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Thread Statistics | Show CCP posts - 10 post(s) |
ghosttr
Amarr THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.02.21 04:12:00 -
[91]
Spotted a few things that i didnt like from the start
but ill keep my mouth shut till i see something on the test server (that is if i can ever get on it again during my tz)
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.21 06:57:00 -
[92]
I like that some bonusses are swapped between the races, this might be a motivation to fly T3 to some people who do want specific things (like the Amarr resists) but do not want to cross-train. After all versatility seems to be the core concept of the T3 ships.
But please tell me that you forgot to add targetting slots to the T3 ships - being able to lock only two targets at once is a severe downer.
Corporation RP channel: "PlacidReborn" |
Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2009.02.21 08:34:00 -
[93]
What exactly is the point in giving cruisers a MWD Signature Radius Penalty Reduction bonus?
Unless the bonus is insane, it's ultimately meaningless :/
I, for one, say drop it and give us a cap bonus :D.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.21 08:47:00 -
[94]
Unless they plan on fixing missiles to be antinano then the reduce sig bonus would make sense. =============
Pre Order your Sisters of Eve ship today
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Lijhal
Native Freshfood
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Posted - 2009.02.21 09:02:00 -
[95]
Edited by: Lijhal on 21/02/2009 09:04:49 Electronic Subsystem Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire Amarr Electronic Subsystem 2 - Signature Radius/Scan Resolution Amarr Electronic Subsystem 3 - Scan Strength Amarr Electronic Subsystem 4 - Tracking Disruptor Amarr Electronic Subsystem 5 - Drone Bandwith
Caldari Electronic Subsystem 1 - ECM Strength Caldari Electronic Subsystem 2 - CPU Output/Max Targeting Range Caldari Electronic Subsystem 3 - Scan Strength Caldari Electronic Subsystem 4 - Signature Radius/Scan Resolution Caldari Electronic Subsystem 5 - Drone Bandwith
Gallente Electronic Subsystem 1 - Warp Scramble Range Gallente Electronic Subsystem 2 - CPU Output/Max Targeting Range Gallente Electronic Subsystem 3 - Scan Strength Gallente Electronic Subsystem 4 - Sensor Dampener Gallente Electronic Subsystem 5 - Drone Bandwith
Minmatar Electronic Subsystem 1 - Stasis Webifier Range Minmatar Electronic Subsystem 2 - Signature Radius/Scan Resolution Minmatar Electronic Subsystem 3 - Scan Strength Minmatar Electronic Subsystem 4 - Target Painter Bonus Minmatar Electronic Subsystem 5 - Drone Bandwith
Defensive Subsystems Amarr Defensive Subsystem 1 - Resistance Bonus Amarr Defensive Subsystem 2 - Armor Repair Amount Bonus Amarr Defensive Subsystem 3 - Armor Hitpoints Bonus Amarr Defensive Subsystem 4 - Drone Hitpoint Bonus Amarr Defensive Subsystem 5 - Bonus to Armor amount from receiving Armor Transfer
Caldari Defensive Subsystem 1 - Resistance Bonus Caldari Defensive Subsystem 2 - Shield Boost Bonus Caldari Defensive Subsystem 3 - Shield Hitpoint Bonus Caldari Defensive Subsystem 4 - Armor Hitpoints Bonus Caldari Defensive Subsystem 5 - Bonus to Shield amount from receiving Shield Transfer
Gallente Defensive Subsystem 1 - Resistance Bonus Gallente Defensive Subsystem 2 - Repair Bonus Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus Gallente Defensive Subsystem 4 - Armor Hitpoints Bonus Gallente Defensive Subsystem 5 - Bonus to Armor amount from receiving Armor Transfer
Minmatar Defensive Subsystem 1 - Resistance Bonus Minmatar Defensive Subsystem 2 - Armor Repair Bonus Minmatar Defensive Subsystem 3 - Shield Boost Bonus Minmatar Defensive Subsystem 4 - Armor Hitpoints Bonus Minmatar Defensive Subsystem 5 - Bonus to Shield amount from receiving Shield Transfer
Offensive Subsystems Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range Amarr Offensive Subsystem 3 - Drone Damage / Hitpoints Amarr Offensive Subsystem 3 - Turret Signature Resolution
Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range Caldari Offensive Subsystem 4 - Hybrid Damage / Rate of Fire Bonus Caldari Offensive Sybsystem 5 - Missile Signature Resolution
Gallente Offensive Subsystem 1 - Hybrid Damage Bonus Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints Gallente Offensive Subsystem 4 - Drone Damage / Optimal Gallente Offensive Subsystem 3 - Turret Signature Resolution
Minmatar Offensive Subsystem 1 - Projectile Rate of Fire / Damage Bonus Minmatar Offensive Subsystem 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus Minmatar Offensive Subsystem 3 - Projectile / Missile Rate of Fire Bonus Minmatar Offensive Subsystem 4 - Missile Damage / Rate of Fire Bonus Minmatar Offensive Subsystem 5 - Turret Signature Resolution
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Lijhal
Native Freshfood
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Posted - 2009.02.21 09:04:00 -
[96]
Edited by: Lijhal on 21/02/2009 09:05:37 Engineering Subsystem Amarr Engineering Subsystem 1 - Power Output Amarr Engineering Subsystem 2 - Capacitor Capacity Amarr Engineering Subsystem 3 - Capacitor Recharge Rate Amarr Engineering Subsystem 4 - Armor Repair Capacitor Need Amarr Engineering Subsystem 5 - Logistic Drone Bonus
Caldari Engineering Subsystem 1 - Power Output Caldari Engineering Subsystem 2 - Capacitor Capacity Caldari Engineering Subsystem 3 - Capacitor Recharge Rate Caldari Engineering Subsystem 4 - Shield Booster Capacitor Need Caldari Engineering Subsystem 5 - Shield Recharge Bonus
Gallente Engineering Subsystem 1 - Power Output Gallente Engineering Subsystem 2 - Capacitor Capacity Gallente Engineering Subsystem 3 - Capacitor Recharge Rate Gallente Engineering Subsystem 4 - Armor Repair Capacitor Need Gallente Engineering Subsystem 5 - Logistic Drone Bonus
Minmatar Engineering Subsystem 1 - Power Output Minmatar Engineering Subsystem 2 - Capacitor Capacity Minmatar Engineering Subsystem 3 - Capacitor Recharge Rate Minmatar Engineering Subsystem 4 - Armor Repair Capacitor Need Minmatar Engineering Subsystem 5 - Shield Booster Capacitor Need
Propulsion Subsystem Amarr Propulsion Subsystem 1 - Velocity Bonus Amarr Propulsion Subsystem 2 - Afterburner Speed Bonus Amarr Propulsion Subsystem 3 - MWD Signature Radius Penalty Reduction Amarr Propulsion Subsystem 4 - Drone Navigation Bonus Amarr Propulsion Subsystem 5 - Warp core Stab (with malus o/f)
Caldari Propulsion Subsystem 1 - Agility Bonus Caldari Propulsion Subsystem 2 - Warp Speed / Capacitor Bonus Caldari Propulsion Subsystem 3 - Afterburner Speed Bonus Caldari Propulsion Subsystem 4 - Signature Reduction Bonus Caldari Propulsion Subsystem 5 - Warp core Stab (with malus o/f)
Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction Gallente Propulsion Subsystem 2 - Afterburner / MWD Capacitor Use Reduction Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus Gallente Propulsion Subsystem 4 - Drone Navigation Bonus Gallente Propulsion Subsystem 5 - Warp core Stab (with malus o/f)
Minmatar Propulsion Subsystem 1 - Velocity Bonus Minmatar Propulsion Subsystem 2 - Agility Bonus Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus Minmatar Propulsion Subsystem 4 - Signature Reduction Bonus Minmatar Propulsion Subsystem 5 - Warp core Stab (with malus o/f)
i think i hit it .... maybe ?
what do you think O_o
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Shin Chogan
Gallente
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Posted - 2009.02.21 09:44:00 -
[97]
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
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Freyya
GeoCorp. Paxton Federation
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Posted - 2009.02.21 09:48:00 -
[98]
Tbh i would like to see one of the propulsion upgrades give a bonus to the boost of mwd/ab while retaining the same sig penalty. For close range vessels this would seem appropriate since they have to burn a long way sometimes and this helps to close the gap somewhat easier. Might make sense for a true close range specialized t3 ship no?
