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Thread Statistics | Show CCP posts - 47 post(s) |

jst tstng
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Posted - 2009.01.27 20:57:00 -
[841]
Awesomeness^20 
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Oothoon
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Posted - 2009.01.27 21:02:00 -
[842]
This may not be the right place to pose the question, but it is technically WH related:
If the NPCs in W-space account for some T3 parts, and there are going to be distinct T3 parts for each of the 4 races, is there going to be an according number of NPC races? The ramifications would be exciting: with the random connections between W-space systems it seems we are likely to face various races each expedition (another reason for even those looking for new PVE play to fit PVP-style, since we can't predict damage types to fire/tank). Also, is a wormhole found in, say, Gallente K-space likely to initially put us in W-space with NPCs that yield Gallente T3 components?
(As I don't subscribe to EON forgive me if this has been previously covered or the premise is wrong.) |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.01.27 21:03:00 -
[843]
Quote:
If all wormholes are 2 way and all systems have a worm hole this is not the case.
A hanger array can hold months and months of fuel. Hell an orca can hold almost 2 months of fuel.
One freighter trip in to the POS and you're good for months. Sure the freighter might be trapped there for a couple days but you only need to move it once every 3-4 months. It's not an on demand solution but it's still a trivial solution.
If you make K-W found through exploration two way but W-K one way that makes the supply problem hard.
I see. And if a group jumps through a wormhole and starts pewing your POS, how are you going to get to it to save it?
Also, I'm assuming wormhole zones will be 0.0-like as far as PVP goes? |

Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.27 21:04:00 -
[844]
Originally by: Darkdood I think you totally missed the point. Pie's don't have to do jack to blockade a pos or attack it. What if for an entire month every wormhole into your POS system leads to deep 0.0 space owned and gate camped by your arch enemy. You can't jump fuel in. If you can't find a wormhole to a simi safe route you could just flat out run out of fuel. Its completely random. What if random means there is NO RESUPPLY ROUTE!!!
I have to disagree with your hypothesis on this, completely random just means that the resupply route changes everytime the wormhole changes.
Originally by: Darkdood Now flip that around lets say someone does something REALLY super stupid... Don't say they won't cause I see it every day. Lets say the last character left in the system with 4 POS's is an alt of a guy that loses his job and suddenly quits the game... So you have no characters in that system and the only 2 wormholes you knew are both closed... gone... so you have 4 POS's fuel hangers billions of isk in moon poo ships etc... now go find it... Don't forget its not just about finding "A" wormhole to any wormspace system. You have find YOUR system with YOUR POS's. Even if you had 20 people do nothing but scan wormholes and jump into them blindly I bet you couldn't find it accept by shear luck.
Risk = Reward
In this case the risk is "losing" your stuffs in a system you can't find. It's still sitting there, right where you left it... but it'll take a miracle to find it (unless they introduce some type of locater beacon, but I doubt that will happen anytime soon). Basically you have to plan for the worst (have a 0 SP alt parked in sys if you have to).
Originally by: Darkdood Its a huge risk to setup shop (POS's) in any of these systems. Even if you figure out ways to manage the risk its a logistical nightmare. I predict much nashing of teeth a month or two after this patch is released. People *****ing that they lost there POS's bleh bleh bleh...
See previous response. People can ***** all they want, it's not gonna change the fact that they can't find their POS if they don't plan ahead
New question: will you be able to see where a WH goes from wspace before going trough the WH (send a probe through maybe)? Cause that could be hazardous to a flashy red if the new WH ends up sending them to Yulai or something. Or are flashies going to have to use alts to scout for them?
And, will WH ever end up giving access to Jovian space? |

