nerfs applied periodically. Considering their price is 10x the price of a battleship, i think they should be able to make a stand against 3-4 of them quite easily - like battleships can do something against 3-4 cruisers ( well mods like agility/T2 variants should count ofcourse, but basically a 1v1 when both ships are at their basic speed/defense levels should have about the same outcome as an encounter between the next/previous 2 classes of ships ). Maybe make the siege mode efficient against structures/other capitals alone but leave the possibility to shoot smaller ships in normal mode. Supercaps are VERY effective against capitals, even without DD weapons, why shouldnt capitals be equaly effective against battleships ? |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
6281
|
Posted - 2013.06.03 11:48:00 -
[510] - Quote
I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds. This seems hugely wrong and needs to be looked at. Why no lookie CCP? The Arty Nag should be hitting a standard archon for at LEAST 110 - 140k. |
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
270
|
Posted - 2013.06.03 21:51:00 -
[511] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds. This seems hugely wrong and needs to be looked at. Why no lookie CCP? The Arty Nag should be hitting a standard archon for at LEAST 110 - 140k.
What ammo was that on the nag?
Assuming a fairly standard archon fit then the archon has quite a bit lower resistance to kin/therm (antimatter) than it does to EMP or phased plasma - try loading up fusion if you aren't already and you should be seeing closer to those 100+K volleys. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
747
|
Posted - 2013.06.04 09:28:00 -
[512] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds.
Capital artillery isn't designed for alpha though. The role of alpha, or at least volley damage, in capital weapons is currently taken by citadel torps. It's about the only thing that citadel torps are good for, so I'm not sure that attempting to boost a good dread (Naglfar) and nerf a really bad one (Phoenix) is such a good idea...  |

Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:45:00 -
[513] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

whitey
R4t Bastards
0
|
Posted - 2013.06.09 23:15:00 -
[514] - Quote
This is absolutely riddicuous!!
I have no idea what the moros is like compared to other dreadnought as it's the only dread i own. The fact that i have decent skills and the sleeper bs in question has plenty of webs and painters on it, i cannot hit it for **** since the nerf!!
firing 3 meta 2 blasters with antimater and having 3 tracking enhancer 2's in lows and 2 tracking computers in mids and i still cant hit anything sort it out!!
hitting once out of 20 shots, whats the poiunt of having a moros if you cant use the guns to hit anything
Riddiculous!!! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3525
|
Posted - 2013.06.09 23:37:00 -
[515] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds. This seems hugely wrong and needs to be looked at. Why no lookie CCP? The Arty Nag should be hitting a standard archon for at LEAST 110 - 140k.
The arty Nag'll pump out around 111k Alpha.
A Blaster Moros will do about 57k Alpha.
Why no lookie? Because your numbers are wrong. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.14 13:17:00 -
[516] - Quote
I trained and built a moros in my wormhole (oh my god so many jumps just to bring all the components in) so I could rig it before patch day. Then I read that they're nerfing it's optimal, sure I could fit all kinds of tracking modules and lose cap stability, or use thorium and lose around 4k DPS but why should I have to. AFAIK dreads were made for blapping structures or stationary capitals hence why they are stationary themselves while in siege, POS are probably the most blapped structures in the game so why have a dread that can't hit a large tower without crippling itself to do so or doing DPS that's only slightly better than any other dread using short range weapons and high damage ammo. Can't even get enough tracking mods on the thing to hit a large tower in optimal with antimatter anyways. Someone brought up that "it can't be the best at blapping offline towers AND online towers too." Every other dread can hit a large tower in optimal with short range weapons and high damage ammo, why not the moros?
If you don't want dreads blapping subcaps then make them unable to target subcapitals. If I had known I was gonna get screwed on such short notice before patch day I would have trained for a nag instead, I mean it's vertical for crying out loud! Not to mention the thing cost me twice what it's worth in mineral value because of all the market speculation over the nag changes, that may not mean squat to all the rich null kids who get fed isk in those rich complexes snug and safe deep in their sov space but considering most players will never see 10 digits in their wallet without months of grinding it's a pretty big deal. So what it does a little more DPS than a nag, the nag can choose damage types making it a better choice for POS bashing after these changes.
Yes I'm mad cause a ship I put a lot of time and "imaginary" money into got made less relevant after I was already too far into the process of training for it and buying the parts to build it. Why shouldn't I be? Should be able to hit a large tower in optimal with antimatter or make the forcefield smaller, or maybe, just maybe, don't nerf a weapons system because a different one sucks so hard and has sucked since the day it was made. Fixing badly designed ships and weapons by nerfing ones that are decent is a pretty bad idea. I really have no good points to make, I'm just venting because I wasted a couple months training and a little over 5 billion isk on a ship that was the best choice for what I needed it for and now it isn't.
Seems that the problem most people have with the moros is that it has too much DPS in falloff, so you give more falloff? Seen some people suggesting we fit rails on the moros for POS bashing, yeah that works if you want to do half the potential DPS of the ship. Why not give the thing 25km optimal and take the falloff back to say, 10km falloff? Would that not help at all? I'm just throwing things out there because really anything seems like a better idea than making a ship, which one of it's primary roles is blapping towers, not be able to hit in optimal a large tower with it's best ammo because of some gripes about something completely unrelated to blapping structures. I'll stop here, I feel the heat already. |

