Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.16 19:59:00 -
[211] - Quote
My Thoughts
It does not need to be a high slot, it is fine as a low slot.
I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.
As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.
I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.
Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it) 2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable. 3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.
I know this is late as inferno is getting its final touches but hey, maybe later>=D
-GeeBee |
Xorv
Questionable Acquisitions
333
|
Posted - 2012.05.16 20:56:00 -
[212] - Quote
GeeBee wrote: Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it)
Yes, that seems like a no brainer.
|
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
4
|
Posted - 2012.05.16 21:01:00 -
[213] - Quote
GeeBee wrote:3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful. Adding it as a passive bonus to all drone mods would be too awkward for CCP to consider. The drone durability skill needs a buff, though; 5 drones with the damage of 10 drones and the HP of 5 drones is not equivalent to 10 drones with the damage of 10 and the HP of 10 as it was back when drone boats had the +1 extra drone per skill level bonus. |
Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.17 02:15:00 -
[214] - Quote
GeeBee wrote:My Thoughts
It does not need to be a high slot, it is fine as a low slot.
I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.
As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.
I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.
Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it) 2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable. 3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.
I know this is late as inferno is getting its final touches but hey, maybe later>=D
-GeeBee
There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?
Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.
What this will actually translate to is that people will be even more prone to skip armor tanks in favor of shield tanks to make use of those lows and that shouldn't be something that is encouraged by CCP. Believe it or not, I've already come up with an Ishtar fit that has an amazing ACTIVE shield tank (VS guristas and serps), and can reasonably fit 3 Drone damage mods.
This being said I'm still tickled that CCP is throwing us a bone, but concerned that to get the most out of it I need to grab some shield mods. Also for an Ishtar or Gila using up those lows in combination with the CPU requirements is just silly as CPU mods are lows, not just tank...
Still happy with what I'm seeing though and if need be I'll enjoy my new ActiveWTFShieldtar with great drone dps.
|
GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.17 03:24:00 -
[215] - Quote
Armone Melchezidek wrote:
There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?
Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.
I am not just thinking of the dominix. Currently we have no low slot mod for drone stuff. Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp. Going to agree with the other posts on this topic from earlier, leave it as a low, and if you want a high module make a subcap drone control unit.
-GeeBee |
MalVortex
Applied Agoraphobia
50
|
Posted - 2012.05.17 03:44:00 -
[216] - Quote
Alright, another Mal post~
The 32tf, 19% Damage is a wonderful change compared to the 35/15 the module was prior. Having run the numbers on a variety of fits, and tested them out on Practice on Sisi, I can broadly conclude that the module is now in a pretty damn good place.
TLDR: I would not mind either seeing slightly more CPU drop, or a corresponding %HP bonus tacked on, but if the module were to go live as it is right now, I would have no real complaints.
Starting with the Drone-Gun Boats: The DDA (Extrinsic was dropped for Drone, changing the resulting acronym) *generally* provides less DPS gain than a comparative magstab does. The numbers are pretty close though, and it really comes down to the particular fit on how close the two are to one another. Full neutron gank Domis are definitely going to prefer MFS, and that's just fine - you are completely bending the fitting around to stick a full rack of Neutron blasters on - for the DDA to provide more DPS there would be odd.
On the other hand, more reasonable fits such as an Electron, or Electron/Ion mix, tend to be pretty close to within one another. That seems like a fair tradeoff to me, given that the DDA is benefiting a potentially wide range of different drones with a variety of combat profiles, whereas the MFS are *only* useful on the large blasters, which require large targets and close range to reliably hit. You can make a strong argument for DDA, or DDA/MFS splits on these fits, and that is a totally fine place for it to be.
The Rattlesnake is a ship that has always wanted these modules; Indeed, it would have gobbled them up even with the original 40tf/12% stats, due to the vastly mismatched damage source drones represent on that ship compared to it's potential missile DPS. The 19% DDA put's the rattlesnake - finally - onto a ship worth taking note of past lul-tank fits.
