Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

paritybit
Stimulus Rote Kapelle
1
|
Posted - 2011.09.14 22:09:00 -
[1] - Quote
Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system. I believe that if a pilot and ship are affecting your on-grid combat, they should be on-grid with you so that there is a chance to eliminate the force multiplier. This is already the case with every other ship and module that affects combat unless you count assigned fighters -- and in that case you can destroy the fighters to eliminate their effect.
I have no problem with gang links in general as I've been the beneficiary probably more often than the victim, but someone ought to be at the helm and the ship ought to be vulnerable to counterattack.
Likely the main detractors will say that since a gang linked ship has to be uncloaked to provide bonuses it is vulnerable -- but this isn't true if the ship is at a POS. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
5
|
Posted - 2011.09.14 22:30:00 -
[2] - Quote
I agree with this. Another role where you can be completely immune in PvP combat and yet still effect the outcome of a battle. Not really a good thing. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
0
|
Posted - 2011.09.14 22:58:00 -
[3] - Quote
It seem you guys spend more time crying your eyes out on the forum rather than adapting and pvping
Would you like a tissue |

Gizznitt Malikite
Agony Unleashed Agony Empire
0
|
Posted - 2011.09.14 23:39:00 -
[4] - Quote
I agree with this in principle.
However, given the current fleet bonus' mechanics, I'm pretty sure its not possible to limit fleet booster effects to ongrid without completely revamping the fleet boosting system.
|

FloppieTheBanjoClown
The Skunkworks
50
|
Posted - 2011.09.14 23:44:00 -
[5] - Quote
+1
While the current system of off-grid boosting isn't as easy since unscannable ships were eliminated (unless you're boosting with a neutral in highsec or hiding it in a POS), It would make a lot of sense to require the boosting ships to be on-grid and actively involved in the battle.
This would also force mining boosters to be on-site for the mining, creating higher risk to go along with the higher reward. |

FloppieTheBanjoClown
The Skunkworks
50
|
Posted - 2011.09.14 23:45:00 -
[6] - Quote
Gizznitt Malikite wrote: I agree with this in principle.
However, given the current fleet bonus' mechanics, I'm pretty sure its not possible to limit fleet booster effects to ongrid without completely revamping the fleet boosting system.
Why? The current system is limited to the solar system the booster is in, I don't see why it couldn't be reduced further to only be for those ships it can see on grid. |

King Rothgar
Autocannons Anonymous
0
|
Posted - 2011.09.14 23:46:00 -
[7] - Quote
Your proposal is based on a false premise. Namely that off grid ganglinks are immune to attack. Back when it was possible to make a ship unprobable, it was broken as they had no risk beyond spies in fleet. Now however, they can be probed just like everything else. There is nothing stopping you from probing and killing them other than your own ineptitude. Some people do put them inside POS's and although that blocks attacking the booster ship, you can always go kill the POS instead. It probably costs more anyways tbh. |

paritybit
Stimulus Rote Kapelle
2
|
Posted - 2011.09.14 23:47:00 -
[8] - Quote
Gizznitt Malikite wrote: However, given the current fleet bonus' mechanics, I'm pretty sure its not possible to limit fleet booster effects to ongrid without completely revamping the fleet boosting system.
I appreciate that comment, but I think we should leave it to CCP to decide what is difficult because they're the guys writing the code. If they say it's impossible or would take months of work for a potentially small benefit, then I'm content to let them work on something else. |

paritybit
Stimulus Rote Kapelle
3
|
Posted - 2011.09.15 00:00:00 -
[9] - Quote
King Rothgar wrote:Your proposal is based on a false premise. Namely that off grid ganglinks are immune to attack. Back when it was possible to make a ship unprobable, it was broken as they had no risk beyond spies in fleet. Now however, they can be probed just like everything else. There is nothing stopping you from probing and killing them other than your own ineptitude. Some people do put them inside POS's and although that blocks attacking the booster ship, you can always go kill the POS instead. It probably costs more anyways tbh. 
Actually, I haven't based my proposal on that premise at all. I've based the proposal on the premise that off-grid assets shouldn't influence on-grid fights. Anything that influences a fight on a grid should be on that grid.
And honestly, "you can go kill the POS" is a kind of silly response as you can't just go shoot the POS and stop the ship with links -- you would have to go through the whole process of reinforcing it, then coming back later to finish it off. You've not stopped what I consider to be the problem, you've merely prevented it from happening in the future.
I expect the likely outcome would be that people would still use gang links this way, but that they'd be out at 300 km from whatever fight they are influencing. But at least you'd know that your fight was being directly impacted by links. |

Henry Haphorn
Aliastra Gallente Federation
6
|
Posted - 2011.09.15 00:15:00 -
[10] - Quote
I agree as well with the idea of limiting the range of gang links. Especially in respect to mining. I've been in 0.0 before and I have seen plenty of players park their Rorqual/Orca alts in the safety of a POS while other mine (reaping the bonuses). Not much risk there compared to the rewards of mining. |
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
8
|
Posted - 2011.09.15 02:31:00 -
[11] - Quote
Henry Haphorn wrote:rewards of mining.
What rewards? |

Andski
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.09.15 02:40:00 -
[12] - Quote
fleet fights would always start with "primary the claymore/vulture/damnation" and the whole point of fleet bonuses would vanish into thin air
(fleet fights usually have command ships on grid though v0v) |

Andski
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.09.15 02:44:00 -
[13] - Quote
but I do believe that fleet boosters should not be in NPC corps |

Andski
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.09.15 02:50:00 -
[14] - Quote
also do people actually fly the eos because lol |

Henry Haphorn
Aliastra Gallente Federation
7
|
Posted - 2011.09.15 04:21:00 -
[15] - Quote
Danika Princip wrote:Henry Haphorn wrote:rewards of mining. What rewards?
Mining in nullsec? The reward of mining 6 jetcans of ore per hour (minimum) with a dedicated hauler alt going between Hulk(s) and Rorqual. |

Goose Sokarad
Pator Tech School Minmatar Republic
0
|
Posted - 2011.09.15 06:24:00 -
[16] - Quote
Im not sure if the reason it is this way is because ccp dont want to have deal with fixing broken grids.
|

Jagga Spikes
Spikes Chop Shop
27
|
Posted - 2011.09.15 08:27:00 -
[17] - Quote
maybe introducing module that prevents non-grid bonuses to apply? kind of communication countermeasures. |

Anna Orkiste
SLAVING SYSTEMS INC.
0
|
Posted - 2011.09.15 09:13:00 -
[18] - Quote
Henry Haphorn wrote:I agree as well with the idea of limiting the range of gang links. Especially in respect to mining. I've been in 0.0 before and I have seen plenty of players park their Rorqual/Orca alts in the safety of a POS while other mine (reaping the bonuses). Not much risk there compared to the rewards of mining.
With reward you talking about, reward its none almost spend time and noting els ;( dis days mining is worst profesion in eve, max wath you can ern per hour is 25 milj mining arkonor bistot, so tell me how the poor miner with such income will genareta back his lost rork how much hours its takes to mine so much minerals back to replace it with all fiting. I not talking that evrage income per hour its verry poor that is 11 milj per hour with one hulk by perfect boosting, by mining randome ores. so for rorqual need to mine around 181 hours with one hulk. So look numbers and befor posting somting calcualte how that guy will ern back that money and if there is eny good reward at all.
This days ppl mining not for money eny more: 1, they minign for fun - to rest from hard work day. 2. they minign thatthey like to mine and chill in chats and voice.
If wie wish keep 0.0 mining att al in eve wie ned to create buble around hiden belts that one shjip with guns cant warp in it, that comes out form current mining incomes. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
|
Posted - 2011.09.15 09:41:00 -
[19] - Quote
The above post melted my brain.
However, if you do that then people will just get better at gridfu, and put the booster at a pos anyway. You will see them in their WTF grid sitting at 100,000km from your fight, and the grid will earn its name again. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Malcanis
Vanishing Point. The Initiative.
172
|
Posted - 2011.09.15 09:55:00 -
[20] - Quote
paritybit wrote:Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system. I believe that if a pilot and ship are affecting your on-grid combat, they should be on-grid with you so that there is a chance to eliminate the force multiplier. This is already the case with every other ship and module that affects combat unless you count assigned fighters -- and in that case you can destroy the fighters to eliminate their effect.
I have no problem with gang links in general as I've been the beneficiary probably more often than the victim, but someone ought to be at the helm and the ship ought to be vulnerable to counterattack.
Likely the main detractors will say that since a gang linked ship has to be uncloaked to provide bonuses it is vulnerable -- but this isn't true if the ship is at a POS.
This means that the whole fleet has to stay together in the system. Eg: you cant have the heavy ships shooting a POS and the lights camping the in gate.
Also, the Fleet Command ships will need to be reworked to be able to have buffer tanks comporable to the Damnation; the Eos and the Claymore will need to lose their lolrep bonuses in favour of some kind of EHP boost. Shield tanking Fleet Commands may also need their slot layout revising, as the Command Processors replace tanking mids.
Being required to be on grid would make T3 gangboosters effectively useless.
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |
|

Fabulous Virgil
Pator Tech School Minmatar Republic
3
|
Posted - 2011.09.15 12:45:00 -
[21] - Quote
supported, currently with T3 ships, gang links mean very low maintnence, almost risk free alts and don't bring anything to the game beside spreadsheet statistics, it's not just about the POS, it's also about being almost unprobable |

paritybit
Rote Kapelle
14
|
Posted - 2011.09.15 17:39:00 -
[22] - Quote
Malcanis wrote:This means that the whole fleet has to stay together in the system. Eg: you cant have the heavy ships shooting a POS and the lights camping the in gate.
Maybe what it means is that you need two fleets. Or that you need boosters in every wing. Or that you need to properly separate your squads or wings and have a supplemental booster with an appropriate ship. This seems very natural to me and I don't know why it seems to be a concern for you. You simply need enough qualified commanders and people who will fly ships with links.
Gang link ships can be made completely combat worthy. Command ships and Strategic cruisers are renowned for their ability to tank. Sure, they can't fit the most epic tank once you fit them properly (with gang links) but doesn't that make sense?
Malcanis wrote:Also, the Fleet Command ships will need to be reworked to be able to have buffer tanks comporable to the Damnation; the Eos and the Claymore will need to lose their lolrep bonuses in favour of some kind of EHP boost. Shield tanking Fleet Commands may also need their slot layout revising, as the Command Processors replace tanking mids.
That is a completely separate problem.
Malcanis wrote:Being required to be on grid would make T3 gangboosters effectively useless.
It certainly would not. It would make useless ships useless (six gang-link Tengu anybody?). There are plenty of combat effective T3 gang booster fits and I see them used regularly. You might even come to think of them as more useful, because if the gang links have to be on grid, what better way to make it less obvious which ship has them than to put them on a T3 and blend in with the other strategic cruisers? It might mean you have to choose which bonuses you want, which again I would argue is a good thing.
|

Andski
GoonWaffe Goonswarm Federation
40
|
Posted - 2011.09.15 22:36:00 -
[23] - Quote
by the way, just letting you know that your suggestion encourages blobs |

paritybit
Rote Kapelle
14
|
Posted - 2011.09.15 22:44:00 -
[24] - Quote
Andski wrote:by the way, just letting you know that your suggestion encourages blobs
Please expand on this. Maybe with three more one-line posts in a row.
Do you mean that it would encourage fleets to be larger to fit in a gang link ship? Because I believe I am suggesting that the alt who (under current mechanics) sits off-grid gets replaced with a real player who is on-grid. Assuming a fixed number of pilots, that's actually one less in the gang because there isn't a purpose for the alt anymore.
Maybe you mean that solo players who use link alts will become a gang of two, thereby doubling in size! Clearly this cannot be allowed, as twice as many pilots on grid (regardless of whether they were in system before) is most certainly a blob.
Do you, instead, mean that any suggestion about improving EVE encourages blobbing because it's a simple one-liner to get people to poo poo it? Because I have no argument for that. |

King Rothgar
Autocannons Anonymous
1
|
Posted - 2011.09.16 00:59:00 -
[25] - Quote
The reason it encourages more blobbing is because practically no one is willing to sit in an unarmed ganglink ship in the middle of a fight, especially if they are heavily outnumbered. If you did put the link ship on grid in we'll say a 2 v 10 fight including the link ship, the very first thing that would happen is the other fleet would nuke the ganglink ship or drive it off grid, and then subsequently crush the lone combat ship.
Currently it works a bit different in the right hands. The boosting ship is reasonably safe because that 10 man blob didn't bother to bring a prober. All 10 of them are also obsessed with km whoring so no one brought a link ship of their own either. As a result, the lone combat ship on grid facing off against the 10 man gang is able to kite them or in some cases tank them (at least for a while) and put up a decent fight.
Like it or not, off grid boosting is currently about the only thing keeping "solo" and small gang pvp alive. Remove it, and anyone that's alone is just cannon fodder for the 30 man BC/BS gangs with full logi support and a cyno to titan bridge in 500 more if needed. And they won't hesitate to use it all against a single nano-cane if they can catch it. The only counter to that blob mentality is to stay out of hard tackle range so they can't all pile on you so easily. And it by no means makes you invincible either, all it takes is a single rapier on their side and they'll blob you to death regardless.
I believe boosting is working as intended and to change it as proposed would be a serious blow to the game as a whole. The absolute last thing this game needs is changing mechanics to favor blobbing even more heavily. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2011.09.16 05:49:00 -
[26] - Quote
Andski wrote:but I do believe that fleet boosters should not be in NPC corps
I'd actually love to see the stats on pilots sitting in Logi and Command Link ships inside NPC corps, actually.
I've always been a big proponent for ending Neutral RR/Cmd boosts in Hisec and the like, but then Incursions pretty much solidified that that mechanic is here forever.
I can definitely get on board with this idea, though. And I come from the position of someone that actively takes advantage of this mechanic. I'm all for a nerf, since it would make for better, balanced PvP. We have a blog, it is terrible. How to fix Bounty Hunting |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
67
|
Posted - 2011.09.16 06:05:00 -
[27] - Quote
King Rothgar wrote:The reason it encourages more blobbing is because practically no one is willing to sit in an unarmed ganglink ship in the middle of a fight, especially if they are heavily outnumbered. If you did put the link ship on grid in we'll say a 2 v 10 fight including the link ship, the very first thing that would happen is the other fleet would nuke the ganglink ship or drive it off grid, and then subsequently crush the lone combat ship.
GǪ because a 1 v 10 fight wouldn't have simply squashed the lone combat ship, off-grid booster or not?
I'm not sure what point you were trying to make there. At present, flying a logistics or ECM ship in a fleet means you get primaried. Those ships are still used in combat. As to your assertion about "unarmed ganglink ship", wouldn't forcing link ships on-grid encourage people to explore fits that don't try cramming 6 warfare links onto one paper thin hull?
Wouldn't it be interesting to have squad, wing and fleet commanders all providing boosts of some kind? |

Andski
GoonWaffe Goonswarm Federation
40
|
Posted - 2011.09.16 09:45:00 -
[28] - Quote
King Rothgar wrote:The reason it encourages more blobbing is because practically no one is willing to sit in an unarmed ganglink ship in the middle of a fight, especially if they are heavily outnumbered. If you did put the link ship on grid in we'll say a 2 v 10 fight including the link ship, the very first thing that would happen is the other fleet would nuke the ganglink ship or drive it off grid, and then subsequently crush the lone combat ship.
Currently it works a bit different in the right hands. The boosting ship is reasonably safe because that 10 man blob didn't bother to bring a prober. All 10 of them are also obsessed with km whoring so no one brought a link ship of their own either. As a result, the lone combat ship on grid facing off against the 10 man gang is able to kite them or in some cases tank them (at least for a while) and put up a decent fight.
Like it or not, off grid boosting is currently about the only thing keeping "solo" and small gang pvp alive. Remove it, and anyone that's alone is just cannon fodder for the 30 man BC/BS gangs with full logi support and a cyno to titan bridge in 500 more if needed. And they won't hesitate to use it all against a single nano-cane if they can catch it. The only counter to that blob mentality is to stay out of hard tackle range so they can't all pile on you so easily. And it by no means makes you invincible either, all it takes is a single rapier on their side and they'll blob you to death regardless.
I believe boosting is working as intended and to change it as proposed would be a serious blow to the game as a whole. The absolute last thing this game needs is changing mechanics to favor blobbing even more heavily.
Pretty much this. Although your example is a bit flawed, a more reasonable example is a 15-man gang. You have a WC 5 Claymore in the wing command slot and everyone else is in Cynabals, Vagabonds, Huginns and Lachesis. An Erebus is dropped on the gang and the Claymore is doomsdayed, the Lachesis and Huginn pilots are revealed to be spies and proceed to point and web their buddies so they can get taken out one by one by the maniacal titan pilot's guns.
A 20-man gang in sniper HACs take out the Claymore before the other ships can burn to them, the long-range tackle bonuses are gone and they just go home because being kited is boring.
(this example is probably unrealistic but I really can't think of anything better right now) |

Lelob
SniggWaffe
7
|
Posted - 2011.09.16 11:02:00 -
[29] - Quote
No. As previously mentioned, this would break gang bonuses. Stop trying to remove legitimate features of the game and think of ways to add more features. |