I was planning on building an extensive modifiable database with all the slot layouts/cargohold/dronebay/bonuses for the proteus initially (will extend to other ships aswell but i have no skills for those) but since SiSi is down for a long time now i am unable to get going unfortunately
___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Creat Posudol
Gallente Federal Defence Union
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Posted - 2009.02.21 09:49:00 -
[99]
Originally by: Lijhal [All Races] Electronic Subsystem 5 - Drone bandwith
Actually I really doubt that. First of all not all races even use drones that much. Then I doubt they'll give a bandwidth bonus affected by a subsystem skill. MAYBE a bonus to ECM/Web drones or something similar for gallente, but a bandwidth bonus would most certainly be considered an offensive property since it directly affects the potential damage output. Also it requires the drone bay size to have a certain minimum size to be useful, which if I recall is defined by the defensive subsystem for some reason (don't remember where I read that exactly, or I would go check). Well, in any case drone bandwidth as a bonus from the electronics subsystem skill seems misplaced and unlikely.
Originally by: Lijhal Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range Caldari Offensive Subsystem 4 - Hybrid Damage / Rate of Fire Bonus
I doubt this as well, since the bonus from 4 obviously trumps the bonus from 3 for at least 90% of the cases. Unless the subsystem 4 has less turret hardpoints this seems unbalanced.
Originally by: Lijhal Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints Gallente Offensive Subsystem 4 - Drone Damage / Optimal
As with my previous point these bonuses seem too close together. Here I could imagine a bandwidth bonus instead if the drone bay size would in all cases be large enough to justify that. If not it's also unlikely and would reduce the possible useful combinations, since the usefulness of that bouns depends on the properties of another subsystem.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.02.21 10:05:00 -
[100]
There is something interesting I noticed. Max locked targets for T3 ships is 2 targets. Wonder if this is by design or just slightly overlooked when dishing out electronic subsystem bonuses. Granted one can compensate for it with auto targetes and signal amp II, but it's not like those ships have too many slots to spare.
Have looked only Caldary ones so far - is it same for other races ?
For remaining 2 subsystem one of the options is logistiks bonuses - ie remote shield/armor/cap transfer and spare utility slots. Or something more interesting like 'allied faction' weapon system bonuses to be able to make something similar to current pirate faction ships like nightmare - shield tanked laser ship or Khanid lineup - amarr missile ships. Altho those would not need to be in the first relase - perhaps afterwards we can get 'pirate t3' flawors. Something that takes 2 separate races skills to use.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.21 10:07:00 -
[101]
I just want to see stuff like 5 heavy drone thoraxs, 6 gun zealots, slave setted ruptures. heh dunno exactly what I want to see from caldari, falcon/cerb hybrid maybe .
if there is no gallente t3 drone boat better than the ishtar well...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.02.21 10:35:00 -
[102]
For caldary I would like to see something that can do missions faster than current ships out there. I have messed around a bit with subsystems so far relased.
The first 3 subsystem allow you to create something that is roughly in same ballpark as Drake at first glance ie 5 hi with rof and damage bonus, 7 meds (and enough grid for 4x LSE II and 3x Invul II) and 2 lows. Can't remeber from top of my head what subsystem they were (sisi offline atm). Downside however is max 2 locked targets - if it's by design then ofc no way in hell can those ships perform well in missions. Or well - perhaps gallente, as drones can do their stuff regardless of max locked targets on their carrier ship. Unless last 2 subsystems offer some better combination then T3 ships will not be 'worth it' for Lev 4 missions, seeing as their pricetag would be in the 1 bil ballpark most likley. For missionrunner it's more or less reasonable pricetag if performance is there to justify it.
