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Thread Statistics | Show CCP posts - 6 post(s) |

Timmpa
Burning Napalm Northern Coalition.
1
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Posted - 2013.05.18 13:42:00 -
[301] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
I understand the topic says X-L Weapons Rebalance but you said this is to bring Dreads in balance with each other amirite? Then why affect a whole other class of ships? Back to Avatars!
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Jo lupo
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.05.18 13:54:00 -
[302] - Quote
damn CCP just went full ******
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Ian Harms
Buccaneer's Brotherhood
5
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Posted - 2013.05.18 14:11:00 -
[303] - Quote
Alexander McKeon wrote:I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy.
Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice? |

Duramah
Bite Me inc Bitten.
15
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Posted - 2013.05.18 14:28:00 -
[304] - Quote
Death to all Dreads nerf them to the ground! Long live all Supers! oh wait ccp |

Grarr Dexx
Snuff Box Urine Alliance
90
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Posted - 2013.05.18 14:32:00 -
[305] - Quote
Ian Harms wrote:Alexander McKeon wrote:I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy. Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice?
Changes to make Amarr uber? You mean the resistance nerfs to about half of the amarr ships? That 1km extra optimal range sure is going to make the Revelation 'uber'. |

WInter Borne
Cold Station 12 Surely You're Joking
65
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Posted - 2013.05.18 15:35:00 -
[306] - Quote
Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. Power Creep....its a thing |

WInter Borne
Cold Station 12 Surely You're Joking
65
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Posted - 2013.05.18 15:41:00 -
[307] - Quote
Sisohiv wrote:Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.
In case anyone is wondering why they are 'balancing' XL weapons. You know not of what you speak. |

MeBiatch
Republic University Minmatar Republic
1010
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Posted - 2013.05.18 15:50:00 -
[308] - Quote
unimatrix0030 wrote:Yep, a ship made for pos bashing that can't hit a pos without range modules is not logical.
ions are for blaapy use rails for pos.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1011
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Posted - 2013.05.18 15:52:00 -
[309] - Quote
Jo lupo wrote:damn CCP just went full ******
fyp
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

pierre arthos
Aperture Harmonics K162
14
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Posted - 2013.05.18 16:52:00 -
[310] - Quote
Grarr Dexx wrote:pierre arthos wrote:-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO. -10 optimal but +10 falloff, don't warp it.
Sorry, your point was? Or were you just being pedantic?
My point is that I'm happy if Dread Blapping is nerfed a bit by reducing tracking (Rev needs nerfing too though, sig radius damage scaling for XL guns would be good too) but I see no reason to make the Moros do less damage to a POS by gimping optimal. Structure grinding sucks and making it take longer is beneath contempt. |
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EvilweaselSA
GoonWaffe Goonswarm Federation
796
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Posted - 2013.05.18 17:00:00 -
[311] - Quote
yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap |

MeBiatch
Republic University Minmatar Republic
1011
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Posted - 2013.05.18 17:10:00 -
[312] - Quote
will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...
with 15% less tracking how low should the desired transversal be? 30 m's? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
260
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Posted - 2013.05.18 17:26:00 -
[313] - Quote
MeBiatch wrote:will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...
with 15% less tracking how low should the desired transversal be? 30 m's?
I did some rough scratching before and the change in damage with 90% webs is pretty close to non-existant - theres a small reduction in applied damage in many common blapping situations with multiple 60% webs but theres no significant change in ability to hit aslong as something hasn't got under your guns and except in fringe cases you can still apply upwards of 90% of former dps. (Neither do they make it in any significant way easier for a sub-cap to get under XL gun's ability to track).
The only way these changes affect dread blapping is in poorly support or poorly planned situations where it will make it a little bit harder - for most intents and purposes it will do very little to change dread blapping.
Aside from some small degree of convergence between the nag and moros in effectiveness for PVE for the most part these changes do very little to positively enhance the gameplay experience and don't really fix any issues so I'm not really sure why anyone bothered spending time on them. |