Gila and Ishtar are a lot harder to analyze than pretty much any other ship. Their CPU is horrible, and that makes finding the room for these 32tf modules a real fight in the opportunity cost department. The 15%, 35tf modules were, broadly speaking, not really worth the tradeoffs. The best way to get them on was to sacrifice HML or Railguns, at which point you were often at a wash on total DPS output. With the slightly lower CPU, and slightly higher Damage, that is no longer the case, and indeed fits with the highslot weapon systems intact can be made while fitting DDAs in the lows. Both the Gila and Ishtar get pretty thin when you shove all that on, but the resulting damage gains are totally worth it. This represents a significant boost to these ships assuming high pilot SP and good fitting design choices - you can really screw up your ship if you aren't careful.
The Curse and Pilgrim are both somewhat ambivalent about these modules. The Curse in particular really needs both nanos and CPRs to maintain its core ship functions (namely, running away and neuting things), and the DDA cuts into those options. The DDA do offer the Curse roughly another 100dps, which is nice for solo Curse fits, but soloing in a curse is tough sense you are a curse and nobody wants to fight you. I don't really see DDA - regardless of any %value - being a terribly valuable for most curse fits.
The Pilgrim really likes the DDA, as it is a solo-boat with the crippling problem of very bad time-to-kill values. The old 15% DDA value was too low to take it over say, a blaster (in some ways its easier to trade a singular neut on the pilgrim than any of its tank), but at 19% that isn't a concern. Pilgrims will have to carefully balance their tank vs. gank now, but its a fitting decision they will love to finally make. The new and improved TDs should help with this as well, but until they actually work on Sisi you can't test them vs. missile boats (and lets be honest - 90% of a Pilgrim's targets will wind up being missile boats).
I have not tested these mods on the drone frigates, mainly because I hate flying frigates, and because the frigates by-and-large don't have the slots or fitting for them. Ishkurs get equal DPS from their blasters as Hobgoblins (making MFS probably a better choice), and Worms have terrible fitting problems that constrain their options (although much like the rattlesnake, it desperately desires those DDA to increase its anemic DPS). In general, I don't see a whole lot of frigates fitting these unless they go for some sort of shield standoff fit.
|
Silly Slot
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.17 04:57:00 -
[217] - Quote
WHY OH WHY are they still not wanting to just go to 21% for t2 to make i mean we already came to the understanding that the % needs to be higher than guns BECAUSE there is no Drone ROF bonus, so it needs the additional damage. |
Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.17 06:51:00 -
[218] - Quote
"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."
It's my understanding that these mods do not affect fighter damage?
Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.
Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA |
GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.17 07:20:00 -
[219] - Quote
Armone Melchezidek wrote:"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."
It's my understanding that these mods do not affect fighter damage?
Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.
Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA
Yes but unless they are planning on nerfing regular drones off carriers too they can also nicely complement a sentry setup
Also i was thinking on this topic of sub-cap DCU If it gave drone bay and bandwidth and there were S M and L versions, And possibly modify the exisiting DCU's to give more drone bay as well.
So say Small 5 Bandwidth 5 or 10 drone bay, Medium 10 Bandwidth 10 or 20 Drone bay, Large 25 and 25 or 50 drone bay, and the Existing Capital one 1 or 2 extra fighters drone bay.
Merely adding to the pot of idea's out there.
-GeeBee |
Lipbite
Express Hauler
37
|
Posted - 2012.05.17 10:56:00 -
[220] - Quote
Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)... |
|
Tomcio FromFarAway
The Scope Gallente Federation
36
|
Posted - 2012.05.17 11:51:00 -
[221] - Quote
Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)...
Drones doesn't have stacking penalties. Weapon system mods do. But of course it doesn't change the fact that they should introduce hi-slot mods, increasing number of deployable drones + bandwidth. |
TheButcherPete
Specter Syndicate CORE Alliance
168
|
Posted - 2012.05.17 11:52:00 -
[222] - Quote
Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)...
lol that's cute. We already have a +1 Drone module in a highslot, it's called a Drone Contol Unit. It is fitted on Carriers. Can't fly a Carrier? man up, stop bitching and move out of highsec.