The ships they would be competing against in missions are Golem/CNR, Paldin/Nightmare, Nighthawk. The most relevant characteristiks would be (1) base damage output (ie EFT style max theoretical dps / volley damage) and ability to apply it to targets (2) tanking ability after doing reasonable damage (3) sensor characteristiks (lock range, lock speed, max targets locked) (4) drone characteristiks
On the upside they have 3 rigslots that allow some additional playing room after subsystems have been picked.
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Pac SubCom
A.W.M
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Posted - 2009.02.21 10:36:00 -
[103]
Originally by: CCP Nozh
Originally by: Joshua Foiritain God i hope one of the remaining subsystems will have a cov ops cloak bonus
I've been playing around with some cloak focused subsystems, but not Covert Ops.
Velocity while cloaked + Removal of targeting delay...
Good news. Now on to the target painter bonus! --------------- ∞ TQFE
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John Grimm
Amarr Rendili StarDrive Yards
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Posted - 2009.02.21 10:38:00 -
[104]
Originally by: Pytria Le'Danness
But please tell me that you forgot to add targetting slots to the T3 ships - being able to lock only two targets at once is a severe downer.
dam, i didn't even notices this, if it really is only 2 targets that's a major downside.
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whoyoulookingat
Caldari School of Applied Knowledge
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Posted - 2009.02.21 10:57:00 -
[105]
Edited by: whoyoulookingat on 21/02/2009 10:59:08
Originally by: CCP Nozh Propulsion Subsystem
- Minmatar Propulsion Subsystem 1 - Velocity Bonus
- Minmatar Propulsion Subsystem 2 - Agility Bonus
- Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus
- Minmatar Offensive Subsystem 1 - Projectile Rate of Fire / Damage Bonus
- Minmatar Offensive Subsystem 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus
- Minmatar Offensive Subsystem 3 - Projectile / Missile Rate of Fire Bonus
Make sure to take into account the actual stats and slot modifications the subsystems give before judging bonuses too hard.
I Lol'd at this one - Minny are supposed to be king of speed & (even now) rely on it to help keep us out of trouble.. so WTF is with the AB bonus??
Should really be an MWD sig reduction bonus
Point 2:
Only 1 damage bonus out of 3 slots whereas the other races get a minimum 2/3 slots with a damage mod thrown in?? I don't need to point out that based on current stats, these ships will be build for speed so AC's will be the weapon of choice. That means we're fighting in falloff so shafted yet again!!
*edited bit* will edit this a few times as the stupid site keeps logging me out!!
_____________________________________
Someone's swiped my avatar!!!
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EvilSpork
Invicta.
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Posted - 2009.02.21 12:12:00 -
[106]
to all the people whining about the amarr armor rep cap use bonus.. i just have one thing to say:
TRIPLE. REP.
as for amarr getting shafted with the laser cap use bonus.. read all the bonuses! i read the first one and got mad myself, then i realized the other subsystems had THREE bonuses. the first system gives a large ROF bonus, while the others are the more traditional 5%.
i have to say i like nearly all the bonuses presented. a few could use tweaking, but overall its a great start. oh, and the overall strategic cruiser bonus.. F_CKING AWESOME! that bonus will make these ships REALLY fun to fly. seat of your pants kind of stuff. i do hope that with the heat bonus we will see some of the annoying bugs ironed out of overloading.
specific gripes: # Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire - this needs to be amount AND range otherwise its pretty much useless # Minmatar Electronic Subsystem 1 - Stasis Webifier Range - a lot of people have discussed a web strength bonus instead of range. perhaps a bonus to both, but smaller %'s? some player input is needed here. i dont fly the minmitar recons but i think higher web strength would be neat. #all defense system resist bonuses need to be BOTH armor AND shield. let these ships be truely versatile! # Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus - um.. no? minmitar #2 gets damage, optimal AND falloff. unless this is a BIG bonus this should change to optimal. # Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus - not the most useful bonus to be honest. the caldari #2 system as well. kind of meh.
beside these, bravo. this looks to be a great addition!
