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CCP Navigator
C C P

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Posted - 2009.03.26 12:44:00 -
[1]
EVE Online: Apocrypha 1.0.2 has been successfully deployed on Tranquility and we are now open for business. This patch focuses on fixes for the skill queue, epic mission arcs, user interface and much more. For a more comprehensive list of what has been added and fixed, please check the patch notes.
We would appreciate hearing your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs. A seperate thread for issues is available here.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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Dhonner
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Posted - 2009.03.26 12:54:00 -
[2]
Havent tried the game so much after patch, but im glad the old bumpy warp ride returned 
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DCThunder
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Posted - 2009.03.26 13:15:00 -
[3]
Jettisoned cargo containers and wrecks will now show up on the directional scanner.
HOOORAY!!!!!!!!!
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Ginako
Southern Cross Empire
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Posted - 2009.03.26 13:17:00 -
[4]
I havnt convinced my boss that playing EVE at work is a constructive use of my time yet so I have to wait until tonight 
I noticed in the patch notes that several sound issues were addressed. Hows the combat sound falloff now after the patch?
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.03.26 13:25:00 -
[5]
did cyno effects get fixed in this patch?
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B08LBS
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Posted - 2009.03.26 13:47:00 -
[6]
I close the game before DT, no problem. Open again, download the patch, try the game and I have the follow message:
Verification Failure: Your EVE client installation may have modified, damaged or corrupt files. Please re-install the game client. Verification failed: ôD:\EVE\common.iniö, crc:e0108e6b, expected:c2f16b9a Verification failed: ôD:\EVE\stdlib.ccpö, crc:2033a23c, expected:6b47a7ce
I really appreciate a solution without reinstall the client. Thank you.
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Aidin Amado
Feral Solutions Inc Prismatic Refraction
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Posted - 2009.03.26 14:40:00 -
[7]
Edited by: Aidin Amado on 26/03/2009 14:41:38 UI shows wrong time when skilling. I started Drones level 2 on an alt account, but the time shown is for completing the skilling to level one.
Bug report: 76296
It wasn't possible to file a bug report for the new version on TQ, so the bug report is filed for the old one though. ------ CEO, Feral Solutions Inc |

Sindell Moondragon
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Posted - 2009.03.26 14:52:00 -
[8]
nice going guys, I can't even download nor install the patch due to an error.
I reinstalled EVE 3x now.. common guys.. make sure things work before ya let people download a patch filled with errors.
Im gonna wait untill I see a post here that says its fixed.. Im getting tired of reinstalling eve.
And its same for my other pc's so its not just 1 system, I got 3 systems, 2 with the latest of latest hardware.
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Dhonner
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Posted - 2009.03.26 14:59:00 -
[9]
Originally by: Sindell Moondragon nice going guys, I can't even download nor install the patch due to an error.
I reinstalled EVE 3x now.. common guys.. make sure things work before ya let people download a patch filled with errors.
Im gonna wait untill I see a post here that says its fixed.. Im getting tired of reinstalling eve.
And its same for my other pc's so its not just 1 system, I got 3 systems, 2 with the latest of latest hardware.
This is very odd. I started the game, downloaded the patch and patched in a couple of minutes. Started the game and it worked like a charm.
Hope it sorts out for you.
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Sindell Moondragon
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Posted - 2009.03.26 15:04:00 -
[10]
completely removing eve from my systems, re-installing again.. so far so good.
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Cloudcobra
Caldari Caldari Provisions
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Posted - 2009.03.26 15:05:00 -
[11]
Originally by: Sindell Moondragon nice going guys, I can't even download nor install the patch due to an error.
I reinstalled EVE 3x now.. common guys.. make sure things work before ya let people download a patch filled with errors.
Im gonna wait untill I see a post here that says its fixed.. Im getting tired of reinstalling eve.
And its same for my other pc's so its not just 1 system, I got 3 systems, 2 with the latest of latest hardware.
Made a screenshot of it ? Made a report ? Written down the error message ? Just screaming error is one of the most useless sayings here. At least give a tiny bit of information if wanting any help. ------------------------------- Who dares wins |

Armoured C
Gallente Armoured Investments
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Posted - 2009.03.26 15:38:00 -
[12]
Fixed an issue with the AI where it was not correctly warp scrambling and webbing multiple targets. They should be much more efficient and ensure you stay put and die now.
BWHAHAHAHAHAHAHA
cant wait to hear the forum cries now
join from 10,000 isk per share
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Irida Mershkov
Gallente Shadowsun Syndicate
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Posted - 2009.03.26 15:39:00 -
[13]
Originally by: Armoured C Fixed an issue with the AI where it was not correctly warp scrambling and webbing multiple targets. They should be much more efficient and ensure you stay put and die now.
BWHAHAHAHAHAHAHA
cant wait to hear the forum cries now
That is awesome.
However, the new sensor boosters aren't. Wtf CCP? why were they changed? These ones are worse.
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Bellasarius Baxter
Caldari Starbase Solutions
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Posted - 2009.03.26 15:47:00 -
[14]
I couple observations:
Patch worked like a charm. I never had any problems applying EVE patches, but I believe that lots of the people with problems patching has their virus scanner set up wrong, or something like that.
New issue: The tool tip that appears when right-clicking a stargate to make a jump seems to stick to the mouse cursor. Slightly annoying.
Old issues: No Salvager effect. No Tractor beam effect. No Missile launch effect. No Explosion sound. No Strip miner effect.
Do you want me to bug report each issue by itself, or one bug report for all of them ?
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Murk Loar
O.W.N. Corp OWN Alliance
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Posted - 2009.03.26 15:49:00 -
[15]
Seriously.I hit the sensor booster and thought I was being hit by lazers or webbed.
(On a sidenote,I am still yet to see HIC bubbles since before the EA expansion.Anchored bubbles and Dictor bubbles no problems,but my hic or others around?Never seen 'em.Makes it kind of hard to report intel on whether hostile hics have bubbles up or not when Im watching gates etc.) |

hybug
Raddick Explorations BlackWater.
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Posted - 2009.03.26 16:00:00 -
[16]
Originally by: Bellasarius Baxter I couple observations:
Patch worked like a charm. I never had any problems applying EVE patches, but I believe that lots of the people with problems patching has their virus scanner set up wrong, or something like that.
New issue: The tool tip that appears when right-clicking a stargate to make a jump seems to stick to the mouse cursor. Slightly annoying.
Old issues: No Salvager effect. No Tractor beam effect. No Missile launch effect. No Explosion sound. No Strip miner effect.
Do you want me to bug report each issue by itself, or one bug report for all of them ?
Tractor had a green beam before patch and salvager was red effect. two less to fix :)
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Iva Soreass
Blind Violence
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Posted - 2009.03.26 16:17:00 -
[17]
Edited by: Iva Soreass on 26/03/2009 16:18:36 Who was the bright spark who put a huge big lump of a building directly ontop of a jump gate in the 1st room of Angel Extravaganza.
You warp in and land basicly INSIDE the building and cant get out for ages....