And yes, I was recently debuted on EN24 / Verge of Collapse video fight #3 and my carrier was dying. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.18 20:50:00 -
[223] - Quote
Hopped on Sisi and fitted up a Proteus drone boat.....
|
Mekhana
Spiritus Draconis Sicarius Draconis
447
|
Posted - 2012.05.19 10:29:00 -
[224] - Quote
White Tree wrote:Been playing with this, and CPU is a serious problem. I'm ok with the damage, hell I was OK with 15% damage, but either the CPU for this thing needs to be cut down to like 15, which isn't very realistic, or drone hulls need their CPU upped a fair bit, the Ishtar alone needs another 100 CPU almost to make this thing work efficiently.
White Tree wrote:Actually, in retrospect, this thing shouldn't be in a lowslot at all. It should be in a highslot.
Hear, Hear
|
Gorki Andropov
Kerensky Initiatives
497
|
Posted - 2012.05.19 15:49:00 -
[225] - Quote
Where are these darned things on the test server? I can't seem to find them on the 100isk seeded markets.
Thanks |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
5
|
Posted - 2012.05.19 17:32:00 -
[226] - Quote
Gorki Andropov wrote:Where are these darned things on the test server? I can't seem to find them on the 100isk seeded markets.
Thanks They've been renamed to Drone Damage Amplifier. |
Gorki Andropov
Kerensky Initiatives
499
|
Posted - 2012.05.19 19:40:00 -
[227] - Quote
Much obliged, thanks :) |
Gorki Andropov
Kerensky Initiatives
499
|
Posted - 2012.05.19 19:53:00 -
[228] - Quote
Grud damn it - why are there none of these things on the market? |
Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.19 20:48:00 -
[229] - Quote
They are on the market on Sisi, if that's what you mean. |
Joelleaveek
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.05.20 03:09:00 -
[230] - Quote
Gorki Andropov wrote:Grud damn it - why are there none of these things on the market?
I believe they are only seeded in the test system.
Also, the T2 has been bumped to 19% |
|
Crazy KSK
Tsunami Cartel SQUEE.
15
|
Posted - 2012.05.20 06:08:00 -
[231] - Quote
Drones should be the king of weapons in terms of damage and this mod should make it so, for the simple fact that drones can be destroyed, and also have the slowest damage application time of all of them so that even 25% per module would still not even be close to op since it only takes about 25 seconds for you're average drake to kill 5 drone ship bonused ogre II
apart from that I think that all the other drone upgrade mods use too much cpu in general I mean DLA 55cpu for 24km on the t2 version? thats as much as 1.5 tracking computers or 3.6 tacking enhancer 2's |
Gorki Andropov
Kerensky Initiatives
503
|
Posted - 2012.05.20 08:43:00 -
[232] - Quote
Joelleaveek wrote:Gorki Andropov wrote:Grud damn it - why are there none of these things on the market? I believe they are only seeded in the test system. Also, the T2 has been bumped to 19%
Quote:They are on the market on Sisi, if that's what you mean.
Oh lordy. I understand that these are on the test server (we are in the Test Server Feedback forum after all...) - but what I am saying is that they are not being seeded in all regions (at least as far as I can see). I can find the item in the market search box, but when I click on either the T1 or T2 version, it just comes up with 'No Orders found'.
My character is in Verge Vendor, Scheenins to be precise. There are plenty of the special 100 ISK marketplaces around here, but nowhere in the region does anyplace sell them. :( I'll try another region and see if there are any there.
Any thoughts? |
Tomcio FromFarAway
The Scope Gallente Federation
40
|
Posted - 2012.05.20 09:24:00 -
[233] - Quote
Gorki Andropov wrote: Oh lordy. I understand that these are on the test server (we are in the Test Server Feedback forum after all...) - but what I am saying is that they are not being seeded in all regions (at least as far as I can see). I can find the item in the market search box, but when I click on either the T1 or T2 version, it just comes up with 'No Orders found'.
My character is in Verge Vendor, Scheenins to be precise. There are plenty of the special 100 ISK marketplaces around here, but nowhere in the region does anyplace sell them. :( I'll try another region and see if there are any there.
Any thoughts?