Arthur Aihaken
Nil.
4
|
Posted - 2013.06.14 13:50:00 -
[517] - Quote
How about an additional high slot and 4th launcher for the Phoenix? |

Neithari
Endstati0n The Retirement Club
0
|
Posted - 2013.06.14 13:57:00 -
[518] - Quote
bongpacks wrote:I trained and built a moros in my wormhole (oh my god so many jumps just to bring all the components in) so I could rig it before patch day. Then I read that they're nerfing it's optimal, sure I could fit all kinds of tracking modules and lose cap stability, or use thorium and lose around 4k DPS but why should I have to. AFAIK dreads were made for blapping structures or stationary capitals hence why they are stationary themselves while in siege, POS are probably the most blapped structures in the game so why have a dread that can't hit a large tower without crippling itself to do so or doing DPS that's only slightly better than any other dread using short range weapons and high damage ammo. Can't even get enough tracking mods on the thing to hit a large tower in optimal with antimatter anyways. Someone brought up that "it can't be the best at blapping offline towers AND online towers too." Every other dread can hit a large tower in optimal with short range weapons and high damage ammo, why not the moros?...
The moros is still the Dread with the most DPS at optimal range to a large POS, about 35 km. And thats with a cap stable fit using Antimatter and full t2 fit, compared to Nag with Meta guns and Rev with faction crystals. Nag has same DPS but at loss of tank mods (2TCs) and it-¦s using Meta guns which have a good price/profit relation due to only 2 hardpoints. The old XL Blasters simple were to good. It was Moros or gtfo. Now you can choose between Nag and Moros and loose just some short range dps But gain better tank, choosable damage type and less cap use.
And for a side note...No Dread can hit a large POS in optimal with close range ammo. Exept you like hugging the forcefield with a rev. Rev 31km optimal with MF and 1 TC, Nag 24km with EMP 2 TE and 2 TC (which is bad) and Moros 16km with AM.
Quote:[Moros, Cap Stable] Damage Control II Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Siege Module II
Capital Hybrid Burst Aerator II Capital Trimark Armor Pump I Capital Trimark Armor Pump I
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bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.14 14:39:00 -
[519] - Quote
From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
818
|
Posted - 2013.06.14 14:50:00 -
[520] - Quote
phalanx III wrote:I'm coming back next year Raivi.
Just so I can give you a swift kick in the baby maker.
Make it 2, 1 is from me. Thx
*removed inappropriate ASCII art signature* - CCP Eterne |
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Malcanis
Vanishing Point. The Initiative.
10124
|
Posted - 2013.06.14 14:51:00 -
[521] - Quote
bongpacks wrote:From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km.
It's almost like you're not going to be able to use the highest damage ammo on the shortest ranged weapons in every situation.
1 Kings 12:11
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
818
|
Posted - 2013.06.14 14:56:00 -
[522] - Quote
Jon Chninkel wrote:RIP Moros.
Can't shoot anymore a large POS outside shields with AM... becomes an "attack dread" made for speed an short range DPS ? Better reprocess it.
More seriously, stop and compare dreads, begin to ask yourself what this class of ships is made for.
erm...shield fit it?  *removed inappropriate ASCII art signature* - CCP Eterne |

Neithari
Endstati0n The Retirement Club
0
|
Posted - 2013.06.14 15:18:00 -
[523] - Quote
bongpacks wrote:From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km.
damn killed my post... ok again but now the short version.
1. You should not stay at 0 on a FF with a Capital, period. 2. Even if you do every km closer to the POS goes in favor of the DPS of a Moros 3. You don-¦t need a cap stable with repper fitting. Because it-¦s eather I can tank this all day long with pulsing reps or I die in horrible pain trying to do as much damage as possible till I die. There is no I can tank them exacly by perma running my repper. 4. It doesn-¦t matter whether the target is in optimal or not. What matters is who can apply the most dps and thats still the Moros followed by Nag. |

bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.15 11:56:00 -
[524] - Quote
lol are all the CSM members forum trolls? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3542
|
Posted - 2013.06.15 17:24:00 -
[525] - Quote
bongpacks wrote:lol are all the CSM members forum trolls?
All I see is them calling out stupid. If you consider that trolling... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Malcanis
Vanishing Point. The Initiative.
10154
|
Posted - 2013.06.16 17:54:00 -
[526] - Quote
Just because I enjoy it, that doesn't make it trolling.
1 Kings 12:11
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Reaver Glitterstim
Dromedaworks inc Tribal Band
551
|
Posted - 2013.06.16 21:13:00 -
[527] - Quote
This thread:
*Moros gets a tracking nerf and range buff*
OHNOZ MOROS CAN'T HIT POS ANYMOAR!! what, are you orbiting it? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
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