Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

MalVortex
Applied Agoraphobia
7
|
Posted - 2012.05.03 00:18:00 -
[1] - Quote
I realize there is already a team Super Friends feedback thread, however, the changes brought on by Team Super friends are extensive, and most of the thread is hereto date dedicated just to when Sisi will go live. As such, I feel its prudent to start a new thread for concise discussion.
As it stands, the Extrinsic Damage Amplifier II (henceforth EDA) is a 12% damage bonus for non-fighter drones, on a 40tf CPU module. This is, quite frankly, terrible. In fact, its so bad that I have to question if this is just a placeholder stat.
Your bog-standard T2 damage mod has two stats: 10% Damage Bonus 10.5% Rate of Fire Bonus
Combined, this results in a 22.9% damage increase *per* module. All turret modules cost 30CPU for their T2 variant, and the BCU's cost 40cpu for their T2 variant (presumably due to the higher than average CPU output of most missile boats).
Even worse, drone boats often come with the "drone-boat" tax. They have worse fittings, and fewer slots, than comparable non-drone vessels. This fitting tax insures that drone boats don't become OP killing machines with immense tanks and damage, but it also means they often wind up very tight on fittings. A 40cpu mod is absolutely ridiculous for most drone boats to try to squeeze on.
In other words, the EDA is terrible in two directions: 1) It provides half the damage bonus of regular damage modules 2) It costs 33% more fitting than standard damage modules, on top of the CPU limited nature of drone ships.
Perhaps the greatest insult, however, is that drones are already a low-damage platform. For all intents and purposes, drone damage caps out with the 50% hull bonus on Ogre IIs at 475 dps. For Ships like the Arbitrator line, that caps out with Hammerhead IIs at 238 dps. Even the standard 23% damage module may be too weak for them to work on these hulls as a competitive fitting option. We won't know until these are at least buffed to 23% and fits are played around with, but Domi's can do a *lot* more damage with guns than 475 dps. If we are to fit drone damage mods over regular old damage mods, they need to be pulling their weight in the opportunity-cost comparison.
To start balance testing, the EDA needs to be brought down to 30 CPU and 23% total DPS modifier. As it stands, the single 12% damage module will find use ONLY on ships with the following parameters:
1) Can deploy a full set of heavy or sentry drones 2) Cannot fit battleship class weapons
That limits the EDA's *entire* potential usefulness to select Ishtar and Gila fits, and maaaybe a few Domi's that completely forsake any turrets at all (such as ambulance, neut, or herd domis). Every other ship, including ships like the Curse, can get much better bang for their buck just fitting regular weapons (like Railguns or HMLs) and/or regular damage mods. |

Spc One
The Chodak Void Alliance
28
|
Posted - 2012.05.03 00:24:00 -
[2] - Quote
I agree. Other modules give 22.9% so drone amps should give more than 12%.
|

Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.03 00:25:00 -
[3] - Quote
not to mention as a gallante boat this will take an armor slot but thats ok if it was worth it, but fitting and bonus need work |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
86
|
Posted - 2012.05.03 00:44:00 -
[4] - Quote
I agree greatly with this. Here's an example with a drone bonus ship the Curse:
Just to illustrate how terrible these are:
Curse, 2x HML, 2x Damage Mods. Drone Damage Mods vs. BCU:
Drone Damage Mod %Modifier: ~23% Gain
5x Hammerhead II: 238 DPS -> 293 DPS + (2x HML) 67 DPS = 360 DPS 5x Valkyrie II: 193 DPS -> 237 DPS + (2x HML) 67 DPS = 304 DPS
Missile Damage Mod %Modifier: 47% Gain
5x Hammerhead II: 238 DPS + (2x HML) 98 DPS = 346 DPS 5x Valkyrie II: 193 DPS + (2x HML) 98 DPS = 335 DPS
In other words, on a Curse with NO bonus to heavy missiles, two BCU worth of damage mods on your measly two HML put the curse doing *more* total DPS with any drone but Hammerhead IIs, and even on that example, you come within 14 DPS. This isn't even factoring in the advantage of overheat bonuses. These damage mods are *so* weak that they can only be used on ships with heavy or sentry drones, and no corresponding offensive module of similar class. Even then for the Dominix and rattlesnake you'll most likely get more dps using Magnetic Field Stabilizers and Ballistic Control Units.
There is something wrong when you get more dps from 2 unbonused heavy missiles compared to 5 bonused drones from a Droneboat. |

MalVortex
Applied Agoraphobia
9
|
Posted - 2012.05.03 00:51:00 -
[5] - Quote
Haha, yea. That was my post on FHC. I'm glad you like it  |

Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.03 00:55:00 -
[6] - Quote
hope devs check this in morning |

mxzf
Shovel Bros
1490
|
Posted - 2012.05.03 00:55:00 -
[7] - Quote
MalVortex wrote:That limits the EDA's *entire* potential usefulness to select Ishtar and Gila fits Very select fits. I own atleast one each of Gila and Ishtar and the fits I have would have trouble squeezing in a 30 CPU module, much less the 40 CPU one. The fitting cost is kinda crazy when you take into account the pre-gimped CPUs that many drone boats have.
In the current state, I doubt I could justify using these things rather than more tank or something else. 40 CPU and a low slot for an extra 12% damage just isn't worth it (even for heavies/sentries it's iffy at best). |

Piranhas
The Milkmen Test Alliance Please Ignore
19
|
Posted - 2012.05.03 01:18:00 -
[8] - Quote
Dont forget about CPU rigs. |

Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
3
|
Posted - 2012.05.03 01:21:00 -
[9] - Quote
Make it a high slot item and buff the dps, I don't care about the weak turrets that could be there that I don't have skill for that come anywhere close to my drone skills
Granted we are looking a gift horse in the mouth here, but the points are valid as well imo.
I think generally the idea was to either have good guns/missiles and weak drones, or weak guns/missiles and good drones, for roughly equal overall skill investment. thing is, it seems that it's a lot easier to get by on pure guns/missiles than it is with pure drones ( though I do like the drones flexablity in speed vs power.) |

mxzf
Shovel Bros
1492
|
Posted - 2012.05.03 01:29:00 -
[10] - Quote
Piranhas wrote:Dont forget about CPU rigs.
CPU rigs are kinda pitiful in their current state. They give a 25-40 CPU bonus on an Ishtar or Gila. Compare that to a grid rig giving 80-130 on the same ships.
CPU is naturally lower than grid in all but frigs, but the CPU bonus the rigs give is an even lower percent bonus than grid ones. And CPU rigs have a penalty that would be painful for a Gila or a passive Ishtar while grid rigs have 0 penalty at all. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
45
|
Posted - 2012.05.03 01:49:00 -
[11] - Quote
Agreed.
CCP needs to take a look at Gallente tutorial, specifically the part that calls drones a Gallente racial weapon, comparable to Minmatar Projectiles and Amarr Lasers. And then they need to start treading drones accordingly - as a full fledged weapons system, not a red-headed step-child support system. The whole reason I spent the majority of my training time in drones is because I bought that line hook, line and sinker. And so far, it's just not comparable to missile or turret boats, not even close.
I was really hoping drones in general and drone boats in particular would get some serious review, but so far it looks lackluster at best. |

Kaikka Carel
White syndicate
30
|
Posted - 2012.05.03 02:00:00 -
[12] - Quote
Don't forget that Vexor based ships have very low CPU. I guess it's about time to boost it. |

Drew Solaert
University of Caille Gallente Federation
150
|
Posted - 2012.05.03 02:08:00 -
[13] - Quote
Just throwing some things to think about it lets get this clear, I would love the CPU lowered and Damage bonus increased a bit but I want to think more about how they stand right now
Practical uses. Vexor and Myrmidon ships where if you do want to add damage its via Guns and Magstabs/ Gyrostabs, as I'm assuming your not a complete **** who uses every lowslot for loltank.
For the Vexor - Dropping a Magstab for the Dronestab, solid choice even at 12%
For the Myrm - 2 or 3 Magstabs right now depending on if your single or dual rep. On the single rep, due to the 3rd Stab stacking bonus, the 2 Magstab and 1 Dronestab option is going to be solid as hell. On the Dual rep setup, its your preference, if your going for the solid afk style mission fit, 2 Dronestabs go alt tab, great.
Ishkur - 1 will fit in nicely, it's drones are unbonused so any extra damage is good.
Ishtar - Fails a bit here. CPU is tight as hell, but with some rejigging, you could get a one on.
Dominix - Neutron Blasters, Sentries, Sentry Damage Rig, 3 Mag Stabs, 3 Drone Stabs. I can only picture unholy amounts of lolgank dps. I lied :o
|

FT Diomedes
Factio Paucorum
73
|
Posted - 2012.05.03 02:35:00 -
[14] - Quote
I'm not seeing much value in this mod. The T2 version gives a 12% damage bonus, at the expense of 40tf.
On an Ishtar, the Sentry Damage Augmentor I, gives a 10% damage bonus at the cost of 17.81tf. A second SDA I costs 16.92tf. This assumes Drone Rigging to Level IV.
On the fits I have been EFT warrioring, it appears that one Sentry Damage Augmentor II, one Core Defense Field Purger II, and 1 T2 Drone Damage mod gives the optimal passive shield tank fit. |

Shish Tukay
Caldari Provisions Caldari State
2
|
Posted - 2012.05.03 02:52:00 -
[15] - Quote
Personally I'd be very happy if it were moved to a high slot - most of my droneboat fits, by their nature, have high slots to spare; and in the fits where the high slots are currently full of guns, trading 20% of gun DPS for +20% drone DPS would make sense for a drone-skilled character whose base DPS is higher with drones. |

Kaikka Carel
White syndicate
31
|
Posted - 2012.05.03 04:31:00 -
[16] - Quote
Ok saw them on Sisi and comming back with following:
1. Name: What does it mean? What is it supposed to mean?! "Extrinsic" - I haven't even known such word, I googled for it and it says something very unrelated to drones.
Why not just "Drone Damage Augmentor"?
2. CPU: way to high escpecially for the Vexor and Ishtar either decrease EDA's requirements or increase base CPU on those ships.
3. Damage increase: it is... pitiful?
4. Slot requirements: seriously if choosing between EDA and weapon upgrades modules latter will always prevail since:
a) Drones damage is usually less than that of guns/missiles,
b) EDA gives way too little increase.
c) Guns/Missiles are a better way off delivering damage.
d) Can't fit both OR do gallente now shield tank?
This is the most crucial in my opinion:
Drones are not a primary weapon system - not even on Gallente drone boats.
Problems:
a) They deal not enough damage(and won't with such terrible EDA) to be one.
b) They're a destroyable source of damage. Yes, missles can be destroyed too in theory but in practice no one uses defender missiles in ship-to-ship battle. Partially this is neglected on drone boats with their huge drone bays for spare drones.
c) An abundance of drone upgrade modules which are scattered among slot hardpoints.
Drone Link Augmenter in high slot - +15km range is a good addition but unfortunately Myrmidon and Dominix don't have utility highs and Ishtar doesn't need one unless it's a sniper configuration.
Drone Navigation Computer in mid slot - increases speed of drones and afaik is not stacking penalizied which leads to Berserkers II having same MWD speed with three units as Valkyries II without it. Now I would call that a serious improvement if only I hadn't to waste(yes "waste") slots for just this effect.
Omnidirectional Tracking Link in mid slot - the only common drone upgrade module mostly seen on sentry setups.
And now we have 4th upgrade module! Here's the problem - to fully augment drones to maximum potential one must dedicate [b]a lot[b] of slots. The effects are scattered among great variety of modules which in turn must be stacked for best perfomance.
What I propose is to merge some of these modules with each other:
1. DLA+DNC = module in a high slot which gives more range and more speed for drones to cover it quickly. Would help in PVE with it's great distances and in PVP enabling bigger size drones to catch up with smaller targets This is balanced by the fact that not all ships can field oversized drones or have spare slots to fit such module. Doesn't look like a waste of slots now, right?
2. OTL+EDA = module in a mid slot which increases optimal, tracking and damage of drones(you may even keep that abyssmal damage increase to balance things out). Yes, turrets have separate modules for this attributes BUT drones aren't turrets! Combined these effects should greatly increase drones' combat capabilities,
Now we have only 2 modules in two different slot layouts. Would you spare 3-5 slots on your drone boats to make drones a really deadly and effective component rather than just "50% of my dps"?
Comment, point things out, rage, whatever. |

MalVortex
Applied Agoraphobia
12
|
Posted - 2012.05.03 06:53:00 -
[17] - Quote
Shish Tukay wrote:Personally I'd be very happy if it were moved to a high slot - most of my droneboat fits, by their nature, have high slots to spare; and in the fits where the high slots are currently full of guns, trading 20% of gun DPS for +20% drone DPS would make sense for a drone-skilled character whose base DPS is higher with drones.
I really like the idea of moving them into highslots myself. It would match the (little used) Drone Control Unit's placement, and synergize with the utility slots drone boats are often given. On drone boats without utility slots (like the Domi), you then must trade Drone damage output vs. Turret Damage output - a 3x MFS 3x EDA Shield Gank Dominix would easily break 1,500 DPS if it could double stack the damage mods with EDA's on the lowslot (damage figure assumes 22.9% EDAs).
EDAs in the highslot just results in lovely tension around opportunity cost - do you fit turrets or missile launchers? Do you fit that second EDA, or an energy neutralizer? Just thinking about EDA's in the highslot feels much more natural to me than as a lowslot module. Hell, it even creates some natural tension against Drone Link Augmentors - trading long range drone control against higher damage drones. Perfect.
So to sum up:
1) Bump up EDA strength to 22.9% 2) Drop EDA CPU use to 30tf 3) Move EDA from lowslot to highslot
makeitso.jpg |

July Oumis
Royal Amarr Institute Amarr Empire
16
|
Posted - 2012.05.03 06:56:00 -
[18] - Quote
I absolutely agree with the OP, that Drones should really be treated as a fully developed weapon system. I even go further and propose to get rid of the Drone boats weapon Bonus and make it a Drone only platform, where you can mount unbonused weapons, like the Myrmidon does.
22-25% Damage (rof + dmg mod)
for the extrinsic dmg mod
Therefore add a Dronespeed Bonus (MWD) to all Drone Boats instead.
Atm the Domi, or other boats have to opportunity to choose between standing still (Sentries) or letting the Heavies fly around at an awkward ridiculous low Speed, with the danger of getting Drone Aggro when they're 40km away from your ship, which means they will be damaged or even be killed.
Also while the heavies are traveling, they don't do any Damage, which means, the real DPS of a Domi is way lower than the numbers shown in EFT or ig.
A 50-75% MWD Speed Boost of all Drones, smaller than fighters would be nice, since we could then use the Drone nav computers, and directional tracking links + the new damage mods to get a fast flying set of Drones.
It would't be overpowered, because bombs and smartbombs can kill them easily. Even Medium weapons could kill a set of Ogres. Sentries then should get a 15% dmg bonus, because, well they are stationary and slow down the boat. |

Tarn Kugisa
Space Mongolian Pinked
75
|
Posted - 2012.05.03 07:20:00 -
[19] - Quote
Have 40 of each kind of drone on a Carrier, +Fighters=lolgank DPS with sentries I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

July Oumis
Royal Amarr Institute Amarr Empire
16
|
Posted - 2012.05.03 07:29:00 -
[20] - Quote
Applied only to subcaps, meaning dedicated drone platforms, not for fighters. |

James Amril-Kesh
4S Corporation RAZOR Alliance
198
|
Posted - 2012.05.03 08:08:00 -
[21] - Quote
July Oumis wrote:Applied only to subcaps, meaning dedicated drone platforms, not for fighters. Carriers can use any kind of drone (other than fighter-bombers), not just fighters. Support showing T2 and faction frequency crystal damage in the info window. |

Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.03 08:11:00 -
[22] - Quote
Agree with general sentiments, was really hoping CCP would break the damage mod mould with this, High slot mod with a good bonus, perhaps even active and requirements scaled with drone size. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 08:42:00 -
[23] - Quote
Agreeing with everyone else.
It's not a good mod.
The idea is good, the implementation is bad.
I say let's make it a high slot mod: but let it use a turret hard point!
In that way you wont have max gank ships as they have to trade guns for drone damage. |

MalVortex
Applied Agoraphobia
17
|
Posted - 2012.05.03 09:03:00 -
[24] - Quote
Just Alter wrote:Agreeing with everyone else.
It's not a good mod.
The idea is good, the implementation is bad.
I say let's make it a high slot mod: but let it use a turret hard point!
In that way you wont have max gank ships as they have to trade guns for drone damage.
There are a number of Drone ships without Gun hardpoints, or very few (Gila immediately springs to mind). The module is also not limited to just pure drone boats - there is no reason a drake couldn't fit one of these if it wanted to buff up its Warrior IIs (it would probably be a bad idea, but the option should be there). Consuming a highslot - any highslot - is a significant opportunity cost due to the high pressure for those slots.
On ships like the Dominix or Myrmidon, any highslot spent on an EDA (or any other utility module) is automatically one less gun that could be fit to the ship. That is a direct tradeoff in maximum damage. Even if you are only trading off utility highslots (such as found on the Ishtar), those highslots are still highly in demand for Neuts/Nos, Smarbombs, or a cloak. Each EDA fit reduces the ability to fit those wonderful modules, which is an opportunity cost not to be ignored. Since we are discussing a drone mod, you can't ignore the Drone Link Augmenter either as yet another module competing for those highslots (Gila's are painful without a DLA, and that's half your utility slots right there!).
I love the idea of making EDAs highslot, but making them consume actual turret/missile hardpoints is unnecessary and unfairly exclusionary to specific ships. |

TheButcherPete
Specter Syndicate CORE Alliance
152
|
Posted - 2012.05.03 09:05:00 -
[25] - Quote
Nooo don't switch it to a highslot, I need those for Drone Controls !
You guys should stop flying drone hulls that aren't Carriers :3 My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 09:21:00 -
[26] - Quote
James Amril-Kesh wrote:July Oumis wrote:Applied only to subcaps, meaning dedicated drone platforms, not for fighters. Carriers can use any kind of drone (other than fighter-bombers), not just fighters.
The drone dmg mod only for subcaps and the sentry dmg and heavy speed only for subcap drone boats.
A carrier with 10-15 bonused ogres + dmg mods, would be a 50% dmg increase, or even more.
2500 DPS ratting Thantos incoming... |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 09:58:00 -
[27] - Quote
MalVortex wrote:Just Alter wrote:Agreeing with everyone else.
It's not a good mod.
The idea is good, the implementation is bad.
I say let's make it a high slot mod: but let it use a turret hard point!
In that way you wont have max gank ships as they have to trade guns for drone damage. There are a number of Drone ships without Gun hardpoints, or very few (Gila immediately springs to mind). The module is also not limited to just pure drone boats - there is no reason a drake couldn't fit one of these if it wanted to buff up its Warrior IIs (it would probably be a bad idea, but the option should be there). Consuming a highslot - any highslot - is a significant opportunity cost due to the high pressure for those slots. On ships like the Dominix or Myrmidon, any highslot spent on an EDA (or any other utility module) is automatically one less gun that could be fit to the ship. That is a direct tradeoff in maximum damage. Even if you are only trading off utility highslots (such as found on the Ishtar), those highslots are still highly in demand for Neuts/Nos, Smarbombs, or a cloak. Each EDA fit reduces the ability to fit those wonderful modules, which is an opportunity cost not to be ignored. Since we are discussing a drone mod, you can't ignore the Drone Link Augmenter either as yet another module competing for those highslots (Gila's are painful without a DLA, and that's half your utility slots right there!). I love the idea of making EDAs highslot, but making them consume actual turret/missile hardpoints is unnecessary and unfairly exclusionary to specific ships.
Quote:On ships like the Dominix or Myrmidon, any highslot spent on an EDA (or any other utility module) is automatically one less gun that could be fit to the ship.
That's the point; otherwise you'd have dominix's with 3 mag stab and 3 eda, shield buffer in the mids and damage rigs. It would push 2+k dps.
If you make them an high slot item (turret OR missiles hardpoint) you are exchanging turret/missile dps for drone dps, in that way the overall dps does not increase, but if you like to use drones and not turrets you actually have the choice to get to 1k dps; right now drones will never do more than 500dps.
The idea is, i repeat: exchange turret/missiles dps for drone dps.
|

Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.03 10:01:00 -
[28] - Quote
If you want fitting flexibility perhaps there is room for two types of damage mods, after all there are passive low slot tracking enhancers and active midslot tracking comps, no reason there can't be more than one mod. |

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 10:04:00 -
[29] - Quote
You can't compare Drone DPS to Missile or Turret DPS.
Turrets or bays hit while you are moving your ship and apply the damage. Drone either force you to stand still or have less real DPS, because you have to consider the flighttime.
If you want Drone only, you have to increase raw DPS to equal it out. |

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 10:41:00 -
[30] - Quote
[Dominix Navy Issue, Drones] Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Adaptive Hardener II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Drone Navigation Computer II Drone Navigation Computer II [empty med slot] 100MN Afterburner II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Sentry Damage Augmentor I Large Drone Control Range Augmentor I Large Anti-Explosive Pump I
Hobgoblin II x5 Ogre II x5 Garde II x5 Warden II x5
Dominix Navy Issue:
Gallente Battleship Skill Bonus: 15% bonus to drone hitpoints and damage per skill level. 7,5% bonus to drone MWD speed per skill level.
Would be in line with the Myrmidon.
I'd really like to fly it. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 10:53:00 -
[31] - Quote
July Oumis wrote:You can't compare Drone DPS to Missile or Turret DPS.
Turrets or bays hit while you are moving your ship and apply the damage. Drone either force you to stand still or have less real DPS, because you have to consider the flighttime.
If you want Drone only, you have to increase raw DPS to equal it out.
If you only use magstabs and extrinsics you will end up having an awful tracking, thus mitigating you EFT DPS. Your shiledtank would be weakened, because you need 2 tracking enhancers and 2 omnis if you use 3 dmg mods of each kind, to be effective.
What you wrote it's not true.
Quote:Turrets or bays hit while you are moving your ship and apply the damage. Drone either force you to stand still or have less real DPS, because you have to consider the flighttime.
Even drones hit while you're moving your ship,watch some pvp video of good drone users, nobody stand still at all.
About less real dps: true they have flight time, however once they're on the target their dps is much less reduced by sig/radial than that of missiles or turrets.
Quote:If you want Drone only, you have to increase raw DPS to equal it out. As much as i would like it this would not be good, because when your drones get to the target he would simply pop.
Quote:If you only use magstabs and extrinsics you will end up having an awful tracking, thus mitigating you EFT DPS. Against smaller ships or really fast ships maybe, not all of them, thus making the setup overpowered over slow and tanky ships. Also good piloting can mitigate those things so again: in certain situation you'd be too powerful, and that's not good.
Quote:Your shiledtank would be weakened, because you need 2 tracking enhancers and 2 omnis if you use 3 dmg mods of each kind, to be effective.
This is something you think and which may not necessarily be true at all.
tl;dr allowing guns dmg mods+drones dmg mods+full racks of guns could mean an ourageous amount of dps in certain situations and that is not acceptable.
|

Helicity Boson
Immortalis Inc. Shadow Cartel
419
|
Posted - 2012.05.03 11:03:00 -
[32] - Quote
in it's current state, it's STILL better to add two HMLs to the curse than this module.
Which makes me a little sad.
Also low-slot is awful, primarily because the vast majority of Drone boats are armor-based. |

