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Thread Statistics | Show CCP posts - 10 post(s) |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.23 20:48:00 -
[181]
Edited by: rgreat on 23/02/2009 20:52:49 Edited by: rgreat on 23/02/2009 20:50:32
Originally by: Kagura Nikon what? Lol try again. You can make ships that tank as much as a command ship. HInt active tanks are better on those ships....
Huh? It is either low reistances (same as on T1 ships! ) or no slots/capacitor to actually fit a decent active tank. If you make 7-8 med or low slots your ship will totally suck outside being 'decent T1-BC type tank'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

DEATHEVIL
Minmatar Eve Corporate Enterprise Virtual Alliance Core
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Posted - 2009.02.24 07:11:00 -
[182]
Edited by: DEATHEVIL on 24/02/2009 07:11:08 hello ccp can u remake the loki because it really sucks an the res is rubish then a t1 cruiser lol only with 3 lows an 4 mediums slots cant tank nothing at all was fine when it had 6 lows 3 mediums my PC POWNS ALL xD!!! |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.24 08:01:00 -
[183]
Dont worry, everything will get fixed. Remember how Blackops and Stealthbombers got there much needed balancing!
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DEATHEVIL
Minmatar Eve Corporate Enterprise Virtual Alliance Core
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Posted - 2009.02.24 09:05:00 -
[184]
Originally by: Perry Dont worry, everything will get fixed. Remember how Blackops and Stealthbombers got there much needed balancing!
ya lol ^^ my PC POWNS ALL xD!!! |

Dristra
Amarr Idle Haven
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Posted - 2009.02.24 10:07:00 -
[185]
Can someone post the most powerful setup they have managed to cram together to now?
Would be nice comparing such a setup with the performance of existing Tech 2 ships.
Originally by: CCP Atropos the physics engine has balls
I believe rats should avoid you if you have high standing with them. |

The Djego
Minmatar merovinger inc
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Posted - 2009.02.24 13:41:00 -
[186]
Originally by: CCP Nozh Propulsion Subsystem
- Amarr Propulsion Subsystem 1 - Velocity Bonus
- Amarr Propulsion Subsystem 2 - Afterburner Speed Bonus
- Amarr Propulsion Subsystem 3 - MWD Signature Radius Penalty Reduction
- Caldari Propulsion Subsystem 1 - Agility Bonus
- Caldari Propulsion Subsystem 2 - Warp Speed / Capacitor Bonus
- Caldari Propulsion Subsystem 3 - Afterburner Speed Bonus
- Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction
- Gallente Propulsion Subsystem 2 - Afterburner / MWD Capacitor Use Reduction
- Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus
- Minmatar Propulsion Subsystem 1 - Velocity Bonus
- Minmatar Propulsion Subsystem 2 - Agility Bonus
- Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus
Make sure to take into account the actual stats and slot modifications the subsystems give before judging bonuses too hard.
Why didnt Gallente get a Velocity or at least Agility Bonus on a Subsystem? MWD Signatur Radius Penalty isnt usefull for ships that MWD in Range and than turn out the MWD(at least not very much), same as the Cap use Reduction. It might be ok for a Droneship that works from range but it is pointless for close range ships.
I mean even Amarr gets a Velocity Bonus. Faster Med Range Snipers than Short range Cruiser? I realy dont get it. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Exlegion
Caldari New Light
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Posted - 2009.02.24 15:18:00 -
[187]
Originally by: CCP Nozh I've been playing around with some cloak focused subsystems, but not Covert Ops.
Velocity while cloaked + Removal of targeting delay...
Will this idea make it out in time for M10?
