| Pages: [1] 2 3 4 5 6 |
1. Falcon and Slot issues - in Test Server Feedback [original thread]
Originally by: Esmenet Originally by: n0thing Falcons brought in line. Live with it. And those who are used to jam enemy gangs to oblivion - check on your clones guys, make sure they up to date. If you lost "because of falcon"...
- by n0thing - at 2009.04.16 23:24:00
|
2. Falcon and Slot issues - in Test Server Feedback [original thread]
If you argue about snipers, sniping 200km, then fine....Sniper BS can snipe all he wants from 200km at a target, but that same target can still fight the tacklers. Now! Falcon jamming from 200km, eliminates any ability of the target. Its like pus...
- by n0thing - at 2009.04.16 18:10:00
|
3. level 5 and 6 missions in low sec only stinks - in Test Server Feedback [original thread]
Anything above lvl 4 should be in low-sec. Risk vs Reward above all. You cant rack up tons of isk while having next to no risk while pilots in 0.0 or low-sec earn less but with alot more risk. You want to make more isk? Learn to fight for it and ...
- by n0thing - at 2007.07.05 23:07:00
|
4. Easy NOS fix - in Test Server Feedback [original thread]
Edited by: n0thing on 03/07/2007 11:53:39 Originally by: Anasur Edited by: Anasur on 03/07/2007 09:02:15 What about cutting nos drain in half, then adding in low slow modules that boost the drain back up? Pretty much the same thing...
- by n0thing - at 2007.07.03 11:53:00
|
5. Easy NOS fix - in Test Server Feedback [original thread]
Edited by: n0thing on 03/07/2007 07:46:49 Originally by: Illsauros Well, originally I was thinking that there wouldn't be much room for the NOS due to other pvp requirements like MWD, webifier, warp scrambler, cap injector, etc. As som...
- by n0thing - at 2007.07.03 07:45:00
|
6. How to Fix ISK spammers - in Test Server Feedback [original thread]
No links posting for trials is pretty good idea actually. ---
- by n0thing - at 2007.07.02 10:58:00
|
7. Easy NOS fix - in Test Server Feedback [original thread]
Originally by: Illsauros NOS, especially when combined with drones, can easily become overpowered as things are right now. There is an easy fix for this without changing how NOS works or introducing any fancy new mechanics. NOS are enginee...
- by n0thing - at 2007.07.01 12:54:00
|
8. Level 4 Missions Too Easy - in Test Server Feedback [original thread]
level 4 are hard enough. Dont judge them from your faction fitted few bil BS or few tens of mil SP. Lvl 4 should be possible to do even with 5mil SP. Not all, but major part of them. Since well, maybe someone doesnt know, but some 5 mil Sp player...
- by n0thing - at 2007.06.28 11:49:00
|
9. Colorblind problems with Module activation - in Test Server Feedback [original thread]
I would say that what also blocks the indication is the green line above mods that can be overloaded, you keep thinking they are on. ---
- by n0thing - at 2007.06.23 09:20:00
|
10. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Edited by: n0thing on 22/06/2007 20:24:50 Yep, considering that it was said in dev blog that heat isnt a 'must use everytime' feature, given that, theres way too much of it on UI now. Maybe if you dont have overload mode on, the heat UI wont p...
- by n0thing - at 2007.06.22 20:26:00
|
11. Colorblind problems with Module activation - in Test Server Feedback [original thread]
Im not colorblind, but I know how people feel with such issues, since sometimes, I even might click twice on web/scrambler since I simply cant see if thats active. Simply put, in tight close-range fights, your whole attention concentrated on loca...
- by n0thing - at 2007.06.22 18:25:00
|
12. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
daily bump. Devs? Attention? Care? ---
- by n0thing - at 2007.06.22 12:03:00
|
13. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Icome4u Originally by: Shadow XIX Originally by: Deva Blackfire One more thing If you play in 1024 resolution and use all hislots (8x weapon) the weapon "circle" blocks right side of the screen totally. Prob...
- by n0thing - at 2007.06.21 16:33:00
|
14. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Over half-thousand views and no even small at least ISD remark that this will be looked into? Its not hard, you can even keep the new ship speed gauge, but all what is been asked for is to remove the lag of the said gauge. Make it go same as the ...
- by n0thing - at 2007.06.21 15:06:00
|
15. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Runix Nightwalker OK, I've got some bad news. I've worked with UI designers, and UI designers, in my experience, do NOT like to be second-guessed. They have a degree in design, they have read all the usability books, they kn...
- by n0thing - at 2007.06.21 13:39:00
|
16. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Shadow XIX One final word concerning your points: 1. I have never had my speedometer lag. Whether using my Retriever or Claw, it rises and falls properly. 2. I dont have a problem with the size of the buttons either. Using...
- by n0thing - at 2007.06.21 12:55:00
|
17. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Not to mention that the speed thingy now really cant tell you if your being bumped or just gaining speed in close-combat. ---
- by n0thing - at 2007.06.21 07:58:00
|
18. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
At least someone could post that issue at least been read about? Tnx ---
- by n0thing - at 2007.06.20 22:06:00
|
19. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Edited by: n0thing on 20/06/2007 16:47:40 Well, no devs to comment about this? We cant even see difference between acceleration times? ---
- by n0thing - at 2007.06.20 16:49:00
|
20. Ship UI. Whats up in Rev II... - in Test Server Feedback [original thread]
Originally by: Eleana Tomelac Seems like the UI shows the speed when i gets it from the network... Did the previous one show a speed taking into account the ship stats and the acceleration? Making nice smooth speed showing by calculating i...
- by n0thing - at 2007.06.20 12:03:00
|
| Pages: [1] 2 3 4 5 6 |
| First page | Previous page | Next page | Last page |