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21. The was a good burp - in EVE General Discussion [original thread]
this happened 7 14 ms 14 ms 14 ms 62.154.5.38 8 14 ms 14 ms 14 ms 62.153.203.190 9 64 ms 56 ms 57 ms 157.157.55.226 10 56 ms 57 ms 59 ms 157.157.55.226 11 59 ms 57 ms 60 ms 157.157.173.20 12 110 ms 110 ms 110 ms 157.130.0.201 13 141 ms 129...
- by snotty - at 2005.02.10 20:40:00
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22. vengance - in Missions & Complexes [original thread]
time is avaraged now, so expect the time to finish and get the bonus to go up. This prolly is a new mission and starts with default 45 mins. It took me over 4 hours to complete, 20 mill bounty and a lot of basics/wcs (i think one of the 18 or so ...
- by snotty - at 2005.02.08 23:43:00
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23. Sabotage the Supply Line - Level 4 Mission - in Missions & Complexes [original thread]
1e hint, the mission time is 4 hours 2e hint big lp/bonus/reward you realy think that ganking some frigs a few cruisers and 3 haulers is 4 hours? that gives me an idea if there are multiple spawns or not, liek the mordus thingy also 4 hours. Anyw...
- by snotty - at 2005.02.08 00:13:00
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24. What skills needed to perform in Lvl 4 missions (Solo) - in Skill Discussions [original thread]
apoc can solo them lvl4 to, but the skills required are a lot since beams need a lot of cap related skills trained to a high level. and that mordus guy was a walk in the park with some mega beams. The slow fat drones in the "silence the informant...
- by snotty - at 2005.02.07 02:53:00
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25. Lvl 4 Apocalypse - in Ships and Modules [original thread]
doing the lvl4 myself, for the non deadspace missiuns 8x mega beam (anode & modulated) radio t2 ab, t2 tracking, t2 sensor, cap recharger 2x cpr, 4x heat sink, pdu warp in bm, warp out, warp in, gank, finish mission... lock is about 130k, optimal...
- by snotty - at 2005.02.07 01:04:00
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26. who wants a 25 mill a week job + bonuses - in EVE General Discussion [original thread]
Originally by: Tokka Konnair not bad for hauling 10 hours a week ...... you mean 42 hour week ... and thats what 500k/hour ?
- by snotty - at 2004.05.14 00:18:00
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27. 32 Bit color - in EVE Technology Lab [original thread]
some special hardware is required for 36 bit color (12 bit per channel)
- by snotty - at 2004.05.14 00:10:00
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28. (#27SE) BIG Games Newsletter : The BIG Lottery 1 Year Anniversary - in Player Gatherings and Events [original thread]
isn't there a way to automate this thing hand work by extracting it from the client side cache? me thinks that it could be usefull player info if someone can get the transactios in the wallet in a offline form to, eg like the current game logs for...
- by snotty - at 2004.05.13 23:48:00
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29. Accuracy Falloff - in Ships and Modules [original thread]
he ment "optimal" to "optimal + falloff". so a gun with 20k optimal and 5k faloff does optimal damage in the 0km to 20 km range from 20km to 25km it gets hits but not so good and it gets worst the farther out and beyond 25km you will get no hits a...
- by snotty - at 2004.04.21 10:54:00
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30. Surviving the kamikaze kestrels in yulai. - in Ships and Modules [original thread]
get a kestral, blow them out of space using the same tactics
- by snotty - at 2004.04.21 10:47:00
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31. how is tracking calculated? - in Ships and Modules [original thread]
its so ridiculous that im wondering if its right, and since there are no dimensions given in the stats i was asking if it was indeed rad/sec. but you dont know either i guess
- by snotty - at 2004.04.19 01:27:00
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32. how is tracking calculated? - in Ships and Modules [original thread]
let me explain a bit on chaos there are these uber friggs with insane speed and im not able to hit them, they orbit me at 500m and do a full circle in about 5-6 secs (can calculate the speed from that but that is not important). so if tracking i...
- by snotty - at 2004.04.19 00:52:00
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33. how is tracking calculated? - in Ships and Modules [original thread]
is it one orbit in 1/(gun tracking) seconds or 2.pi/(gun tracking) is about 6.28/(gun tracking) so if i have a ship orbiting in 10 secs do i need a gun with 1/10 = 0.1 tracking or 6.28/10 = 0.6 tracking?
- by snotty - at 2004.04.18 06:45:00
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34. apoc PVP setup - in Ships and Modules [original thread]
and with equal amount of guns the tach profits the most, eg 4 beams 4x nosferatu
- by snotty - at 2004.04.16 14:44:00
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35. Fastest Frigate? - in Ships and Modules [original thread]
isn't the gold magnate (450m/s) the fastest frig out of the box? and then the silver magnate (425 m/s)
- by snotty - at 2004.04.16 14:39:00
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36. Never mind the Titans... - in EVE General Discussion [original thread]
eve liberation organisation?
- by snotty - at 2004.04.14 13:32:00
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37. Apoc NPC-hunting setup. - in Ships and Modules [original thread]
i would put in a kinetic hardner, accourding to the eve-db site the gurista's do thermal/kinetic damage (and prolly the other damage types with missiles but im to lazy to check). and with the L shield booster + amp and some violet christals you ju...
- by snotty - at 2004.04.13 23:54:00
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38. clearing belts on an apoc *setup* - in Ships and Modules [original thread]
why would you kill the rats? just fit a L sb and a amp and soak up the damage, no need to kill 'm at all :)
- by snotty - at 2004.04.13 11:47:00
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39. Omen vs Mauler - in Ships and Modules [original thread]
i have had them both for a long time, and basicly the maller is the better ship. Only when doing missions there are a few that are not so easy in a maller and they are all cargo runs wich you prolly end up doing in a indy. The only thing i can thi...
- by snotty - at 2004.04.09 11:48:00
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40. Exploit or not - in EVE General Discussion [original thread]
how come you have the idea that the can is a unmodifyable structure? Look at it as a ballon, the can just grows/stretches when you put stuff in it. And yes, it is not a exploit, timer of the cans is about 2 hours, so rename the can to the eve-time...
- by snotty - at 2004.04.08 15:36:00
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