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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Nozh
C C P

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Posted - 2009.02.20 11:49:00 -
[1]
Hey!
Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.
disclaimer: None of the bonuses are 100% final
Ship Bonuses
- 5% Heat Damage Reduction Per Level.
Subsystem Bonuses
Electronic Subsystem
- Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire
- Amarr Electronic Subsystem 2 - Signature Radius/Scan Resolution
- Amarr Electronic Subsystem 3 - Scan Strength
- Caldari Electronic Subsystem 1 - ECM Strength
- Caldari Electronic Subsystem 2 - CPU Output/Max Targeting Range
- Caldari Electronic Subsystem 3 - Scan Strength
- Gallente Electronic Subsystem 1 - Warp Scramble Range
- Gallente Electronic Subsystem 2 - CPU Output/Max Targeting Range
- Gallente Electronic Subsystem 3 - Scan Strength
- Minmatar Electronic Subsystem 1 - Stasis Webifier Range
- Minmatar Electronic Subsystem 2 - Signature Radius/Scan Resolution
- Minmatar Electronic Subsystem 3 - Scan Strength
Defensive Subsystems
- Amarr Defensive Subsystem 1 - Resistance Bonus
- Amarr Defensive Subsystem 2 - Armor Repair Amount
- Amarr Defensive Subsystem 3 - Repair Capacitor Need
- Caldari Defensive Subsystem 1 - Resistance Bonus
- Caldari Defensive Subsystem 2 - Shield Boost Bonus
- Caldari Defensive Subsystem 3 - Shield Hitpoint Bonus
- Gallente Defensive Subsystem 1 - Resistance Bonus
- Gallente Defensive Subsystem 2 - Repair Bonus
- Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus
- Minmatar Defensive Subsystem 1 - Resistance Bonus
- Minmatar Defensive Subsystem 2 - Armor Repair Bonus
- Minmatar Defensive Subsystem 3 - Shield Boost Bonus
Offensive Subsystems
- Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
- Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus
- Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
- Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus
- Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints
- Minmatar Offensive Subsystem 1 - Projectile Rate of Fire / Damage Bonus
- Minmatar Offensive Subsystem 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus
- Minmatar Offensive Subsystem 3 - Projectile / Missile Rate of Fire Bonus
Engineering Subsystem
- Amarr Engineering Subsystem 1 - Power Output
- Amarr Engineering Subsystem 2 - Capacitor Capacity
- Amarr Engineering Subsystem 3 - Capacitor Recharge Rate
- Caldari Engineering Subsystem 1 - Power Output
- Caldari Engineering Subsystem 2 - Capacitor Capacity
- Caldari Engineering Subsystem 3 - Capacitor Recharge Rate
- Gallente Engineering Subsystem 1 - Power Output
- Gallente Engineering Subsystem 2 - Capacitor Capacity
- Gallente Engineering Subsystem 3 - Capacitor Recharge Rate
- Minmatar Engineering Subsystem 1 - Power Output
- Minmatar Engineering Subsystem 2 - Capacitor Capacity
[*]Minmatar Engineering Subsystem 3 - Capacitor Recharge Rate
Nozh Game Designer CCP Games |
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CCP Nozh
C C P