July Oumis
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.05.03 11:09:00 -
[33] - Quote
Sentries force you to stand still, Heavies are very slow, if you have to hit something 30 km away. Drones are vulnerable to smartbombs and bombs.
If you get rid of the 5% dmg on guns and add these to Drones certainly a Domi, for example, would be overpowered?
If you get in rang with blasters + ogres and are able to web and scram your target, you're a lucky man and deserve it, to apply the damage.
Edit: Armor based Drones Boats already use damage mods, weakening their tank. You would just change the name nad purpose of them. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.05.03 11:15:00 -
[34] - Quote
It's interesting to see that even with a ship bonus to drone damage on the curse that it's still better to put ballistic controls on instead of extrinsics. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 11:49:00 -
[35] - Quote
Making it an high slot(and turret/missiles) item would:
- increase the tank(mag stabs/bcu slots could be used to increase the tank)
- give drone users the ability to avoid training gunnery(or missiles) skills at all
- increase drone dps to such a point that it would equal that of turrets. (so 5 ogres/sentries+7 EDA in a bonused ship would do about 1200dps)
- make drones a scalable weapon system, not stuck at 500dps.
But i see i'm talking about something completely different here.
So sticking to reality: make it an utility high slot, the increase in dps wont be so high to overpower ships. |

Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.03 12:01:00 -
[36] - Quote
I was looking at Drone Proteus, has the CPU to fit 250mm railguns and mods but still two mag stabs seems better than two Drone damage amplifiers.
Interestingly I suspect a T2 sentry rig and two T2 Damage Mods is better than two sentry rigs and two T2 damage mods due to stacking. |

Caellach Marellus
Aideron Robotics Darkmatter Initiative
527
|
Posted - 2012.05.03 12:07:00 -
[37] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1237157#post1237157
Chances are it's getting boosted. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Just Alter
Enlightened Industries Test Alliance Please Ignore
84
|
Posted - 2012.05.03 13:37:00 -
[38] - Quote
Oh well, that ends it then.
Good module anyway, just not easy to adapt to.
A lot of fits will change to accomodate this. |

Drew Solaert
University of Caille Gallente Federation
150
|
Posted - 2012.05.03 14:05:00 -
[39] - Quote
For the moving it to the highslot arguement, just no. Plain no. Drones have a nasty habbit of going pop in PvP and some certain PvE enviroments. You lost all of your drones warping out? Fantastic just use your splash attack or something when you get caught in a compremising situation heading back to the nearest station/or leave the roam early.
I lied :o
|

Shish Tukay
Caldari Provisions Caldari State
6
|
Posted - 2012.05.03 15:02:00 -
[40] - Quote
Drew Solaert wrote: You lost all of your drones warping out? Fantastic just use your splash attack You play badly and eve punishes you? *hugs for poor little diddums*
If you want to be safe, you can always not fit the module :P
|

Drew Solaert
University of Caille Gallente Federation
150
|
Posted - 2012.05.03 15:46:00 -
[41] - Quote
Shish Tukay wrote: If you want to be safe, you can always not fit the module :P
Would rather fit it in a low slot :p I lied :o
|

Just Alter
Enlightened Industries Test Alliance Please Ignore
86
|
Posted - 2012.05.03 16:09:00 -
[42] - Quote
Drew Solaert wrote:For the moving it to the highslot arguement, just no. Plain no. Drones have a nasty habbit of going pop in PvP and some certain PvE enviroments. You lost all of your drones warping out? Fantastic just use your splash attack or something when you get caught in a compremising situation heading back to the nearest station/or leave the roam early.
CCP stated it will never be anything else than low slot, no need to think about these things any further.
Let's concentrate on the cpu reqs and underwhelming dmg modifier.
edit: played around in etf a bit, tweaking rigs and tank it definetily is a good module, even with this absurdly low dmg modifier.
The sweet spot, as others hinted, would be about 22% dps imho. |

Jerick Ludhowe
Wraiths of Abaddon
64
|
Posted - 2012.05.03 16:21:00 -
[43] - Quote
Good first start on the module however as many have stated there are some changes we'd like to see.
1) change the required slot to a high slot 2) reduce fitting by a small amount 3) increase dmg from 10%(12%) to 12%(15%) |

Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.05.03 17:49:00 -
[44] - Quote
MalVortex wrote:I realize there is already a team Super Friends feedback thread, however, the changes brought on by Team Super friends are extensive, and most of the thread is hereto date dedicated just to when Sisi will go live. As such, I feel its prudent to start a new thread for concise discussion.
As it stands, the Extrinsic Damage Amplifier II (henceforth EDA) is a 12% damage bonus for non-fighter drones, on a 40tf CPU module. This is, quite frankly, terrible. In fact, its so bad that I have to question if this is just a placeholder stat.
Your bog-standard T2 damage mod has two stats: 10% Damage Bonus 10.5% Rate of Fire Bonus
Combined, this results in a 22.9% damage increase *per* module. All turret modules cost 30CPU for their T2 variant, and the BCU's cost 40cpu for their T2 variant (presumably due to the higher than average CPU output of most missile boats).
Even worse, drone boats often come with the "drone-boat" tax. They have worse fittings, and fewer slots, than comparable non-drone vessels. This fitting tax insures that drone boats don't become OP killing machines with immense tanks and damage, but it also means they often wind up very tight on fittings. A 40cpu mod is absolutely ridiculous for most drone boats to try to squeeze on.
In other words, the EDA is terrible in two directions: 1) It provides half the damage bonus of regular damage modules 2) It costs 33% more fitting than standard damage modules, on top of the CPU limited nature of drone ships.
Perhaps the greatest insult, however, is that drones are already a low-damage platform. For all intents and purposes, drone damage caps out with the 50% hull bonus on Ogre IIs at 475 dps. For Ships like the Arbitrator line, that caps out with Hammerhead IIs at 238 dps. Even the standard 23% damage module may be too weak for them to work on these hulls as a competitive fitting option. We won't know until these are at least buffed to 23% and fits are played around with, but Domi's can do a *lot* more damage with guns than 475 dps. If we are to fit drone damage mods over regular old damage mods, they need to be pulling their weight in the opportunity-cost comparison.
To start balance testing, the EDA needs to be brought down to 30 CPU and 23% total DPS modifier. As it stands, the single 12% damage module will find use ONLY on ships with the following parameters:
1) Can deploy a full set of heavy or sentry drones 2) Cannot fit battleship class weapons
That limits the EDA's *entire* potential usefulness to select Ishtar and Gila fits, and maaaybe a few Domi's that completely forsake any turrets at all (such as ambulance, neut, or herd domis). Every other ship, including ships like the Curse, can get much better bang for their buck just fitting regular weapons (like Railguns or HMLs) and/or regular damage mods.
edit:
I agreed with Shish so much below I wanted to add this to the OP. EDA's in the lowslot are going to be a balancing nightmare, as many Drone ships rely on a strict lowslot allotment to tank, while others like the Dominix could potentially "double dip" Damage Mods and wind up with 1500+ DPS in shield-gank configurations. EDA's should be moved to become a highslot module in addition to the above changes to create fitting tension with the ship. As a high slot item, they can take advatnage of the utility highs many drone ships are given, while counter balancing against the need for neuts, turrets, and missile launchers for other sources of DPS.
Drone Control Units - EDA's elder brother - are also highslots, making this a much more natural feel than lowslot EDAs. It also creates natural tension when fitting those highslots as Drone Link Augmenters are also up there. Would you like neuts, smartbombs, cloaks, more damaging drones or longer range drones? That's some good opportunity cost decisions to make that simply don't exist in the lows.
I agree 100%, these should be high slots!! and have more dps |

Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.05.03 18:12:00 -
[45] - Quote
Just Alter wrote:Making it an high slot(and turret/missiles) item would:
- increase the tank(mag stabs/bcu slots could be used to increase the tank)
- give drone users the ability to avoid training gunnery(or missiles) skills at all
- increase drone dps to such a point that it would equal that of turrets. (so 5 ogres/sentries+7 EDA in a bonused ship would do about 1200dps)
- make drones a scalable weapon system, not stuck at 500dps.
But i see i'm talking about something completely different here. So sticking to reality: make it an utility high slot, the increase in dps wont be so high to overpower ships.
+7 EDA? woot? that will make the drone range very limited ( 65km ), I'd really love 1200 dps on my rattle but the range is unacceptable, I would go something like 1 t2 cruise missile, 2x drone link augmentor and then rest EDA's |

Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.05.03 18:14:00 -
[46] - Quote
Just Alter wrote:Oh well, that ends it then.
Good module anyway, just not easy to adapt to.
A lot of fits will change to accomodate this.
Mine wont, as this remains a lowslot its comparable to junk since it will mess up any tank :P |

skye orionis
No Bull Ships
1
|
Posted - 2012.05.03 18:20:00 -
[47] - Quote
Looking at the Blueprint requirements, I'm thinking that the tech II version is an excellent opportunity to help add some demand to the depressed PI commodity market. CCP could add Guidance Systems or Transmitters to the build requirements. or for a comedy option the otherwise useless 'Elite Drone AI' |

Querns
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.05.03 18:28:00 -
[48] - Quote
skye orionis wrote:Looking at the Blueprint requirements, I'm thinking that the tech II version is an excellent opportunity to help add some demand to the depressed PI commodity market. CCP could add Guidance Systems or Transmitters to the build requirements. or for a comedy option the otherwise useless 'Elite Drone AI' Agreed. Currently guidance systems are used in t2 drones, so they are thematically appropriate, and PI can always use more uses in player goods. |

FlinchingNinja Kishunuba
Bellum Esca
97
|
Posted - 2012.05.03 18:30:00 -
[49] - Quote
Rattlesnake with these as high slot.....
..... yes please :D |

Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.05.03 18:53:00 -
[50] - Quote
FlinchingNinja Kishunuba wrote:Rattlesnake with these as high slot.....
..... yes please :D
exactlly, because our launchers do little to no damage :P rattlesnakes ftw |

Flein Sopp
Grim Determination Nulli Secunda
0
|
Posted - 2012.05.03 20:55:00 -
[51] - Quote
Make Extrinsic Damage Amplifier highslot. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
87
|
Posted - 2012.05.03 21:14:00 -
[52] - Quote
Vaako Horizon wrote:Just Alter wrote:Making it an high slot(and turret/missiles) item would:
- increase the tank(mag stabs/bcu slots could be used to increase the tank)
- give drone users the ability to avoid training gunnery(or missiles) skills at all
- increase drone dps to such a point that it would equal that of turrets. (so 5 ogres/sentries+7 EDA in a bonused ship would do about 1200dps)
- make drones a scalable weapon system, not stuck at 500dps.
But i see i'm talking about something completely different here. So sticking to reality: make it an utility high slot, the increase in dps wont be so high to overpower ships. +7 EDA? woot? that will make the drone range very limited ( 65km ), I'd really love 1200 dps on my rattle but the range is unacceptable, I would go something like 1 t2 cruise missile, 2x drone link augmentor and then rest EDA's
No other bs does 1200 dps at 65km so it would be fair.
About the tank: if you used sentries+sentry rigs now you can switch the rigs for tank/cap rigs and use the EDA in the lows, with similiar performance (at least in certain setups/ships)
I'd still like to see them on the high slots but it seems like it's not gonna happen. |

Vito Antonio
State War Academy Caldari State
50
|
Posted - 2012.05.03 22:17:00 -
[53] - Quote
What we truly need is making Drone Control Units usable on all ships. Having DCU in high slots and drone damage mods in low slots would be equal to turrets or missiles. Obviously DCU will have to be rebalanced to add drone bandwith and capacity as well. |

TheButcherPete
Specter Syndicate CORE Alliance
152
|
Posted - 2012.05.03 22:55:00 -
[54] - Quote
Vito Antonio wrote:What we truly need is making Drone Control Units usable on all ships. Having DCU in high slots and drone damage mods in low slots would be equal to turrets or missiles. Obviously DCU will have to be rebalanced to add drone bandwith and capacity as well.
lol, drone bandwidth nerf is that way ------>
Also, keep the module in the low slots. Worried about tank? Oh well. All other damage mods are low slot.
It would be very nice to see the damage mod to rise, or to have a static damage bonus also, so damage mod and also how many hit points. DON'T BOTHER GIVING DRONES A RATE OF FIRE BOOST, it's not like we can get a Drone to fire as fast as 220mm's on a Cane, so don't even bother. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
5
|
Posted - 2012.05.04 00:00:00 -
[55] - Quote
Their are high slot damage mods, they are called turrets/missiles. granted they don't give bonuses to damage, they are more direct, but the goal is is same, kill enemies faster than if you didn't have them.
I mean I won't mind if they added "drone guns" a module that launched a tiny drone to shoot at your enemies, I just want something to put in my high slots that's useful without sinking a bunch of points into another skill tree. |

TheButcherPete
Specter Syndicate CORE Alliance
152
|
Posted - 2012.05.04 00:21:00 -
[56] - Quote
Thomas Gallant wrote:Their are high slot damage mods, they are called turrets/missiles. granted they don't give bonuses to damage, they are more direct, but the goal is is same, kill enemies faster than if you didn't have them.
I mean I won't mind if they added "drone guns" a module that launched a tiny drone to shoot at your enemies, I just want something to put in my high slots that's useful without sinking a bunch of points into another skill tree.
Sir, are you an idiot? When I say damage mod, I mean damage modifier. Not damage module. Derp. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Hrett
Quantum Cats Syndicate Villore Accords
71
|
Posted - 2012.05.04 00:43:00 -
[57] - Quote
Well, since mag stabs and the like give 2 bonuses, why can't this one?
Add a small drone tracking buff, or a drone speed buff. Personally, I would prefer tracking. I had a hobgoblin miss a shield Cane last night... |

Just Alter
Enlightened Industries Test Alliance Please Ignore
89
|
Posted - 2012.05.04 09:08:00 -
[58] - Quote
"I had a hobgoblin miss a shield Cane last night..."
Yeah well that's the exception rather than the norm.
|
|

CCP SoniClover
C C P C C P Alliance
47

|
Posted - 2012.05.04 16:52:00 -
[59] - Quote
I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. |
|

Jarin Arenos
Card Shark Industries
13
|
Posted - 2012.05.04 17:11:00 -
[60] - Quote
Still hanging heavily on the conservative side of things and avoiding drones as a primary weapon system, then? |

gfldex
497
|
Posted - 2012.05.04 17:38:00 -
[61] - Quote
CCP SoniClover wrote:I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
All hail our new 1300dps domi overlords. Can we have drone damage implants too? (Read: I believe the addition of a drone damage mod was a bad idea 4 years ago (never made it past sisi) and still is.)
When someone burns down your sandcasle, bring sausages. |

TheButcherPete
Specter Syndicate CORE Alliance
156
|
Posted - 2012.05.04 17:47:00 -
[62] - Quote
:DDD woot higher modifier, now if only we could get a Damage Modifier and a Damage bonus, sorta like a BCS, but no RoF bonus. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

PinkKnife
The Scope Gallente Federation
94
|
Posted - 2012.05.04 17:49:00 -
[63] - Quote
gfldex wrote:CCP SoniClover wrote:I increased the damage bonus to 12% and 15% for t1 and t2 respectively. All hail our new 1300dps domi overlords. Can we have drone damage implants too? (Read: I believe the addition of a drone damage mod was a bad idea 4 years ago (never made it past sisi) and still is.)
Because Domi's are so used in PVP as it is. 
While we are discussing drones, can we get a look at the Acolyte's and Hornets so that they have an actual use?
I'd love to see it moved up to a high slot as well, as it is they have to play it carefully since drones are used on so many ships, shield and armor tanked so balancing what slot they go in is tricky. But with this, and the addition of more drone rigs, I'd be glad to see, it should definitely help drone boats. Especially Gallente which, lets admit, are still broken for pvp.
|

Cathrine Kenchov
Ice Cold Ellites
3
|
Posted - 2012.05.04 18:00:00 -
[64] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
Huh, interesting. The boost is slightly nicer, but these are still underpowered comparatively .
A boost in drone hp may make up for the lack in dps, since you cannot change the rof.
Thanks for the updates though! |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
46
|
Posted - 2012.05.04 18:22:00 -
[65] - Quote
PinkKnife wrote:While we are discussing drones, can we get a look at the Acolyte's and Hornets so that they have an actual use?
Hear, hear! Just the other day I was thinking I should really train Caldari and Amarr drone specialization to IV, but then I looked at their drones, laughed and said "No way."
|

Flein Sopp
Grim Determination Nulli Secunda
0
|
Posted - 2012.05.04 18:28:00 -
[66] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
Again, make them a highslot module so that they are useful to actual droneboat users and not just the EFT warriors. |

Silly Slot
Phoenix Evolved Part Duo
18
|
Posted - 2012.05.04 20:03:00 -
[67] - Quote
gfldex wrote:CCP SoniClover wrote:I increased the damage bonus to 12% and 15% for t1 and t2 respectively. All hail our new 1300dps domi overlords. Can we have drone damage implants too? (Read: I believe the addition of a drone damage mod was a bad idea 4 years ago (never made it past sisi) and still is.)
LOL 1300dps domi's yes its possible but its also like the 1200 dps talos's range becomes the issue, if your talking OGRE's + BLASTERS i mean seriously who points a domi with ogre's at 0 lol, you realize how hard it is to apply DPS.
In addition drones need a bigger boost for drone boats why? BECAUSE drones can be DESTROYED, wow want to make that domi loose its effectiveness? Just point it at 30km, orbit, and pop all its ogre's before they can get to you, then take your time killing the domi ...
THAT is why the drone dps module should be = if not more effective thatn gun / missle boosts, and for that matter i believe missle buff modules shud be bigger than gun, do to the fact they have to deal with travel time in addition to ROF and DMG |

Silly Slot
Phoenix Evolved Part Duo
18
|
Posted - 2012.05.04 20:04:00 -
[68] - Quote
Flein Sopp wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Again, make them a highslot module so that they are useful to actual droneboat users and not just the EFT warriors.
they wont do that, damage modules are a LOW SLOT MOD, that way you are forced to choose between a better armor tank, or more dps. |

PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.04 20:09:00 -
[69] - Quote
Silly Slot wrote:and for that matter i believe missle buff modules shud be bigger than gun, do to the fact they have to deal with travel time in addition to ROF and DMG
This is already compensated for in the fact that missiles do higher DPS once applied than turrets do. |

MalVortex
Applied Agoraphobia
26
|
Posted - 2012.05.04 23:01:00 -
[70] - Quote
gfldex wrote:CCP SoniClover wrote:I increased the damage bonus to 12% and 15% for t1 and t2 respectively. All hail our new 1300dps domi overlords. Can we have drone damage implants too? (Read: I believe the addition of a drone damage mod was a bad idea 4 years ago (never made it past sisi) and still is.)
What on earth is with the hyperbole in this thread. Shield Gank Domis on TQ can do almost 1,400 DPS standard, and overheat up into the 1,500+ range. A 15% bump to Maxed out Ogre II's is all of 71 additional DPS. Two EDA's take that to 142 additional DPS. Oh yea, terribly OP~
@ CCP SoniClover:
I finished running the numbers on the new EDA. The reduced CPU is nice, but they are still catastrophic to Gila and Ishtar fittings. You *can* fit them, esp. with the new CPU rigs coming in, but they really require you to gut something else to fit them on the ship. Hell, my Gila on TQ runs 4x lowslots without any CPU consumption at all due to how tight that ship's CPU is ._.
At 15% Strength, the EDA is now sufficiently powerful that a Curse would fit them over BCUs. Yay. The damage gap is pretty minor however, and that Curse would still gain slightly more DPS by fitting 2x HML over 2x EDA (yes technically Hammerhead IIs have a 4dps advantage, but Hammerhead IIs are too slow for a Curse to use).
EDA's on a Pilgrim are... problematic. The ship is starved for slots at every level (highs, mids, lows, you name it), and dropping tank for damage mods - while a nice choice to finally make - is scary because pilgrims are thin, even with a full 5 tank slot. EDA's also run into a somewhat common opportunity cost decision - damage mods vs. guns. While it would look very funky, a single Neutron Blaster Cannon II on the pilgrim is capable of adding 50+ dps. To beat that blaster, you need to give up two low slots for EDA's for 15% EDA's to beat out a single unbonused blaster's additional damage. Personally, I'd much rather give up my small neut than lose two tanking mods.
As mentioned previously, the reduced CPU isn't enough to help the Ishtar and Gila. Sentry-nano versions of each of these ships would prefer SDA II rigs, as the SDA uses up a lot less CPU than an EDA does while granting the same DPS bonus to your sentries. To fit 2x EDA requires so much CPU that you usually must give up rails on the Ishtar, which completely negates your damage gains. Gila's are a bit more amicable to them, but the fits heavily depend on CPU rigs AND a litany of faction medslots to get the fitting to work (the need for a DLA on the Gila doesn't help anything here).
Brawling Ishtar's will be extremely hard pressed to fit EDA's due to their lack of low slots. With only 5 lows to tank with, they pretty much will need all of them to not just ~die~.
Myrms won't fit EDA's past some sort of weird 4+ damage mod shield gank fitting. Gyros add more dps on 220's than EDA's add to the 2/2/1 Thermal drone split. Using explosive drones or blasters will only exacerbate the DPS disparity between a real damage mod and the EDA. This is a bit of a moot point tho, as most myrms don't fit damage mods anyways.
Domis have too many fits to go through every possible Dominix fit. Just as with 12% EDA's, 15% EDA will still have fits that are used on the Domi. That said, most of those fits are going to be some variation of a pure shield-gank Domi, and they may not be used until *three* MFS are already in place (third mag stab adds more DPS than first EDA). For much more conservative Dominix fits, the EDA is basically a dead mod not worth fitting. Either they have guns and a MFS will add more, or they can add 1-2 guns adding more DPS than an EDA would, or the ship is some variant of pure tank (hive, hospital, etc) and the tradeoff for 15% damage is not worth the loss in DPS tanked.
Many domi fits, particularly hive-themed domis, would also prefer SDA rigs to EDA's. Same damage modifier, less important slot to grab it from. It does cost a bit more CPU on the Dominix than an EDA does, but most Domi's don't run into CPU trouble.
TLDR: Buffs make the EDA usable on the Curse, all other ships are highly suspect at best.
I'd recommend bumping their stats to this: 1) Cut CPU to 20/25tf 2) Bump DPS up to 16/20%
I have considered the options of adding ancillary effects to the drones, such as +HP, but all this will really accomplish is adding two :meh: effects together to make yet another underwhelming drone module. If the DPS modifier on the EDA is an insufficient reason to add it to your ship, a few more %HP isn't going to change the equation. in most circumstances a modest bump to drone HP is simply not going to matter (either your drones aren't going to get shot, or they are and a few extra HP won't save them). Most pilots would prefer to have their lows and CPU going to mods that will always give them a combat edge, not a "maybe sometimes" edge.
As such, if the damage modifier isn't competitive, the mod itself won't be competitive. HP modifiers can be tacked on if the damage modifier winds up in the "almost worth it" zone to sweeten the pot, but the EDA is not there yet.
|

Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.04 23:06:00 -
[71] - Quote
Flein Sopp wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Again, make them a highslot module so that they are useful to actual droneboat users and not just the EFT warriors.
Yeah i mean you can-¦t thank in the meds no can-¦t you?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
126
|
Posted - 2012.05.05 00:04:00 -
[72] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? |

Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.05 00:15:00 -
[73] - Quote
Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems?
Maybe perhaps it would make them overpowered,. |

Selaya Ataru
Pink Kitten Kommando To The Moon
6
|
Posted - 2012.05.05 00:31:00 -
[74] - Quote
Pesadel0 wrote:Flein Sopp wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Again, make them a highslot module so that they are useful to actual droneboat users and not just the EFT warriors. Yeah i mean you can-¦t tank in the meds no can-¦t you?
Getting them into high slots would make them more attractive for a lot of fittings. If they use up a low slot, only a few dedicated drone ships will use them. with highslots you might see them a lot more on BCs and BS and generally have a lot more options. I like more options. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
127
|
Posted - 2012.05.05 01:05:00 -
[75] - Quote
Pesadel0 wrote:Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? Maybe perhaps it would make them overpowered,. Given all the other limitations and special cases around drone combat I'm not sure a decent damage mod would suddenly make them OP. |

Alice Katsuko
Terra Incognita Intrepid Crossing
107
|
Posted - 2012.05.05 01:15:00 -
[76] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
Definitely looking forward to seeing how it works in practice. The CPU requirements are now in line with all other damage mods aside from Ballistic Control Units, which require 35 and 40 CPU for T1 and T2 versions, respectively. The damage bonus is somewhat low on paper, but drones have certain advantages and disadvantages over other weapons which may mitigate that. So it may make sense to release the mod in its currently updated state and see what players do with it. |

Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.05 07:53:00 -
[77] - Quote
They should suffer stacking penalties in fact at the new percentages they may obsolete the sentry rigs, why use that much calibration for a T2 sentry rig for the same bonus at T1 they will stack last.
I suspect drone proteus is getting the biggest buff, should be able to fit 3 omnis, 3 damage mods, dla and tank. -áMay move it to number two PVE slot for T3. 500+ Sentry DPS at 50km + 250mm rails. |

Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.05 08:05:00 -
[78] - Quote
Tyberius Franklin wrote:Pesadel0 wrote:Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? Maybe perhaps it would make them overpowered,. Given all the other limitations and special cases around drone combat I'm not sure a decent damage mod would suddenly make them OP.
You are nor sure i'am pretty sure it would , you never saw a fleet of domis with a massive drone bonus , and what special cases around drone combat do you mean?The ability to lock send drones and be emune to ewar?Tracking disrupters ?Nos neut?
The Only thing dependent of drones are the ability of us to kill them, and to outrun them and gain range. |

Rek Seven
Probe Patrol Project Wildfire
291
|
Posted - 2012.05.05 13:49:00 -
[79] - Quote
I think it would be better if the drone damage mods were a high slot module that took up power instead of cpu. Then drone boats like the Dominix could put out good dps with drons and have the same tank as before.
The current implementation is really dumb CCP.  |

Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
5
|
Posted - 2012.05.05 14:50:00 -
[80] - Quote
I agree, high slot damage module.
on another note, invention for the Blueprint should be changed to use Gallente skills and items, instead of the caldari stuff used now, also the missile launcher icon for the item isn't really the best icon for it. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
50
|
Posted - 2012.05.05 17:44:00 -
[81] - Quote
Pesadel0 wrote: You are nor sure i'am pretty sure it would , you never saw a fleet of domis with a massive drone bonus , and what special cases around drone combat do you mean?The ability to lock send drones and be emune to ewar?Tracking disrupters ?Nos neut?
The Only thing dependent of drones are the ability of us to kill them, and to outrun them and gain range.
First, when was the last time you saw a fleet of Domis? Honestly? Or heck, a fleet of Gallente ships, period? I've kept an eye on the top 20 killboards, and there's less and less Gallente boats there every year. A year ago, there were two. Now it's down to just one, and that is Talos in the #20 slot. Yeah, I guess in the grand scheme of things it's a meaningless statistic, but it does show something, because I honestly don't remember a Domi making the list in the past 3+ years.
The special cases around drone combat are the fact that they can be destroyed, and that even a dedicated drone boat can only carry a limited amount based on size, and their travel time.
The fastest drone still moves a heck of a lot slower than a missile, and way slower than any turret (which are instant). In many cases, drones (especially heavies) just don't make it to the target before it dies. Sentries don't have this issue, but suffer of all the shortcomings if any turret, plus they're stationary - you either babysit them, or you likely lose them because you have to warp out or they get destroyed while sitting there. If you lose them for whatever reason, you have to dock up and resupply (biggest non-carrier can only carry 3 flights of big heavy/sentry drones in its bay), not to mention the price tag associated with losing a flight of T2 heavies (3 mil at current Jita prices).
While drones travel, they use MWD and approach in a straight line - which results in zero transversal to a stationary target and increased signature radius. Need I say more? And then of course there's smartbombs. A single T2 smartbomb can kill most drones in 3-4 pulses, last time I checked.
There's very good reason why drone boats are just not being used often, or at all. And giving drone boats a module that is WORSE than its turret/missile counterpart is not going to change that status quo.
And another fun drone fact? There are still no implants to improve drone damage. Yep, implants for turrets/missiles were added in 2008, I believe. So, 4 years and counting of being treated as a red-headed step-child. And the only rig that increases damage only affects sentries. |

TheButcherPete
Specter Syndicate CORE Alliance
158
|
Posted - 2012.05.05 17:52:00 -
[82] - Quote
Jame Jarl Retief wrote:Pesadel0 wrote: You are nor sure i'am pretty sure it would , you never saw a fleet of domis with a massive drone bonus , and what special cases around drone combat do you mean?The ability to lock send drones and be emune to ewar?Tracking disrupters ?Nos neut?
The Only thing dependent of drones are the ability of us to kill them, and to outrun them and gain range.
First, when was the last time you saw a fleet of Domis? Honestly? Or heck, a fleet of Gallente ships, period? I've kept an eye on the top 20 killboards, and there's less and less Gallente boats there every year. A year ago, there were two. Now it's down to just one, and that is Talos in the #20 slot. Yeah, I guess in the grand scheme of things it's a meaningless statistic, but it does show something, because I honestly don't remember a Domi making the list in the past 3+ years. The special cases around drone combat are the fact that they can be destroyed, and that even a dedicated drone boat can only carry a limited amount based on size, and their travel time. The fastest drone still moves a heck of a lot slower than a missile, and way slower than any turret (which are instant). In many cases, drones (especially heavies) just don't make it to the target before it dies. Sentries don't have this issue, but suffer of all the shortcomings if any turret, plus they're stationary - you either babysit them, or you likely lose them because you have to warp out or they get destroyed while sitting there. If you lose them for whatever reason, you have to dock up and resupply (biggest non-carrier can only carry 3 flights of big heavy/sentry drones in its bay), not to mention the price tag associated with losing a flight of T2 heavies (3 mil at current Jita prices). While drones travel, they use MWD and approach in a straight line - which results in zero transversal to a stationary target and increased signature radius. Need I say more? And then of course there's smartbombs. A single T2 smartbomb can kill most drones in 3-4 pulses, last time I checked. There's very good reason why drone boats are just not being used often, or at all. And giving drone boats a module that is WORSE than its turret/missile counterpart is not going to change that status quo. And another fun drone fact? There are still no implants to improve drone damage. Yep, implants for turrets/missiles were added in 2008, I believe. So, 4 years and counting of being treated as a red-headed step-child. And the only rig that increases damage only affects sentries.
I agree. +1 My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Rrama Ratamnim
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.05 18:14:00 -
[83] - Quote
Jame Jarl Retief wrote:Pesadel0 wrote: You are nor sure i'am pretty sure it would , you never saw a fleet of domis with a massive drone bonus , and what special cases around drone combat do you mean?The ability to lock send drones and be emune to ewar?Tracking disrupters ?Nos neut?
The Only thing dependent of drones are the ability of us to kill them, and to outrun them and gain range.
First, when was the last time you saw a fleet of Domis? Honestly? Or heck, a fleet of Gallente ships, period? I've kept an eye on the top 20 killboards, and there's less and less Gallente boats there every year. A year ago, there were two. Now it's down to just one, and that is Talos in the #20 slot. Yeah, I guess in the grand scheme of things it's a meaningless statistic, but it does show something, because I honestly don't remember a Domi making the list in the past 3+ years. The special cases around drone combat are the fact that they can be destroyed, and that even a dedicated drone boat can only carry a limited amount based on size, and their travel time. The fastest drone still moves a heck of a lot slower than a missile, and way slower than any turret (which are instant). In many cases, drones (especially heavies) just don't make it to the target before it dies. Sentries don't have this issue, but suffer of all the shortcomings if any turret, plus they're stationary - you either babysit them, or you likely lose them because you have to warp out or they get destroyed while sitting there. If you lose them for whatever reason, you have to dock up and resupply (biggest non-carrier can only carry 3 flights of big heavy/sentry drones in its bay), not to mention the price tag associated with losing a flight of T2 heavies (3 mil at current Jita prices). While drones travel, they use MWD and approach in a straight line - which results in zero transversal to a stationary target and increased signature radius. Need I say more? And then of course there's smartbombs. A single T2 smartbomb can kill most drones in 3-4 pulses, last time I checked. There's very good reason why drone boats are just not being used often, or at all. And giving drone boats a module that is WORSE than its turret/missile counterpart is not going to change that status quo. And another fun drone fact? There are still no implants to improve drone damage. Yep, implants for turrets/missiles were added in 2008, I believe. So, 4 years and counting of being treated as a red-headed step-child. And the only rig that increases damage only affects sentries.
I agree as well, well said +1000000 |

Ager Agemo
Euphoric Enterprise
65
|
Posted - 2012.05.05 19:54:00 -
[84] - Quote
Just Alter wrote:Vaako Horizon wrote:Just Alter wrote:Making it an high slot(and turret/missiles) item would:
- increase the tank(mag stabs/bcu slots could be used to increase the tank)
- give drone users the ability to avoid training gunnery(or missiles) skills at all
- increase drone dps to such a point that it would equal that of turrets. (so 5 ogres/sentries+7 EDA in a bonused ship would do about 1200dps)
- make drones a scalable weapon system, not stuck at 500dps.
But i see i'm talking about something completely different here. So sticking to reality: make it an utility high slot, the increase in dps wont be so high to overpower ships. +7 EDA? woot? that will make the drone range very limited ( 65km ), I'd really love 1200 dps on my rattle but the range is unacceptable, I would go something like 1 t2 cruise missile, 2x drone link augmentor and then rest EDA's No other bs does 1200 dps at 65km so it would be fair. About the tank: if you used sentries+sentry rigs now you can switch the rigs for tank/cap rigs and use the EDA in the lows, with similiar performance (at least in certain setups/ships) I'd still like to see them on the high slots but it seems like it's not gonna happen.
my nightmare wants to have a talk with you... |

Stetson Eagle
ROC Academy The ROC
23
|
Posted - 2012.05.05 20:22:00 -
[85] - Quote
Don't increase drone damage any further - it will severely tilt hybrid drone/gunships off balance due to ridiculous amounts of DPS. As is with 15%, a shield rail dominix is already pushing 1300-ish DPS to 50km.
Alternatively, make drone damage mods stacking penalized with other damage mods. |

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.05 20:48:00 -
[86] - Quote
Its CCP we are talking about.... you know, those ppl that say they listen to the community. They wont listen to us now in regards to making this module high slot ( limited to turret/launcher slots )
Also... I see a few ships mentioned but I see almost no mentioning of the rattlesnake... I think above all ships ( drone ships ) the rattle needs the most love, give us these highslots ( 4x launchers without ship bonus is crap ) |

MalVortex
Applied Agoraphobia
28
|
Posted - 2012.05.05 21:19:00 -
[87] - Quote
Stetson Eagle wrote:Don't increase drone damage any further - it will severely tilt hybrid drone/gunships off balance due to ridiculous amounts of DPS. As is with 15%, a shield rail dominix is already pushing 1300-ish DPS to 50km.
Alternatively, make drone damage mods stacking penalized with other damage mods.
Christ and Hunter, what is with EVE-O posters?
Dominix, 3xMFS, 3x EDA, 1x TE, 6x426, 5x Bouncer II, 5% Large Railgun Damage, 5% Turret Damage: 1,170 dps @ 41+39km.
This dominix needs *three* ACRs to fit, and has 52k EHP, 32k effective shields. It has no tackle, low scan resolution, and is fat and slow. The railguns have 0.013 tracking, and the bouncers 0.012. Good luck hitting anything but other battleships. This is an entirely useless fitting. The dominix has to overheat all its rails (with those twin 5% damage implants) to hit your inflated numbers.
Let me make this clear - nobody is going to fly a dominix like this. Its useless at sniping, useless in roaming gangs. If you want to bash a POS without any counter hostile action knock yourself out, but that is its only possible use. Acting as if you can make a viable fitting like this is the friggin king of strawman arguments.
Just so we are clear, you can use this same Dominix, right now on TQ, and do 1,000 DPS at 41+39km. You even have a full 3 lowslots to maybe make your tank not completely suck! 3x EDA on a full-****** Dominix fit doesn't make the ship overpowered, its only 300 additional DPS for a completely gimped fit.
That all said, I do agree Domis are potentially problematic due to their ability to "double dip" on damage mods. I've been saying this sense my OP! This is why I wanted EDA's in the highslot, so you can't fit a full rack of guns at the same time. Each EDA would require a gun to be dropped on a ship like the Dominix, and that would easily counterbalance vs. the gain in DPS.
As it stands, if anybody actually read my post with numbers crunched, you'd see that 15% EDAs are too niche for the majority of drone ships to use (let alone a non-drone boat). If you want to dispute that, go make a reasonable fit showing 15% EDAs are OP and then come back. I'm getting tired of these overinflated DPS, useless boats being held up as examples of drone damage mods being too good.
|

MalVortex
Applied Agoraphobia
28
|
Posted - 2012.05.05 21:32:00 -
[88] - Quote
Regarding the requests for the Rattlesnake, I'll admit I forgot to run the numbers on her.. Kind of shows where the rattler is for PVP combat eh?
The rattlesnake actually loves EDA. Of every drone ship I've looked at so far, it has a massive, unadulterated lust for them. CN Torps from T2 launchers only do 273 dps off the rattlesnake, while Ogre IIs start off at 475. Even with roughly double the scaling power on BCU, the low initial damage numbers from the torps simply can't be made up compared to the high (comparatively) starting damage numbers of Large Drones. Plus it has a ton of lowslots and relatively few good ways to spend them after BCUs.
Just eyeballing the numbers, it looks like 2x BCU, 2x EDA on the Scorpion would be the optimal setup. If you want 5 damage mods, its almost a dead heat in which adds more. Third EDA adds more with Ogre IIs out, Third BCU adds more with any other drone out. So if you want 5x Damage mod Scorp, its really up to personal preference.
|

Shish Tukay
Caldari Provisions Caldari State
7
|
Posted - 2012.05.06 01:45:00 -
[89] - Quote
High-slot would make pure-drone fits viable, where currently they're lagging behind pure-guns and pure-rockets; as they are now, even someone with lots of drone skills and little gunnery would still be better off fitting guns + gun damage mods.
Quote:damage mods are LOW SLOT ITEMS So "tradition" is a great reason for anything? By that logic, "weapons are high-slot items". Except drones aren't. Drones are different; they act differently and should be treated differently.
Quote:A dev said it's low slot; this means it is low slot for now and forever, stop discussing it, abandon all hope of being listened to Maybe once it's on the live server I'll grumpily tolerate it; but while it's on the test server and they're asking for feedback, I'm going to keep testing and giving feedback, as I would imagine that's what the "test server feedback" forum is for :-P |

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.06 08:21:00 -
[90] - Quote
MalVortex wrote:Regarding the requests for the Rattlesnake, I'll admit I forgot to run the numbers on her.. Kind of shows where the rattler is for PVP combat eh?
The rattlesnake actually loves EDA. Of every drone ship I've looked at so far, it has a massive, unadulterated lust for them. CN Torps from T2 launchers only do 273 dps off the rattlesnake, while Ogre IIs start off at 475. Even with roughly double the scaling power on BCU, the low initial damage numbers from the torps simply can't be made up compared to the high (comparatively) starting damage numbers of Large Drones. Plus it has a ton of lowslots and relatively few good ways to spend them after BCUs.
Just eyeballing the numbers, it looks like 2x BCU, 2x EDA on the Scorpion would be the optimal setup. If you want 5 damage mods, its almost a dead heat in which adds more. Third EDA adds more with Ogre IIs out, Third BCU adds more with any other drone out. So if you want 5x Damage mod Scorp, its really up to personal preference.
the rattle's LOW missile damage ( useless even in pve ) makes me want these EDA in highslot, to replace the missles in favor of the drones...
I do tons and tons of more dps in my domi because the guns are far better then missiles :P and it also has somewhat of a better tank despite the rattles passive abilitys. I only stay in my rattle because it needs less attention and that makes multiboxing easier. |

MotherMoon
Native Freshfood Minmatar Republic
628
|
Posted - 2012.05.06 09:55:00 -
[91] - Quote
Jame Jarl Retief wrote:Agreed.
CCP needs to take a look at Gallente tutorial, specifically the part that calls drones a Gallente racial weapon, comparable to Minmatar Projectiles and Amarr Lasers. And then they need to start treading drones accordingly - as a full fledged weapons system, not a red-headed step-child support system. The whole reason I spent the majority of my training time in drones is because I bought that line hook, line and sinker. And so far, it's just not comparable to missile or turret boats, not even close.
I was really hoping drones in general and drone boats in particular would get some serious review, but so far it looks lackluster at best.
also with the change to drone bandwidth and drone bay years ago, give me one good reason why all drone boats don't get their drone bays doubled, or even tripled? |

Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.06 10:10:00 -
[92] - Quote
forum ate my post. |

LaserzPewPew
Mafia Redux Black Legion.
2
|
Posted - 2012.05.06 19:16:00 -
[93] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
If you're going to do it, do it all the way. Do not implement half a band-aid and call it fixed, the band-aid will simply fall off.
More importantly, if you are cautious of adding a 22.9% drone damage modifier, mix in another bonus. 10% drone speed for instance.
This will cause drones to be more reliable and, thus, increase their damage.
On the plus side, the EFT warriors wouldn't complain, because the raw DPS doesn't change. Herpaderp. |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
26
|
Posted - 2012.05.06 22:56:00 -
[94] - Quote
I agree with several posters. 15%/12% is still not enough. 22-23% is the way to go.
Now there are some that are afraid of drones being overpowered, but drones are the only weapon system that can be completely destroyed.
Sure droneboats have a large bay, but even then its only a few flights of heavy, mediums, and lights. You can kill an entire flight of heavy drones using smartbombs. Once a droneboat's drones are gone they are pretty much helpless and have little to no dps.
Drones also have a delayed dps like missiles, they take time to acquire and travel to the target. While traveling, they do no damage and are very easy to pop due to sig bloom from their mwd's.
Cpu should be no more than 30 for T2. And should give atleast a 20% bonus to damage, since you cannot increase rof of drones. |

Gevlin
Universal Might DSM FOUNDATION
138
|
Posted - 2012.05.07 02:38:00 -
[95] - Quote
remember drones boats are a ship that can be versitle changing drones etc. Drones should be a little bit weaker than other types of fire power. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

GetSirrus
Imperial Academy Amarr Empire
8
|
Posted - 2012.05.07 03:14:00 -
[96] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
an unlikely suggestion and I seem to be the first. Drone Interfacing, and both the Vexor and Arby also offer a mining drone bonus. Any change SoniClover that this module be expanded to offer this bonus as well? |

Azura Solus
D.A.M.A.G.E.
2
|
Posted - 2012.05.07 03:15:00 -
[97] - Quote
I posted this in the other thread related to the super friends changes but will post it here too since it has to do with the module
GetSirrus wrote:Nova Fox wrote:I think the Drone WU needs to move to high slot to compete with guns and other drone modules. I will put a second on this. I commonly fit so there are empty high slots while lows (tank) and mids (cap/ewar) are filled. It would be easy to give up a turret as a damage contributor in exchange for the drones applying the damage instead.
Agree with all the above Drone boats dont depend on turrets to do there damage. Any drone boat pilot i know would happily give up there turrets for the drone damage mods to be high slot. And most drone boats Armor tanked Ie (low slots are already taken). I can understand you want to make them in line with gyros and heat sinks and such but it just isn't viable.
As example of this A domi set up for afk missions will have there lows filled with armor hardeners 2 repairers and a cap power relay while the mids are all cap rechargers. Most people dont even fit turrets to a afk ship like that and instead choose drone link augs a laser ( any will do to pull agro) and reps to repair your drones. And for the PVP side of things A neut Arbitrator is about the same lows for tank Mids for scrams and utility mods and your highs are neuts.
***Both Drone boats have fits where these new mods would only be beneficial in a high slot position.****
Now im sure there are other examples of ships in the same situation, and people who fit there ships differently but i do believe that the new drone damage mod should be a high slot And should be buffed more then currently offered (especially since Nothing can be done about the ROF) |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
0
|
Posted - 2012.05.07 03:17:00 -
[98] - Quote
Gevlin wrote:remember drones boats are a ship that can be versitle changing drones etc. Drones should be a little bit weaker than other types of fire power. When they add in the ability to blow up turrets and missile launchers, sure. |

LaserzPewPew
Mafia Redux Black Legion.
3
|
Posted - 2012.05.07 04:15:00 -
[99] - Quote
Gevlin wrote:remember drones boats are a ship that can be versitle changing drones etc. Drones should be a little bit weaker than other types of fire power.
The balance to that is the fact that drones need to be drawn in, then redeployed. Moving back and forth takes time. Lost time is lost damage. But by your logic, all weapon systems should be lower EFT damage.
Your argument is flawed.
And **** EFT. |

Alice Katsuko
Terra Incognita Intrepid Crossing
112
|
Posted - 2012.05.07 04:49:00 -
[100] - Quote
LaserzPewPew wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. If you're going to do it, do it all the way. Do not implement half a band-aid and call it fixed, the band-aid will simply fall off. More importantly, if you are cautious of adding a 22.9% drone damage modifier, mix in another bonus. 10% drone speed for instance. This will cause drones to be more reliable and, thus, increase their damage. On the plus side, the EFT warriors wouldn't complain, because the raw DPS doesn't change. Herpaderp.
A drone speed bonus would make some sense, especially for drone boats which use heavy/sentry drones. Probably the biggest disadvantage of heavy drones is their travel time. Boosting their MWD speed would help drones in general, and heavy drones in particular apply damage to the target faster, boosting their real dps quite a bit, especially if drone speed boosts are not stacking penalized. That may make it harder for frigates to kite drones deployed by drone boats, however. |

MalVortex
Applied Agoraphobia
34
|
Posted - 2012.05.07 04:53:00 -
[101] - Quote
Alice Katsuko wrote:LaserzPewPew wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. If you're going to do it, do it all the way. Do not implement half a band-aid and call it fixed, the band-aid will simply fall off. More importantly, if you are cautious of adding a 22.9% drone damage modifier, mix in another bonus. 10% drone speed for instance. This will cause drones to be more reliable and, thus, increase their damage. On the plus side, the EFT warriors wouldn't complain, because the raw DPS doesn't change. Herpaderp. A drone speed bonus would make some sense, especially for drone boats which use heavy/sentry drones. Probably the biggest disadvantage of heavy drones is their travel time. Boosting their MWD speed would help drones in general, and heavy drones in particular apply damage to the target faster, boosting their real dps quite a bit, especially if drone speed boosts are not stacking penalized. That may make it harder for frigates to kite drones deployed by drone boats, however.
CCP isn't going to add a minor speed bump to the EDA. First, its worthless for sentry drones. Second, its worthless for most every other type of drone as well. Drone Navigation Comps are +25/+30% mods, and they are still too weak for most any ship to consider shoving them into their medslots. Tacking on some lame +10% speed mod doesn't make the EDA any more attractive than it would be with only the damage mod itself.
IF CCP attaches a secondary affect, its almost assuredly going to be +HP. This mirrors the ship hull bonus (+damage/+HP = one bonus), and is not repeated by any other present module, which makes it a more attractive space to expand into from a game-design point of view.
All that said, the EDA still needs a higher damage modifier for it to be an attractive module. A minor secondary effect on it - of any type - will not change this. You will first and foremost fit EDA's to your ship for damage, and any little extra gain is just gravy. If the mod's damage bump is too low, you sure as hell aren't going to fit it for a whole whopping 15% drone HP either. |

LaserzPewPew
Mafia Redux Black Legion.
3
|
Posted - 2012.05.07 05:14:00 -
[102] - Quote
MalVortex wrote:Alice Katsuko wrote:LaserzPewPew wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. If you're going to do it, do it all the way. Do not implement half a band-aid and call it fixed, the band-aid will simply fall off. More importantly, if you are cautious of adding a 22.9% drone damage modifier, mix in another bonus. 10% drone speed for instance. This will cause drones to be more reliable and, thus, increase their damage. On the plus side, the EFT warriors wouldn't complain, because the raw DPS doesn't change. Herpaderp. A drone speed bonus would make some sense, especially for drone boats which use heavy/sentry drones. Probably the biggest disadvantage of heavy drones is their travel time. Boosting their MWD speed would help drones in general, and heavy drones in particular apply damage to the target faster, boosting their real dps quite a bit, especially if drone speed boosts are not stacking penalized. That may make it harder for frigates to kite drones deployed by drone boats, however. CCP isn't going to add a minor speed bump to the EDA. First, its worthless for sentry drones. Second, its worthless for most every other type of drone as well. Drone Navigation Comps are +25/+30% mods, and they are still too weak for most any ship to consider shoving them into their medslots. Tacking on some lame +10% speed mod doesn't make the EDA any more attractive than it would be with only the damage mod itself. IF CCP attaches a secondary affect, its almost assuredly going to be +HP. This mirrors the ship hull bonus (+damage/+HP = one bonus), and is not repeated by any other present module, which makes it a more attractive space to expand into from a game-design point of view. All that said, the EDA still needs a higher damage modifier for it to be an attractive module. A minor secondary effect on it - of any type - will not change this. You will first and foremost fit EDA's to your ship for damage, and any little extra gain is just gravy. If the mod's damage bump is too low, you sure as hell aren't going to fit it for a whole whopping 15% drone HP either.
The suggestion was to find an alternative bonus to improve drone reliability.
But for the sake of argument, a drone speed bonus would mean: Drones take less damage Drones spend less time traveling to a target Drones can more easily chase a target (IE Berserkers MWD at ~1500 m/s). Most hacs can outrun this. Two EDA's would improve serkers speed to ~1800. Suddenly, only a handful of nanohacs are faster than serkers. Now your serkers are hitting a target that they would have never touched.
Such a change, I would consider to be a visible damage increase. As well as an optimal range bonus or, to a lesser extent, a drone bay m3 increase.
|

MalVortex
Applied Agoraphobia
34
|
Posted - 2012.05.07 05:56:00 -
[103] - Quote
LaserzPewPew wrote: The suggestion was to find an alternative bonus to improve drone reliability.
But for the sake of argument, a drone speed bonus would mean: Drones take less damage Drones spend less time traveling to a target Drones can more easily chase a target (IE Berserkers MWD at ~1500 m/s). Most hacs can outrun this. Two EDA's would improve serkers speed to ~1800. Suddenly, only a handful of nanohacs are faster than serkers. Now your serkers are hitting a target that they would have never touched.
Such a change, I would consider to be a visible damage increase. As well as an optimal range bonus or, to a lesser extent, a drone bay m3 increase.
None of this addresses the point that if the damage mod is too low, nobody will take it. If drone speed really offered all these amazing feats people would take the much stronger drone navigation computers. In reality, its an extremely niche module that isn't seen on a single standard PVP ship. Its at best a minor upgrade for a PVE ship with literally nothing else to spend the medslots on.
As such, no, it wouldn't help the module at all to tack a small amount of +MWD speed on. Nor would it improve sentry drones, which is kind of a glaring oversight for the universal drone damage mod.
I feel it is worth addressing this drone-speed = DPS argument in detail. Drone speed is NOT a damage upgrade. It is, at best, a Time-to-Target upgrade. Your drones, once there, do no more damage than they would normally. If it takes them 10s to reach the target, and they move 30% faster (2x EDA +15% speed after stacking penalties), then they arrive a whole wopping 3s sooner. Sure that's nice but that isn't more DPS nor is it useful in most engagements.
Trying to justify a +speed mod for drones because they could catch slow HACs is totally missing the point. If the ship launching the drones can't catch the HAC, its totally a moot point how many drones can. It will either warp off, or easily snipe the drones with their low transversal on approach. Either way, the added speed did nothing for you in the fight.
The Damage Mod is the only reason to take the EDA. If it adds other effects that's cool and all, but it will be chosen - or not - based [solely on its contribution to your actual drone damage output.
|

Manar Detri
8
|
Posted - 2012.05.07 08:08:00 -
[104] - Quote
MalVortex wrote: None of this addresses the point that if the damage mod is too low, nobody will take it. If drone speed really offered all these amazing feats people would take the much stronger drone navigation computers. In reality, its an extremely niche module that isn't seen on a single standard PVP ship. Its at best a minor upgrade for a PVE ship with literally nothing else to spend the medslots on.
As such, no, it wouldn't help the module at all to tack a small amount of +MWD speed on. Nor would it improve sentry drones, which is kind of a glaring oversight for the universal drone damage mod.
I feel it is worth addressing this drone-speed = DPS argument in detail. Drone speed is NOT a damage upgrade. It is, at best, a Time-to-Target upgrade. Your drones, once there, do no more damage than they would normally. If it takes them 10s to reach the target, and they move 30% faster (2x EDA +15% speed after stacking penalties), then they arrive a whole wopping 3s sooner. Sure that's nice but that isn't more DPS nor is it useful in most engagements.
Trying to justify a +speed mod for drones because they could catch slow HACs is totally missing the point. If the ship launching the drones can't catch the HAC, its totally a moot point how many drones can. It will either warp off, or easily snipe the drones with their low transversal on approach. Either way, the added speed did nothing for you in the fight.
The Damage Mod is the only reason to take the EDA. If it adds other effects that's cool and all, but it will be chosen - or not - based [solely on its contribution to your actual drone damage output.
This is actually why I'd be most happy if ccp would just merge omni/nav/dura modules into one module, giving us the choice of dmg or drone speed&tracking&durability. I have yet to even once fit a nav module or a dura module on a drone ship. If i had unlimited amout of med sltos, i'd fit em, but without unlimited, omnis are always better.
Edit: This ofcourse doesn't change the fact that the drone damage module needs to have comparable dmg bonus to weapon damage modules to be considered viable. |

Asham Jin
The Konvergent League Sanctuary Pact
2
|
Posted - 2012.05.07 09:42:00 -
[105] - Quote
huh totally off topic but while ccp is looking at drones how about some upgrade on UI? a mini drone UI with launch, attack, scoop buttons, etc.
oh and more obvious indication on which drones are being attacked (e.g. HP bar has flashy red background)...WHILE you guys are at it  |

Aerich e'Kieron
Snuff Box
0
|
Posted - 2012.05.07 09:53:00 -
[106] - Quote
Love the ideas in this thread.
+1 for making drones and droneboats a viable full-fledged weapon system. |

GeeShizzle MacCloud
136
|
Posted - 2012.05.07 11:43:00 -
[107] - Quote
just spitballing here but as drones are a bit of an outclassed weapon system, i appreciate CCP and soniclover putting in the time to work on bringing them back to life.
having a subcap DCU is a bad idea, but what about a mod that increases bandwidth? or maybe add something of that form to the EDA? either as a %age increase or a single base amount increase.
|

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.07 12:48:00 -
[108] - Quote
Aerich e'Kieron wrote:Love the ideas in this thread.
+1 for making drones and droneboats a viable full-fledged weapon system.
I am happy you agree with us but I am sad to say its not gonna happen... its CCP we are talking about... |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
18
|
Posted - 2012.05.07 13:32:00 -
[109] - Quote
Once again, it is obvious that CCP have absolutely no idea of what they want the Gallente faction to be.
Please, take the entire faction back to the drawing board, work it out and come back with something that makes sense, because whilst I'm sure every droneboat pilot appreciates the effort, it is patently clear that poorly implemented and ineffective band-aid low-slot modules on cpu-poor armor tankers already gimped with arbitrary and artificial limitations are not going to cut it. The impression I get is that Gallente are really the garbage dump for ideas that don't pan out. They need to be redefined with a consistent, clear vision. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
58
|
Posted - 2012.05.07 14:01:00 -
[110] - Quote
Aerich e'Kieron wrote:Love the ideas in this thread.
+1 for making drones and droneboats a viable full-fledged weapon system.
Would be nice if they at least acknowledged the problem first. A simple post along the lines of "S***, yes, drone boats are a mess, we'll look into fixing it, maybe this year, maybe next year". That at least would be a step in the right direction.
I mean, let's face it. Almost nobody uses drone boats. Out of pirate faction battleships, Rattlesnake is the cheapest one at around 500 mil, while others like Mach and Vindi go for 1 bil, and Bhaal for 1.2 bil. Guess why? If you couldn't put such a ludicrous passive shield tank into it, nobody would use it at all. And that's just one example of drone boats being short-changed. And as CCP mentioned that they are aware of active tank vs passive tank issues, after that is reviewed who knows what would happen to the Rattler.
Look, I'm a "new" player, with my current main just reaching 10 million SP now,. Out of that, 5 million is in drone skills. And I am acutely aware that this was a HUGE mistake. I've crippled myself horrifically by going this route, compared to choosing turrets or missiles instead. I'm doing things slower and far less efficiently than non-drone character with similar SP. Had I gone the Caldari route up to the Tengu, I'd be doing things far faster with a lot less hassles now.
Drone fixes, and drone boat fixes, would be pretty good. Though I'm not holding my breath. And like the fellow above said, it would be nice if CCP sat down and decided what they want Gallente to be. If you want them to use drones as a main weapon system, then perhaps giving the Gallente lineup many more drone ships, or more drones to control, and maybe *gasp* a drone Marauder instead of a turret one, that would help. If you want Gallente to use hybrids with drones being as auxiliary system only, then step 1 would be to redo the tutorial for new players to avoid what happened to me. And step 2 would be to kill drone boats, because they will never be viable. Just make up your minds and do it, it can't be any worse than the way things are now. |

Kaikka Carel
White syndicate
42
|
Posted - 2012.05.07 15:53:00 -
[111] - Quote
People I don't understand it but does a 15% increase in drone DPS is more than an Electron Blaster Cannon II? Oh and since you remove that one turret you get less dps increase per magstab which questions the reason you put it in the first place. |

LaserzPewPew
Mafia Redux Black Legion.
3
|
Posted - 2012.05.07 16:27:00 -
[112] - Quote
MalVortex wrote:LaserzPewPew wrote: The suggestion was to find an alternative bonus to improve drone reliability.
But for the sake of argument, a drone speed bonus would mean: Drones take less damage Drones spend less time traveling to a target Drones can more easily chase a target (IE Berserkers MWD at ~1500 m/s). Most hacs can outrun this. Two EDA's would improve serkers speed to ~1800. Suddenly, only a handful of nanohacs are faster than serkers. Now your serkers are hitting a target that they would have never touched.
Such a change, I would consider to be a visible damage increase. As well as an optimal range bonus or, to a lesser extent, a drone bay m3 increase.
None of this addresses the point that if the damage mod is too low, nobody will take it. If drone speed really offered all these amazing feats people would take the much stronger drone navigation computers. In reality, its an extremely niche module that isn't seen on a single standard PVP ship. Its at best a minor upgrade for a PVE ship with literally nothing else to spend the medslots on. As such, no, it wouldn't help the module at all to tack a small amount of +MWD speed on. Nor would it improve sentry drones, which is kind of a glaring oversight for the universal drone damage mod. I feel it is worth addressing this drone-speed = DPS argument in detail. Drone speed is NOT a damage upgrade. It is, at best, a Time-to-Target upgrade. Your drones, once there, do no more damage than they would normally. If it takes them 10s to reach the target, and they move 30% faster (2x EDA +15% speed after stacking penalties), then they arrive a whole wopping 3s sooner. Sure that's nice but that isn't more DPS nor is it useful in most engagements. Trying to justify a +speed mod for drones because they could catch slow HACs is totally missing the point. If the ship launching the drones can't catch the HAC, its totally a moot point how many drones can. It will either warp off, or easily snipe the drones with their low transversal on approach. Either way, the added speed did nothing for you in the fight. The Damage Mod is the only reason to take the EDA. If it adds other effects that's cool and all, but it will be chosen - or not - based [solely on its contribution to your actual drone damage output.
You make valid points =( However, at present, CCP believes that the drone damage module should not be equivalent with the other damage sources. Looking for alternative sources to bridge the gap is the intention. |

Terza Torre
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.07 16:33:00 -
[113] - Quote
CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types.
PLEASE PLEASE, don't waste your work! Do you want someone will use this mod?
Make it HIGH SLOT!
One less cannon and some decent DPS increase on our pets.
Trust us, dont' make it wwwwwrong.
My 2 cents, TT |

Coolsmoke
State War Academy Caldari State
10
|
Posted - 2012.05.07 17:48:00 -
[114] - Quote
Jame Jarl Retief wrote:
Look, I'm a "new" player, with my current main just reaching 10 million SP now,. Out of that, 5 million is in drone skills.
You're not the first and certainly won't be the last to begin Eve thinking "oo drones.. they look cool" and then investing 2/3 months training them up. Especially if you start as a Gal char.
Drones have always been, and always should be, a subsidiary damage type barring a few specific, Gallente ship fits. Gallente are supposedly the subcap drone specialists. It makes sense that the likes of the Domi , Ishtar & Vexor should rely on drones for dps while they use utility highs for other useful stuff which ignores the pretty naff 5% hybrid bonuses.
It also makes sense that those same hulls should be the prime beneficiaries of a Drone Damage module.
But a while back, CCP spread that drone damage buff out to Ammar boats (Curse, Pilgrim, Arbi) and so diluted a strong racial strength.
Partly because of that spread, the world & his uncle all want 'in' on this new drone damage mod, to their own ends. But of course, they can't. It's a low slot mod; it doesn't buff the way turret/missile damage mods do; and its fitting reqs are hefty.
But drones can now be stocked on 80% of the ships in game. So it's not really surprising how many players are complaining about its slot status, buff percent or cpu.
Balancing this mod wouldn't be half so contentious if it simply wasn't available to so many standard/odd/way-out-there ship fits which include drones. I'm quite sure there will be EFT warriors even looking at the Tengu's Rifling Launcher subsystem for an edge. Briefly 
If it were up to me which ofc it isn't, I'd limit this mod to Gallente subcaps droneboats - those that actually use drones as primary dps. On anything else it's just a shitfit. But on a Vex or Domi..well  |

St1ngerella
Ion Corp.
3
|
Posted - 2012.05.07 18:55:00 -
[115] - Quote
I would love to see it made into a high slot module, that way people who are using drones as a primary damage source can make the tradeoff of turrets versus drone buffs.
As it stands now, about 75% of my dps comes from my T2 sentry or heavy drones while running complexes or missions, my turrets are only there to gain aggro to my domi. Because of my fit, I can only nicely fit 5 turrets, which have limited range. Dropping 2 turrets to increase my sentry damage would be an excellent trade off for drone boats, while making it disadvantageous for ships which use things other than drones as their primary damage source.
The only thing I can see which may be out of balance would marauders, since they get 8 turrets worth of damage from 4, and have spare high slots already which would negate the trade off. |

bldyannoyed
Estrale Frontiers Project Wildfire
26
|
Posted - 2012.05.07 20:51:00 -
[116] - Quote
Just to put this into some perspective.
3x T2 (turret) damage mods currently provide a 65% increase in dps output POST STACKING.
5 hull bonused Garde II's with a 65% dps boost would do 743 dps. Ogre II's would do 770dps. Hammers 384 dps. Hobs 240.
So lets be honest here, even if the EDA's give the full bonus of a standard damage mod drones are still going to be the lowest dps "Main" weapon system. Ofc there are other pro's and cons and I don't think they should do any more dps than that but given that you're giving up 3 low slots 750 dps isn't exactly a gamebreaker. Add this to the fact there are probably only 3 ships that could realistically fit 3 (domi, Navy domi and rattler) it seems that anything less simply isnt going to be worth the effort.
|

GetSirrus
Imperial Academy Amarr Empire
9
|
Posted - 2012.05.07 22:04:00 -
[117] - Quote
some suggestions, give it a try.
secondary effect of Advanced Drone Interfacting; reduces CPU fitting cost of Drone Upgrades 7.5% per level? (I have feeling 10% might be nicer).
after all both weapon upgrade skills reduce fitting costs, maybe this can be similar.
If CCP is unable to add Rate of Fire to the Extrinsic Damage Amplifier, add falloff for Sentries? The Drone Link Aug only increases Control Range, and the Omni is Optimal. |

Azura Solus
D.A.M.A.G.E.
2
|
Posted - 2012.05.07 22:30:00 -
[118] - Quote
Terza Torre wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. PLEASE PLEASE, don't waste your work! Do you want someone will use this mod? Make it HIGH SLOT! One less cannon and some decent DPS increase on our pets. Trust us, dont' make it wwwwwrong. My 2 cents, TT
Agree FULLY High slot damage mod for the drones is the way to go. As i stated in the other post PvE drone boats very rarely use there high slots for turrets while every other slot (mid / Low) is locked down. And for PVP drone boats they either use neuts or reppers really.
Please CCP High slot drone mods is the most viable solution . |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
|
Posted - 2012.05.07 23:21:00 -
[119] - Quote
I do agree with the fact that it is better to use a weapon damage upgrade right now than the drone damage upgrade, making it a high slot i dont believe will be a solution, because it is and has always been tank vs gank. To balance this out with drone boats though all drone boat class ships should recieve a cpu/powergrid reduction for the drone control unit, and have the bandwith on each ship adjusted accordingly, also the drone bay increased by 2 - 3 times current. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
9
|
Posted - 2012.05.08 01:44:00 -
[120] - Quote
I think add two mods, one High slot Mod and a Low slot mod as well. Make them have diff stats, prob the low slot on have more damage or a 2nd effect, with more cpu req? Im just throwing out ideas.
Btw, all the "I only know how to use drones and I think the grass is greener over there storys" are cute guys, way to get really emotional over some weapon systems.
It so funny the gal's cry about this even though it gives them nothing but more options.
I also think its a hoot how you have cal's crying about how long there missiles take to get anywhere, ammar's crying about not being able to switch damage type, and mimmie crying about split weapons and high training reqs. No one seems to understand how to play to there strengths, and just want to beat there heads against there weaknesses |

Mortimer Civeri
Aliastra Gallente Federation
54
|
Posted - 2012.05.08 02:37:00 -
[121] - Quote
JEBUS CRIPES, just shut up about the module being a low slot. CCP has put the hammer down, and it is a low slot module, PERIOD, FULL STOP, END OF DISSCUSSION. Deal with it, or quit, (if you do can I haz ur stuffs?) your choice. Just stop whining and complaining that "it must be a highslot," abloo bloo bloo.
Now, let's talk about the stats CCP is kicking around. Frankly the 12/15% is a bit anemic, 15/20% seems about right, tho not fantastic. Drone damage is still weak even with these numbers, but CCP can adjust the numbers later if they are still sittning on the shelf next to sensor damps.(Jebus why did I train Gallente? ) Next lets look at CPU, 20/25 for CPU is still going to gimp a lot of ships, but CPU rigs are coming, so while not great, there are going to be options on the table to make it not so bad.
And everybody forgets the poor Arbitrator. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

LaserzPewPew
Mafia Redux Black Legion.
3
|
Posted - 2012.05.08 06:09:00 -
[122] - Quote
First point TLDR: The Drone Damage Module's CPU cost is excessive.
Drone boats have low CPU's. This new drone module stands to cramp fits excessively. The sentry damage rig still stands to increase damage per CPU spent than the Drone Damage module even after the buff to ~15%. This is wrong. If the sentry rig isn't being used heavily, than this module isn't going to be used heavily. Nor is it going to improve the viability of drone boats in any aspect of the game.
If the EFT warriors are scared, add a role bonus to the Domi, Ishtar, Gila and other drone boats to reduce the CPU cost of drone upgrade modules.
Second point TLDR: The drone damage module should be on par with the other damage bonus modules @~22%.
A Domi with a set of Ogre II's (the slowest, worst tracking, highest dps drones available) does 475 dps without a damage mod at max skills.
A Raven with a rack of torps puts out 574 dps at max skills.
A Maelstrom with 800mm puts out 531 dps at max skills.
An Apoc with Mega Pulse Lasers puts out 554 dps at max skills.
A Hyperion with Neutron Blasters puts out 679 dps at max skills.
Yes, the Domi has turret slots, but each of these other battleships also have drone bays and can all carry a set of light and medium drones.
Note: almost anything with a MWD can outrun an Ogre, rendering it useless in very short order. It can also be shot, effectively defanging the Domi. Heavy drones consume a large portion of a drone boat's drone bay, shooting them cripples the weapon system altogether.
Bottom line: The drone damage module should be ~22%.
Third Point TLDR: The drone upgrade modules are spread too thin.
The Drone Navigation and Omnidirectional Tracking Links see very little use and, even combined, will likely still see little use. The Drone Link Augmentor is a highslot and is often ignored as the CPU cost it entails is absurd. Especially for the already gimpy CPU's that drone boats possess.
Drone speed, optimal, falloff, tracking, and control range should be combined in a way that makes sense.
Often a drone loses range on a target, even while the target isn't using propulsion (specifically heavy drones). Drone MWD speed increases should be changed to effect the base speed of drones to allow them to stay in range to hit the target. Lastly, drones wait until the target is out of their falloff before kicking on their MWD, perhaps this could be changed without causing the hamsters to go on strike.
Thank you for your time, -Laserz
|

PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.08 06:35:00 -
[123] - Quote
Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
It buffs the gal nicely, and gives them a reason to exist outside of cap ships.
On the EDA note, having played around in my new Ishtar I will agree, the CPU on this thing is terrible. It is atrociously hard to fit it out using drones as a primary dps method.
The Link augmentor is useless, drone range is already past max locking distance (75km). So I threw on a salvage/tractor beam in the highs (pve ishtar). Mids I used two nav computers and an omni tracking computer.
This setup makes the drones pretty nice, but it is completely useless in PVP. I have no mids tackle, and no CPU to support them anyway, Sure the drones are fast but they can't scram a target for me.
I had to downsize to the medium size guns since the CPU on them was too high. So I do crap turret dps (around 90 or so) outside of the drones.
The problem seems to be less the EDA requirements are too high, and more a lack of CPU on drone boats. When so much of our DPS is dependent on drone boosting modules, having such terrible CPU is cripping. I had to use a co-proc 2 AND an electronics implant to get everything to fit right. |

Five Thirty
School of Applied Knowledge Caldari State
66
|
Posted - 2012.05.08 15:09:00 -
[124] - Quote
PinkKnife wrote:Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.08 19:07:00 -
[125] - Quote
Five Thirty wrote:Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates. Don't you mean they have drone bays to field ECM drones as a defense against anything? |

