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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
270
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Posted - 2013.06.03 21:51:00 -
[511] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds. This seems hugely wrong and needs to be looked at. Why no lookie CCP? The Arty Nag should be hitting a standard archon for at LEAST 110 - 140k.
What ammo was that on the nag?
Assuming a fairly standard archon fit then the archon has quite a bit lower resistance to kin/therm (antimatter) than it does to EMP or phased plasma - try loading up fusion if you aren't already and you should be seeing closer to those 100+K volleys. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
747
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Posted - 2013.06.04 09:28:00 -
[512] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds.
Capital artillery isn't designed for alpha though. The role of alpha, or at least volley damage, in capital weapons is currently taken by citadel torps. It's about the only thing that citadel torps are good for, so I'm not sure that attempting to boost a good dread (Naglfar) and nerf a really bad one (Phoenix) is such a good idea...  |

Maximus Aerelius
PROPHET OF ENIGMA
129
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Posted - 2013.06.06 20:45:00 -
[513] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

whitey
R4t Bastards
0
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Posted - 2013.06.09 23:15:00 -
[514] - Quote
This is absolutely riddicuous!!
I have no idea what the moros is like compared to other dreadnought as it's the only dread i own. The fact that i have decent skills and the sleeper bs in question has plenty of webs and painters on it, i cannot hit it for **** since the nerf!!
firing 3 meta 2 blasters with antimater and having 3 tracking enhancer 2's in lows and 2 tracking computers in mids and i still cant hit anything sort it out!!
hitting once out of 20 shots, whats the poiunt of having a moros if you cant use the guns to hit anything
Riddiculous!!! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3525
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Posted - 2013.06.09 23:37:00 -
[515] - Quote
Buhhdust Princess wrote:I have to say that I thought XL Artillery would get looked at during this patch.
So far, the Moros hits for around 60-70k per volley on a standard Archon setup. The Artillery Naglfar (Designed for alpha) is hitting around 50-60k every 14 seconds. This seems hugely wrong and needs to be looked at. Why no lookie CCP? The Arty Nag should be hitting a standard archon for at LEAST 110 - 140k.
The arty Nag'll pump out around 111k Alpha.
A Blaster Moros will do about 57k Alpha.
Why no lookie? Because your numbers are wrong. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

bongpacks
Mudbug Acquisition Of Empire
51
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Posted - 2013.06.14 13:17:00 -
[516] - Quote
I trained and built a moros in my wormhole (oh my god so many jumps just to bring all the components in) so I could rig it before patch day. Then I read that they're nerfing it's optimal, sure I could fit all kinds of tracking modules and lose cap stability, or use thorium and lose around 4k DPS but why should I have to. AFAIK dreads were made for blapping structures or stationary capitals hence why they are stationary themselves while in siege, POS are probably the most blapped structures in the game so why have a dread that can't hit a large tower without crippling itself to do so or doing DPS that's only slightly better than any other dread using short range weapons and high damage ammo. Can't even get enough tracking mods on the thing to hit a large tower in optimal with antimatter anyways. Someone brought up that "it can't be the best at blapping offline towers AND online towers too." Every other dread can hit a large tower in optimal with short range weapons and high damage ammo, why not the moros?
If you don't want dreads blapping subcaps then make them unable to target subcapitals. If I had known I was gonna get screwed on such short notice before patch day I would have trained for a nag instead, I mean it's vertical for crying out loud! Not to mention the thing cost me twice what it's worth in mineral value because of all the market speculation over the nag changes, that may not mean squat to all the rich null kids who get fed isk in those rich complexes snug and safe deep in their sov space but considering most players will never see 10 digits in their wallet without months of grinding it's a pretty big deal. So what it does a little more DPS than a nag, the nag can choose damage types making it a better choice for POS bashing after these changes.
Yes I'm mad cause a ship I put a lot of time and "imaginary" money into got made less relevant after I was already too far into the process of training for it and buying the parts to build it. Why shouldn't I be? Should be able to hit a large tower in optimal with antimatter or make the forcefield smaller, or maybe, just maybe, don't nerf a weapons system because a different one sucks so hard and has sucked since the day it was made. Fixing badly designed ships and weapons by nerfing ones that are decent is a pretty bad idea. I really have no good points to make, I'm just venting because I wasted a couple months training and a little over 5 billion isk on a ship that was the best choice for what I needed it for and now it isn't.
Seems that the problem most people have with the moros is that it has too much DPS in falloff, so you give more falloff? Seen some people suggesting we fit rails on the moros for POS bashing, yeah that works if you want to do half the potential DPS of the ship. Why not give the thing 25km optimal and take the falloff back to say, 10km falloff? Would that not help at all? I'm just throwing things out there because really anything seems like a better idea than making a ship, which one of it's primary roles is blapping towers, not be able to hit in optimal a large tower with it's best ammo because of some gripes about something completely unrelated to blapping structures. I'll stop here, I feel the heat already. |

Arthur Aihaken
Nil.
4
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Posted - 2013.06.14 13:50:00 -
[517] - Quote
How about an additional high slot and 4th launcher for the Phoenix? |