Patty Loveless
Dawn of a new Empire The Initiative.
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Posted - 2009.01.27 21:17:00 -
[845]
How I see the features: We being CCP.
- We will make the scanning system so easy, an (untrained) monkey can now find the exploration sites that used to take skill, creativity, experience, and time -- thoroughly collapsing the industry
- We will make it so isk farmers and everyone's ratting alt can just hope through a wormhole in their ishtar (drones means no ammo) and rat for the next 2 years in systems that may not even be reachable anymore
- We will make it so that potentially the most lucrative thing to do (rat in worm hole space for T3 components), will be one of the safest forms of ratting, with the only real downside being that you may need to wait a bit for a wormhold to open up, but in the mean time, RAT away!
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.27 21:22:00 -
[846]
Edited by: An Anarchyyt on 27/01/2009 21:22:56
Originally by: Patty Loveless How I see the features: We being CCP.
- We will make the scanning system so easy, an (untrained) monkey can now find the exploration sites that used to take skill, creativity, experience, and time -- thoroughly collapsing the industry
- We will make it so isk farmers and everyone's ratting alt can just hope through a wormhole in their ishtar (drones means no ammo) and rat for the next 2 years in systems that may not even be reachable anymore
- We will make it so that potentially the most lucrative thing to do (rat in worm hole space for T3 components), will be one of the safest forms of ratting, with the only real downside being that you may need to wait a bit for a wormhold to open up, but in the mean time, RAT away!
How I see this post:
- Horrible
- Not understanding that more intuitive != easier
- Ridiculous speculation, based on god only knows what.
- A product of horrible reading comprehension
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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GateScout
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Posted - 2009.01.27 21:24:00 -
[847]
Question: Will there be exploration sites within W-Space?
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Darkdood
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Posted - 2009.01.27 21:24:00 -
[848]
Ok so let me get this strait... on these very mesg boards I constantly hear people griping about POS's being a pain to operate etc etc. There is dozen's of threads about making fuel pellets and other non sense... Now I'm not saiyng making it easy or have an I win button or anyhting so just shut your trap if that is your only comment BUT... the devs giving us a new shiny toy that doesn't make life easy but if fact makes it harder?
This all boils down to one simple thing... right now my biggest single complaint is I want to go into 0.0. However the way 0.0 is right now if you are not part of or affiliated with one of the big power blocks you are just squished by a massive blob and that is that.
So the devs have given us a great anti blob tool. Wormholes prevent that because they can only fit so much crap through before it collapses... and in the very same swoop they slap us in the face because the very mechanic that stops that also creates untold amounts of hassles for me to get supplied. It doesn't solve anything. In the end the big alliances will go and occupy the good moons and crush the medium size groups under their boot. Beyond that its jut allot of fluff to add the new AI and T3 comps. Big whoop.
Bottom line the devs need to rethink this. I'm not saying it sucks outright, but as presented here it doesn't seem to work very well.
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GateScout
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Posted - 2009.01.27 21:26:00 -
[849]
Originally by: An Anarchyyt
Not understanding that more intuitive != easier Ridiculous speculation, based on god only knows what. A product of horrible reading comprehension[/list]
....and yet nothing you posted refutes his conclusions or speculations.
How sadly typical.
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Cailais
Amarr 0utbreak
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Posted - 2009.01.27 21:33:00 -
[850]
Originally by: Serenity Steele Nice. However No-Sov = Crap. It would be a hellava lot more interesting with Sov and jump bridges. Stop making all solar systems in EVE a Commodity FFS.
It's actually interesting to have something to fight over and for!
Yeah, and thats really worked out well so far .
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Patty Loveless
Dawn of a new Empire The Initiative.
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Posted - 2009.01.27 21:39:00 -
[851]
Originally by: GateScout
Originally by: An Anarchyyt
Not understanding that more intuitive != easier Ridiculous speculation, based on god only knows what. A product of horrible reading comprehension[/list]
....and yet nothing you posted refutes his conclusions or speculations.
How sadly typical.
He is using the "AM NOT" refutation 
*Somehow--to a goon-- moving the scanning system from one that used to require 20, sometimes 45 minutes making a BM that would be the perfect probe placement to get maximum coverage to one that you simple drag and drop the probe where you want it is not making it easier, its more intuitive
*Speculation based the same thing that happens today in deep 0.0 backsystems happening in systems that by definition could be unreachable for periods of time.
* Yeah, you are right, my bad
Quote: The salvage and loot drops from these NPC's and the exploration site rewards will provide you with the raw materials you will need to reverse engineer the technology that makes construction of the new Tech 3 ship modules possible.
Who in their right mind would think that garbage would be worth anything...
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.27 21:39:00 -
[852]
Originally by: GateScout
Originally by: An Anarchyyt
Not understanding that more intuitive != easier Ridiculous speculation, based on god only knows what. A product of horrible reading comprehension[/list]
....and yet nothing you posted refutes his conclusions or speculations.
How sadly typical.
Probably because it's not my job to read the entire thread for him, you, or any other person of sub-average intelligence.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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permion
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Posted - 2009.01.27 21:40:00 -
[853]
Edited by: permion on 27/01/2009 21:42:39
Originally by: GateScout Question: Will there be exploration sites within W-Space?
Yes. and there will be rewards in W-space exploration sites that can't be gotten without using the exploration sites and have resources unique to W-space. And yes they will be harder than K-space exploration sites and harder to find.
edit: was mentioned in an earlier reply.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.27 21:43:00 -
[854]
Some Thoughts Regarding W-Space Colonization Logistics
1) Freighters must pass through low/null sec when entering or leaving W-Space.
Originally by: CCP Greyscale There's value on each wormhole that determines the biggest ship mass that can go through the wormhole in one go, independent of the overall mass budget. All wormholes linking to hisec have this value set so that capital ships can't go through. In the situation you describe, you'll just have to wait until a big enough wormhole appears for you. Wormholes - serious business.
If a wormhole allows the mass for a Freighter, it allows the mass for a Carrier. Since we have a clear statement here saying that high sec wormholes do not have the mass capacity to allow Carriers, it is safe to expect that they will not allow Freighters.
It may be possible to send an Orca directly from high sec into W-Space, but that could also be rendered impossible at the whim of the Developers, without limiting the number of smaller ships that can use high sec wormholes.
2) High profit areas will likely require multiple wormholes to reach, and those wormholes might not be open simultaniously.
Originally by: CCP Greyscale
Originally by: Arkady Sadik
Oh. So you can't be "lost in wormhole space" in the sense that the only wormhole from your current system leads to other wormhole space? 
In the easier reaches of W-space, no. In the harder, more profitable areas, this is entirely possible and indeed fairly likely.
This makes it sound like there are one or more classes of W-Space. I would speculate along the following lines:
Class C W-Space: often connectioned to K-Space, occationally linked to other W-Systems and contains moderate rewards. Ideal for exploration, not desirable for colonization due to lack of reward.
Class B W-Space: has greater rewards than Class C systems. Class B systems would only connect to other W-Systems, and not directly to K-Systems. Routes may be plotted from K-Space to Class B systems via Class C systems in realtime. Possibly desirable for colonization.
Class A W-Space: has the richest rewards. Class A systems would only be connected to other W-Systems, and would only connect to Class B/C systems when those systems do not contain connections to other systems. Thus realtime navigation would be impossible. Travel would require commiting to another system, and waiting for a change in the wormhole dynamics. This would likely favor long-term expeditions, but would likely make colonization impractical.
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rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.27 21:47:00 -
[855]
simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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Furb Killer
Gallente
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Posted - 2009.01.27 21:51:00 -
[856]
Edited by: Furb Killer on 27/01/2009 21:53:33
Originally by: Patty Loveless
Originally by: GateScout
Originally by: An Anarchyyt
*Goon being right*
Random crap
He is using the "AM NOT" refutation 
*Somehow--to a goon-- moving the scanning system from one that used to require 20, sometimes 45 minutes making a BM that would be the perfect probe placement to get maximum coverage to one that you simple drag and drop the probe where you want it is not making it easier, its more intuitive
*Speculation based the same thing that happens today in deep 0.0 backsystems happening in systems that by definition could be unreachable for periods of time.
* Yeah, you are right, my bad
Quote: The salvage and loot drops from these NPC's and the exploration site rewards will provide you with the raw materials you will need to reverse engineer the technology that makes construction of the new Tech 3 ship modules possible.
Who in their right mind would think that garbage would be worth anything...
Sorry to burst your bubble, but the goon is completely right.
You have no idea how exactly the new probing mechanism will work. But like a good eve player you decided to whine about it anyway. And lets get one thing straight: It cannot possibly be any worse than it is now. I am sure you have an awesome time making some bookmarks you only got to make once per system, and after that watching a counter. And again. And again. And again. Because that is the current state of exploration. While the info about the new system is limitted, so it might be logical to wait till the probing dev blog before you start complaining about it, but then again maybe not, from what i understand it will be more easy to get the basic (while the current form is brainless principles, they still made it hard to get for a beginner), but after that actually skill involved in the probing process.
And the other two points were really ridiculous. First read the dev blog before you start complaining about it. Oh i think ishtar will be a good ratter. Allthough remember these npcs got ai, it might cost you drones. There is no point in staying in a system after your cargo hold is filled with stuff. |