Andski
GoonWaffe Goonswarm Federation
7903
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Posted - 2013.05.18 18:02:00 -
[314] - Quote
amarr supremacy, booya mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

MeBiatch
Republic University Minmatar Republic
1011
|
Posted - 2013.05.18 18:16:00 -
[315] - Quote
Andski wrote:amarr supremacy, booya
enjoy shootin structures... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hagika
LEGI0N
169
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Posted - 2013.05.18 19:01:00 -
[316] - Quote
Grunnax Aurelius wrote:Phoenix:
Caldari Dreadnought Skill Bonuses: +5% bonus to Citadel Cruise and Torpedo Launcher rate of fire +10% bonus to Citadel Cruise and Torpedo Explosion Velocity per level (+5% bonus to Citadel Cruise and Torpedo kinetic damage per level removed)
Slot layout: 4H, 7M, 5L; 0 turrets , 3 launchers Fittings: 450,000 PWG, 875 CPU Defense (shields / armor / hull) : 200,000(+12,500) / 150,000(-6,250) / 180,000 (-7,500) Capacitor (amount / recharge rate) : 50,000(+1,250)GJ / 3,500(-32.559)s Mobility (max velocity / agility / mass): 60msec / 0.03(-0.009)x / 1,200,000,000(-150,000,000)kg Targeting (max targeting range / Scan Resolution / Max Locked targets): 115km / 45mm / 7 Sensor strength: 50(+2) Gravimetric Signature radius: 3000(-100)m
I think this could be a good first step to making the Phoenix better and then fix its weapon system up a bit aswell.
Its a good change but need to drop the kinetic bonus and add straight damage bonus instead, so its not pigeon holed into being good at killing kinetic weak POS or cap ships. |

I'm Down
Macabre Votum Northern Coalition.
157
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Posted - 2013.05.18 19:56:00 -
[317] - Quote
Devs trying to fix tracking without understanding the tracking formula or problem... I love this idiocy.
Not like it hasn't been explained time and again along with an intellegent holistic fix and realistic approach.
https://forums.eveonline.com/default.aspx?g=posts&m=1019801#post1019801
Oh wait! |

Deerin
Murientor Tribe Defiant Legacy
148
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Posted - 2013.05.18 20:19:00 -
[318] - Quote
The idea in that link is probably most elegant idea to change combat in eve. Kudos and +1s to you |

Liang Nuren
Heretic Army Heretic Initiative
3581
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Posted - 2013.05.18 20:26:00 -
[319] - Quote
BlackHole31 wrote:Please don't nerf the new Naglfar !
And please pay our useless minmatar skills back : Citadel Cruise Missiles and Citadel Torpedoes ( Skill Points and Iskes ! )
I won't fly in a Phoenix or in a Leviathan. I don't need these skills anymore.
You have modified the ship, so plz PAY BACK !!!!!!!!!!!!
The skills aren't useless, despite the fact you don't (currently) want to fly the Phoenix or Leviathan.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
90
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Posted - 2013.05.18 23:30:00 -
[320] - Quote
Bagehi wrote:Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.
Not a complaint by the way. I think these are good changes.
Pick any Minmatar ship. ;) |
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pierre arthos
Aperture Harmonics K162
14
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Posted - 2013.05.18 23:35:00 -
[321] - Quote
EvilweaselSA wrote:yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap Sarcasm is the lowest form of wit, but then you are a goon so I guess that's to be expected......
As a wormhole guy, as you put it, I've been instablapped in Bhaalgorns, seen fleets of T3s decimated by Dreads with minimal subcap support, the lot. So, even though I love my pimped Moros, I would happily see all Dreads do less damage to subcaps, you know, in the interest of game balance, and more even fights. If that meant invasions of null sec guys into my space had more chance of happening, so be it, good fights are what I'm after and the current paradigm doesn't make that easy, defenders in w space have too many advantages and that leads to stalemate or blobbing up. |