On a side note, the beauty of these modular ships is that instead of having to come up with new ship classes every so often you could just come up with new subsystems we could toy around with. For example, how about adding some subsystems to create salvage ships, or dedicated probe ships, not necessarily better than the T2 cov ops, but better than the average "joe" ship. You could even add subsystems to create cyno/jump capable cruisers. Add some subsystems for remote assistance... The possibilities are almost endless.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.24 15:20:00 -
[188]
Originally by: Exlegion The possibilities to create obsolete T3 cruisers that are more often then not worse then Tech I cruisers are almost endless.
fixed
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Exlegion
Caldari New Light
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Posted - 2009.02.24 15:32:00 -
[189]
Originally by: Perry
Originally by: Exlegion The possibilities to create obsolete T3 cruisers that are more often then not worse then Tech I cruisers are almost endless.
fixed
I have to disagree with you here. Personally, I rather have a modular ship which can be used to probe/salvage/PVP/mission by simply adding/removing subsystem parts than have to buy and fit one for each one of these tasks, even if the modular version may not be as good. Basically I'm sacrificing a little performance for convenience (saves time and isk).
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.24 15:49:00 -
[190]
we will see how much isk that t3 saves you 
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Sigras
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Posted - 2009.02.24 17:08:00 -
[191]
i think one of the main things the T3 ships are going to have going for them is the surprise.
When you scan down a T3 ship, you could be facing a heavy assault ship, a recon or a heavy dictor.
where as if i scan you down in an ishtar, i immediately know that you have a 5-5-5 slot layout with 5 heavys/ sentry drones and 250 more M^3 worth of drones to deal with
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Dochas
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Posted - 2009.02.24 17:36:00 -
[192]
Originally by: Exlegion
I have to disagree with you here. Personally, I rather have a modular ship which can be used to probe/salvage/PVP/mission by simply adding/removing subsystem parts than have to buy and fit one for each one of these tasks, even if the modular version may not be as good. Basically I'm sacrificing a little performance for convenience (saves time and isk).
By convenience (saves time and isk) you mean wastes time and costs isk then yes you are correct. You still have to dock and swap out the modules as opposed to having a salvage ship fit and a pvp ship fit and a mission ship fit all just sitting there ready to switch into. And that t2 frig or cruiser for pvp, your cov ops, salvage rigged hurricane and mission HAC or CS is gonna be cheaper then your t3 "convenient" ship.
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Deva Blackfire
D00M.
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Posted - 2009.02.24 21:32:00 -
[193]
Originally by: Sigras i think one of the main things the T3 ships are going to have going for them is the surprise.
When you scan down a T3 ship, you could be facing a heavy assault ship, a recon or a heavy dictor.
where as if i scan you down in an ishtar, i immediately know that you have a 5-5-5 slot layout with 5 heavys/ sentry drones and 250 more M^3 worth of drones to deal with
Does it matter what you find? If you are sac pilot you will web him, spam missiles, turn on reppers. Doesnt matter if he is recon/hic/dic/coc/hac/whatever - you always do the same. If you fly ishtar - exactly as above. Same for deimos, muninn. Other "lighter" ships will just use their own preferred tactics but i doubt they will change dependant on enemy load out. If you are in damp ship you will always damp and scram (arazu), if you are in curse/grim you will always TD+neut... its not like you have other choice. Plus there is reason why people make "all round" setups for hacs/recons - just to be sure noone can "surprise" you. This means that t3 surprise wont work either.
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IceAero
Amarr Shadow Company
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Posted - 2009.02.24 21:59:00 -
[194]
I just noticed, the heat bonus isn't actually on the server yet?
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.24 22:10:00 -
[195]
Edited by: rgreat on 24/02/2009 22:17:11 Edited by: rgreat on 24/02/2009 22:16:49
Originally by: The Djego Why didnt Gallente get a Velocity or at least Agility Bonus on a Subsystem? MWD Signatur Radius Penalty isnt usefull for ships that MWD in Range and than turn out the MWD(at least not very much), same as the Cap use Reduction.
In fact signature bonus on MWD is completely uselless on cruiser. You are still just as easy to hit with cruiser class weapons, while battleship and above class still will not hit you due to tracking/velocity problems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Deva Blackfire
D00M.
