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Thread Statistics | Show CCP posts - 1 post(s) |

Kyshonuba
Science and Trade Institute Caldari State
10
|
Posted - 2012.08.03 07:40:00 -
[271] - Quote
Vertisce Soritenshi wrote:Fon Revedhort wrote:MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. +1 for making me go look that up. And yes I agree. There's no reason to apply special treatment to miners. If they want the bonuses then the orca or whatever bonus giving ship should be fulfilling it's role by being on field.
Bugsy VanHalen wrote:
...... Roqual could be kept inside the shield and used for compression but if you want to benefit from the fleet boosts you need to take it out of the POS.
Just my 0.02 isk, and for the record I do run mining fleets and usually have my ORCA in belt with the other ships. So much more efficient and a little risk reduces the boredom.
Unlike the Orca the Roqual goes into indu siege mode for fleet boosting ... making it immoblie and very vulnerable to roams if it needs to be on the grid.
Rorqual transformation |

Zloco Crendraven
BALKAN EXPRESS
31
|
Posted - 2012.08.03 08:44:00 -
[272] - Quote
I support this! |

Zloco Crendraven
BALKAN EXPRESS
31
|
Posted - 2012.08.03 08:45:00 -
[273] - Quote
double post |

Cearain
Imperial Outlaws
521
|
Posted - 2012.08.06 16:26:00 -
[274] - Quote
Kyshonuba wrote:Vertisce Soritenshi wrote:Fon Revedhort wrote:MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. +1 for making me go look that up. And yes I agree. There's no reason to apply special treatment to miners. If they want the bonuses then the orca or whatever bonus giving ship should be fulfilling it's role by being on field. Bugsy VanHalen wrote:
...... Roqual could be kept inside the shield and used for compression but if you want to benefit from the fleet boosts you need to take it out of the POS.
Just my 0.02 isk, and for the record I do run mining fleets and usually have my ORCA in belt with the other ships. So much more efficient and a little risk reduces the boredom.
Unlike the Orca the Roqual goes into indu siege mode for fleet boosting ... making it immoblie and very vulnerable to roams if it needs to be on the grid. Rorqual transformation
Yeah i don't think anyone cares too much about the mining bonuses one way or another. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Terminator56
The 8th Tribe Seraphim Dragoons.
4
|
Posted - 2012.08.07 17:04:00 -
[275] - Quote
I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. |

Tanae Avalhar
Republic University Minmatar Republic
6
|
Posted - 2012.08.07 23:59:00 -
[276] - Quote
Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets.
100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared.
Someones always watching |

Cearain
Imperial Outlaws
524
|
Posted - 2012.08.09 14:29:00 -
[277] - Quote
Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared.
By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts."
Alts-online. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Terminator56
The 8th Tribe Seraphim Dragoons.
9
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Posted - 2012.08.09 17:41:00 -
[278] - Quote
Cearain wrote:Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared. By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts." Alts-online.
More money for CCP that way, why would they want to change it? |

Cearain
Imperial Outlaws
524
|
Posted - 2012.08.09 19:24:00 -
[279] - Quote
Terminator56 wrote:Cearain wrote:Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared. By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts." Alts-online. More money for CCP that way, why would they want to change it?
It may seem like a good idea to basically require everyone to have alts logged in to pvp. But I think this just turns people off from the game. Not to mention how eve will be a nonstarter for new players, if it continues to foster a reputation that you need to play several alts to be competitive. Alt scouts, alt boosters etc. I think the alt haulers are ok because they can be one of your 3 characters on the same account.
But for things like boosters and scanning alts you need to buy multiple accounts. This emphasis has to be hurting the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
13
|
Posted - 2012.08.11 18:15:00 -
[280] - Quote
I agree, boosts should be on grid.
Miners may not like their orca on grid with them in a wormhole but then again that's the price of getting boosts. |
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Riku Klayton
Epidemic.
0
|
Posted - 2012.08.11 19:51:00 -
[281] - Quote
paritybit wrote:Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system. I believe that if a pilot and ship are affecting your on-grid combat, they should be on-grid with you so that there is a chance to eliminate the force multiplier. This is already the case with every other ship and module that affects combat unless you count assigned fighters -- and in that case you can destroy the fighters to eliminate their effect.
I have no problem with gang links in general as I've been the beneficiary probably more often than the victim, but someone ought to be at the helm and the ship ought to be vulnerable to counterattack.
Likely the main detractors will say that since a gang linked ship has to be uncloaked to provide bonuses it is vulnerable -- but this isn't true if the ship is at a POS.
this could be difficult since sometimes the Grid is not correct and you cant see 35km anything... I am having it right now where I only see 70km radius of this Icebelt, and not the full ~300 kilometers |

gall turk
24th Imperial Crusade Amarr Empire
0
|
Posted - 2012.08.16 08:06:00 -
[282] - Quote
Its all well and good making booster limited to a single grid, but often gangs would like have different kind of gang, take the shield gang wanting information links aswell as the siege/skirmish they either shield tank and eos??!?! or they have to put them onto another claymore and not get the full affect.
Or a bigger problem I believe comes with armour gangs wanting skirmish links, armour claymors are not likely and whilst it is possible to armour tank an on field booster loki but only 2 links but if they are looking at changing t3's these will not be affective so again it would be a damntion with skirmish links on.
Now many will say that's a worth while penalty but it puts armour fleets in worse position not been able to get armour links and skirmish links to full affect whereas as a shield gang can have both siege and skirmish link to full affect. |

Cearain
Imperial Outlaws
614
|
Posted - 2012.09.19 15:04:00 -
[283] - Quote
gall turk wrote:Its all well and good making booster limited to a single grid, but often gangs would like have different kind of gang, take the shield gang wanting information links aswell as the siege/skirmish they either shield tank and eos??!?! or they have to put them onto another claymore and not get the full affect.
Or a bigger problem I believe comes with armour gangs wanting skirmish links, armour claymors are not likely and whilst it is possible to armour tank an on field booster loki but only 2 links but if they are looking at changing t3's these will not be affective so again it would be a damntion with skirmish links on.
Now many will say that's a worth while penalty but it puts armour fleets in worse position not been able to get armour links and skirmish links to full affect whereas as a shield gang can have both siege and skirmish link to full affect.
Although you can now have an armor gang with skirmish links thanks to off grid boosting that doesn't necessarilly mean you must be able to have this.
If it is decided you must be able to use every sort of booster with every type of gang then they can address this issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1821
|
Posted - 2012.10.29 20:07:00 -
[284] - Quote
CCP still hasn't figured this one out. Gotta keep it on top so that the CSM can see it. EvE is not about PvP.-á EvE is about the SANDBOX! |

Cearain
Caldari Provisions Caldari State
796
|
Posted - 2013.01.24 14:46:00 -
[285] - Quote
This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting:
"Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed."
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf
Is Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time?
Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Barrogh Habalu
Imperial Shipment Amarr Empire
404
|
Posted - 2013.01.29 06:39:00 -
[286] - Quote
Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. |

Xygatrix
Galactic Express
0
|
Posted - 2013.01.31 01:38:00 -
[287] - Quote
Agreed. Ridiculous that that a ship can sit off invulnerable and undetectable (with ECCM and small sig radius) while providing massive bonuses. |

Super spikinator
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.01.31 05:39:00 -
[288] - Quote
Cearain wrote:This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting: "Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf
Is Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time? Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated.
Unfortunately offgrid boosting is not a gamebreaker. Despite what some people may think. If it was a game breaker there would be teams assigned to it, scrounging up as many ideas and shitcode that they can throw at the problem until something sticks and refine that into something that is workable.
If the problem rates one person (That being said, that person IS Veritas). Then the problem is either nigh unsolvable or quite down the list. From the sound of the quote I would say Boosting mechanics are close to the single thread node problem in terms of difficulty. |
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CCP Eterne
C C P C C P Alliance
1999

|
Posted - 2013.01.31 11:11:00 -
[289] - Quote
I have deleted an obvious troll post from here. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Scatim Helicon
GoonWaffe Goonswarm Federation
1517
|
Posted - 2013.01.31 18:04:00 -
[290] - Quote
Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well.
Having the command ship on grid 300km off would be a poor choice as it would be quickly chased off or caught and tackled by frigates and other light support burning towards it or simply being slingshotted by a prober. The safest place for on-grid boosters would be with the rest of the fleet, stuffed full of buffering modules and pre-locked by the reppers in the fleet. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
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Cearain
Goose Swarm Coalition
821
|
Posted - 2013.01.31 19:10:00 -
[291] - Quote
Super spikinator wrote:Cearain wrote:This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting: "Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdfIs Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time? Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated. Unfortunately offgrid boosting is not a gamebreaker. Despite what some people may think. If it was a game breaker there would be teams assigned to it, scrounging up as many ideas and shitcode that they can throw at the problem until something sticks and refine that into something that is workable. If the problem rates one person (That being said, that person IS Veritas). Then the problem is either nigh unsolvable or quite down the list. From the sound of the quote I would say Boosting mechanics are close to the single thread node problem in terms of difficulty.
EVE is such a big game that its true no current problem "breaks" the whole game. But based on the player feedback in the assembly hall thread I posted this problem is causing the most damage to the game. I am not aware of a specific mechanic change that has more support from the players.
Yes lots of players say "fix null sec sov" but they don't give any specific ideas as to what should be done. Forcing boosters to at least be on the battle grid is pretty specific.
We really don't have any idea what the techincial problem is. So its hard to speculate on what other options might resolve the issue and not be so technically difficult.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
821
|
Posted - 2013.01.31 19:21:00 -
[292] - Quote
Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well.
If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone.
bottom line: Forcing ships to be on grid will solve the problem. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Tallian Saotome
Papercut Syndicate Nuclear Arms Exchange
903
|
Posted - 2013.02.03 04:48:00 -
[293] - Quote
Cearain wrote:Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone. bottom line: Forcing ships to be on grid will solve the problem.
Learn more grid-fu. It is possible to make a grid that exists in 2 places, with a section between them that is not on grid. warp your booster to the pocket once the enemy has commited, and hide defense ships in the off-grid section between.
Inappropriate signature removed, CCP Phantom. |

paritybit
Rote Kapelle
140
|
Posted - 2013.03.01 01:02:00 -
[294] - Quote
It's good to see that after more than a year away from the game and almost a year and a half since the original post this topic is still getting hits. Good that it's getting attention, bad that it's not yet solved.
To those claiming that broken grids and grid-fu mean this problem shouldn't be solved, I say those problems need to be fixed as well -- two wrongs don't make a right, and they certainly don't make a good feature.
And to those claiming that it would dumb down the game if boosters had to choose their links, I counter that it's quite the opposite: requiring a choice makes the game more interesting because you can't have it all. If everyone could have it all, they will and that 'all' will be a sad uniformity. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
836
|
Posted - 2013.03.01 16:08:00 -
[295] - Quote
Tallian Saotome wrote:Cearain wrote:Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone. bottom line: Forcing ships to be on grid will solve the problem. Learn more grid-fu. It is possible to make a grid that exists in 2 places, with a section between them that is not on grid. warp your booster to the pocket once the enemy has commited, and hide defense ships in the off-grid section between.
Forcing ships on grid = problem solved.
The Grid fu concern is highly overrated and a last ditch attempt by some to justify this broken mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Jalxan
knights INC Ad-Astra
11
|
Posted - 2013.03.02 07:07:00 -
[296] - Quote
Supported, but only on the condition that my semi-related proposal is also reviewed; the lack of availability for some mindlinks has made some them very, very expensive, especially the mining one. This is caused by an utter lack of availability, making some of them as uncommon as an officer module! There needs to be more ways (ie. more missions where they are given as rewards, or to have them drop from deadspace sites) to get these links if those who use them are going to be exposed as this new proposal suggests.
If this were approved, and mindlink availability isn't revised, I fear that mindlinks could become effectively worthless due to excessive cost, used only by the very richest of players. |

Kelleris
Ars ex Discordia Test Alliance Please Ignore
5
|
Posted - 2013.03.07 16:22:00 -
[297] - Quote
paritybit wrote:
I appreciate that comment, but I think we should leave it to CCP to decide what is difficult because they're the guys writing the code. If they say it's impossible or would take months of work for a potentially small benefit, then I'm content to let them work on something else.
That is something I don't understand. CCP keeps saying its super-difficult to write code to figure out if the booster ship is on grid with you, but it seems to me there are two separate (but possibly the same thing behind the curtains) things that EVE does right now that determine if somone is on grid with you. They are visibility on overview (yes, I know what cloaking devices are) and the appearance of health bars on your fleet watch list. Seems to me if someone could have a visible healthbar on your watchlist, then they could give you a command link boost. I would assume the code to determine if someone is on-grid with you is already there, based on these two things.
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Zappity
Kurved Space
10
|
Posted - 2013.03.10 09:18:00 -
[298] - Quote
Signed. I can't believe people are defending OGB links. They are so obviously over powered they are absurd and pure pay to win. No skill involved, just park and forget. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zangorus
Big Shadows Initiative Mercenaries
685
|
Posted - 2013.03.16 11:56:00 -
[299] - Quote
Signed, Been wanting this since 2011 Like my comment and recieve 1 million isk ingame! |

Kade Jeekin
Masuat'aa Matari Ushra'Khan
41
|
Posted - 2013.03.18 11:35:00 -
[300] - Quote
Quick fix: Remove the Command Processor module - the one that allows you to fit extra links to a ship
Bye bye off-grid linky strategic cruisers
Forces all non Fleet Command ships to only have one Warfare Link; If you want more than three bonuses then you need the Leadership chain in place with Command Ships at each level. |
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