Shea Valerien
House of Valerien
21
|
Posted - 2012.05.08 19:28:00 -
[126] - Quote
Pesadel0 wrote:Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? Maybe perhaps it would make them overpowered,.
LONG ways to go to make drones overpowered. There's a reason they're the forgotten weapon choice when it comes to PVP unless you're in a carrier. Even successful PVP Myrms don't rely heavily on drone damage because they're underperforming. Domi PVP reliant on drones as a main weapon system right now? lol.
My guess is you're just protecting your own interests here (e.g. you don't use drones). |

PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.08 20:52:00 -
[127] - Quote
Five Thirty wrote:PinkKnife wrote:Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates.
canes and drakes need protection from frigates? |

Shish Tukay
Caldari Provisions Caldari State
10
|
Posted - 2012.05.09 00:11:00 -
[128] - Quote
Mortimer Civeri wrote:JEBUS CRIPES, just shut up about the module being a low slot. CCP has put the hammer down, and it is a low slot module, PERIOD, FULL STOP, END OF DISSCUSSION
From the people who brought you "It's tradition so it's right" and "Those in power said so so it's right", a more modern logical fallacy: "I'M USING CAPS LOCK SO I'M RIGHT" 
Link to hammer being put down? I have seen a dev say "v1 was low slot, v2 was kept as low slot, we're still looking for further feedback before it goes live", I haven't seen a dev say "it is low slot for reasons A / B / C, requests for high slot are invalid because X / Y / Z, we are no longer interested in player feedback"~ |

Mariner6
EVE University Ivy League
56
|
Posted - 2012.05.09 00:24:00 -
[129] - Quote
Just finished some time on Sisi very excited about the changes....not so much now.
No one blinks an eye at the thought of putting a gyrostab on a winmatar assault frig, but try putting this "extrinsically" poor mod on an Ishkur. Could not find a fit I like with it that wasn't completely gimped. Its not like its much damage increase, like 12 dps with one? silly. Much better off with guns. Why CCP? Why?
Agree with nearly everything on this post. Definitely should be a high slot mod. Much more damage % increase needed. No where near enough CPU on the ships that need these or, conversely, the mods eat up too much CPU. One of the two needs to change. The Gila is the only ship, maybe a shield tanked Domi that these are any good for. (can't fly Rattlesnake so can't comment on it.) Was not pleased with it on my Mrym either. Just not worth it compared to guns. And when outfitting it to a command ship myrm or a neut mrym just killed CPU. So a potential mod that might have balanced gallente drone boats a bit has only just made the Gila much better. What that the intent? (I didn't try it on the Ishtar.) Gila fleets are all over Sisi. Sad that a drone improvement has not produced any movement toward Gallente drone boats for all the reasons that everyone has posted previously.
Overall very disappointed in the "Drone Masters." Really CCP, you need to go and change you whole forum page about Gallente on the front of EVE online. Because once you start playing this game you finally figure out how bad this "Drone master" race is. I was hoping for some significant changes to sentries also, which are terrible for most PvP situations.
I need to play around with the webbing drones some more. Overall seems ok. But too early for me to tell. Couldn't really find the kind of fights I wanted, to really experiment with them (ie, counter kiting). Only one engagement occurred that fit it, but of course ship insta- warped out at 40km, which I suspect with be the norm the second these are launched. Wasn't able to tell if the light drones web suffered from stacking penalty, which if they do...well, not much point then really.
But hey the missiles are nice.... |

bldyannoyed
Estrale Frontiers Project Wildfire
26
|
Posted - 2012.05.09 00:51:00 -
[130] - Quote
It ain't gonna be a hgh slot mod.
They said so and they even gave a reason.
This isn't the final balance for drones, this just a start.
It's a low slot damage mod. It is not going to be the last thing that drones get.
Expect Drone Control Units to be coming to a subcap near you. |

Hrett
Quantum Cats Syndicate Villore Accords
77
|
Posted - 2012.05.09 00:54:00 -
[131] - Quote
I really think it needs a second bonus to be worthwhile. MWD Speed, tracking or durability I think would be best. A simple damage boost is not as useful if the drones can't apply it properly, or it gets killed.
Honestly, I'd favor 20 or 30% MWD speed. At the very least it would allow you to apply dps quicker and recover your drones more in an emergency GTFO situation. No one else has to deal with: 'Oh crap I left my guns behind' in pvp. I rarely use Ogres in PVP anymore because they are simply too slow. |

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.09 03:21:00 -
[132] - Quote
bldyannoyed wrote:It ain't gonna be a hgh slot mod.
They said so and they even gave a reason.
This isn't the final balance for drones, this just a start.
It's a low slot damage mod. It is not going to be the last thing that drones get.
Expect Drone Control Units to be coming to a subcap near you.
DCU would be nice to subcaps, as a role bonus to drone boats. it, by it self, will increase our much needed dps ( and also making drone boats more of actual drone boats then an attempt at some hybrid which they all are today ) |

Rrama Ratamnim
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.09 04:09:00 -
[133] - Quote
God i really hope we see a buff to this module before inferno launches, as it is its too hard to fit still and the damage just isnt worth it, on any mid sized to small ship its better just to fit a BCS/GYR/MAG and buff your guns, even if your guns arent the ship bonus'd item. |

MalVortex
Applied Agoraphobia
40
|
Posted - 2012.05.09 08:02:00 -
[134] - Quote
Hrett wrote:I really think it needs a second bonus to be worthwhile. MWD Speed, tracking or durability I think would be best. A simple damage boost is not as useful if the drones can't apply it properly, or it gets killed.
Honestly, I'd favor 20 or 30% MWD speed. At the very least it would allow you to apply dps quicker and recover your drones more in an emergency GTFO situation. No one else has to deal with: 'Oh crap I left my guns behind' in pvp. I rarely use Ogres in PVP anymore because they are simply too slow.
20-30% would completely invalidate drone navigation computers, we won't see any secondary effect strength anywhere near that high if one does indeed get added to it later on in development. Of course this underlines how DNC's are too weak to actually exist as a module, and should be merged into Omni's as a scripted system, but that also won't happen this patch cycle (and probably ever).
Which means you are stuck with sub <20% (probably =<15% or less) on whatever % secondary modifier it does get. Given that drone control range, tracking speed, optimal, and velocity are all accounted for, that really does only leave drone HP left as an option.
That ignores that these modules will only be taken if the drone damage modifier is itself worth taking. Even with the bump to their stats and fitting, they are still too weak to take on anything but the Rattlesnake (but they are finally slightly better than BCU on a Curse - progress!). As part of this sad comedy, the Rattlesnake will only take them because it has a ton of lows and really weak missile damage - making any drone damage upgrade in those lows an automatic shoe-in no matter how bad.
Of course I'm just repeating myself at this point. |

miiriiah
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.09 11:10:00 -
[135] - Quote
No to drone speed on it, DNC's are for that
Damage could still be upped slightly, 18% atleast |

Tenga Halaris
Exit Strategies Mordus Angels
25
|
Posted - 2012.05.09 11:56:00 -
[136] - Quote
[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
|

TheButcherPete
Specter Syndicate CORE Alliance
164
|
Posted - 2012.05.09 15:13:00 -
[137] - Quote
Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
lol drone control units on something other than a Carrier, you're insane.
Drone bandwidth nerf is that way -----> My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 15:28:00 -
[138] - Quote
Perihelion Olenard wrote:It's interesting to see that even with a ship bonus to drone damage on the curse that it's still better to put ballistic controls on instead of extrinsics. The only ship that may get use out of an extrinsic in it's current state is the ishtar just because it has only 3 turrets.
Wrong check, the math unless of course you have a failfit curse with more than 2 hmls. |

Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 16:09:00 -
[139] - Quote
I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
|

LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.09 20:51:00 -
[140] - Quote
Airto TLA wrote:I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
... You do know this module does not effect fighters?
A Thanatos with 10 garde II's (Highest dps sentry), does 600 dps before the Drone Damage Mod. With two? 781 dps.
That's a third of what you just claimed. Your argument is invalid. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.09 21:01:00 -
[141] - Quote
Airto TLA wrote:I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
-1 |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
29
|
Posted - 2012.05.09 21:26:00 -
[142] - Quote
They currently only give Gallente BC/BS a Max dps fitting variation while interfering with Gallente ship concept.
What i would like to see at least considered,
Make them active cap intensive High-slot Modules that require either a turret or Missile hard point to fit, bless them with greater damage bonus on pair with other Damage mods (not to much) and a rely nice not to small futuristic radar dish that starts spinning and emitting some nice wave effects when active.
Why? It seems more balanced and gives a much greater fitting variation to much more ships and hinders some crazy high dps setups (witch would mostly be Gallente and therefor cool with me actually)
Edit: And change their name. |

Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 21:56:00 -
[143] - Quote
Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed. |

LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.09 22:09:00 -
[144] - Quote
Airto TLA wrote:Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed.
Slightly underpowered? Drone dps is the lowest of the damage types by a blatant margin. On top of that, you yourself misstated 2200 for 1500. You didn't even bring up what happens if you fit a carrier like that. If you stuck 4 drone control units on a carrier with 2 drone damage mods, you SHOULD have 1500 dps with the shortest range/highest damage sentry available. The investments required gimp the tank, neuts, and remote repair possibilities of the carrier in question. Supers were/are overpowered because they gave/give too much overall stats to one specific player regardless of their cost. A carrier does not possess these specifics.
You are afraid of a domi putting on 3 drone damage mods, 3 mag stabs, a full rack of short range blasters, and ogres/gardes? You do know the CPU required to fit that? You actually can't fit a proper tank. On top of that, you are about as effective as a blaster mega. If you aren't aware, blaster megas are terrible.
Your arguments are laden with fear, inaccurate numbers, gross generalizations, and can be described as an absurdity. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.09 22:39:00 -
[145] - Quote
Airto TLA wrote:Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed. -1
LaserzPewPew wrote:If you aren't aware, blaster megas are terrible. I remember when blaster boats used to be dreaded. Of course, when they nerfed MWD such that scrams shut it down, it made blasters nonviable; but, that nerf was still badly needed in many ways because you had the whole "NANO ALL THE THINGS" trend going on up until then. |

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.10 00:40:00 -
[146] - Quote
If people/CCP fear this damage mod( and its requested high slot) so much just give the drone boats a role bonus to fit DCU's |

LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.10 01:36:00 -
[147] - Quote
LaserzPewPew wrote:If you aren't aware, blaster megas are terrible. I remember when blaster boats used to be dreaded. Of course, when they nerfed MWD such that scrams shut it down, it made blasters nonviable; but, that nerf was still badly needed in many ways because you had the whole "NANO ALL THE THINGS" trend going on up until then.[/quote]
Hence why they are terrible. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.05.10 10:49:00 -
[148] - Quote
Don't forget about the web nerf and boost to other turrets with great range on top of it. |

Bent Barrel
51
|
Posted - 2012.05.10 14:57:00 -
[149] - Quote
my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage |

Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
5
|
Posted - 2012.05.11 00:08:00 -
[150] - Quote
Bent Barrel wrote:my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage
Eh, my domi has most of it's mid slots filled with cap rechargers, as well as his rigs, dual large armor reps are costly |

bldyannoyed
Estrale Frontiers Project Wildfire
26
|
Posted - 2012.05.11 07:09:00 -
[151] - Quote
The 1500 dps Carrier whine is truly laughable.
If a Carrier wants to lose 3 of its low slots and all of its high slots to be able to do a staggering 1500 dps at a whopping 30km let it. The only possible application is going to be farming sanctums. And even at that Sentries aren't actually very good without a couple of omni's thrown on so now its lost some low slots as well.
None of the sub-cap drone boats would be made even remotely OP with a full 22% damage mod.
The Domi/Ishtar/Vexor/Ishkur would all have to make sacrifices to fit them due to low slot competition and certainly in the case of the Ishtar massive CPU issues. Domi's are only viable in PvP as it is because of the utility their high slots provide with reps and neuts. A realistic fit would run with 2 EDA's because 4 lows just ins't enough for a viable tank so even at 22% that would only give it 650 odd dps.
As for making them some lol high slot option losing half of your utility ( the thing that makes you good) just to get slightly better than teir 2 BC dps doesn't make sense to anyone with a functioning brain.
|

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.11 11:50:00 -
[152] - Quote
Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
You know that wouldn't work unless DCUs gave +25 drone bandwidth each or something, right? |

Bent Barrel
51
|
Posted - 2012.05.11 12:45:00 -
[153] - Quote
Tankn00blicus wrote:Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
You know that wouldn't work unless DCUs gave +25 drone bandwidth each or something, right?
You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... |

Bent Barrel
51
|
Posted - 2012.05.11 12:46:00 -
[154] - Quote
Thomas Gallant wrote:Bent Barrel wrote:my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage Eh, my domi has most of it's mid slots filled with cap rechargers, as well as his rigs, dual large armor reps are costly
well I need my scan probe launcher in my only utility high slot :-))) but for PvP it would work. |

Strata Maslav
Born-2-Kill Northern Coalition.
22
|
Posted - 2012.05.11 14:04:00 -
[155] - Quote
In addition to the proposed bonus how about increasing the ships dronebay/bandwidth? |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
92
|
Posted - 2012.05.11 20:13:00 -
[156] - Quote
The Myrmidon should get a 100 mb bandwidth, having only 75mb makes is a joke. Its dps is barely much better than a vexor.
Morons completely forget that Drones are destroyable. If DPS of drones is the problem, then shoot the drones.
Gameplay should not be balanced based on the lowest possible ******** dumbass. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.11 21:13:00 -
[157] - Quote
Soon Shin wrote:The Myrmidon should get a 100 mb bandwidth, having only 75mb makes is a joke. Its dps is barely much better than a vexor.
Morons completely forget that Drones are destroyable. If DPS of drones is the problem, then shoot the drones.
Gameplay should not be balanced based on the lowest possible ******** dumbass.
We all love you too! :D |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.11 21:33:00 -
[158] - Quote
Bent Barrel wrote:You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... 2 waves of Ogres and 2 waves of Hobgoblins, actually. But if he wasn't planning on being able to use all 10 Ogres at once then why even bother with 5 DCU's? Being able to use 10 lights at once isn't a good enough reason to use 5 high slots on those. |

Frothgar
V0LTA Verge of Collapse
25
|
Posted - 2012.05.11 21:40:00 -
[159] - Quote
As long as the drone boats fitting guns retain comperable damage numbers to gun boats fielding drones, I'm not sure what the problem would be in making the drone damage mods comperable.
Drone boats have utility in the ability to field drones of varying sizes to suit the target being fought, the drawback of this is the drones can be killed.
Can someone compare what a Dominix with ions looks like fidling 3 damage mods, vs an Armageddon with DHPs (Conflag) fielding a flight of Ogres with 3 heatsinks?
If the Geddon with the heatsinks is doing 1k and the domi only does 800, the buff the drone damage.
If the dominix suddenly starts cranking out vindicator DPS, then CCP has the right idea to go slowly. |

Kahega Amielden
Rifterlings
392
|
Posted - 2012.05.11 21:53:00 -
[160] - Quote
It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
|

LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.11 23:06:00 -
[161] - Quote
Kahega Amielden wrote:It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
And what is it called when you stick 5-6 CPU intensive damage mods, a full rack of blasters, and heavy drones? Oh, that's right. A glass cannon. The shortest ranged, lowest tracking, zero tank, no neuting domi. It would be a laughing stock on a killboard for being utterly terrible.
Any conventional battleship, battlecruiser, or hac will wipe the floor with it.
In other news, when was the last time a domi put blasters on for pvp? Domis put RR and neuts in their highs. If they don't, #shitfit |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
|
Posted - 2012.05.11 23:15:00 -
[162] - Quote
Kahega Amielden wrote:It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
And if you gave that drone ship the ability to use 10 drones via drone control unit, they would never fit guns on there ship at all. Also drones can be jammed, fastest way is the ecm burst. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.11 23:22:00 -
[163] - Quote
Kahega Amielden wrote:...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters. By this logic, Khanid and Sansha pre-2.0 were better than they are now. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
68
|
Posted - 2012.05.12 15:12:00 -
[164] - Quote
Soo, with just over a week to go until the expansion, any changes to the module on SiSi? I have a sinking feeling it's going to go live with the crappy 12-15% bonus, written off as completed and be forgotten about like so many other things. |

Tenga Halaris
Exit Strategies Mordus Angels
25
|
Posted - 2012.05.12 15:54:00 -
[165] - Quote
looks like it...
No response on further changes so far... |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 16:16:00 -
[166] - Quote
ofc that is the case... you all seem to forget its CCP we are talking about. Their "listening to the players" is nothing more then "lets *BEEP* em up" |

Leto Artreides
The Night Wardens Viro Mors Non Est
0
|
Posted - 2012.05.12 21:27:00 -
[167] - Quote
Drones will do MAX 475 dps before dmg mods(Ogre's with Gallente spec V) without damage mods
A gunship can rather easily hit 600+ dps before dmg mods with cheap 3% hardwirings, and those dmg mods will affect all the ships dps(minus drones, which is minor on most gunships) and this is not counting the highest dmg ammo(only navy ammo) and these weapons can also overheat.
while a ship like Domi will be like Typhoon sort of, will need both dmg mods for drones and blasters for maximum dps, gimping it pretty hard in other locations so it will be fine if they're buffed to even 20-22%.
If damage of light drones will be a problem in ships bonused to drone damage like Domi with stacked damage mods, just reduce the effect they have on light drones, ships like Ishkur with proper fits won't be using them anyway due to magstabs being a better mod due to it's gun dps, so it's not that big of a problem.
People whining about carriers with 1500'ish sentry drone dps, that's with 5 DCU's and 4 lowslots sacrificed for sentry damage, this tradeoff is HUGE and I'd rather have proper fit carriers in my fleet imo. |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
43
|
Posted - 2012.05.13 06:06:00 -
[168] - Quote
Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend. |

Leto Artreides
The Night Wardens Viro Mors Non Est
0
|
Posted - 2012.05.13 06:31:00 -
[169] - Quote
Kitt JT wrote:Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend.
5 bonused mediums vs 3 unbonused cruiser turrets on a ship that fits neuts/nos, ofcourse heatsinks are worse than drone damage mods then x_x
And if you fit your lows with damage mods on a Pilgrim(Esp more than one) you'll probably die horribly in a fire |

MalVortex
Applied Agoraphobia
46
|
Posted - 2012.05.13 21:30:00 -
[170] - Quote
Kitt JT wrote:Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend.
A pilgrim gains more DPS from fitting a blaster than an EDA. You need two 15% EDAs to beat out the dps of a medium neutron blaster - and that's only if you are using Hammerheads. This is the equivalent of a rupture gaining more DPS from fitting a missile launcher than a gyrostabilizer.
The pilgrim isn't exactly rocking an overabundance of tank or spare slots. Fitting two EDA is possible, but its a tough sell on a ship with such a thin tank.
Of course I'm repeating myself again here - just how much "feedback" (using that term loosely) CCP wants before updating the module again? Who knows! It's not like Inferno launches in two weeks.. |

Lipbite
Express Hauler
29
|
Posted - 2012.05.14 04:22:00 -
[171] - Quote
Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.14 06:23:00 -
[172] - Quote
Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km.
not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge ) |

Leto Artreides
The Night Wardens Viro Mors Non Est
0
|
Posted - 2012.05.14 09:24:00 -
[173] - Quote
Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km.
They are supposed to gimp your tank, you trade tank for gank, or gank for mobility/range(guns) if you shield tank
|

Leto Artreides
The Night Wardens Viro Mors Non Est
0
|
Posted - 2012.05.14 09:26:00 -
[174] - Quote
Vaako Horizon wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge )
I don't think you really need to be able to tank 3.5k dps, with 3 dmg mods you can still tank 1400 which is still more than enough to snooze through missions :z
|

Bent Barrel
51
|
Posted - 2012.05.14 09:44:00 -
[175] - Quote
Tankn00blicus wrote:Bent Barrel wrote:You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... 2 waves of Ogres and 2 waves of Hobgoblins, actually. But if he wasn't planning on being able to use all 10 Ogres at once then why even bother with 5 DCU's? Being able to use 10 lights at once isn't a good enough reason to use 5 high slots on those.
afaik you cannot fit DCUs on subcaps :-) my bad ... looks like a dream fit which I'd agree to ... 10 sentries on a dominix would be hell of a mission ship. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.14 10:23:00 -
[176] - Quote
Leto Artreides wrote:Vaako Horizon wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge ) I don't think you really need to be able to tank 3.5k dps, with 3 dmg mods you can still tank 1400 which is still more than enough to snooze through missions :z
I told ya I was a bit over tanked :D |

Bouh Revetoile
The Rough Riders Ares Protectiva
21
|
Posted - 2012.05.14 14:56:00 -
[177] - Quote
You know that drones do the same dps between 0 and [max-drone-controle-range] right ? A bit like missiles, but target speed don't reduce the dps (and for heavy drones speed, there is some interesting modules to adress it).
I'm not against more drone damage, but you should be careful with this ; though 12% for T2 and 40Tf is very careful I think, but even then I would take it. |

TheButcherPete
Specter Syndicate CORE Alliance
166
|
Posted - 2012.05.14 15:15:00 -
[178] - Quote
What happened to the t2 version getting a 15% boost? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Jame Jarl Retief
Corps Diplomatique Terrestrienne
73
|
Posted - 2012.05.14 15:44:00 -
[179] - Quote
Bouh Revetoile wrote:You know that drones do the same dps between 0 and [max-drone-controle-range] right ?
Are you sure? Because I see quite a large variety of damage done.
Also remember that even with mods and rigs, drones (especially heavies) are still significantly slower than missiles, they still use MWD to close the distance (which blows up their sig radius making them easy to hit), they still approach in a straight line making their relative transversal zero, and they can still be blown up.
I'm sorry, but even at 20-22% damage, I still don't see this module as overpowered for most in-game applications, drones would still have more than enough shortcomings to compensate. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.14 16:45:00 -
[180] - Quote
Jame Jarl Retief wrote:Also remember that even with mods and rigs, drones (especially heavies) are still significantly slower than missiles Unless you cough up 3 mid slots for a few DNC II's. Then you have crackwarriors that go 12 km/s, which is fast enough to mess up the drone AI and make it unable to figure out when to shut off the MWD, thereby leaving it unable to hit your target or return to your drone bay and with a huge sig radius. Useful!!111 |

PinkKnife
The Scope Gallente Federation
96
|
Posted - 2012.05.14 17:57:00 -
[181] - Quote
Leto Artreides wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. They are supposed to gimp your tank, you trade tank for gank, or gank for mobility/range(guns) if you shield tank
Right because everyone knows how slow and range dependent those minmatar and caldari ships are.  |

Silly Slot
Phoenix Evolved Part Duo
27
|
Posted - 2012.05.14 18:19:00 -
[182] - Quote
Wow this module is USELESS lol, i mean seriously just to play around to see if it would be worthwhile to try out on a shield carrier perhaps, the T2 version, even stacking 3 of them together gave a truely crap increase off sentrys it was pathetic really even if dedicated every slot to damage for drones including rigs for sentrys, the damage is just measly ..
PLEASE for the love of god buff this module before it goes to TQ and gets forgotten about. I mean i know Drone citiziens are second rate, i mean we don't even have implants for our drones, and now we get modules that are laughable. |