Please resize sig to a maximum of 400 x 120 - Mitnal |

Gordan 23
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Posted - 2009.03.26 16:36:00 -
[18]
Originally by: Irida Mershkov
That is awesome. However, the new sensor boosters aren't. Wtf CCP? why were they changed? These ones are worse.
this.
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Subrahmaya Chandrasekhar
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Posted - 2009.03.26 16:37:00 -
[19]
Feedback on the reduction of sound in stations - it stinks that you have still not given us the option to turn it off. Feedback on the disappearing battle sounds whenever you zoom out - fire the genius who made that decision. Feedback on the fact that responses from CCP in these columns are consistently non-existent - I have no choice but to blame management. To you I say - get it right or get out. There are good people in the world who could step in and fill your shoes admirably. Thanks.
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Captain Vampire
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Posted - 2009.03.26 16:46:00 -
[20]
The probing system should get revisited. First, we really need a way to filter results for PvE/site probing, and probing ships is a very frustrating task.
I think the PvE and PvP system should be separated, because moving and resizing up to 8 widgets as fast as possible is not a great PvP mechanic. The system was originally designed for POS deployment, and works ok at that task. However, the system does not work well with the time factor of PvP. The constant "race" of launching 4/8 probes, selecting proper range, align them in a square and move them around is not a fun mechanic at all. It gets repetitive fast, and exponentially frustrating to use when your targets slip away time after time. Additionally the new system requires too much mouse clicking/dragging.
The worst parts of the new system are imo: Moving and resizing multiple probes as fast as possible Launching multiple probes Moving probes in the z-plane(can be done a lot easier, ref Homeworld) Missclicking widgets, clicking on other icons and probe spheres.
My suggestion for the PvP aspect, is to merge the old system with the new. Give combat probes the ability to find targets with only one probe, like before, but build the system around the new one. Basically, remove the need to launch 4+ probes and shape a pyramid with the widgets, let us move one close-rage probe around instead of four.
The new system could work like this: 1) Launch 1 DSPs(or similar long range combat probe) to check for possible targets in system. 2) If target found, launch 3 more DSPs, get a rough, say 8 AU radius sphere of interest, with the location of the target somewhere inside. Each ship hit should get a unique target ID for easy tracking within the solar system. Friendly target IDs should be tagable so they can be ignored. 3) Launch 1 combat probe, set range 8 AU, move to target area. 4) New scan reveals target with 2 AU deviation within the original 8 AU sphere. 5) Resize combat probe, move to the new location and scan. 6) Depending on the signature of the ship, narrow the scan further down or warp to the target.
This system is a lot easier to balance for Greyscale, it keeps the new xyz-"space" probing feeling, and it is less frustrating to use than the current because it requires a lot less clicking and dragging, and it leaves less room for mistakes(dragging wrong widget/wrong plane). PvP probing have been forced through the Apocrypha patch without as much as an afterthought from Greyscale(evident of his posts on the dev forum). It really needs to be streamlined in order to work.
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Hai Guys
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Posted - 2009.03.26 16:59:00 -
[21]
Only played a bit this AM, but noticed the snap crackle and pop still exists.
Sound is still very underwhelming.
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Alina Zalo
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Posted - 2009.03.26 17:00:00 -
[22]
Will the sound system get any love? i mean PLEASE fix it.
Please PLEASE fix the sounds... some of us actually like to See and Hear the game!
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Amarretto Christ
Amarr The Greater Goon Clockwork Pineapple
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Posted - 2009.03.26 17:05:00 -
[23]
Well, it was beautiful when the camera didn't shake violently everytime you warped. Alas, CCP "fixed" something that was actually nice. Why did you put the camera shake back into the warp sequence? Were you on drugs? What good does it do? I thought our perspective was from some omnipotent superconscience, not a kite towed behind an internet spaceship. Take that code back out before I get seasick evertime I am running from reds.
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Hai Guys
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Posted - 2009.03.26 17:07:00 -
[24]
Originally by: Amarretto Christ Well, it was beautiful when the camera didn't shake violently everytime you warped. Alas, CCP "fixed" something that was actually nice. Why did you put the camera shake back into the warp sequence? Were you on drugs? What good does it do? I thought our perspective was from some omnipotent superconscience, not a kite towed behind an internet spaceship. Take that code back out before I get seasick evertime I am running from reds.
Pretty sure you're going to be outnumbered on that opinion. Most people I saw/know wanted the shake back, me included.
That being said, there's a "camera shake" in options, but don't know if that changes the warp effect or not.
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.26 17:20:00 -
[25]
Originally by: Hai Guys That being said, there's a "camera shake" in options, but don't know if that changes the warp effect or not.
It does.
(I consider "camera shake" the most annoying effect ever. )
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2009.03.26 17:27:00 -
[26]
Skill Queue:
Issue with api and/or website when looking up skill-training status via trainingsheet AND via MAC widget.
Website trainingsheet showed me a DIFFERENT skill as completed. Widget took a few minutes to update but it SEEMS as if it is training now correctly.
HOPEFULLY the SQ is going to be working 100% bugfree and reliable SOON !
Being at work knowing I cant do anything (and not online till tommorrow morning..) if the SQ ****s up nearly made me smash the monitor to pieces.... Luckily it only seemed to have been a display problem. Greetings Belmarduk
Mainchar:
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.03.26 17:29:00 -
[27]
1) The new sensor booster is not as good as the apocrypha 1.0 one. 2) I'm a little confused about Deep Space probes. They used to have 20 base sensor strength at 2AU. now they only have a sensor strength of 5 at 2AU, which is the same as the core probes at that range? I'm looking at this blog for the old values: http://www.ninveah.com/2009/03/eve-master-class-probe-strength.html
Something I'm missing here? ---
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Xenomorphea
Gallente Black Rise Angels
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Posted - 2009.03.26 17:29:00 -
[28]
Edited by: Xenomorphea on 26/03/2009 17:30:28 SENSOR BOOSTER FX
Is truly horrible. Way too flashy, way too fast animation, utterly disturbing in PvP. Please implement something more similar to original one or Apocrypha release, and make sure it is CENTERED on the ship model (current ones are not).
TURRET EFFECTS
Large pulse lasers, should be blending in and out instead of ôstroboö FX: it would convey teh sense of SIZE and POWER, currently missing.
NOS/NEUTRALIZER FX
Current effects are really not that good, in fact I think I still prefer the old one. Main problem: they are too ôfastö and ônervousö looking, they do not give the impression of vast amount of energy being transferred between the ships.
Why did you not implement the awesome PARTICLE base Nos FX, that you showed us some months ago? THAT one was made of pure win. Wish there would be many effects like that, not all the current "water bubble" stuff used everywhere, from webifier to jump gates.
WARP DISRUPTOR FX
Reminds me very much of how a WC being flushed might look like, seen from inside the drain pipe (see Mr. Bean, the movie).
PARTICLE EFFECTS AT GATES
I think I saw them in some preview shots, then they disappeared from Sisi. Are they coming?
PLANETS AND MOONS
High resolution textures, when are they coming? Current celestial objects mostly look like grey blobs.
Also: stations should be more like in ôlow orbitö, almost half of the view should be covered by a planet. THAT would convey the sense of SIZE. See end of Empyrean Age Trailer (at 1:28) for visual reference.
STAR MAP > SYSTEM MAP > NORMAL VIEW
PLEASE bring the controls to switch between views back: - (+) and (-) icons in ship control UI - [ctrl] + mouswheel (I loved this one) - buttons on top of overview Currently only way to open the map is F10 or map icon, and I hate both.
STAR MAP ZOOM AND ROTATION
Is borked. There should be a better way to zoom and rotate the star map.
MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
SHADOWS
Current ones are really ugly. There should be a softer blend between shadow and light, and no pixelization.
SCANNING INTERFACE
Current UI is not very user-friendly, making scanning a PITA. You could improve that adding options for: - changing the scan range of all probes at once (link probes?) - positioning probes in ôpresetö configurations, like tetrahedron, or cube, with just 1 click (basically, no matter how many probes you deploy, they could distribute equally on a ôvirtual sphereö, of which you could set the size (or the size might be dependant of the scan range). Also: the scanning window has some problem, when rescaling the window sometimes the ôprobesö section disappears, and it is really tricky to make it appear again.
WARP TUNNEL EFFECT
- shaking is an option, and should imho be turned OFF as default - shaking could be more SUBTLE, current implementation is rather irritating - part of the effect is missing (please check this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1011819&page=1#2 )
SOUNDS
Most are way too soft, some are annoying (like chatter sound out of stations). I know there is no sound in space, but these are supposed to be audio cues generated by our pod interface. So make them useful :-)
STATIONS INSIDE
When is the Pleasure Hub coming back? Gallente station interiors are horribly boring!
Keep up the good work, CCP!
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Saralle Zhukov
Minmatar Win Tech
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Posted - 2009.03.26 17:38:00 -
[29]
I can look at a tower again. I always turn off camera shake anyways so you wasted time as far as I am concerned bringing it back.

----------------------------------- Kill them all God will know his own. |

Bafugly
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Posted - 2009.03.26 17:47:00 -
[30]
Dear CCP,
I must say for 70% of the things done so far, congratulations on a job well done. However for the remaining 30%, I think a serious re think is in order.
Firstly, HOW LONG ARE YOU GOING TO IGNORE the THOUSANDS of PAYING CUSTOMERS.
Nearly 90%, yes 90% of the THOUSANDS OF PAYING CUSTOMERS to date since you released Apocrypha, have stated issues with the SOUND as it currently stands.
Granted, game development must move forward, but in every single thread I have read so far, I have not come across one reply to the thousands of postings regarding the sound, as to what is happening from the Dev's in regards to the SOUND or lack there of...
For me personally the sound was a major part of the game. Total immersion in a battle, made playing and advancing a character enjoyable.
Secondly, I pay money for my subscription. This I don't mind doing, but what I do mind, and what a few hundred have stated before me is we don't like being ignored.
A simple thread stating what is going to happen regarding the sound would suffice. Simply remaining silent on the issue and ignoring your customers, you know the ones that pay your wages, is not good customer service.
As far as things go. I think you could fudge up a lot of things, but listen to your customers, RETURN the SOUND back to what it was, continue on with the dev but listen and reply to your players, otherwise I think you will see a lot of players dissapearing, and this will in turn cost you money.
Come on fix the sound issue, you will satisfy a lot of people by doing this.
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Ugo Mnoguron
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Posted - 2009.03.26 18:07:00 -
[31]
Hello all..
Could someone from CCP Please tell us if the sound volume/zoom relation is a feature or an issue? I really don't like posting on a feedback thread which happens to lack of feedback. I don't want to waste your time and I really wish to enjoy the game. Believe me: With the sound as it is, I'm not 100% playing, just chatting with some friends and checking on my assets and orders. I want to play, of course! and as many around, I want to demand a 'solution'. Instead, I'm patient and politely ask you guys to please let everyone know if the sound has issues or if it's actually a new feature. I already suggested to let the player decide about the level of sounds and it's relation with virtual distance. Look, you can even add a "Sansha's deadspace sound enhancer" or "Talocan hearing aid". I will gladly train it! I can hardly believe it's a feature. I just wish to know.
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Beani Kliadi
Caldari Myon Decay
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Posted - 2009.03.26 18:08:00 -
[32]
plz fix the sound. its like playing the game Tibia, beautiful 2d game but no sound. hope eve isnt going to go this way. i like using two of my bodily senses not just one.
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Pantheon Lea
Farmer Boyz
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Posted - 2009.03.26 18:24:00 -
[33]
Originally by: Alina Zalo Will the sound system get any love? i mean PLEASE fix it.
Please PLEASE fix the sounds... some of us actually like to See and Hear the game!
Make a screenshot and write down the error messages, then file a bug report...