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Posted - 2009.02.24 22:44:00 -
[196]
Originally by: rgreat Edited by: rgreat on 24/02/2009 22:17:11 Edited by: rgreat on 24/02/2009 22:16:49
Originally by: The Djego Why didnt Gallente get a Velocity or at least Agility Bonus on a Subsystem? MWD Signatur Radius Penalty isnt usefull for ships that MWD in Range and than turn out the MWD(at least not very much), same as the Cap use Reduction.
In fact signature bonus on MWD is completely uselless on cruiser. You are still just as easy to hit with cruiser class weapons, while battleship and above class still will not hit you due to tracking/velocity problems.
Depends on bonus. Ceptor one enables you to MWD under one (and two) grades higher missiles without taking too much damage. I imagine (cba to count it atm) that MWD sig bonus would help a bit with mwd-speedtank vs cruises/torps and maaaybe a bit vs heavy/HAMs.
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torN Deception
GoonFleet GoonSwarm
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Posted - 2009.02.24 22:59:00 -
[197]
Edited by: torN Deception on 24/02/2009 23:00:26
Originally by: Sigras i think one of the main things the T3 ships are going to have going for them is the surprise.
When you scan down a T3 ship, you could be facing a heavy assault ship, a recon or a heavy dictor.
What the **** are you talking about? T3s can't fit cov ops cloaks. They can't fit warp disruption generators.
If you scan down a T3 ship you know you're about to blow up some moron in an underperforming overexpensive toy. It's like the whole blackops debacle times 10.
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty. |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.02.24 23:53:00 -
[198]
Originally by: torN Deception Edited by: torN Deception on 24/02/2009 23:00:26
Originally by: Sigras i think one of the main things the T3 ships are going to have going for them is the surprise.
When you scan down a T3 ship, you could be facing a heavy assault ship, a recon or a heavy dictor.
What the **** are you talking about? T3s can't fit cov ops cloaks. They can't fit warp disruption generators.
If you scan down a T3 ship you know you're about to blow up some moron in an underperforming overexpensive toy. It's like the whole blackops debacle times 10.
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
ooo did you missed the part where you can make a cuiser that deals 470 dps and can tank 630 dps perma running that setup? ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Amarr Holymight
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2009.02.25 00:36:00 -
[199]
T3 ships will be great for players with too many skillpoints and too much ISK so I spose they are a reward for dedicated long term players to take Eve to another level. Whether they perform to this level will remain to be seen, it would be helpful if we could all be given level V subsystem skills on SISI so we can test out the ships in a more workable state, plus even with the skillqueue I'm getting sick of retraining them after constant mirrors.
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ShadowGod56
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Posted - 2009.02.25 01:20:00 -
[200]
Originally by: Amarr Holymight it would be helpful if we could all be given level V subsystem skills on SISI so we can test out the ships in a more workable state, plus even with the skillqueue I'm getting sick of retraining them after constant mirrors.
this
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 01:39:00 -
[201]
CCP! please force in at lest 4 pieces now!!
please please please?
right now we'll only have about 1000 new ships insted of 13,000 : (
with 4 pieces each at lest it will be more awesome, right now it's just... I fear we won't see the next update with these ship parts untill winter.
or 2 years.
Sorry it's just you have a track record.
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Pattern Clarc
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Posted - 2009.02.25 01:40:00 -
[202]
Originally by: Kagura Nikon
ooo did you missed the part where you can make a cuiser that deals 470 dps and can tank 630 dps perma running that setup?
Like an ishtar with a passive shield tank... ? ____
My Blog Is Awesome
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2009.02.25 01:41:00 -
[203]
Originally by: MotherMoon CCP! please force in at lest 4 pieces now!!
please please please?
right now we'll only have about 1000 new ships insted of 13,000 : (
with 4 pieces each at lest it will be more awesome, right now it's just... I fear we won't see the next update with these ship parts untill winter.
or 2 years.
