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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Marlona Sky
D00M. Northern Coalition.
1766
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Posted - 2012.11.02 19:40:00 -
[31] - Quote
Just remove ECM completely.
Remove local, structure mails and revamp the directional scanner! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
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Posted - 2012.11.02 19:42:00 -
[32] - Quote
Was expecting a LOT more for the ECM changes..
how about JUST fixing ECM drones? I can deal with the rest.. its the drones that drive me up the wall. |
Bouh Revetoile
Barricade.
148
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Posted - 2012.11.02 19:43:00 -
[33] - Quote
Tarsas Phage wrote:ECM is currently the only EWAR (excluding neuts, nos) which does not have a stacking penalty associated with it. Damps, TPs, and TDs all get a stacking penalty applied against their net effect on a target.
Is or was a stacking penalty being applied to them ever under consideration in addition to the changes you outlined? And if so, would it also apply to ECM drones? ECM don't really work this way as you are either jammed or not and the jamming chance is calculated when the module cycle.
I'm a bit sad though by this ECM change, because that mean that unbonused ECM will be even more useless. |
Varesk
Origin. Black Legion.
192
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Posted - 2012.11.02 19:46:00 -
[34] - Quote
Garviel Tarrant wrote:Was expecting a LOT more for the ECM changes..
how about JUST fixing ECM drones? I can deal with the rest.. its the drones that drive me up the wall.
smartbomb.
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Man Fantastic
MoneyClips Industries
1
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Posted - 2012.11.02 19:47:00 -
[35] - Quote
No love for the Kitsune? |
Tuceev
B0rthole Test Alliance Please Ignore
5
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Posted - 2012.11.02 19:49:00 -
[36] - Quote
CCP Fozzie wrote: Here's what we currently have on our plate for Retribution:
ECM *Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)
Will these skills function like shield/armor compensation skills and only be effective when fitting a sensor strength module, or more of a blanket skill where training it grants an instant bonus to sensor strength? |
Marlona Sky
D00M. Northern Coalition.
1766
|
Posted - 2012.11.02 19:52:00 -
[37] - Quote
No seriously, just remove all EW drones for now too. ECM is, has been, and from the looks of it, will remain the worst game mechanic in the history of all MMO games.
Locking a target is 99% of everything when it comes to combat. Why you decided to introduce a mechanic that removes players from the game for 20+ seconds at a time is dumber than a box of ****.
Remove local, structure mails and revamp the directional scanner! |
Viribus
Love Squad Confederation of xXPIZZAXx
99
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Posted - 2012.11.02 19:52:00 -
[38] - Quote
Varesk wrote:Garviel Tarrant wrote:Was expecting a LOT more for the ECM changes..
how about JUST fixing ECM drones? I can deal with the rest.. its the drones that drive me up the wall. smartbomb.
There's a lot of reasons why (small and medium) smartbombs are a bad solution
-ECM drones will finish their jam cycle if they die in the middle of it, so even if you blow them off in the first cycle that's still 20 seconds of being jammed. More practically, with a medium SB, it's potentially 40-60 seconds of jamming
-They use shitloads of cap
-You can't use them on gates or stations, which are popular places for fights
-They take a long time to kill drones anyway
Unless you mean smartbombs on a fleet scale, which makes sense 'cause you're in scrub legion and only fly in blobs lmao |
Lili Lu
575
|
Posted - 2012.11.02 19:55:00 -
[39] - Quote
Tuceev wrote:CCP Fozzie wrote: Here's what we currently have on our plate for Retribution:
ECM *Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)
Will these skills function like shield/armor compensation skills and only be effective when fitting a sensor strength module, or more of a blanket skill where training it grants an instant bonus to sensor strength? It appears to me it will be like long range targeting or signature analysis. A plain flat bonus applied on whatever the ship stats are for senssor strength. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
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Posted - 2012.11.02 19:55:00 -
[40] - Quote
Viribus wrote:Varesk wrote:Garviel Tarrant wrote:Was expecting a LOT more for the ECM changes..
how about JUST fixing ECM drones? I can deal with the rest.. its the drones that drive me up the wall. smartbomb. There's a lot of reasons why (small and medium) smartbombs are a bad solution -ECM drones will finish their jam cycle if they die in the middle of it, so even if you blow them off in the first cycle that's still 20 seconds of being jammed. More practically, with a medium SB, it's potentially 40-60 seconds of jamming -They use shitloads of cap -You can't use them on gates or stations, which are popular places for fights -They take a long time to kill drones anyway Unless you mean smartbombs on a fleet scale, which makes sense 'cause you're in scrub legion and only fly in blobs lmao
Not to mention that even if you do kill the drones, just getting jammed once before they die is often enough to lose you the fight.
