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Cearain
Imperial Outlaws
386
|
Posted - 2012.05.04 17:44:00 -
[181] - Quote
Hans Jagerblitzen wrote: Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plexGÇÖs individually, weGÇÖve seen this plenty already in the current system, nothingGÇÖs changing there. .
The amount of time it takes to flip a system is changing. This means the side that can form the bigger blob will be able to easilly undue anything these nimble fleets hope to accomplish.
Hans Jagerblitzen wrote: Lack of docking, for all its inconvenience, will do one thing for sure. The roaming gangs that attack the plexes in enemy space will be MUCH more likely to be smaller hit squads than large fleets, simply because its safer and faster to avoid the blob that everyone says will form up. FW gangs already do null sec roams for fun, and we donGÇÖt usually take a 30 man BS fleet to do it, for good reason. Lack of a place to dock and repair means that nimble fleets that can stay safe are much more appealing.
And thatGÇÖs precisely what Faction Warfare is supposed to encourage, small gang warfare instead of massive blobbing. I'm not defending the docking idea as a good one, I'm simply pointing out that there could be some positive side effects from it from a combat perspective that at least merit some *patience* to see how it affects PvP before declaring it a tragedy.
Were you ever able to accomplish anything in those nimble fleets you took into null? Do you think those nimble small fleets that can't dock anywhere will ever be able accomplish anything of substance in faction war occupancy? If so, how do you picture that happening?
Given these long timers I just don't see how it will happen.
I picture an amarr fleet of destroyers will cap a few minor plexes in ardar before getting chased out and then decimated by a minmatar smartbombing BS fleet in Dal.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Damar Rocarion
Nasranite Watch Caldari State Capturing
172
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Posted - 2012.05.04 17:50:00 -
[182] - Quote
Cearain wrote:Were you ever able to accomplish anything in those nimble fleets you took into null? Do you think those nimble small fleets that can't dock anywhere will ever be able accomplish anything of substance in faction war occupancy? If so, how do you picture that happening?
And with numbers being so lopsided they are, one side can send their own fast gang after the other fast gang while still outnumbering it and thus nothing comes out of it.
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Andre Vauban
Quantum Cats Syndicate Villore Accords
18
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Posted - 2012.05.04 17:53:00 -
[183] - Quote
Cearain wrote:Hans Jagerblitzen wrote: Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plexGÇÖs individually, weGÇÖve seen this plenty already in the current system, nothingGÇÖs changing there. .
The amount of time it takes to flip a system is changing. This means the side that can form the bigger blob will be able to easilly undue anything these nimble fleets hope to accomplish.
Not 100% true. When we started taking Caldari space, we found that we couldn't really hold systems more than 3 jumps away from our main bases. People just get too tired of defending systems that far away and those systems are pretty meaningless. The dedicated plexers just couldn't defend all that space. Since their is no LP for defensive plexing, there will not be an influx of defensive plexers unless you target the system people live in. The real test will be how long it will really take to flip a system and if you can distract the few dedicated plexers on each side with a diversional assault long enough. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
77
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Posted - 2012.05.04 18:02:00 -
[184] - Quote
Hans Jagerblitzen wrote:...Some good points here. First, to address X GallentiusGÇÖ concerns that the attacker will need 23/7 coverage to take a system, because the LP incentives will guarantee aggressive defense of plexes... Why do blobs/blocs/nap-lists exist do you reckon? No one in their right mind (ie. not insane/psychotic/masochistic) enjoys losing their ships/fights again and again even if said losses are redeemed 100%. We 'huddle up' in blobs/blocs/nap-lists mainly to avoid losing streaks going on forever, it is the old flock/pack mentality (older than civilization itself) so how the hell can you possibly think that it suddenly stops applying?
Hans Jagerblitzen wrote:They gain the benefits of the upgrade systems, but they canGÇÖt farm plex LP at that point, they can only run missions or kill invaders... We have had two plus years of people getting more than enough from farming missions, so much so that missions for non-farmers have become useless .. unless missions are nerfed into the ground (which is never going to happen) the loss of what amounts to an extra income source will go entirely unnoticed to a dominating side.
