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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
I can see a handful of people to get the numbers to work now. even faster if you decide you don't need to run every service. It even solves some of my biggest gripes with industry where new/only-friendly(IE trustable, but not billions worth trust...
- by permion - at 2016.10.27 22:28:29
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
TheSmokingHertog wrote: TheSmokingHertog wrote: CCP Fozzie wrote: Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon. No hurries, we wait. ...
- by permion - at 2016.10.18 00:13:21
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Can there be a rig that reduces vulnerability time for each allied citadel in the system? A rig that allows other structures to assign fighters or similar to it?
- by permion - at 2016.10.17 01:40:57
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
March rabbit wrote: Mark Marconi wrote: Vald Tegor wrote: EC's are not the solution you are looking for. They are for people coprorations who turn over billions on a daily basis. I can just see Obi Wan Kanobi waving his hand at the...
- by permion - at 2016.10.12 11:52:07
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
At first it was an exciting read, then it got more and more disappointing. It's like the past year or two of updates before this future one, were designed to defeat any benefit these structures could provide. It's actually kind of disappointing w...
- by permion - at 2016.10.12 02:35:40
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Even if this works like the developers think it's going to. The game mechanic is just changed to the winner being whoever is willing to waste the most time(or the full 4 hours) to force one side or the other to be there... Because links.
- by permion - at 2015.03.06 19:01:10
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7. New Dev Blog: Love the smell of burning bugs in the morning? - in EVE Information Portal [original thread]
Could an IT student sign up and then would you officially let them put this on their resume as quality assurance experience?
- by permion - at 2009.02.21 16:49:00
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8. New Blog: New Player Experience - in EVE Information Portal [original thread]
They already have the 2x bonus for new players. Give everyone the 2x bonus for the number of SP they've invested into learning skills then another 10% to 15% ontop of that. Sure it'll suck for a while but in the end they'll come out ahead, and du...
- by permion - at 2009.02.19 17:22:00
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9. New Blog: New Player Experience - in EVE Information Portal [original thread]
That's still like eating 5 year old canned over salted spinach between icecream.
- by permion - at 2009.02.19 14:57:00
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10. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: CCP Fear Originally by: Syekuda Originally by: Vyktor Abyss LEARNING SKILLS - JUST MAX THEM FOR EVERYONE AND BE DONE WITH THE WORST PART OF GAME DESIGN IN EVE. I have to agree with Vyktor here, when...
- by permion - at 2009.02.19 14:49:00
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11. New Blog: New Player Experience - in EVE Information Portal [original thread]
Seriously forum goers tend to be the most hardcore of the hardcore of your game base. These are also the same people who almost ALWAYS love mechanics that let them get that one step up on someone else. IE: learning skills If these people/us...
- by permion - at 2009.02.19 02:58:00
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12. New Blog: New Player Experience - in EVE Information Portal [original thread]
Seriously remove the learning skills. It's the best update you could ever do for the new player experiance. So many shiny skills that actually advance the character and you have to advance the lamest in the game sometime soonÖ. Not only that it's ...
- by permion - at 2009.02.19 02:32:00
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13. New Blog: New Fitting Screen in Apocrypha - in EVE Information Portal [original thread]
Can you please add drone statistics, well atleast drone movement range. Pretty please with extra nagginess on top. The only way to do it now is to go out into space, find a target, then attack. Unless of course you can assign drones, but still cl...
- by permion - at 2009.02.15 17:25:00
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14. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Logically speaking if someone doesn't want to be social they're just going to log in for 5 mins to set their queue. No matter how long the queue is or isn't. ___ Massive improvements from what was.
- by permion - at 2009.02.04 15:08:00
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15. New End of the World chronicle: "1" - in EVE Information Portal [original thread]
I can't imagine ANY captain doing that.
- by permion - at 2009.02.02 22:44:00
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16. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
Originally by: Nyxium I hope they are alien lifeforms and not another human faction. I love bug hunts. they are atleast as human as the Jove. and likely moreso.
- by permion - at 2009.01.31 22:41:00
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17. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
Edited by: permion on 29/01/2009 22:51:40 There's atleast 1500 systems. Each system will be geared completely differently. Some will be set up to make it easy for small ships, large ships, team, and solo. There are a whole bunch of variable...
- by permion - at 2009.01.29 22:51:00
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18. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
I wonder if the sleepers could control their ships "slowly" from cryostasis. You know like a really really slow dream. That kinda would make them totally worthy of their name. ____________ Although it's kinda sad that we finally get to meet anoth...
- by permion - at 2009.01.29 20:44:00
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19. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: An Anarchyyt Okay. So it's 0.0 warfare pushed back a little bit in time. Station hugging doesn't matter when you have POS. You don't camp gates, you camp a system. And the bigger alliances can then do it 24/7, locking dow...
- by permion - at 2009.01.27 22:41:00
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20. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
The devs have indeed said that there are classes of W-space. High sec wormholes will have a "tendancy" to connect to W-space that is worthy of highsec. That means that in most cases if you enter a highsec wormhole the wormholes will have a "tenda...
- by permion - at 2009.01.27 21:52:00
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