Neithari
Endstati0n The Retirement Club
0
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Posted - 2013.06.14 13:57:00 -
[518] - Quote
bongpacks wrote:I trained and built a moros in my wormhole (oh my god so many jumps just to bring all the components in) so I could rig it before patch day. Then I read that they're nerfing it's optimal, sure I could fit all kinds of tracking modules and lose cap stability, or use thorium and lose around 4k DPS but why should I have to. AFAIK dreads were made for blapping structures or stationary capitals hence why they are stationary themselves while in siege, POS are probably the most blapped structures in the game so why have a dread that can't hit a large tower without crippling itself to do so or doing DPS that's only slightly better than any other dread using short range weapons and high damage ammo. Can't even get enough tracking mods on the thing to hit a large tower in optimal with antimatter anyways. Someone brought up that "it can't be the best at blapping offline towers AND online towers too." Every other dread can hit a large tower in optimal with short range weapons and high damage ammo, why not the moros?...
The moros is still the Dread with the most DPS at optimal range to a large POS, about 35 km. And thats with a cap stable fit using Antimatter and full t2 fit, compared to Nag with Meta guns and Rev with faction crystals. Nag has same DPS but at loss of tank mods (2TCs) and it-¦s using Meta guns which have a good price/profit relation due to only 2 hardpoints. The old XL Blasters simple were to good. It was Moros or gtfo. Now you can choose between Nag and Moros and loose just some short range dps But gain better tank, choosable damage type and less cap use.
And for a side note...No Dread can hit a large POS in optimal with close range ammo. Exept you like hugging the forcefield with a rev. Rev 31km optimal with MF and 1 TC, Nag 24km with EMP 2 TE and 2 TC (which is bad) and Moros 16km with AM.
Quote:[Moros, Cap Stable] Damage Control II Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Siege Module II
Capital Hybrid Burst Aerator II Capital Trimark Armor Pump I Capital Trimark Armor Pump I
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bongpacks
Mudbug Acquisition Of Empire
51
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Posted - 2013.06.14 14:39:00 -
[519] - Quote
From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
818
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Posted - 2013.06.14 14:50:00 -
[520] - Quote
phalanx III wrote:I'm coming back next year Raivi.
Just so I can give you a swift kick in the baby maker.
Make it 2, 1 is from me. Thx
*removed inappropriate ASCII art signature* - CCP Eterne |
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Malcanis
Vanishing Point. The Initiative.
10124
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Posted - 2013.06.14 14:51:00 -
[521] - Quote
bongpacks wrote:From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km.
It's almost like you're not going to be able to use the highest damage ammo on the shortest ranged weapons in every situation.
1 Kings 12:11
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
818
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Posted - 2013.06.14 14:56:00 -
[522] - Quote
Jon Chninkel wrote:RIP Moros.
Can't shoot anymore a large POS outside shields with AM... becomes an "attack dread" made for speed an short range DPS ? Better reprocess it.
More seriously, stop and compare dreads, begin to ask yourself what this class of ships is made for.
erm...shield fit it?  *removed inappropriate ASCII art signature* - CCP Eterne |

Neithari
Endstati0n The Retirement Club
0
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Posted - 2013.06.14 15:18:00 -
[523] - Quote
bongpacks wrote:From forcefield edge to the tower is about 25km-27km, not sure where you got 35km from. Says 30KM in the attributes but you can get closer than that for sure. In what game universe is that fit cap stable? Stable with just the guns going sure, but that tower is gonna eat your ass. 4 minutes 47 seconds with everything running and 8 minutes with just the rep running. Rev hits in optimal with meta pulse without any tracking modules, nag gets damn close with two TE's and one TC at 23km optimal with meta autocannons. Put two TC's and one TE on that fit you posted and the optimal is still only 17km.
damn killed my post... ok again but now the short version.
1. You should not stay at 0 on a FF with a Capital, period. 2. Even if you do every km closer to the POS goes in favor of the DPS of a Moros 3. You don-¦t need a cap stable with repper fitting. Because it-¦s eather I can tank this all day long with pulsing reps or I die in horrible pain trying to do as much damage as possible till I die. There is no I can tank them exacly by perma running my repper. 4. It doesn-¦t matter whether the target is in optimal or not. What matters is who can apply the most dps and thats still the Moros followed by Nag. |

bongpacks
Mudbug Acquisition Of Empire
51
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Posted - 2013.06.15 11:56:00 -
[524] - Quote
lol are all the CSM members forum trolls? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3542
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Posted - 2013.06.15 17:24:00 -
[525] - Quote
bongpacks wrote:lol are all the CSM members forum trolls?
All I see is them calling out stupid. If you consider that trolling... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Malcanis
Vanishing Point. The Initiative.
10154
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Posted - 2013.06.16 17:54:00 -
[526] - Quote
Just because I enjoy it, that doesn't make it trolling.
1 Kings 12:11
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Reaver Glitterstim
Dromedaworks inc Tribal Band
551
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Posted - 2013.06.16 21:13:00 -
[527] - Quote
This thread:
*Moros gets a tracking nerf and range buff*
OHNOZ MOROS CAN'T HIT POS ANYMOAR!! what, are you orbiting it? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
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