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Bubanni
ElitistOps Pandemic Legion
532
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Posted - 2012.11.02 19:58:00 -
[41] - Quote
Hello Fozzie :) can I make a suggestion for an "ECM" change? I am not talking about the module here, but instead the drones
The jamming duration for the ec-300 600 and 900 should be reduced to 1-5 sec instead of the current or simply break the lock like the ecm burst.
I would say at least the light ec-300 should only break lock and not keep it broken or only last for 1 sec ec-600 could do the same or last for 5 sec ec-900 could do 10+ sec jamming (or like I said, it could simply break the lock like with all the others)
At the moment ecm drones are way too useful, specialy compared to the other ewar drones, not because of their chance to jam, but because of the duration a "lucky" jam gets you.
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Lili Lu
575
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Posted - 2012.11.02 19:59:00 -
[42] - Quote
Dayam, Marlona and Gavriel, I thought I had a hate of ecm. You guys would remove it from the game, whether in module or drone form.
I recognize a need for such a mechanic though, espcially as a counter to logistic support. It just shouldn't be a 20 second forced time out from the game. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
|
Posted - 2012.11.02 20:00:00 -
[43] - Quote
Lili Lu wrote:Dayam, Marlona and Gavriel, I thought I had a hate of ecm. You guys would remove it from the game, whether in module or drone form.
I recognize a need for such a mechanic though, espcially as a counter to logistic support. It just shouldn't be a 20 second forced time out from the game.
I never said remove it.. I just want them to completely redo the mechanic and then make anything that fits ECM drones explode on undock.
Reasonable if you ask me.. |
Aglais
Deep Core Mining Inc. Caldari State
152
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Posted - 2012.11.02 20:09:00 -
[44] - Quote
CCP Fozzie wrote:Harvey James wrote:@CCP Fozzie why can't the scorp/all bs be a proper battleship and actually focus on killing stuff instead? We have a bunch of long term plans for battleships, but in general we are ok with the unsual role the Scorp plays.
So it's fine that Caldari only have two direct combat battleships forever, while everyone else has three? Well, right now, Caldari only have one valid battleship for anything and that's the Rokh. Gallente have Megathron and Dominix, you can fly pretty much any Amarr battleship, and any Minmatar one.
I'm not sure I understand the reasoning behind this decision. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
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Posted - 2012.11.02 20:09:00 -
[45] - Quote
Aglais wrote:CCP Fozzie wrote:Harvey James wrote:@CCP Fozzie why can't the scorp/all bs be a proper battleship and actually focus on killing stuff instead? We have a bunch of long term plans for battleships, but in general we are ok with the unsual role the Scorp plays. So it's fine that Caldari only have two direct combat battleships forever, while everyone else has three? Well, right now, Caldari only have one valid battleship for anything and that's the Rokh. Gallente have Megathron and Dominix, you can fly pretty much any Amarr battleship, and any Minmatar one. I'm not sure I understand the reasoning behind this decision.
At least the Rokh is really cool when you put railguns on it? |
Harvey James
Deep Core Mining Inc. Caldari State
89
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Posted - 2012.11.02 20:11:00 -
[46] - Quote
Aglais wrote:CCP Fozzie wrote:Harvey James wrote:@CCP Fozzie why can't the scorp/all bs be a proper battleship and actually focus on killing stuff instead? We have a bunch of long term plans for battleships, but in general we are ok with the unsual role the Scorp plays. So it's fine that Caldari only have two direct combat battleships forever, while everyone else has three? Well, right now, Caldari only have one valid battleship for anything and that's the Rokh. Gallente have Megathron and Dominix, you can fly pretty much any Amarr battleship, and any Minmatar one. I'm not sure I understand the reasoning behind this decision.
mm.. i would like the scorp to be a high dps bs like the drake will be ROF and 5% dmg bonus |
Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
188
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Posted - 2012.11.02 20:11:00 -
[47] - Quote
CCP Fozzie wrote:
We are aware of the effect the new skills will have on probing, and we're going to be keeping our eyes on it and have a few tricks up our sleeve in that regard.
Or you could just delete this fundamentally flawed mechanic and make sensor strength have 100% no bearing on a ships ability to be probed. Tricks are not what's needed here fozzie, non mongoloidish mechanics are.
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Marlona Sky
D00M. Northern Coalition.
1766
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Posted - 2012.11.02 20:14:00 -
[48] - Quote
Lili Lu wrote:Dayam, Marlona and Gavriel, I thought I had a hate of ecm. You guys would remove it from the game, whether in module or drone form.
