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Thread Statistics | Show CCP posts - 0 post(s) |

rubico1337
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Posted - 2009.03.27 02:03:00 -
[1]
wormhole space was an amazing proof of concept which show that the dynamics of the absence of local is both interesting and fun, lets take the next step and bring it to known space!
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Kiithnaras
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2009.03.27 02:25:00 -
[2]
No.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.03.27 02:42:00 -
[3]
I'll say the same thing I've said a hundred other times. If system scanning tools are developed to the point where local is unnecessary, then I favour the abolition(well, delayed mode-ing) of local. Local is a stopgap intel tool, and it wouldn't be used like it is under a sufficiently improved system. That said, given that those scanning tools do not yet exist, trying to extend this to known space is premature. It's fine for the funky space to be genuinely hard to find people in, but not for the real world. ----- Bloodmoney Incorporated is recruiting! |

Jin Labarre
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Posted - 2009.03.27 12:12:00 -
[4]
I agree with Yamamoto-san.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.27 12:37:00 -
[5]
I support delayed local in all 0.0 space
~ Santiago Fahahrri Galactic Geographic |

Odetta Harpy
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Posted - 2009.03.27 12:42:00 -
[6]
no, just no. null sec alliances get enough people raiding their space, local makes it possible to defend against them.
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Doctor Penguin
Shadow Command Tenth Legion
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Posted - 2009.03.27 12:57:00 -
[7]
More risk in 0.0 would be great in my book. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

AndzX11
Caldari Order of Anarchy
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Posted - 2009.03.27 15:26:00 -
[8]
Simply no. What would this change exactly? So you know the numbers of your enemy... so what? He knows your numbers too. Just leave 0.0 the way it is.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.27 17:28:00 -
[9]
One thing for certain, local nerf would be a serious deterrent to chinese farmer operations in 0.0
right now they occur on massive scale
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Vincent Gaines
Avis de Captura
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Posted - 2009.03.27 17:37:00 -
[10]
Originally by: Odetta Harpy no, just no. null sec alliances get enough people raiding their space, local makes it possible to defend against them.
wait wut?
So, no more claiming 100+ systems that you really don't have the resources to defend?
No more insta-blob because of a local spike, thus encouraging small-scale PvP with roaming patrol gangs?
require active attentiveness to those allainces while operating in lawless space?
god, yes, this is HORRIBLE.
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Efrim Black
Apellon
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Posted - 2009.03.27 17:56:00 -
[11]
Edited by: Efrim Black on 27/03/2009 17:56:28
Originally by: Vincent Gaines
Originally by: Odetta Harpy no, just no. null sec alliances get enough people raiding their space, local makes it possible to defend against them.
wait wut?
So, no more claiming 100+ systems that you really don't have the resources to defend?
No more insta-blob because of a local spike, thus encouraging small-scale PvP with roaming patrol gangs?
require active attentiveness to those allainces while operating in lawless space?
god, yes, this is HORRIBLE.
The ability to know I am in a system whether I have been Seen or Scanned, is whats kept me out of 0.0 for the most part.
Sorry but this is a needed addition, you shouldn't show up on a local cortex unless you Choose to say something.
Use your combat scanners, and kill the Localspy.
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Esmenet
Gallente
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Posted - 2009.03.27 18:00:00 -
[12]
Great idea we need more mission farmer alts, and i need some free kills for my cloaking gangs. And yea this is my sig. Real PVP'ers only use f1. |

Lord Eremet
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Posted - 2009.03.27 19:13:00 -
[13]
Edited by: Lord Eremet on 27/03/2009 19:13:20 I support this idea,
On the conditions that:
1) We get scanning tools that make local unneeded in 0.0.
2) Local stays in low-sec and npc-0.0 but in delayed mode (You only show up 30 seconds after you jumped into system or when you start moving).
3) Hisec no change at all.
Doh forgot to klick the support icon
/Erem
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Vincent Gaines
Avis de Captura
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Posted - 2009.03.27 19:27:00 -
[14]
Edited by: Vincent Gaines on 27/03/2009 19:27:56
Originally by: Lord Eremet Edited by: Lord Eremet on 27/03/2009 19:13:20 I support this idea,
On the conditions that:
1) We get scanning tools that make local unneeded in 0.0.
2) Local stays in low-sec and npc-0.0 but in delayed mode (You only show up 30 seconds after you jumped into system or when you start moving).
3) Hisec no change at all.
Doh forgot to klick the support icon
/Erem
1) Autoupdating scanner UI, maybe a mini-UI might be nice.
2) no
3) sure
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2009.03.27 19:48:00 -
[15]
No.
Why?
Because in "normal" space entry and exit to the system is governed by jump gates, which broadcast the info on a system-wide basis (which is why you can gank someone somewhere, fly to another gate and still be denied permission to jump until your aggro is clear) This information is available to all ships within the sphere of influence of those gates hence jumping into system leads to your appearance in local.
W-Space is accessed through unstable fractures that are not connected to any technological equipment that will broadcast this information - this is why you only see another player when they open comms by talking, you probe them out, scan them down or get visual contact on the same grid.
The only time I would support ships being able to jump into "regular" space and not appear in local is covert ops-class ships that enter via covert cynosural field (i.e. if they enter via jump gate they appear in local)
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.03.27 20:46:00 -
[16]
Only with suitable scanning substitutes. CCP has made good progress in improving scanning, but it's not ready to replace local yet.
That said, I'm going to support this because I want to see what CCP can come up with...
--------------------------------- Thomas Hardy is going to eat your brains. |

Natasha Zenith
Crushed Ambitions
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Posted - 2009.03.27 21:24:00 -
[17]
Yes, lets buff Solo/small gang roaming thanks.

Please reduce the file size of your sig to under 24000 bytes - Mitnal |

Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.27 21:33:00 -
[18]
Originally by: Kilostream
The only time I would support ships being able to jump into "regular" space and not appear in local is covert ops-class ships that enter via covert cynosural field (i.e. if they enter via jump gate they appear in local)
This. |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.27 21:46:00 -
[19]
Originally by: Fahtim Meidires
Originally by: Kilostream
The only time I would support ships being able to jump into "regular" space and not appear in local is covert ops-class ships that enter via covert cynosural field (i.e. if they enter via jump gate they appear in local)
This.
By that logic anyone that enters through a wormhole shouldn't show up either.
I still support 100% delayed mode in local in 0.0
It's a LOT of fun in w-space picking up a ship on scan that wasn't there before and trying to figure out if it's friend or foe and wondering if they've spotted you. It also seems to benefit/hinder pve'ers and pvp'ers about the same. ~ Santiago Fahahrri Galactic Geographic |

Vincent Gaines
Avis de Captura
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Posted - 2009.03.27 22:27:00 -
[20]
Originally by: Kilostream No.
Why?
Because in "normal" space entry and exit to the system is governed by jump gates, which broadcast the info on a system-wide basis (which is why you can gank someone somewhere, fly to another gate and still be denied permission to jump until your aggro is clear) This information is available to all ships within the sphere of influence of those gates hence jumping into system leads to your appearance in local.
W-Space is accessed through unstable fractures that are not connected to any technological equipment that will broadcast this information - this is why you only see another player when they open comms by talking, you probe them out, scan them down or get visual contact on the same grid.
The only time I would support ships being able to jump into "regular" space and not appear in local is covert ops-class ships that enter via covert cynosural field (i.e. if they enter via jump gate they appear in local)
funny, because when you jump from w-space to k-space you instantly appear on local 
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Alon Black
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Posted - 2009.03.27 22:58:00 -
[21]
Originally by: Vincent Gaines
Originally by: Kilostream No.
Why?
Because in "normal" space entry and exit to the system is governed by jump gates, which broadcast the info on a system-wide basis (which is why you can gank someone somewhere, fly to another gate and still be denied permission to jump until your aggro is clear) This information is available to all ships within the sphere of influence of those gates hence jumping into system leads to your appearance in local.
W-Space is accessed through unstable fractures that are not connected to any technological equipment that will broadcast this information - this is why you only see another player when they open comms by talking, you probe them out, scan them down or get visual contact on the same grid.
The only time I would support ships being able to jump into "regular" space and not appear in local is covert ops-class ships that enter via covert cynosural field (i.e. if they enter via jump gate they appear in local)
funny, because when you jump from w-space to k-space you instantly appear on local 
The simplest solution would be to make it so that you Never show up on the communications channel unless you Say something. Period.
It's a communications tool, not an intel tool. It only became that I suppose out of CCP's negligence. The most logical system, for high-sec, low-sec, 0.0, and wormhole space, is that you never show up on a communication network unless you fraking communicate. Any other system is ******ed. Does this need to be implemented with boosted ship scanners? Yes. But it still needs to be universal. - Adding a second support.
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2009.03.28 01:15:00 -
[22]
Edited by: Kilostream on 28/03/2009 01:16:24
Originally by: Vincent Gaines
Originally by: Kilostream Things & stuff
funny, because when you jump from w-space to k-space you instantly appear on local 
That, my friend, is a good point that I had not previously considered. By my own logic I'd have no choice but to support the notion that ships entering regular space from W-space through a wormhole would not appear in local until a w-space-like condition had been met - if someone made a specific thread about that, I'd give it a thumbs up.
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Malthros Zenobia
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Posted - 2009.03.28 02:00:00 -
[23]
Originally by: Kilostream That, my friend, is a good point that I had not previously considered. By my own logic I'd have no choice but to support the notion that ships entering regular space from W-space through a wormhole would not appear in local until a w-space-like condition had been met - if someone made a specific thread about that, I'd give it a thumbs up.
The entire reason you don't show up in W-space is because it lacks communication devices that are in known space and cause you to show up instantly.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.03.28 02:07:00 -
[24]
Edited by: Razin on 28/03/2009 02:10:01
Support.
With a caveat that directional scanner needs a severe rework (including autoupdate, just like the overview), and the ability to slave it to station sensors while docked for grid info. ...
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Wet Ferret
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Posted - 2009.03.28 03:06:00 -
[25]
Originally by: Ephemeron One thing for certain, local nerf would be a serious deterrent to chinese farmer operations in 0.0
right now they occur on massive scale
Of all the players in this game, the china/macro farmers are the least likely to be bothered by endless, monotonous, constant directional scanner clicking for intel.
And for us legitimate players? Well we hate your poorly thought out idea.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.28 04:57:00 -
[26]
Originally by: Wet Ferret
Originally by: Ephemeron One thing for certain, local nerf would be a serious deterrent to chinese farmer operations in 0.0
right now they occur on massive scale
Of all the players in this game, the china/macro farmers are the least likely to be bothered by endless, monotonous, constant directional scanner clicking for intel.
And for us legitimate players? Well we hate your poorly thought out idea.
I already said there won't be the need for constant scanner clicking.
And even with real time scanner update, it's already a big step plus to being able to gank them
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.03.28 06:04:00 -
[27]
This would be a huge boost to small scale PvP. No more of the silly "Hey local is +2. Ok, let's undock 50 people!" |

Lokajin
modro Sc0rched Earth
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Posted - 2009.03.28 07:57:00 -
[28]
That would help in my eyes the whole problem of isk farmers in 0.0 its already annoying enough to fly through your space to see macro ratters everywhere. Add Delayed local and bring some risk to those macro's. I approve just for the plain fact that i want to pop more macro ratting ravens/nighthawks ;)
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Venkul Mul
Gallente
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Posted - 2009.03.28 09:55:00 -
[29]
Originally by: Ephemeron I already said there won't be the need for constant scanner clicking.
And even with real time scanner update, it's already a big step plus to being able to gank them
Why you people never search for a previous version of the same thread?
It was stated by the Developers that a auto updating scanner is not a acceptable solution as 50K scanners updating every 2-3 second across all of EVE (with all the information gathering that they will do) will add a unacceptable strain to the server, with consequent lag, crashes and so on.
From this point on it is my opinion, not some Dev statement.
Local is the system intelligence toll that has the least impact on the game performance.
It was possible to remove it from WH space as most of the time a WH system will have a limited number of people in it, so even if they are all using the directional scanner the impact on performance is manageable.
It you have 2 20 man fleets in a K space system with every one of them hitting the directional scan every 2 seconds and getting several hundreds of signals the lag will be unberable.
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Clansworth
Good Rock Materials
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Posted - 2009.03.28 10:10:00 -
[30]
Edited by: Clansworth on 28/03/2009 10:10:07 I've spent a decent amount of time through the years in both 0.0 and empire, and i definately support this. I do believe there should be some sort of intelligence networking built into the game though. Seems strange that in RL now, we can share intel across multiple fleets, but in the future, this is resolved to text or voice comms. I also believe that nerfing down the local-intel would lead to a more specialized intel gathering network, and ultimately shrink empire sizes. All of this, i believe to be a good thing.
I detailed a bit of my idea for an "Intelligence Network" here, though some of it is outdated with the newer scanning systems. I guess I should write up a new proposal.
System Influence |
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