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Author |
Thread Statistics | Show CCP posts - 106 post(s) |
Tobiaz
Spacerats
444
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Posted - 2012.05.20 13:00:00 -
[481] - Quote
Don't be too harsh on yourself
Before launch, you might try to find some time for one helpful thing though: a confirmation box with some warnings about the rules of mutual wars. Right now it's VERY easy to get your corp locked into a mutual war if you're not careful.
Another thing: it might be a good idea for mutual wars to ask confirmation after a period of time (like 6 months or so). I noticed when the '50 most recent wars' filter was broken and it showed 555 of them instead, that there are still hundreds mutual wars open of corporations now long dead and forgotten as far back as 2005! It'd be nice if mutual wars with empty shells of corporations clean itself up at some point (without needing a petition).
And for something in the future: adding the way how wars ended (retracted, surrendered, disbanded, etc.) Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
2302
|
Posted - 2012.05.20 13:26:00 -
[482] - Quote
Tobiaz wrote:Don't be too harsh on yourself Before launch, you might try to find some time for one helpful thing though: a confirmation box with some warnings about the rules of mutual wars. Right now it's VERY easy to get your corp locked into a mutual war if you're not careful. Another thing: it might be a good idea for mutual wars to ask confirmation after a period of time (like 6 months or so). I noticed when the '50 most recent wars' filter was broken and it showed 555 of them instead, that there are still hundreds mutual wars open of corporations now long dead and forgotten as far back as 2005! It'd be nice if mutual wars with empty shells of corporations clean itself up at some point (without needing a petition). And for something in the future: adding the way how wars ended (retracted, surrendered, disbanded, etc.)
awesome suggestions, thank you CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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TheButcherPete
Specter Syndicate CORE Alliance
185
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Posted - 2012.05.20 14:46:00 -
[483] - Quote
Wait, you tasked TUXFORD with fixing something?
@_@ listen to yourself speak lass! My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Haakyra Fly
A.N.A.R.C.H.I.C.A
0
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Posted - 2012.05.20 15:01:00 -
[484] - Quote
Why nobody may answer to this question?
@SoniClover.... please could u explain how exactly capacitor batteries work?
ie: i should neut 100 cap.... i neut 100 cap but 12.5 is also neuted from my cap (as reflection)?
OR
i should neut 100 cap... i neut 87,5 AND ALSO 12,5 is neuted from my cap?
thanks in advance. |
mine mi
FW Scuad E C L I P S E
5
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Posted - 2012.05.20 18:04:00 -
[485] - Quote
I think the war dec must do 2 things, one denied insured to the opponent Yes denied, all the contract will be suspended, and consider not only the contract but also the basic 40% until the war is over Consider that when war is declared not only alerts you to the concord but also to the insurance company
The other thing is, no one likes the troublemakers, for each ship you lose in empire, the corp and you will lose 0.1 of the faction and 1 point for NPCcorps residing in the systemGÇÖs loss. So the war ended, or because the defender surrendered or went to low sec or the attacker can not enter into the defender's living space.
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Tobiaz
Spacerats
445
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Posted - 2012.05.20 18:13:00 -
[486] - Quote
mine mi wrote:I think the war dec must do 2 things, one denied insured to the opponent Yes denied, all the contract will be suspended, and consider not only the contract but also the basic 40% until the war is over Consider that when war is declared not only alerts you to the concord but also to the insurance company
The other thing is, no one likes the troublemakers, for each ship you lose in empire, the corp and you will lose 0.1 of the faction and 1 point for NPCcorps residing in the systemGÇÖs loss. So the war ended, or because the defender surrendered or went to low sec or the attacker can not enter into the defender's living space.