Currently in Jita : 434x DDA t2 and 1000x DDA t1 |
Fish Brain
Amok. Goonswarm Federation
9
|
Posted - 2012.05.20 10:37:00 -
[234] - Quote
It seems like all the new modules are only seeded in 6-C. I'd suggest you use the "moveme" channel to get a character transferred to that system, buy as many as you like as they're seeded for 100 ISK, and then move them with your preferred ship to wherever you want. |
Judas II
7th Space Cavalry
6
|
Posted - 2012.05.20 13:15:00 -
[235] - Quote
Are any named/faction/deadspace version confirmed, or are we stuck with t1 and t2? And if there are faction version, will they have different fitting reqs?
Ta |
Tomcio FromFarAway
The Scope Gallente Federation
40
|
Posted - 2012.05.20 14:37:00 -
[236] - Quote
Judas II wrote:Are any named/faction/deadspace version confirmed, or are we stuck with t1 and t2? And if there are faction version, will they have different fitting reqs? Ta
It is not confirmed but logically, those mods would be connected to Rogue Drones and CCP said:
CCP Affinity wrote:There is still on-going development with the rogue drones. They will get *something* from your list above but for now, I am not telling you what :)
From this thread : Rogue Drones Nerf: A Bit Too Far?
So there is such possibility that those mods will be introduced along with Rogue Drone buffs. |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
5
|
Posted - 2012.05.23 00:39:00 -
[237] - Quote
Drone damage amplifiers are OP, my (nearly) 1700 DPS lolfit dominix is proof of this loolololoolololololololololl
[Dominix, our 1698 DPS domi overlords]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II Tracking Computer II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Hybrid Burst Aerator I Large Ancillary Current Router I Large Capacitor Control Circuit I
Garde II x5 |
Tobiaz
Spacerats
492
|
Posted - 2012.05.24 11:48:00 -
[238] - Quote
TheButcherPete wrote:Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)... lol that's cute. We already have a +1 Drone module in a highslot, it's called a Drone Contol Unit. It is fitted on Carriers. Can't fly a Carrier? man up, stop bitching and move out of highsec. And yes, I was recently debuted on EN24 / Verge of Collapse video fight #3 and my carrier was dying.
Another reason why the EDA should be highslot: so carriers can't use them to create ridiculous AFK ratting mobiles.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.25 16:58:00 -
[239] - Quote
Thanks for the Proteus PVE Buff! High or Low I don't give a rip.
[Proteus, Drone Combat Explorer]
Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Thermic Hardener Centum A-Type Medium Armor Repairer True Sansha Capacitor Power Relay Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
'Thurifer' Large Capacitor Battery I Gistum B-Type 10MN Afterburner Federation Navy Omnidirectional Tracking Link
Drone Link Augmentor II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe Salvager II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I [Empty Rig slot]
Proteus Propulsion - Localized Injectors Proteus Offensive - Drone Synthesis Projector Proteus Engineering - Augmented Capacitor Reservoir Proteus Electronics - Emergent Locus Analyzer Proteus Defensive - Nanobot Injector
Garde II x4 Hobgoblin II x5 Warden II x4
I would honestly drop the turrets for some utility as they are completely unnecessary. |
Alticus C Bear
University of Caille Gallente Federation
46
|
Posted - 2012.05.25 23:08:00 -
[240] - Quote
Armone Melchezidek wrote:Thanks for the Proteus PVE Buff! High or Low I don't give a rip.
[Proteus, Drone Combat Explorer]
Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Thermic Hardener Centum A-Type Medium Armor Repairer True Sansha Capacitor Power Relay Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
'Thurifer' Large Capacitor Battery I Gistum B-Type 10MN Afterburner Federation Navy Omnidirectional Tracking Link
Drone Link Augmentor II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe Salvager II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I [Empty Rig slot]
Proteus Propulsion - Localized Injectors Proteus Offensive - Drone Synthesis Projector Proteus Engineering - Augmented Capacitor Reservoir Proteus Electronics - Emergent Locus Analyzer Proteus Defensive - Nanobot Injector
Garde II x4 Hobgoblin II x5 Warden II x4
I would honestly drop the turrets for some utility as they are completely unnecessary.
Those sentry rigs stack very badly use another damage mod for the cap power relay and then use cap rigs. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |