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Author |
Thread Statistics | Show CCP posts - 106 post(s) |
Tobiaz
Spacerats
395
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Posted - 2012.05.11 13:34:00 -
[391] - Quote
Will the EDA work also on EW and support drones by the way? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
32
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Posted - 2012.05.11 15:31:00 -
[392] - Quote
Holly ****, Barby i thought i was talking to someone with at least a medium game understanding and some common sense.
I'll leave your comments unexplained so you can revew them yourself and do one massive Face Palm after the other.
hmmmmmm I might be overestimating you again, ok hers some few short points to choke on.
"You know, that you need one highslot and two midslots already, to use the Drones on a Domi."
Actually you just need drones.
"There are not many ships in the game that actually have a drone dmg bonus. These are the ships, that should benefit."
Yes thats my hole point, drone ships don't benefit from low slot EDA's. the greatest benefiters are Dominix, shield myrmi and Max DPS BS. As i have already shown, the domi can surpass all other BS
"because EDAs will only trade the damage of turrets to get more drone damage. "
No, quite literally they ad drone damage on top of turret damage, where as if they were highslot they would exchange damage.
"Adding EDAs to turret bonused ships and then telling the drone boats are op, is a funny move."
Barby, i did you the math, THE MATH !!!!!! Data>Opinion
"An Eos has "spare" highslots to mount warfare links as it is intended. It's a command ship."
You almost have it Barby, you just need to put the jigsaw pieces together in the right order.
"The Myrm has unbonused highslots, where most people put 425 or 220 Autocannons and fly it as Shieldtank."
Gallente, Ship Bonuses, Proposed highslot EDA's , common sense.....
"Why should ships benefit and get a dps boost, which have totally different roles"
-.-facepalm -.- for god sake...so much fail in this.
"Droens are much more mobile then the ship that uses them -sure, if you fly a brick. Nearly every ship in EVE can hold a set of warriors, so you seem to talk about the superfast Ogre II, I heard so much about?"
-.-MORONIC-.- Ogre II faster then Domi. Blaster boat flies to target, Drones already there.
"Drones are very Versatile, different sizes, a choice of damage type, and EW -Most ships can hold a set of EW drones. Caldari and Minmatar can switch damage types, too. "
Drones are not versatile because Winmatar is it as well ?
I lath and have nutting further to discuss with the likes of you. |
LaserzPewPew
Mafia Redux Black Legion.
8
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Posted - 2012.05.11 15:44:00 -
[393] - Quote
Ironically, he's right. Almost anything subcap with a MWD is faster than an ogre. It's embarrassing.
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Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
32
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Posted - 2012.05.11 16:25:00 -
[394] - Quote
Statement
Quote:Droens are much more mobile then the ship that uses them Data
Ogre II Max speed 1050m/s Berserkers 1575m/s Dominix 136m/s
with 100mn MWD 1005m/s c very cap dependent, takes forever to speed up
+drone boat can use smaller faster drones as well,
Drones will reach their target before the battleship gets in blaster range.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
743
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Posted - 2012.05.11 19:10:00 -
[395] - Quote
So on the topic of WarDec prices, I did the following:
WarDec 1: [YAR] Alliance -vs- 49 man corp Cost: 50,000,000 for dec.
WarDec 2: [YAR] Alliance -vs- 2 Man Corp Cost: 100,000,000 for dec.
WarDec 3: [YAR] Alliance -vs- 180 Man corp Cost: 150,000,000 for dec.
WarDec 4: [YAR] Alliance -vs- any # man corp Cost: 200,000,000 for dec.
Some thoughts: It wasn't entirely evident in the interface what the re-occurring cost would be for maintaining the dec on a weekly basis. Obviously I assume since the cost scaling seems pretty much +50mil per additional dec that the first dec would cost 50 mil a week to maintain, and the second 100, and so forth... If that is the case you might add a line under the wardec confirmation screen that that is the case. Second, I have to say the cost of making a wardec is really reasonable. It makes it so anyone can lash out at anyone else, and I think that is a good thing. I was really concerned about scaling based on member count b/c the obvious initial move any corp trying to decshield would do is move in a bunch of alts. Has this concept been abandoned or is this still part of the recurring wardec cost? Anyway, things look really good on the wardec front atm. Thanks for this!
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bldyannoyed
Estrale Frontiers Project Wildfire
26
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Posted - 2012.05.11 19:12:00 -
[396] - Quote
Actually, if you want to use sentries in any kind of useful capacity then yes, you do in fact need a DLA and preferably a pair of omni links. And you will need to use sentries as soon as you want to shoot at something more than 20km away because the travel time on your heavies makes you cry.