You clearly don't understand why wardecs are a necessary part of hi-sec.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
mine mi
FW Scuad E C L I P S E
5
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Posted - 2012.05.20 18:21:00 -
[487] - Quote
Tobiaz wrote:mine mi wrote:I think the war dec must do 2 things, one denied insured to the opponent Yes denied, all the contract will be suspended, and consider not only the contract but also the basic 40% until the war is over Consider that when war is declared not only alerts you to the concord but also to the insurance company
The other thing is, no one likes the troublemakers, for each ship you lose in empire, the corp and you will lose 0.1 of the faction and 1 point for NPCcorps residing in the systemGÇÖs loss. So the war ended, or because the defender surrendered or went to low sec or the attacker can not enter into the defender's living space.
You clearly don't understand why wardecs are a necessary part of hi-sec.
maybe, but it's still logical |
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CCP SoniClover
C C P C C P Alliance
120
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Posted - 2012.05.20 19:04:00 -
[488] - Quote
Haakyra Fly wrote:Why nobody may answer to this question?
@SoniClover.... please could u explain how exactly capacitor batteries work?
ie: i should neut 100 cap.... i neut 100 cap but 12.5 is also neuted from my cap (as reflection)?
OR
i should neut 100 cap... i neut 87,5 AND ALSO 12,5 is neuted from my cap?
thanks in advance. Its the latter. The neut is less effective and you lose a bit more cap as well. |
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Rivqua
Omega Wing The Veyr Collective
4
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Posted - 2012.05.20 21:46:00 -
[489] - Quote
Rivqua wrote:@CCP SoniClover:
I notice the new shield boosters don't get affected by
A) Ship Boost Bonuses (Making them directly less useful on Minmatar instead of Caldari for example) (Intended to nerf Winmatar?) B) Are not affected by Blue Pills ?
Any comment. I realize it's late to post any changes now, but you could explain the intention for all to see ? :)
- Riv
^^ Any answer ?
Also, the new Ancillary shield booster does not count as a shield booster when it comes to the UI, it says "No Module" instead giving the amount of boost, Bug / Feature ?
- Riv
Edit: My bad on the ship bonus, I was .... erm... mistaken :) Only blue pills not applying it seems, intentional ? |
Masamune Dekoro
School of Applied Knowledge Caldari State
134
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Posted - 2012.05.21 01:49:00 -
[490] - Quote
Plekto wrote:We already HAVE a method to counter missiles in the game. It just needs to be implemented properly.
It's defender missiles. The problem is that you have to manually target the incoming missile(s), every time, which is horrendous. If they automatically targeted any and all incoming missiles, then the solution would be to fit a few on a ship in your empty high slots to mitigate the damage.
Since most people group damage, you can SORT OF get away with targeting the group, but all it takes is the guy to do the old school finger across the keys trick and you have a chain of 6 or 8 missiles incoming and no way to physically click and target fast enough. Defender missiles are so useless in the game that I've never heard of anyone ever using them in PVP. Even newbies figure out that they are broken in minutes.
The "rats" do this automatically. This needs to be fixed. Then we'll not need a "nerf" by CCP. Then, if you don't like missiles, fit a defender or two in a small launcher.
Further on the defender missile idea -
IMO implementing a specific 'Defender Missile Launcher' as a utility high, automatically shooting down oncoming missiles would be nice. Even better if it had the capability to target another ship to 'defend', or if there is no ally being targeted, automatically 'defend' your own ship. Make it easy to shoot down light targeted missiles, harder to shoot down HMs and HAMs, and really hard to shoot down Cruises, and almost impossible to shoot down Torps (which already have high HP) - might address some of the other problems seen with the PVP viability of the BS sized launcher weapons. |
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Altrue
Exploration Frontier inc
3
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Posted - 2012.05.21 05:54:00 -
[491] - Quote
Masamune Dekoro wrote:Plekto wrote:We already HAVE a method to counter missiles in the game. It just needs to be implemented properly.
It's defender missiles. The problem is that you have to manually target the incoming missile(s), every time, which is horrendous. If they automatically targeted any and all incoming missiles, then the solution would be to fit a few on a ship in your empty high slots to mitigate the damage.
Since most people group damage, you can SORT OF get away with targeting the group, but all it takes is the guy to do the old school finger across the keys trick and you have a chain of 6 or 8 missiles incoming and no way to physically click and target fast enough. Defender missiles are so useless in the game that I've never heard of anyone ever using them in PVP. Even newbies figure out that they are broken in minutes.
The "rats" do this automatically. This needs to be fixed. Then we'll not need a "nerf" by CCP. Then, if you don't like missiles, fit a defender or two in a small launcher.
Further on the defender missile idea - IMO implementing a specific 'Defender Missile Launcher' as a utility high, automatically shooting down oncoming missiles would be nice. Even better if it had the capability to target another ship to 'defend', or if there is no ally being targeted, automatically 'defend' your own ship. Make it easy to shoot down light targeted missiles, harder to shoot down HMs and HAMs, and really hard to shoot down Cruises, and almost impossible to shoot down Torps (which already have high HP) - might address some of the other problems seen with the PVP viability of the BS sized launcher weapons.
I'm against the idea of having a module in high slot that can protect your own ship, EvE is not working like that :) Look at the reps for example, logistic can't heal themselves. I think that beeing able to protect other ships is a great idea, and it would create a 'weakness' in your fleet if one of these ships is not protected against missiles. The attacker would have to find who is using defender modules and kill this ship. Of course, we are talking about reducing the damage of incoming missiles, not creating a module that can simply erase all missile dps. And of course, this would remplace the strange tracking disruptor change originaly planned. I believe that EvE is designed like chess : The main goal is to plan enemy's gestures and counter them. Having a mid slot that simply counter any types of weapon is against this idea. (ok you can still dps with smartbomb )
(Also : Bad idea to add T1 without associated BPOs !) |
Tobiaz
Spacerats
448
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Posted - 2012.05.21 09:50:00 -
[492] - Quote
Altrue wrote:I'm against the idea of having a module in high slot that can protect your own ship, EvE is not working like that :) Look at the reps for example, logistic can't heal themselves. I think that beeing able to protect other ships is a great idea, and it would create a 'weakness' in your fleet if one of these ships is not protected against missiles. The attacker would have to find who is using defender modules and kill this ship. Of course, we are talking about reducing the damage of incoming missiles, not creating a module that can simply erase all missile dps. And of course, this would remplace the strange tracking disruptor change originaly planned. I believe that EvE is designed like chess : The main goal is to plan enemy's gestures and counter them. Having a mid slot that simply counter any types of weapon is against this idea. (ok you can still dps with smartbomb ) (Also : Bad idea to add T1 without associated BPOs !)
Actually, defensive modules in high-slots are one of the most balanced things possible, especially when requiring turret or missile slots, because it automatically becomes a choice between defense and dps (or RR).
Also as stated by SoniClover in a earlier post in this thread, CCP made the wise decision NOT to make Tracking Disruptors affect missiles (and the CSM was quite against it during the Townhall Meeting as well by the way). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Azura Solus
Canibus Liberum
7
|
Posted - 2012.05.21 10:11:00 -
[493] - Quote
Hey Team SuperFriends quick idea. Would it be possible to add in a search function to the LP stores. So like say i know what i want ie a EM-806 implant. And i can just search for it like market. Just a thought.
Now on topic after reviewing the up and coming wardec changes. Thank you for the price changes the way they are on sisi now seems to be decent and will still allow for small corps like mine to continue deccing. Now on the ally system i know you stated that you wanted to put some type of contract time limit to the ally system but couldn't get it in for inferno. I believe that that should be on the top of the list. Also i believe the defending corp should have to pay on that contract weekly as well. Just my opinion tho.
In closing i like the new changes made but i still believe there is miles to go with it. Will wait and see how bad things get when they come to live defiantly wont be deccing till the kinks are worked out. Thanks for the hard work and for keeping in contact with us so far. |
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CCP SoniClover
C C P C C P Alliance
122
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Posted - 2012.05.21 14:37:00 -
[494] - Quote
Rivqua wrote:@CCP SoniClover:
I notice the new shield boosters don't get affected by
A) Ship Boost Bonuses (Making them directly less useful on Minmatar instead of Caldari for example) (Intended to nerf Winmatar?) B) Are not affected by Blue Pills ?
Any comment. I realize it's late to post any changes now, but you could explain the intention for all to see ? :)
- Riv
The way bonuses are handled is inconsistent, and thus more difficult to work with. Streamlining this system is on our todo list, until then we try to deal with these cases on case by case bases, but it may be impossible/impractical to scale it completely for every single instance. Long story short, this is a known issue that we're doing our best to deal with until a complete overhaul can be done. |
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GetSirrus
Imperial Academy Amarr Empire
9
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Posted - 2012.05.21 22:52:00 -
[495] - Quote
CCP SoniClover wrote:Daniel Darkside wrote:I noticed that inventing the Drone Damage Amplifier II requires Caldari Encryption Methods. Since this is a drone module, should it require Gallente Encryption Methods? Yes, this was an oversight that I have rectified. Thanks for the heads up.
I asked this else, and will repeat it here. Considering that the Drone Interfacing skill increases the mining drones ability - could the DDA be expanded to include this? |
Azura Solus
Canibus Liberum
7
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Posted - 2012.05.21 22:56:00 -
[496] - Quote
GetSirrus wrote:CCP SoniClover wrote:Daniel Darkside wrote:I noticed that inventing the Drone Damage Amplifier II requires Caldari Encryption Methods. Since this is a drone module, should it require Gallente Encryption Methods? Yes, this was an oversight that I have rectified. Thanks for the heads up. I asked this else, and will repeat it here. Considering that the Drone Interfacing skill increases the mining drones ability - could the DDA be expanded to include this?
Dont mine anymore myself could never go back after that first drake kill but i digress. I think that would be a good idea for the indy guys out there. Would give them options of minerr vs drones mods, but then again with out looking at numbers might not be worth it. Eitherway +1 on the idea |
Ashera Yune
Royal Amarr Institute Amarr Empire
15
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Posted - 2012.05.22 03:01:00 -
[497] - Quote
Question to CCP:
Are the Adaptive armor hardeners stacking penalized like other armor modules or are they not? |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
166
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Posted - 2012.05.22 05:42:00 -
[498] - Quote
Copine Callmeknau wrote:I see a lot of dev responses here, but nothing about crap web drones being crap :p
Any word guys? Do you consider these drones balanced? Do you think the introduction of scout drones will result in more use of web drones? Sooooooo seen as you guys don't wanna answer this, I'm assuming they're going in as broken and useless as they currently are on SiSi?
Awesome There should be a rather awesome pic here |
Quesa
D00M. Northern Coalition.
1
|
Posted - 2012.05.22 22:18:00 -
[499] - Quote
I have a concern about the war-dec system and it's defender component.
I didn't notice (correct me if I'm wrong) an NPC cost associated for defending another Alliance. Won't this open up the field for defender corp griefing and dodging the war-dec cost by simply signing up to defend another alliance? |
Alyna Stormwind
Caldari Provisions Caldari State
0
|
Posted - 2012.05.26 06:31:00 -
[500] - Quote
The war dec system is still bad and so is CCP |
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Scrapyard Bob
EVE University Ivy League
1050
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Posted - 2012.05.26 10:53:00 -
[501] - Quote
Quesa wrote: I didn't notice (correct me if I'm wrong) an NPC cost associated for defending another Alliance. Won't this open up the field for defender corp griefing and dodging the war-dec cost by simply signing up to defend another alliance?
Yes, but does it matter? You can't pick which corps decide to be the aggressor against your target. So if you try to go the "get hi-sec wars for cheap by being an ally", you're going to have limited selection of potential wardecs to pick from.