Pantheon Lea
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Arushia
Nova Labs Empire Research
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Posted - 2009.03.26 18:47:00 -
[34]
The new sensor booster effect is too similar to the pre-apocrypha web effect. I freaked out on turning mine on because i thought someone was tackling me.
The Apocrypha launch effect for them was perfect. Why the change?
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Bellasarius Baxter
Caldari Starbase Solutions
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Posted - 2009.03.26 18:52:00 -
[35]
Originally by: hybug
Originally by: Bellasarius Baxter I couple observations:
Patch worked like a charm. I never had any problems applying EVE patches, but I believe that lots of the people with problems patching has their virus scanner set up wrong, or something like that.
New issue: The tool tip that appears when right-clicking a stargate to make a jump seems to stick to the mouse cursor. Slightly annoying.
Old issues: No Salvager effect. No Tractor beam effect.
I stand corrected!! All the above "Old issues" are fixed. My client had all the checkboxes for those effects unchecked :-( The "sticky" tooltip in space has been bug reported. No Missile launch effect. No Explosion sound. No Strip miner effect.
Do you want me to bug report each issue by itself, or one bug report for all of them ?
Tractor had a green beam before patch and salvager was red effect. two less to fix :)
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Ealric Sorden
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Posted - 2009.03.26 19:19:00 -
[36]
This is an extremely minor thing, but I think it would be nice if players had the option to separately enable/disable camera shake for warping and combat.
I like camera shake for combat, but not for warping. Not having stuff bundled is always a good thing, imo.
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Kini Momo
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Posted - 2009.03.26 19:21:00 -
[37]
Thanks for bringing back shaky warp!
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.26 19:28:00 -
[38]
New sensor booster effect is visually too loud and irritating. Previous one was on target.
The effect is also off-center on the Drake model. Bug-reported this.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Amon Shirr
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Posted - 2009.03.26 19:33:00 -
[39]
SOUND SOUND SOUND! The new "feature" of diminishing sound with the distance does absolutely and undeniably NOT work. For my part, I am now not playing, since its simply boring for me now, and to the point where I'm considering not paying too. All the new sounds need either an overhaul, or even better, revert it to pre-apocrypha, and try again in a few years time. By then you (CCP) might have had a chance to understand what the playing community wants from the game 
That beeing said, I personally have a pressing issue with the new turret sounds (when you can acctually hear them). The ones that have -not- been changed are fine, as far as I am concerned, but the ones you -have- changed are for the absolute worse. 200mm, and 250mm hybrids sounds for example, sounds like someone spitting in a bloody can! These simply have to be returned to what they once were, pre-apocrypha. The same goes for their animation... They look insignificant as they are now.. no sence of power, no sense of "boom". The sound and visuals of turrets hitting a taget is acctually quite good though, but if you don't fix the above mentioned, it really doesn't matter. Another thing with turrets is that they now have a bad habbit of shooting through your own ship... As far as I remember, this was never an issue before. Again, bad, fix, never should have happend!?! New module effects are equally unimpressive, and while I do see the idea in them, they just don't work. Not soundwise, nor grafics-wise.
The grafics seem to have taken a step in the wrong direction aswell (again, can only speak for myself, my computer, and my experience of the game). The grafics pre-apocrypha were great for my part, and the game ran smoothly, and yes, they were full flegded premium, all settings at max. Now, I don't know, something is wrong, things look odd, even on max settings. And aside from this, the game is horribly unstable when I have the settings where I used to have them. I don't think this is in anyway intentional, but please... if you change something, that makes such a small difference, make sure it doesn't force the clients to downgrade their experience of the game. I really can't figure out who CCP were trying to satisfy with this change tbh.
Stability has taken a serious blow since patchday, and this latest patch to the patch doesn't seem to fix it fully. I still experience (and hear of alot of others aswell) an astounding amount of crashes and freezes. Again, it worked pre-apocypha, there is no reason it shouldn't work after. If you have truely changed the game so much, that our systems aren't good enough anymore, you have effectively alienated quite abit of your playerbase, and that is not very nice of you.
As a last feedback from me, to the ones who care, the new fitting screen is still a horror. Give the option for the old one, please....
I would suggest that you never ever change anything in the game to something less impressive, because as of yet, this expansion has been a great dissapointment on too many aspects. This may sound like common logic, but apparently, for you CCP, it isn't. Any new content and new things to try, see, or explore is effectively mute (pun intended) for my part. hehe soon you'll have us begging for an "eve-clasic" server, need I say more? 
Slowly loosing hope -Amon
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Tako Yaki
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Posted - 2009.03.26 19:46:00 -
[40]
A big thumbs up for bringing back camera shake during warp entry and exit. Like many others, I felt this was a simple but very effective way to give the feeling of motion. Considering the amount of time spent in warp, its absence really knocked down the immersion effect for me. Thanks for listening! 
The ones that don't like it can turn it off just like they could before, so all is good as far as I'm concerned (although I'm sure some would like a separate config option for warp/missile camera shake.)
I would venture to say that further tweaking to the warp tunnel would be a hit, many are still underwhelmed by the current effect.
The various bug fixes are appreciated, and fixes to the in-battle sound mixing are highly anticipated.
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Valtiatar
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Posted - 2009.03.26 20:09:00 -
[41]
Yay! New "feature" with patch.. EVERY SINGLE hit from you or rats are labeled "barely scratched" :D Way to go, fix one thing, break another 
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Bellasarius Baxter
Caldari Starbase Solutions
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Posted - 2009.03.26 20:34:00 -
[42]
Originally by: hybug
Originally by: Bellasarius Baxter I couple observations:
Patch worked like a charm. I never had any problems applying EVE patches, but I believe that lots of the people with problems patching has their virus scanner set up wrong, or something like that.
New issue: The tool tip that appears when right-clicking a stargate to make a jump seems to stick to the mouse cursor. Slightly annoying.
Old issues: No Salvager effect. No Tractor beam effect. No Missile launch effect. No Explosion sound. No Strip miner effect.
Do you want me to bug report each issue by itself, or one bug report for all of them ?
Tractor had a green beam before patch and salvager was red effect. two less to fix :)
I stand corrected! I never noticed the "Effects" part of the setup window. All the old issues mentioned above are fixed. The "sticky" tooltip has been bug reported.
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el caido
School of Applied Knowledge
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Posted - 2009.03.26 20:41:00 -
[43]
The retweaked sensor booster effect is horrendous ... almost as bad as the blue rings o' doom. Gate camps and fleets look like raves waiting to happen. Please tone it down.
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Black Colt
Amarr
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Posted - 2009.03.26 21:01:00 -
[44]
Originally by: Amon Shirr ...soon you'll have us begging for an "eve-clasic" server, need I say more? 
Slowly loosing hope -Amon
Had to laugh at that. I was thinking the same thing. The hey days of EVE are about to become: Quantum Rise.
From there we lost the best graphics, the classic client, and they removed sound. I mean you can't be serious. What game company would remove sound from their game as a feature?
I'm no longer playing either. Try as I might, I can't get passed the zero sound. I will continue to subscribe for awhile hoping CCP has not become Sony. Please say it isn't so CCP.
|

Subrahmaya Chandrasekhar
|
Posted - 2009.03.26 21:03:00 -
[45]
Edited by: Subrahmaya Chandrasekhar on 26/03/2009 21:03:30 As mentioned before, shadows have been reduced to pixelated garbage.
The whole Apocrypha release looks like it was overseen by 17-year-old girls. No matter how many new features you add, if you nerf the old ones, ruining the thousands of hours of effort put in by programmers and designers who actually took the time to test their own work and tweak it until it rocked, you FAIL.
To those of you who have produced truly excellent work here, I salute you. To those others, well, you know who you are. You'll have to live with it.
A note to the owners/managers/CEO/whatever: Hey, tomorrow is a new day - you can publicly apologize, acknowledge what you have done, and move on. De Nile is not just a river in Egypt.
Thanks. |

Xaviar Onassis
Iyen-Oursta Salvage
|
Posted - 2009.03.26 21:07:00 -
[46]
I have no friends, and therefore I need four accounts.
Following the pain of downloading Apocrypha four times, it was very nice to see an option on the patcher to "Clean up downloaded files" that could be unticked to allow for repeated patching without repeated downloading.
Sadly, the step that deletes the 20.7MB file happens well before that checkbox is displayed, so it still gets deleted...
*sigh*
Copying the file out during the actual patching process still works.
Xav
|

Squid Check
|
Posted - 2009.03.26 21:43:00 -
[47]
Was ever hopeful that you might have actually fixed some of the sound issues in this patch. I don't just mean the missing sounds, or the sounds that are so quiet you can't here them, but the random SNAP CRACKLE POP that will make you soil yourself if you actually turn the game volume up loud enough to here some of the new effects.
I also agree it would be spectacular to see a blue post regarding the sound, just some acknowledgment from you folks at CCP; are the issues related, are they issues at all, or features? Are the random snap crackle pops meant to keep us from falling asleep(or possibly to blow out our speakers)?
|

Dhonner
|
Posted - 2009.03.26 21:56:00 -
[48]
Game crashes to desktop everytime i alt-tab
|

Dominik Flandry
EPIC INC Black Core Alliance
|
Posted - 2009.03.26 21:59:00 -
[49]
Mac client doesn't start at all after patch. Just a blank screen. Damn...
|

Georn
VIRTUAL LIFE VANGUARD Intrepid Crossing
|
Posted - 2009.03.26 22:15:00 -
[50]
Edited by: Georn on 26/03/2009 22:17:55 This new Sensorbooster Effect is simply too much .. it might be OKish if you scroll far out.. but as soon as you get closer it looks like your ships warpcore is about to breach :) The one from the last patch was FINE!
Warp-effect is still ending to soon. warping for about 10 s without any effect is .. bad mkay?
Turrets are still missing recoil
The Acceleration Effect of Accelerationgates does not last through the entire Process of Acceleration :) You see the light for a few seconds after gate activation and then .. nothing
Bloom on large Lasers makes the beams appear bigger than the entire ship.. feature?
Sound.. The new fading feature does not work as well as it should. Could somebody with a 5.1 Setup tell us if it works better there? Maybe all sounds are now encoded 5.1 and only the front channels are used for stereo.. at least I get this expression, because turrets that point towards you are louder than turrets pointing away.. even if range is he same. ____________ even Carebears have teeth |

Milo Caman
Gallente Ghost Festival
|
Posted - 2009.03.26 22:31:00 -
[51]
My ships are the correct colour again, but the inside of the Amarr Station still makes my eyes bleed. I'm Happy... For the moment. -----
[i]"The Earth is the cradle of the mind, but one cannot stay in the cradle forever."
-Konstant |

Kewso
|
Posted - 2009.03.26 22:33:00 -
[52]
drones not all the time returning
click return to drone bay 2 or 3 might return to drone bay, rest just get abandoned causing you to have to manually slowboat to them to scoop back to dronebay.
this was mentioned in all feedback threads by multiple people since expansion, first and second patch.
|

Arekaine
Gallente Shadowmen. Galactic System Lords Alliance
|
Posted - 2009.03.26 22:39:00 -
[53]
Thanks for screwing up the Deep space probes. Really appreciate that. Pretty much just another pointless mod floating around for no good reason. You rock.
Oh yeah I know "Use core probes blah blah blah." Core suck. You can lose yellow signals at 0.25 strength. Getting sick of these pointless nerfs
|

Serret Nevets
The Hull Miners Union
|
Posted - 2009.03.26 22:57:00 -
[54]
it really blows that you can't right click on objects in your directional scanner and remove them like you could before CCP screwed everything up with scanning.
Domino/Notes? Yeah, it sucks but that's why I'm employed!!! |

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.03.26 23:02:00 -
[55]
Edited by: DeTox MinRohim on 26/03/2009 23:02:50 Funniest stuff ever CCP dudes and dudettes. I suggested you (not the only one) to put the option to NOT delete the downloaded RTP file after patching...
You go for it... only thing is, YOU ASK THE QUESTION AFTER THE PATCHER DELETES THE FILE.
I'd really like to see the "Oups?" face on the guy who did the nullsoft script.

------ This sig space is Read-only ! omgalink - Online Skillsheet |

london
Gallente Dark-Rising
|
Posted - 2009.03.26 23:27:00 -
[56]
Originally by: Xenomorphea
MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
WTF, I was wondering why my Hyperion looks like crap since Apocrypha. :/
Also, fix the shadows already! they are a pixilated mess. I used to run everything on 'extreme" and it looked beautiful.
|

Grez
Minmatar Core Contingency
|
Posted - 2009.03.26 23:38:00 -
[57]
Originally by: Xenomorphea MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
Increase your texture resolution in the graphics menu. --- Have a rawr on me. |

london
Gallente Dark-Rising
|
Posted - 2009.03.26 23:45:00 -
[58]
Originally by: Grez
Originally by: Xenomorphea MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
Increase your texture resolution in the graphics menu.
doesn't work. to make sure i set everything to low, and then back up to high again and it still looks all low rez.
|

xttz
GoonFleet GoonSwarm
|
Posted - 2009.03.27 00:01:00 -
[59]
The new sensor booster effect is very likely the dumbest thing ever. Seriously - bring back the boot.ini bug first.
It's no longer possible to enable Bloom with anything more than a handful of ships without the screen becoming too bright to make anything out. CCP seem to have some secret purpose kill off anyone with epilepsy who may happen to watch EVE in action at some point.
And can anyone explain me why a damn sensor booster needs to be more prominent than a web or even a dictor bubble? The old effect was fine, and didn't cause customers to collapse, drooling on the floor with spasms.
|

Theris Elistriter
Ars ex Discordia GoonSwarm
|
Posted - 2009.03.27 00:05:00 -
[60]
Originally by: xttz The new sensor booster effect is very likely the dumbest thing ever. Seriously - bring back the boot.ini bug first.
x10000
The Apocrypha 1.0 sensor booster effect was perfect, I can't imagine why you thought you needed to change it to be even more obnoxious than it was originally.
|

bomberrocks
Gallente Far Sun Trading Inc.
|
Posted - 2009.03.27 00:06:00 -
[61]
The sounds are really, really bad. I think just about everyone agrees on this point. Having no weapon effect sounds when you zoom away is very disorientating. Sometimes I think the eve game designers just do not get it: Zooming away in game is NOT moving away from your ship, it's just another view. It's YOUR ship, and you her the sounds of your ship at the same level at all times.
No one likes this. Please change it. Apart from the the new jump animations are nice the first 10 times you jump through a gate, but are just a waste after that. Save us from that crap. The algorithm behind the animation looks for all the world , like the java water bubble animations that were ghosting around the web 10 years ago.
|

RiotRick
Black-Sun
|
Posted - 2009.03.27 00:17:00 -
[62]
Edited by: RiotRick on 27/03/2009 00:21:25 Holy ****zle.... This new sensor booster effect is one fugly thing  Also it's off-center on the phobos.
I really liked the effect that was in the previous apocrypha build. Why did you change it? -- The future is black.
|

Serret Nevets
The Hull Miners Union
|
Posted - 2009.03.27 00:21:00 -
[63]
PLEASE!!!! bring back right click to remove things from directional scanner!!!!!!!
Domino/Notes? Yeah, it sucks but that's why I'm employed!!! |

The Slayer
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.27 00:26:00 -
[64]
Originally by: bomberrocks The sounds are really, really bad. I think just about everyone agrees on this point. Having no weapon effect sounds when you zoom away is very disorientating. Sometimes I think the eve game designers just do not get it: Zooming away in game is NOT moving away from your ship, it's just another view. It's YOUR ship, and you her the sounds of your ship at the same level at all times.
No one likes this. Please change it. Apart from the the new jump animations are nice the first 10 times you jump through a gate, but are just a waste after that. Save us from that crap. The algorithm behind the animation looks for all the world , like the java water bubble animations that were ghosting around the web 10 years ago.
What? I dont think I know of anyone who doesnt like this. You zoom out things get quieter, thats how its always been. About 1% of the game play with sound anyway. Also yes the Sensor Booster effect is gay as hell. Change it please.
|

Ugo Mnoguron
|
Posted - 2009.03.27 02:20:00 -
[65]
Quote:
What? I dont think I know of anyone who doesnt like this. You zoom out things get quieter, thats how its always been. About 1% of the game play with sound anyway. Also yes the Sensor Booster effect is gay as hell. Change it please.
no. |

Mr Krosis
The humble Crew
|
Posted - 2009.03.27 04:14:00 -
[66]
Originally by: The Slayer What? I dont think I know of anyone who doesnt like this. You zoom out things get quieter, thats how its always been. About 1% of the game play with sound anyway. Also yes the Sensor Booster effect is gay as hell. Change it please.
yes.
Further away = quieter, makes sense to me.
Also, why were the deep space probes nerfed? You need astrometrics 5 for them, and prior to the expansion the devs stated they wanted to try to maintain an advantage to max skill probers. While that is still somewhat true, the nature of the changes ment that the quantified difference between a basic and max skill prober is less than it used to be. For example previously someone with covert ops 5 scanned 100% faster than someone in a normal ship. Now they only have +50% more scan strength. Same with the speed skill that got changed to strength. It used to be 100% faster scanning, now its only 50% stronger strength.
I had thought that giving Astrometrics 5 players the deep space probes which were clearly superior to the normal combat probes was supposed to be a reward for having max trained skills. Now they've been reduced to a comedy option you only use to check for deep safes. Was this seriously an unintended stat that slipped through the cracks or did you decide for some reason after the expansion that they needed to be nerfed? What is wrong with astrometrics 5 players being able to use better probes?
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Th'wolf
|
Posted - 2009.03.27 05:04:00 -
[67]
Not sure if this is the thread for positive feedback.
I really like the new sound system. It increases the perception of depth in my opinion. I am really happy with the tweaks to the sound system that have come from this patch.
I do think that exploration has become too easy as it used to feel like a cool little career choice. Now everyman and his (flying)dog can do it. I realise the need to make the new system more accessible but I think you might have overshot the mark. Also it would be good if we could filter out already discovered sites from subsequent scans if feasible.
I love it when other people think they speak for the majority of subscribers when moaning about what they don't like.
|

Georn
VIRTUAL LIFE VANGUARD Intrepid Crossing
|
Posted - 2009.03.27 06:48:00 -
[68]
Originally by: Th'wolf Not sure if this is the thread for positive feedback.
I really like the new sound system. It increases the perception of depth in my opinion. I am really happy with the tweaks to the sound system that have come from this patch.
Do you use a Stereo setup Or Surround Sound? I would really like to know if the sound is ok for surround sound users.
____________ even Carebears have teeth |

Jennz
|
Posted - 2009.03.27 06:55:00 -
[69]
06:28:48 Combat Your Amarr Navy Tachyon Beam Laser barely scratches Supreme Alvus Parasite, causing 3008.7 damage.
If that's "barely scratches" I can't wait til I get a wrecking hit...
In all seriousness though, every hit is "barely scratches". I haven't yet seen a "(Wrecking!)" hit though I'm not sure if that's just because I've been unlucky.
Prior to 1.0.2 all the damage notifications were stuck in simple mode, now post 1.0.2 they're stuck in "barely scratches". I may be being stupid but aren't these things patently obviously broken when they're rolled out to SiSi? |

Subrahmaya Chandrasekhar
|
Posted - 2009.03.27 07:12:00 -
[70]
Originally by: Georn
Originally by: Th'wolf Not sure if this is the thread for positive feedback.
I really like the new sound system. It increases the perception of depth in my opinion. I am really happy with the tweaks to the sound system that have come from this patch.
Do you use a Stereo setup Or Surround Sound? I would really like to know if the sound is ok for surround sound users.
I use a 5.1 setup and yes, the sound does work... and a few of the effects are ok, maybe even really good. The overall effect though, both from my point-of-view and the 600+ posts I've read since Apocrypha came out, is that the sound is far inferior to the sound they already had in place. I won't say anything else, there's really no need. It's all been said already.
|

Daedalus II
|
Posted - 2009.03.27 08:49:00 -
[71]
I like the new sound engine. It feels more solid than the old one that could make some irrelevant sounds really high, while giving them from a totally wrong direction.
BUT, it needs some tweaking!
The sound diminishes too fast with distance. Also I think you should get an amplification of sound sources you look at, so if you're playing your mission you get the sounds from the rats you are looking at, but not those behind the camera (unless they are very close). So you get two parameters; the distance between the source and the camera and the aim of the camera.
|

Lijhal
FrEE d00M Fighters
|
Posted - 2009.03.27 08:50:00 -
[72]
k, seriously .. the new sensor booster effect is horrible! are we now forced to look away from our monitors if we turn that thing on or what was the initial idea behind that change? take a good look on that .. multiple ships with activated sensor booster are terrible ...
change the sensor booster down to pre Apo 1.0.2, thx
also, and i know it was mentioned somewhere here before, pleaase for the love of god, chnage the current graphocs on the turrets .. it seems like they have the old pre-trinity graphics at all ....  
|

Sawirek
Caldari BLACK BARONS
|
Posted - 2009.03.27 10:01:00 -
[73]
Apocrypha 1.0 Sensor Booster Effect Player Feedback: " It's great and subtle" CCP Response: Let's change it to something horrible.
Apocrypha 1.0 Cyno Jump Effect Player Feedback: " It's meeh, it does not feel like capital ships anymore" CCP Response: Not our problem.
Seriosly CCP guys, shape up a bit, there is a lot of positive fixes, but some actions from you just don't make sense to us. I understand that some things could come up in a later releases, but you have time to change effect everybody liked and does not give a nickle for things pretty much nobody likes.
Ahh and the Deep Space Probes, first think and design a solution for the problem. The fact that Deep Space Probes made Combat Probes obselete was not that much of an issue compared to result hell in W-space with Core Probes. Now everybody can enjoy the maximum frustration of your new scanning system, seriously try for your self to probe out a Wormhole in a WH space with 60 sigs and Core Probes before your gang goes to bed. You are going to hate that scanning system of yours reaaaaly fast.
|

Valtiatar
|
Posted - 2009.03.27 10:14:00 -
[74]
Originally by: Sawirek Apocrypha 1.0 Sensor Booster Effect *snip* ...seriously try for your self to probe out a Wormhole in a WH space with 60 sigs and Core Probes before your gang goes to bed. You are going to hate that scanning system of yours reaaaaly fast.
LOL, you mean that after some CCP developer (can't remember who) actually CONFESSED that he isn't playing the game he's developing, there's any chance in hell that they would notice the problems of their own creation firsthand? And since they're largely ignoring the community.. Draw your own conclusions.. 
|

Blackcamper
Gallente Corax.
|
Posted - 2009.03.27 11:12:00 -
[75]
Originally by: B08LBS I close the game before DT, no problem. Open again, download the patch, try the game and I have the follow message:
Verification Failure: Your EVE client installation may have modified, damaged or corrupt files. Please re-install the game client. Verification failed: ôD:\EVE\common.iniö, crc:e0108e6b, expected:c2f16b9a Verification failed: ôD:\EVE\stdlib.ccpö, crc:2033a23c, expected:6b47a7ce
I really appreciate a solution without reinstall the client. Thank you.
down load the patch from here. http://www.eveonline.com/patches/patches.asp?s=&system=win&edition=&n=84609
|

enV us
|
Posted - 2009.03.27 11:20:00 -
[76]
The sound quality of this game is still very bad. It was fine before apocrypha. Are we gonna actually get a fix sometime soon? I feel like I am being robbed for missing such an important part of in game experience.
|

Wellfan
Snake Eyes Inc
|
Posted - 2009.03.27 11:21:00 -
[77]
I have to say, I am delighted with the new patch. I play Eve on my laptop and found it very jerky with low frame rate since the new expansion. This patch has made the game playable once again!
  
|

Blackcamper
Gallente Corax.
|
Posted - 2009.03.27 11:22:00 -
[78]
Originally by: Amarretto Christ Well, it was beautiful when the camera didn't shake violently everytime you warped. Alas, CCP "fixed" something that was actually nice. Why did you put the camera shake back into the warp sequence? Were you on drugs? What good does it do? I thought our perspective was from some omnipotent superconscience, not a kite towed behind an internet spaceship. Take that code back out before I get seasick evertime I am running from reds.
You can stil trun of the shake warp thing, just go to eve setup and trun it off i have. i hate the shake thing..
|

Blackcamper
Gallente Corax.
|
Posted - 2009.03.27 11:32:00 -
[79]
hi all.
I just look in the holl tread, and not one answer from CCP. now what dos that say about CCP.
this is how i see it. CCP no answer = "CCP we don't care about you probelms, just pay for the game and shut up."
CCP DID EVER SAY THIS ONLY WHAT I THINK.
I think it is sad the CCP dos not give some fedback
|

zorecati
|
Posted - 2009.03.27 12:34:00 -
[80]
With the new patch, the game crashes when I run more than 1 client. CCP eve has encountered an error and needs to close or something to that effect. Decided to do a clean install and see if that resolves it, but no joy.
Windows xp 64bit with sp2.
|

PJRiddick
|
Posted - 2009.03.27 12:51:00 -
[81]
two problems guys,.... 1) L------A------G------!
2) SOUND!
Guys look,....if this is the way you all intended it to be in this patch,...well it sucks. Put the sounds back the way it was,... Im hereing sounds cup off before they are intended to,....lagged sounds,...sounds start when they are not inteded to,.... OH and then theres that REALLY Anoying zoomy-no sound thing,...now that really irratates me, especially when im out mining and i zooom just off the ship,....and theres no sound at all!,....or when im in a fight,...and i cant here the guns,...Look guys i payed for this game,...i wanna here the bangs,...pops,....BOOMS,...the way it use to be,... Common!,...fix it!
-=+>xXx<+=-
>side note< i said tomy self that i was not going to start *****ing about things but here i am, *****ing!
Fly safe
|

Asurymen
|
Posted - 2009.03.27 13:07:00 -
[82]
There is only one way to sum up Apocrypha as a whole: PRE-PATCH: "Get it right, get it right, get it right....." POST-PATCH: (facepalm)
|

Ugo Mnoguron
|
Posted - 2009.03.27 14:40:00 -
[83]
Quote:
yes.
Further away = quieter, makes sense to me.
I agree.. Perhaps I cannot explain you w/o a sample what the problem is. Maybe in your system it's working fine. Well, on my puter it is not and it may be that only a low percentage uses sound but I do. I get friends to check on the game and I used to show them the impressive explosions of both missile/gun hits and ships explosions with my deep bass sound system. And yes, they were always impressed. Few added and current EVE players and as you guessed, they are also disappointed.
I'm not saying that you should get sound the way it was. All I'm saying is let me and you decide how we want it. Now, if you'd like to know my opinion, I'd say the sound effects in EVE have a quality of 7/10 (without adding the current volume/distance relation issue). These effects could be refined: Better explosions, some def explosions (bang-mute-echo), etc.. it's the mixing process of the sounds and the 'realistic approach to the virtual world' which should lead to sounds effects that I bet even you would love to hear every single time!
|

frackin4fun
|
Posted - 2009.03.27 16:02:00 -
[84]
Hopefully they have taken my advise to DOOMSDAY the Sound Department. So it may be awhile before the quality is up to par!
And although the new rave is all coming from the programmers of what they call the: New Apocrypha ... There still is a slight delay in convincing the rest of the known regions of the world as to why Apocrypha is being inherently misspelled as "Apo-crap-hia" this will also take some time to correct.
When are they going to finalize the sound issues! Nothing worse then just wind in a tunnel! Recorded streamers on my kids tricycle would sound Better! Then this regarded crap for realisms. Or even worse is no sound at all. Re: Drones, Guns, and Lasers, etc!!! Also, if ever upgrades were to be made, other then faction in wreaks, is add some Dread Gerista Into all the empty slots in all the regions
|

Urga Urhuga
Amarr Legionari Frontal Impact
|
Posted - 2009.03.27 16:53:00 -
[85]
plz bring back the pre 1.0.2 sensor booster effects.
|

Kaiji Vincente
|
Posted - 2009.03.27 17:29:00 -
[86]
Originally by: Kewso drones not all the time returning
click return to drone bay 2 or 3 might return to drone bay, rest just get abandoned causing you to have to manually slowboat to them to scoop back to dronebay.
this was mentioned in all feedback threads by multiple people since expansion, first and second patch.
Has been going on since QR if not earlier. Difficult to controllably reproduce for bug reporting, and I've only ever seen it happen while in a level IV mission hub system.
|

Kravek
Lamb Federation Navy C0VEN
|
Posted - 2009.03.27 18:48:00 -
[87]
Why you broke sensor booster effect? Old was perfect... now we got flashy-blinky-wtf.
|

Amarretto Christ
Amarr The Greater Goon Clockwork Pineapple
|
Posted - 2009.03.27 19:00:00 -
[88]
I apologize for being a stupid noob. Camera shake is obviously not for everyone thanks for the option that I was unaware existed.
If I am outnumbered on that one then Eve is played by some real dingleberries (which is confirmed). I am not saying you're dumb or insulting you, but why do you like it?
|

Index Appendix
|
Posted - 2009.03.27 20:05:00 -
[89]
NEW PILGRIM COLORS:
Terrible! Red patches all over the ship make it into a busy-looking mess.
DO NOT WANT
|

Riskalot
Caldari
|
Posted - 2009.03.27 22:47:00 -
[90]
Originally by: Theris Elistriter
The Apocrypha 1.0 sensor booster effect was perfect, I can't imagine why you thought you needed to change it to be even more obnoxious than it was originally.
absolutly THIS! i canot belive why you did this CCP. the SB effect of apo 1.0 was nearly perfect! no, it was perfect. plz bring it back. ___
_____________________________
i'm a Signature. give meh colors!
|

el caido
School of Applied Knowledge
|
Posted - 2009.03.28 01:56:00 -
[91]
I know it shouldn't bother me, but having a hand cursor ingame makes me a little sad. 
|

Merouk Baas
|
Posted - 2009.03.28 05:41:00 -
[92]
Why does your patch require Administrator access?
Why does it give a garbled error message box when I don't let it run Admin?
Oh, you want to run directx setup... in silent mode, and couldn't be bothered to put an actual pop-up there explaining the situation.
Really unprofessional, but what else is new? This is CCP.
|

Shidhe
Minmatar The Babylon5 Consortuim
|
Posted - 2009.03.28 11:24:00 -
[93]
Mac version - problems with graphics inspace. Occasional bouts of white triangles radiating from ship (or center of field - not sure which) which obscure about anything. Seem to be most prevalent during combat.
Otherwise, OK. :)
|

Strainer
|
Posted - 2009.03.28 17:32:00 -
[94]
The number and nature of most of the items in the patch notes speak volumes about CCP's quality control and testing. Damn shoddy.
|

JC Ferguson
|
Posted - 2009.03.28 19:56:00 -
[95]
"These brands belong to the consumers who love them everyday. If you don't understand that, you will lose your way." - Katie Byrne, Chief Marketing Officer, Coca Cola
http://eyecube.wordpress.com/2009/01/18/these-brands-belong-to-the-consumers-who-love-them-everyday/
CCP, with the release of Apieceocrapa and your subsequent silence, you have lost your way. Your new developers remind me of George Bush, they were born on third base (inheriting arguably the best game ever) and think they hit a triple.
Stop making this great game progressively worse. Start communicating with the people who pay your salaries.
Thanks.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2009.03.28 22:57:00 -
[96]
For some reason you removed Cosmic Anomalies from the the filtering list in the scanner .. makes for some pretty crappy probing.
PS: for goddess sake, patch the client to get rid of the incessant crashes, it is debilitating.
|

Upsetta
|
Posted - 2009.03.29 01:25:00 -
[97]
Originally by: Amarretto Christ If I am outnumbered on that one then Eve is played by some real dingleberries (which is confirmed). I am not saying you're dumb or insulting you, but why do you like it?
IMO Camera shake adds to the feeling of motion and immersion, it is a cinematic based enhancer to the idea that you are breaking/re-entering the speed of light threshold.
Don't worry about offending, I don't think I could take anything seriously said by someone named "Amarretto Christ", complains before checking the in-game options, and who actually uses the word dingleberry. |

DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.29 12:48:00 -
[98]
The camera shake with warp/explosions is excellent. Adds a bit of reality to the game. Not to mention also lets you know it's happening.
Sounds of anything originating from your ship should be heard in all camera views, such as weapons, ewar mods and ship engines. Also anything affecting or hitting your ship should also be heard in all camera views.
Sounds affecting or hitting other ships/items as well as the sounds originating from them should only be heard when the camera view is zoomed in close.
Not sure why the DED Deadspace Complex Overseer loot drops were nerfed so much but you went way overboard with it. Need to redo it or at least make it a 50/50 chance.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2009.03.30 00:30:00 -
[99]
Thank you for bringing back the warp camera shake, and for fixing the decline/new mission thing.
/Ben
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PJRiddick
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Posted - 2009.03.30 12:51:00 -
[100]
PLEASE fix the sound,....
No sound when in mission is SOoooo annoying
Just put it back the way it was,... I for one want the big bangs, pops,...and the other stuff that goes on,.....
PLEASE!!!!!!!!! Please!!!!!!! PLEASE
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Sebastien LaForge
Quantum Cats Syndicate
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Posted - 2009.03.30 15:20:00 -
[101]
Originally by: PJRid**** PLEASE fix the sound,....
No sound when in mission is SOoooo annoying
Just put it back the way it was,... I for one want the big bangs, pops,...and the other stuff that goes on,.....
PLEASE!!!!!!!!! Please!!!!!!! PLEASE
qfe
I lost my ship the other day because I didn't have any auditory signals that my ishtar was getting shot at, being locked, and generally blowing up :(
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Heddinger
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Posted - 2009.03.30 21:20:00 -
[102]
Hi there
so I have to say some things got better some stayed as they were and some got worse.
First THANKS a lot for bringing back the old T2 Blaster moddels and textures, but I still miss the recoil and a bigger shooting effect like the old one. Tooltips don't leave when I move the mouse away from my ship or a asteriod this should be fixed.
Sometimes my ship don't apperes on the screen only the repper/ hardner effect is visible.
The Sound got a bit better but I've got no 5.1 surroundsystem on my PC only stereo. Can't you add a button or a checkbox or something else to choese between stereo and 5.1 or 6.1 ?
I'm running the game on the same settings as before Apocrypha but the game got a lot slower since the Apo launch and the patch didn't change anything about this.
Please CCP make EVE stable again so it will be more fun for us and for you. So last but not least please CCP give us a reply in this thread.
With regards
Heddinger
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StinkRay
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Posted - 2009.03.31 08:19:00 -
[103]
I want to throw a few comments in here regarding sounds!
The overhauled sounds I've heard are much better than the old ones. The biggest improvements for me is the jumpgates and lasers. I will not comment on other races weapon systems as I have no experience from them. And there's your problem. I can't hear them even if getting shot at with them.
Please get rid of the insane fall off range, at least for weapon sounds and impacts! Having support modules like repairers and hardeners with rather limited range makes sense, and if fact might be a good feature since otherwise they'll tire your ears with their 2 second long loops, but those explosions and impacts need to be spread all over the battlefield! PEW PEW!

Please resize sig to a maximum of 400 x 120 and filesize no greater than 24000 bytes - Mitnal |

Rajdane
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Posted - 2009.03.31 09:18:00 -
[104]
I won't write here about the sound or other issues everyone has been talking about, we all know the problems already.
I simply wanted to say that, even if not perfect and sometimes needing more testing, EVE is still one of the rare online games that allow players to enjoy new original content for free every few months.
Yes, of course, we all pay our monthly subscription, but what can you say when you see that other games ,like WoW or FF11 for example, ask you to pay an extra 20 to 40 dollars for each expansion (which by the way, keeps the same going on and on, kill this, bring me 20 rat tails, etc etc...).
So yes, maybe CCP should release only 1 or 2 big expansions a year and test them a bit longer, but still CCP, you are doing a great job so don't let the angry noisy guys get to your motivation and your job.
Best regards.
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2009.04.01 03:59:00 -
[105]
Edited by: Lusulpher on 01/04/2009 04:04:42
Originally by: Xenomorphea Edited by: Xenomorphea on 26/03/2009 17:30:28 SENSOR BOOSTER FX
Is truly horrible. Way too flashy, way too fast animation, utterly disturbing in PvP. Please implement something more similar to original one or Apocrypha release, and make sure it is CENTERED on the ship model (current ones are not).
TURRET EFFECTS
Large pulse lasers, should be blending in and out instead of ôstroboö FX: it would convey teh sense of SIZE and POWER, currently missing.
NOS/NEUTRALIZER FX
Current effects are really not that good, in fact I think I still prefer the old one. Main problem: they are too ôfastö and ônervousö looking, they do not give the impression of vast amount of energy being transferred between the ships.
Why did you not implement the awesome PARTICLE base Nos FX, that you showed us some months ago? THAT one was made of pure win. Wish there would be many effects like that, not all the current "water bubble" stuff used everywhere, from webifier to jump gates.
WARP DISRUPTOR FX
Reminds me very much of how a WC being flushed might look like, seen from inside the drain pipe (see Mr. Bean, the movie).
PARTICLE EFFECTS AT GATES
I think I saw them in some preview shots, then they disappeared from Sisi. Are they coming?
PLANETS AND MOONS
High resolution textures, when are they coming? Current celestial objects mostly look like grey blobs.
Also: stations should be more like in ôlow orbitö, almost half of the view should be covered by a planet. THAT would convey the sense of SIZE. See end of Empyrean Age Trailer (at 1:28) for visual reference.
STAR MAP > SYSTEM MAP > NORMAL VIEW
PLEASE bring the controls to switch between views back: - (+) and (-) icons in ship control UI - [ctrl] + mouswheel (I loved this one) - buttons on top of overview Currently only way to open the map is F10 or map icon, and I hate both.
STAR MAP ZOOM AND ROTATION
Is borked. There should be a better way to zoom and rotate the star map.
MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
SHADOWS
Current ones are really ugly. There should be a softer blend between shadow and light, and no pixelization.
SCANNING INTERFACE
Current UI is not very user-friendly, making scanning a PITA. You could improve that adding options for: - changing the scan range of all probes at once (link probes?) - positioning probes in ôpresetö configurations, like tetrahedron, or cube, with just 1 click (basically, no matter how many probes you deploy, they could distribute equally on a ôvirtual sphereö, of which you could set the size (or the size might be dependant of the scan range). Also: the scanning window has some problem, when rescaling the window sometimes the ôprobesö section disappears, and it is really tricky to make it appear again.
WARP TUNNEL EFFECT
- shaking is an option, and should imho be turned OFF as default - shaking could be more SUBTLE, current implementation is rather irritating - part of the effect is missing (please check this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1011819&page=1#2 )
SOUNDS
Most are way too soft, some are annoying (like chatter sound out of stations). I know there is no sound in space, but these are supposed to be audio cues generated by our pod interface. So make them useful :-)
STATIONS INSIDE
When is the Pleasure Hub coming back? Gallente station interiors are horribly boring!
Keep up the good work, CCP!
I love you.  Been back in EVE for a week and you already did the writeup for me.
7 |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.04.01 16:47:00 -
[106]
Edited by: Astria Tiphareth on 01/04/2009 16:47:27 First off I'm very pleased that some quite serious bugs have been fixed. However, I do wish we'd see a little more 'we're aware of the problem & feedback' and a little less 'shush, it's an intended feature'.
I remember complaining when the patches were out only on the test server that the new pulse laser effects gave me a headache and logged a bug. I was told that the design was an intended feature - it's very hard to not get annoyed when you're effectively told 'hey, we don't care whether this game makes your eyes bleed, as long as you pay us' because often people stop paying after such treatment. I'm not stupid or arrogant enough to believe that the game revolves around me, but I'm not the only one who commented on this, and we've all been ignored. I really don't want to end up in a circumstance where combat is to be avoided because of a poor visual experience, in a combat-focused game! (also a lot of the new effects are great, but it only takes a few bad ones used by numerous ships and suddenly it's a real problem).
In a related vein, I'm not going to comment on the sound - it's all been said. Listen to that feedback! People want to revel in the glorious space combat that is EVE and that means decent sound for some people! Right now I keep thinking 'who went and muted everything?' If some say 'I don't play with sound', that's not an excuse to neglect the players that do use sound. It would be like me saying 'I don't fly carriers or use cynos and it's mostly alts that do it, so I don't care if they're broken or look awful' - it would be just as totally out of order.
Yes the above is a bit of a rant, and I apologise for that. I know how much hard work has gone into Apocrypha and truly the overall result is excellent. CCP should be genuinely proud of the expansion they have created. Just please please do the 'spit & polish' work on what has been added. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Ugo Mnoguron
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Posted - 2009.04.01 22:12:00 -
[107]
Originally by: Rajdane I won't write here about the sound or other issues everyone has been talking about, we all know the problems already.
I simply wanted to say that, even if not perfect and sometimes needing more testing, EVE is still one of the rare online games that allow players to enjoy new original content for free every few months.
Yes, of course, we all pay our monthly subscription, but what can you say when you see that other games ,like WoW or FF11 for example, ask you to pay an extra 20 to 40 dollars for each expansion (which by the way, keeps the same going on and on, kill this, bring me 20 rat tails, etc etc...).
So yes, maybe CCP should release only 1 or 2 big expansions a year and test them a bit longer, but still CCP, you are doing a great job so don't let the angry noisy guys get to your motivation and your job.
Best regards.
The fact that CCP let's you "enjoy new original content for free every few months" is not a gift. It's a sales strategy. I did not push CCP guys into this business. I don't suggest their fee, nor compare it with the beloved WOW or FF11. If those ask you to pay for expansions, I couldn't care less. I pay what CCP charges, period.
CCP can very well release as many expansions as their team can handle but not a single bit more than that.
I can hardly believe that someone may lose motivation when people try to tell them that there is a problem. Fact is, it happens to be no response. I mean, there is a Moderator around here who uses his/her time and effort to avoid ranting, deletes the post and so on. The same time can be most useful if only a few lines were dispatched to avoid "angry noisy guys" who are just attempting to exercise their rights. So, it should be the opposite: It's a challenge for any job to satisfy the client. If for this you lose motivation, then you have to engage another line of work.
Maybe you don't want to post about sound issues but I do. I can't enjoy the game because of it and there isn't a single word about the issue from CCP. (at least I don't see it around here.. if you have a link, please post).
I don't mean to be rude but please don't bring examples. I hate to read all the goodies and bad things about WOW, etc.. in here. This is the game I paid for. And feature or not, there is a problem with sound as it is atm which affects the gaming experience.
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Dhonner
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Posted - 2009.04.02 06:57:00 -
[108]
This probably has been mentioned before. After doing a stargate jump and entering warp straight afterwards my ship is invisible for a long time. Not cloaked, but totally invisible (can see my engine flare tho). Not a big issue, but it kinda ruins the immersion.
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Subrahmaya Chandrasekhar
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Posted - 2009.04.02 18:27:00 -
[109]
Originally by: Dhonner This probably has been mentioned before. After doing a stargate jump and entering warp straight afterwards my ship is invisible for a long time. Not cloaked, but totally invisible (can see my engine flare tho). Not a big issue, but it kinda ruins the immersion.
I got to thinking (yes, dangerous, I know) a bit about what you describe and wondered if you might be having an issue where the camera is inside your ship. I have experienced the camera inside the ship thing on occassion under the circumstances you describe. As you mentioned, I think I may have read someone else's post about a similar or the same problem, too.
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Subrahmaya Chandrasekhar
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Posted - 2009.04.02 18:35:00 -
[110]
Originally by: JC Ferguson "These brands belong to the consumers who love them everyday. If you don't understand that, you will lose your way." - Katie Byrne, Chief Marketing Officer, Coca Cola
http://eyecube.wordpress.com/2009/01/18/these-brands-belong-to-the-consumers-who-love-them-everyday/
CCP, with the release of Apieceocrapa and your subsequent silence, you have lost your way. Your new developers remind me of George Bush, they were born on third base (inheriting arguably the best game ever) and think they hit a triple.
Stop making this great game progressively worse. Start communicating with the people who pay your salaries.
Thanks.
This..... I think it was a bad idea to spread the workload for Apocrypha over 3 continents... You've lost your cohesiveness... You've lost a sense of responsibility to your customers... However, you obviously did not lose your super-inflated egos... You know what happens to balloons that rise too high?
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Cord Cutter
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Posted - 2009.04.03 06:34:00 -
[111]
CCP, I won't bore you with percentage figures so don't bore me by taking everything out of the WH's that were settled between the apoc patch and the new patch, It is very difficult to find any Mag/Ladar/combat sites anymore inside the wh we have anchored a pos. Did some lame dev mention that he never intended wh's to be settled and so you nerfed it completley forgetting the fact that many moons are available and the difficulty that already remains in just fueling a wh pos, please don't nerf our sites, it's all we have to do down here, I'm now just a lonely scanner, hoping for anything that doesn't start with gravy, Just want some ladar to work with, come on guys Pretty PLEASE with c70 on top..
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Bronden Neopatus
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Posted - 2009.04.03 21:10:00 -
[112]
SOUND.
I WANT SOUND.
Few days ago, I (foolish me) zoomed out while I was drilling an asteorid. Since then I haven't ever listened a single sound from my turrets anymore, no matter how close I zoom.
Also there's a wildly odd issue: sometimes in battle, sound just completely fades, then comes back with amybe 20% the initial volume but only on the left headphone, and right headphone goes dead. Then a few seconds later, sound goes back to what is usual for Apocrypha...
I seriously wonder what sort of testing is supposed to have been made to sound in Apocrypha. I seriously wonder why did a gazillion stupid issues were fixed in 1.02 while this one has only slightly improved.
So far Apocrypha has been a very disappointing step back from the previous 6 exciting months.
And by the way, if I was a new player, and my first experience ever in EVE was like what we've been put through since Apocrypha was released, I would never had become a subscriber. I don't pay for broken games.
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YourHeroESCAT
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Posted - 2009.04.05 19:33:00 -
[113]
What happened to all the DED complexes? I was online a couple days ago and went plexing and logged in this morning and not one will show up on the overview. Do we have to scan for them now? The other beacons show up like celestial agent sites and such, just not one DED complex. That is a big part of my entertainment as I don't usually have super long periods of play time. They were like drive-throughs...and now they are gone. What happened?
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YourHeroESCAT
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Posted - 2009.04.05 19:34:00 -
[114]
What happened to all the DED complexes? I was online a couple days ago and went plexing and logged in this morning and not one will show up on the overview. Do we have to scan for them now? The other beacons show up like celestial agent sites and such, just not one DED complex. That is a big part of my entertainment as I don't usually have super long periods of play time. They were like drive-throughs...and now they are gone. What happened?
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Doctero
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Posted - 2009.04.06 08:30:00 -
[115]
From the number of posts that have been made, this might come across as flamebait, but honestly, I really don't give a hoot about the sound. It's a space game; realistically, you wouldn't hear anything, but by the explanation of how we see stuff (camera drones) it makes sense that where you are viewing from is where you would hear from. And the camera shake from warping would also make sense. Once again, things I don't really care about.
Anyways. I don't play Eve for the sound, but I do love Apocrypha for the existence of T3, and giving me a new thing to do in pursuit of it, w-space.
What I don't love is this:
Originally by: Cord Cutter ...It is very difficult to find any Mag/Ladar/combat sites anymore inside the wh we have anchored a pos. Did some lame dev mention that he never intended wh's to be settled and so you nerfed it completley forgetting the fact that many moons are available and the difficulty that already remains in just fueling a wh pos, please don't nerf our sites, it's all we have to do down here, I'm now just a lonely scanner, hoping for anything that doesn't start with gravy, Just want some ladar to work with, come on guys Pretty PLEASE with c70 on top..
Hm. I think I know why they call them "sleepers" now... because their systems are so boring they put you to sleep, and you BECOME sleeper drones.
I am sick of grav sites. They don't even seem to spawn with sleepers there guarding them half the time now. Did some macro-mining contingent of Eve somehow convince the devs that they should get whole systems to keep to themselves with rat-free belts that respawn more often than daily? Because that seems to be all w-space is really good for.
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Elamef Roturb
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Posted - 2009.04.06 11:44:00 -
[116]
Awesome game, reasonable detractions in form of quirks / hiccups / etc. There has been a lot of complaining, many more suggestions. I merely want to express my appreciation of the tremendous job well done! Your plan is working. WH living requires coordinated efforts. It forces us (Carebears) out into eve. I've been places and taken risks I'd never have dreamed of before. I have enjoyed being slain by great pirates all over Eve and escaping a few. I've gained a deep and abiding respect for the GS, Rsaduako (sp), etal. that survive and thrive out there. Each time we get into deep 0.0 space, I feel like we are starting out on the greatest of quests, fraught with dangers and challenges along the way and a very iffy ending.
Again, thank you.
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Kirala Hcsirf
Jade Falcon Clan
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Posted - 2009.04.15 13:11:00 -
[117]
Ok, I really hate whining...but I think I have to do it...
Is the below REALLY all you did to 'fix' sound?
"The volume of the background sounds in the hanger has been reduced. The sound volume for acceleration gates has been turned down a little."
REALLY? THAT'S IT?!?
If true, then I have to say: I think no one at CCP understands at all how much sound sucks currently. It really makes the game BORING now.
Just my two cents. But it certainly sounds like many have similar gripes.
Other than that, thanks for a great game. But please please fix the sound. I find myself just...bored by EVE now. And that means I'll probably quit at some point soon...
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Kirala Hcsirf
Jade Falcon Clan
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Posted - 2009.04.15 13:28:00 -
[118]
Ok, I'm calmer now, and I would like to make a suggestion:
Please provide users with an option that allows them to choose the implementation of their audio. Clearly some people really hate the current system, and want to go back to the pre-Apoc sound. But, just as clearly, CCP employees and others think the current apoc sound is 'better' - at least just provide us with an option to choose one or the other.
Please? How hard can that be?
Thanks
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Ken LEEEEEEE
Amarr
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Posted - 2009.04.16 19:29:00 -
[119]
Did you fixed the cosmos plex'es bug ?
______ - WTF IS GOING ON ? - HOW THE *** U KILLED ME IN HIGH SEC ? - ctrl+click , wd on , web on , F1 F2 F3 F4 F5 F6 F7 F8 ....now u understand how ?
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Br Soren
Amarr Band of Rebels
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Posted - 2009.04.16 22:27:00 -
[120]
Edited by: Br Soren on 16/04/2009 22:34:08
FYI,
I downloaded the patch today and had sound problems whenever I ran 2 instances of EVE simultaneously. When I run the first instance everything is good. As soon as I start up the second instance (to run my alt), when I get to the login screen and the intro music begins to play, the sound goes fuzzy and crackling. It does this even after I am successful in logging in.
BTW, I run a Dell 710 XPS Gaming PC (Windows XP Pro) with a Quad Extreme Processor, 2048Mb Ram, GeForce 8800 GTX card and a Creative Sound Blaster Extreme Gamer card. Very good equipment.
I have both my video and sound card drivers up to date and there was no such issue prior to this new patch.
I have tried everything to figure it out to include running EVE with all of the graphics turned to low. Now I have uninstalled EVE altogether and starting over to see if it was just a bad install.
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Gavin Darklighter
THE FINAL STAND
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Posted - 2009.04.16 22:54:00 -
[121]
The changes to ECM make no sense. There is no doubt the Falcon is completely overpowered in a small gang and solo PVP, but the nerf to range does NOTHING to change that and only hurts the Falcon when fighting against a larger gang, which is what it SHOULD be used for. So now we will have people still using falcons to render solo and very small gang pilots completely helpless AND the falcon will be useless in larger fleet engagements.
The ship needed to be less capable of perma-jamming multiple targets but at the same time it needs to be survivable. An easy solution would have been to move ECM to high-slots, maybe even make them use a turret hardpoint.
signature picture exceeds the size limit.~WeatherMan |

Dryson Bennington
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Posted - 2009.04.18 03:43:00 -
[122]
What about tech two frog turrets that shoot tadpoles at your enemy?
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