If missions are nerfed severely, then my guess is that we will have corps joining their alts into opposing milita - spend afk time defensive plexing and reaping LP with mains (think the week long Caldari standings-abuse showcase a few years back) ... we players (read: everyone but me, obviously ) will and consistently do abuse the slightest gap in CCP's train of thought and this coming expansion has gaps large enough to fit my Providence through!
BolsterBomb wrote: I think if you fight "front line" battles you will lose out on the sovereignty. I believe there are better strategies that will help split the battles up and then combine for large engagements to ultimately flip the system (bunker bust)
[quote=Hans Jagerblitzen]Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time... This is assuming that CCP manages to balance the plexes to a point where solo/duo capping becomes impossible .. current modus operandi that I have observed (both sides) when numbers are in ones favour is to have main group/gang/fleet kill initial troublesome spawn/manage aggro and then leave capping to redundant pilot/ship freeing up remainder to suppress/kill any attempt to stop it. So you are right, nothing is changing here. Raw numbers will trump everything else with only one-shot gimmicks (like the Gallente smartbomb thingie on YouTube) breaking the trend.
Do you really want to participate in FW when you are rewarded for, nay required to multi-account/dual-box just to compete?
Still missing data, but had to point out the lapses in your logic, main whines to come when I have digested the promised blogs .. naturally hope I won't have to, but CCP has not exactly shown that they have any idea of what the hell FW is and seem to go by what their precious metrics/models tell them.
PS: Hans, we all know and love the mad scientist CCP Dr.EyjoG and his breakdown of the market numbers .. but what CCP could really use is an anthropologist, psychologist or similar to help them come to terms with that most elusive creature called human nature. Please forward my suggestion through channels, thank you  |

Cearain
Imperial Outlaws
386
|
Posted - 2012.05.04 18:03:00 -
[185] - Quote
Damar Rocarion wrote:Cearain wrote:Were you ever able to accomplish anything in those nimble fleets you took into null? Do you think those nimble small fleets that can't dock anywhere will ever be able accomplish anything of substance in faction war occupancy? If so, how do you picture that happening? And with numbers being so lopsided they are, one side can send their own fast gang after the other fast gang while still outnumbering it and thus nothing comes out of it.
Yeah lets say we are in dessies doing offensive minor plexes and they send gang of 2xs the destroyers. Well then we can get in the cruisers we had ready fit and docked up in the system and start doing medium plexes. DOh! wait wait...
Then we can. Uhm. Well we can. I got it. We can run back to our base and dock up losing a few ships along the way. Oh well, I'm sure we will "adapt" and "figure something" out.
I mean white noise adapted to these sorts of null sec mechanics when they had to fight outnumbered right?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 18:11:00 -
[186] - Quote
Andre Vauban wrote:Cearain wrote:Hans Jagerblitzen wrote: Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plexGÇÖs individually, weGÇÖve seen this plenty already in the current system, nothingGÇÖs changing there. .
The amount of time it takes to flip a system is changing. This means the side that can form the bigger blob will be able to easilly undue anything these nimble fleets hope to accomplish. Not 100% true. When we started taking Caldari space, we found that we couldn't really hold systems more than 3 jumps away from our main bases. People just get too tired of defending systems that far away and those systems are pretty meaningless. The dedicated plexers just couldn't defend all that space. Since their is no LP for defensive plexing, there will not be an influx of defensive plexers unless you target the system people live in. The real test will be how long it will really take to flip a system and if you can distract the few dedicated plexers on each side with a diversional assault long enough.
Good point. I am not sure how the no lp for defensive plexing will work out. Will the defending side let the other side flip a system or two so they can then farm the lp? Will both sides greedilly farm the the offensive plexes and pass eachother like 2 ships in the night? I agree this is hard to know how this will work out in practice and whether this will actually yield more plex fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 18:16:00 -
[187] - Quote
One thing I don't know is lets say Minmatar take over all of amarr space so amarr can no longer dock in fw space. Will the minmatar still be able to get any missions at all? The missions send you to systems that the other side has sov in. Now we are winning sov not just occupancy.
Its not feasible to find this out from sisi.
