| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
461. black market for faction goods on the market - in EVE General Discussion [original thread]
after get hold of some faction ammo and weapons I found that the vire market details work and their were buy orders for faction stuff. It did not show the catagory like tech 1 / 2 or named stuff. does any body know any more information about thi...
- by voidvim - at 2006.07.02 23:08:00
|
462. Med Tower? Why not just a bit more CPU? - in Science and Industry [original thread]
and small towers don't even bother with small amarr even with one harvestor
- by voidvim - at 2006.07.02 21:12:00
|
463. one million flameburst Precision Light Missile - in Sell Orders [original thread]
in domain but can deliver
- by voidvim - at 2006.07.02 21:06:00
|
464. one million flameburst Precision Light Missile - in Sell Orders [original thread]
Edited by: voidvim on 02/07/2006 12:43:53 one million flameburst Precision Light Missile “your favorite solution didn’t work on those inty pests? You won’t try anything else once you check this out!” Starting bid: 30m ...
- by voidvim - at 2006.07.02 12:42:00
|
465. {WTS} one millions Bloodclaw Precision Light Missile - in Sell Orders [original thread]
one millions Bloodclaw Precision Light Missile “your favorite solution didn’t work on those inty pests? You won’t try anything else once you check this out!” Starting bid: 40m Min increment: 5m reserve: 65M buyout: 65M 1...
- by voidvim - at 2006.07.01 19:11:00
|
466. Drone Bays in Item Database - in Science and Industry [original thread]
Originally by: Stamm Yep, make em high slots, and take away Dominix, Vexor, Arbitrators extra drone bays. nope thats what makes them drone ships in the first place, the bouns was added later their a nice idea but harder balance maki...
- by voidvim - at 2006.07.01 17:39:00
|
467. Newbie question for industrialists - in Science and Industry [original thread]
try to avoid the main trade hubs, work out where othe pilots are besides the hubs that are mining / rating / agent runners ect. then try selling stuff in system and at the station they use.
- by voidvim - at 2006.07.01 01:32:00
|
468. Question on Ship Building - in Science and Industry [original thread]
Faction Starbase charters. You can find these on market from other players. or you can agent run for the your self you need 6,000 loyalt points from the faction you want to put the pos in. a good way to do this is to run for one agnt untill 6k ...
- by voidvim - at 2006.07.01 00:56:00
|
469. 0.5 system pos ? - in Science and Industry [original thread]
first off forget refining, your get 75% max research is good Efficient Equipment Assembly Array is great for un-researched bpo as you get zero waste I hope this helps
- by voidvim - at 2006.07.01 00:47:00
|
470. I've tried, but my cyclone.... Sucks (Setup Needed) - in Ships and Modules [original thread]
Originally by: LUGAL MOP'N'GLO EDIT: Oh Oh, and does that take into account the three gyrostab II's I'm running? nope gyrostabs add more damage after the other bonus's but you get less bonus after the first damage modual, so the th...
- by voidvim - at 2006.06.30 00:17:00
|
471. The Breacher û The Forgotten Frigate - in Ships and Modules [original thread]
/signed
- by voidvim - at 2006.06.29 23:16:00
|
472. Repackaging and trashing items at a POS - in Science and Industry [original thread]
/signed I don't see much need to trash as one can just jet junk but re-packaging would be great
- by voidvim - at 2006.06.29 21:00:00
|
473. Ice Mining with the Mackinaw? - in Science and Industry [original thread]
Originally by: VinLieger There was a thread about this about 2 months ago it gave all the bonus and skills required to get the best yield id be very grateful if someone had a link to it cus i cant find it this one perhaps mining li...
- by voidvim - at 2006.06.28 10:31:00
|
474. Covert ops need help - in Ships and Modules [original thread]
well covert ops at level 4 is a most as you can't really fit much else with out it. what do you plan to do in your covert ops ship ?
- by voidvim - at 2006.06.27 21:24:00
|
475. Best ship Team for Level 4 Missions - in Ships and Modules [original thread]
Edited by: voidvim on 27/06/2006 15:13:03 ypur basic idea is sound, if you get it right you should beable to do the missions more than twice as fast but with less risk. oh and... team work four the win
- by voidvim - at 2006.06.27 15:13:00
|
476. Petition - The Stealth Bomber Issue - in Ships and Modules [original thread]
/signed
- by voidvim - at 2006.06.26 17:53:00
|
477. T2 heavy drones or 20% more damage? - in Skill Discussions [original thread]
I when for heaves first and think it was a good choice as 5 T2 do great damage
- by voidvim - at 2006.06.25 22:05:00
|
478. Tacticle shield manip - in Skill Discussions [original thread]
not really if you plan to do stuff like level 4 mission as your shields will drop so fast that it will make very littl differnce any way. I have seen my shield melded away by blood raider battle ships in about 2 seconds
- by voidvim - at 2006.06.25 22:02:00
|
479. 650mm vs 720mm (high skill compartion) - in Ships and Modules [original thread]
their a lot of lower tir guns for all races that are not used or consider useless seem like the 10% boost to 650mm howitzer might be ccp starting to get more differnt types of guns to be used.
- by voidvim - at 2006.06.25 21:12:00
|
480. T2 crystals - in Ships and Modules [original thread]
this is not a bad idea and balance out so /signed
- by voidvim - at 2006.06.21 14:29:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
| First page | Previous page | Next page | Last page |