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Hrett
Quantum Cats Syndicate Villore Accords
69
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Posted - 2012.05.02 17:53:00 -
[1] - Quote
I havent read them yet, but here are:
Inferno Notes |
Deen Wispa
Screaming War Eagles Incorporated
240
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Posted - 2012.05.02 18:13:00 -
[2] - Quote
Regarding LP for FW kills, it would be great if more people involved on the kill would result in less LP per person. Therefore making thing less blobby and enhancing the small gang aspect of FW.
I'm dissapointed to see that docking restrictions is being implemented considering Hans was very opposed to this and voiced it to CCP. And yet CCP is still boneheaded to implement the docking restrictions. Always smiling :) Gallente Militia -áPVP Corp. Selective recruitment open. http://iamsheriff.com/eagle.html |
Hrett
Quantum Cats Syndicate Villore Accords
69
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Posted - 2012.05.02 18:17:00 -
[3] - Quote
I can see the theory behind it, but actual use will be sticky.
I think it would cause less problems if they just denied the use of station services (fitting, repair, clone, market, etc.). |
Pinstar Colton
New Lunar Republic Special Tactics Squadron
15
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Posted - 2012.05.02 18:52:00 -
[4] - Quote
Just to be clear, if you stay out of the FW system you can travel/trade/dock/manufacture in any system regardless of who is currently holding sov there? (Assuming your natural faction standings are high enough for them to not shoot at you).
I don't make minerals. I just make ore 20% cooler. |
Hrett
Quantum Cats Syndicate Villore Accords
69
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Posted - 2012.05.02 18:58:00 -
[5] - Quote
Pinstar Colton wrote:Just to be clear, if you stay out of the FW system you can travel/trade/dock/manufacture in any system regardless of who is currently holding sov there? (Assuming your natural faction standings are high enough for them to not shoot at you).
That seems to be what they are saying.
Its pure lunacy. Though it will encourge more neutral alts. That is not a good thing.
I like the general idea. Just sounds like it might need tweaking.
Unlike player owned corps in 0.0, "griefer" corps can join FW without any player ability to prevent it. They can play with the LP and plexes to the detriment of the rest of that FW faction. It would be different if we could control who our "allies" are, but we simply cant with the FW mechanic. Locking us out of our ships/stations seems a harsh penalty under those circumstances. |
Dark Pangolin
Snuff Box
81
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Posted - 2012.05.02 19:56:00 -
[6] - Quote
Who cares about the FW changes! Check this part out!
Drone Damage module (Extrinsic Damage Amplifier) GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges GÇóLight and Medium Web drones GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
Also i agree that a denial of services and having the station guns shoot at you would be more appropriate that locking you out of stations... |
Mutnin
SQUIDS.
167
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Posted - 2012.05.02 20:15:00 -
[7] - Quote
Shame about the no docking as that will just encourage more blobing for the obvious soon to come mad rush to gank every station system.
The idea that I thought would have been more viable was to allow docking but deny station services & have gate guns attack unfriendly Militia if they agressed anyone on the said station. In other words the station should treat the enemy Militia as if they were GCC if they tried to camp it.
By doing that and denying station services it stops the ghey station games but still doesn't make living in low sec FW space impossible for the more casual players.
At least for Caldari, if we ever got locked out of all the systems, weshould still be able to live in near by stations systems if we want to base in the backwater systems of Placid. We could easily live in the non FW systems around Ostingele, Aeschee or even Syndicate & Black Rise is already it just fine to base out of high sec if you have to as it's actually more of an advantage IMO.
As far as the Gals if they ever get locked out of all the systems they are kinda screwed as far as trying to base in Caldari space unless they wanted to live in Lonetrek. |
BolsterBomb
Four Horsemen of the Apocalypse
39
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Posted - 2012.05.02 20:25:00 -
[8] - Quote
I dont mind the lock out of stations. Here IMO is why I dont care.
1) Move your crap to high sec. Its not like there arent a high sec system directly across from FW losec. There are at least 3 entrances from each faction.
2) Stations will be used as a forward base (remote stations) to conquerer other systems.