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Posted - 2009.02.20 11:50:00 -
[2]
Propulsion Subsystem
- Amarr Propulsion Subsystem 1 - Velocity Bonus
- Amarr Propulsion Subsystem 2 - Afterburner Speed Bonus
- Amarr Propulsion Subsystem 3 - MWD Signature Radius Penalty Reduction
- Caldari Propulsion Subsystem 1 - Agility Bonus
- Caldari Propulsion Subsystem 2 - Warp Speed / Capacitor Bonus
- Caldari Propulsion Subsystem 3 - Afterburner Speed Bonus
- Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction
- Gallente Propulsion Subsystem 2 - Afterburner / MWD Capacitor Use Reduction
- Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus
- Minmatar Propulsion Subsystem 1 - Velocity Bonus
- Minmatar Propulsion Subsystem 2 - Agility Bonus
- Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus
Make sure to take into account the actual stats and slot modifications the subsystems give before judging bonuses too hard.
Nozh Game Designer CCP Games |
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 11:52:00 -
[3]
Edited by: MotherMoon on 20/02/2009 11:53:41
Quote: 5% Heat Damage Reduction Per Level.
yes! AWESOME!
edit: too soon? :P
also I hope this isn't a hint at not getting 5 parts per section after all.
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John Grimm
Amarr Rendili StarDrive Yards
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Posted - 2009.02.20 11:54:00 -
[4]
Edited by: John Grimm on 20/02/2009 11:55:05
Originally by: CCP Nozh Hey!
5% Heat Damage Reduction Per Level.
The Best bonus EVER!!!11!!1
But can we have that as a 10% per level.
Also what are the % values of the Subsystem Bonuses?
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Avon
Caldari Black Nova Corp KenZoku
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Posted - 2009.02.20 11:57:00 -
[5]
Interesting.
アニメ漫画です
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Talleria Lange
Gallente MEK Enterprises
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Posted - 2009.02.20 12:11:00 -
[6]
looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.
A man of meany words dosent have much to say, but a man of few words has a lot to say. So pay attion. |

Mica Swanhaven
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Posted - 2009.02.20 12:14:00 -
[7]
Originally by: Talleria Lange looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.
leaving that out would kill the epic.
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Van Soll
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Posted - 2009.02.20 12:23:00 -
[8]
Originally by: Talleria Lange looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.
I'm guessing that if the other two aren't included in M10, they'll be filtered in soon after.
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Roemy Schneider
BINFORD
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Posted - 2009.02.20 12:30:00 -
[9]
/me opposes signature bonus for amarr. since extenders have become common among minnie fittings, they're the smallest race anyways. in addition to their armor tanking superiority, it's just too much. - putting the gist back into logistics |

MotherMoon
Huang Yinglong
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Posted - 2009.02.20 12:31:00 -
[10]
Originally by: Roemy Schneider /me opposes signature bonus for amarr. since extenders have become common among minnie fittings, they're the smallest race anyways. in addition to their armor tanking superiority, it's just too much.
I think it would be ok for tech 3 cruisers to each have one that did this.
I mean they will have 5 each.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.20 12:32:00 -
[11]
Originally by: CCP Nozh Offensive Subsystems
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
This is nice and all, but there's a discrepancy between these stats and the appearance of the model.
Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.
I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched. - Verin "Stitcher" Hakatain. |
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CCP Nozh
C C P