permion
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Posted - 2009.01.27 21:52:00 -
[857]
The devs have indeed said that there are classes of W-space.
High sec wormholes will have a "tendancy" to connect to W-space that is worthy of highsec. That means that in most cases if you enter a highsec wormhole the wormholes will have a "tendancy" to connect to highsec again afterwards. But you could still easily end up into lowsec or even nulsec.
They've also mentioned that there is atleast one W-space location where they're wondering how players will get enough people/logistics to get enough players there. |

Galena Technetium
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Posted - 2009.01.27 21:54:00 -
[858]
Well, aside from tech 3 stuff, I can see absolutely no reason for anyone who doesn't want to be ganked while exploring to enter wormholes.
Lots of risk: 1-way worm holes 2-No concord 3-Possible to run out of probes and get stuck 4-Exits might lead to places either a) far out of your way, and/or b) through tons of 0.0 or low sec space full of griefers. 5-Improved NPC AI, and who knows how tough it'll be if you go in as a frigate and find a fleet of npc's with webs and scramblers...
Reward: Some tech 3 parts.
Hmmmmm....
Maybe this was answered in the last 20 pages I skipped over, but will this new exploration mechanic still allow searching for the usual gravimetric/radar/magneto etc sites in high sec?
So maybe some dev can come up with a reason for me to do this "exploration" which to me, sounds more like an "invitation to get ganked". Kinda like the faction warfare stuff was supposed to draw more people into pvp. But no one likes playing the victim. And after seeing all the people in this thread frothing at the mouth worried about their ability to scan down mission runners (heaven forbid someone run a mission in peace!), it appears nothing will have changed.
Risk has to equal reward. The days of EQ1's original Risk with no Reward are over.
Give me the reasons why a "carebear" should enter this space at all. |

Rieger VaunBraun
InQuest Ascension Skunk-Works
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Posted - 2009.01.27 21:55:00 -
[859]
Originally by: rubico1337 simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Wow man. With all of the crying and gnashing of teeth in this thread this is the simplest and most elegant solution that I have seen presented here.
+1 to you sir. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.27 22:00:00 -
[860]
Originally by: Galena Technetium
Give me the reasons why a "carebear" should enter this space at all.
How does 2.72bil a week at current market prices sound? |

Dal Deinvisu
Ventis Secundis
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Posted - 2009.01.27 22:01:00 -
[861]
Edited by: Dal Deinvisu on 27/01/2009 22:02:41
Originally by: Rex Lashar Dal Deinvisu, I think you're just playing Devil's advocate now. Our discussion has veered off into the land of "how players will react", and I don't want to bother with subjective comparison games.
The simplest truth about anything in EVE is that if you allow it, it will be done. If you allow settlement of WH space, it will be done. How easy or how hard it happens to be only determines how long the challenge remains unbroken on a larger scale. Which is really like asking "how long will this frontier remain a frontier?".
Right now in EVE a player can - via game mechanics - put up sustainable infrastructure in every system. Don't you think that someone who wants to set up a permanent home in space already has plenty of options?
What happens to all the people who spent time and effort building up the furthest reaches of normal 0.0 space? Their claims are marginalized now because their homes (at least in the short and medium term) have less economic value, less entertainment value, and are easier to assault.
Our conversation was always about players and their opportunities. :) I may be advocating demons, but you haven't explained why letting players "settle" and war with each-other is a thing we don't want. Seeing as it's nearly impossible to maintain a logistics chain to "deep" w-space (where the really good stuff is), I don't think the frontier would be in danger. |

Tunak
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Posted - 2009.01.27 22:02:00 -
[862]
Originally by: Kahega Amielden
Quote:
If all wormholes are 2 way and all systems have a worm hole this is not the case.
A hanger array can hold months and months of fuel. Hell an orca can hold almost 2 months of fuel.
One freighter trip in to the POS and you're good for months. Sure the freighter might be trapped there for a couple days but you only need to move it once every 3-4 months. It's not an on demand solution but it's still a trivial solution.
If you make K-W found through exploration two way but W-K one way that makes the supply problem hard.
I see. And if a group jumps through a wormhole and starts pewing your POS, how are you going to get to it to save it?
Also, I'm assuming wormhole zones will be 0.0-like as far as PVP goes?
This was answered earlier. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.27 22:02:00 -
[863]
Originally by: Dal Deinvisu Our conversation was always about players and their opportunities. :) I may be advocating demons, but you haven't explained why letting players "settle" and war with each-other is a thing we don't want.
Because there is no convincing reason that we need more of the same thing yet. |