I recognize a need for such a mechanic though, espcially as a counter to logistic support. It just shouldn't be a 20 second forced time out from the game. If you want it to be a counter for remote type modules then have ECM affect only those modules. Not the entire ship!
Now I have four new skills to max to level five and I swear on a that is holy, I still will have my Dominix jammed out by a flight of light ECM drones even though I have two ECCM modules fit, overloaded, with max Proteus information bonuses.
Remove local, structure mails and revamp the directional scanner! |
Bolow Santosi
GoonWaffe Goonswarm Federation
27
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Posted - 2012.11.02 20:16:00 -
[49] - Quote
Harvey James wrote:
mm.. i would like the scorp to be a high dps bs like the drake will be ROF and 5% dmg bonus
Drakes are the polar opposite of high dps. I'd rather see every race get an EWAR battleship rather than having the Scorpion be the next Hyperion. |
Michael Harari
The Hatchery Team Liquid
338
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Posted - 2012.11.02 20:17:00 -
[50] - Quote
CCP Fozzie wrote:Zarnak Wulf wrote:So scripted TD will be at 40% rather then 50% on unbonused ships? 47.5%. Multiply the effectiveness by 0.95, rather than subtract 5. I'll see if I can clarify the wording.
Is this a joke? Tds are already HUGELY effective, why are they getting buffed? (yes, buffing them on ships that use them is a buff - its like claiming that giving caldari ships a nerf to autocannon damage is a nerf to autocannons)
In addition, in every other place in every post of this sort, 5% actually means 5 percentage points. Look at how you phrased the increase to the scorpions range "Increase it 5% to 25%" You are actually increasing it by 25%, but you mean 20+5, not 20*1.05 |
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Aglais
Deep Core Mining Inc. Caldari State
152
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Posted - 2012.11.02 20:19:00 -
[51] - Quote
Garviel Tarrant wrote:Aglais wrote:CCP Fozzie wrote:Harvey James wrote:@CCP Fozzie why can't the scorp/all bs be a proper battleship and actually focus on killing stuff instead? We have a bunch of long term plans for battleships, but in general we are ok with the unsual role the Scorp plays. So it's fine that Caldari only have two direct combat battleships forever, while everyone else has three? Well, right now, Caldari only have one valid battleship for anything and that's the Rokh. Gallente have Megathron and Dominix, you can fly pretty much any Amarr battleship, and any Minmatar one. I'm not sure I understand the reasoning behind this decision. At least the Rokh is really cool when you put railguns on it?
Ok, so you have one battleship that performs adequately in one role.
Two other factions have entire T1 battleship lineups that can be used in a vast array of situations.
Even Gallente battleships have niche situations that they're actually regarded as being good in. In terms of direct combat battleships, Caldari only have one. Scorpion isn't built for anything that isn't ECMs and then dying promptly, the Raven is just... Bad. Even torpedo Typhoons are held in higher esteem than the dedicated missile ship that is the Raven. |
Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
125
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Posted - 2012.11.02 20:20:00 -
[52] - Quote
CCP Fozzie wrote:ECM *Reduce Optimal Range and Falloff of all ECM modules by 10% *Add to the Optimal Range and Falloff bonus on ECM range bonused ships by 2.5% for the Blackbird and Tengu Obfuscation Manifold (bringing it to 12.5%) and 5% for the Scorpion (bringing it to 25%) *Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)
I know it isn't popular to bat for the ECM team, but here's my problem with the range reduction on ECM modules: slots. It is a plural thing. On every other ewar ship, you can fit your ewar module(s) and a tank. A reasonable tank. That is not the case with ECM boats. You can have a tank or you can be effective as ewar. You can really only pick one with the way ECM is currently designed.
Now, I will agree that the ability of ECM to perma jam a ship is a pretty terrible mechanic. However, that is a solo or extremely small gang warfare situation. A situation that would not be impacted, at all, by a range nerf. The range nerf means ecm has to move in closer for pretty much every other situation, which means they are more likely to be shot by something.
ECM would probably be more balanced if the modules had long cycles, and only jammed for part of the cycle (i.e. a cool-down period).
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Eternal Error
Immortalis Inc. Shadow Cartel
140
|
Posted - 2012.11.02 20:25:00 -
[53] - Quote
TD changes: solid, especially if you're considering making TDs affect missiles. You might want to go a bit further.
Damp changes: better than nothing, although I think one of the larger issues with these is that the arazu/lachesis need to be viable armor tankers (can't fit tackle AND damps with a strong shield tank). Not sure if this will make them good though.