(take my subsystem gripes with a grain of salt and consider that im stading up for almost all ships that i do not and likely will not ever fly. i want to see them all used, even if that means they kill me better)
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.21 14:38:00 -
[107]
Originally by: EvilSpork to all the people whining about the amarr armor rep cap use bonus.. i just have one thing to say:
TRIPLE. REP.
as for amarr getting shafted with the laser cap use bonus.. read all the bonuses! i read the first one and got mad myself, then i realized the other subsystems had THREE bonuses. the first system gives a large ROF bonus, while the others are the more traditional 5%.
i have to say i like nearly all the bonuses presented. a few could use tweaking, but overall its a great start. oh, and the overall strategic cruiser bonus.. F_CKING AWESOME! that bonus will make these ships REALLY fun to fly. seat of your pants kind of stuff. i do hope that with the heat bonus we will see some of the annoying bugs ironed out of overloading.
specific gripes: # Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire - this needs to be amount AND range otherwise its pretty much useless # Minmatar Electronic Subsystem 1 - Stasis Webifier Range - a lot of people have discussed a web strength bonus instead of range. perhaps a bonus to both, but smaller %'s? some player input is needed here. i dont fly the minmitar recons but i think higher web strength would be neat. #all defense system resist bonuses need to be BOTH armor AND shield. let these ships be truely versatile! # Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus - um.. no? minmitar #2 gets damage, optimal AND falloff. unless this is a BIG bonus this should change to optimal. # Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus - not the most useful bonus to be honest. the caldari #2 system as well. kind of meh.
beside these, bravo. this looks to be a great addition!
(take my subsystem gripes with a grain of salt and consider that im stading up for almost all ships that i do not and likely will not ever fly. i want to see them all used, even if that means they kill me better)
The amarr Off 1 is 5% Cap / 5% ROF. FYI.
/Riv /Riv
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.21 14:47:00 -
[108]
Amarr bugged Engeneering 1
-- The Amarr Susbystem Engeneering 1 reads in its description "+2 Turrets +2 Missiles".
When you hover over the subsystem, the UI shows the turrets / missile hardpoints as yellow (will be added) and also 2 Highslots in yellow (to be added).
When you actually fit the subsystem, you gain no missile & turrets hardpoints, but only 2 highslots which are not mentioned in the text. ---- Bug report 71252.
/Riv /Riv
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Vrikshaka
0ff-Peak Esoteric Cutthroats
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Posted - 2009.02.21 15:46:00 -
[109]
Gogo Covops Cloak bonus...on at least one of the subs!
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Aleyra Mel
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Posted - 2009.02.21 15:53:00 -
[110]
Quote: # Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus # Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus # Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
Amarr is the only race that doesnt get a double dmg bonus. (damage / rof). All other races do.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.02.21 15:56:00 -
[111]
Originally by: Creat Posudol
Originally by: Lijhal [All Races] Electronic Subsystem 5 - Drone bandwith
Actually I really doubt that. First of all not all races even use drones that much. Then I doubt they'll give a bandwidth bonus affected by a subsystem skill. MAYBE a bonus to ECM/Web drones or something similar for gallente, but a bandwidth bonus would most certainly be considered an offensive property since it directly affects the potential damage output. Also it requires the drone bay size to have a certain minimum size to be useful, which if I recall is defined by the defensive subsystem for some reason (don't remember where I read that exactly, or I would go check). Well, in any case drone bandwidth as a bonus from the electronics subsystem skill seems misplaced and unlikely.
Why shouldn't every race be able to field a T3 drone boat? Why not have formerly other race specific concept bonuses be available to other races through T3?
So, for example, swap the Caldari and Gallente EW bonuses - give the Caldari the Warp Scramble bonus and the Gallente an ECM ship! They should be as capable as the opposing T1 equivalent, but not match the T2 specialized ship. If I am Caldari and want to fly an ECM ship, I currently have plenty of options already without T3; but if I want to do some distance tackling I am SOL unless I cross train (clearly an option, but why not have the option of training for these expensive ships instead of another races?)