Arch1bald
Fink Operations The Volition Cult
2
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Posted - 2013.05.18 23:58:00 -
[322] - Quote
All the Damm ships I like in this game get their FKIN balls cut.
Your shitting down the throat of the megathron. You made my cane a jane. My caldari toon cant fly a pvp worthy t1 ship anymore. (rip Drake) And after spending billions to get my dream ship YOU FK IT IN ITS ASS.
F**k u CCP for nerfing every ship i have ever liked.
Edit:
Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking, before i go to iceland and smack you upside the head and knock the sense into...ffs. |

stagz
Invictus Australis Scrap Iron Flotilla.
24
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Posted - 2013.05.19 00:28:00 -
[323] - Quote
Arch1bald wrote: Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking
THIS
If other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's. There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous
Hey guys the phoenix isnt very good so we are going to nerf moros & erebus. The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD |

Martin Ehrenthal
Lead Farmers Kill It With Fire
8
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Posted - 2013.05.19 01:19:00 -
[324] - Quote
I don't understand why you are nerfing both tracking and range of XL blaster. Shouldn't you increase tracking if you're shorting the optimal or XL blasters won't be able to hit anything at their optimum? |

Johnson Oramara
Science and Trade Institute Caldari State
55
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Posted - 2013.05.19 01:44:00 -
[325] - Quote
WInter Borne wrote:Rana Tekkren wrote:Nerf, nerf, nerf.
The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for. Power Creep....its a thing If power creep represents one extremity then we are currently on the opposite extremity. |

mynnna
GoonWaffe Goonswarm Federation
1144
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Posted - 2013.05.19 02:50:00 -
[326] - Quote
stagz wrote:Arch1bald wrote: Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.
Change your Line of thinking
THISIf other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's. There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous Hey guys the phoenix isnt very good so we are going to nerf moros & erebus. The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD
Risk: Your ship might get nerfed. Reward: It's really good until it does get nerfed.
Sounds like risk/reward is working.  Member of the Goonswarm Economic Warfare Cabal |

Angelhunter
Conquering Darkness
10
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Posted - 2013.05.19 02:52:00 -
[327] - Quote
I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
128
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Posted - 2013.05.19 03:30:00 -
[328] - Quote
Angelhunter wrote:I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job.
People like you make me mad!!! Complain about having to fit a module they don't want to fit because it compromises not having something else instead.
In EvE to get something you have to give something, Kitting Ships have to sacrifice tank and damage for speed and agility. In this case you have to sacrifice capacitor upgrades and other utilities for more range and tracking. Give and Take is what EvE is about so quit B I T C H I N G. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

stagz
Invictus Australis Scrap Iron Flotilla.
24
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Posted - 2013.05.19 04:16:00 -
[329] - Quote
I cant stress enough how bad an approach this is to capital launchers under performing, nerfing min and gal capital turrets is ridiculous. Dont nerf, buff. Bring energy turrents inline and bring capital launchers inline with their counter parts that actually perform and are useful.
When something is not overpowered, balance up via buffs for under performers, dont nerf things down in an attempt to balance. |

Angelhunter
Conquering Darkness
10
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Posted - 2013.05.19 04:21:00 -
[330] - Quote
Grunnax Aurelius wrote:Angelhunter wrote:I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?
Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job. People like you make me mad!!! Complain about having to fit a module they don't want to fit because it compromises not having something else instead. In EvE to get something you have to give something, Kitting Ships have to sacrifice tank and damage for speed and agility. In this case you have to sacrifice capacitor upgrades and other utilities for more range and tracking. Give and Take is what EvE is about so quit B I T C H I N G.
FYI we already all fit multiple tracking computers on a Moros. If you don't know how ships are fitted for what purposes please don't attempt to knock what someone says. What you are failing to understand is that we now have to use optimal scripts simply to be able to do what the ship is designed to do in the first place.
Also its not bitching, its constructive commentary about a ships fittings and uses. |
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