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BolsterBomb
Four Horsemen of the Apocalypse
48
|
Posted - 2012.05.10 13:28:00 -
[571] - Quote
You have to remember when all the systems are finished being flipped, there is only fw missions to farm and the devs already said this will be getting hit with the nerf bat.
There is always a reason to be on the losing side -- Isk Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Lil Nippy
State War Academy Caldari State
18
|
Posted - 2012.05.10 13:30:00 -
[572] - Quote
Wow good to see that the crying and whining is still going 30 pages strong.
Just shut up! What you raging nerds fail to realize is that Faction Warfare can not get any worst than what it is now...really, it can't. The population of all 4 militias has steadily declined in the past 5 months, fighting has diminished even more and usually 50 of the 100 of players in militia channel are mission running, with another 40 afk.
Currently FW is worthless. Plexing is worthless, the PvP is almost non existent, and now markets have been so saturated by faction items that even LP is nearly worthless (10m slicer...lol).
Faction Warfare has nowhere to go but up, so please, STFU and let CCP at least try to do something....ANYTHING to get this game mechanic up to speed. CCP can not "kill" FW, it is already dead. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
85
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Posted - 2012.05.10 13:40:00 -
[573] - Quote
BolsterBomb wrote:...There is always a reason to be on the losing side -- Isk True .. except that being on the winning side gives you a % bonus to LP earned which will probably be far more than what is cut (ref: Incursion changes) AND the winning side gets a staggering discount on everything in their LP store.
In short: Even if missions LP/ISK per hour is halved, it will still be better than being in a collapsed militia with regards to earning potential.
Lil Nippy wrote:Wow good to see that the crying and whining is still going 30 pages strong.... What would you have us do? We are knee-deep in crap and now they want to add more so we are up to our waists .. if that isn't complaint worthy I don't know what is 
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Seraphine Keratuus
Angry Mustellid Iron Oxide.
4
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Posted - 2012.05.10 13:49:00 -
[574] - Quote
Yuri Intaki wrote: Can you give any reason why Caldari or Amarr would have more than 0-2 low-sec stations before expansion hits because they can all be flipped well before expansion arrives?
Because we are not you ? I dont know about the Gals but i cant see us Minmtar flipp all the Systems.
We only captured what we have now because we actually listened to CCP at Fanfest and we wanted a Bufferzone... |

Yuri Intaki
Nasranite Watch Caldari State Capturing
1
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Posted - 2012.05.10 14:14:00 -
[575] - Quote
Lil Nippy wrote:fighting has diminished even more and usually 50 of the 100 of players in militia channel are mission running, with another 40 afk. Currently FW is worthless. Plexing is worthless, the PvP is almost non existent, and now markets have been so saturated by faction items that even LP is nearly worthless (10m slicer...lol)..
I tell you that the militia channels will be in two months time. It will be 200 guys in Gallente/Matar militia channels, all whom will be mission running and there will be no pvp at all. Nothing i've seen in SiSi or from CCP convinces me otherwise.
And Seraphine, why not? This is a golden opportunity to remove docking possibilities from the enemy entirely and get rid of all the tiresome pvp that gets in the way of isk grinding which all proper 0.0 pubbies strive for, especially since FW is now turning into "stepping stone" and all that.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2342
|
Posted - 2012.05.10 15:10:00 -
[576] - Quote
Yuri Intaki wrote: So what else he then suggested with his response to X gal than "I am glad this system benefits gallente so much they can become so smug that it enables farming isk from opposing militias who will never again be able to rally the numbers needed since all isk starved puppies join the outnumbering side".
Since this seems to represent CCP's official stance in regards to FW, is it any wonder why people are leaving it entirely in droves or joining the sides which currently (and will have it for all eternity now) have the upper hand?
EDIT: And CCP decided to shaft caldari a bit more by nerfing merlin...as if it needed it.
LOL!! My comment had nothing to do with the Gallente or Caldari specifically, I'm just saying that the very notion of a winning faction renting mission hub systems back to the loser for mission purposes is the kind of crazy gameplay possibilities that could emerge from the new system. I doubt we'll actually see it, but who knows how the markets and PvP entities will intersect in the new war and motivate people to take or lose space accordingly.
But by all means, continue with the fantasy that the big bad developers are out to poop on your specific faction with their new rules. Whatever helps you sleep better at night. 
Vice Secretary of the 7th Council of Stellar Management.
|

Ahazu Sagam
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
20
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Posted - 2012.05.10 15:23:00 -
[577] - Quote
Im getting more and more to the point were i would actually prefer a delay of the FW "features". There are still so many bugs and missing features on SISI. They managed to implement consequences and visiability (UI guys did a great job here) but were is the reward and the better gameplay? Everything looks unfinished and in some parts even crude.
- you can dock in enemy high sec but not in thier low sec systems
- no npc, plex or geographical rebalance
- you can still freefarm plexes with an alt in a frig
- useless system upgrades (i would realy like to know which dev was responsable for that)
- docking restrictions for free (you are forcing corp's to move hundred's (in some case even thousand's) of ships multiple jumps through low sec)
- there is just an RP reson to join the losing faction (4x LP costs and just 1 or 2 usefull unique items in the LP store)
- the winning sites LP will becomme increasingly useless due to farming carebears (why would you want to be on the winning site, each great success will attrackt more carebears while your LP loses it's value)
- nothing stops the snowball effect
- non FW people are not affected by anything you do, besides marked prices for faction modules (there goes your meaningfull FW)
- the central issue is: its better for you to stay out of FW, when you live in this space, because neutrals will get all the currently not so nice benefits from system upgrades for free
Im also quite curious what Hans did or could have done over the last week's. It looks like he has to act as CCP's buffer at the moment and has no influence at all. Just to make it clear, i do not want to accuse him (i know there is a NDA), but dude start working! All this, im sure you will like it, they will adjuste it in the future, ... is complete bullshit. Do what you can now, people are sick of waiting for CCP to realise they did something wrong. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2343
|
Posted - 2012.05.10 15:28:00 -
[578] - Quote
Sui'Djin wrote: That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side.
Time will tell.
The thing that many players are struggling with is that they want to see specific mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick.
WeGÇÖve already seen how the factional LP stores vary in value depending on the easy of farming the LP with the current imbalances in level 4 missions. Factions like my own with incredibly simply mission running get farmed to death, and our LP store has one of the lowest isk / LP ratios around as a result. The markets will eventually shift according to the success of the faction, and a losing faction will soon see higher demand for its LP store offerings than ever before. The losing side will be locked out of being able to run missions, and must PvP their way back to earn that privilege. In the mean time, the losing side will be much more likely to hold onto their LP, further reducing the amount of that LP storeGÇÖs offerings that reach the market, and further driving up the price.
Eventually, SOMEONE will realize the value of these offerings and intervene, that is the nature of EVE players. An organized group can take major advantage of a losing faction by making a fast, hard, push to reclaim territory, reinforce systems, and cash out all the LP they earn along the way at once they achieve the cheapest possible rates. They can than quickly dump those items on the market while the prices for those items are still at their peak market value, making an obscene profit before they start falling again. This is just one of a thousand ways the system can be gamed and advantages can be gleaned by joining and assisting a losing faction to recover their space.
Who knows whether this is how it will play out or whether we'll see something completely different, the point is that rather than just handing players cookies for losing, or arbitrarily reducing the motivations to win in the first place, the developers are specifically keying these changes to the market, so that it becomes a true sandbox where we decide what the motivation is to fight back, not CCP.
Vice Secretary of the 7th Council of Stellar Management.
|

chatgris
Quantum Cats Syndicate Villore Accords
77
|
Posted - 2012.05.10 15:31:00 -
[579] - Quote
Yuri Intaki wrote:Bit like Chatgris boasting elsewhere "I went to fight eve-uni because they fight, dont blob and dont smack in local like Caldari". Then looking at his combat history it's full of "t3 alt boosted nano drake kills t1 fitted frigates" fights. So I quess that says enough about human nature.
lolwut? I don't think i ever said eve uni don't blob (unless they agreed to an arranged fight), they could summon a blob in about 45 seconds flat: I'd often fight 15:1 against them, which is why all I could usually kill was tackle unless it got down to 5:1 odds or less.
But they were a breath of fresh air when it came to willingness to fight and friendliness in local. I'm hoping to recruit a few of them.
And on the topic of not wanting to lose ships: Have you looked at my lossboard? I think I spent about 1.5B ISK suiciding ships into their blob in the space of a month.
Also, why the alt, did your main get banned from posting on the forums again? |

Amarrian Slavetrader
University of Caille Gallente Federation
4
|
Posted - 2012.05.10 15:31:00 -
[580] - Quote
You guys are screwed. Technical evaluation.
 |
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Dirk Smacker
Inglorious-Basterds
32
|
Posted - 2012.05.10 15:36:00 -
[581] - Quote
Hans Jagerblitzen wrote: LOL!! My comment had nothing to do with the Gallente or Caldari specifically, I'm just saying that the very notion of a winning faction renting mission hub systems back to the loser for mission purposes is the kind of crazy gameplay possibilities that could emerge from the new system.
They would rent it to their own missioning alts in the other militia. That would be a crazy meta-gameplay possibility emerging from the new system. Too bad the mechanic you seemed to think was game-breaking would prevent it.
Wouldn't making militia stations open only to the side with sov make more sense, provide a unique reward for being in militia, and still have consequences when you lose it? Neutrals included. You'd still get spy alts to see who is in them, but they would be worth fighting over, especially the systems with no other militia stations. I guess once you have a signature, you cannot have a blank one. |

Lil Nippy
State War Academy Caldari State
18
|
Posted - 2012.05.10 15:41:00 -
[582] - Quote
Hans Jagerblitzen wrote:Sui'Djin wrote: That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side.
Time will tell. The thing that many players are struggling with is that they want to see specific mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick. WeGÇÖve already seen how the factional LP stores vary in value depending on the easy of farming the LP with the current imbalances in level 4 missions. Factions like my own with incredibly simply mission running get farmed to death, and our LP store has one of the lowest isk / LP ratios around as a result. The markets will eventually shift according to the success of the faction, and a losing faction will soon see higher demand for its LP store offerings than ever before. The losing side will be locked out of being able to run missions, and must PvP their way back to earn that privilege. In the mean time, the losing side will be much more likely to hold onto their LP, further reducing the amount of that LP storeGÇÖs offerings that reach the market, and further driving up the price. Eventually, SOMEONE will realize the value of these offerings and intervene, that is the nature of EVE players. An organized group can take major advantage of a losing faction by making a fast, hard, push to reclaim territory, reinforce systems, and cash out all the LP they earn along the way at once they achieve the cheapest possible rates. They can than quickly dump those items on the market while the prices for those items are still at their peak market value, making an obscene profit before they start falling again. This is just one of a thousand ways the system can be gamed and advantages can be gleaned by joining and assisting a losing faction to recover their space. Who knows whether this is how it will play out or whether we'll see something completely different, the point is that rather than just handing players cookies for losing, or arbitrarily reducing the motivations to win in the first place, the developers are specifically keying these changes to the market, so that it becomes a true sandbox where we decide what the motivation is to fight back, not CCP.
QFT.
This thread is full of idiotic prophetic rambling from raging FW carebears. Thank you Hans for some logical reason.
|

Dirk Smacker
Inglorious-Basterds
32
|
Posted - 2012.05.10 15:43:00 -
[583] - Quote
Hans Jagerblitzen wrote: The thing that many players are struggling with is that they want to see specific mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick.
Why wouldn't a losing empire pay its pilots more LP for the scalps of the invaders?
Enemy lockout, tangible market rewards, and safer missioning are plenty motivation to keep pressing the advantage. Giving an LP modifier for enemy kills would encourage the underdog to keep fighting.
BTW, does the LP reward for warzone control also apply to kills?
I guess once you have a signature, you cannot have a blank one. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2343
|
Posted - 2012.05.10 15:53:00 -
[584] - Quote
Ahazu Sagam wrote:Im getting more and more to the point were i would actually prefer a delay of the FW "features". There are still so many bugs and missing features on SISI. They managed to implement consequences and visiability (UI guys did a great job here) but were is the reward and the better gameplay? Everything looks unfinished and in some parts even crude.
-
Im also quite curious what Hans did or could have done over the last week's. It looks like he has to act as CCP's buffer at the moment and has no influence at all. Just to make it clear, i do not want to accuse him (i know there is a NDA), but dude start working! All this, im sure you will like it, they will adjuste it in the future, ... is complete bullshit. Do what you can now, people are sick of waiting for CCP to realise they did something wrong.
You contradict yourself here so many times, I donGÇÖt know where to begin. Nothing stops the snowball effect? But you just described how the winning sides LP slowly becomes worthless, increasing the value of the losing teamGÇÖs LP. You seem to have a grasp on some levels of how powerful market forces will be, yet still claim itGÇÖs a system with no safeguards.
Also, I just described why a group would want to join the losing faction, because its possible to make incredible profits over the course of a campaign that assists a militia in making a major comeback. No need to go over that again.
As for the system upgrades, there will be more on the way and thereGÇÖs definitely items the CSM has already been pushing for that only didnGÇÖt make it into this release due to lack of time. Thankfully CCP will be working on this up to and including a Winter expansion with even more iterations. I donGÇÖt mind someone questioning what IGÇÖve been up to, though you are correct that much is covered by the NDA.
I can say that as a FW pilot, almost every single major complaint that the community has had as far as missing elements is being investigated, but deadlines are deadlines and this is only the first round. That is why many forum posters are panicking, and I personally seem a lot more relaxed and optimistic. CCP isnGÇÖt asking me to buffer them at all, itGÇÖs just completely useless for me to go around pitchforking on the forums for issues that I know are being worked on.
This obsession with getting it right the first time is misplaced; this is not the CCP of a year ago where we honestly wondered if theyGÇÖd ever look at Faction Warfare again. They are fully committed to following through with fixing the problems that emerge from this first pass, as well as adding more meaningful rewards , upgrades, and UI in subsequent releases. Have we forgotten that expansions come out in pieces? Inferno will be no different.
TL:DR GÇô GÇ£TheyGÇÖll adjust it in the futureGÇ¥ isnGÇÖt complete bullshit, itGÇÖs the truth. Everyone moaned and groaned with Crucible, too, claiming that it was bullshit that CCP fixed so few things. I told everyone to be patient and that with some hard work, weGÇÖll see a full expansion to Faction Warfare in the coming summer. I think my track record speaks for itself. 
Vice Secretary of the 7th Council of Stellar Management.
|

chatgris
Quantum Cats Syndicate Villore Accords
77
|
Posted - 2012.05.10 16:07:00 -
[585] - Quote
Lil Nippy wrote:This thread is full of idiotic prophetic rambling from raging FW carebears. Thank you Hans for some logical reason.
Confirming that I'm a carebear.
Don't label your opposition just because they may not agree with you. Non-carebears might have ideas that don't coincide with yours. |

Nitalya
Bane Inc INQUISITION.
0
|
Posted - 2012.05.10 16:11:00 -
[586] - Quote
just a thought of the market effects of the new faction wide bonuse and penaltys....
so as it stands now you can get a navy apoc bpc for 250k lps on the live server on the test server due to the new tiered bonus/penalty thingy a navy apoc costs 400k LP, the market starves cause who is going to pay the extra lp then when and IF they price gets cheaper like lets say even back to normal the market is going to flood and it will crash cause everyone in the militia will cash in there lp at the same time and throw a major ammount of them up..
IMHO we are going to see the winning militias flooded withmission alts getting bonus to lp gain and cheaper stuff at the lp store. both bad when put togheter and the loosing side will just stop playing cause they cant support them selfts with isk cause there faction store is stupid overpriced cause we have no space. (personaly im fine have plenty of isk) but others will struggle
i would love to see ccp remove the penalty for loseing and just stick to rewarding the winning side. i would go as far to say ccp overthought this one with the new tier rewards and penaltys.
they are also promoting a sytem with NO reward for defencive plex that does notheing to promote running defence plex. example being amarr attack auga, it would be bettter for minmitar to let them take it and then plex it back themselfs cause they are rewarded to taking the system just not for defending it i would like to see cccp give half the LP reward for defence plex
other than those two game breaking fetures in my opinion ccp has done a great job on this expansion and im looking forward to seeing it go live i just hope they notice that some of these changes arent as well thought out as they originaly thought
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2344
|
Posted - 2012.05.10 16:11:00 -
[587] - Quote
Dirk Smacker wrote: Why wouldn't a losing empire pay its pilots more LP for the scalps of the invaders? Giving an LP modifier for enemy kills would encourage the underdog to keep fighting.
This is actually something several of us on the CSM asked CCP for, and remember nothing is off the table for future iterations on the system. WeGÇÖre just at the GÇ£put your pencils downGÇ¥ moment here and players will just have to test the set of iterations that there was time to implement. If more perks for the losing side proves to be necessary to motivate activity levels, this would be a great mechanic to look at. I want my enemies to fight back as much as the next guy, rest assured I wonGÇÖt be satisfied till there are sufficient measures in place to create constant conflict.
Dirk Smacker wrote:Enemy lockout, tangible market rewards, and safer missioning are plenty motivation to keep pressing the advantage.
IGÇÖm sorry, but I completely disagree on handing a losing faction safe missioning. You seem to have missed one of the communityGÇÖs major gripes about the Faction Warfare system, that mission farming (at least until the NPCGÇÖs get balanced) takes pilots away from the PvP which is supposed to be the primary appeal. I absolutely LOVE that in the current set of mechanics, PvP-free mission running is a privilege, not a right.
Otherwise, weGÇÖd see pilots enlist in the losing faction just to continue farming for the items that are lucrative on the market, avoiding pew pew just like happens today. This way, if someone looking at the markets decides to enlist in the losing faction to grind for LP, they have to grind it through PvP methods first (player kills and plexing). This is a MAJOR improvement and solves a problem that Faction Warfare pilots have been complaining about for quite some time.
Dirk Smacker wrote:BTW, does the LP reward for warzone control also apply to kills?
Yes, it does.
Vice Secretary of the 7th Council of Stellar Management.
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Nitalya
Bane Inc INQUISITION.
0
|
Posted - 2012.05.10 16:14:00 -
[588] - Quote
just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.
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Nitalya
Bane Inc INQUISITION.
0
|
Posted - 2012.05.10 16:19:00 -
[589] - Quote
[/quote]
Otherwise, weGÇÖd see pilots enlist in the losing faction just to continue farming for the items that are lucrative on the market, avoiding pew pew just like happens today. This way, if someone looking at the markets decides to enlist in the losing faction to grind for LP, they have to grind it through PvP methods first (player kills and plexing). This is a MAJOR improvement and solves a problem that Faction Warfare pilots have been complaining about for quite some time.
[/quote]
i dont see this happening as the LP cost of them will be silly due to ccp implementing penalties to the loseing faction in the form of 4x the lp cost for items. this idea of theres is going to be a game breaker and will cause more people to leave miltias and FW than it will bring in...( i still support bonuses to lp gain for the winning faction BTW) |

Dirk Smacker
Inglorious-Basterds
32
|
Posted - 2012.05.10 16:21:00 -
[590] - Quote
Hans Jagerblitzen wrote: Otherwise, weGÇÖd see pilots enlist in the losing faction just to continue farming for the items that are lucrative on the market, avoiding pew pew just like happens today. This way, if someone looking at the markets decides to enlist in the losing faction to grind for LP, they have to grind it through PvP methods first (player kills and plexing). This is a MAJOR improvement and solves a problem that Faction Warfare pilots have been complaining about for quite some time.
Why would someone not just farm L4 missions in hi sec and pay the same price for the faction ships as the losing side?
Correct me if wrong, but aren't the prices on SiSi reset to what the npc corp LP stores offer and the militias earn their way back to what we have now?
Hans Jagerblitzen wrote: Yes, it does.
Yikes. How do you not see snowball effect-coming?
Wouldn't some really good, small PvP corps be more inclined to join the winning side for the cheaper ships in which they will fly themselves? I guess once you have a signature, you cannot have a blank one. |
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Dirk Smacker
Inglorious-Basterds
32
|
Posted - 2012.05.10 16:25:00 -
[591] - Quote
Hans Jagerblitzen wrote: IGÇÖm sorry, but I completely disagree on handing a losing faction safe missioning. You seem to have missed one of the communityGÇÖs major gripes about the Faction Warfare system, that mission farming (at least until the NPCGÇÖs get balanced) takes pilots away from the PvP which is supposed to be the primary appeal. I absolutely LOVE that in the current set of mechanics, PvP-free mission running is a privilege, not a right.
You seemed to have misread my post or I seemed to have mistyped it. The safer mission obviously goes to those who have locked out the enemy from those systems. I was saying that it is indeed a motivating factor, but you need give the losing side some motivation to fight back, especially when outnumbered and no chance of taking a system back. Hence, why I think giving more LP to the winning side from PvP kills is an awful mistake. I guess once you have a signature, you cannot have a blank one. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2345
|
Posted - 2012.05.10 16:27:00 -
[592] - Quote
Nitalya wrote:just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec
This is obviously something we're looking into, you're talking to a Logistics pilot here. My security status drops are almost exclusively because of repairing miltia members.
Nitalya wrote:... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.
There already exists many systems throughout low sec unaffected by the war, which therefore provide a base of operations that cannot be taken away. For example, some of the Amarr militia have already retreated to Egghelende, which connects to the Hed constellation via Siseide and allows them to base a few jumps away from Minmatar sovereign space without ever suffering lockout. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2345
|
Posted - 2012.05.10 16:38:00 -
[593] - Quote
Dirk Smacker wrote: You seemed to have misread my post or I seemed to have mistyped it. The safer mission obviously goes to those who have locked out the enemy from those systems. I was saying that is is indeed a motivating factor, but you need give the losing side some motivation to fight back, especially when outnumbered and no chance of taking a system back. Hence, why I think giving more LP to the winning side from PvP kills is an awful mistake.
Fair enough, IGÇÖm glad we agree about the missions! 
And who knows, you might be right and it might be an awful mistake. It also might not be. Unfortunately my psychic powers are not quite as developed as many who are posting in the thread, leaving me unable to predict the future and declare that I know exactly how this will all turn out.
Until we get a chance to play it for a month at least and obtain *any* data at all to support all the claims that are flying around the forums, I donGÇÖt see much point in trying to pretend weGÇÖve figured out the precise trajectory of an emergent system with dozens of new variables. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2345
|
Posted - 2012.05.10 16:47:00 -
[594] - Quote
Nitalya wrote: i dont see this happening as the LP cost of them will be silly due to ccp implementing penalties to the loseing faction in the form of 4x the lp cost for items. this idea of theres is going to be a game breaker and will cause more people to leave miltias and FW than it will bring in...( i still support bonuses to lp gain for the winning faction BTW)
Remember no one is forcing anyone to cash their LP out at the 4x price level, that is purely a player choice. It's a sandbox - some will cash out anyways, either selling items on the market at absurd prices or just eating potential profits they could have gained had they been patient and worked hard to bring prices down for their faction by reclaiming space..
Wise players will hang on to their LP rewards as long as possible, and make an effort to help their faction recover. Once the prices fall, all of the accumulated LP can than be cashed out.
It's like the stock market, the value of LP will not be fixed, and will in fact vary wildly depending on who's winning and who's losing. There is no reason to feel that players are being forced into paying the high LP store prices when they have the option to save, fight back, and cash them out when their currency stretches the farthest.
Dirk Smacker wrote:Why would someone not just farm L4 missions in hi sec and pay the same price for the faction ships as the losing side?
Because those high sec Level 4 LP's are a fixed value, and can never be made MORE valuable through a coordinated PvP campaign. LP earned in FW, however, can buy a substantially greater number of items if you work with your faction to drive the LP store cost back down and cash them out at that point in time. Vice Secretary of the 7th Council of Stellar Management.
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X Gallentius
Quantum Cats Syndicate Villore Accords
199
|
Posted - 2012.05.10 17:21:00 -
[595] - Quote
Dirk Smacker wrote: Wouldn't some really good, small PvP corps be more inclined to join the winning side for the cheaper ships in which they will fly themselves?
Our Exeqeror Navy Issues will blot out the sun!
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Ahazu Sagam
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
21
|
Posted - 2012.05.10 17:27:00 -
[596] - Quote
Quote:The thing that many players are struggling with is that they want to see specific mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick
So they/you hope that market pvp with one item will be enaugh to keep the force balanced. I know there is more than one unique item in the milita LP store, but who uses FW imps and i do not see so many navy augorer's(sythe's). The item of choice is here the navy tier 1 BS (geddon/phoon) and this is no bulk commodity. Even when we are optimistic and say the navy cruiser will be a factor too, who in hell would buy an overpriced faction BS/cruiser if he can get a pirate ship for almost the same price? The rest of the items can be gained from other LP stores for 25% of the LP and ISK costs, so no real FW based marked pvp with them.
Quote:CCP isnGÇÖt asking me to buffer them at all, itGÇÖs just completely useless for me to go around pitchforking on the forums for issues that I know are being worked on.
Then go to the CSM forum and create a topic, post the things there that you adressed to the dev's, lock the topic and keep it on the front page. This isnt that hard and people would see that you are actually working on stuff and they wouldnt spam the forum continuously. E.g. i still dont know if CCP has realised that i can dock in enemy high while they denie docking in low |

X Gallentius
Quantum Cats Syndicate Villore Accords
199
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Posted - 2012.05.10 17:32:00 -
[597] - Quote
Hans Jagerblitzen wrote: Because those high sec Level 4 LP's are a fixed value, and can never be made MORE valuable through a coordinated PvP campaign. LP earned in FW, however, can buy a substantially greater number of items if you work with your faction to drive the LP store cost back down and cash them out at that point in time.
I predict fail. There will have to be a substantial infusion of players into the losing side for them to "quickly make headway". First, it'll be very difficult to take systems that are more than one jump from a basing system due to plexing mechanics. Second, they won't have the isk income to compete.
MIght lead to more fights for a while, but the side that is down will soon lose to attrition. If this gets to a 4: 1/4 ratio, then Intaki L4 agent = 1.5*16* High Sec Caldari Agent in LP and isk payout. Coordinate all you want, winning side has the means to leroy 24 times as many ships (in value) into the battle as losing side does.
My guess is that the Gallente/Caldari front settles on a 2: 1/2 ratio in which case the difference in payouts will be a factor of five or more. Good luck Bolster! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2346
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Posted - 2012.05.10 17:47:00 -
[598] - Quote
Cross-posting a great set of answers from the developers about the upcoming changes, and what lies beyond the May 22 release:
https://forums.eveonline.com/default.aspx?g=posts&m=1278754#post1278754 Vice Secretary of the 7th Council of Stellar Management.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
87
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Posted - 2012.05.10 18:45:00 -
[599] - Quote
Amarrian Slavetrader wrote:You guys are screwed. Technical evaluation.  :sadness: because it is true  |

Yuri Intaki
Nasranite Watch Caldari State Capturing
1
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Posted - 2012.05.10 19:14:00 -
[600] - Quote
chatgris wrote:But they were clueless enough to get ganked by boosted nano-drake rather than Caldari who already know my tricks and dont waste ships stupidly so the long-haired hippie from Nennamaila could feel good about himself
Fixed that for you.
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