(I still think there should be a 10-20M ISK NPC fee, paid by the defender, for each ally brought into the war. Maybe even a 5-10M ISK NPC fee for the ally to apply to participate in a war. Mostly as an ISK sink and a minor limiter on the number of allies brought in. But I don't feel there should be limits on # of allies accepted or the # of wars that you can join as an ally. Not until the system matures and we can cancel ally contracts and ally contracts have contracted time limits of 2-7 days with renewals.)
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Tobiaz
Spacerats
522
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Posted - 2012.05.26 11:14:00 -
[502] - Quote
The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
Also please add some way for corporations to track which Director or CEO handled wardec related actions. At the very least add their name in the War mail.
Scrapyard Bob wrote:Quesa wrote: I didn't notice (correct me if I'm wrong) an NPC cost associated for defending another Alliance. Won't this open up the field for defender corp griefing and dodging the war-dec cost by simply signing up to defend another alliance?
Yes, but does it matter? You can't pick which corps decide to be the aggressor against your target. So if you try to go the "get hi-sec wars for cheap by being an ally", you're going to have limited selection of potential wardecs to pick from. (I still think there should be a 10-20M ISK NPC fee, paid by the defender, for each ally brought into the war. Maybe even a 5-10M ISK NPC fee for the ally to apply to participate in a war. Mostly as an ISK sink and a minor limiter on the number of allies brought in. But I don't feel there should be limits on # of allies accepted or the # of wars that you can join as an ally. Not until the system matures and we can cancel ally contracts and ally contracts have contracted time limits of 2-7 days with renewals.)
I think you guys seriously overestimate the 'problem' here. Could one of the devs please poke CCP Diagoras to share some statistics with the community on the impact of the new war dec system?
Also for the attacker having to deal with numerous opportunist 'allies' (that won't be any useful for the defender other then chaff), is one of the consequences that come with a bad choice in wardec victim. Making choices and having to deal with their consequences is EXACTLY what makes this new wardec system such a big improvement..
Aggressor corporations NEED to run the risk of pissing off a corporation that isn't impressed, calls the war mutual and then swamps the attacker with pesky allies. If you don't want that to happen, either behave and don't wardec, or pick better targets. Besides, any decent corp should be able to deal with most of these some opportunists effortlessly. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
2363
|
Posted - 2012.05.26 15:24:00 -
[503] - Quote
Tobiaz wrote:The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
it is available for all.
I'm guessing you're a director so you'll get the window to send your ally offer to the defender if you click the ally button, but the mouse hint tells you how many allies are at the war.
If you double click on the entry you'll get a war report and there's also a ally button you can click to see the allies at that war.
If you're not a director, the ally button will pop up a list of allies.
It's on my backlog to make it easier for directors to see the list of allies from the war list
By the way, the team is gathering data on wars. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Tobiaz
Spacerats
524
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Posted - 2012.05.26 16:10:00 -
[504] - Quote
CCP Punkturis wrote:Tobiaz wrote:The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
it is available for all. I'm guessing you're a director so you'll get the window to send your ally offer to the defender if you click the ally button, but the mouse hint tells you how many allies are at the war. If you double click on the entry you'll get a war report and there's also a ally button you can click to see the allies at that war. If you're not a director, the ally button will pop up a list of allies. It's on my backlog to make it easier for directors to see the list of allies from the war list By the way, the team is gathering data on wars.
Ah I see it now, VERY NICE!!! I was confused mainly because of the nested view of 'our wars' showing the allies and didn't see something similar with the other wars.
While I'm totally against public killboards for the amount of effortless intel and the incentive to stupid e-peen behaviour they provide, I'll admit that the war-report looks very good.
But the goal of setting empire ablaze certainly seems to work. There are so many wars, the '50 most recent wars' only goes back a single day. It would be nice if we could scroll back a bit further then that, perhaps similar as to how we can jump back to earlier entries in the transactions log of the Wallet.
I hope to see that data shared with the community. I'd love to know if any corporations are using the 'mutual' option to nail the attackers to the wall Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
2363
|
Posted - 2012.05.26 16:16:00 -
[505] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
it is available for all. I'm guessing you're a director so you'll get the window to send your ally offer to the defender if you click the ally button, but the mouse hint tells you how many allies are at the war. If you double click on the entry you'll get a war report and there's also a ally button you can click to see the allies at that war. If you're not a director, the ally button will pop up a list of allies. It's on my backlog to make it easier for directors to see the list of allies from the war list By the way, the team is gathering data on wars. Ah I see it now, VERY NICE!!! I was confused mainly because of the nested view of 'our wars' showing the allies and didn't see something similar with the other wars. While I'm totally against public killboards for the amount of effortless intel and the incentive to stupid e-peen behaviour they provide, I'll admit that the war-report looks very good. But the goal of setting empire ablaze certainly seems to work. There are so many wars, the '50 most recent wars' only goes back a single day. It would be nice if we could scroll back a bit further then that, perhaps similar as to how we can jump back to earlier entries in the transactions log of the Wallet. I hope to see that data shared with the community. I'd love to know if any corporations are using the 'mutual' option to nail the attackers to the wall
Thank you:) I'm also very happy about the War Report!
We didn't want to clutter the "All wars" list too much, that's why we don't list allies directly there while "Our Wars" is something that's more informal to you, I guess, so we display everything there.
We also have in our backlog to be able to see older wars than the 50 most recent! It used to be so that you'd open the All Wars tab and nothing would show up until you had searched for a specific corp/alliance so displaying 50 most recent wars was just our first try.
In my opinion the data won't be too useful for everybody until the new system has been out for a few weeks, my guess is that the first week is more of people just testing how everything works and such. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Tobiaz
Spacerats
524
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Posted - 2012.05.26 16:23:00 -
[506] - Quote
I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
I agree on the data, though. It's just that CCP isn't always keen on providing actual statistics for ongoing discussions in the the community. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
2363
|
Posted - 2012.05.26 16:25:00 -
[507] - Quote
Tobiaz wrote:I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
whaaaaat! your new mantra should me "when in doubt, double click"
we're trying to stay away from too much right clicking CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Tobiaz
Spacerats
525
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Posted - 2012.05.26 16:34:00 -
[508] - Quote
CCP Punkturis wrote:Tobiaz wrote:I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
whaaaaat! your new mantra should me "when in doubt, double click" we're trying to stay away from too much right clicking
Nit-picking here: Double-clicking on the entries opening the war-report a tad of loading-lag feels a bit unresponsive. So I still think adding a little war-report button to the right would be nice. That would also take away right-clicking. Besides, I like the new wardec icons, they look very good. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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CCP Punkturis
C C P C C P Alliance
2363
|
Posted - 2012.05.26 16:38:00 -
[509] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
whaaaaat! your new mantra should me "when in doubt, double click" we're trying to stay away from too much right clicking Nit-picking here: Double-clicking on the entries opening the war-report a tad of loading-lag feels a bit unresponsive. So I still think adding a little war-report button to the right would be nice. That would also take away right-clicking. Besides, I like the new wardec icons, they look very good.
hey I fixed the loading lag (I think) - you'll get the new version on Tuesday! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Tobiaz
Spacerats
525
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Posted - 2012.05.26 16:42:00 -
[510] - Quote
Another good idea would be adding fold categories to the war history for ongoing wars and finished wars. Just look at RvB's war history and try to find their open war against all the other closed ones, to see why this would be nice.
Also, older pre-Inferno kills are available in the war report, but they don't seem to always be added tot he graph. How far back are these added anyway?
And what does the 0 ISK, left opposed to the total kill value, stand for? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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