Yabu Kusanagi
Capital Construction Research Pioneer Alliance
0
|
Posted - 2011.09.16 15:23:00 -
[30] - Quote
Just a thought, but maybe a compromise would be that only command ships can pass gang links in fr om off grid. Means you could have offsite boosters, but only if there was a command ship in the squad ongrid to pass down the bonus' from higher up the chain.
It would maintain the flexibility of fleets that are spread out over a solar system, but increase the vulnerabilty of a squad using offgrid boosters. You could destroy the command ship and effective cut the chain of boosts.
EDIT: by command ships i mean both command ships and t3 ships with the command subsystem. |
|

Hirana Yoshida
Behavioral Affront
11
|
Posted - 2011.09.16 16:17:00 -
[31] - Quote
King Rothgar wrote:Your proposal is based on a false premise.... You are assuming that the "fix" made it easy to probe down fits specifically designed to avoid it .. max skills, rigged and implanted coverts if you want any hope in hell of doing it any sort of respectable time. And what is your combat ships supposed to do while your prober tried to nail the T3 somewhere in deep space (I still have 60AU+ BMs in small systems, because off-plane does not include up/down according to GM )? That is the reason for blobbing, you need the extra 40-50% to make up the difference that a booster provides unless you have one of your own .. because one does not jump into a system and waits for a ready opponent to sacrifice their links nor will the opponent give you time to find the blasted things.
King Rothgar wrote:...sit in an unarmed ganglink ship... Which is a huge part of the problem and why such a change is going to be damn hard to push through, people have simply become accustomed to having one ship augmenting <250. Here's an idea, instead of having one super-gimped flimsy and toothless linkship with 4-6 links, you combat fit them complete with tanks/dps and either chose which advantage you want or bring more than one. Let's look at another very common force multiplier; can you imagine how broken a Guardian having a system-wide AoE RR field to tending an entire fleet would be .. doesn't matter if it was made of tissue paper and the size of a moon on probes it would still be broken beyond comprehension .. that is where off-grid links are now.
Solution?: - Commandships have been needing a once-over for a while, increase the tank of the link platforms slightly and change what needs to be changed in regards to the links (Info Link "lolz"). - T3 Command subsystem changed to decrease signature slightly and allows for TWO links right off the bat.
It will have a severe impact on some "solo" PvP'ers, but then they are not really soloing any more than they are with Failcon alts, Neut. RR alts, Orca alts etc. .. so screw them.
|

Lykouleon
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2011.09.16 17:43:00 -
[32] - Quote
Honestly, this whole proposal sounds a lot like "I can't fly a certain type of ship and I feel that because of that no one else should be able to have something better than what I can use because that's totally unfair" type of proposal.
Besides whats already been stated, I'd only support this if grids worked 100% correctly 100% of the time. I've been in fleet fights before where I run off grid at somewhat random locations, separating fleets in abnormal ways. In those cases, I'd rather not be penalized gang-bonus wise for something I nor any of the other pilots in fleet can change. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

paritybit
Rote Kapelle
14
|
Posted - 2011.09.17 00:21:00 -
[33] - Quote
Lykouleon wrote:Honestly, this whole proposal sounds a lot like "I can't fly a certain type of ship and I feel that because of that no one else should be able to have something better than what I can use because that's totally unfair" type of proposal.
You can read this however you like, but know that most fleets I participate in have gang links present. I certainly do not want for more links. Anybody is capable of putting links on a ship and parking it in space (or next to a station or in a POS). It's much harder to make decisions about what links work best with your fleet while still allowing you to survive on the battlefield.
So it's not about what I can't do, it's about what is a silly mechanic. As has been pointed out already by people opposing the idea, nobody wants to fly a combat ineffective link ship -- so nobody does; instead, the job is shluffed off onto alt. Instead of making it a role so easy an alt can do it, why not make it a role so interesting a player will do it?
|

Malcanis
Vanishing Point. The Initiative.
188
|
Posted - 2011.09.17 00:36:00 -
[34] - Quote
paritybit wrote:Gang link ships can be made completely combat worthy. Command ships and Strategic cruisers are renowned for their ability to tank. Sure, they can't fit the most epic tank once you fit them properly (with gang links) but doesn't that make sense? Malcanis wrote:Also, the Fleet Command ships will need to be reworked to be able to have buffer tanks comporable to the Damnation; the Eos and the Claymore will need to lose their lolrep bonuses in favour of some kind of EHP boost. Shield tanking Fleet Commands may also need their slot layout revising, as the Command Processors replace tanking mids. That is a completely separate problem.
Wut? You forgot to add logic to your post. I point out that the only fleet command ship able to stay on the field in fleet fights is the Damnation, you say that fleet command ships are supposed to be tanky, then admit that the rest of them aren't tanky enough, but that's not a problem when we're proposing forcing them to all be on grid.
Active tanking has been an irrelevance for fleet fights for years. It seems to me that when you're proposing a change to Fleet Command ships work in fleet fights, then a look at the ship bonuses might perhaps be a very unseperate problem indeed.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

paritybit
Rote Kapelle
14
|
Posted - 2011.09.17 01:20:00 -
[35] - Quote
Malcanis wrote:Wut? You forgot to add logic to your post. I point out that the only fleet command ship able to stay on the field in fleet fights is the Damnation, you say that fleet command ships are supposed to be tanky, then admit that the rest of them aren't tanky enough, but that's not a problem when we're proposing forcing them to all be on grid.
Active tanking has been an irrelevance for fleet fights for years. It seems to me that when you're proposing a change to Fleet Command ships work in fleet fights, then a look at the ship bonuses might perhaps be a very unseperate problem indeed.
You can twist and rewrite my words all you want, but that doesn't mean I said what you want me to have said. Also, just because you have a fleet fight doesn't mean you instantly have to have a fleet command ship just because the word fleet has been used in both instances. Capacitor boosters are not the same as shield boosters just because they are both post-fixed with "boosters".
I say that active tanking is a separate issue because it is an issue that needs to be tackled with more classes of ships in mind than simply command. Or, as commonly happens, needs to be tackled by simply choosing the ship that works better at the moment In the same way that you might choose armor over shield.
I have seen Claymores, Sleipners, Damnations, Vultures, Legions, Lokis all used as gang link ships to good effect -- on grid and in combat. I have never seen an Eos or Astarte because ~Information Warfare Links are silly. Which again, is a separate issue that affects this issue, but is not the same as requiring links to be on-grid.
It also seems to be a little-known fact that you can use battlecruisers to provide gang links.
|

King Rothgar
Autocannons Anonymous
2
|
Posted - 2011.09.17 05:42:00 -
[36] - Quote
Mara Rinn wrote:King Rothgar wrote:The reason it encourages more blobbing is because practically no one is willing to sit in an unarmed ganglink ship in the middle of a fight, especially if they are heavily outnumbered. If you did put the link ship on grid in we'll say a 2 v 10 fight including the link ship, the very first thing that would happen is the other fleet would nuke the ganglink ship or drive it off grid, and then subsequently crush the lone combat ship. GǪ because a 1 v 10 fight wouldn't have simply squashed the lone combat ship, off-grid booster or not? fail forum deleted my post and only included quote, retyping... |

Hirana Yoshida
Behavioral Affront
11
|
Posted - 2011.09.17 10:04:00 -
[37] - Quote
So it all boils down to: link ships can't survive on-grid as numbers increase. Wonder if there is some other ships that are viable in large fleet (read: blob) scenarios that can field gang-links?
All Capitals except lol-Dreads are designed to field links. How is that for buffered on-grid link platform for you.
Sure they don't have the command efficiency bonuses to give that extra 10%, but with proper skills they'll still be more than enough to turn a battle around. Hell, up until the afk T3-booster scourge you still saw regular T1 BCs running around with links.
|

flank steak
Ancient Malevolence Rage Alliance
4
|
Posted - 2011.09.19 01:23:00 -
[38] - Quote
combat probes, use them you must |

Jag Kara
Gh0st Hunters Sspectre
1
|
Posted - 2011.09.19 17:32:00 -
[39] - Quote
I can go with this one. It always seemed weird that with no intel, sight or any connection to a battlefield, a command ship is "commanding" the fight. This would certainly help aliviate other issues as well. Such as, t3's being better command ships than a purpose built command ship, offgrid/pos boosters, and command alts. (personally, i think if you can play the game afk and still produce a noticable effect you should suffer a nerf.) even froma pve perspecive, this would kill the 6 link tengus for incursion fleets. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
11
|
Posted - 2011.09.19 18:45:00 -
[40] - Quote
Jag Kara gets it...flank steak does not. |
|

Nur AlHuda
Callide Vulpis
0
|
Posted - 2011.09.20 10:58:00 -
[41] - Quote
Sorry to be rude but most people have no idea how the gang links work.
1. Gang links dont work in warp so ship needs to be stationary. 2. Gang links dont work when cloaked. 3. If CS is on grid nobody is calling it primary due to huge tank capability. If you call a CS primary you are doing somethink wrong. 4. If you cant kill a stationary uncloaked ship you suck at game.
And btw that someone has a pos is no reason to nerf somethink becouse everyone and his grandmother has pos for staging caps, fleets etc... |

paritybit
Rote Kapelle
17
|
Posted - 2011.09.20 17:04:00 -
[42] - Quote
Nur AlHuda wrote:Sorry to be rude but most people have no idea how the gang links work.
1. Gang links dont work in warp so ship needs to be stationary. 2. Gang links dont work when cloaked. 3. If CS is on grid nobody is calling it primary due to huge tank capability. If you call a CS primary you are doing somethink wrong. 4. If you cant kill a stationary uncloaked ship you suck at game.
And btw that someone has a pos is no reason to nerf somethink becouse everyone and his grandmother has pos for staging caps, fleets etc...
That's genius. I don't know why I didn't think to ask the gang to sit politely on their gate while I warp off to dock, get into a ship with a probe launcher, probe out their alt, take him out and get back to gate for a quick fight.
And, thank you, I know how gang links work. I still think it makes absolutely no sense to promote a meta where it's beneficial to have an alt in a combat ineffective ship sitting in space, at a POS, next to a station or otherwise not being part of the combat that it is providing spreadsheet statistics to.
Finally, I would like to point out that everyone and his mother do not have a POS for staging caps and fleets. Not all space battles are for sovereignty or involve capitals. Many of the better space battles involve fleets of single digit size. Gang sizes keep getting bigger because people keep adding alts and parking them in space. |

Zephyrus II
Ganarak Industries
0
|
Posted - 2011.09.20 17:14:00 -
[43] - Quote
Given the force-multiplier, if the CS is in a gang of more than 10 or so fighters, you'd be doing something wrong NOT calling it primary after you've taken care of ECM and logistics. |

Karim alRashid
Aliastra Gallente Federation
2
|
Posted - 2011.09.21 13:19:00 -
[44] - Quote
paritybit wrote:Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system.
And why would you want to punish small groups and "solo" players? They are already at a disadvantage to your[1] mindless blob of 50+ f1-f8 droids.
I say keep and even boost offgrid boosting alts, one of the precious few things that help single active players.
[1] "your" doesn't mean you personally.
|

Malcanis
Vanishing Point. The Initiative.
221
|
Posted - 2011.09.21 17:26:00 -
[45] - Quote
Zephyrus II wrote:Given the force-multiplier, if the CS is in a gang of more than 10 or so fighters, you'd be doing something wrong NOT calling it primary after you've taken care of ECM and logistics.
Or even before if it's not one of the CS with significant EHP bonuses (because the lolEos isn't bad enough)
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Havak Kouvo
State War Academy Caldari State
0
|
Posted - 2011.09.21 20:08:00 -
[46] - Quote
To do this, then they would have to change the mechanic so you can have multiple people boosting fleet at the same time, even if only one of the boosting is actually taking affect. This is because command ships can and WILL among the first targets in an engagment, so there need to be redundant boosters or else boosting becomes near useless in large fleets. |

Hirana Yoshida
Behavioral Affront
21
|
Posted - 2011.09.22 07:47:00 -
[47] - Quote
Havak Kouvo wrote:To do this, then they would have to change the mechanic so you can have multiple people boosting fleet at the same time, even if only one of the boosting is actually taking affect. This is because command ships can and WILL among the first targets in an engagment, so there need to be redundant boosters or else boosting becomes near useless in large fleets. You mean like squad booster, wing booster, fleet booster? The system is already in place and has been for quite some time, but people don't use it because it is more convenient to park a single uber-link boat somewhere out of the way. Even then it is a simple enough matter of using ones mouse to assign a new booster should the need arise .. |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
|
Posted - 2011.09.22 11:18:00 -
[48] - Quote
King Rothgar wrote:The reason it encourages more blobbing is because practically no one is willing to sit in an unarmed ganglink ship in the middle of a fight, especially if they are heavily outnumbered. If you did put the link ship on grid in we'll say a 2 v 10 fight including the link ship, the very first thing that would happen is the other fleet would nuke the ganglink ship or drive it off grid, and then subsequently crush the lone combat ship.
Currently it works a bit different in the right hands. The boosting ship is reasonably safe because that 10 man blob didn't bother to bring a prober. All 10 of them are also obsessed with km whoring so no one brought a link ship of their own either. As a result, the lone combat ship on grid facing off against the 10 man gang is able to kite them or in some cases tank them (at least for a while) and put up a decent fight.
Like it or not, off grid boosting is currently about the only thing keeping "solo" and small gang pvp alive. Remove it, and anyone that's alone is just cannon fodder for the 30 man BC/BS gangs with full logi support and a cyno to titan bridge in 500 more if needed. And they won't hesitate to use it all against a single nano-cane if they can catch it. The only counter to that blob mentality is to stay out of hard tackle range so they can't all pile on you so easily. And it by no means makes you invincible either, all it takes is a single rapier on their side and they'll blob you to death regardless.
I believe boosting is working as intended and to change it as proposed would be a serious blow to the game as a whole. The absolute last thing this game needs is changing mechanics to favor blobbing even more heavily. ^This. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
78
|
Posted - 2011.09.23 02:31:00 -
[49] - Quote
King Rothgar wrote:10v1 isn't nearly as one sided as you might think. When solo, GǪ with a loki booster alt.
GǪ
This thread really does look like a case of you just moaning about being unable to use the ship yourself. Off grid boosters are very much a field leveling tool. They allow you to take a small weakness in an enemy fleet composition and convert it into a huge gaping whole that a heavily outnumbered force can pull a victory from. The loki + nano ship is the simplest and most obvious example, but a well flown active tanked ship + appropriate tanking bonus booster can be just as effective if dps/tracking is the opposing fleet's weakness.
I can fly command ships. I can provide fleet bonuses. To me it doesn't make sense that a ship that is not participating in a fight can influence the fight. Your whining is very similar to the nano-whines from back in the day: "the only way I can win fights is to exploit this game mechanic! You mustn't take it away from me!"
If fleet boosters had to remain on grid to provide boosts, there would be strategic and tactical decisions to be made: no longer would you just pile six gang links on a loki to give you more tank and better webifier/scram range. With on-grid boosters, you have to make decisions about tank, speed, and which boosters are most important to you.
This suggestion is about having to make a choice between having your cake or eating your cake. You shouldn't be able to have both.
But please, keep trying to play the "on-grid boosters would encourage blobbing because off-grid boosters are the only hope of defending against super cap hotdrops" card. It really is quite funny 
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
78
|
Posted - 2011.09.23 02:49:00 -
[50] - Quote
flank steak wrote:combat probes, use them you must
What use is that, when the ship has moved 50km away by the time you arrive on grid? You get to interrupt their bonuses for a few seconds while they reposition to a new grid, but then you have to probe them down again and warp to their new location.
Keep warping, little interceptor. You'll catch that fleet booster, if the enemy doesn't lay a trap for you first.
In StarCraft there is a unit called the Arbiter which cloaks all nearby units. The catch is that the Arbiter itself can't be cloaked. So it's a powerful unit, but it has a vulnerability. Then there's the Siege Tank which can hit units far away with a very powerful attack, but to use that attack the Siege Tank must commit to remaining stationary for at least three seconds (time to deploy, fire a shot, then withdraw). For every ability, there is a vulnerability: this is called game balance.
In the case of off-grid boosters, the vulnerability is being probed down. But you have a counter for that which is to be moving quickly and warp off-grid when someone arrives on-grid with you. Your links will deactivate, but only for a few moments. If they persist, you will know what they are flying. If the attacker is flying a cloaky ship they will not be able to catch you while cloaked.
When it comes to on-grid boosters, there is always the option of using grid-fu to stretch the grid in such a way that you can safely boost from hundreds of km away.
Now certainly, Information Warfare and the command ships which support it aren't particularly popular. There are ships with bonuses to repairs which would probably be better off with bonuses to resists (same tank. more EHP), but those are issues that can be addressed at the same time (or even prior to) removing the ability to fleet boost from off-grid.
|
|

Hirana Yoshida
Behavioral Affront
23
|
Posted - 2011.09.23 10:50:00 -
[51] - Quote
Mara Rinn wrote:This suggestion is about having to make a choice between having your cake or eating your cake. You shouldn't be able to have both Yes you can have both, but it should required bringing more pastry chefs to the party .. :)
Mara Rinn wrote:When it comes to on-grid boosters, there is always the option of using grid-fu to stretch the grid in such a way that you can safely boost from hundreds of km away. Pretty sure CCP classified deliberate grid manipulation as "undesirable" (ie. exploitive, you will be GM smacked). Messes up the database or something .. way old blurp so won't try to find it, so don't ask :) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
83
|
Posted - 2011.09.23 13:23:00 -
[52] - Quote
Hirana Yoshida wrote:Pretty sure CCP classified deliberate grid manipulation as "undesirable" (ie. exploitive, you will be GM smacked). Messes up the database or something .. way old blurp so won't try to find it, so don't ask :)
Anchoring objects off-grid from a POS in order to force the grid around the POS to be smaller (and thus forcing all ships to be well within range of the POS guns) was declared an exploit. No other grid-fu was declared exploitative that I'm aware of. |