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Posted - 2009.02.20 12:34:00 -
[12]
Originally by: Stitcher
Originally by: CCP Nozh Offensive Subsystems
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
This is nice and all, but there's a discrepancy between these stats and the appearance of the model.
Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.
I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.
Haven't matched looks with roles yet. Will get done very soon.
Nozh Game Designer CCP Games |
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Narfas Deteis
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Posted - 2009.02.20 12:37:00 -
[13]
Originally by: CCP Nozh Hey!
Offensive Subsystems
- Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
- Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus
- Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
[/list]
Is there a chance for Khanid version of Amarr T3 ship? Changing one of these bonuses from lasers to missiles should be anough.
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Mica Swanhaven
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Posted - 2009.02.20 12:46:00 -
[14]
Originally by: Narfas Deteis
Originally by: CCP Nozh Hey!
Offensive Subsystems
- Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
- Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus
- Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
[/list]
Is there a chance for Khanid version of Amarr T3 ship? Changing one of these bonuses from lasers to missiles should be anough.
your forgetting these are only 3 of 5.
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Pattern Clarc
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Posted - 2009.02.20 12:54:00 -
[15]
I for one welcome our new strategic cruiser overlords 
Thanks for the first hint of where this ships are going!
<3 t3 ____
My Blog Is Awesome
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Pattern Clarc
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Posted - 2009.02.20 12:57:00 -
[16]
Also, 3 components per subsystem or 5 for release? ____
My Blog Is Awesome
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Felysta Sandorn
coracao ardente Triumvirate.
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Posted - 2009.02.20 13:07:00 -
[17]
Originally by: CCP Nozh
- Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus
- Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus
- Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
And once again Amarr are pre-nerfed with one bonus being taken up by laser capacity... Unless the capacity bonus is 15% per level, there is no way this is balanced.
Another epic fail for CCP thinking about Amarr pilots... 
.: A Vagabond's Requiem (Blog) :.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 13:13:00 -
[18]
I see no bonus on sisi
:(
or are they hidden?
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Van Soll
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Posted - 2009.02.20 13:16:00 -
[19]
Originally by: MotherMoon I see no bonus on sisi
:(
or are they hidden?
They're not in the descriptions yet if thats what you mean, they should be working though.
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.20 13:17:00 -
[20]
" Gallente Defensive Subsystem 1 - Resistance Bonus" " Caldari Defensive Subsystem 1 - Resistance Bonus" Are those resistance's to both amour and shields so those that shield tank Gallente or Amour tank Caldari have a good option?
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Keiko Shizuka
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Posted - 2009.02.20 13:17:00 -
[21]
Originally by: CCP Nozh Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.
They are hidden. :)
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 13:20:00 -
[22]
Originally by: Keiko ****uka
Originally by: CCP Nozh Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.
They are hidden. :)
doh :P
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Dante Chusuk
Domination. Force Of Evil
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Posted - 2009.02.20 13:25:00 -
[23]
Damn you CCP another night of takeaway food + beer + testing 
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.20 13:30:00 -
[24]
Originally by: CCP Nozh Haven't matched looks with roles yet. Will get done very soon.
Sweet. from the looks of things, I'll finally get the ship I've always wanted. and it'll look sweet as all hell, too. - Verin "Stitcher" Hakatain. |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.20 13:37:00 -
[25]
Originally by: Pottsey " Gallente Defensive Subsystem 1 - Resistance Bonus" " Caldari Defensive Subsystem 1 - Resistance Bonus" Are those resistance's to both amour and shields so those that shield tank Gallente or Amour tank Caldari have a good option?
The per level bonus only applies to the relevant racial system I think. (I know the Amarr one only affects armour)
That subsystem does have almost HAC level resists I believe. (or was that #2, can't check. At work at the moment)
Personally I like the idea of an Armour Repair Cap Usage bonus on the #3 Amarr Defensive subsystem. Increased Cap efficiency means more cap for the lasers.
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Shaikar
Amarr PIE Inc.
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Posted - 2009.02.20 13:40:00 -
[26]
Originally by: Dante Chusuk Damn you CCP another night of takeaway food + beer + testing 
Aye, a terrible fate. 
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.20 13:47:00 -
[27]
Originally by: CCP Nozh
Originally by: Stitcher
Originally by: CCP Nozh Offensive Subsystems
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
This is nice and all, but there's a discrepancy between these stats and the appearance of the model.
Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.
I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.
Haven't matched looks with roles yet. Will get done very soon.
Awesome! Could you PLEASE ensure that the EW bonuses are assigned to the #2 or #3 electronics subsystem so we don't end up with those nasty looking front ends on the Proteus and Legion? Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 13:50:00 -
[28]
Originally by: Dante Chusuk Damn you CCP another night of takeaway food + beer + testing 
Can we put the food-beer on CCP's bill?
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Blazde
4S Corporation Morsus Mihi
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Posted - 2009.02.20 13:58:00 -
[29]
Lovin a heat bonus, it really makes these feel like pvp ships but my gut reaction is it's the kind of bonus that needs to be pitched around 7.5% to be meaingful. _
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Schmell
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Posted - 2009.02.20 14:11:00 -
[30]
I`d better like web strength bonuses for minmatar ships, instead of target painter. :)
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