Lady Ione
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Posted - 2009.01.27 22:06:00 -
[864]
Originally by: CCP Greyscale Second blog is being written, but in the meantime, a whole load of questions answered...
Good god man! Go chug a pint of redbull and black coffee and post it already. I'm getting the twitters here! |

Destination SkillQueue
Are We There Yet
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Posted - 2009.01.27 22:08:00 -
[865]
Originally by: Rieger VaunBraun
Originally by: rubico1337 simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Wow man. With all of the crying and gnashing of teeth in this thread this is the simplest and most elegant solution that I have seen presented here.
+1 to you sir.
Ignoring the fact that it's seems like a horribly blunt solution and you would have a hard time justifying it. Building a structure in space will somehow change the very nature of space around it within an entire solarsystem?
What will be the end result? Every system has a POS and wormspace is cut off from rest of EVE? Having no moon systems, so some connections to the rest of EVE are still there? Basicly killing the whole feature just to address one flaw in it?
Certainly not a elegant solution. |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.27 22:11:00 -
[866]
Edited by: rubico1337 on 27/01/2009 22:12:50
Originally by: Destination SkillQueue
Originally by: Rieger VaunBraun
Originally by: rubico1337 simple answer to the big alliance locking down a wormspace system:
once a POS is set up in a system, only allow w-w jumps to spawn, if they need to get back to k space they would have to go though another wormspace system
Wow man. With all of the crying and gnashing of teeth in this thread this is the simplest and most elegant solution that I have seen presented here.
+1 to you sir.
Ignoring the fact that it's seems like a horribly blunt solution and you would have a hard time justifying it. Building a structure in space will somehow change the very nature of space around it within an entire solarsystem?
What will be the end result? Every system has a POS and wormspace is cut off from rest of EVE? Having no moon systems, so some connections to the rest of EVE are still there? Basicly killing the whole feature just to address one flaw in it?
Certainly not a elegant solution.
there will no be spice... i mean ice in wormspace, so any POSes would need an insane(and lucky) logistical network. and i highly doubt many would be set up |

GateScout
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Posted - 2009.01.27 22:22:00 -
[867]
Originally by: permion
Yes. and there will be rewards in W-space exploration sites that can't be gotten without using the exploration sites and have resources unique to W-space. And yes they will be harder than K-space exploration sites and harder to find.
edit: was mentioned in an earlier reply.
...must have missed it. Thanks for the reply. |

Dal Deinvisu
Ventis Secundis
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Posted - 2009.01.27 22:24:00 -
[868]
Originally by: An Anarchyyt
Originally by: Dal Deinvisu Our conversation was always about players and their opportunities. :) I may be advocating demons, but you haven't explained why letting players "settle" and war with each-other is a thing we don't want.
Because there is no convincing reason that we need more of the same thing yet.
Yet there is no sov, no (well not many :x ) caps, no jump bridges, no gatecamps, no station hugging... Essentially, it's everything that 0.0 pilots have been whining for. :P |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.27 22:27:00 -
[869]
Originally by: Dal Deinvisu
Originally by: An Anarchyyt
Originally by: Dal Deinvisu Our conversation was always about players and their opportunities. :) I may be advocating demons, but you haven't explained why letting players "settle" and war with each-other is a thing we don't want.
Because there is no convincing reason that we need more of the same thing yet.
Yet there is no sov, no (well not many :x ) caps, no jump bridges, no gatecamps, no station hugging... Essentially, it's everything that 0.0 pilots have been whining for. :P
Okay. So it's 0.0 warfare pushed back a little bit in time.
Station hugging doesn't matter when you have POS. You don't camp gates, you camp a system. And the bigger alliances can then do it 24/7, locking down multiple systems of interest.
Then you come back and whine because there is no space for "the little buy." |

War Fairy
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Posted - 2009.01.27 22:28:00 -
[870]
Originally by: Destination SkillQueue Ignoring the fact that it's seems like a horribly blunt solution and you would have a hard time justifying it. Building a structure in space will somehow change the very nature of space around it within an entire solarsystem?
You're complaining about realism in a far future space ship game? You have no trouble with faster than light travel, clones, the fact that no one can write down a permenent set of instructions to make a jump freighter, but you draw the line at a giant force field ******* with a wormhole?
Design the system then write the fiction around it. Never the other way around.
Otherwise I completely agree with you. It just makes that section more private. Harder to take down the POS. |
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