Sorry it's just you have a track record.
Amen.
Come on CCP, don't make promises you can't keep! You should have known this would be tough to balance, right? ____________
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cins
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Posted - 2009.02.25 05:50:00 -
[204]
MOAR Gallente drone bandwidth!
Ples n tnkx |

ShadowGod56
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Posted - 2009.02.25 06:18:00 -
[205]
Originally by: cins MOAR Gallente drone bandwidth!
Ples n tnkx
some caldari bandwidth please!
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.25 11:35:00 -
[206]
Edited by: Stitcher on 25/02/2009 11:43:08
Originally by: torN Deception If you scan down a T3 ship you know you're about to blow up some moron in an underperforming overexpensive toy. It's like the whole blackops debacle times 10.
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
Have you ever considered the possibility that you might be wrong?
Last time I checked, tech 1 ships didn't manage to stack anything up to about ten or twelve bonuses on top of each other simultaneously.
Okay, so the slot layout changes per subsystem still need a little rebalancing here and there, but that's why it's called a TEST SERVER.
Christ mate, the way you're complaining you'd think they'd gone live with them already.
oh yeah, and for the guys asking for more subsystems on the test server - leave it out guys. Let them have a FEW surprises for release day. My guess is that the reason all 5 aren't on SiSi isn't because they don't exist, but because CCP would prefer to leave a few surprises in there for March 10th.
the same rule applies to the guy complaining about the lack of a Gallentean velocity bonus subsystem: You have no idea what subsystems 4 and 5 will do, so don't complain like it's already gone live - Verin "Stitcher" Hakatain. |
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CCP Dionysus

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Posted - 2009.02.25 11:55:00 -
[207]
Originally by: torN Deception
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 12:10:00 -
[208]
Originally by: CCP Dionysus
Originally by: torN Deception
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
If they aren't better than tech 2 get all 5 pieces in :(
200 possible ship combination is not broader in scope.
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Reatu Krentor
Minmatar Duragon Pioneer Group GoonSwarm
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Posted - 2009.02.25 12:20:00 -
[209]
Originally by: CCP Dionysus
Originally by: torN Deception
T3 ships are the centerpiece of the largest expansion EVE has had in years, and CCP doesn't seem to give a **** about balancing them so that they're uesful. Unless they get some very major tweaks before release they're going to go unused, which means W-space is going to be empty.
Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
What sort of price category are you looking for to balance them around? The way it's looking atm based on what is known of the production of the ships/subsystems, meaning prolly as expensive as T2 if not more expensive(more likely more expensive). So if they're not "better" then T2(or at least on par with) it doesn't look like they're gonna be worth it. If they're targeted at being between T1 and T2 in price (let's say between 15-100M for a completed hull) then to me it seems like the whole production chain is a lot of effort for the intended value of the end product. -- stuff -- |

Jason Edwards
Internet Tough Guy
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Posted - 2009.02.25 12:24:00 -
[210]
Huginn vs scythe. What can they do special? Web bonuses ftw. That's some real special stuff. No other tech 1 ship has that ability to do that.
Pilgrim is nos. arazu is damps
Falcon is the only one who isnt really special; however undoubtedly it runs the game well.
Deimos is a baby brother megathron with the same sort of punch. Ishtar is a baby brother dominix with the same sort of punch.
What does tech 3 really do special?
Heat isnt that great because often your target is worth far less then what it'll cost to repair your modules afterwards.
5 bonuses which 99% of the time people wont train to 5 because of the potential of dieing and losing 3 days of training.
On top of that... do these bonuses really make you equivalently better then tech 2... thusly justifying the use of tech 3?
I really dont think they do yet. Personally I havent trained thermodynamics on any char. Dont plan to. If I'm in a fight where overheating is going to change the outcome of the fight. I'm ultimately at fault already. It's blob or be blobbed; though # of falcons/bb also matter. Overheating wont mean anything.
Tech 3 needs something special. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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