3) Factions will now have to PROTECT their home system creating a true home system. If the faction does not rally together your crap gets locked out. Your fault.
4)The new changes forces FW to work closer together. *bonus*
I like the changes, and will be moving my stuff back to a high sec location soon enough. Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Lucas Schuyler
Mortis Noir.
19
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Posted - 2012.05.02 20:45:00 -
[9] - Quote
I think that at the very least, if they want to close docking access for MOST stations it would be OK, as long as actual Militia Stations remained open to "freedom fighters" trying to take back systems. |
mental maverick
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
12
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Posted - 2012.05.02 20:59:00 -
[10] - Quote
BolsterBomb wrote:I dont mind the lock out of stations. Here IMO is why I dont care.
1) Move your crap to high sec. Its not like there arent a high sec system directly across from FW losec. There are at least 3 entrances from each faction.
2) Stations will be used as a forward base (remote stations) to conquerer other systems.
3) Factions will now have to PROTECT their home system creating a true home system. If the faction does not rally together your crap gets locked out. Your fault.
4)The new changes forces FW to work closer together. *bonus*
I like the changes, and will be moving my stuff back to a high sec location soon enough.
ninja edit: I foresee Gals running from Nenn in explodable haulers soon
How is, potentially, a lot of players moving out of low sec to not risk getting their **** trapped good for low sec. FW inhabitants might not be all the people living in low sec atm but they do constitute a big part of the low sec population. Having that big part up and leave to base out of high sec is not something that I would consider good for low sec in general and FW in particular.
The thing Mutnin mentioned about station services and what not being revoked sounds like a much better idea imo. |
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BolsterBomb
Four Horsemen of the Apocalypse
40
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Posted - 2012.05.02 21:04:00 -
[11] - Quote
mental maverick wrote:BolsterBomb wrote:I dont mind the lock out of stations. Here IMO is why I dont care.
1) Move your crap to high sec. Its not like there arent a high sec system directly across from FW losec. There are at least 3 entrances from each faction.
2) Stations will be used as a forward base (remote stations) to conquerer other systems.
3) Factions will now have to PROTECT their home system creating a true home system. If the faction does not rally together your crap gets locked out. Your fault.
4)The new changes forces FW to work closer together. *bonus*
I like the changes, and will be moving my stuff back to a high sec location soon enough.
ninja edit: I foresee Gals running from Nenn in explodable haulers soon How is, potentially, a lot of players moving out of low sec to not risk getting their **** trapped good for low sec. FW inhabitants might not be all the people living in low sec atm but they do constitute a big part of the low sec population. Having that big part up and leave to base out of high sec is not something that I would consider good for low sec in general and FW in particular. The thing Mutnin mentioned about station services and what not being revoked sounds like a much better idea imo.
Because it is forcing FW to be FW and not a corp here or there spread out. Remember the purpose of FW is a SINGLE militia working together. Right now its like little pirate groups that are blue to each other.
I do not think that, that is what CCP imagined FW to be. I imagine they wanted it to be a giant alliance. In most alliances there is a "home system" They occupy other systems but most of the people do not live in the outskirts which currently many FW corps do. They live in a single home systems and base out of it.
If militia (gallente did this previously) choose a base location (like Hey was) the system would never be flipped due to the heavy presence of combined forces. Currently I can take a fleet and roam through the entire pipes without a problem. When you have more combined items (comms, stations, systems, bases) it makes for bigger better battles.
That is why I like this. It takes small corps and forces them to play in FW. You can still be a small corp with your own identity but now you MUST work together. Otherwise why not simply go live in npc 0.0 and travel up to kill people.
FW needs a big "ownership" buff and this is it. By creating a purpose now militia has to work together or suffer together.
Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Maz3r Rakum
The Imperial Fedaykin
11
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Posted - 2012.05.02 21:21:00 -
[12] - Quote
Locking people out of stations is such a truly **** idea. |
Silence iKillYouu
KA POW POW Inc Late Night Alliance
162
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Posted - 2012.05.02 21:36:00 -
[13] - Quote
Awsome http://fw-frontline.blogspot.com/ |
ShahFluffers
Ice Fire Warriors Late Night Alliance
631
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Posted - 2012.05.02 21:42:00 -
[14] - Quote
BolsterBomb wrote:Because it is forcing FW to be FW and not a corp here or there spread out. Remember the purpose of FW is a SINGLE militia working together. Right now its like little pirate groups that are blue to each other. Working together towards what? Part of the appeal of militia is that it allows for smaller entities to operate relatively or completely independent of each other... while still killing the opposing side as much as possible. A lot of us just have no interest in being "organized" like a 0.0 entity. In fact... many of the people I know are 0.0 "burnouts" who came to militia because they abhor the organization and "rules" of 0.0 groups.
BolsterBomb wrote:I do not think that, that is what CCP imagined FW to be. I imagine they wanted it to be a giant alliance. In most alliances there is a "home system" They occupy other systems but most of the people do not live in the outskirts which currently many FW corps do. They live in a single home systems and base out of it. I honestly don't think CCP imagined anything beyond "give people a cheap way to kill other people and have RP fluff stuff and stuffs."
BolsterBomb wrote:If militia (gallente did this previously) choose a base location (like Hey was) the system would never be flipped due to the heavy presence of combined forces. Currently I can take a fleet and roam through the entire pipes without a problem. When you have more combined items (comms, stations, systems, bases) it makes for bigger better battles. So basically, it's going to be almost exactly like 0.0 is now except with no bubbles, more neutrals, and low-sec mechanics. No thanks. 0.0 is largely static thanks to these types of mechanics as it encourages people to consolidate in highly defensible areas and "blob up" outside of them. For me, this is anathema to what FW should be.
BolsterBomb wrote:That is why I like this. It takes small corps and forces them to play in FW. You can still be a small corp with your own identity but now you MUST work together. Otherwise why not simply go live in npc 0.0 and travel up to kill people. And this is precisely the reason I do not like it. Many of us are smaller entities for a reason (ex. don't like rules, don't like dealing with certain people, prefer to operate solo/small, prefer different/oddball tactics, don't like dealing with political BS/drama, etc.). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Seraphine Keratuus
Angry Mustellid Iron Oxide.
0
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Posted - 2012.05.02 21:44:00 -
[15] - Quote
I cant wait for the day the bears realize that we can stop them from getting to their agents.
As far as iam concerned..Amarr go grab every System with TLF Staions we grab every System with a 24IC and let the tears flow.. |
Maz3r Rakum
The Imperial Fedaykin
13
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Posted - 2012.05.02 21:49:00 -
[16] - Quote
Seraphine Keratuus wrote:I cant wait for the day the bears realize that we can stop them from getting to their agents.
As far as iam concerned..Amarr go grab every System with TLF Staions we grab every System with a 24IC and let the tears flow..
lol, I've considered several times war deccing the bear corps that contribute nothing within my own milita. Then again bombers are such a ***** to catch :p |
mental maverick
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
12
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Posted - 2012.05.02 21:57:00 -
[17] - Quote
BolsterBomb wrote:Because it is forcing FW to be FW and not a corp here or there spread out. Remember the purpose of FW is a SINGLE militia working together. Right now its like little pirate groups that are blue to each other. Which makes FW much more vibrant imo, creating inhouse drama, for those who like that, and more smaller entities basing/roaming over a larger area of low sec.
BolsterBomb wrote:I do not think that, that is what CCP imagined FW to be. I imagine they wanted it to be a giant alliance. In most alliances there is a "home system" They occupy other systems but most of the people do not live in the outskirts which currently many FW corps do. They live in a single home systems and base out of it. So what you are after is basicly just emulating 0.0?
BolsterBomb wrote:If militia (gallente did this previously) choose a base location (like Hey was) the system would never be flipped due to the heavy presence of combined forces. Currently I can take a fleet and roam through the entire pipes without a problem. When you have more combined items (comms, stations, systems, bases) it makes for bigger better battles. So how would fewer but bigger gangs make your roams any better if you are having trouble finding fights now?
BolsterBomb wrote:That is why I like this. It takes small corps and forces them to play in FW. You can still be a small corp with your own identity but now you MUST work together. Otherwise why not simply go live in npc 0.0 and travel up to kill people. No, it forces smaller corps in FW to either band together and form "a giant alliance" and play at 0.0 sov, which is not what low sec currently is, or should be, about imo, or move and base in high sec and do planned roams into low sec. Which ever it turns out to be it will make the pipes even less trafficked then they are now.
BolsterBomb wrote:FW needs a big "ownership" buff and this is it. By creating a purpose now militia has to work together or suffer together. Maybe it does but not in a way that promotes big alliances and bigger fleets and emulates 0.0 sov warfare, which btw is being bitched about to no end by people residing in 0.0. Does that tell you nothing about how bad this is when people who are experiencing it first hand don't like the way it works?
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X Gallentius
Quantum Cats Syndicate Villore Accords
177
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Posted - 2012.05.02 23:37:00 -
[18] - Quote
Why do I get the feeling we're witnessing the days of the Caldari militia? Be careful for what you wish for Bolster. Get your corp mates to go find another isk-generating activity because it's all downhill for you guys from here on out.
I would just like to know if we're not going to be allowed to dock in Caldari hi-sec systems ? (lol at the complete lack of logic w.r.t station docking) |
Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
56
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Posted - 2012.05.03 00:05:00 -
[19] - Quote
Any word on the cyno jamming thingy? No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
128
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Posted - 2012.05.03 00:08:00 -
[20] - Quote
Removal of docking rights is great. War should have consequences.
And remember; removing docking rights does not stop you contracting stuff, neither does it stop you using an alt to grab stuff.... OR... *shock horror* dropping militia for a day to move stuff out yourself to somewhere warm and fluffy where you truly belong.
It should provoke some good pew pew - Anyone crying about this change is being totally melodramatic. |
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SigmaPi
Valkyr Industries Late Night Alliance
27
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Posted - 2012.05.03 00:42:00 -
[21] - Quote
Vyktor Abyss wrote:Removal of docking rights is great. War should have consequences.
And remember; removing docking rights does not stop you contracting stuff, neither does it stop you using an alt to grab stuff.... OR... *shock horror* dropping militia for a day to move stuff out yourself to somewhere warm and fluffy where you truly belong.
It should provoke some good pew pew - Anyone crying about this change is being totally melodramatic.
You think being forced to quit or use neutral alts in lowsec is perfectly fine? I don't know much about Gal/Cal space, but both of the major minmatar alliances currently live in systems that are "Amarrian Sov" but have been occupied by us for ages. Does this stupid change mean that we're all ****** just because it's still "Amarr Sov" even though we've lived in and owned these systems for months and months?
The total system station lockout is a load of ballocs and must not go through for the sake of militia. If it does (even if a few small parties think its the best thing ever) I promise it will be the end of FW as we know it today. |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
129
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Posted - 2012.05.03 01:20:00 -
[22] - Quote
SigmaPi wrote:Vyktor Abyss wrote:Removal of docking rights is great. War should have consequences.
And remember; removing docking rights does not stop you contracting stuff, neither does it stop you using an alt to grab stuff.... OR... *shock horror* dropping militia for a day to move stuff out yourself to somewhere warm and fluffy where you truly belong.
It should provoke some good pew pew - Anyone crying about this change is being totally melodramatic. You think being forced to quit or use neutral alts in lowsec is perfectly fine? I don't know much about Gal/Cal space, but both of the major minmatar alliances currently live in systems that are "Amarrian Sov" but have been occupied by us for ages. Does this stupid change mean that we're all ****** just because it's still "Amarr Sov" even though we've lived in and owned these systems for months and months? The total system station lockout is a load of ballocs and must not go through for the sake of militia. If it does (even if a few small parties think its the best thing ever) I promise it will be the end of FW as we know it today.
Good.
FW as we know it today (especially occupancy part) is bollocks.
I've been in Minmatar militia myself and you've got Auga, Dal and plenty of other systems that people base out of (I based from Bosbogur and Kamela in my time there). Are you really so important you think CCP should look at your case in a special light because you've based from your current home a while? Man up and adapt.... Is it really so game breaking for you and the rest of your militia to move systems until you capture your current home(s) back?
You conveniently dont even acknowledge you could drop militia (with no penalty or even record of doing so if you're worried you'll look crap) if accessing locked items is your beef ... Gosh, 1 day out of militia, how will you survive? You can base out of a POS if you dont feel capable of keeping your "home", or you could move your home to highsec which is where most other crybabaies live.
At the end of the day, these changes will freshen up FW and give more reasons to fight in plexes. More reasons to pew pew, isn't that why most of us are in FW? |
SigmaPi
Valkyr Industries Late Night Alliance
27
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Posted - 2012.05.03 01:23:00 -
[23] - Quote
I'm glad to see there are still people out there stupid enough to think being forced to use neutral alts and/or being forced to quit the very game mechanic that's being 'updated' is a good idea.
Please don't breed. |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
129
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Posted - 2012.05.03 01:31:00 -
[24] - Quote
And I'm glad of some off topic concession rant about my breeding rather than a worthwhile rebuttal.
I'm just glad you've saved me wasting more time on you. |
Dirk Smacker
Inglorious-Basterds
24
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Posted - 2012.05.03 01:39:00 -
[25] - Quote
So it appears to be the exact same plexing mechanic.
Hey, how often are plexing rewards given out? I did two offensive minors in an enemy system and I haven't been compensated.
I guess once you have a signature, you cannot have a blank one. |
Dirk Smacker
Inglorious-Basterds
24
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Posted - 2012.05.03 01:52:00 -
[26] - Quote
mental maverick wrote:
How is, potentially, a lot of players moving out of low sec to not risk getting their **** trapped good for low sec. FW inhabitants might not be all the people living in low sec atm but they do constitute a big part of the low sec population. Having that big part up and leave to base out of high sec is not something that I would consider good for low sec in general and FW in particular.
The thing Mutnin mentioned about station services and what not being revoked sounds like a much better idea imo.
Indubitably
Personally, I think they should add a handful more militia stations in the warzone (especially near Tama) and have the lockout only apply to them. The non-militia stations will add some flavor. Problem is, that would take more time and planning, not the rushjobhalfass approach I think we are going to get. I guess once you have a signature, you cannot have a blank one. |
Grimfang Wyrmspawn
Amarrian Retribution Amarr 7th Fleet
1
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Posted - 2012.05.03 02:00:00 -
[27] - Quote
So we can't dock in enemy occupied FW space, but can in their hi-sec?
Am I reading this right? |
Cearain
Imperial Outlaws
357
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Posted - 2012.05.03 02:13:00 -
[28] - Quote
Grimfang Wyrmspawn wrote:So we can't dock in enemy occupied FW space, but can in their hi-sec?
Am I reading this right?
Yes amarr can dock in rens but not in kamela if it is occupied by minmatar.
Some people were complaining that this change with the short time to flip a system is a problem.
But in my opinion refusing docking combined with a long time to flip a system will be worse. Long timers just give the larger side time to get their big blob together and will just lead to sov null sec blob wins warfare.
It would be better if systems could be flipped faster that way smaller gangs can have an impact before the blob forms up and arrives.
But yeah it would be better if we weren't locked out of stations to begin with. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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mental maverick
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
15
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Posted - 2012.05.03 02:24:00 -
[29] - Quote
Quote:Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc
I do believe these are the most prominent consequences implemented/pending.
Ok, so those bolded parts there means I don't have to be in FW to reap the benefits of occupancy?
So can someone tell me again the reason for staying in the Militia as opposed to leaving and setting our standings/war deccing manually and act as true privateers? Just put a bunch of plexing alts in a separate corp, join militia and stick them in cloaky t1 frigs to capture plexes and fight with impunity on our "neutral" mains. I'd rather take the chance of fighting the occational fight under gate guns as opposed to not being able to dock tbh. Plus, no gateguns in plexes... |
Cromwell Savage
The Rock Hard Roosters Villore Accords
53
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Posted - 2012.05.03 02:26:00 -
[30] - Quote
I'm not in FW to pretend to be in 0.0...
If the station dock denial is incorperated as it is now - full system shut-down....then FW can kiss my bullocks.
I'll drop FW...blue my remaining Gallente allies...and still shoot the same "people" I am now...
Absolutely terrible idea as it stands now. |
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