ECM: I think you're barking up the wrong tree here for two main reasons: 1.) ECM DRONES are the biggest problem, not the modules. 2.) The modules are already lackluster on unbonused ships; the last thing you need to worry about is making it more specific to bonused ships. Additionally, the tanks on those bonused ships are usually fairly weak (or they don't carry many jammers); bringing them closer/making them easier to kill shouldn't be the priority either. The mechanic as a whole needs looked at, or at least the jamming strength/probabilities.
I'm not opposed to introducing a new skill involving sensor strengths, but I'd probably make it less important, say 3% per level and a rank 1 or 2 skill. 4 new rank 3 skills to train is a bit excessive IMO. |
Marlona Sky
D00M. Northern Coalition.
1766
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Posted - 2012.11.02 20:26:00 -
[54] - Quote
Bagehi wrote:CCP Fozzie wrote:ECM *Reduce Optimal Range and Falloff of all ECM modules by 10% *Add to the Optimal Range and Falloff bonus on ECM range bonused ships by 2.5% for the Blackbird and Tengu Obfuscation Manifold (bringing it to 12.5%) and 5% for the Scorpion (bringing it to 25%) *Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category) I know it isn't popular to bat for the ECM team, but here's my problem with the range reduction on ECM modules: slots. It is a plural thing. On every other ewar ship, you can fit your ewar module(s) and a tank. A reasonable tank. That is not the case with ECM boats. You can have a tank or you can be effective as ewar. You can really only pick one with the way ECM is currently designed. Now, I will agree that the ability of ECM to perma jam a ship is a pretty terrible mechanic. However, that is a solo or extremely small gang warfare situation. A situation that would not be impacted, at all, by a range nerf. The range nerf means ecm has to move in closer for pretty much every other situation, which means they are more likely to be shot by something. ECM would probably be more balanced if the modules had long cycles, and only jammed for part of the cycle (i.e. a cool-down period). Or just remove completely from the game.
Remove local, structure mails and revamp the directional scanner! |
Sarmatiko
785
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Posted - 2012.11.02 20:27:00 -
[55] - Quote
CCP Fozzie, is there any plans to re-introduce once again Reverb Target Painter module (TP for high-slot)?
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Milton Middleson
Rifterlings Damu'Khonde
141
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Posted - 2012.11.02 20:28:00 -
[56] - Quote
As a TD fetishist, I think the nerf to unbonused TDs is okay. I don't think unbonused ewar should be really weak, though, especially since that is essentially what armor tankers are trading damage and speed for. Well, that and sig radius.
As a guy who thinks ECM is a terrible, terrible mechanic, I'm all for the nerf, but I don't think it actually addresses the problem. It just makes ECM worse.
Quote:On every other ewar ship, you can fit your ewar module(s) and a tank. A reasonable tank. That is not the case with ECM boats. You can have a tank or you can be effective as ewar. Rooks and Falcons are both capable of fitting an okay shield tank + prop and still have 4 jammers. ECM pilots choose not to tank their ships at present because there isn't much of a reason to. |
Escobar Slim III
Madame Tinkertoy's House of Blue Lights The Devil's Tattoo
6
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Posted - 2012.11.02 20:29:00 -
[57] - Quote
first. |
Michael Harari
The Hatchery Team Liquid
338
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Posted - 2012.11.02 20:31:00 -
[58] - Quote
Eternal Error wrote:TD changes: solid, especially if you're considering making TDs affect missiles.
If its actually a 5% change (and not 5 percentage points, like CCP means every other time they say 5% in ship and module stats), then its a negligible change (and overall a buff).
If its 5 percentage points (again, this is what ccp means every other time they say 5% in relation to ships and modules), then yeah, its a decent change. |
Harvey James
Deep Core Mining Inc. Caldari State
89
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Posted - 2012.11.02 20:32:00 -
[59] - Quote
Milton Middleson wrote:As a TD fetishist, I think the nerf to unbonused TDs is okay. I don't think unbonused ewar should be really weak, though, especially since that is essentially what armor tankers are trading damage and speed for. Well, that and sig radius. As a guy who thinks ECM is a terrible, terrible mechanic, I'm all for the nerf, but I don't think it actually addresses the problem. It just makes ECM worse. Quote:On every other ewar ship, you can fit your ewar module(s) and a tank. A reasonable tank. That is not the case with ECM boats. You can have a tank or you can be effective as ewar. Rooks and Falcons are both capable of fitting an okay shield tank + prop and still have 4 jammers. ECM pilots choose not to tank their ships at present because there isn't much of a reason to.
most people plate falcons or rooks |
Mortimer Civeri
Aliastra Gallente Federation
219
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Posted - 2012.11.02 20:33:00 -
[60] - Quote
Damps will still be useless. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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