Silly Slot
Phoenix Evolved Part Duo
27
|
Posted - 2012.05.14 18:22:00 -
[183] - Quote
LaserzPewPew wrote:Airto TLA wrote:Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed. Slightly underpowered? Drone dps is the lowest of the damage types by a blatant margin. On top of that, you yourself misstated 2200 for 1500. You didn't even bring up what happens if you fit a carrier like that. If you stuck 4 drone control units on a carrier with 2 drone damage mods, you SHOULD have 1500 dps with the shortest range/highest damage sentry available. The investments required gimp the tank, neuts, and remote repair possibilities of the carrier in question. Supers were/are overpowered because they gave/give too much overall stats to one specific player regardless of their cost. A carrier does not possess these specifics. You are afraid of a domi putting on 3 drone damage mods, 3 mag stabs, a full rack of short range blasters, and ogres/gardes? You do know the CPU required to fit that? You actually can't fit a proper tank. On top of that, you are about as effective as a blaster mega. If you aren't aware, blaster megas are terrible. Your arguments are laden with fear, inaccurate numbers, gross generalizations, and can be described as an absurdity.
EXACTLY,
I hate to say this but even that 1500dps is on the very high side for sentrys, event with 3-4 DCU's and i'm talking packing your lows with Extrinsic II's, you still don't get that high, on SISI i tested it its really sad, onlything i was missing was T2 sentry rigs, but those don't boost that much more than the T1
And also if you do this kind afit your looking at a carrier with NO TANK, i mean seriously when i was testing this damn fit a battleship nearly took me out solo
And yes it seems people are afraid of the "gank" fits, completely forgetting that these gank fits mean that the ships are slow as hell, and will nearly insta-pop to any properly fit decent ship.Especially something like a domi
The FACT is that it makes NO SENSE, that a t2 drone damage mod, gives less DPS, than adding a magstab T2 to the same ship, even though the ships bonuses are to drones not guns... It makes 0 SENSE! |

Siigari Kitawa
Push Industries Push Interstellar Network
209
|
Posted - 2012.05.14 18:24:00 -
[184] - Quote
Thread is too long, wasn't interested in reading it.
Drone damage augmentors need to be a ***highslot module*** and offer a damage modifier comparable to fitting a GUN in that slot. 18% additional damage per slot would be a really nice start. As far as I know lowslot modules have always been for the core of the ship, not for antenna and additional boosts to external sources. Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Gabriel Karade
Noir. Noir. Mercenary Group
14
|
Posted - 2012.05.14 18:49:00 -
[185] - Quote
Ok, so you want 'Inferno' to be about shaking things up and kicking existing cookie-cutter setups in the nads.
How about (assuming the server can take the hit)....
GǪbin this module, give the drone boats a hard-wired bonus to fitting Drone Control Units.
I mean itGÇÖs not without precedence, weGÇÖve got a number of ship classes that can fit GÇÿoversizedGÇÖ modules, it was maybe overpowered when they first came out (it was a lot of fun during testing though - made drone boats 'properly feel' like drone boats), but the gameGÇÖs moved on, fittings have moved on GÇô who knows?
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
73
|
Posted - 2012.05.14 19:30:00 -
[186] - Quote
Tankn00blicus wrote:Jame Jarl Retief wrote:Also remember that even with mods and rigs, drones (especially heavies) are still significantly slower than missiles Unless you cough up 3 mid slots for a few DNC II's. Then you have crackwarriors that go 12 km/s, which is fast enough to mess up the drone AI and make it unable to figure out when to shut off the MWD, thereby leaving it unable to hit your target or return to your drone bay and with a huge sig radius. Useful!!111
Not to mention the deadly 120.7 DPS that totally maxed flight of Warrior IIs can do. Horrifyingly scary. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.14 20:18:00 -
[187] - Quote
Gabriel Karade wrote:GǪbin this module, give the drone boats a hard-wired bonus to fitting Drone Control Units and add bandwidth per DCU. Nah, don't bin the damage mod (but definitely buff the damage modifier), but subcab DCU's would be good to make it be akin to fitting more or less turrets. |

MalVortex
Applied Agoraphobia
46
|
Posted - 2012.05.14 21:26:00 -
[188] - Quote
Bouh Revetoile wrote:You know that drones do the same dps between 0 and [max-drone-controle-range] right ? A bit like missiles, but target speed don't reduce the dps (and for heavy drones speed, there is some interesting modules to adress it).
I'm not against more drone damage, but you should be careful with this ; though 12% for T2 and 40Tf is very careful I think, but even then I would take it.
I love posts like this. Yes, lets just ignore all the math about how bad the module is, IMA TAKE IT ANYWAYS EL OH EL. At 12% damage modifier you would gain more DPS on a curse by using BCUs over the EDA. That's like saying an Armageddon would gain more DPS by fitting autocannons than pulse lasers! Absurd!
Even at 15%, any drone boat with guns prefers to fit regular damage mods. Domis won't take 15% EDAs until the 3rd or 4th damage mod. Myrms gain more DPS on gyros w/ D180s than they do on a 2/2/1 thermal split and EDAs. Ishtars and Gilas don't even have the friggen CPU to fit the module, and armor ishtars will never be able to fit it even if CPU weren't an issue.
The only ship that really loves the EDA is the Rattlesnake, because it has the odd combination of tons of CPU and low slot modules, and no weapon system to buff up with them (4x no-DPS bonus torps ~= 200 dps, AKA a flight of Hammerhead IIs).
Of course, you know all this because you read the thread before spouting off your opinion, right? You did all sorts of math and fitting comparisons to back up your argument that a 12% EDA is just fine, right? I mean, it would be pretty awkward if you just assumed the module is fine while failing to read the thread or doing any independent research of your own on the matter... |

GetSirrus
Imperial Academy Amarr Empire
9
|
Posted - 2012.05.14 22:10:00 -
[189] - Quote
Unless there is a specific unification here, this module will wind up like the Naga. How people still post that the Naga should have been a missle boat, even long after it was "finalised"? For the EDA I do have a vested interest in this module being High Slot. Time to speak up now, if you feel the same way. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.14 22:12:00 -
[190] - Quote
GetSirrus wrote:For the EDA I do have a vested interest in this module being High Slot. Time to speak up now, if you feel the same way. No, leave it low slot, add subcap DCU's. |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
|
Posted - 2012.05.15 03:15:00 -
[191] - Quote
Tankn00blicus wrote:GetSirrus wrote:For the EDA I do have a vested interest in this module being High Slot. Time to speak up now, if you feel the same way. No, leave it low slot, add subcap DCU's. I agree, eda low slot, add sub cap dcu. Even if they still require advanced drone interfacing to use. |

Roime
Shiva Furnace Dead On Arrival Alliance
707
|
Posted - 2012.05.15 08:19:00 -
[192] - Quote
MalVortex wrote:speaks the thruth
I was happy that CCP finally gave drone ships some love, but unfortunately I don't see me using this module on any of my drone boats.
Giving up a low slot on armor tanked ships for tiny dps increase won't ever be worth it.
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Bouh Revetoile
The Rough Riders Ares Protectiva
21
|
Posted - 2012.05.15 08:49:00 -
[193] - Quote
First, I may have been misunderstood because of my english speaking skill at only 2 or 3 : 12% may be a bit too low.
Though there is some inconsistancies here : some says that a drone boat (a domi) is often fitted with no gun, only for utilities, and then have its low slot for tank only. Even with 10% damage bonus, you can have a farely good tank, a whole rack of utilities (neut ?), your mids, and 550 dps (quick and dirty calculation) : that is trading a super tank to a standard BS tank for decent dps on neuting ship (550 is equal or better than HAC dps).
About the DNC : of course using 4 DNC to launch warriors is silly, but what if you used heavy drones with these instead ? With only one DNC, BS don't outrun Ogre anymore ; with three of them, Wasp go over 3000m/s ; you don't really need warriors then, and if you are affraid of frigates, fit small guns...
I'm not saying 12% is too much or even enough, I'm just saying you should be careful with balancing things. Of course, considering the *current* state, and the *current* fitting state of art, even 15% is barely enough, but can you say you considered everything that *can* be done with this ?
Drone boat are already useful in current balance state ; giving them a 22% drone damage module *may* become very nasty, or not ; can you prove it's harmless ? |

Manar Detri
8
|
Posted - 2012.05.15 10:46:00 -
[194] - Quote
Bouh Revetoile wrote:First, I may have been misunderstood because of my english speaking skill at only 2 or 3 : 12% may be a bit too low.
Though there is some inconsistancies here : some says that a drone boat (a domi) is often fitted with no gun, only for utilities, and then have its low slot for tank only. Even with 10% damage bonus, you can have a farely good tank, a whole rack of utilities (neut ?), your mids, and 550 dps (quick and dirty calculation) : that is trading a super tank to a standard BS tank for decent dps on neuting ship (550 is equal or better than HAC dps).
About the DNC : of course using 4 DNC to launch warriors is silly, but what if you used heavy drones with these instead ? With only one DNC, BS don't outrun Ogre anymore ; with three of them, Wasp go over 3000m/s ; you don't really need warriors then, and if you are affraid of frigates, fit small guns...
I'm not saying 12% is too much or even enough, I'm just saying you should be careful with balancing things. Of course, considering the *current* state, and the *current* fitting state of art, even 15% is barely enough, but can you say you considered everything that *can* be done with this ?
Drone boat are already useful in current balance state ; giving them a 22% drone damage module *may* become very nasty, or not ; can you prove it's harmless ?
I don't think you understand the problem in anyway. On a dominix, i'm always better off slapping a magstab rather than a drone dmg mod. It will always yield better dps, and switching alot of tank for small dps increase is useless.
Even with an ishtar, the dmg bonus is damn awful. One magstab gives 43 dps increase to an ishtar with 3 electrons, 1 drone dmg mod gives 71.5 dps increase if using ogre ii's or 57.9 dps increase when using berserker ii's.
What this means is, the ishtar could use the module, but it gets so much more use out of another armor tanking mod (5 low slots) that it's useless.
Only ships that could gain from this module, are the gila and the rattlesnake, and even then, it's still a question wether it's in any way smart.
What we want is same usage out of the mod as other weaponsystems gain from theirs. Otherwise it'll always be a bad idea to use it.
What comes to "fears" of big ships getting hard hitting warriors? Well who in their right mind would every use the module on none drone bonused ship. And if someone does, he'll burn. |

Lordess Trader
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.15 12:24:00 -
[195] - Quote
To have an effect on "the stagnant state of fits" CCP needs to start doing some buffing instead of nerfing....
Honestly, why would someone change there awesome domi/ishkur fit, when the reality is these new modules give nothing to us? If i'm in a DRONE BOAT, the DRONE MOD, should be a "hell ya let me fit that" just like if i'm in a pulse laser bonused ship, adding a heat sink is a oh yes please atleast 1.... The drone mod as it sits isn't going to get used... why? Because due to the inherit drawbacks of drones the additional DPS that is outdone by just using a standard non-bonused gun mod, makes it a no-contest...
If CCP isn't planning to buff the DPS to make it even with what a gun mod does (22.5% i believe was the calculation), then you need to come up with some form of creative bonuses to add to the module without nerfing the few other drone mods... Personally i still dont see why not just to make the drone mod the same as a gun mod (taking ROF+DMG and making it straight damage at 22.5 or whatever the % is that it works out to with the stacking equation for rof+dmg)
For those worrying about people putting this even with the full damage suggested to non drone-boats... WTF would anyone do that lol, on a turret bonused ship the % given to turrets by a turret dmg mod, will always give more than the drone mod even in a buff form... And theres only so many lows slots the turret guys get to deal with anyway, when they have to fit tracking + dmg mods in the lows and sometimes tank.
Please CCP review this mod |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
|
Posted - 2012.05.15 12:45:00 -
[196] - Quote
They already stated it is not possible to increase the rof of drones due to how they are designed, in there current state they would be fine if we had a sub cap dcu, if not then they should be buffed to around 22% to keep up with other damage mods. But 22% would look like a huge damage buff, and other weapon users would complain that they only get 10%. Most hard core drone users would like drones to be a full weapon system, to do this, again, we need sub cap dcu. On a side note as far as Gallente weapons go, if drones are not supposed to be a full weapon system, and Gallente is supposed to be a hybrid race, then why does the Gallente offensive system skill require drones v and gunnery III? |

Melina Lin
Universal Frog
27
|
Posted - 2012.05.15 13:02:00 -
[197] - Quote
New Stats on Sisi.
T1: 27 CPU 15% Damage T2: 32 CPU 19% Damage |

Stealthshot
Three Words of Truth
2
|
Posted - 2012.05.15 13:23:00 -
[198] - Quote
Now we are getting somewhere. 15% and 19% is going to make Gilas and Rattlesnakes a lot more dangerous.
The Bpcs for these should really drop from sentient's in the drone regions they need a 'faction' module to go with the horrible 'improved and augmented' drones they can get out there.
|

Hosedna
FumbleFamily Corp
8
|
Posted - 2012.05.15 14:48:00 -
[199] - Quote
If only it could be a high slot module... even at the price of a turret slot, then it would be usable. Sparing a low-slot on gallente drone boats (Gallente are supposed to be the best drones users, aren't they ?), is pretty hard, not to say almost impossible on some ships if you wan't to keep a decent tank =(
And drone DPS are caped pretty low in comparison with the other weapons systems, and won't really be a main weapon system unless they can rival with the others. So, symetry being uneeded, I rally don't see why it couldn't be a high slot mod ! |

Tomcio FromFarAway
The Scope Gallente Federation
31
|
Posted - 2012.05.15 15:12:00 -
[200] - Quote
Yes, yes, yes
Long awaited drone Proteus buff inbound
575 dps Ogres + 225 blasters with no fitting issues and good tanking capability. Add one omni and navcom and your drones have solid tracking and speed ( Ogres - 1700m/s ). Sentry Proteus may also become viable after this.
Let's just hope that drone users will be getting some more love from now on.
|

PinkKnife
The Scope Gallente Federation
97
|
Posted - 2012.05.15 16:37:00 -
[201] - Quote
Tomcio FromFarAway wrote:Yes, yes, yes Long awaited drone Proteus buff inbound  575 dps Ogres + 225 blasters with no fitting issues and good tanking capability. Add one omni and navcom and your drones have solid tracking and speed ( Ogres - 1700m/s ). Sentry Proteus may also become viable after this. Let's just hope that drone users will be getting some more love from now on.
At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities. |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
|
Posted - 2012.05.15 16:57:00 -
[202] - Quote
Hosedna wrote:If only it could be a high slot module... even at the price of a turret slot, then it would be usable. Sparing a low-slot on gallente drone boats (Gallente are supposed to be the best drones users, aren't they ?), is pretty hard, not to say almost impossible on some ships if you wan't to keep a decent tank =(
And drone DPS are caped pretty low in comparison with the other weapons systems, and won't really be a main weapon system unless they can rival with the others. So, symetry being uneeded, I rally don't see why it couldn't be a high slot mod ! Im Still on board with the Sub Cap DCU group, it is a damage mod, should stay a low slot, but with the sub cap dcu, your drones would do decent damage for PvP, making your target choose between killing your ship and hope to survive or kill your drones and lower your dps first, giving you extra ehp of the sort, which means you can lose a tank mod or two for edas |

Tomcio FromFarAway
The Scope Gallente Federation
31
|
Posted - 2012.05.15 18:20:00 -
[203] - Quote
PinkKnife wrote: At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities.
Because the only way of buffing something is through direct modification of it's stats
Main problem of drone Proteus in it's current state :: damage source proportions. As a drone boat it had about 45/55 ( favouring blasters ) and now it has around 72/28 ( favouring drones ). It even gets ~50 bonus dps.
|

Leto Artreides
The Night Wardens Viro Mors Non Est
0
|
Posted - 2012.05.15 19:09:00 -
[204] - Quote
Considering drones get extra cap usage/needs to reload faster(not at all, actually) with all the balancing of travel time, can be destroyed, sentry drones are immobile etc, 19% seems to be a v.good number, slightly lower than normal t2 dmg mods and it makes the module worth using on drone boats.
Thanks alot CCP , finally some drone love and a drone damage mod is the best thing you could give us! |

PinkKnife
The Scope Gallente Federation
97
|
Posted - 2012.05.15 21:04:00 -
[205] - Quote
Tomcio FromFarAway wrote:PinkKnife wrote: At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities.
Because the only way of buffing something is through direct modification of it's stats  Main problem of drone Proteus in it's current state :: damage source proportions. As a drone boat it had about 45/55 ( favouring blasters ) and now it has around 72/28 ( favouring drones ). It even gets ~50 bonus dps.
None of which allow it to fit or field a full flight of heavy/sentry drones, which is what he had mentioned. |

Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
5
|
Posted - 2012.05.15 21:16:00 -
[206] - Quote
well the item has been buffed again, to 15% bonus damage and 27 CPU for tech 1 and 19% damage and 32 CPU for tech 2, just so you guys know. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
4
|
Posted - 2012.05.15 21:33:00 -
[207] - Quote
Bouh Revetoile wrote:Drone boat are already useful in current balance state ... As an auxiliary weapon system only. Meaning, ships like the Ishtar, Rattlesnake, and Gila are gimped.
19% is much better, but it still needs that extra few % such that they are on par with the mounted weapon damage mods, otherwise, gunboats will still be preferable (not to mention you can't overheat drones). |

Tomcio FromFarAway
The Scope Gallente Federation
31
|
Posted - 2012.05.15 21:42:00 -
[208] - Quote
PinkKnife wrote: None of which allow it to fit or field a full flight of heavy/sentry drones, which is what he had mentioned.
I'm sorry but I just don't get your point. Who "had mentioned" and what does it have to do with the fact that it is an indirect buff to drone Proteus ( as I stated in my post ) ? |

White Tree
the boltzmann experience Confederation of xXPIZZAXx
805
|
Posted - 2012.05.16 13:51:00 -
[209] - Quote
Been playing with this, and CPU is a serious problem. I'm ok with the damage, hell I was OK with 15% damage, but either the CPU for this thing needs to be cut down to like 15, which isn't very realistic, or drone hulls need their CPU upped a fair bit, the Ishtar alone needs another 100 CPU almost to make this thing work efficiently. Former member of CSM6, Champion of the Gallente Master Race. |

White Tree
the boltzmann experience Confederation of xXPIZZAXx
806
|
Posted - 2012.05.16 14:47:00 -
[210] - Quote
Actually, in retrospect, this thing shouldn't be in a lowslot at all. It should be in a highslot. Former member of CSM6, Champion of the Gallente Master Race. |

GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.16 19:59:00 -
[211] - Quote
My Thoughts
It does not need to be a high slot, it is fine as a low slot.
I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.
As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.
I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.
Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it) 2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable. 3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.
I know this is late as inferno is getting its final touches but hey, maybe later>=D
-GeeBee |

Xorv
Questionable Acquisitions
333
|
Posted - 2012.05.16 20:56:00 -
[212] - Quote
GeeBee wrote: Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it)
Yes, that seems like a no brainer.
|

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
4
|
Posted - 2012.05.16 21:01:00 -
[213] - Quote
GeeBee wrote:3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful. Adding it as a passive bonus to all drone mods would be too awkward for CCP to consider. The drone durability skill needs a buff, though; 5 drones with the damage of 10 drones and the HP of 5 drones is not equivalent to 10 drones with the damage of 10 and the HP of 10 as it was back when drone boats had the +1 extra drone per skill level bonus. |

Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.17 02:15:00 -
[214] - Quote
GeeBee wrote:My Thoughts
It does not need to be a high slot, it is fine as a low slot.
I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.
As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.
I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.
Also the topic of a drone damage mod makes me think of a couple other drone mod changes. 1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it) 2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable. 3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.
I know this is late as inferno is getting its final touches but hey, maybe later>=D
-GeeBee
There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?
Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.
What this will actually translate to is that people will be even more prone to skip armor tanks in favor of shield tanks to make use of those lows and that shouldn't be something that is encouraged by CCP. Believe it or not, I've already come up with an Ishtar fit that has an amazing ACTIVE shield tank (VS guristas and serps), and can reasonably fit 3 Drone damage mods.
This being said I'm still tickled that CCP is throwing us a bone, but concerned that to get the most out of it I need to grab some shield mods. Also for an Ishtar or Gila using up those lows in combination with the CPU requirements is just silly as CPU mods are lows, not just tank...
Still happy with what I'm seeing though and if need be I'll enjoy my new ActiveWTFShieldtar with great drone dps.
|

GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.17 03:24:00 -
[215] - Quote
Armone Melchezidek wrote:
There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?
Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.
I am not just thinking of the dominix. Currently we have no low slot mod for drone stuff. Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp. Going to agree with the other posts on this topic from earlier, leave it as a low, and if you want a high module make a subcap drone control unit.
-GeeBee |

MalVortex
Applied Agoraphobia
50
|
Posted - 2012.05.17 03:44:00 -
[216] - Quote
Alright, another Mal post~
The 32tf, 19% Damage is a wonderful change compared to the 35/15 the module was prior. Having run the numbers on a variety of fits, and tested them out on Practice on Sisi, I can broadly conclude that the module is now in a pretty damn good place.
TLDR: I would not mind either seeing slightly more CPU drop, or a corresponding %HP bonus tacked on, but if the module were to go live as it is right now, I would have no real complaints.
Starting with the Drone-Gun Boats: The DDA (Extrinsic was dropped for Drone, changing the resulting acronym) *generally* provides less DPS gain than a comparative magstab does. The numbers are pretty close though, and it really comes down to the particular fit on how close the two are to one another. Full neutron gank Domis are definitely going to prefer MFS, and that's just fine - you are completely bending the fitting around to stick a full rack of Neutron blasters on - for the DDA to provide more DPS there would be odd.
On the other hand, more reasonable fits such as an Electron, or Electron/Ion mix, tend to be pretty close to within one another. That seems like a fair tradeoff to me, given that the DDA is benefiting a potentially wide range of different drones with a variety of combat profiles, whereas the MFS are *only* useful on the large blasters, which require large targets and close range to reliably hit. You can make a strong argument for DDA, or DDA/MFS splits on these fits, and that is a totally fine place for it to be.
The Rattlesnake is a ship that has always wanted these modules; Indeed, it would have gobbled them up even with the original 40tf/12% stats, due to the vastly mismatched damage source drones represent on that ship compared to it's potential missile DPS. The 19% DDA put's the rattlesnake - finally - onto a ship worth taking note of past lul-tank fits.
Gila and Ishtar are a lot harder to analyze than pretty much any other ship. Their CPU is horrible, and that makes finding the room for these 32tf modules a real fight in the opportunity cost department. The 15%, 35tf modules were, broadly speaking, not really worth the tradeoffs. The best way to get them on was to sacrifice HML or Railguns, at which point you were often at a wash on total DPS output. With the slightly lower CPU, and slightly higher Damage, that is no longer the case, and indeed fits with the highslot weapon systems intact can be made while fitting DDAs in the lows. Both the Gila and Ishtar get pretty thin when you shove all that on, but the resulting damage gains are totally worth it. This represents a significant boost to these ships assuming high pilot SP and good fitting design choices - you can really screw up your ship if you aren't careful.
The Curse and Pilgrim are both somewhat ambivalent about these modules. The Curse in particular really needs both nanos and CPRs to maintain its core ship functions (namely, running away and neuting things), and the DDA cuts into those options. The DDA do offer the Curse roughly another 100dps, which is nice for solo Curse fits, but soloing in a curse is tough sense you are a curse and nobody wants to fight you. I don't really see DDA - regardless of any %value - being a terribly valuable for most curse fits.
The Pilgrim really likes the DDA, as it is a solo-boat with the crippling problem of very bad time-to-kill values. The old 15% DDA value was too low to take it over say, a blaster (in some ways its easier to trade a singular neut on the pilgrim than any of its tank), but at 19% that isn't a concern. Pilgrims will have to carefully balance their tank vs. gank now, but its a fitting decision they will love to finally make. The new and improved TDs should help with this as well, but until they actually work on Sisi you can't test them vs. missile boats (and lets be honest - 90% of a Pilgrim's targets will wind up being missile boats).
I have not tested these mods on the drone frigates, mainly because I hate flying frigates, and because the frigates by-and-large don't have the slots or fitting for them. Ishkurs get equal DPS from their blasters as Hobgoblins (making MFS probably a better choice), and Worms have terrible fitting problems that constrain their options (although much like the rattlesnake, it desperately desires those DDA to increase its anemic DPS). In general, I don't see a whole lot of frigates fitting these unless they go for some sort of shield standoff fit.
|