I genuinely think it would be better if in T3 the racial specialties were broken out a bit. Drones for Caldari, Rail-Sniper for Gallente, Speed for Amarr, hard tank for the Minmatar. But that is just me.
In-Game Browser : http://ldis.caldari-made.net |
Janus Ovellian
Minmatar Calpolli Namtz' aar K'in
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Posted - 2009.02.21 16:26:00 -
[112]
Edited by: Janus Ovellian on 21/02/2009 16:26:14 nm
Interesting times await... |
TimMc
Gallente Extradition
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Posted - 2009.02.21 16:31:00 -
[113]
Originally by: Aleyra Mel
Quote: # Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus # Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus # Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range
Amarr is the only race that doesnt get a double dmg bonus. (damage / rof). All other races do.
Thats because amarr guns naturally do more damage, but use alot more cap. Therefor they get cap reduction bonus usually.
Anyway, am loving the t3 gallente ship on test server. Will definetly be flying it when prices get decent on tranq.
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ChalSto
LOCKDOWN. HUZZAH FEDERATION
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Posted - 2009.02.21 16:37:00 -
[114]
Even with the best slot-layout, the Proteus isnt even able to match a HAC...
...even a Deimos did shredd it into pieces
and max Dronebandwight 25??? on a gallente ship?
cute CCP.....very cute Originally by: Agmar ----------------------------------------------- "The North is so ghey that even the NPCs fly ravens." |
TimMc
Gallente Extradition
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Posted - 2009.02.21 16:39:00 -
[115]
Oh yeah and the Gallente Offensive 3 has drone bonuses but no bandwidth atm.
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Coltach
SlingDraw Corp
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Posted - 2009.02.21 16:42:00 -
[116]
I'm a little disappointed by these bonii tbh. They seem almost carbon copies of the races usual roles, seems to me they negate themselves. Caldari ECM bonus? whats the point, theres falcons for that. Gallente drone bonus? that would be the Ishtar.
I've heard since this T3 thing started how T3 ships would be the ultimate in versatility, you'd never know what you were facing, but from these bonii that aint so. You may not know if that caldari dude is a sniper or an ecm or a tank, but it looks like it'll be one of those, always.
Why not switch it up some, let us really play with the unexpected. Dronebays for the caldari, lasers for the matari, EWAR for the amarr.
And if not, then a word on why would be really good. Why keep each race so focused on continuing the same things through each new iteration of tech?
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Jason Edwards
Internet Tough Guy
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Posted - 2009.02.21 17:48:00 -
[117]
Well I'm looking primarily at Proteus. Preferably due to increase, skill risk, cost, and everything.
It ought to be better somehow; or why would I ever fly it otherwise?
So best bet replacement seems to be all 3s except engineering. Which is 2, it could be 3 just fine.
Which gives me 125m drone bay. Not enough for my tastes. Need at least 175m. and 125mbit obviously.
Gallente Electronic Subsystem 3 - Scan Strength Does this mean for eccm?
Upon further reading drone dealings are going to be looked into. Definitely needs boost.
As for the main ship bonuses.
Overheating is nice but not that effective.
How about some immunity to things.
Cap warfare such as nos and neuts? Would be nice new feature of being immune to.
Would give that super extra edge of tech 3 but not really overpowered that would make it so worth it in pvp. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Jason Edwards
Internet Tough Guy
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Posted - 2009.02.21 17:50:00 -
[118]
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Bobbechk
The Illuminati. Pandemic Legion
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Posted - 2009.02.21 18:02:00 -
[119]
Originally by: Jason Edwards
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg.
yeah **** those missile launchers always cap me out ...
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Jason Edwards
Internet Tough Guy
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Posted - 2009.02.21 18:12:00 -
[120]
Originally by: Bobbechk
Originally by: Jason Edwards
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg.
yeah **** those missile launchers always cap me out
All the other races get Damage + ROF why do Gallente only get Damage ?
Last I checked... Lasers use an aweful lot of cap. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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