But its all irrelevant anyway cos CCP posted, either in this thread or the one dedicated to the EDA's, that they DO NOT EXPECT THIS MODULE ON ITS OWN TO BE THE ONLY FIX DRONES GET.
Is that clear enough?
There are going to be other things happening to drones, my money is on a sub capital drone control unit. Something that would give drones the ability to be a focused weapon system, cos high or low even at 22% the EDA on its own does not do that.
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bldyannoyed
Estrale Frontiers Project Wildfire
27
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Posted - 2012.05.11 19:29:00 -
[397] - Quote
double post |
LaserzPewPew
Mafia Redux Black Legion.
8
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Posted - 2012.05.11 19:38:00 -
[398] - Quote
Cap Tyrian wrote:Statement Quote:Droens are much more mobile then the ship that uses them Data Ogre II Max speed 1050m/s Berserkers 1575m/s Dominix 136m/s with 100mn MWD 1005m/s c very cap dependent, takes forever to speed up +drone boat can use smaller faster drones as well, Drones will reach their target before the battleship gets in blaster range.
We are comparing heavy drones to heavy guns. If we wanted to compare hammerheads to smaller guns, we could, and would comparatively find the same results. Stay on topic.
Ogre II Activation proximity 4km.
Blaster range ~10k base range
You know what this proves? That ogres are about as effective as heavy blasters.
You know how effective heavy blasters are? Almost non-existent in current PvP. |
Tenga Halaris
Exit Strategies Mordus Angels
25
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Posted - 2012.05.12 11:21:00 -
[399] - Quote
Here's a more realistic PvE fit for the Domi:
[Dominix, PvE example] True Sansha Large Armor Repairer Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Sentry Damage Augmentor I Large Drone Control Range Augmentor I Large Capacitor Control Circuit I
Garde II x5 Warden II x5 Ogre II x5
Skills all V, no imps:
350 tank 915 DPS with Garde II + Antimatter in Optimal, 400m weaponsig 87 km targeting 75 km drone range (A fitting like this works way better on a Domi Navy)
Looking at a PvE fit, you can see that drone and turret dps are more or less balanced dps wise, but have different stats, considering tracking, optimal and falloff. ( 420 dps with turrets, 495 dps with drones )
350s: (Antimatter, 2x magstab, 1x tracking)
tracking: 0.017 optimal/ falloff: 31+ 32 km
Garde II: (2x Omni II)
tracking: 0.054 optimal/ falloff: 45,6 + 12 km
If you now change the magstabs and use EDAs, it is an effective damage boost, even if you have the same numbers in dps. The bad part is, that using sentries requires standing still, thus making you more vulnerable or just slower doing what you do, in some cases. You also only use Ogres or in general Hevaies, if you fight in close range, which dosn't happen very often. Some Angel or Serpentis BS will get close, if you can't kill them, approaching you.
So comparing a Mega, or any other turret ship, to a Domi (RS, Ishtar, Myrm, Gila) never works, because you are comparing totally different styles of flying.
In PvP a Dominix is used for RR and/ or Nos Neut, using drones only as a support, in most cases. |
Tobiaz
Spacerats
404
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Posted - 2012.05.13 08:34:00 -
[400] - Quote
@CCP Punkturis, we can't really test it now it's still on the test server, but are all the war reports (kills&losses), war history etc available through the API? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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Tobiaz
Spacerats
404
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Posted - 2012.05.13 12:27:00 -
[401] - Quote
I've been trying to test out the ally mechanics and while this is kinda hard (I don't have an army of alts with their own corporations to my disposal), I've still come to the conclusion that this part is still a mess.
When I click on a 'sword+' symbol, offering to ally, and then type in an amount and press OK, reload the window (appearently this now updates faster but still not automatically), the symbol is now a 'sword!' showing an outstanding offer. But when I click on this, the offer shows the fee as 0 ISK! I haven't had free corporations yet to test out whether this is displayed incorrectly, or if the fee was never processed correctly. edit: trying to test this out, I ran into another critical bug that preventing me from further testing this out.
I've bugreported it, though I lack the required number of alt corps to get fully to the bottom of it, while still wanting to check out other war dec stuff. This problem does not seem to occur though with peace offers, which work quite similar.
Also a corp mail when ally requests, ally offers and peace offers are sent out would be very nice (also saying which director did it), and a way to retract these would be nice as well, especially since it's now possible to start new wars instantly.
I like the new 'crossed swords' symbols by the way.
Wars that are ended by a peace surrender should show 'surrender', maybe even 'surrender - attacker/defender', instead of 'retracted' which should be reserved for when the attacker lets the war-bill lapse or actively retracts.
edit: I ran into another bug that makes it impossible to accept an ally because "Message not found: Message: 'AlreadyAtWar'', critical error. I don't know if this has to do with cool-down periods or icons not updating immediately in the war tabs of the corp window, allowing multiple ally offers to be sent. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
1998
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Posted - 2012.05.13 14:56:00 -
[402] - Quote
Tobiaz wrote:I've been trying to test out the ally mechanics and while this is kinda hard (I don't have an army of alts with their own corporations to my disposal), I've still come to the conclusion that this part is still a mess.