Silly Slot
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.17 04:57:00 -
[217] - Quote
WHY OH WHY are they still not wanting to just go to 21% for t2 to make i mean we already came to the understanding that the % needs to be higher than guns BECAUSE there is no Drone ROF bonus, so it needs the additional damage. |

Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.17 06:51:00 -
[218] - Quote
"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."
It's my understanding that these mods do not affect fighter damage?
Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.
Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA |

GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.17 07:20:00 -
[219] - Quote
Armone Melchezidek wrote:"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."
It's my understanding that these mods do not affect fighter damage?
Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.
Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA
Yes but unless they are planning on nerfing regular drones off carriers too they can also nicely complement a sentry setup
Also i was thinking on this topic of sub-cap DCU If it gave drone bay and bandwidth and there were S M and L versions, And possibly modify the exisiting DCU's to give more drone bay as well.
So say Small 5 Bandwidth 5 or 10 drone bay, Medium 10 Bandwidth 10 or 20 Drone bay, Large 25 and 25 or 50 drone bay, and the Existing Capital one 1 or 2 extra fighters drone bay.
Merely adding to the pot of idea's out there.
-GeeBee |

Lipbite
Express Hauler
37
|
Posted - 2012.05.17 10:56:00 -
[220] - Quote
Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)... |

Tomcio FromFarAway
The Scope Gallente Federation
36
|
Posted - 2012.05.17 11:51:00 -
[221] - Quote
Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)...
Drones doesn't have stacking penalties. Weapon system mods do. But of course it doesn't change the fact that they should introduce hi-slot mods, increasing number of deployable drones + bandwidth. |

TheButcherPete
Specter Syndicate CORE Alliance
168
|
Posted - 2012.05.17 11:52:00 -
[222] - Quote
Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)...
lol that's cute. We already have a +1 Drone module in a highslot, it's called a Drone Contol Unit. It is fitted on Carriers. Can't fly a Carrier? man up, stop bitching and move out of highsec.
And yes, I was recently debuted on EN24 / Verge of Collapse video fight #3 and my carrier was dying. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Armone Melchezidek
My Own FFing Zone
0
|
Posted - 2012.05.18 20:50:00 -
[223] - Quote
Hopped on Sisi and fitted up a Proteus drone boat..... 
|

Mekhana
Spiritus Draconis Sicarius Draconis
447
|
Posted - 2012.05.19 10:29:00 -
[224] - Quote
White Tree wrote:Been playing with this, and CPU is a serious problem. I'm ok with the damage, hell I was OK with 15% damage, but either the CPU for this thing needs to be cut down to like 15, which isn't very realistic, or drone hulls need their CPU upped a fair bit, the Ishtar alone needs another 100 CPU almost to make this thing work efficiently.
White Tree wrote:Actually, in retrospect, this thing shouldn't be in a lowslot at all. It should be in a highslot.
Hear, Hear
|

Gorki Andropov
Kerensky Initiatives
497
|
Posted - 2012.05.19 15:49:00 -
[225] - Quote
Where are these darned things on the test server? I can't seem to find them on the 100isk seeded markets.
Thanks |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
5
|
Posted - 2012.05.19 17:32:00 -
[226] - Quote
Gorki Andropov wrote:Where are these darned things on the test server? I can't seem to find them on the 100isk seeded markets.
Thanks They've been renamed to Drone Damage Amplifier. |

Gorki Andropov
Kerensky Initiatives
499
|
Posted - 2012.05.19 19:40:00 -
[227] - Quote
Much obliged, thanks :) |

Gorki Andropov
Kerensky Initiatives
499
|
Posted - 2012.05.19 19:53:00 -
[228] - Quote
Grud damn it - why are there none of these things on the market? |

Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.19 20:48:00 -
[229] - Quote
They are on the market on Sisi, if that's what you mean. |

Joelleaveek
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.05.20 03:09:00 -
[230] - Quote
Gorki Andropov wrote:Grud damn it - why are there none of these things on the market?
I believe they are only seeded in the test system.
Also, the T2 has been bumped to 19% |

Crazy KSK
Tsunami Cartel SQUEE.
15
|
Posted - 2012.05.20 06:08:00 -
[231] - Quote
Drones should be the king of weapons in terms of damage and this mod should make it so, for the simple fact that drones can be destroyed, and also have the slowest damage application time of all of them so that even 25% per module would still not even be close to op since it only takes about 25 seconds for you're average drake to kill 5 drone ship bonused ogre II
apart from that I think that all the other drone upgrade mods use too much cpu in general I mean DLA 55cpu for 24km on the t2 version? thats as much as 1.5 tracking computers or 3.6 tacking enhancer 2's |

Gorki Andropov
Kerensky Initiatives
503
|
Posted - 2012.05.20 08:43:00 -
[232] - Quote
Joelleaveek wrote:Gorki Andropov wrote:Grud damn it - why are there none of these things on the market? I believe they are only seeded in the test system. Also, the T2 has been bumped to 19%
Quote:They are on the market on Sisi, if that's what you mean.
Oh lordy. I understand that these are on the test server (we are in the Test Server Feedback forum after all...) - but what I am saying is that they are not being seeded in all regions (at least as far as I can see). I can find the item in the market search box, but when I click on either the T1 or T2 version, it just comes up with 'No Orders found'.
My character is in Verge Vendor, Scheenins to be precise. There are plenty of the special 100 ISK marketplaces around here, but nowhere in the region does anyplace sell them. :( I'll try another region and see if there are any there.
Any thoughts? |

Tomcio FromFarAway
The Scope Gallente Federation
40
|
Posted - 2012.05.20 09:24:00 -
[233] - Quote
Gorki Andropov wrote: Oh lordy. I understand that these are on the test server (we are in the Test Server Feedback forum after all...) - but what I am saying is that they are not being seeded in all regions (at least as far as I can see). I can find the item in the market search box, but when I click on either the T1 or T2 version, it just comes up with 'No Orders found'.
My character is in Verge Vendor, Scheenins to be precise. There are plenty of the special 100 ISK marketplaces around here, but nowhere in the region does anyplace sell them. :( I'll try another region and see if there are any there.
Any thoughts?
Currently in Jita : 434x DDA t2 and 1000x DDA t1 |

Fish Brain
Amok. Goonswarm Federation
9
|
Posted - 2012.05.20 10:37:00 -
[234] - Quote
It seems like all the new modules are only seeded in 6-C. I'd suggest you use the "moveme" channel to get a character transferred to that system, buy as many as you like as they're seeded for 100 ISK, and then move them with your preferred ship to wherever you want. |

Judas II
7th Space Cavalry
6
|
Posted - 2012.05.20 13:15:00 -
[235] - Quote
Are any named/faction/deadspace version confirmed, or are we stuck with t1 and t2? And if there are faction version, will they have different fitting reqs?
Ta |

Tomcio FromFarAway
The Scope Gallente Federation
40
|
Posted - 2012.05.20 14:37:00 -
[236] - Quote
Judas II wrote:Are any named/faction/deadspace version confirmed, or are we stuck with t1 and t2? And if there are faction version, will they have different fitting reqs? Ta
It is not confirmed but logically, those mods would be connected to Rogue Drones and CCP said:
CCP Affinity wrote:There is still on-going development with the rogue drones. They will get *something* from your list above but for now, I am not telling you what :)
From this thread : Rogue Drones Nerf: A Bit Too Far?
So there is such possibility that those mods will be introduced along with Rogue Drone buffs. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
5
|
Posted - 2012.05.23 00:39:00 -
[237] - Quote
Drone damage amplifiers are OP, my (nearly) 1700 DPS lolfit dominix is proof of this loolololoolololololololololl
[Dominix, our 1698 DPS domi overlords]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II Tracking Computer II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Hybrid Burst Aerator I Large Ancillary Current Router I Large Capacitor Control Circuit I
Garde II x5 |

Tobiaz
Spacerats
492
|
Posted - 2012.05.24 11:48:00 -
[238] - Quote
TheButcherPete wrote:Lipbite wrote:Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.
Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)... lol that's cute. We already have a +1 Drone module in a highslot, it's called a Drone Contol Unit. It is fitted on Carriers. Can't fly a Carrier? man up, stop bitching and move out of highsec. And yes, I was recently debuted on EN24 / Verge of Collapse video fight #3 and my carrier was dying.
Another reason why the EDA should be highslot: so carriers can't use them to create ridiculous AFK ratting mobiles.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.25 16:58:00 -
[239] - Quote
Thanks for the Proteus PVE Buff! High or Low I don't give a rip.
[Proteus, Drone Combat Explorer]
Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Thermic Hardener Centum A-Type Medium Armor Repairer True Sansha Capacitor Power Relay Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
'Thurifer' Large Capacitor Battery I Gistum B-Type 10MN Afterburner Federation Navy Omnidirectional Tracking Link
Drone Link Augmentor II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe Salvager II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I [Empty Rig slot]
Proteus Propulsion - Localized Injectors Proteus Offensive - Drone Synthesis Projector Proteus Engineering - Augmented Capacitor Reservoir Proteus Electronics - Emergent Locus Analyzer Proteus Defensive - Nanobot Injector
Garde II x4 Hobgoblin II x5 Warden II x4
I would honestly drop the turrets for some utility as they are completely unnecessary. |

Alticus C Bear
University of Caille Gallente Federation
46
|
Posted - 2012.05.25 23:08:00 -
[240] - Quote
Armone Melchezidek wrote:Thanks for the Proteus PVE Buff! High or Low I don't give a rip.
[Proteus, Drone Combat Explorer]
Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Thermic Hardener Centum A-Type Medium Armor Repairer True Sansha Capacitor Power Relay Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
'Thurifer' Large Capacitor Battery I Gistum B-Type 10MN Afterburner Federation Navy Omnidirectional Tracking Link
Drone Link Augmentor II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe Salvager II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I [Empty Rig slot]
Proteus Propulsion - Localized Injectors Proteus Offensive - Drone Synthesis Projector Proteus Engineering - Augmented Capacitor Reservoir Proteus Electronics - Emergent Locus Analyzer Proteus Defensive - Nanobot Injector
Garde II x4 Hobgoblin II x5 Warden II x4
I would honestly drop the turrets for some utility as they are completely unnecessary.
Those sentry rigs stack very badly use another damage mod for the cap power relay and then use cap rigs. |

Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.26 03:32:00 -
[241] - Quote
Alticus C Bear wrote:Armone Melchezidek wrote:Thanks for the Proteus PVE Buff! High or Low I don't give a rip.
[Proteus, Drone Combat Explorer]
Corpus A-Type Armor Kinetic Hardener Corpus A-Type Armor Thermic Hardener Centum A-Type Medium Armor Repairer True Sansha Capacitor Power Relay Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
'Thurifer' Large Capacitor Battery I Gistum B-Type 10MN Afterburner Federation Navy Omnidirectional Tracking Link
Drone Link Augmentor II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe Salvager II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I [Empty Rig slot]
Proteus Propulsion - Localized Injectors Proteus Offensive - Drone Synthesis Projector Proteus Engineering - Augmented Capacitor Reservoir Proteus Electronics - Emergent Locus Analyzer Proteus Defensive - Nanobot Injector
Garde II x4 Hobgoblin II x5 Warden II x4
I would honestly drop the turrets for some utility as they are completely unnecessary. Those sentry rigs stack very badly use another damage mod for the cap power relay and then use cap rigs.
Thanks for the advice, however I'm cap stable with reps, hardeners, and AB so not sure why you would want to ruin the fit by making it more cap stable than it already is (the turrets are not even being used). My guards now get 578 dps with that fit so there is no way I'd drop a rig. I guess you've never seen an ishtar with 2 sentry rigs (which is what this ship just replaced). Again, thanks for the advice, but my point was only to show the new possibilities of the drone mods, not to get advice. I still love my Ishtar but this ship now does outdps's my Ishtar build that I ran with pre-patch and it always did outtank it if you knew what you were doing. The Proteus is 5x more versitile than an Ishtar and now it has the damage projection it always needed. AGAIN, THANK YOU CCP!!
EDIT: Ok, I see what you were saying and I checked it and it would raise my dps from 575 to 589. I'm currently checking my cap-stability to see how that part of it worked out. Sorry I misread.
EDIT FOR POSTERITY: YOU SIR, ARE A GENIOUS!! |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
21
|
Posted - 2012.05.28 12:00:00 -
[242] - Quote
SURE, 19% IS USEABLE NOW. IS THERE ANY REASON AT ALL IT CAN'T BE 22% THO, LIKE EVERY OTHER RACE GETS FOR THEIR RACIAL WEAPON MOD? I MEAN, I'D STILL USE AUTOCANNONS IF GYRO'S ONLY GAVE ME 19% AND NOT 22%, I DON'T SEE WHY ONE RACE SHOULD BE WEAKER THOUGH? AND THIS IS FROM A PLAYER WITH ZERO SKILLS IN DRONES, IT JUST SEEMS KIND OF BIASED.... I MEAN THERES LIKE 5 SHIPS MAX THAT ARE GOING TO USE THIS MOD AND NONE OF THEM ARE EVEN CLOSE TO BREAKING THE "OP" BARRIER. WHY NOT LET DRONE USERS HAVE A PROPER GYROSTAB AND JUST BE FAIR ABOUT IT |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.30 09:09:00 -
[243] - Quote
Most drone boats are balanced to be equal having no damage mods for drones available, so why don't you get some cheese for that whine? CCP want to give drone users some more options and they have to do it carefully, however it's not like the modules seem to knock Eve over...
Here is how I would distribute the stats:
Meta 0: 15% / 27 cpu Meta 1: 16% / 28 cpu Meta 2: 17% / 29 cpu Meta 3: 18% / 30 cpu Meta 4: 19% / 31 cpu Meta 5: 20% / 32 cpu Faction: 20% / 27 cpu Pirate: 21% / 32 cpu
19% or 20% doesn't make a big difference as the original drone dps isn't capable of getting very high, and my OCD tells me 15% and 20% looks good ;-) |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
22
|
Posted - 2012.05.30 14:01:00 -
[244] - Quote
YES, MY LEGITIMATE QUESTIONING OF WHY THE DRONE DAMAGE AMPS HAVE TO BE SET 3% WEAKER THAN ALL OTHER RACIAL DAMAGE MODS WAS NONE OTHER THAN A WHINE, YOU DID WELL TO SEE PAST MY FACADE.
AND I'M SURE YOUR SUGGESTION OF NUMBERING THE BONUSES IN ACCORDANCE TO YOUR OBSESSIVE COMPULSIVE DISORDER IS MUCH MORE WELL FOUNDED FOR BALANCED GAMEPLAY. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.30 14:37:00 -
[245] - Quote
I find it very hard to read your text since you compulsively activated your caps lock...
As I just wrote to you most drone ships are already balanced towards not having any drone damage modules available and CCP want to carefully test the grounds instead of creating a monster... Yes these modules might not boost drones as much as other modules do for other weapon groups, but you fail to realize drones being different in many ways...
You could very well have a valid point on the module not giving same damage multiplier as other similar modules, but you fail to convince anyone purely from the fact you can't present yourself with any authority while acting like a juvenile...
Maybe tell us why the difference in skills doesn't warrant the difference? Tell us how the module wont tip the balance between ships when drones and ships are balanced against a world without? If not then at least stop holding your caps lock as a captive and spare my eyes...
Pinky |

Armone Melchezidek
My Own FFing Zone
2
|
Posted - 2012.05.30 15:03:00 -
[246] - Quote
I just wanted to point out what a lot of guys probably already noticed. If you use enough of these mods on a sentry boat the sentry damage rigs are no longer useful as they are also penalized as if you added another drone mod. I added a fourth drone damage mod as a smarter man recommended. Then I realize that my sentry rigs were only getting me minimal dps. Now my Proteus drone boat gets 586 dps with four gardes and 4 drone damage mods.
Thanks for freeing up my rigs Alticus C Bear. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
22
|
Posted - 2012.05.30 23:52:00 -
[247] - Quote
Pinky Denmark wrote:I find it very hard to read your text since you compulsively activated your caps lock...
As I just wrote to you most drone ships are already balanced towards not having any drone damage modules available and CCP want to carefully test the grounds instead of creating a monster... Yes these modules might not boost drones as much as other modules do for other weapon groups, but you fail to realize drones being different in many ways...
You could very well have a valid point on the module not giving same damage multiplier as other similar modules, but you fail to convince anyone purely from the fact you can't present yourself with any authority while acting like a juvenile...
Maybe tell us why the difference in skills doesn't warrant the difference? Tell us how the module wont tip the balance between ships when drones and ships are balanced against a world without? If not then at least stop holding your caps lock as a captive and spare my eyes...
Pinky
YOU REALLY MUST HAVE TROUBLE READING CAPS. BECAUSE IN MY FIRST POST I MENTIONED THAT NONE OF THE DRONE BOATS ARE EVEN CLOSE TO BEING OVERPOWERED, AND I ASKED WHY THE DRONE MOD DOESN'T GET AS MUCH BONUS AS ANY OTHER RACIAL MOD, AND WHAT CCP WAS WORRIED WAS GOING TO HAPPEN? LINK ME A FIT THAT USES DRONE DAMAGE AMPS AND GOES FROM BEING BALANCED, TO BEING A "MONSTER" WHEN YOU CHANGE TO 3% MORE DRONE DAMAGE PLZ.
IT JUST DOESN'T SEEM RIGHT THAT DRONE USERS ARE ALREADY GETTING THE LEAST AMOUNT OF DPS BONUS THANKS TO DRONES HAVING THE WEAKEST DPS OUT OF ANY WEAPON SYSTEM, AND THEN GIVING THEM 3% WEAKER RACIAL DAMAGE MODS THAN EVERYONE ELSE ON TOP OF THAT. ITS NOT LIKE THEY WON'T HAVE DROP A TANK MOD TO FIT THE DAMAGE AMP AS.... HENCE TAKING A HEFTY CHUNK OF MYRM / VEXOR'S TANK FOR A LIKE A 50 DPS BONUS TO HAMMERHEADS. USELESS. THEY BECOME SLIGHTLY MORE VIABLE FOR THE DOMI / ISHTAR, GIVING A 90 DPS BONUS TO OGRE, BUT DOMI IS STILL WAYYY BETTER OFF FITTING MAG STABS THAT ITS NO CONTEST. AND SOMEHOW I DO NOT THINK DDA ISHTAR IS GOING TO BECOME OVERPOWERED BY GIVING ITS OGRES THE 3% MORE DPS THAT EVERY OTHER WEAPON MOD HAS. I DUNNO, I'M JUST WONDERING WHAT THE ISSUE IS WITH GIVING IT THE SAME SIZE BONUS THAT EVERY OTHER RACE GETS, WHICH DOESN'T BREAK ANY OF THEIR WEAPON SYSTEMS. AND IF YOU ARE SO WELL EDUCATED ON THE REASONING BEHIND THIS, MAYBE YOU COULD SPEND MORE TIME ANSWERING MY QUESTION AND LESS TIME QQ'ING AND CALLING ME A JUVENILE FOR HAVING A BROKEN CAPS LOCK BUTTON KTHX
*AWAITS REPLY IGNORING ALL VALID POINTS AND STILL QQ'ING ABOUT CAPS LOCK* |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
6
|
Posted - 2012.05.31 03:12:00 -
[248] - Quote
DARKSTAR POWNYOUALL wrote:QQ Because Winmatar doesn't rely on drones, therefore they can't win. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.31 08:01:00 -
[249] - Quote
I saw you mentioning something about none of the drone boats being overpowered?
To my knowledge the Dominix has been one of the most usefull battleships all around sporting a nasty slot layout and some good attributes: - Neut dominix -> Nasty - Gank Dominix (blasters and drones) -> Nasty - Nano Dominix (nerfed) -> Nasty - NOS Dominix (nerfed) -> Nasty - PvE Dominix -> Effecient even w/ low dps
Arbitrator and Vexor are super nice cruisers. Even when Thorax was king of lowsec the Vexor could nuke it... I've seen Vexors and Arbitrators single handed kill Hacs, Recons (including their own T2 variants), battlecruisers and battleships.
Myrmidon got nerfed because it was overpowered, but if you do a mix of drones to utilize your entire bandwith at once and fill in guns you can get a hell of a dps out of it while keeping a solid buffer and even a solid repper setup.
I'm not saying any of the drone boats are overpowered as they are, however they are definately not lacking dps so I understand CCP trying to start out carefully with a possible buff coming out later instead of having to nerf them after a week... |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.31 09:01:00 -
[250] - Quote
Yet again you fail to understand drone ships are balanced to be equal with other ships WITHOUT having drone damage modules, so CCP wants to make sure they don't tip the balance too much... This comparison cannot be made by making a straight dps comparison as many other factors are present.
Have you seen what the Ishtar has been transformed into? Most other HACs sport about 400-500 damage, however the Ishtar goes from 475 to 730 dps with drones only and 3 damage modules. A perfectly viable setup with a nano/shield setup. My finger counting tells me a buff on the modules to 22% would make that almost 50 dps better which in itself is a small number, but easily a major difference...
I don't know why CCP stopped at 19% however they came up from about 12% initially so why don't you stop crying about getting robbed when you just received an EXTRA option compared before the module was introduced. I understand your frustration as you seem to have multiple personal issues, but if you want something changed you HAVE to come up with a deeper analysis of why you think drone damage amplifier T2 version should be 22% instead of crying about how modules for other weapon systems are built up.
Pinky |

Rrama Ratamnim
Phoenix Evolved Part Duo
49
|
Posted - 2012.05.31 15:31:00 -
[251] - Quote
should be 22% , saying that drone ships are balanced against gun ships is fine they are sorta, but that doesnt help when the gun mods that super buff gun ships, while the drone mods are gimped 3% when they try to buff drone ships it doesnt make any sense
the reasoning for the 22% is the fact that guns get ROF + Damage, drones get only Damage. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
23
|
Posted - 2012.06.01 05:46:00 -
[252] - Quote
PINKY, YOU OBVIOUSLY DON'T UNDERSTAND HOW BALANCING WORKS (ALTHO I STRONGLY SUSPECT NOW YOU ARE JUST ARGUING FOR THE SAKE OF IGNORANCE / NOT WANTING TO BE WRONG). JUST BECAUSE DRONE BOATS ARE BALANCED AS ARE, DOESN'T MEAN GIVING THEM AN ADDITIONAL MOD MAKES THEM MORE POWERFUL AND AUTOMATICALLY TURNS THEM INTO OP. I CAN SEE WHY THAT LOGIC MIGHT MAKE SENSE TO YOU ON A SURFACE LEVEL, BUT IN FACT, WHEN A BALANCED MOD IS BROUGHT INTO PLAY, THE SHIP WILL NEVER BECOME ANY MORE POWERFUL THAN BEFORE. THE SHIPS INDIVIDUAL FITS WON'T BE STRONGER, AS THE NEW MOD IS NOT JUST A FREE SHIP BONUS, THEY TAKE UP 1 OF A VITAL NUMBER OF ALLOCATED SLOTS, THAT ARE USED TO BALANCE THE MYRMIDON AS A SHIP. THIS IS WHY SHIP BALANCING IS A COMPLETELY DIFFERENT TABLE TO MOD BALANCING. REGARDLESS OF HOW POWERFUL THE MYRM IS, IF YOU ADD A MOD THAT IS NO MORE OR LESS POWERFUL THAN THE OTHER MODULE OPTIONS IN THE GAME, YOU WILL NOT BREAK A BALANCE. IF IT DOES, THEN THE MODULE ITSELF IS NOT BALANCED. THUS, EVEN WITH A 22% BONUS, THE OPTION OF A DDA FOR A TRIPLE/DUAL REP MYRM WILL NOT SUDDENLY MAKE YOUR SHIP A STEP ABOVE THE OTHER BATTLECRUISERS, TBH IT WILL JUST CRIPPLE YOUR TANK AND WILL MAKE YOUR SHIP WEAKER. BUT IT MIGHT JUST OPEN UP SOME NEW FITTING POSSIBILITIES, GIVING THE MYRM MORE VERSATILITY, BUT NOT MAKING THE MYRMIDON ANY MORE POWERFUL THAN IT WAS. ADDED VERSATILITY WHEN IMPLENTING NEW FEATURES TO GAMES IS WHAT DESIGNERS ARE STRIVING FOR, NOT OVERPOWERING SHIPS. 22% WILL NOT BREAK ANY WEAPON SYSTEM, AS PROVED BY THE 3 OTHER RACES, LEAST OF ALL DRONES WITH THEIR SHODDY DPS AND NUMEROUS COUNTERS. MIGHT IT MAKE THE DRONES THEMSELVES A BIT MORE AGGRESSIVE WITH NO ADDED SURVIVABILITY? YES, AT THE COST OF MUCH GREATER SHIP SUSTAINABILITY. SO WHY NOT GIVE DRONE USERS EXTRA VERSATILITY?
P.S. KEEP CLAIMING THAT IM CRYING BECAUSE IM GETTING ROBBED FOR 3% OR WHATEVER YOU ARE TRYING TO SAY TO COMPENSATE FOR YOUR PAPER THIN ARGUMENT, BECAUSE AS A STRICTLY MINMATER PILOT, THATS PRETTY FUNNY. I'M IN A THREAD ABOUT "BALANCING" THE DDA'S, AND WHAT I'M LOOKING FOR IS BALANCED AND FAIR GAMEPLAY. FOR EVERYONE, NOT JUST THE SHIPS I FLY. |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
6
|
Posted - 2012.06.01 06:44:00 -
[253] - Quote
Pinky Denmark wrote:why don't you stop crying about getting robbed when you just received an EXTRA option compared before the module was introduced So, by your logic, Drone Navigation Computers are good?
Pinky Denmark wrote:Yet again you fail to understand drone ships are balanced to be equal with other ships WITHOUT having drone damage modules, so CCP wants to make sure they don't tip the balance too much... So, by your logic, the gun bonus on the Ishtar is useful and balanced? |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
136
|
Posted - 2012.06.01 09:15:00 -
[254] - Quote
All I was saying is few people will be convinced for Darkstars opinion if he doesn't present it properly with a few documentable arguments... If people want things changed they should take a mature step towards ccp and save their tears for when their mommy won't give them a cookie :-) Tbh I don't disagree drone damage modules being put a little too low, however the arguments go deeper than crying about how stats on other modules look as they are not identical in how they work.
Tank: I think you misunderstood my point. I believe Drone Navigation Computers is an extra option that will give drone users an advantage in certain situations. Having medium drones able to catch up with frigates seems nice. Having your heavy drones reach their target faster seems nice. Usually people prefer other modules due to limited medslots, but the option is still there...
I rarely use the guns on an ishtar, however that doesn't mean the Ishtar is a bad ship. It's excellent at kiting while having drones deal heavy damage. With a shield/kite setup the Ishtar can deal out amazing dps if it's possible to stay out of harms way. Ishtar is far from the worst HAC even while not using guns - The dominix has a hybrid bonus too but it's still a mean machine even without. I don't know why people stopped using Ishtars for pvp, but I believe it's because other ships have become more dominant and not because it suddenly sucks.
Pinky |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
23
|
Posted - 2012.06.01 13:55:00 -
[255] - Quote
Pinky Denmark wrote:Tbh I don't disagree drone damage modules being put a little too low, however the arguments go deeper than crying about how stats on other modules look as they are not identical in how they work.
SO YOU DO AGREE WITH THE CHANGES I SUGGESTED FOR BALANCING THE NEW DRONE MODS, YOU JUST DECIDED TO ARGUE AGAINST THEM ANYWAY BECAUSE I WROTE THEM IN CAPS LOCK. YOU'RE A DUMBASS AND YOUR OPINION IN THIS THREAD IS NOW IRRELEVANT. HAVE A NICE DAY |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
6
|
Posted - 2012.06.02 05:00:00 -
[256] - Quote
Pinky Denmark wrote:Tank: I think you misunderstood my point. I believe Drone Navigation Computers is an extra option that will give drone users an advantage in certain situations. Having medium drones able to catch up with frigates seems nice. Having your heavy drones reach their target faster seems nice. Usually people prefer other modules due to limited medslots, but the option is still there... Sorry for misunderstanding you when I jumped to the conclusion that you think Drone Navigation Computers are good. I now understand that you think Drone Navigation Computers are good. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
137
|
Posted - 2012.06.05 08:39:00 -
[257] - Quote
Darkstar : If you cannot argue properly for your own opinion nobody will listen to you... I agree I cannot find any reasons to limit the new T2 drone module at 19%, however at the same time I disagree to put it at 22% only because other modules give such a bonus to different weapon platforms.
Also the ships with drone bonus and ability to launch heavy drones need to have their damage bonus adjusted to be in line with gunnery bonuses i.e. 10% pr level -> 5% pr level. Otherwise the Ishtar and possible the Dominix will be way too imbalanced compared to other ships
Tank : If you would ask a neutral unbiased question about that module it would be a better answer. There is a difference between good and balanced. The drone navigation computer isn't a bad module...
Pinky |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
23
|
Posted - 2012.06.05 12:58:00 -
[258] - Quote
Pinky Denmark wrote:Darkstar : If you cannot argue properly for your own opinion nobody will listen to you... I agree I cannot find any reasons to limit the new T2 drone module at 19%, however at the same time I disagree to put it at 22% only because other modules give such a bonus to different weapon platforms.
Also the ships with drone bonus and ability to launch heavy drones need to have their damage bonus adjusted to be in line with gunnery bonuses i.e. 10% pr level -> 5% pr level. Otherwise the Ishtar and possible the Dominix will be way too imbalanced compared to other ships
Tank : If you would ask a neutral unbiased question about that module it would be a better answer. There is a difference between good and balanced. The drone navigation computer isn't a bad module...
Pinky
YES BECAUSE YOU CAN REALLY MAKE AN OP DOMINIX BY WASTING ALL ITS LOW SLOTS ON MAG STABS AND DDA'S
BECAUSE IF YOU ARE ONLY USING DDA'S YOU GET LESS DPS THAN USING MAG STABS, SO YOU WOULD HAVE TO USE BOTH TO EVEN GET A BETTER SHIP, BY SACRIFICING ALL ITS LOWS AND GIVING YOU LIKE THE SHIELD EHP OF A HURRICANE. THAT EHP IS ASSUMING NO WEB AS WELL BY THE WAY, FOR A CLOSE RANGE BOAT. I'M SURE THAT WILL BE REALLY IMBALANCED TO OTHER SHIPS IT'S OWN SIZE. HOWEVER WILL THEY DEAL WITH SUCH A MONSTER. I KEEP SAYING BRO, BUILD ME ONE IMBALANCED FIT OR AT LEAST SHOW ME AN ATTEMPT, BECAZ YOUR ARGUMENT IS FAILING HARD
YOU REALLY AREN'T CLEAR AT ALL ON WHAT THE POINT OF BALANCING A MOD IS. YOU UNDERSTAND THESE AREN'T JUST FREE SHIP BONUSES RIGHT? |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.05 20:47:00 -
[259] - Quote
Pinky Denmark wrote:Tank : If you would ask a neutral unbiased question about that module it would be a better answer. There is a difference between good and balanced. The drone navigation computer isn't a bad module... If you were to use coherent reasoning it would be a better answer. Your second sentence is also a logic fail; "balanced" and "not good" are contradictory. If you're unable to argue correctly then at least go for all-out troll logic. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
142
|
Posted - 2012.06.06 10:33:00 -
[260] - Quote
Hey Darkstar - when you say the drone module shold have the same bonus towards drones as other damage modules have towards their weapon system, shouldn't we reduce the ship bonus from 10% to 5% like the ship bonus for other weapon systems?
Tank - Maybe it's just hard to make up a coherent answer when the question you made up was biased. You never get a real answer if you try to manipulate people into a specific answer...
Pinky |
|

CCP Paradox
280

|
Posted - 2012.06.06 11:44:00 -
[261] - Quote
I'd just like to say, seeing a full post completely in caps lock, makes me ignore it entirely. If you want to be taken seriously, I would stop with the failed experiment. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Makari Aeron
The Shadow's Of Eve TSOE Consortium
4
|
Posted - 2012.06.06 12:27:00 -
[262] - Quote
CCP Paradox wrote:I'd just like to say, seeing a full post completely in caps lock, makes me ignore it entirely. If you want to be taken seriously, I would stop with the failed experiment.
But but CCP Paradox, didn't you know? Caps Lock is the cruise control for cool! :O
On a more serious note, I believe 19% is just fine, would I like it higher? Of course, because who doesn't like to be OP when it comes to damage? I have to say, I've been waiting for a mod like this for a very long time.... Pew Pew Pew! |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.06 23:29:00 -
[263] - Quote
Pinky Denmark wrote:Tank - Maybe it's just hard to make up a coherent answer when the question you made up was biased. You never get a real answer if you try to manipulate people into a specific answer... It's called "reductio ad absurdum". |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
145
|
Posted - 2012.06.07 00:14:00 -
[264] - Quote
Tank... I guess it's hard to communicate internationally on a high level for us "foreigners"... But if you feel big about it go ahead :-)
I'd be more focused to see what CCP will do about ships like the Ishtar suddenly capable of pulling way more dps than any other HAC? I agree with the caps dude 19% seems weird. 20% or 22% doesn't matter as much as the drone ships having a 10% drone bonus giving the game a few balance spikes...
Pinky |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.07 03:28:00 -
[265] - Quote
Pinky Denmark wrote:I'd be more focused to see what CCP will do about ships like the Ishtar suddenly capable of pulling way more dps than any other HAC? Good luck getting your ultra slow heavies to actually apply that DPS. Also, false:
Quote:[Deimos, U NO CAN OUTDPS AN ISHTAR you say?] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II [etc. low slot] [etc. low slot] [etc. low slot]
[etc. med slot] [etc. med slot] [etc. med slot]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [etc. high slot]
Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I 760 DPS without heat, 874 with, as opposed to 733 on an Ishtar using Ogre II's fitted with 3 DDA's. Add on another 158.4 DPS with a flight of Hammerhead II's for a grand total of 918 DPS/1032 overheated.
Quote:the drone ships having a 10% drone bonus giving the game a few balance spikes... You mean like the Winmatar ships with 5% bonuses to damage and RoF? Also keep in mind there is no overheating of drones. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
145
|
Posted - 2012.06.07 09:43:00 -
[266] - Quote
Even though I perhaps should have written most instead of any the Ishtar can still put out more dps... This does 934 dps (975 dps overheated), however has plenty cpu available for 1-2 MagStabs and as you rigs and implants can upgrade it even further and even beat your overheated numbers. Yes, the heavy drones are not the fastest or best tracking but application of dps doesn't seem worse than deimos - just different... Ishtar is a nasty support boat like this capable of out dps'ing some battleships even...
Btw if you want to nidpick instead of debate why don't you just tell me how you really feel?
[Ishtar, You can haz satisfaction?] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II [empty low slot] [empty low slot]
Experimental 10MN MicroWarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot] [empty high slot]
Ogre II x5 |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.07 16:27:00 -
[267] - Quote
Pinky Denmark wrote:[Ishtar, You can haz satisfaction?] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II [empty low slot] [empty low slot]
Experimental 10MN MicroWarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot] [empty high slot]
Ogre II x5 Ok, now try filling the rest of the slots with the slim amount of CPU you have left after fitting guns on an Ishtar (unpractical shitfits don't count). Since you are using blasters and heavy drones a prop mod is required, preferably MWD. (Before you ask, 2xEANM II, 1xDCU, 1xExperimental 10MN MWD I, 1xFleeting Propulsion Inhibitor I, 1xFaint Epsilon Warp Scrambler I, 1xMedium Unstable Power Fluctuator I on the Deimos fit, if it runs out of PG replace the rigs with Medium Hybrid Burst Aerator II and Medium Trimark Armor Pump I.) |

PinkKnife
The Scope Gallente Federation
106
|
Posted - 2012.06.07 19:38:00 -
[268] - Quote
Tankn00blicus wrote:Pinky Denmark wrote:[Ishtar, You can haz satisfaction?] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II [empty low slot] [empty low slot]
Experimental 10MN MicroWarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot] [empty high slot]
Ogre II x5 Ok, now try filling the rest of the slots with the slim amount of CPU you have left after fitting guns on an Ishtar (unpractical shitfits don't count). Since you are using blasters and heavy drones a prop mod is required, preferably MWD. (Before you ask, 2xEANM II, 1xDCU II, 1xExperimental 10MN MWD I, 1xFleeting Propulsion Inhibitor I, 1xFaint Epsilon Warp Scrambler I, 1xMedium Unstable Power Fluctuator I on the Deimos fit, if it runs out of PG replace the rigs with Medium Hybrid Burst Aerator II and Medium Trimark Armor Pump I.)
Seconded, there is no realistic fit using 1000dps ishtars with ogres.
|

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
145
|
Posted - 2012.06.07 19:54:00 -
[269] - Quote
Perhaps not, however it is close and no worse than the same Deimos you guys want to fly:
992 dps + overheat and implants. It has drawbacks and limited target selection but the same can be said about your Deimos. Give it up - Maybe the Ishtar doesn't beat ALL other HACs but it's pretty close... This setup goes well as a support ship doing damage from range and going in for the kill or getting under the guns on certain battleships
[Ishtar, 1k dps Ishtar] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II X5 Prototype Engine Enervator Faint Epsilon Warp Scrambler I
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot] [empty high slot]
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
Ogre II x5
|

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.07 20:38:00 -
[270] - Quote
Pinky Denmark wrote:Give it up - Maybe the Ishtar doesn't beat ALL other HACs but it's pretty close... What? I'm not giving up anything, you did; i.e. so much for this statement:Pinky Denmark wrote:I'd be more focused to see what CCP will do about ships like the Ishtar suddenly capable of pulling way more dps than any other HAC? |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
145
|
Posted - 2012.06.07 21:48:00 -
[271] - Quote
It's a problem with the Ishtar because it can deal out more dps than most HACs and it can do it while at range... Ishtars are pretty evasive. And I don't give up, I just think it's pretty pedantric of you to keep discussion going on such a childish level. Good luck with your further protests on the drone module
Pinky |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.07 22:31:00 -
[272] - Quote
Pinky Denmark wrote:It's a problem with the Ishtar because it can deal out more dps than most HACs and it can do it while at range... Ishtars are pretty evasive. You're going to have to get in close before deploying the heavies if you want them to do much of anything, close enough to be in point/web range, and if it's a decently fast target you have to keep them webbed and/or scrammed or else the drones will be stuck in a cycle of burning towards the target, stopping to hit, target burns away immediately after, drones burn towards it again, and so on, and end up only applying a fraction of their DPS on average. If you're using blasters that's another thing keeping you in close range.
Quote:And I don't give up, I just think it's pretty pedantric of you to keep discussion going on such a childish level. Good luck with your further protests on the drone module So any time someone makes a counterargument against your claims it's "childish" and "nitpicking"? That's pretty childish yourself. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
145
|
Posted - 2012.06.08 09:20:00 -
[273] - Quote
You are trying too hard... Your deimos need to go in close as well and doesn't seem too solid either. At least the Ishtar can be a fleet support from range where the deimos will be useless. Versatility 4tw...
Try to get out of your tunnel vision. I never claimed the Ishtar was better at everything, only that it could out dps any/most of the other ships in its class. Ishtar was great solo before the nano nerf, but it has always been a super support ship for small fleets and now it became almost 50% better. As with any ship it's important to have a proper target selection and since deimos and ishtar has different roles they will never be directly compareable.
The debate was only to show that with these new damage modules certain ships have received a massive boost even with only 19% bonus on the module... You guys seem to lose the big picture trying to pull the debate into details with little relevans just so you can prove me wrong. You already pointed out I didn't word myself with surgeon precission and described how heavy drones isn't the best weapon system in EVE, but you still haven't commented on the things that really matter
- Ishtar DPS boosted almost 55% DPS w/ 3 mods in a shield/kite configuration (475 -> 733 DPS with drones only)
- Ishtar (and Deimos) can out dps the other HACs with a huge margin
- But the Ishtar can do it from 60km when working with a tackler
- Drones might not be perfect but people cannot use ecm to negate Ishtar DPS
- Ishtar can switch to other drones for other types of targets (With a loss of DPS)
Pinky |

Garviel Tarrant
Aces -N- Eights Excuses.
2
|
Posted - 2012.06.08 11:35:00 -
[274] - Quote
This thread contains WAY too much eft warrioring.... |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
7
|
Posted - 2012.06.08 15:38:00 -
[275] - Quote
Pinky Denmark wrote:Try to get out of your tunnel vision. I never claimed the Ishtar was better at everything I didn't claim you did either, but nice strawman.
Quote:Ishtar DPS boosted almost 55% DPS w/ 3 mods in a shield/kite configuration (475 -> 733 DPS with drones only) A Zealot, for example, gets a 65% DPS boost with 3 Heat Sink II's (387 -> 639), and?
Quote:Ishtar (and Deimos) can out dps the other HACs with a huge margin Gallente racial strength is raw DPS, as I stated before.
Quote:But the Ishtar can do it from 60km when working with a tackler Drones might not be perfect but people cannot use ecm to negate Ishtar DPS Ogre II's have a MWD speed of 1.05 km/s, so it will take about a minute for them to traverse that 60km distance, plenty of time for at least a couple to get popped. That can be done via guns, other drones, or smartbombs which counter drones completely. That can be better than ECM in a way, since ECM doesn't destroy your guns and permanently reduce your DPS.
Quote:Ishtar can switch to other drones for other types of targets (With a loss of DPS) Hammerhead II's with 3 DDAs on an Ishtar do 365 DPS; going back to the Zealot, that's less DPS than it can do with no Heat Sinks fitted, so that's a pretty hefty loss of DPS. |

PinkKnife
The Scope Gallente Federation
108
|
Posted - 2012.06.08 16:10:00 -
[276] - Quote
Garviel Tarrant wrote:This thread contains WAY too much eft warrioring....
This.
The reason deimos/Ishtars are never flown in PVP but are awesome on EFT, applicable DPS.
I've tried different setups, in game and out, and while the 1K dps Ishtar SOUNDS like it works, it works about as well as blaster Deimos' do in PVP. It is simply far harder to keep and maintain that 1000 dps than it is to apply 500dps from a Hurricane or vagabond.
Meanwhile, you have to use two fitting mods, to even fit a tank, and the tank is paltry for a shield buffer fit. Good luck keeping that on the field. Combine that with the larger sig res, and the silly fast time it takes to destroy ogres, and you effectively have a 140M isk useless paper boat that has good paper numbers but nothing else.
In large fleet battles, in sufficient numbers, I can see a group of ishtars rigged for straight dps and ogre IIs being interesting to mess with, but for small gang, or solo work, the ship is a joke, as is most every other Gallente ship. |

Garviel Tarrant
Aces -N- Eights Excuses.
4
|
Posted - 2012.06.10 22:57:00 -
[277] - Quote
PinkKnife wrote:Garviel Tarrant wrote:This thread contains WAY too much eft warrioring.... This. The reason deimos/Ishtars are never flown in PVP but are awesome on EFT, applicable DPS. I've tried different setups, in game and out, and while the 1K dps Ishtar SOUNDS like it works, it works about as well as blaster Deimos' do in PVP. It is simply far harder to keep and maintain that 1000 dps than it is to apply 500dps from a Hurricane or vagabond. Meanwhile, you have to use two fitting mods, to even fit a tank, and the tank is paltry for a shield buffer fit. Good luck keeping that on the field. Combine that with the larger sig res, and the silly fast time it takes to destroy ogres, and you effectively have a 140M isk useless paper boat that has good paper numbers but nothing else. In large fleet battles, in sufficient numbers, I can see a group of ishtars rigged for straight dps and ogre IIs being interesting to mess with, but for small gang, or solo work, the ship is a joke, as is most every other Gallente ship.
The ishtar is never flown in pvp?
Are you bloody insane? The ishtar is one of the absolute best HAC's for solo pvp..
Sorry i don't think its OP now with the new mods but its not a little used ship.. |

Shpenat
Pafos Technologies
19
|
Posted - 2012.06.11 13:34:00 -
[278] - Quote
IMHO the damage mode nicely puts ishtar back on the field.
Gallente race is a lot about huge DPS with applicability issue. That is accomplished with this module.
Pinky is right. With this module the ishtar nearly outDPS all other HACs (all except deimos imho). That is fine and not a problem at all. As per daimos it is very problematic for ishtar to apply that damage which balances it out. Sure it has much more flexibility than other HACs which makes it much better for solo. |

PinkKnife
The Scope Gallente Federation
111
|
Posted - 2012.06.11 17:07:00 -
[279] - Quote
Garviel Tarrant wrote:PinkKnife wrote:Garviel Tarrant wrote:This thread contains WAY too much eft warrioring.... This. The reason deimos/Ishtars are never flown in PVP but are awesome on EFT, applicable DPS. I've tried different setups, in game and out, and while the 1K dps Ishtar SOUNDS like it works, it works about as well as blaster Deimos' do in PVP. It is simply far harder to keep and maintain that 1000 dps than it is to apply 500dps from a Hurricane or vagabond. Meanwhile, you have to use two fitting mods, to even fit a tank, and the tank is paltry for a shield buffer fit. Good luck keeping that on the field. Combine that with the larger sig res, and the silly fast time it takes to destroy ogres, and you effectively have a 140M isk useless paper boat that has good paper numbers but nothing else. In large fleet battles, in sufficient numbers, I can see a group of ishtars rigged for straight dps and ogre IIs being interesting to mess with, but for small gang, or solo work, the ship is a joke, as is most every other Gallente ship. The ishtar is never flown in pvp? Are you bloody insane? The ishtar is one of the absolute best HAC's for solo pvp.. Sorry i don't think its OP now with the new mods but its not a little used ship..
Yes, but that doesn't make it flown often. Most pvp isn't solo, and the Ishtar is one of the least used, despite being "best for solo". Going off numbers, it is one of the lesser used in pvp.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |