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361. Boarding inside a bubble.... - in Science and Industry [original thread]
cpp has fixed a exploit where people would fly a pod to a pos and steal ships. has a pos is serpost to be safe place like a station(not counting the pos being attack ect). You see to have found a side effect of this exploit fix .
- by voidvim - at 2006.09.05 09:32:00
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362. Frieghter at the POS - in Science and Industry [original thread]
From what I have read ccp plans to make freighter work with pos in the future but that could be a long way off.
- by voidvim - at 2006.09.03 18:10:00
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363. mackinaw vs hulk for high sec - in Science and Industry [original thread]
2) with max skills besides exhumer at level 4 (no implants or gang bonus) mining veldspar in a hulk with three modulated strip miners with 2 crystals and two mining upgrades, 5 T1 drones with ok comes to about 5,528,391 isk per hour (about 6,228...
- by voidvim - at 2006.09.03 18:08:00
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364. mackinaw vs hulk for high sec - in Science and Industry [original thread]
Edited by: voidvim on 03/09/2006 15:13:38 Originally by: codepic Ice Ore Refine Prices: http://eveinfo.com/iceore_price/ Ore Refine Prices: http://eveinfo.com/ore_price/ Ingame Browser Ore Calculator: http://www.evegeek.com/orecal...
- by voidvim - at 2006.09.03 15:11:00
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365. mackinaw vs hulk for high sec - in Science and Industry [original thread]
I would like to know this as well people have ask me these questions. 1) A mackinaw with level 4 Exhumer skill, two T2 ice harvestors and two ice harvesting upgrades. This setup should pull in 4 ice cubes (white glaze) very 393.75 seconds that...
- by voidvim - at 2006.09.03 14:57:00
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366. The Takasu Mineral Watch opens for buisness. - in Science and Industry [original thread]
As a funding member of the pos funtime channel - woot I would like to volunteer if you need any help. P.S. you seem to have Cobalt and Evaporite Deposits mixed up.
- by voidvim - at 2006.09.02 17:28:00
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367. Typhoon Appearance - in Ships and Modules [original thread]
Yeb it has been changed, their graphic defects on since beta like the model never being finish and you could see some of the insides of the model. The Hoarder still has some of these problems.
- by voidvim - at 2006.09.02 16:02:00
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368. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Tasty Burger I think what needs to be done is boost minmatar ship speed and agility by 10-15%, and minor tweaking to individual ships, for instance the typhoon deserves a 5turret 5 missile setup, or even 6/6. Don't tell me 6...
- by voidvim - at 2006.09.02 15:57:00
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369. Moon harv set type issue. - in Science and Industry [original thread]
Edited by: voidvim on 01/09/2006 02:14:17 Originally by: Nixon's Head Got it! For whatever reason I needed to reanchor the tower itself. Weird. what a waste of time well are least you got the problem sloved
- by voidvim - at 2006.09.01 02:13:00
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370. Medium reactor vs normal reactor - in Science and Industry [original thread]
Edited by: voidvim on 01/09/2006 01:52:04 some advanced reactions like say phenolic composites needs three processed materials oh and if a medium reactor only work every 2 hours on a medium pos then you would need 2 medium pos to have the sam...
- by voidvim - at 2006.09.01 01:49:00
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371. Guide to Moon Materials and T2 Component Production - in Science and Industry [original thread]
woot great guide
- by voidvim - at 2006.09.01 01:27:00
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372. pos e-war structures missing - in Science and Industry [original thread]
target painter tracking disruptor The target painter would only really be helpful if it targets when some of the weapon systems target. As we know pos wepaons systems randomly pick a target so target painter would have to be linked or get th...
- by voidvim - at 2006.08.30 11:52:00
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373. Moon harv set type issue. - in Science and Industry [original thread]
Edited by: voidvim on 30/08/2006 11:12:38 try talking to GM via a Petition unarchoring the other harvestor and re-anchoring the one you want to work have you used the apply button when connecting links
- by voidvim - at 2006.08.30 11:11:00
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374. How many harvesters on POS? - in Science and Industry [original thread]
Edited by: voidvim on 30/08/2006 11:01:22 Originally by: AirmidX Also, if anyone knows of any cool ways people have used POS's other then the expected use of them (low sec. mining , pirating, labs, and other stuff)? The primery p...
- by voidvim - at 2006.08.30 11:01:00
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375. What POS is best for Moon mining - in Science and Industry [original thread]
The sticky threads in this section will answer your questions
- by voidvim - at 2006.08.30 10:46:00
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376. Tech2 Ship Components and required skills - in Science and Industry [original thread]
cheers quite useful
- by voidvim - at 2006.08.30 10:43:00
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377. Damage Control-Why dont folks use much? - in Ships and Modules [original thread]
Originally by: Still Hart I use them on just about every ship I fly. Keep in mind their resists stack with other hardeners without penalties which is awesome. Unfortunately, you can only use one so it balances out. aye after 2 - 3 T2 e...
- by voidvim - at 2006.08.29 21:17:00
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378. GTC Scams on the rise, read for warnings - in Sell Orders [original thread]
/signed
- by voidvim - at 2006.08.29 20:45:00
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379. I'm off to scan some moons in Empire Space..... - in Science and Industry [original thread]
try a hualer as their no need to hide ect also try 0.4 as if any system sec will be made moon harvestable it will mostlikely be.
- by voidvim - at 2006.08.29 10:47:00
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380. Pos set up & Standings - in Science and Industry [original thread]
Originally by: Creed Richards What is needed to mine low sec moons. I hear two stories. It's unrestricted below .3 or you need 1 in corp standing to mine in each .1 of sec status (2 for .2, 4 for .4 etc). Which is true? /me points t...
- by voidvim - at 2006.08.28 23:11:00
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