When I click on a 'sword+' symbol, offering to ally, and then type in an amount and press OK, reload the window (appearently this now updates faster but still not automatically), the symbol is now a 'sword!' showing an outstanding offer. But when I click on this, the offer shows the fee as 0 ISK! I haven't had free corporations yet to test out whether this is displayed incorrectly, or if the fee was never processed correctly. edit: trying to test this out, I ran into another critical bug that preventing me from further testing this out.
I've bugreported it, though I lack the required number of alt corps to get fully to the bottom of it, while still wanting to check out other war dec stuff. This problem does not seem to occur though with peace offers, which work quite similar.
Also a corp mail when ally requests, ally offers and peace offers are sent out would be very nice (also saying which director did it), and a way to retract these would be nice as well, especially since it's now possible to start new wars instantly.
I like the new 'crossed swords' symbols by the way.
Wars that are ended by a peace surrender should show 'surrender', maybe even 'surrender - attacker/defender', instead of 'retracted' which should be reserved for when the attacker lets the war-bill lapse or actively retracts.
edit: I ran into another bug that makes it impossible to accept an ally because "Message not found: Message: 'AlreadyAtWar'', critical error. I don't know if this has to do with cool-down periods or icons not updating immediately in the war tabs of the corp window, allowing multiple ally offers to be sent.
just bug report ALL THE THINGS please CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Jake Falcor
LOST IDEA C0VEN
2
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Posted - 2012.05.13 15:03:00 -
[403] - Quote
Punkturis get a life!
It's sunday :) |
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CCP Punkturis
C C P C C P Alliance
1999
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Posted - 2012.05.13 22:27:00 -
[404] - Quote
Jake Falcor wrote:Punkturis get a life!
It's sunday :)
MY EVE GUYS NEED ME!!!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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St Mio
Imperial Academy Amarr Empire
775
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Posted - 2012.05.14 06:44:00 -
[405] - Quote
Happy 2000 likes Punkturis! |
DeBingJos
Avalon Project Shadow Rock Alliance
247
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Posted - 2012.05.14 07:01:00 -
[406] - Quote
CCP Punkturis wrote:Jake Falcor wrote:Punkturis get a life!
It's sunday :) MY EVE GUYS NEED ME!!!!
QFT
Fix FW ! |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
759
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Posted - 2012.05.14 07:40:00 -
[407] - Quote
...so pissed I speant 3 bil on tags and now have to sec up through traditional methods. *sigh* f*** the world. Fine. F*** it. See you in vale bit****. :-*
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Tobiaz
Spacerats
410
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Posted - 2012.05.14 09:39:00 -
[408] - Quote
A good idea btw, would be adding additional symbols next to the 'sword' icon if a war is in it's 24 hour warm-up or cool-down period, for more clarity. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Magic Crisp
Amarrian Micro Devices Silent Infinity
23
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Posted - 2012.05.14 10:05:00 -
[409] - Quote
Punktrus, speaking of alliances, there's any chance we'll see some really awesome and wanted improvements, like having alliance hangars? alliance hangar arrays/spaces (POS-stuff)? alliance-kill APIs? (so only the executor corp has to plug in the api on the KB, avoiding slacker directors from member corps) maybe, alliance awards? being in the alliance, making that better than having a +10 standing? right now when we're using alliance-standings on an outpost or POS, it's treating members are neutrals, and the alliance is not allowed to define a +10 standing in its very self, as a workaround
speaking of killreports, will you make the killmails accessable from the API in an XML from? so when you go on your next module-renaming-spree, you won't break all our killboards (itemIDs in the XMLs)
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Garviel Tarrant
Aces -N- Eights Excuses.
2
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Posted - 2012.05.14 12:02:00 -
[410] - Quote
CCP Tuxford wrote:Kim Briggs wrote:I would like to have a 'Kill-Cam' in the Kill-Reports
So i can watch the last 5 seconds of my target again...and again...and again... That is so awesome
I want that..
No i ******* need that.. |
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Garviel Tarrant
Aces -N- Eights Excuses.