If they can still get missions then they will be able to run them in systems we can't even dock in. If they can't get missions then they will be able to leave one system to he amarr and they will know all their missions will send them to that one system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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BolsterBomb
Four Horsemen of the Apocalypse
44
|
Posted - 2012.05.04 18:25:00 -
[188] - Quote
I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.
By the gals deblobing there is still 50 active pilots running around but now they are 5 groups of 10 which the Caldari can fight.
Your statements that the blob will be able to do system denial is 100% accurate, if you want to park your blob there. Remember if you park the blob there are many other systems to take. If we hit and run we dont necessarily have to hold the system.
By taking the plexes we are getting LP , we get LP for the kills, and we get LP for flipping the system. If my option is to run a mission or flip a system with pvp while running from the blob, Ill take that.
I am not worried about the caldari having no home system to park y toys in. You wont be able to own 100% of every system and neither will we.
The system will always cater to the underdog because the underdog will have more options to gain LP. Missioners will be too lazy to move so everything balances itself out.
Again this is the big part you are missing, the only way a faction can be backed into a corner is if the faction does not work together.
Thats the thing you guys are missing. We have the numbers to fight you in any TZ. The problem is the coordination, which is being fixed.
US TZ Squids - The4, Squids, Proj Cerb, 22nd, DCE, and more. Thats over 90 active pilots that are pvp pilots. You will not be able to blob out coordinated attacks.
Welcome to the real FW
Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
47
|
Posted - 2012.05.04 18:31:00 -
[189] - Quote
Cearain wrote:One thing I don't know is lets say Minmatar take over all of amarr space so amarr can no longer dock in fw space. Will the minmatar still be able to get any missions at all? The missions send you to systems that the other side has sov in. Now we are winning sov not just occupancy.
Its not feasible to find this out from sisi.
If they can still get missions then they will be able to run them in systems we can't even dock in. If they can't get missions then they will be able to leave one system to he amarr and they will know all their missions will send them to that one system.
Yep, that's an interesting question. Though it also depends on just how badly the FW missions are getting nerfed. I mean during FanFest they said you'll get most LP for killing, medium for flipping and least for missions. At least that's what I remember (could be wrong).
Plus they said they wanted to stop the while "L4 FW in a bomber" stuff by putting in Sleeper AI instead of regular AI. Might make running missions a lot less effective. |

Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 18:32:00 -
[190] - Quote
BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them?
The blobs will be the only entities that can finish the job. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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BolsterBomb
Four Horsemen of the Apocalypse
44
|
Posted - 2012.05.04 18:39:00 -
[191] - Quote
Cearain wrote:BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them? The blobs will be the only entities that can finish the job.
Because if the blob does not maintain smaller defensive forces they will lose their systems. Its very system blob goes forward smaller forces go around them. Remember the blob is not going to be a consistent 40 hr blob. Its not like star trek where the whole fleet just cruises forward together never ending....
Also the 2-3 could turn to 10-15 if the blob doesnt disband to deal with it.
While your taking 40 meaningless system you have now will have to go back and undue all the work we did on your systems.
Blob mentality will not work for this new system. it will only work when making a strong push for a specific goal. Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Damar Rocarion
Nasranite Watch Caldari State Capturing
172
|
Posted - 2012.05.04 18:47:00 -
[192] - Quote
Andre Vauban wrote:People just get too tired of defending systems that far away and those systems are pretty meaningless. The dedicated plexers just couldn't defend all that space.
You do understand that people have defended space so far for no reward, aside from caldari COSMOS grinds. Main reason dedicated plexers do what they do is simple. They hate each others gut so much they are willing to put up with that ****. Best example is of course yours Black Onyx Society which is basicly one guy with 7 alts and his sole reason for doing it is because he hates me.
He also likes to go apeshit in local whenever someone harasses his atron alts but that's another story.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2312
|
Posted - 2012.05.04 18:55:00 -
[193] - Quote
Cearain wrote: Good point. I am not sure how the no lp for defensive plexing will work out. Will the defending side let the other side flip a system or two so they can then farm the lp? Will both sides greedilly farm the the offensive plexes and pass eachother like 2 ships in the night? I agree this is hard to know how this will work out in practice and whether this will actually yield more plex fights.
If you recall from the Fan Fest presentation, the concept is for LP to not just come from thin air, and thus be farmable. LP is intended to be stolen from the defender's IHUB.
Thus, when an attacker takes a plex he's hurting the enemy in a tangible, real way, every single time, whether or not the system is eventually won or not. That way there's incentive to plex even if you don't think you can win the entire system, because you can still hurt the system owner and affect his pocketbook.
Now, this raises all kinds of questions about the specific details, I'm not sure exactly what the mechanic is on SiSi at this point in time, but that's the idea CCP's running with.
There shouldn't be any real incentive for "LP trading" between alts as a result of this mechanic. Vice Secretary of the 7th Council of Stellar Management.
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Andre Vauban
Quantum Cats Syndicate Villore Accords
19
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Posted - 2012.05.04 19:08:00 -
[194] - Quote
Damar Rocarion wrote:Andre Vauban wrote:People just get too tired of defending systems that far away and those systems are pretty meaningless. The dedicated plexers just couldn't defend all that space. You do understand that people have defended space so far for no reward, aside from caldari COSMOS grinds. Main reason dedicated plexers do what they do is simple. They hate each others gut so much they are willing to put up with that ****. Hell, one of them (who supposedly is a father of three daughters) recently infiltrated our voice comms and delivered a message to me, which was about half a minute rant of "f..ggot, c.nt, ba.tard" untill I laughed and muted him. Great example for your offspring by the way. But I digress. Best example is of course yours Black Onyx Society which is basicly one guy with 7 alts and his sole reason for doing it is because he hates me. He also likes to go apeshit in local whenever someone harasses his atron alts but that's another story.
Yes, I understand that there are the very few dedicated plexers doing the vast majority of the plexing. However, those few people cannot deplex systems that you are actively plexing with a small gang without backup from the pvpers. Those pvpers are currently very happy to come help for the hope of a fight. If there is no fight, they leave. If there was LP for defensive plexing, they would be willing to do that and stick around. Since there is no new reward, there will not be any new defensive plexers. The current defensive plexers just cannot defend the entire warzone by themselves.
Here is how it will work: Dedicated plexer: "WTs are coming into my plex in system XYZ" PVPers "XYZ is very close to me, on my way" or PVPers "XYZ is too far away. I'm going to fly all the way up there and get no fight nor any LP. I'm going to ignore you now and go back to something that involves making isk or blowing something up."
The attacking side will always have more plexers since there is incentive to plex. As long as the number of dedicated/diehard plexers doesn't change much and stay in relative balance, we should see a pretty stable warfront with neither side able to really hold large amounts of conquered systems.
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 19:14:00 -
[195] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Good point. I am not sure how the no lp for defensive plexing will work out. Will the defending side let the other side flip a system or two so they can then farm the lp? Will both sides greedilly farm the the offensive plexes and pass eachother like 2 ships in the night? I agree this is hard to know how this will work out in practice and whether this will actually yield more plex fights.
If you recall from the Fan Fest presentation, the concept is for LP to not just come from thin air, and thus be farmable. LP is intended to be stolen from the defender's IHUB. Thus, when an attacker takes a plex he's hurting the enemy in a tangible, real way, every single time, whether or not the system is eventually won or not. That way there's incentive to plex even if you don't think you can win the entire system, because you can still hurt the system owner and affect his pocketbook. Now, this raises all kinds of questions about the specific details, I'm not sure exactly what the mechanic is on SiSi at this point in time, but that's the idea CCP's running with. There shouldn't be any real incentive for "LP trading" between alts as a result of this mechanic.
Ok that makes sense. When I was on sisi I ran a offensive plex in tararan and received @17,000 lp. Are you saying that 17,000 lp came directly out of some sort of minmatar lp bank? Or does it only take from the minmatar if they decide to contribute to the system?
So for example if minmatar gain sov in tararan through plexing but never "pay in lp" for any upgrades the amarr would still get some lp for running offensive plexes in tararan right?
I have a hunch we will need to wait for the dev blog on this due to nda issues.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 19:21:00 -
[196] - Quote
BolsterBomb wrote:Cearain wrote:BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them? The blobs will be the only entities that can finish the job. Because if the blob does not maintain smaller defensive forces they will lose their systems. Its very system blob goes forward smaller forces go around them. Remember the blob is not going to be a consistent 40 hr blob. Its not like star trek where the whole fleet just cruises forward together never ending.... Also the 2-3 could turn to 10-15 if the blob doesnt disband to deal with it. While your taking 40 meaningless system you have now will have to go back and undue all the work we did on your systems. Blob mentality will not work for this new system. it will only work when making a strong push for a specific goal.
As long as the blob stops you before 40 hours is up, unduing your work is easilly done with an alt in a frigate. Why? Because it is just running a defensive plex in systems you can not dock in. Once the larger side has mopped up the area it will be easy to patrol.
I don't think we need to look to star trek. I think we can just see how it is done in null sec.
Now if the time to flip a system unopposed was just @ 1 hour instead of @ 40 hours then yeah I agree the blob would need to split up. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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BolsterBomb
Four Horsemen of the Apocalypse
44
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Posted - 2012.05.04 19:26:00 -
[197] - Quote
Cearain wrote:BolsterBomb wrote:Cearain wrote:BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them? The blobs will be the only entities that can finish the job. Because if the blob does not maintain smaller defensive forces they will lose their systems. Its very system blob goes forward smaller forces go around them. Remember the blob is not going to be a consistent 40 hr blob. Its not like star trek where the whole fleet just cruises forward together never ending.... Also the 2-3 could turn to 10-15 if the blob doesnt disband to deal with it. While your taking 40 meaningless system you have now will have to go back and undue all the work we did on your systems. Blob mentality will not work for this new system. it will only work when making a strong push for a specific goal. As long as the blob stops you before 40 hours is up, unduing your work is easilly done with an alt in a altron. Why? Because it is just running a defensive plex in systems you can not dock in. Once the larger side has mopped up the area it will be easy to patrol. I don't think we need to look to star trek. I think we can just see how it is done in null sec. Now if the time to flip a system unopposed was just @ 1 hour instead of @ 40 hours then yeah I agree the blob would need to split up.
So from you logic, once we assault the plex you think that we wont keep assaulting or make sure it isnt left for dead? You do realize there is more then 1 tz right?
Every argument you make from this blob warfare mentality just is nonsensical. The idea that there are multiple time zones and that militia can cooperate at set goals undoes your entire argument.
The blob will only work for that final push, however if you never get to that stage it wont matter the size of your blob, there is too much that needs to be done for one solid fleet to accomplish. Ecspecially if one militia wants to setup a forward base, maybe 3 systems are hit over and over and whichever one that militia can push the furthest becomes the new forward base. There is simply so much more then just going into a 0.0 system and knocking out the Sov Unit.
Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2313
|
Posted - 2012.05.04 19:43:00 -
[198] - Quote
Schalac wrote:I think that if this system does go live though they should reset eveything. Then make it so that you have to gain territory in succesion. None of this grabing Tama and/or OMS right off the bat territory gain. You come in through a regional gate and capture the system, then move onto the next. This would force better fights and actually cause there to be a front line.
I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
As it stands right now, occupancy is a 6-7 hour exercise, and flips every day all over the place, and is meaningless. It's really difficult to say that the current ownership is something worth protecting, especially since I can guarantee that if they DONT do a global reset of Sov there will be mass plexing as we approach the release date, the factions with the greatest numbers right now will own all the systems, which will then become much more permanent.
I'd hate to see this whole new war system start out with one side hideously defeated either practically (from all the penalties) or morale-wise and simply want to quit the war, or quit the game. By resetting Sov, everyone has a fair chance, and if one faction gets crushed after that, its their own fault, not the fault of the mechanical changes.
CCP can't make all the factional enrollment numbers equal, and they can't make some factions get along better than others, but they can give every faction an equal fighting chance at the start of the new war. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 19:47:00 -
[199] - Quote
BolsterBomb wrote:
So from you logic, once we assault the plex you think that we wont keep assaulting or make sure it isnt left for dead? You do realize there is more then 1 tz right?
It will take you 40 hours. If at anytime the blob comes in to drive you off they will then be able to have an alt in a cheap ship orbit the button in systems you can not even dock in while they continue to look for pvp with thier mains.
BolsterBomb wrote:[ Every argument you make from this blob warfare mentality just is nonsensical. The idea that there are multiple time zones and that militia can cooperate at set goals undoes your entire argument.
The blob will only work for that final push, however if you never get to that stage it wont matter the size of your blob, there is too much that needs to be done for one solid fleet to accomplish. Ecspecially if one militia wants to setup a forward base, maybe 3 systems are hit over and over and whichever one that militia can push the furthest becomes the new forward base. There is simply so much more then just going into a 0.0 system and knocking out the Sov Unit.
You do realize that what you claim is impossible, and nonsensical for me to think, was already done right?
The caldari captured all the systems in their front. They did this even though there was no advantage at all to capping systems! Think about that.
Now they added incentives to cap systems. This will only increase the desire to accomplish this despite the grind.
Now they made it so you can't dock in systems you lose. This will only make it easier to mop up after one side gains an edge.
What change happened that you think helps the side with fewer active pilots? The only one I know of is that you get no lp for doing defensive plexes. Do you get standings? I don't know. But since it is very easy to have an alt run a defensive plex, especially when the enemy can't even dock there, I don't see this as a big deal.
The majority of these changes just gives more incentive for the larger side to continue the grind (lp bonuses) and hurts the underdog from being able to fight back (no docking)
Plus at least in the amarr minmatar front there are allot of bottlenecks. If you take a smaller fleet into systems you can not dock in it will be easy to get caught. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Quantum Cats Syndicate Villore Accords
191
|
Posted - 2012.05.04 20:10:00 -
[200] - Quote
Hans Jagerblitzen wrote: Some good points here. First, to address X GallentiusGÇÖ concerns that the attacker will need 23/7 coverage to take a system, because the LP incentives will guarantee aggressive defense of plexes. Some players are discovering on SiSi that in the new system, there is no LP payout for defensive plexing. One of the commmunityGÇÖs greatest concerns so far has the need for elasticity in the Faction Warfare system, and incentives for the underdog.
By limiting plexing payouts to those that are taking space, there exists a reward for those that are fighting from behind that is not granted to the winning team. If one faction steamrolls the other and owns all the systems, they also lose their ability to grind plexes for isk. They gain the benefits of the upgrade systems, but they canGÇÖt farm plex LP at that point, they can only run missions or kill invaders.
[
At least it will be less challenging to take a system than I thought. It will still be pretty difficult, but with the fiscal incentives for the attacker, it might balance out. We'll see. |
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X Gallentius
Quantum Cats Syndicate Villore Accords
191
|
Posted - 2012.05.04 20:14:00 -
[201] - Quote
Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back. |

Julius Foederatus
Hyper-Nova
78
|
Posted - 2012.05.04 20:18:00 -
[202] - Quote
Kuehnelt wrote: Meaning: if we don't fight except in 1-2 systems, we won't have far to jump. Played a lot of RvB, have you?
Missed the point did we? My point is that you won't have to go 10 jumps just to find someone else to pew because they'll be close by. People who are bitching about casual pvp don't have a leg to stand on if you only have to go 2-3 jumps to find someone to shoot. Players today fly dozens of jumps just to find someone to pew, so this entire line of argument is complete bullshit.
Quote: Meaning: yeah, sure, you've enumerated many actual reasons that the change is dumb, and I've neither assaulted those reasons nor really thought through my single counter to it that you've already attacked --but really, even though I want one thing and you want the opposite of that thing, the issue is that you are trying to bend everyone else to your preference of play. Not me, though! No bending here! No preferences here! My position is completely neutral and your position is radical and strange.
And what reasons are those? That it'll be hard cause you might actually have to care about where you put your stuff and put a little thought into your play instead of just docking up when **** gets hard? Please. All I see is a lot of whining because people want this to be fight club, ignoring the fact that FW population keeps getting smaller and smaller, and we need to inject some meaning into the system so that people actually care enough to fight.
Quote: No, LP for plexing does that. Station lockout makes people move their ****. Look: station lockout is probably coming, and 90 people in Amarr militia just finished not caring about two systems that just went vulnerable. Actual station lockout - outside of the one system they have all their stuff in, if it's still a lowsec system (why Kamela and not Tuomuta, which is one jump away?) - won't make them care more than imminent station lockout.
LP for plexing seems to only be applying to offensive plexing. So if you actually want people to shoot at, you need some reason for people to defensively plex. If you get locked out of station and can't access your stuff, that's a pretty powerful incentive to stop the enemy from running plexes.
Quote: No, that's the conversation you want to have. You want to hear people whining that it'll be tooooo haaaaard, because it's a hell of a lot easier to say HTFU than to read and understand and reply to the arguments and scenarios that have been presented to you. Me, I expect station lockout to come, and I know exactly what I'm going to do about it, and the result will be that the alleged point of it will be completely defeated. We'll all adapt, and the post-adaptation world will be worse for this specific feature in the specific ways that we've said, but then FW won't die thanks to everything else about Inferno, and then you can come back and say, hey, what chicken littles those guys were, right? And now everyone set your alarm clocks, because this neutral POS that we'll all get a faction hit for attacking will go out of reinforcement at...
First of all, alarm clock ops are a result of RF timers, not anything inherent in territorial controls. I hate RF timers with a passion, I like the way it is now that you actually have to keep up with things yourself and intervene before the **** hits the fan. Second, no one is going to kick you out of FW if you don't want to participate in territorial warfare. You don't have to base in the front line systems, you don't have to be constantly worried about your stuff being locked out. What you all are bitching about is that you can't do that with every single system in the FW area, which was unrealistic in the first place. You want to be able to do whatever you want in game and have no consequences. To that I say, tough ****. Deal with your own choices, if you want to live near the frontline, deal with the consequences. You won't even be penalized that much for living off the beaten track.
I'm well familiar with the Caldari/Gallente area thank you very much, there are plenty of enclave systems or high sec systems that either side can base out of if they actually did lose all their systems. As for Minnie space, I'm sure you all will find a way.
I will say that CCP needs to make it so there are diminishing returns for the winning side and increased incentives for the losing side, so that it isn't completely hopeless if one side really does dominate. But I think the result will not nearly be so one sided. A dedicated gang of a few players managed to hold back entire plexing efforts on both sides, numbers are not the be all and end all of occupancy warfare. If some of you actually participated in it, you'd know that, but instead you just ***** and whine cause you might actually have to learn some new mechanics. I am completely unsympathetic. |

Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 20:34:00 -
[203] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back.
I tend to agree with X Gallentius. The only reason I would think they should consider resetting the map is because they are just not correcting known bugs with the plexing mechanic. But that has pretty much always been the case.
Even if they reset the map I am moving my **** out of fw space anyway. I think resetting the map just delays the inevitable where the larger side will quickly dominate. I say the quicker ccp can see the stupidity of this system the better.
However I bet they will reset the map. They want to delay that inevitable conclusion as much as possible.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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BolsterBomb
Four Horsemen of the Apocalypse
44
|
Posted - 2012.05.04 20:38:00 -
[204] - Quote
Cearain wrote:X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back. I tend to agree with X Gallentius. The only reason I would think they should consider resetting the map is because they are just not correcting known bugs with the plexing mechanic. But that has pretty much always been the case. Even if they reset the map I am moving my **** out of fw space anyway. I think resetting the map just delays the inevitable where the larger side will quickly dominate. I say the quicker ccp can see the stupidity of this system the better. However I bet they will reset the map. They want to delay that inevitable conclusion as much as possible.
Because blob warefare pawns all amirite Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

X Gallentius
Quantum Cats Syndicate Villore Accords
191
|
Posted - 2012.05.04 20:40:00 -
[205] - Quote
BolsterBomb wrote:Because blob warefare pawns all amirite Don't hate us because we have more friends. 
|

BolsterBomb
Four Horsemen of the Apocalypse
44
|
Posted - 2012.05.04 20:42:00 -
[206] - Quote
X Gallentius wrote:BolsterBomb wrote:Because blob warefare pawns all amirite Don't hate us because we have more friends. 
I thought you were my friend XG Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Cearain
Imperial Outlaws
387
|
Posted - 2012.05.04 20:45:00 -
[207] - Quote
BolsterBomb wrote:Cearain wrote:X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back. I tend to agree with X Gallentius. The only reason I would think they should consider resetting the map is because they are just not correcting known bugs with the plexing mechanic. But that has pretty much always been the case. Even if they reset the map I am moving my **** out of fw space anyway. I think resetting the map just delays the inevitable where the larger side will quickly dominate. I say the quicker ccp can see the stupidity of this system the better. However I bet they will reset the map. They want to delay that inevitable conclusion as much as possible. Because blob warefare pawns all amirite
It will after these changes. Now that I answered your question can you answer the questions I asked you a few posts back?
"You do realize that what you claim is impossible, and nonsensical for me to think, was already done right?
The caldari captured all the systems in their front. They did this even though there was no advantage at all to capping systems! Think about that.
Now they added incentives to cap systems. This will only increase the desire to accomplish this despite the grind.
Now they made it so you can't dock in systems you lose. This will only make it easier to mop up after one side gains an edge.
What change happened that you think helps the side with fewer active pilots? The only one I know of is that you get no lp for doing defensive plexes. Do you get standings? I don't know. But since it is very easy to have an alt run a defensive plex, especially when the enemy can't even dock there, I don't see this as a big deal.
The majority of these changes just gives more incentive for the larger side to continue the grind (lp bonuses) and hurts the underdog from being able to fight back (no docking)
Plus at least in the amarr minmatar front there are allot of bottlenecks. If you take a smaller fleet into systems you can not dock in it will be easy to get caught." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Asthariye
Angry Mustellid Iron Oxide.
9
|
Posted - 2012.05.04 20:47:00 -
[208] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back.
Also agreeing with X Gallentius here. A reset would invalidate all the work done to flip systems in preparation for this patch that I know all the militias have been doing, as well as force everyone currently living in a system that doesn't originally belong to their faction to move, arbitrarily and artificially, through no fault of their own, no matter how hard they've fought for it. This patch is meant to make FW better, not deliver a soundly demotivating kick in the teeth to the people who've spent the last three years keeping a deeply broken feature alive.
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BolsterBomb
Four Horsemen of the Apocalypse
44
|
Posted - 2012.05.04 20:51:00 -
[209] - Quote
Cearain wrote:
What change happened that you think helps the side with fewer active pilots? "
I think in that entire non nonsensical reasoning there is one question so I think I managed to pick it out?
Nothing, the smaller force can easily do in the current system what they will in the new. The point is now all current pilots have the incentive to go do it. Previously we would take a smaller roam and avoid the blob and go fight equal sized fleets.
What do you expect to occur. The other thing you are forgetting in your entire thought process is
NOW THERE IS A REASON TO HAVE TO WORK TOGETHER
So now 4 small fleets of 10 = 40 people
Those 40 people can no coordinate attacks. I dont understand what you are missing.
4 fleets of 10 organized working together pvpers will do more damage then a blob. Sure take all your people into our home system, and while you do that we will cap yours as well. You cant just resort to blob warefare here.
It isnt well lets drive into PLs system and try to knock stuff out while our crap is 50 jumps in the other direction. It isnt well lets put an SBU here and then just defend it with a huge blob. Blob warefare works in 00 because whoever has the larger fleet can force you out of the system. In this system a smaller fleet can force you out while the blob is being lemmings.
Its not that complicated. Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Marga Vhiran
Murientor Tribe Defiant Legacy
0
|
Posted - 2012.05.04 21:26:00 -
[210] - Quote
Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I think this is a terrible idea. Eve is predicated on the sandbox. Arbitrarily nullifying something that players have been working towards for weeks or months compromises the sandbox. Admittedly system distribution can be lopsided, but that means that the side with fewer systems will be concentrated, and the side with more systems will be spread more thinly.
Eve is not a game in which you are guaranteed equal fights all the time. Sometimes you start in a bad position, and that's what makes this game great. You adapt, you fight back, and you survive. Compromising the sandbox to try to put everyone equal footing is a bad idea. |
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