2
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Posted - 2012.05.14 12:11:00 -
[411] - Quote
Prometheus Exenthal wrote:I remember that discussion, and I also remember posting up a possible solution The issue with the *temporary* boosting is that A, it doens't boost anywhere near enough to be used as you'd like, and B, the reload time is faaaar too crippling. What if the boosters ran off the total cap being in the booster at the time. ie: running 2 x 800 would mean 1600 cap in the charger for it to use before resorting to ship cap while reloading. sidenote: in regard to the unified inventory, aside from the agreed upon crappy inspace implementation, it would be really nice if there were a filter option for implants and an ability to filter OUT items (ie: three click options for the checkbox)
When it comes to active tank... Listen to this man
He is borderline obsessed with it, i think i've yet to see a fit from him that is NOT active tanked :P
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CCP Punkturis
C C P C C P Alliance
2001
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Posted - 2012.05.14 12:12:00 -
[412] - Quote
St Mio wrote:Happy 2000 likes Punkturis!
Yay thanks! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Tobiaz
Spacerats
411
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Posted - 2012.05.14 12:47:00 -
[413] - Quote
CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks!
Most liked dev?
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Garviel Tarrant
Aces -N- Eights Excuses.
2
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Posted - 2012.05.14 13:00:00 -
[414] - Quote
Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev?
She's a female..
Working on a internet spaceship game..
That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else! |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
230
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Posted - 2012.05.14 13:02:00 -
[415] - Quote
Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else!
Actually CCP Guard is still beating her according to this http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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DeBingJos
Avalon Project Shadow Rock Alliance
247
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Posted - 2012.05.14 13:03:00 -
[416] - Quote
Grideris wrote:Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else! Actually CCP Guard is still beating her according to this
Now imagine a dev like Guard but with boobs!! Fix FW ! |
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CCP Punkturis
C C P C C P Alliance
2259
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Posted - 2012.05.14 14:41:00 -
[417] - Quote
Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else!
according to the feedback to my dev blogs it seems people also like what I do... CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
475
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Posted - 2012.05.14 15:36:00 -
[418] - Quote
CCP Punkturis wrote:Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else! according to the feedback to my dev blogs it seems people also like what I do... It so happens that we recently did pretty detailed analysis of the forum feedback threads of the last few devblogs that CCP Punkturis and CCP karkur wrote, so there are even numbers to back up Punkturis' statement here. These studies were done as a part of gauging the impact of the Little Things effort that has been ongoing since Crucible last year.
It is quite true (and sad) that females sometimes get a certain amount of attention because of their gender and as a result their excellent work can be overshadowed at times. But the devblog analysis clearly showed that people were first and foremost appreciating the work. The fact is then that Punkturis spends a good amount of her time (sometimes evenings and on weekends, and even when sick) communicating with players and unsurprisingly then players like that commitment and accessibility. But male developers with a similar posting history have a similar 'like profile'.
So I understand what you are saying here, Garviel Tarrant, and I'm not saying that you are wrong in general (although I would question the specifics in this particular case because I have numbers that tell a different story); but I would also encourage all of us to aim for a world where people are appreciated for what they do and not for what they are. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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St Mio
Imperial Academy Amarr Empire
778
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Posted - 2012.05.14 16:39:00 -
[419] - Quote
CCP Explorer wrote:CCP Punkturis wrote:Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else! according to the feedback to my dev blogs it seems people also like what I do... It so happens that we recently did pretty detailed analysis of the forum feedback threads of the last few devblogs that CCP Punkturis and CCP karkur wrote, so there are even numbers to back up Punkturis' statement here. These studies were done as a part of gauging the impact of the Little Things effort that has been ongoing since Crucible last year. It is quite true (and sad) that females sometimes get a certain amount of attention because of their gender and as a result their excellent work can be overshadowed at times. But the devblog analysis clearly showed that people were first and foremost appreciating the work. The fact is then that Punkturis spends a good amount of her time (sometimes evenings and on weekends, and even when sick) communicating with players and unsurprisingly then players like that commitment and accessibility. But male developers with a similar posting history have a similar 'like profile'. So I understand what you are saying here, Garviel Tarrant, and I'm not saying that you are wrong in general (although I would question the specifics in this particular case because I have numbers that tell a different story); but I would also encourage all of us to aim for a world where people are appreciated for what they do and not for what they are.
I don't care if they're male, female, a transexual midget, or an asexual amoeba, anyone (or thing) that works on improving EVE's UI gets my gratitude and appreciation! |
BeanBagKing
Terra Incognita Intrepid Crossing
164
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Posted - 2012.05.14 17:39:00 -
[420] - Quote
St Mio wrote:I don't care if they're male, female, a transexual midget, or an asexual amoeba, anyone (or thing) that works on improving EVE's UI gets my gratitude and appreciation!
QFT
Also, I wanted to point out that I agree with Exploerers statement too. Punkturis spends a lot of time talking to the players on the forums. Players appreciate that from -any- dev. I also get the feeling (I could be wrong) that Punkturis puts in a lot of extra time after hours to get these features working for us. That is, not just communicating with us, but doing "actual work" in her off time. |
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