Aineko Macx
Royal Amarr Institute Amarr Empire
4
|
Posted - 2011.09.23 16:49:00 -
[53] - Quote
I agree with the proposal, ships giving bonuses should be on grid.
Quote:Also, the Fleet Command ships will need to be reworked to be able to have buffer tanks comporable to the Damnation; the Eos and the Claymore will need to lose their lolrep bonuses in favour of some kind of EHP boost. Shield tanking Fleet Commands may also need their slot layout revising, as the Command Processors replace tanking mids. I agree.
Malcanis wrote:Being required to be on grid would make T3 gangboosters effectively useless. Considering T3s should never have overshadowed Fleet Command Ships, that's not a bad thing. |

Arbiter Reborn
Saiph Industries SRS.
3
|
Posted - 2011.09.28 03:04:00 -
[54] - Quote
t3 are supposed to be more specialised, i think if you want a particular bonus only and want it as strong as possible t3 should be the ship you use,
t3 boosting is just the new falcon alt. its a serious amount of bonus you get here. not to mention you can dic nullify it and it makes a great scout too + probes etc.
as for unprobability its still ******* hard to scan down a t3 running eccm, and any discusion about cs balancing isnt really the point here
i just want the old days of flying the claymore back. |

Tsubutai
The Tuskers
8
|
Posted - 2011.09.28 09:41:00 -
[55] - Quote
Would support this if it were paired with a rebalancing of the Warfare Processor subsystems to make them more practical for on-grid use and a reworking of the squishier fleet commands. |

paritybit
Rote Kapelle
32
|
Posted - 2011.10.25 18:33:00 -
[56] - Quote
With T2 gang links this is only going to get worse; more bonuses at the cost of additional CPU and grid will keep promoting ultra-specialized characters who can fly all of your links on a single platform that is never exposed to any risk. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
116
|
Posted - 2011.10.25 18:56:00 -
[57] - Quote
Necro posting bad. Bad bad boy!
Still supporting making gang links only work on grid. Support our boobies!-áLINKY! |

Laechyd Eldgorn
draketrain
12
|
Posted - 2011.10.25 19:57:00 -
[58] - Quote
bumb, cos links ships are dumb |

Solo Player
14
|
Posted - 2011.10.25 20:37:00 -
[59] - Quote
+1
Because it's silly to project fleet bonuses across solar systems. If you're not on the same grid, you are not an active part of the fleet. |

Endovior
Brothers At Arms Intrepid Crossing
12
|
Posted - 2011.10.25 23:16:00 -
[60] - Quote
Not supported, unless the grid mechanics are also dramatically reworked as well... after all, if you're wanting to talk about weird meta stuff that affects combat in counter-intuitive ways, there is NOTHING that does this quite so badly as the grid. If you make any kind of 'on-grid' requirement for command ships, then what happens next is that more people start playing grid-fu, and suddenly all sorts of fights are taking place on ridiculous grids designed to isolate the CS from the battle while still keeping it technically 'on-grid'. |
|

Flyinghotpocket
Amarrian Retribution
5
|
Posted - 2011.10.26 03:08:00 -
[61] - Quote
+1 agree whole heartedly, time for your bs loki **** to die. |

Flyinghotpocket
Amarrian Retribution
5
|
Posted - 2011.10.26 03:11:00 -
[62] - Quote
King Rothgar wrote:
Like it or not, off grid boosting is currently about the only thing keeping "solo" and small gang pvp alive.
Most idiotic statement said yet. that is the one thing driving solo/smallgang pvp away the most. |

Vid Eeomeet
Smoke 'n' Mirrors Knights Of Freedoms
1
|
Posted - 2011.10.26 06:33:00 -
[63] - Quote
Bump. This is something ccp should have done when the assist mods were released. |

Flyinghotpocket
Amarrian Retribution
5
|
Posted - 2011.10.26 11:45:00 -
[64] - Quote
bump |

Vertisce Soritenshi
SHADOW WARD Tragedy.
120
|
Posted - 2011.10.26 13:17:00 -
[65] - Quote
Endovior wrote:Not supported, unless the grid mechanics are also dramatically reworked as well... after all, if you're wanting to talk about weird meta stuff that affects combat in counter-intuitive ways, there is NOTHING that does this quite so badly as the grid. If you make any kind of 'on-grid' requirement for command ships, then what happens next is that more people start playing grid-fu, and suddenly all sorts of fights are taking place on ridiculous grids designed to isolate the CS from the battle while still keeping it technically 'on-grid'.
Instead of shooting an idea down with a stupid reason such as yours why don't you try suggesting an alternative. Such as...
Instead of making the bonuses grid based make them based on range. 250KM seems to be a nice range to start at. Now Endovior's complaint is resolved and we still accomplish the idea this thread is based around. Support our boobies!-áLINKY! |

Lyrrashae
Crushed Ambitions
33
|
Posted - 2011.10.26 13:57:00 -
[66] - Quote
Anna Orkiste wrote:Henry Haphorn wrote:I agree as well with the idea of limiting the range of gang links. Especially in respect to mining. I've been in 0.0 before and I have seen plenty of players park their Rorqual/Orca alts in the safety of a POS while other mine (reaping the bonuses). Not much risk there compared to the rewards of mining. With reward you talking about, reward its none almost spend time and noting els ;( dis days mining is worst profesion in eve, max wath you can ern per hour is 25 milj mining arkonor bistot, so tell me how the poor miner with such income will genareta back his lost rork how much hours its takes to mine so much minerals back to replace it with all fiting. I not talking that evrage income per hour its verry poor that is 11 milj per hour with one hulk by perfect boosting, by mining randome ores. so for rorqual need to mine around 181 hours with one hulk. So look numbers and befor posting somting calcualte how that guy will ern back that money and if there is eny good reward at all. This days ppl mining not for money eny more: 1, they minign for fun - to rest from hard work day. 2. they minign thatthey like to mine and chill in chats and voice. If wie wish keep 0.0 mining att al in eve wie ned to create buble around hiden belts that one shjip with guns cant warp in it, that comes out form current mining incomes.
I'm sorry, but could you re-post this in something approximating English? Or Hell, even American will do  I A/F/K cloak in Jita. Does that count? |

Gizznitt Malikite
Agony Unleashed Agony Empire
31
|
Posted - 2011.10.26 17:29:00 -
[67] - Quote
Since command links creately alter the dynamics of a fight, it is sound that they should be vulnerable. I think making them grid-only is nice in principle, but I don't know how well it can be implemented fairly.
How will this hurt shield links? Leaving grid and coming back again means you could lose a lot of shield HP. How will this alter the role of Orca's and Rorquals and Carriers, etc? How will this . . .
Moving them to grid only will alter several aspects of this game, from Plexing to Mining to PvP. I don't think this move should be made casually, as it will have significant impacts on too many areas of the game (not just fleet PvP).
|

Cidwm
Caldari Provisions Caldari State
6
|
Posted - 2011.10.26 21:18:00 -
[68] - Quote
Not sure if its been mentioned but... if you suspect an offgrid fleet gang link there is a way to defeat them... scan the git down and attack him! its one of the reasons combat probes exist. Intel on the target and how it operates is a valuable tool |

paritybit
Rote Kapelle
37
|
Posted - 2011.10.27 00:00:00 -
[69] - Quote
Gizznitt Malikite wrote: How will this hurt shield links? Leaving grid and coming back again means you could lose a lot of shield HP.
Shield links already have a problem here. But it's a problem with gang bonuses in general and not simply links. Fleets are most commonly mobile, and any time you jump through a gate you lose any extra shield HP the leadership bonuses/links grant when they go inactive and activate again on the other side. I think it should be addressed, but I also think it's secondary to this discussion. Also, there are a lot of people who don't think it should be changed because of the additional benefits of a larger number of shield HP (passive recharge).
Gizznitt Malikite wrote: How will this alter the role of Orca's and Rorquals and Carriers, etc? How will this . . .
Moving them to grid only will alter several aspects of this game, from Plexing to Mining to PvP. I don't think this move should be made casually, as it will have significant impacts on too many areas of the game (not just fleet PvP).
I agree that we need to consider all the relevant cases.
I don't believe that PvE or mining should be any different than PvP in this regard. If you want the benefits of links, you expose your link ship to the risks associated with the activity. There should not be major differences in the way PvP and PvE work.
Gang bonuses represent command and control improving the abilities of their fleet. If the fleet is not anywhere near the command and control, it shouldn't benefit. |

Flyinghotpocket
Amarrian Retribution
6
|
Posted - 2011.10.27 08:39:00 -
[70] - Quote
Jag Kara wrote:I can go with this one. It always seemed weird that with no intel, sight or any connection to a battlefield, a command ship is "commanding" the fight. This would certainly help aliviate other issues as well. Such as, t3's being better command ships than a purpose built command ship, offgrid/pos boosters, and command alts. (personally, i think if you can play the game afk and still produce a noticable effect you should suffer a nerf.) even froma pve perspecive, this would kill the 6 link tengus for incursion fleets. This ^^^
the t3 is a better booster than the commandship. should be reverse. |
|

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
48
|
Posted - 2011.10.27 13:47:00 -
[71] - Quote
paritybit wrote: Gang bonuses represent command and control improving the abilities of their fleet. If the fleet is not anywhere near the command and control, it shouldn't benefit.
You do realize that in modern warfare command and control is normally not even on the same continent, much less actually at the fight. Modern communications systems, satellites, and computers make it unnecessary to risk your CNC staff at the front lines. All you need on the front are guys to receive and carry out the orders. Surprisingly that's very much how fleet bonuses in Eve work.
That aside, I agree they should still be vulnerable, so how about we simply do not allow them to be effective from inside a POS forcefield. In the same way carriers have to expose themselves to provide fighter support by exiting the POS forcefield, gang link ships will have to be positioned outside those shields.
This means they can be scanned down, and popped by an incoming attack force. And if they play docking games or bubble games, the effect is the same, the fleet loses those bonuses, eliminating the force multiplier of the ship iin question.
Edit:
I also agree T3s should not be better command ships than command ships. Maybe on par, if completely fit for it, but not better. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

paritybit
Rote Kapelle
37
|
Posted - 2011.10.27 18:15:00 -
[72] - Quote
De'Veldrin wrote:You do realize that in modern warfare command and control is normally not even on the same continent, much less actually at the fight. Modern communications systems, satellites, and computers make it unnecessary to risk your CNC staff at the front lines. All you need on the front are guys to receive and carry out the orders. Surprisingly that's very much how fleet bonuses in Eve work.
Modern-day command and control is not harmonizing your shields, optimizing your armor repair modules, boosting the strength of your electronic warfare, and otherwise increasing the direct effectiveness of weapons and defenses. Modern-day command and control is making troop movement decisions and making general strategy.
You are comparing command staff in a far off bunker (Mittens coming up with strategy for his minions) with platoon and squad leaders on the front lines (the fleet commander, his wing and squad leaders and his boosters). If platoon and squad leaders were not on the front lines with the troops they command they would not be effective.
But that's all just a bunch of worthless comparisons.
What you say about being vulnerable is true; if we force the boosters to be outside of POS shields they are vulnerable ... if you bring a prober and can get your fleet off the gate to go find them. But that's just incentive to bring more pilots. Gang links are indeed vulnerable if your fleet is larger that the fleet you are jumping into and you are able to evade them long enough to find the gang link ship and threaten it -- but if you can do all that you were probably going to win anyway. I think this is what people normally call blob incentive. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
53
|
Posted - 2011.10.27 18:51:00 -
[73] - Quote
paritybit wrote: I think this is what people normally call blob incentive.
The whole thread is blob incentive.
Or did you think people would keep bringing tiny little fleets with their now on grid command ships?
Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

paritybit
Rote Kapelle
37
|
Posted - 2011.10.27 20:34:00 -
[74] - Quote
De'Veldrin wrote: The whole thread is blob incentive.
Or did you think people would keep bringing tiny little fleets with their now on grid command ships?
Actually I do. I fly in small gangs all the time. If the fleet is too small to support a combat effective command ship on grid with us, then we don't bring one and make do without the links. If the fleet is of sufficient size then we bring a command ship. Sufficient falls somewhere around 8 to 10 dependent upon the fleet composition. That's what EVE is all about, taking risks and either losing in a blaze of glory or reaping the rewards. The risk now for off-grid gang links is so minimal compared to the benefits that it is unbalancing. If somebody can do it practically AFK or on a third instance of EVE, it shouldn't have that much influence over a fight. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
180
|
Posted - 2011.10.28 07:33:00 -
[75] - Quote
Too many other broken mechanics in eve prevent fixing this.
How this for an easy solution: Each ganglinks blows up your sigrad. 1 will turn a cruiser into a BC, 2 will turn it into a BS, 3 will turn it into a carrier, etc.
6 links, your a freaking titan as far as scanning down.
Combine that with blocking activation of ganklink mods inside pos shields, and oops, now bored scouts have something to do while the fight goes on(your scouts ARE fit with probe launchers, right? that is a pretty basic piece of gear for a scout to have, along with a point, and a cyno if you have hotdrop capabilities)
This would also result in gank boosting being a bit more active because you have to balance your boosts against playing tag with the enemy scout, and the scout gets tos to play tag with the traps. Even pulls extra people OFF grid in a large blob fight o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Larg Kellein
Agony Unleashed Agony Empire
4
|
Posted - 2011.10.28 11:21:00 -
[76] - Quote
Not supported. The only change needed is to make them not work from inside pos shields. Oh, and make the t2 gang links exclusive to actual command ships, instead of the jack of all trades t3 making a specialized ship class utterly redundant. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
54
|
Posted - 2011.10.28 15:04:00 -
[77] - Quote
paritybit wrote:De'Veldrin wrote: The whole thread is blob incentive.
Or did you think people would keep bringing tiny little fleets with their now on grid command ships?
Actually I do. I fly in small gangs all the time. If the fleet is too small to support a combat effective command ship on grid with us, then we don't bring one and make do without the links. If the fleet is of sufficient size then we bring a command ship. Sufficient falls somewhere around 8 to 10 dependent upon the fleet composition. That's what EVE is all about, taking risks and either losing in a blaze of glory or reaping the rewards. The risk now for off-grid gang links is so minimal compared to the benefits that it is unbalancing. If somebody can do it practically AFK or on a third instance of EVE, it shouldn't have that much influence over a fight.
I agree that the risks are minimal. I agree that needs to change.
I don't agree with your solution. Putting them on grid is only going to add incentive to people (in general) to bring more ships to protect those assets, increasing blob warfare.
Ganglinks already cannot be used while warping. All that really needs to change is making them unusable from inside a POS shield - now if they are in use, they are uncloaked, stationary, and vulnerable.
What else do you need aside from a change in tactics to deal with them? Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Laechyd Eldgorn
draketrain
13
|
Posted - 2011.10.28 18:32:00 -
[78] - Quote
it takes way too much effort to kill off-grid gang booster compared to HUGE combat stat gain you get from gang boosters. there would be much less problems if booster would have to be on same grid, even though you could still use long distance spots to gain relative safety.
just putting booster outside pos forcefield has minimal effect on this. it is obvious that previous poster only thinks 1001 man fleets where you can have dedicated probers, bubblers, tacklers and several gang boosters. and there booster balance has very little meaning since everyone has them anyhow. you can't just ask people to have max skill prober with 1 bil implants just to TRY killing gang booster, that's assuming it sits still without changing ss while someone probes it out FOREVER.
problems arise when you go roaming with small gang against bigger force of noobs like IRC where they have gang booster sitting in every system. or when some "SOLOPVP" guy is "OWNING" people with gang link boat, neutral RR, ECM alt and "pwnmobile".
also tech 3 gang boosters are too good compared to command ships, which should be better at boosting anyway. ISK shouldn't make difference cos it has very little meaning in MMO. Tech 3 can have cov ops cloak and nullifier they alone are enough to make it better even if bonuses wouldn't be so good compared to command ship.
DURR |

Kalar Freno
The Riot Formation Get Off My Lawn
1
|
Posted - 2011.11.10 15:06:00 -
[79] - Quote
Supported |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 13:00:00 -
[80] - Quote
As it should be, what you would like is for these ships to be even more vulnerable than they already are.
Miners ALREADY have the worst job and worst pay in the game with the highest risk because they are in the worst possible combat capable ships - **** shields, armor, reps.
And you'd like to nerf mining even more because you're a piece of **** ?
Grats ***.
|
|

Sepheir Sepheron
FL4SH GITZ
15
|
Posted - 2011.11.11 20:34:00 -
[81] - Quote
TrollFace TrololMcFluf wrote:It seem you guys spend more time crying your eyes out on the forum rather than adapting and pvping
Would you like a tissue
Seems like you invested in a warfare link toon and now are hoping it doesn't get changed so that money is gone to waste and you have to adapt to not using it.
Maybe you should adapt and pvp more? |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.15 18:00:00 -
[82] - Quote
Requiring the Command Boosting ship to be on greid is dumbing down the game
removes the role of the scan down ship for the planet hugger ship or removes the advantage of getting to the fight early and putting up a POS.
The Key is to adapt. - Possibly take out the Command Boosting ship before it makes it into system. Trick you enemey to fight on YOUR terms. have the terrain on your side.
-1 I will not support dumbing down the game to a bunch of ships sitting on 1 grid and just calling primary. A little hide and seek . I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Vertisce Soritenshi
Varion Galactic Tragedy.
181
|
Posted - 2011.11.15 19:41:00 -
[83] - Quote
Gevlin wrote:Requiring the Command Boosting ship to be on greid is dumbing down the game
removes the role of the scan down ship for the planet hugger ship or removes the advantage of getting to the fight early and putting up a POS.
The Key is to adapt. - Possibly take out the Command Boosting ship before it makes it into system. Trick you enemey to fight on YOUR terms. have the terrain on your side.
-1 I will not support dumbing down the game to a bunch of ships sitting on 1 grid and just calling primary. A little hide and seek .
Wait...what? Requiring a ship in PvP to actually be in PvP is "dumbing down the game"? Really now?
To top it off your "solution" is to beat the other guys to the system and put up a POS first?
Holy ****...
Humanity is doomed. Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
76
|
Posted - 2011.11.15 20:01:00 -
[84] - Quote
The only reason this persists is CCP wants people to buy alts. However, for every alt they sell with their command links there are a bunch of people who think this sucks that we have to dual box alts in order to be competitive in this game. Now with t2 command links this will really suck for people who don't like to dual box alts.
And for those who say you need to scan down the boosters give me a break. Even if you were to redirect your attention from the pvp fight to try to start scanning the alt out, the alt boosters are aligned ready to warp out as soon as you show up on grid.
Increasing these bonuses without forcing the ships to at least be on grid is obviously a bad direction for the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
76
|
Posted - 2011.11.15 20:26:00 -
[85] - Quote
King Rothgar wrote: When solo, I ....with a loki booster alt. ..
 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
286
|
Posted - 2011.11.15 22:45:00 -
[86] - Quote
Hirana Yoshida wrote:Solution?: - Commandships have been needing a once-over for a while, increase the tank of the link platforms slightly and change what needs to be changed in regards to the links (Info Link "lolz"). - T3 Command subsystem changed to decrease signature slightly and allows for TWO links right off the bat.
The balance between the two is already there: T3 have much less tank than command ships. If the booster was required to be on-grid, the command ships would be better for multiple links, while T3s could use one or two links while still having tank/gank capability.
|

Zircon Dasher
Zirconia Trade Group
24
|
Posted - 2011.11.15 22:52:00 -
[87] - Quote
Cearain wrote:Increasing these bonuses is obviously a bad direction for the game.
FYP
 |

Talr Shiar
Angels Of Death EVE Mayhem.
13
|
Posted - 2011.11.16 05:52:00 -
[88] - Quote
this gets a - from me, theres no reasno to break this legitmate mechanic. It would make command ships in capital fights completly usless. Becuase you would be for all intense and purposes OWNED as soon as you came on grid to give your captial ships boosts |

Mag's
the united Negative Ten.
2176
|
Posted - 2011.11.16 12:54:00 -
[89] - Quote
It's a no thank you, from me.
If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me.
It's not as if this isn't open for all. Why do you lot always insist this game be dumbed down and made so much easier?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vertisce Soritenshi
Varion Galactic Tragedy.
182
|
Posted - 2011.11.16 14:51:00 -
[90] - Quote
Mag's wrote:It's a no thank you, from me.
If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me.
It's not as if this isn't open for all. Why do you lot always insist this game be dumbed down and made so much easier?
This all comes down to one simple fact. If any ship is giving bonuses to other ships in a fight then that ship should be required to be IN the fight. No ship participating in PvP combat should be completely immune from being killed. This means no warping around the system or hiding in a POS. You cant target another ship and fire from within a POS. Why should you be able to give bonuses from within one? Same goes for warping or even sitting still in another part of the system. Command links can effectively do more damage than the ship itself could by firing its own guns. Depends on how many other ships they are giving bonuses to. So if you want to let Command ships to continue to give bonuses without participating in the fight directly then I expect to be able to target and kill any ship within a POS and I expect to be able to do the same from within a POS. Support our boobies!-áLINKY! |
|

Cearain
The IMPERIUM of LaZy NATION
76
|
Posted - 2011.11.16 15:12:00 -
[91] - Quote
Mag's wrote:It's a no thank you, from me.
If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me.
It's not as if this isn't open for all. Why do you lot always insist this game be dumbed down and made so much easier?
It seems we never agree. 
You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make.
Lets say you have an idiot cousin. You decide to put him in a command ship or booster t3. Which do you think would be easier for this dumb relative:
1) to have to fly the ship on the grid where the battle is taking place or 2) To have him sit at a pos or in a safe spot aligned out to warp if anyone shows up on a 200k dscan?
Please answer that.
Currenlty flying these booster ships where you don't even have to be on grid is so boring and easy no one would actually think of doing that with anything other than an alt you are multiboxing.
There is a difference between dumbing the game down and making it more tedious. Forcing people to multibox alts simply makes the game tedious and destroys any small semblance of immersion the game has.
Sure some people are so concerned about looking like a hero on the killboards that they will suffer through this immersion breaking tedium, but that is not good for the game. (these boosting ships don't show up on the killmail - which they should) Those who don't want eve to be a chore will quickly find that it is no longer for them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hirana Yoshida
Behavioral Affront
145
|
Posted - 2011.11.16 20:39:00 -
[92] - Quote
Mag's wrote:...If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights. If POS were complicated, demanding, expensive and required player skill to set up then yes, most definitely, the owners deserve the <2 days worth of absolute immunity for their links .... not the case though .. and now POS are getting dumbed down to boot.
Mag's wrote:Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me. You done a lot of combat probing after the change? Sure, it is theoretically doable provided you have maxed skills and/or implants + sisters gear .. if the T3 has deep'ish safe spots you are screwed though as it will take ages to get anywhere near it. If range was limited to <1-2AU or so then "they can be probed!!!!1111" would be a very valid argument, but that is also not the case/
Just brain farted some alternate ways of 'handling' it: - Cheap, readily available and easily fitted/run module that blocks all communications from off-grid. Hard counter to off-grid links. - Link interference #1. Disables the use of directional scanner while links are active, cycle time increased to two minutes to prevent rapid cycling/scanning. - Link interference #2. Active links disrupt shield harmonics causing POS bubbles to "harden" making them impassable by everyone but the link ship, any ship inside will be bounced as if the PW was changed (should open door for some quality laughs/griefing). |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
290
|
Posted - 2011.11.16 23:20:00 -
[93] - Quote
Mag's wrote:If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
POSes already influence fights through cyno jammers, jump bridges, weapon & EWAR batteries. If you want to benefit from a POS during a fight, bring the fight to the POS.
Off-grid boosters allow an AFK player to influence combat. In what bizarro world does this make sense? In the meantime I am of course training my alt to fly a 6-link tengu to boost incursion fleets. Am I a hypocrite? Certainly. Am I going to exploit any valid game mechanics to my advantage? Of course!
At some later point in time that alt will be flying a Tengu or Loki on-grid, providing boosts and combat capability. Of course I'd really love to be able to provide siege/skirmish warfare links on-grid with a shield tanking drone boat, but we can't always get what we want :)
PS: if CCP is watching, I'd love a Rattlesnake or Dominix which can mount warfare links, or a sleipnir with 5 medium drones. Perhaps a "siege/skirmish/armor/information warfare processor retrofit" rig which provides the warfare link bonus that battlecruisers enjoy, allowing battleships to be retrofitted with a gang link?
|

Julia Connor
Caldari Provisions Caldari State
0
|
Posted - 2011.11.16 23:36:00 -
[94] - Quote
I have only three words for this proposition. NO ******* WAY!
I can see where you are coming from and this is the same attitude almost everyone has towards supercaps and CO. which is understandable but it pisses me off most of the time. If I can't do it then no one else should. I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY! |

Marlona Sky
Caldari Provisions Caldari State
44
|
Posted - 2011.11.17 00:43:00 -
[95] - Quote
**** grid only gang links. I would not be opposed to not allowing gang links to be active inside a force field though. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
292
|
Posted - 2011.11.17 04:41:00 -
[96] - Quote
Julia Connor wrote:I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY!
You're already flying two accounts to get the bonuses, the only difference is they now both require attention.
|

Malcanis
Vanishing Point. The Initiative.
1157
|
Posted - 2011.11.17 07:35:00 -
[97] - Quote
Mara Rinn wrote:Mag's wrote:If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights. POSes already influence fights through cyno jammers, jump bridges, weapon & EWAR batteries. If you want to benefit from a POS during a fight, bring the fight to the POS.
So you actually have no problem at all with a genuinely invulnerable gang boosting ship in a POS participating in a fight, but you're complaining about a totally probeable ship doing the same?
OK
You know those horribly vulnerable, untanked "safe"spotted T3s are not cheap at all. Spend some ISK of your own and probe them out. You don't even have to risk your prober since the safespotted T3s are unarmed. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
1157
|
Posted - 2011.11.17 07:36:00 -
[98] - Quote
Mara Rinn wrote:Julia Connor wrote:I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY! You're already flying two accounts to get the bonuses, the only difference is they now both require attention.
If someone's genuinely not paying attention to their 800M ISK ship, then you're looking at an easy kill.
Bring a dictor, because you may have noticed those skirmish mindlinks going past the 100M mark lately. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mag's
the united Negative Ten.
2177
|
Posted - 2011.11.17 09:28:00 -
[99] - Quote
Vertisce Soritenshi wrote:This all comes down to one simple fact....... That's not a fact, it's an opinion.
Cearain wrote:It seems we never agree.  You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make. We may agree on something in the future, who knows. 
Rather than asking questions 1 & 2, you need to ask the correct ones.
1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?
You lot are basically saying: "We don't want to be bothered with finding tech3 or fitting/equipping ourselves for the task. Therefore we think CCP should nerf it."
Oh and this idea will make it more tedious, not less. (That was a weak argument to bring tbh)
Hirana Yoshida wrote:If POS were complicated, demanding, expensive and required player skill to set up then yes, most definitely, the owners deserve the <2 days worth of absolute immunity for their links .... not the case though .. and now POS are getting dumbed down to boot. If they are so easy, you put one up and reap the benefits too. The interaction of fuelling the pos is being made easier. But as you have to build the fuel blocks, you can hardly claim it as being dumbed down.
Hirana Yoshida wrote:You done a lot of combat probing after the change? Sure, it is theoretically doable......... There is nothing theoretical about it, you just need to equip accordingly. Rather like the tech 3 ship has.
Mara Rinn wrote:Off-grid boosters allow an AFK player to influence combat. In what bizarro world does this make sense? In the meantime I am of course training my alt to fly a 6-link tengu to boost incursion fleets. Am I a hypocrite? Certainly. Am I going to exploit any valid game mechanics to my advantage? Of course! 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Neo Agricola
BLACK-MARK
93
|
Posted - 2011.11.17 09:58:00 -
[100] - Quote
I'm against it.
Why: Because: 1) this request is a "I want you to play eve the way i play it" request 2) it will affect Missionrunners, Miners and Incursion players as well.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361
Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
|

Vertisce Soritenshi
Varion Galactic Tragedy.
185
|
Posted - 2011.11.17 14:07:00 -
[101] - Quote
The arguing about this is just stupid now. CCP has enough common sense. Mark my words...this WILL be corrected in the future. Predicting it now with my psychic mojo. Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
77
|
Posted - 2011.11.17 14:43:00 -
[102] - Quote
Mag's wrote:Cearain wrote:It seems we never agree.  You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make. We may agree on something in the future, who knows.  Rather than asking questions 1 & 2, you need to ask the correct ones. 1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?.......
You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. In fact its pretty brainless when they are not on grid at a safe. However I will still answer yours because they are easy.
1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above.
Mag's wrote: You lot are basically saying: "We don't want to be bothered with finding tech3 or fitting/equipping ourselves for the task. Therefore we think CCP should nerf it."
No I am saying everyone seems to agree that no one really uses these ships with their main. People who use them are multi-boxing. I am saying that, for me and many others, that completely breaks the immersion of this game and makes it more of a chore than fun.
CCP is now boosting these alts with new tech 2 links wich will make a bad situation worse, for everyone who just wants to have some fun with eve and not treat it as a job. After the bonuses people who do not have these alts will simply not be competitive and so will not engage in pvp.
Yes I realize that ccp likely thinks it would be great to force everyone who wants to be competitive to pay for an additional account and multibox pvp. However, I think this is very short sighted. I for one refuse to do this in pvp. Now that these links are so damn powerful I may not be able to pvp any longer at least not solo like I normally do.
Moreover I bet allot of people who keep dragging these alts around will get tired of eve as well. Sure not all of them. There are a few in this game that are such drones they would do anything regardless of how tiresome and lame. But there will be more than a few who get sick of it . Yet they will still realize that if they donGÇÖt others will have a huge advantage in pvp and therefore they will burn out.
Mag's wrote:[ Oh and this idea will make it more tedious, not less. (That was a weak argument to bring tbh) You think flying ships on grid during a pvp battle is tedious?? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zircon Dasher
Zirconia Trade Group
26
|
Posted - 2011.11.17 17:46:00 -
[103] - Quote
Cearain wrote: at least not solo like I normally do.
So it is working as intended then?
|

Laechyd Eldgorn
Molden Heath Angels
19
|
Posted - 2011.11.17 19:50:00 -
[104] - Quote
Quote:1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?.......
1. No. Tech 3 can bring links to same grid and be pretty useful. There's no fair reason for them to be in perfect safety in safespot. And even on same grid they can be flown in a way they're near untouchable anyway. 2. Yes. But not for links. Having a POS in system is a benefit alone. Reason for putting up a POS shouldn't be making perfect safe for titan or link boat. Also it's not too much trouble to put up random POS, especially when 0.0 alliances have POS in every system anyway. 3. Doing weed is bad for your health. Stop it.
|

Cearain
The IMPERIUM of LaZy NATION
77
|
Posted - 2011.11.17 21:57:00 -
[105] - Quote
Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then?
If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended.
Is that good for the game? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zircon Dasher
Zirconia Trade Group
27
|
Posted - 2011.11.17 22:15:00 -
[106] - Quote
Cearain wrote:Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then? If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended. Is that good for the game?
I am just saying that CCP (via player feedback) has decided that group play is better than solo play. They consistantly give carrots to activities and tactics that require 2+ characters by granting bonuses or positive scaling mechanics. CCP does not, however, have an ingame mechanism to filter out alt characters from real characters (bad terminology but you get my drift). Nor do I think that CCP would want to have such a mechanism even if it was possible. I know a lot of players who wouldn't that is for sure.
So long as efficiency is greater by bringing more characters (whether more people are at screens or not) alt use will increase.
Are multiple players engaged in activity cooperatively good for the game? CCP and many players seem to think so.
Is bypassing the need for friends via the alt mechanics good for the game? Any rule to the contrary would be un-enforceable so the point is moot imo. |

Cearain
The IMPERIUM of LaZy NATION
77
|
Posted - 2011.11.17 23:08:00 -
[107] - Quote
Zircon Dasher wrote:Cearain wrote:Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then? If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended. Is that good for the game? I am just saying that CCP (via player feedback) has decided that group play is better than solo play.
What feedback are you refering to? If the players already prefered group play why would CCP need to give huge isk incentives to join in groups e.g., incursions? Its not based on what players want its based on what ccp wants. Many players don't look to eve as their social medium and ccp is trying to change that. CCP want more of players lives invested in the game. It's understandable from a business perspective.
But lets assuming they "intend" to drive out all the solo players. Making it so you are no longer solo because you have an alt in a booster ship is unlikely to be what they are intending. (Although I do think they may intend to try to get everyone to feel they must have alt accounts to play so that they can make more money. I addressed this earlier in the thread and still believe such a view is short sighted. Its the sort of approach a company that wants to sell a game would take not one that hopes to have a game long term.)
Zircon Dasher wrote: They consistantly give carrots to activities and tactics that require 2+ characters by granting bonuses or positive scaling mechanics. CCP does not, however, have an ingame mechanism to filter out alt characters from real characters (bad terminology but you get my drift). Nor do I think that CCP would want to have such a mechanism even if it was possible. I know a lot of players who wouldn't that is for sure.
So long as efficiency is greater by bringing more characters (whether more people are at screens or not) alt use will increase.
Are multiple players engaged in activity cooperatively good for the game? CCP and many players seem to think so.
Is bypassing the need for friends via the alt mechanics good for the game? Any rule to the contrary would be un-enforceable so the point is moot imo.
Well this particular situation is pretty clearly just for alts. Or do you know people who like to sit their main at a pos giving their fleet a boost and not doing anything else? No one seems to be stepping up and saying that doing that is a very important part of their main's gameplay. I'm sure such people exist, but are there numbers great enough to justify losing the number of people who thinks it sucks that you have to mess around with multiple accounts in order to play this game competitively? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zircon Dasher
Zirconia Trade Group
28
|
Posted - 2011.11.17 23:31:00 -
[108] - Quote
Cearain wrote: It's understandable from a business perspective.
That is exactly what I meant by "better". The feedback I refer to comes in the way of people posting about how they would have left the game a long time ago if it had not been for the fact that they were part of a corp that they bonded with. It also comes from seeing people resub just because thier RL friends (or people that they play other games with) keep talking about good fights, funny ganks, etc.
Quote:But lets assuming they "intend" to drive out all the solo players.
I never made this claim. I merely said that group play gets carrots.
Last I checked carrots are not sticks.
Quote: to justify losing the number of people who thinks it sucks that you have to mess around with multiple accounts in order to play this game competitively?
This sounds like a complaint against needing a gangbooster even as a "solo" player. To that degree it does not matter if that boosting is done by a POS alt or by an ongrid (because ongrid does not mean actually vulnerable) player/alt.
You hit the nail on the head with the complaint about :effort: involved in dragging an alt around for boosting. That effort will be even greater if it has to be ongrid (which is why people dont like such a change... especially when splitting up a gang/fleet across many grids) which means that much more frustration. Unfortunately, as you yourself point out, many people see gangboosters as "necessary" to be competative. So people wont stop using them, they will just be bitter about how much more effort it takes with them being on grid.
Or they stop bothering to PVP in small gangs completely. |

Mag's
the united Negative Ten.
2178
|
Posted - 2011.11.18 00:31:00 -
[109] - Quote
Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly.
Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Proclus Diadochu
Obstergo THE UNTHINKABLES
6
|
Posted - 2011.11.18 02:08:00 -
[110] - Quote
Supported. |
|

Flyinghotpocket
Amarrian Retribution
9
|
Posted - 2011.11.18 05:29:00 -
[111] - Quote
when your commanding a fleet your on grid. plane and simple. deal with it.
you dont see the great captain picard in his commandship giving orders from earth do ya?
|

Cearain
The IMPERIUM of LaZy NATION
78
|
Posted - 2011.11.18 15:08:00 -
[112] - Quote
Zircon Dasher wrote: This sounds like a complaint against needing a gangbooster even as a "solo" player. To that degree it does not matter if that boosting is done by a POS alt or by an ongrid (because ongrid does not mean actually vulnerable) player/alt..
I'm not sure what you mean. On grid does indeed mean actually vulnerable.
Zircon Dasher wrote: You hit the nail on the head with the complaint about :effort: involved in dragging an alt around for boosting. That effort will be even greater if it has to be ongrid (which is why people dont like such a change... especially when splitting up a gang/fleet across many grids) which means that much more frustration. Unfortunately, as you yourself point out, many people see gangboosters as "necessary" to be competative. So people wont stop using them, they will just be bitter about how much more effort it takes with them being on grid.
Or they stop bothering to PVP in small gangs completely.
There is a difference between the immersion breaking tedious "effort" of multi boxing alts with you werever you go and the "effort" you need to make when you are on the grid of a pvp battle. The former is tedious effort the latter is fun.
I agree that command ships are powerful enough to still be used even if they needed to be on grid. Actually I think they would actually be balanced against the t3s, if booster ships had to be on grid because now there is little point in even training them. Its just that instead of being a ship that people always fly with an alt they would be flown by peoples main characters.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
78
|
Posted - 2011.11.18 15:17:00 -
[113] - Quote
Mag's wrote:Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly. Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument.
If the counter to this is - "well get your own army of alts to multibox" then that is crap.
Notice no one is denying that you will need these booster alts to be competitive after the t2 links hit the market.
Now the only question is how long will it take before people realize that eve is a game that in order to play it you must invest in alts that you multibox around the universe?
I can tell you if I knew eve was going to be a game that you *had* to multi box alt accounts to be competitive I never would have installed it. Does ccp really want the game to get this reputation?
Like I said the only reason they would want this is to get the short term burst of new accounts so that they can demonstrate numbers to sell the game. But in the long run this sort of thing will ruin the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
187
|
Posted - 2011.11.18 16:26:00 -
[114] - Quote
Cearain wrote:Mag's wrote:Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly. Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument. If the counter to this is - "well get your own army of alts to multibox" then that is crap. Notice no one is denying that you will need these booster alts to be competitive after the t2 links hit the market.Now the only question is how long will it take before people realize that eve is a game that in order to play it you must invest in alts that you multibox around the universe? I can tell you if I knew eve was going to be a game that you *had* to multi box alt accounts to be competitive I never would have installed it. Does ccp really want the game to get this reputation? Like I said the only reason they would want this is to get the short term burst of new accounts so that they can demonstrate numbers to sell the game. But in the long run this sort of thing will ruin the game.
This really isn't any different than PvP in any other MMO however. These ships are basically "buffing" other ships. Similar to what a priest might do in WoW. Although I think a healer would be more along the lines of a logistics ship. The only difference is in most MMO games you cast your buff on a character and it remains until a timer expires or that person dies or it is based on proximity to your group. Same "general" idea applies to what we do in EvE. You have your tank, DPS, healers, crowd control and buffers...but everything is a little more mixed and generalized.
It doesn't mean we HAVE to have an alt to stay competitive but those that do have alts will definately have the upper hand. Support our boobies!-áLINKY! |

Wrath IX
Baelfire Inc. Men with Fancy Hats
0
|
Posted - 2011.11.20 01:15:00 -
[115] - Quote
well if you think about it the Command ships are the Awax of EVE, being able to give bonuses across the fleet in system is reasonable so long as that ship is in space. like any other command and control unit it should not need to be on a particular grid to be effective.
If your angry that its out there doing its thing scan it down and kill it
Otherwise don't get annoyed cause someone else has the good sense to keep these potent tools out of your gun sights. That just means your tactics need to include scouts to hunt and and scan these ships downso they can be killed. That Means you have to actually develop a strategy and not just fly in guns blazing.
Tactics out do fire power in the real world too, figure it out don't ask GOD to change the rules
That being said I do agree that a ship using these gang units should be much easier to lock down in a scan (on account of its actively transmitting a fleet wide signal to make that bonus) so that way using those module should make it difficult to hide the ship.
Likewise Jamming these ships should interupt the bonus as well since it would sever the gang link communication
So it would give rise to the use of a cloaky ship with probes and ECM to shut this bonus down
But thats just my two cents |

Prometheus Bird
come taste the gasoline
17
|
Posted - 2011.11.21 00:25:00 -
[116] - Quote
Supported. |

Prometheus Bird
come taste the gasoline
17
|
Posted - 2011.11.21 06:09:00 -
[117] - Quote
This change would be good for solo play and bad for fleet/carebear play.
Let's look at some extreme examples.
Example 1 (SOLO): I'm in a HAC. My opponent is in a HAC. They've got a ganglink T3 in a POS in system, I don't.
They are going to win 9 times out of 10. My only real option is to try to escape.
This is bad. There's very little I can do skill wise to compete with the benefits of a ganglink. They're at no risk. Particularly when we look at the diminutive returns of modules. Let's take reppers, on a reference fit sacrilege.
Medium armor repairer II, no ganglink: 318. Corpum C-type medium armor repairer, no ganglink: 393. Medium armor repairer II, level 5 legion ganglink: 425.
A T2 with a legion ganglink is better than a corpum c-type. These reppers cost almost the same as the legion does. Each. A sacrilege would need two, to be ALMOST level.
In this situation, it was actually FAIRER when it was possible to make them totally unprobable. I could jump my own T3 in, warp to a safe, and not look at that screen for the next 5 or 10 minutes. Still unfair everyone needs multiple accounts to compete, though.
Let's look at a counter example, though. Example 2, fleet battle if ganglinks were grid only:
A large subcap fleet jumps into a system to take down some caps/supercaps. The defending fleet has triage carriers set up; they can keep their command ship alive. The subcap fleet, however, do not have triage set up. Their command ship will likely get primaried and popped. This puts the defending fleet at an unfair advantage.
SO: What if the range of gang links was directly affected by how many people are in the fleet? I think it's wrong for a single person to be able to have one toon sitting in a safe/POS and another performing PVP and
What if the range calculation, based on how many fleet members were in system at the time, scaled to such a way that 2/3 in fleet, = on grid, 4-10, within a couple of AU, 10+, slowly increasing to the entire range of the system. This makes sense, and would do the opposite of "dumbing down" play: it would require boosters to position themselves properly to be able to assist everyone at critical points.
Whilst this looks like a solo nerf and a group buff, it really isnt'. Let's be honest, unless my target is a frigate, if the opponent has 20 friends in system, I'm going to lose anyway.
In example 1, I try to burn to the booster and if I can make it, maybe I take out a nice T3. In example 2, the subcap fleet is big enough that their booster can be anywhere. This seems pretty fair to me.
In addition, it would also mean that stupid/careless pilots who stray outside of the range of their fleet booster (ie they warp to a gate 200AU away) can still be picked off, for their stupidity.
This solution:
- Works for solo/small gang, unless you're solo(ish) fighting a huge fleet (not going to work unless you're Garmon anyway :P)
- Works for fleet VS fleet
- Punishes stupidity
|

Prometheus Bird
come taste the gasoline
17
|
Posted - 2011.11.21 06:18:00 -
[118] - Quote
One other thing: I think it should be possible to look at a ship and see if it's receiving either fleet bonuses, or ganglink bonuses. Some kind of effect/aura, etc.
Just in the same way you can look at a target and work out what guns they have (if you practice) and whether they're shield or armor tanked, you should be able to see that they have a fleet booster, and you should probably be able to differentiate the 8 types somehow. (4 races x 2 (ganglink / leadership skills only). |

cBOLTSON
Star Frontiers BricK sQuAD.
10
|
Posted - 2011.11.21 12:34:00 -
[119] - Quote
I have to say I dissagree.
My main reason for this is that even with smaller gangs of say 10-15 people there are many times where you might want scouts or a few tackle to be positioned across multiple gates in a system. With midsize and larger gangs this 'Nerf' would becomme more pronounced.
Loosing vital gangboosts for ships offgrid is an idea I dont like. |

Damassys Kadesh
Eternal Damnation of the Woken Mind
21
|
Posted - 2011.11.21 19:27:00 -
[120] - Quote
+1 to OP
Makes no sense that you can boost from 100% safety. You're gang should be assembled in order to receive gang bonuses.
I'd be totally satisfied if it was completely axed, but a variation (and more dev work) to this could be that off-grid boosting is nerfed to something like 20% of full value, and stays full value when the booster is on-grid. |
|

Vertisce Soritenshi
Varion Galactic Tragedy.
192
|
Posted - 2011.11.21 20:02:00 -
[121] - Quote
Damassys Kadesh wrote:+1 to OP
Makes no sense that you can boost from 100% safety. You're gang should be assembled in order to receive gang bonuses.
I'd be totally satisfied if it was completely axed, but a variation (and more dev work) to this could be that off-grid boosting is nerfed to something like 20% of full value, and stays full value when the booster is on-grid.
I think that would be an excellent compromise. Maybe make one of the skills increase the effectiveness of gang links accross distances to allow it to get above 20% but not too much higher. I think the incentive should be to get the pilot to have a reason to be on grid and in the battle with bonuses instead of just being 100% immune and safe while contributing to the fight. Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
79
|
Posted - 2011.11.21 20:17:00 -
[122] - Quote
Vertisce Soritenshi wrote:Damassys Kadesh wrote:+1 to OP
Makes no sense that you can boost from 100% safety. You're gang should be assembled in order to receive gang bonuses.
I'd be totally satisfied if it was completely axed, but a variation (and more dev work) to this could be that off-grid boosting is nerfed to something like 20% of full value, and stays full value when the booster is on-grid. I think that would be an excellent compromise. Maybe make one of the skills increase the effectiveness of gang links accross distances to allow it to get above 20% but not too much higher. I think the incentive should be to get the pilot to have a reason to be on grid and in the battle with bonuses instead of just being 100% immune and safe while contributing to the fight.
Personally I don't see the reason to have him be 100% safe and contributing to the fight at all. I just don't think its a good idea to force people to multibox alts. It makes the game less fun. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
15
|
Posted - 2011.11.21 22:06:00 -
[123] - Quote
Great idea.
To people complaining about losing single unbuffered booster ship.. you don't have to fit full rack of links. Fit a link + buffer. You like another booster ? Fine, bring second BC. |

Willl Adama
Genos Occidere HYDRA RELOADED
42
|
Posted - 2011.11.22 16:28:00 -
[124] - Quote
I don't understand why people are complaining about this, it's not like it's impossible to kill offgrid boosters unless they are in a pos, in which case it's a matter of the residents of a system having a slight advantage, which is fine.
Limiting boosting to ongrid will make managing fleet hierachy a nightmare with the current game mechanics, as you will lose bonusses (potentially for the entire fleet) whenever a commander of some sort dies or is forced to leave grid for some reason, and it'll also screw up if you have to split your fleet up to fight in several places at once.
The people who think fitting command t3s with buffer and weapons is a good idea are just plain wrong. It will be useless and outperformed by a drake, and also only have 1 link, and be overpriced (noone would ever use that subsystem on a t3 again). Commandships, however, are meant to be on the field - I wouldn't mind if those were buffed in order to be doing the job better than offgrid t3s . Maybe switch the bonusses so the commandships give a bigger bonus that T3s. Or make some kind of mechanic that enhances Command bonusses for a command ships if they are on grid, so it'll have the role intended. Latest Video:-á-á Kill Will: Volume 4 |

Cearain
The IMPERIUM of LaZy NATION
79
|
Posted - 2011.11.22 16:45:00 -
[125] - Quote
Willl Adama wrote:I don't understand why people are complaining about this, it's not like it's impossible to kill offgrid boosters unless they are in a pos, in which case it's a matter of the residents of a system having a slight advantage, which is fine..
If the t3 ship is already aligned and using an afterburner the pilot would have to be afk to get caught. Meanwhile the gang that is uselessly trying to chase the booster ship is short at least one pilot that should be on grid during the fight.
The advantage will not be slight once t2 links are out. People who do not use these alts will not be able to compete.
Willl Adama wrote: Limiting boosting to ongrid will make managing fleet hierachy a nightmare with the current game mechanics, as you will lose bonusses (potentially for the entire fleet) whenever a commander of some sort dies or is forced to leave grid for some reason,
It won't be a nightmare. It will of course hurt the fleet if a booster needs to leave grid or dies - but that is expected right?
Willl Adama wrote: and it'll also screw up if you have to split your fleet up to fight in several places at once. ..
Even now if they are fighting in different systems there is no bonus.
Willl Adama wrote: The people who think fitting command t3s with buffer and weapons is a good idea are just plain wrong. It will be useless and outperformed by a drake, and also only have 1 link, and be overpriced (noone would ever use that subsystem on a t3 again). Commandships, however, are meant to be on the field - I wouldn't mind if those were buffed in order to be doing the job better than offgrid t3s . Maybe switch the bonusses so the commandships give a bigger bonus that T3s. Or make some kind of mechanic that enhances Command bonusses for a command ships if they are on grid, so it'll have the role intended.
I don't think people are saying t3s should be used on grid as command ships. I think command ships should be used on grid as command ships. Its not like t3s will become completely useless if they are no longer the ship everyone sits their booster alts in. If this in fact will be a significant hit to those who do t3 industry that would just prove that this is getting ridiculous. I would be in favor of buffing command ships but I'm not sure increases the command bonuses is how to do it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mag's
the united Negative Ten.
2189
|
Posted - 2011.11.22 17:57:00 -
[126] - Quote
Cearain wrote:If the t3 ship is already aligned and using an afterburner the pilot would have to be afk to get caught. Meanwhile the gang that is uselessly trying to chase the booster ship is short at least one pilot that should be on grid during the fight.
The advantage will not be slight once t2 links are out. People who do not use these alts will not be able to compete. Yet more lazy excuses and 'can't be bothered' arguments.
If they don't bring a booster, then isn't that simply bad planning? Bring a booster and compete, simple. Also, everyone has the ability to gain the same advantage with T2 links. 
Cearain wrote:It won't be a nightmare. It will of course hurt the fleet if a booster needs to leave grid or dies - but that is expected right? It will be a nightmare and it is a completely unnecessary change.
Cearain wrote:Even now if they are fighting in different systems there is no bonus. Irrelevant.
Cearain wrote:I don't think people are saying t3s should be used on grid as command ships. This bad idea says otherwise.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Willl Adama
Genos Occidere HYDRA RELOADED
42
|
Posted - 2011.11.22 19:23:00 -
[127] - Quote
How about this.
Nerf T3 links slightly (mby just remove the command bonus so they are the same as Battlecruiser links) but leave them alone otherwise (still able to be offgrid).
Then buff commandship links to current T3 stats but limit them to ongrid.
This will allow small roaming gangs, who doesn't have manpower to bring people in command ships, to still bring their alts in cloaky t3s like they do now - slightly less effectively. And it will ensure that an ongrid dedicated command ship will do the job better, rewarding the people who actually bring their links to the fight.
tbh I would rather not see it changed at all, but this is a compromise I can live with Latest Video:-á-á Kill Will: Volume 4 |

Cearain
The IMPERIUM of LaZy NATION
80
|
Posted - 2011.11.22 19:44:00 -
[128] - Quote
Mag's wrote:Cearain wrote:If the t3 ship is already aligned and using an afterburner the pilot would have to be afk to get caught. Meanwhile the gang that is uselessly trying to chase the booster ship is short at least one pilot that should be on grid during the fight.
The advantage will not be slight once t2 links are out. People who do not use these alts will not be able to compete. Yet more lazy excuses and ' can't be bothered' arguments. If they don't bring a booster, then isn't that simply bad planning? Bring a booster and compete, simple. Also, everyone has the ability to gain the same advantage with T2 links. 
You and I just disagree on whether Eve should require people to multibox alts if they want to pvp.
Thats what all this comes down to.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
193
|
Posted - 2011.11.22 19:48:00 -
[129] - Quote
Willl Adama wrote: Limiting boosting to ongrid will make managing fleet hierachy a nightmare with the current game mechanics, as you will lose bonusses (potentially for the entire fleet) whenever a commander of some sort dies or is forced to leave grid for some reason, and it'll also screw up if you have to split your fleet up to fight in several places at once.
Ummm...duh? This is kinda the whole freaking point.
Support our boobies!-áLINKY! |

Jax Slizard
Celerna Talocan United
1
|
Posted - 2011.11.23 02:02:00 -
[130] - Quote
The way this has been going:
A:Off-grid gangboosters are bad! They can't be hurt! Put them on grid.
B: Yes they can, just scan them down! Leave them alone.
A: But the sig is too small! You need mad-1337 skillz to scan them!
B: HTFU
Why not just make ganglinks increase sig/decrease res (make them easier to scan down), but keep them off grid, and then everyone only a little unhappy... |
|

Cearain
The IMPERIUM of LaZy NATION
81
|
Posted - 2011.11.23 02:17:00 -
[131] - Quote
Jax Slizard wrote:The way this has been going:
A:Off-grid gangboosters are bad! They can't be hurt! Put them on grid.
B: Yes they can, just scan them down! Leave them alone.
A: But you can't actually catch an aligned t3 even if you can scan them, so you are just wasting a pilots time chasing them.
B: You're just lazy.
...
FYP. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
197
|
Posted - 2011.11.23 02:48:00 -
[132] - Quote
Jax Slizard wrote:The way this has been going:
A:Off-grid gangboosters are bad! They can't be hurt! Put them on grid.
B: Yes they can, just scan them down! Leave them alone.
A: But the sig is too small! You need mad-1337 skillz to scan them!
B: HTFU
Why not just make ganglinks increase sig/decrease res (make them easier to scan down), but keep them off grid, and then everyone only a little unhappy...
Obviously hasn't read a single post in this thread... Support our boobies!-áLINKY! |

Klown Walk
iCruiser.
1
|
Posted - 2011.11.23 04:38:00 -
[133] - Quote
Bad idea, it allowes a solo pilot or a smaller gang to engage a larger group and still be able to win the fight. |

paritybit
Rote Kapelle
69
|
Posted - 2011.11.23 06:59:00 -
[134] - Quote
Klown Walk wrote:Bad idea, it allowes a solo pilot or a smaller gang to engage a larger group and still be able to win the fight.
Which is fine. If they are on grid with you.
A Falcon affords the same benefit -- but it has to be on grid with you. Any recon for that matter. But they all have to be on grid with you. |

Fon Revedhort
Monks of War DarkSide.
32
|
Posted - 2011.11.23 09:20:00 -
[135] - Quote
Are you required to have a Falcon alt, too, in order to be competative?
Or may be another damage dealer? You know, dual-boxing 2 battleships isn't that hard.
Or a cloaked tracking-disrupting pillgrim? Or logistic ship?
Some should better deal with the fact that bringing in another ship is always beneficial. It's another story whether on- or off-grid boosting is Ok - just don't bring irrelevant facts to the discussion. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Vertisce Soritenshi
Varion Galactic Tragedy.
197
|
Posted - 2011.11.23 14:32:00 -
[136] - Quote
Jax Slizard wrote:The way this has been going:
A:Off-grid gangboosters are bad! They can't be hurt! Put them on grid.
B: Yes they can, just scan them down! Leave them alone.
A: But the sig is too small! You need mad-1337 skillz to scan them!
B: HTFU
Why not just make ganglinks increase sig/decrease res (make them easier to scan down), but keep them off grid, and then everyone only a little unhappy...
Yeah...this is a pretty stupid post...especially since the "lazy" people are those in an invicible gang link ship not participating in the fight.
Yes let's go to all the trouble of scanning down a ship which has either already left it's position and is warping around system from one safe spot to another or is sitting in a POS where he cannot be touched.
You were born with a brain...try using it. Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
81
|
Posted - 2011.11.23 14:35:00 -
[137] - Quote
Klown Walk wrote:Bad idea, it allowes a solo pilot or a smaller gang to engage a larger group and still be able to win the fight.
What do you mean solo? No one takes these booster ships into combat solo. They are almost exclusively used by an alt.
Oh do you mean solo because the killmails don't show the booster alt? So your killboard looks like you fought solo but really you had what ever ship gets the killmail plus a t3 cruiser helping? Is that what you mean? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
81
|
Posted - 2011.11.23 14:48:00 -
[138] - Quote
Fon Revedhort wrote:Are you required to have a Falcon alt, too, in order to be competative?
Or may be another damage dealer? You know, dual-boxing 2 battleships isn't that hard.
Or a cloaked tracking-disrupting pillgrim? Or logistic ship?
Some should better deal with the fact that bringing in another ship is always beneficial. It's another story whether on- or off-grid boosting is Ok - just don't bring irrelevant facts to the discussion.
Not all falcons pilots are alts. If people want to try to dual box several ships while they are on grid they can go ahead. Some can do it, but many will just hand out easy kills for people who are focused on one character.
Dual boxing 2 battleships on a combat grid may not be that hard if you are are in a blob but if you are in a tough small gang fight its pretty hard. But again go ahead and do that if you want. I have no problem with people bringing many ships *on grid*.
Tracking disrupter pilgrim to ***** killmails? Go ahead. It will be on grid and therefore you will have to manage it much closer than a t3 booster.
As far as logistics I will agree those mechanics need looking at as well. But at least they show up on grid.
One important difference is at least you can learn the people/corps who are always going to bring the falcon, or the logi in on grid. So you can get burned once but then you know. The next time you can know what they are going to do and prepare for it.
You likely won't even know about the t3 booster alt, and even if you did figure it out, there is nothing you can do about it - other than start multiboxing alts yourself. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
17
|
Posted - 2011.11.24 06:23:00 -
[139] - Quote
Willl Adama wrote:How about this.
Nerf T3 links slightly (mby just remove the command bonus so they are the same as Battlecruiser links) but leave them alone otherwise (still able to be offgrid).
Then buff commandship links to current T3 stats but limit them to ongrid.
I like your solution.. T3 bonus goes down to BC level but cruiser still can give bonus off-grid.. EHP buffed command ships have to stay on grid. thumbs up! |

Cearain
The IMPERIUM of LaZy NATION
88
|
Posted - 2011.12.01 18:00:00 -
[140] - Quote
I will admit that I like the extra layer of complexity that booster ships can provide.
What if they said boosters basically provide a mechanical means to what a crew could provide. So you could buy crew members for your ship according to the different bonuses links give. The minmatar crew would give the bonuses of the skirmish warfare links a different crew member would be required for each bonus, and you could only have that type of crew working together. You don't need to have the whole crew though just for the bonuses you want.
Also since the crew members provide the bonus that you otherwise get from the boosters you can't add them together.
This way people like me and others who hate the idea of dragging an alt around everywhere could simply by crew members which provide the same bonuses.
The crew members would of course cost isk. I suppose you could set up academies or something on planets through pi in order to train them to different levels.
You could keep your t3 alts as long as others who don't want alts can still compete.
Edit: crew members would be destroyed or drop just like other modules in your ship Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

grazer gin
Raving Rednecks
19
|
Posted - 2011.12.01 19:01:00 -
[141] - Quote
proposal
QUIT WHINING AND JUST PLAY THE GAME |

Derth Ramir
Hellion Evolution
5
|
Posted - 2011.12.02 00:15:00 -
[142] - Quote
You people do realize that majority of people that do use t3 gang links operate in small gangs. All your proposal does is promotes blobs and makes solo/small gang pvp even less viable. |

Cearain
The IMPERIUM of LaZy NATION
88
|
Posted - 2011.12.02 00:30:00 -
[143] - Quote
Derth Ramir wrote:You people do realize that majority of people that do use t3 gang links operate in small gangs. All your proposal does is promotes blobs and makes solo/small gang pvp even less viable.
They are not used solo.
There is no reason to think they are used by small groups more than large groups.
The proposal just makes it so you do not need to multibox an alt t3 with gang links to be competitive.
But like I said before if there were a way to give the bonuses and allow others who do not want to multibox alts a way to be competitive I wouldn't mind so much.
I will admit that I like the extra layer of complexity that booster ships can provide.
What if they said boosters basically provide a mechanical means to what a crew could provide. So you could buy crew members for your ship according to the different bonuses links give. The minmatar crew would give the bonuses of the skirmish warfare links a different crew member would be required for each bonus, and you could only have that type of crew working together. You don't need to have the whole crew though just for the bonuses you want.
Also since the crew members provide the bonus that you otherwise get from the boosters you can't add them together.
This way people like me and others who hate the idea of dragging an alt around everywhere could simply by crew members which provide the same bonuses.
The crew members would of course cost isk. I suppose you could set up academies or something on planets through pi in order to train them to different levels.
You could keep your t3 alts as long as others who don't want alts can still compete.
Crew members would be destroyed or drop just like other modules in your ship
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lady Spank
GET OUT NASTY FACE
435
|
Posted - 2011.12.12 17:35:00 -
[144] - Quote
Supported, and look at all these shitposting alts. (a¦á_a¦â) ~ Those that can, do. Those that can't, cry on the forums. ~ (a¦á_a¦â) |

Vertisce Soritenshi
Varion Galactic Tragedy.
241
|
Posted - 2011.12.12 18:42:00 -
[145] - Quote
Derth Ramir wrote:You people do realize that majority of people that do use t3 gang links operate in small gangs. All your proposal does is promotes blobs and makes solo/small gang pvp even less viable.
What? lol...stupid statement is stupid. Support our boobies!-áLINKY! |

Hirana Yoshida
Behavioral Affront
184
|
Posted - 2011.12.12 19:39:00 -
[146] - Quote
Willl Adama wrote:How about this.
Nerf T3 links slightly (mby just remove the command bonus so they are the same as Battlecruiser links) but leave them alone otherwise (still able to be offgrid).
Then buff commandship links to current T3 stats but limit them to ongrid.
This will allow small roaming gangs, who doesn't have manpower to bring people in command ships, to still bring their alts in cloaky t3s like they do now - slightly less effectively. And it will ensure that an ongrid dedicated command ship will do the job better, rewarding the people who actually bring their links to the fight.
tbh I would rather not see it changed at all, but this is a compromise I can live with Problem is that all that accomplishes is roll back Eve to pre-T3 times and probably make CS even more of an unused class .. it will in fact probably be worse than pre-T3 as the multi-link CS are a lot easier to probe out than the T3 ditto .. the concept of being able to directly influence the performance of <250 people at once has always been broken, T3's abuse just pushed it into the open, the only "feature" that historically even comes close to that kind of power was deliberately crashing a node.
In short: If anything, an off-grid booster should be operating at a significantly reduced capacity as opposed to when being on-grid - as in half strength .. makes it a conscious choice to opt for the slight but 'hidden' edge rather than the full monty.
They don't necessarily have to become insta-gibbed when moved on-grid, that only applies if it is done with nothing further changed: - When the CS are revised (which they have to, way outdated) the Field commands should be given 2 free links slots (up from 1), the Fleet commands unlimited (up from 3, no command procs needed) and they should both get tank boost as well as a signature reduction. - T3 command subsystems should have their link allowance doubled (2 'native' rather than 1) and the tanking bonuses increased, could be a sig decrease or maybe even an +% incoming RR.
Once people learn that the 6-link hull is kind of useless, links will be spread out onto multiple hulls to minimize the risk of being completely stripped .. Goddess knows there are enough BC's floating around these days to pick up any slack that might appear. Add a revision to fleet window where the commander (or assigned role) can list all available links in fleet and change boosters on the fly .. will have to sort out the shield crap first if rapid switches is to be viable for all though. |

Kn1v3s 999
Aliastra Gallente Federation
4
|
Posted - 2011.12.14 11:23:00 -
[147] - Quote
+1 supported.
I agree with the idea that CS should be on grid |

Spugg Galdon
Mak Mining Corp
27
|
Posted - 2011.12.14 12:41:00 -
[148] - Quote
I have to say that I find off grid boosting lame (even though I enjoy Will Adama's PvP videos and the fact that he doesn't hide that he uses off grid T3 gang links). The boosts that these ships give are clearly profound and to be able to use them in relative safety is baad mmkay.
@people who say you can't fit these ships for on grid boosting without utterly gimping them; get a life and adapt your fitting. It's very easy. Remember only FLEET COMMAND SHIPS are supposed to be able to use three gang links simultaneously EFFICIENTLY. Not T3's.
To that end: I support the idea of "On grid fleet boosting". +1
However I believe that off grid boosting should also be possible but at a heavily reduced effectiveness. 50% or even 75% less effective as on grid boosting. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
257
|
Posted - 2011.12.14 13:40:00 -
[149] - Quote
In a fleet fight, you can destroy your enemies damage dealers, logistics, ewarfare, dictors/hictors, tacklers, etc.
You should be able to destroy your enemies fleet boosters as well. Destroying a fleet booster means removing enhanced abilities that may be affecting the entire enemy fleet, thus possibly improving your odds in a fight.
The concept of safespotted T3 with ganglinks running during a fight with cov ops/interdiction nullifier to move around unchecked is beyond terrible. |

Vertisce Soritenshi
Varion Galactic Tragedy.
258
|
Posted - 2011.12.16 14:12:00 -
[150] - Quote
Emperor Salazar wrote:In a fleet fight, you can destroy your enemies damage dealers, logistics, ewarfare, dictors/hictors, tacklers, etc.
You should be able to destroy your enemies fleet boosters as well. Destroying a fleet booster means removing enhanced abilities that may be affecting the entire enemy fleet, thus possibly improving your odds in a fight.
The concept of safespotted T3 with ganglinks running during a fight with cov ops/interdiction nullifier to move around unchecked is beyond terrible.
Quoting for truth.
And bump! Support our boobies!-áLINKY! |
|

Cearain
Imperial Outlaws
98
|
Posted - 2011.12.19 17:01:00 -
[151] - Quote
Spugg Galdon wrote:I have to say that I find off grid boosting lame (even though I enjoy Will Adama's PvP videos and the fact that he doesn't hide that he uses off grid T3 gang links). The boosts that these ships give are clearly profound and to be able to use them in relative safety is baad mmkay. ...
Yeah it's bad.
The question ccp needs to address is whether this blatant attempt to go after alt accounts is going to outweigh their desire to make the eve a long term good quality game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

The Djego
Hellequin Inc. Mean Coalition
3
|
Posted - 2011.12.21 01:34:00 -
[152] - Quote
Supported, if something has a huge outcome on the fight like a T3 fleet booster, it should be also on grid and a viable target for the other side. |

Roonia
Divine Power. Cascade Imminent
4
|
Posted - 2011.12.21 04:46:00 -
[153] - Quote
+ 1 supported.
The ship which DECISIVELY affects the outcome of a battle is currently untouchable. This in itself is ridiculous. Its a balance issue dealing with you being able to drastically affect the battle without anyone being able to do a damn thing about it.
Bonuses should apply to and come from ONLY FIELDED SHIPS. A command ship should not be hiding at a POS or sitting at a safe somewhere. It should be in fleet and on the field, if you want to put it that way. I think the best way to do this is to give fleet command ships, battle-cruisers, or whatever warship a maximum of 500km (or whatever the grid is) range on the effects of its links. This should only apply to combat ships.
Think if the roles of the command ships were reversed and instead of boosting fleet members bonuses, they take away attributes from the enemy. Would you like to have a ship reduce your armor resists, shield resists, or whatever the second you enter the system and there is NOTHING you can do about it? On a balance scale, its about the bonuses of one fleet vs another, so if you decrease the attributes of one its the same as if you were boosting the other. Ying Yang.
I do not think this should apply to miners because miners do not affect the outcomes of battles, that wouldb . It would be a impractical and extraordinarily risky to park a Rorqual or Orca in a belt in 0.0 or on grid there. I suppose being 400km away from the hulks would give you plenty of time to warp back to POS. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
287
|
Posted - 2011.12.21 14:10:00 -
[154] - Quote
Roonia wrote: I do not think this should apply to miners because miners do not affect the outcomes of battles, that wouldb . It would be a impractical and extraordinarily risky to park a Rorqual or Orca in a belt in 0.0 or on grid there. I suppose being 400km away from the hulks would give you plenty of time to warp back to POS.
It should apply to them as well. It may not be a combat advantage but it is still an advantage. Risk should be required for advantages of this scale. With good intel/scouts/security there should be no issue. |

Hirana Yoshida
Behavioral Affront
196
|
Posted - 2011.12.21 16:19:00 -
[155] - Quote
Emperor Salazar wrote:It should apply to them as well. It may not be a combat advantage but it is still an advantage. Risk should be required for advantages of this scale. With good intel/scouts/security there should be no issue. Concur. Once you start making exceptions then any change, even if good, can be questioned thus eroding it to oblivion.
Hopefully such a change as this will be implemented alongside changes to the principal link carriers, namely Command Ships, so that a mining operation can choose whether they want to risk the big boat for the extra bonus or are content with non-bonus links on a sturdier hull.
PS: Really wish CC's are updated SoonGäó regardless ..
|

Vitoc Slave
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.22 06:07:00 -
[156] - Quote
Agreed that if a ship is getting bonuses I should be able to shut those down by having a chance to kill the booster.
This was a flawed mechanic!
+1 |

Andski
GoonWaffe Goonswarm Federation
1369
|
Posted - 2011.12.22 07:54:00 -
[157] - Quote
Cearain wrote:They are not used solo. Actually, yes, they are.
Cearain wrote:There is no reason to think they are used by small groups more than large groups. Large groups rarely use T3s for boosting, as the fleet is rarely stationary. A three-link Loki, Legion or Tengu would have a hard time surviving even with logistics, and considering that such groups routinely use fleet warps (i.e. to land the fleet on a POS at optimal) it would be impractical to boost from off grid.
Cearain wrote:The proposal just makes it so you do not need to multibox an alt t3 with gang links to be competitive.
But like I said before if there were a way to give the bonuses and allow others who do not want to multibox alts a way to be competitive I wouldn't mind so much. You do not need to run a T3 gang link alt to be competitive, believe it or not.
Cearain wrote:crew members This isn't World of Tanks. |

Wolodymyr
Mando'a Navy Controlled Chaos
15
|
Posted - 2011.12.22 08:39:00 -
[158] - Quote
Yeah I'd like to see gang links only work on grid. That way you could shoot them out the same way you shot out logi, rather than just have them safed up at a POS.
granted this is probably an API swapping session changing nightmare, having people's stats going up and down depending on whether their squad, wing, or fleet boosters were warping on and off grid.
Also if you don't like the idea of a grid (being to met gamey or whatever) just say it only works within 300km. |

Hirana Yoshida
Behavioral Affront
197
|
Posted - 2011.12.22 12:52:00 -
[159] - Quote
Andski wrote:...Large groups rarely use T3s for boosting, as the fleet is rarely stationary. A three-link Loki, Legion or Tengu would have a hard time surviving even with logistics (you have ****-all resists), and considering that such groups routinely use fleet warps (i.e. to land the fleet on a POS at optimal) it would be impractical to boost from off grid.... Assuming you meant on-grid, so what? That would only affect the noobier fleets that where the FC warps everyone around with no warning .. the experienced fleets are already accustomed to bringing logis/ewar in separate from the dps/ehp boats and adding a handful of link hulls to those groups should pose no problems for them. Besides, who says that there can ever only be one ship with links present and that it has to carry all of them at the expense of tank/dps/tackle/ewar/etc.? With a little Dev time I am certain that multiple ships could be assigned as fleet/wing/squad booster, part of the problem is that the system is designed to have just one booster per fleet level which makes the current 1 super-link boat not only obvious but downright mandatory.
Andski wrote:You do not need to run a T3 gang link alt to be competitive, believe it or not Guess that depends on where and how one operates. Try going up against a boosted Hurricane in your unboosted ditto and see how well you fare .. he'll have longer scram, higher speed, lower sig and more EHP than you can ever achieve "alone". But for a gank on a gate/undock or a bait/trap it does indeed make little difference.
Wolodymyr wrote:...granted this is probably an API swapping session changing nightmare, having people's stats going up and down depending on whether their squad, wing, or fleet boosters were warping on and off grid... This is the main reason why the change has to be carefully implemented, especially since CCP has so far been unable to solve the shield HP issue that is caused by fleeting .. may have to change the bonus to one of recharge/resists or something to circumvent it.
Ideally the change would be in conjunction with an overhaul of the link ships so that the need to warp in/out constantly is limited, it should still be there but not even close to what we see with ECM birds and logistics.
|

Andski
GoonWaffe Goonswarm Federation
1372
|
Posted - 2011.12.23 09:59:00 -
[160] - Quote
Hirana Yoshida wrote:Guess that depends on where and how one operates. Try going up against a boosted Hurricane in your unboosted ditto and see how well you fare .. he'll have longer scram, higher speed, lower sig and more EHP than you can ever achieve "alone". But for a gank on a gate/undock or a bait/trap it does indeed make little difference.
So you want off-grid fleet boosting to be nerfed, to the detriment of practically everything in the game (incursions, ratting, mining, defense fleets, etc.) for the marginal benefit of ~honour~ matches? |
|

Hirana Yoshida
Behavioral Affront
198
|
Posted - 2011.12.23 10:44:00 -
[161] - Quote
Andski wrote:So you want off-grid fleet boosting to be nerfed, to the detriment of practically everything in the game (incursions, ratting, mining, defense fleets, etc.) for the marginal benefit of ~honour~ matches? Jumping to conclusions big time are we? You were the one who said they are not needed to be competitive, I merely tried explaining why you were wrong.
Is it a nerf if it brings balance to the game as a whole?
Consider what links are able to do .. infinitely (up max. fleet size) scalable bonuses that enhance very important characteristics. Why on Earth are logistics and eWar required to not only be on-grid but in range of almost everything when their individual "contribution" is infinitesimal by comparison?
How is Incursions, defence fleets et al. unduly "nerfed" by a change such as this? The only thing that changes as far as they are concerned is that the link ships (note: plural) will need actual pilots available as multi-boxing can be kind of iffy in combat situations. Mining would be only be affected to the extent of losing the extra 15% bonus granted by the Orca whereas the Rorqual provides nothing additional .. where does it say that mining should be barges only with all auxiliary craft stuck in POS until needed? Throw a tanked command platform into the belt, it can even help with rat clearing!!! Note: Personally abhor the current mining system and would prefer it be changed entirely thus making the above completely obsolete, so 'meh'.
PS: Keep in mind that only a few (Nutters!) have asked for an on-grid change with nothing else done, best solution would be to go over the CC's, T3 subsystem and whatever else might need tweaking to facilitate the change. |

Vertisce Soritenshi
Varion Galactic Tragedy.
268
|
Posted - 2011.12.23 13:52:00 -
[162] - Quote
After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
|

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 15:26:00 -
[163] - Quote
Andski wrote:Cearain wrote:They are not used solo. Actually, yes, they are...
Really you see people flying t3 gang link ships solo? I think it would be kind of silly to fly that without another ship that they give the bonuses to but whatever you may still see it. How does that work for them?
You know if they are giving the bonuses to another ship, that is 2 ships right? To me solo means 1.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 15:37:00 -
[164] - Quote
Hirana Yoshida wrote:Andski wrote:You do not need to run a T3 gang link alt to be competitive, believe it or not Guess that depends on where and how one operates. Try going up against a boosted Hurricane in your unboosted ditto and see how well you fare .. he'll have longer scram, higher speed, lower sig and more EHP than you can ever achieve "alone". But for a gank on a gate/undock or a bait/trap it does indeed make little difference.
Its just a difference in the type of pvp we do and what he does. I'm not saying one is better or worse but its definitely different.
For solo and small scale pvpers it makes a big difference. In fact I would almost say you practically throwing ships away if you don't have a booster alt.
Now with the t2 mods I'm training my alt. But the thing is eve is not going to be as fun when I am forced to do things like drag alts around with me. By forcing this down everyones throat people are more likely to get tired of eve and unsub altogether.
Short term gain by making people get booster alts = long term loss because eve is no longer as fun.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andski
GoonWaffe Goonswarm Federation
1373
|
Posted - 2011.12.23 16:27:00 -
[165] - Quote
Vertisce Soritenshi wrote:After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already.
Whereas the only people that do want this change are likely upset that they lost their 1v1 in Rancer or whatever because the other pilot was ~dishonourable~ with an off-grid T3 link ship.
It has nothing to do with the other pilot simply being more competent, that's for sure! |

Vertisce Soritenshi
Varion Galactic Tragedy.
270
|
Posted - 2011.12.23 16:30:00 -
[166] - Quote
Andski wrote:Vertisce Soritenshi wrote:After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already. Whereas the only people that do want this change are likely upset that they lost their 1v1 in Rancer or whatever because the other pilot was ~dishonourable~ with an off-grid T3 link ship. It has nothing to do with the other pilot simply being more competent, that's for sure!
No...it has to do with immunity from the risk vs reward scale that EvE is supposed to have. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
|

Andski
GoonWaffe Goonswarm Federation
1373
|
Posted - 2011.12.23 16:42:00 -
[167] - Quote
Vertisce Soritenshi wrote:Andski wrote:Vertisce Soritenshi wrote:After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already. Whereas the only people that do want this change are likely upset that they lost their 1v1 in Rancer or whatever because the other pilot was ~dishonourable~ with an off-grid T3 link ship. It has nothing to do with the other pilot simply being more competent, that's for sure! No...it has to do with immunity from the risk vs reward scale that EvE is supposed to have.
Overwhelm them with superior numbers, bait them next door, or deny them a fight. If you're that worried upset you can't get a killmail on some chucklefuck in a linkship (because you're not equipped to probe it down, or you don't want to bubble its POS, w/e) then I don't know what to say. |

Vertisce Soritenshi
Varion Galactic Tragedy.
270
|
Posted - 2011.12.23 17:00:00 -
[168] - Quote
Don't say anything at all...you obviously are completely oblivious and ignorant to the entire issue. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
|

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 17:22:00 -
[169] - Quote
Andski wrote:Vertisce Soritenshi wrote:After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already. Whereas the only people that do want this change are likely upset that they lost their 1v1 in Rancer or whatever because the other pilot was ~dishonourable~ with an off-grid T3 link ship. It has nothing to do with the other pilot simply being more competent, that's for sure!
What are you talking about honor? There is nothing dishonorable about using t3 boosters I don't recall anyone saying there was. Nice attempt at a strawman. 
Lots of people prefer not to have to drag a neutral alt everywhere they go in order to pvp. It has to do with wanting to have fun in the game as opposed to the game being a chore.
Some people think eve is such "serious business" they don't understand that. Perhaps that is why you missed a major point of this proposal. I don't know.
The only thing I can say is you are deliberately skipping the reasons people actually give for wanting this proposal and creating strawmen.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 17:45:00 -
[170] - Quote
Andski wrote:Vertisce Soritenshi wrote:Andski wrote:Vertisce Soritenshi wrote:After 8 pages of posts it is blatantly clear that the only people who don't want this change are the ones that abuse this mechanic already. Whereas the only people that do want this change are likely upset that they lost their 1v1 in Rancer or whatever because the other pilot was ~dishonourable~ with an off-grid T3 link ship. It has nothing to do with the other pilot simply being more competent, that's for sure! No...it has to do with immunity from the risk vs reward scale that EvE is supposed to have. Overwhelm them with superior numbers, bait them next door, or deny them a fight. If you're that worried upset you can't get a killmail on some chucklefuck in a linkship (because you're not equipped to probe it down, or you don't want to bubble its POS, w/e) then I don't know what to say.
This is your serious business nulls sec mindset. "deny them a fight" great. You know lots of people like to pvp in this game. Denying them a fight also denies you a fight. Signing on with no fights is just as boring for me as it is for them. Fights where you are just camping gates/setting bait and blob traps, and winning with overwhelming numbers is boring too. Do you really still get any sort of thrill from that?
The thing is you play the game much different than lots of other people interested in this topic. Your strategy and null sec sov strategy in general often boils down to doing things that make it so the enemy no longer wants to log on anymore. The problem is those tactics often involve *you* doing things that are eyestabbingly boring as well. ItGÇÖs a matter of who can out-bore the other side. The side that "wants it more" read "takes internet spaceships more seriously" wins.
In chess there used to be no time limits. And sometimes people would just take hours to make a move. And sometimes it took so long the other guy just couldn't stand it and left. This actually had a name. It was called GÇ£out sittingGÇ¥ your opponent. Well thatGÇÖs the way I and allot of others see sov war in eve. How long are you going to sit camping that gate or that station?
You and likely many people who play the game like you are simply out of touch with the other people who will say "yeah this is boring/a chore I will stop playing." They just donGÇÖt care as much as you do. If the game is boring or a chore they will do other things with their time.
Anyway none of this has much to do with the proposal. (other than to point out the solutions you think of, are not really going to work for people who arenGÇÖt super serious about internet spaceships) If booster ships have to be on grid you can still use your strategy of outboring the other side. But on the other hand people aren't super serious internet politicians and sign in to have fun fights will get a benefit. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Andski
GoonWaffe Goonswarm Federation
1373
|
Posted - 2011.12.23 18:54:00 -
[171] - Quote
Because denying them a fight was the only option I proposed |

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 19:15:00 -
[172] - Quote
Andski wrote:Because denying them a fight was the only option I proposed
I also addressed your suggestions of overwhelming them with superior numbers and bait and ganking them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Andski
GoonWaffe Goonswarm Federation
1374
|
Posted - 2011.12.23 19:24:00 -
[173] - Quote
"who says I need to use tactics, tactics are for the boring sov nullsec blobbers" |

Cearain
Imperial Outlaws
104
|
Posted - 2011.12.23 19:33:00 -
[174] - Quote
Andski wrote:"who says I need to use tactics, tactics are for the boring sov nullsec blobbers"
Yep your right. Thats what I said.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
838
|
Posted - 2011.12.30 19:33:00 -
[175] - Quote
A full week with no bump...this is unacceptable...
Gang links...on grid. You wanna contribute to a fight then you need to be in the fight. Period. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
|

Gypsio III
Dirty Filthy Perverts
155
|
Posted - 2011.12.31 12:15:00 -
[176] - Quote
This is obvious and should have been done a long time ago. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
191
|
Posted - 2011.12.31 12:27:00 -
[177] - Quote
Support. Maybe people will *gasp* actually put gang links on a disposable tier 2 bc? |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 13:35:00 -
[178] - Quote
Vertisce Soritenshi wrote:A full week with no bump...this is unacceptable...
Gang links...on grid. You wanna contribute to a fight then you need to be in the fight. Period. I can think of one reason why not: shield gang links. It's bad enough shield gang links have an issue just from getting in the right system, they don't really need to keep yo-yoing back and forth between boosted and unboosted.
If they fix this so the levels are determined based on a percentage of full shield, however, then I see no real problem. |

Terranid Meester
Tactical Assault and Recon Unit
4
|
Posted - 2012.01.01 03:28:00 -
[179] - Quote
I support this change. |

Takeshi Yamato
eXceed Inc. No Holes Barred
82
|
Posted - 2012.01.01 15:04:00 -
[180] - Quote
Gypsio III wrote:This is obvious and should have been done a long time ago.
This.
|
|

Vertisce Soritenshi
Varion Galactic Tragedy.
880
|
Posted - 2012.01.02 16:56:00 -
[181] - Quote
I have an alternate solution for those that won't concede to the obvious fact of fleet boosters needing to be on grid.
Instead of requiring fleet boosters to be on grid make them act like Triage/Siege modules. Can't activate inside a POS's sheilds, cannot warp and takes a 5 minute cycle time.
Now we can do exactly what the idiots are saying and scan for the fleet booster and kill him. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
|

Lord Zim
Bat Country Goonswarm Federation
489
|
Posted - 2012.01.02 17:57:00 -
[182] - Quote
Fix shield boosting to not suck dilz when warping between grids, and I see absolutely no reason not to require the booster to be on-grid. |

VIP Ares
BALKAN EXPRESS
24
|
Posted - 2012.01.04 06:47:00 -
[183] - Quote
Also a great idea. Want to boost, get in combat man. Not hide in POS or safe spot. |

Seventh Seraph
AFK Empire
1
|
Posted - 2012.01.13 22:06:00 -
[184] - Quote
+1....confirming that afk / POS / unprobable boosting is just wrong. Give us a chance to fight back or turn the tide of battle by taking out the booster. |

Ras Blumin
A Cross The Universe
2
|
Posted - 2012.01.14 14:17:00 -
[185] - Quote
ECM. WCS. Superspeeds. Falcon. Dramiel. Will a nerf to offgrid boosters be the next killer of small gang PVP? |

Vertisce Soritenshi
Varion Galactic Tragedy.
927
|
Posted - 2012.01.16 14:44:00 -
[186] - Quote
Ras Blumin wrote:ECM. WCS. Superspeeds. Falcon. Dramiel. Will a nerf to offgrid boosters be the next killer of small gang PVP? Yes...yes it will.
Once offgrid fleet boosters are nerfed all PvP will be completely pointless and EvE will die. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Naj Panora
Homless Nomads
3
|
Posted - 2012.01.16 14:55:00 -
[187] - Quote
Don't see the problem. This nerf would hurt our miners too. |

Vertisce Soritenshi
Varion Galactic Tragedy.
931
|
Posted - 2012.01.17 21:15:00 -
[188] - Quote
Naj Panora wrote:Don't see the problem. This nerf would hurt our miners too.
Oh no! The miners! Think of the miners! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

MNagy
Yo-Mama Quixotic Hegemony
73
|
Posted - 2012.01.17 21:40:00 -
[189] - Quote
I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 |

Prometheus Bird
come taste the gasoline
18
|
Posted - 2012.01.18 15:38:00 -
[190] - Quote
As an aside, how many people have to nay/yay something before someone at CCP considers it?
|
|

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.19 00:11:00 -
[191] - Quote
Prometheus Bird wrote:As an aside, how many people have to nay/yay something before someone at CCP considers it?
3,298 |

Flyinghotpocket
Amarrian Retribution
29
|
Posted - 2012.01.19 02:36:00 -
[192] - Quote
its quiet simple. CCP either wants players with money $$$, to buy more accounts. done they get a pvp account and a t3 boosting account.
now the ones without the $$$, get screwed cause they cant compete in a 1v1. or have to have 25% more numbers to fight and the booster fleet runs and complains they 'blobed em' mean while the ones without the $$$ thus rage quit.
sooooo the solution is make the boosts, on grid only.
the only people who 'dont support it' are ones with boosters who very style of pvp IS the booster alt. totaly fine they are defending their style of game play. but mine is better, so deal. |

Prometheus Bird
come taste the gasoline
18
|
Posted - 2012.01.19 13:55:00 -
[193] - Quote
What if ganglink boosts appeared on the killmail?
|

Ras Blumin
A Cross The Universe
6
|
Posted - 2012.01.19 19:44:00 -
[194] - Quote
The way the watchlist works makes me think that there already is some sort of check whether stuff is on grid with you or not. The watchlist is also more data-intensive than simply seeing if something is there or not.
Watchlist only shows HP of stuff that is on-grid with you, right? |

Vertisce Soritenshi
Varion Galactic Tragedy.
952
|
Posted - 2012.01.19 19:47:00 -
[195] - Quote
Ras Blumin wrote:The way the watchlist works makes me think that there already is some sort of check whether stuff is on grid with you or not. The watchlist is also more data-intensive than simply seeing if something is there or not.
Watchlist only shows HP of stuff that is on-grid with you, right?
You are correct. I am sure this would be a simple fix...it is a matter of whether or not this is intentional and working correctly or if CCP just doesn't want to make the change. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Pink Marshmellow
Abyssal Heavy Industries Narwhals Ate My Duck
8
|
Posted - 2012.01.20 05:06:00 -
[196] - Quote
About t3 and command ship % bonuses being swapped, I disagree.
A t3 does have a better bonus, but it can only mount and use ONE Link at a time, while a Command Ship can use THREE LINKS at a time.
In order to get a T3 to use more link you have to sacrifice any essence of tank to do so, especially for shield ships as command processors are mid slots.
T3 must use defensive subsystems sacrifices its own tank for better boosts, creating a greater loss of tank.
A command ship are able to mount 3 links without sacrificing anything and they are given tanking bonuses - Damnation with its 5% resist and 10% armor hp bonuses. Vulture with 5% resist and 10% shield hp bonuses. T3's don't have such.
A commandship is able to fit more link than a t3 ever will - therefore T3's and CS are balanced with each other.
T3 can give stronger but less type of bonuses.
A CS give weaker but more types of bonuses. A command ship is able to tank and fight on the field with its fleet as well, therefore it has an advantage over t3's.
CS need to be looked at, see the claymore and eos with their pathetic active lol tank bonuses. |

Kade Jeekin
Kinda'Shujaa
8
|
Posted - 2012.01.20 22:38:00 -
[197] - Quote
I am ambivalent about the suggestion of limiting gang link effects to on-grid only.
One the one hand I appreciate the "all ships contributing to a battle should be vulnerable" argument but on the other hand I don't necessarily agree that ships need to be ongrid to contribute, eg Carrier's fighters.
Also, Capital Ships with gang link capability also need to be in the discussion. Although rarely used beyond the Rorqual since they have less bonuses than Fleet Command or T3.
Perhaps the whole gang link mechanic could do with an overhaul? eg Retain off-grid, give Capitals bonuses
Finally, a simpler fix would be to just remove the Command Processor module. Hey presto no 6-link ships, no T3 alts. Fleet Command ships get back their eminence in gang bonuses. It wouldn't stop POSsed-up Fleet Command alts, of course, but it's a move towards balance. |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
15
|
Posted - 2012.01.21 23:24:00 -
[198] - Quote
there's completely no reason why t3 ship should be able to even activate more than one link. even less than you can do that off-grid. i know i can fly loki with 3 active links on the grid with fleet just fine just for example. and just having 1 link activated is enough for most of time. i call this offgrid boosting bullshit.
|

Hirana Yoshida
Behavioral Affront
266
|
Posted - 2012.01.22 11:42:00 -
[199] - Quote
Kade Jeekin wrote:..Perhaps the whole gang link mechanic could do with an overhaul? eg Retain off-grid, give Capitals bonuses.. That is my reason for pushing this, we have quite a lot of link platforms but none other than T3's are ever used due to the current mechanics .. just try telling an FC that you have a link on your Cane/Archon/et al. .. he'll throw you in the stockade and throw away the key 
Quote:In case gang-link mods are not made on-grid in near future: - Command and Control Jamming module. Blocks all (friendly and hostile alike) gang-link communications from off-grid. Just added this idea to CCPs module brainstorming request in Test forum, might be an outright alternative to changing mechanics in the first place if a decent/competitive hull can be found to carry them. |

Tallian Saotome
Fractured Core Fatal Ascension
339
|
Posted - 2012.01.22 11:49:00 -
[200] - Quote
Hirana Yoshida wrote:Quote:In case gang-link mods are not made on-grid in near future: - Command and Control Jamming module. Blocks all (friendly and hostile alike) gang-link communications from off-grid. Just added this idea to CCPs module brainstorming request in Test forum, might be an outright alternative to changing mechanics in the first place if a decent/competitive hull can be found to carry them. Make them fit in gang link slots ;) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
|

Flyinghotpocket
Amarrian Retribution
33
|
Posted - 2012.01.23 07:12:00 -
[201] - Quote
Tallian Saotome wrote:Hirana Yoshida wrote:Quote:In case gang-link mods are not made on-grid in near future: - Command and Control Jamming module. Blocks all (friendly and hostile alike) gang-link communications from off-grid. Just added this idea to CCPs module brainstorming request in Test forum, might be an outright alternative to changing mechanics in the first place if a decent/competitive hull can be found to carry them. Make them fit in gang link slots ;)
it should be the new destroyer hull's role.
since theyve expanded all other classes of ships except destroyers. |

Vertisce Soritenshi
Varion Galactic Tragedy.
979
|
Posted - 2012.01.25 20:14:00 -
[202] - Quote
Gang links...single grid...better EvE for everybody! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Hirana Yoshida
Behavioral Affront
271
|
Posted - 2012.01.28 05:55:00 -
[203] - Quote
Tallian Saotome wrote:Make them fit in gang link slots ;) Makes sense that they the counter originates from the same slot/hulls. Might even make BCs carry something other than neuts for once, a prospect with which my Amarrian half is most pleased with.
Flyinghotpocket wrote:it should be the new destroyer hull's role.
since theyve expanded all other classes of ships except destroyers. Destroyers are not exactly known for their lightning speed or extreme tanks .. a fleet could just have a sniper or speedy HAC clear Destroyers of the field and keep doing what they do with nigh unkillable safe-spotted T3s
Bumpin' for great Justice! |

Fon Revedhort
Monks of War DarkSide.
122
|
Posted - 2012.01.28 08:42:00 -
[204] - Quote
MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Tiger's Spirit
Troll Hunters INC.
38
|
Posted - 2012.01.28 15:25:00 -
[205] - Quote
+1 Please no more bonuses below from POS FF or safe point. |

Vertisce Soritenshi
Varion Galactic Tragedy.
993
|
Posted - 2012.01.30 14:28:00 -
[206] - Quote
Fon Revedhort wrote:MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. +1 for making me go look that up. And yes I agree. There's no reason to apply special treatment to miners. If they want the bonuses then the orca or whatever bonus giving ship should be fulfilling it's role by being on field. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Cearain
Imperial Outlaws
245
|
Posted - 2012.02.03 15:31:00 -
[207] - Quote
Is CCP changing these mechanics? It would be nice if they would at least consider this change. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bugsy VanHalen
Society of lost Souls
26
|
Posted - 2012.02.03 19:44:00 -
[208] - Quote
I do not agree that fleet boost should be limited to on grid. actually with the number of systems in EVE the argument could be made it should extend to the hole constellation.
I do believe though that you should not be able to leave the booster ship sitting safe inside a POS shield and it still contributes to the PVP fight with no risk to itself.
Even the mining fleets generally leave the ORCA or Roqual safe inside the POS shields while the fleet is out mining. These ships were meant to be on grid with the mining fleet. that is why they get the tractor beam bonuses.
If gang links could not be activated inside a POS shield then it would add a whole new level to the role of fleet boosting in game. You could have it at a safe spot but there would be risk. ORCA would be used in the belt with the miners or not at all. Roqual could be kept inside the shield and used for compression but if you want to benefit from the fleet boosts you need to take it out of the POS.
Just my 0.02 isk, and for the record I do run mining fleets and usually have my ORCA in belt with the other ships. So much more efficient and a little risk reduces the boredom. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1023
|
Posted - 2012.02.06 13:49:00 -
[209] - Quote
Bugsy VanHalen wrote:I do not agree that fleet boost should be limited to on grid. actually with the number of systems in EVE the argument could be made it should extend to the hole constellation.
I stopped reading right there...I was laughing too hard to be able to read any further. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Flyinghotpocket
Amarrian Retribution
33
|
Posted - 2012.02.08 04:51:00 -
[210] - Quote
Hirana Yoshida wrote:Flyinghotpocket wrote:it should be the new destroyer hull's role.
since theyve expanded all other classes of ships except destroyers. Destroyers are not exactly known for their lightning speed or extreme tanks .. a fleet could just have a sniper or speedy HAC clear Destroyers of the field and keep doing what they do with nigh unkillable safe-spotted T3s Bumpin' for great Justice!
destroyer are now known for the extreme tanks and somewhat good speed. (sig radius rediction) in keeping with that i wouldnt at all suggest that a new destroyer either it be t2 hull or a completely new destroyer hull. i would never even suggest it have the horrible signarture it once had and the interdictor still does. |
|

Davader
Space Cleaners
0
|
Posted - 2012.02.08 14:59:00 -
[211] - Quote
Interesting idea, but that may kill people who make gay videos about "super solo pvp", where they are in pimped "solo" ship using bonuses from loki and tengu on a safe spot for killing crowds of retards.
I like such videos, so dislike.
But talking about big fleets and other game mechanics, perhaps you're right. |

Vaurion Infara
Beyond Divinity Inc Excuses.
16
|
Posted - 2012.02.12 06:58:00 -
[212] - Quote
+1. Booster alts are so overpowered and prevalent these days in lowsec that you have to match them to even compete. Screw that, pvp is expensive enough as it is.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Large Collidable Object
morons.
1125
|
Posted - 2012.02.12 08:58:00 -
[213] - Quote
+1
Especially since it would fix the issue with multi-ganglink T3 outperforming Fleet CS. As opposed to what someone said before, they wouldn't be useless - they can field a nice combination of resistances with decent buffer, sig and speed - if they fit only one gang link as they're supposed to. That's the reason they get a 5% bonus instead of a 3% ganglink-bonus.
As for their role in soloing and countering blobs: Some lame-ass with a crystal set, blue-pill, a scouting alt, a boosting alt, a falcon alt, an RR alt and a blockade runner hauling around his cap-boosters is not really soloing - even if he runs all these alts himself. morons- sting like a butterfly and-ápost like a bee. |

Bal'Ayle
The Illuminatii Mildly Intoxicated
0
|
Posted - 2012.02.17 11:19:00 -
[214] - Quote
im getting really depressed that eve null sec is either completely empty - has too man ships for a solo pirate to do didly against, and when you get a system with 1-2 players in one is a booster ><
i like the idea of on-grid boosters but how about a compromise?
make pos shields negate any and all boosting effects while on grid with them. so if the boosters want to boost thats fine, but they have to be away from a POS - if they get worried about dying they can warp to a pos but their boosts become negated. simply set the activation so if your within say 300km from a POS they wont turn on?
so u can scan down the booster and do something to them instead of scan them down and watch them laugh at you thru a shield |

Tallian Saotome
Fractured Core Fatal Ascension
391
|
Posted - 2012.02.17 11:25:00 -
[215] - Quote
Bal'Ayle wrote:im getting really depressed that eve null sec is either completely empty - has too man ships for a solo pirate to do didly against, and when you get a system with 1-2 players in one is a booster ><
i like the idea of on-grid boosters but how about a compromise?
make pos shields negate any and all boosting effects while on grid with them. so if the boosters want to boost thats fine, but they have to be away from a POS - if they get worried about dying they can warp to a pos but their boosts become negated. simply set the activation so if your within say 300km from a POS they wont turn on?
so u can scan down the booster and do something to them instead of scan them down and watch them laugh at you thru a shield uh, at 300km with istabs he would still be perfectly safe, and with a BM 350km out, he can bounce back out as soon as you leave the pos area and resume boosting his other toon.
Plus, at 300km even its a slight swerve to get you to chase him into pos tackled/web range(300km, based on having landed on the most annoying version of a death star ever) and you are screwed anyway. Inappropriate signature removed, CCP Phantom. |

Dipluz
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.17 11:25:00 -
[216] - Quote
Have someone probe down and kill the bonus link, no support here |

Hirana Yoshida
Behavioral Affront
288
|
Posted - 2012.02.17 14:29:00 -
[217] - Quote
If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable.
Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity  |

Tallian Saotome
Fractured Core Fatal Ascension
394
|
Posted - 2012.02.17 15:27:00 -
[218] - Quote
Hirana Yoshida wrote:If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable. Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity  I was in the system somewhere! Inappropriate signature removed, CCP Phantom. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.17 23:46:00 -
[219] - Quote
King Rothgar wrote:Your proposal is based on a false premise. Namely that off grid ganglinks are immune to attack. Back when it was possible to make a ship unprobable, it was broken as they had no risk beyond spies in fleet. Now however, they can be probed just like everything else. There is nothing stopping you from probing and killing them other than your own ineptitude. Some people do put them inside POS's and although that blocks attacking the booster ship, you can always go kill the POS instead. It probably costs more anyways tbh. 
This is true. While the offgrid command ship is handy, it is often an alt anyway and getting a scan down on it was quite easy.
- 1 for this proposal. Quit whining that EVE is hard. Combat in the game is about knowing how your opponent fights. If you can't do that then you can't prepare for their strike - which means you deserve to die in a fire.
Grow up or go play WOW. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.17 23:50:00 -
[220] - Quote
Hirana Yoshida wrote:If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable. Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity 
Suggest you learn the finer aspects of insta-probing.
1 cycle or 2 at max.
FOR THE LOVE OF PVP WOULD YOU ALL QUIT ASKING CCP TO MAKE THIS GAME DUMBER FOR YOU?
Seems like all you want in warfare is to line everyone up opposite each other and shoot. Reminds me of the way we did things before the American Revolution (where we invented guerrilla warfare).
If you really need game mechanics that dumb go to 0.0. Get your noobie level pvp done there. We lowsec dwellers thrive on the more skilled combat, and yes that entails the offgrid command ship.
Of course you want it on field so you can blob it to death. Morons! |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
23
|
Posted - 2012.02.18 00:25:00 -
[221] - Quote
Isaiah Harms wrote:Suggest you learn the finer aspects of insta-probing. Can't be arsed with changing account ..
You NEED to have combat probes at highest strength, meaning minimum size, to find the T3's that were unprobable before .. so the "insta-probe" does not exist unless the booster is dumb enough to hang around the celestial from which the prober drops his load. If you can do it in one or two cycles against a T3 that is not dumb, then you are using a hack 
But as I have said previously, by all means lets keep the links nice and cozy but then I want to be able use my logis from anywhere in system as well .. the effect is infinitesimal in power and doesn't scale at all by comparison so that should be fine, right?
It is just plain wrong that one can project the amount of power that links provide without needing to be anywhere near the action .. makes for bad gameplay. Were it to be balanced then a semi-AFK client should be able to find the linkship just as it can be semi-AFK .. and that is just silly .. right? |

Tekashi Kovacs
Golfclap Inc
3
|
Posted - 2012.02.18 02:07:00 -
[222] - Quote
I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
71
|
Posted - 2012.02.18 14:40:00 -
[223] - Quote
limit crybabies to a single game that is not eve |

Mariner6
EVE University Ivy League
48
|
Posted - 2012.02.18 15:16:00 -
[224] - Quote
I think removing off grid boosting will hurt more than it will help and puts too much advantage in the fleet that is already on grid. I know that an off grid booster upsets people but its the only way to insure level playing field. If he's sitting in a pos, oh well, take the pos down. If he's in space scan him down and find him. Even if you don't point him, he must warp and as command mods turn off in warp so the boosters are off also. So task organize your attack and neutralize his boosters. Bring your own boosters to help too, whatever. Everyone has the same ability to boost in a system, but having to be on grid gives ridiculous advantage to the first on grid (defense) and especially to the already too prevalent kiting fleets.
Example, my fleet is trying to catch one or multiple targets in system. Perhaps baiting, perhaps utilizing a warp in from a cloaky. Once the scan is achieved the tackler goes in. I have interdiction manuevers and rapid deployment on. When the tackler arrives we might get the point and lock him down, but only if, and only if, he's not already aligned. If he stays and is kiting still, the rapid deployment and interdiction maneuvers might give the extra boost needed to get the scram and web in what would otherwise fail to reach as they burn out of range. I cannot accompany him into the fight until the target is locked because I cannot boost while in warp. If I have to wait until I pop on grid, target is probably gone as my warp speed is slower. if we fleet warp, then its the slowest warp speed ship to the fleet and that negates the warp in to a large extent due to the target having already moved too far already. Part of the power of the interceptor isn't just mwd speed but warp speed to. If he's tied to my warp speed that scan lock is now worthless as the targets now too far. If we do it right, once the target is locked down then I bring my Mrym in and help with the kill, and turn boosts back on, but I only do this once I know the target/ targets are fully locked down.
If I couldn't do this, then even more targets would just endlessly warp off/burn away and get away/win. Often a target will stay on grid and not warp away thinking he can win with just some little tackler on grid with him. What do you think will happen if I bring in my BC, or a T3 or a command ship. Instant running like 90% of people do already. Plus, often we are trying to do multiple things in the system, like block more than one gate at a time. Now I can't boost system wide. Why bother flying it then? Instead of seeing more command ships/command modules etc, you'll see less.
In other applications, the fleet already on grid will have their boosts running and when the attacking fleet arrives, they may not show up all at once (sure preferred but when warping in at optimals, different ships will arrive due to different warp speeds.) You'll have to wait for boosting ships to arrive and then some of the key boosts such as info and skirmish might already be too late - as certain ships have already been jammed or escaped due to boosts/lack there of.
Finally, on grid is too squishy. I mean you can play grid fu all day long and exploit the grid to your favor to isolate boosters from the combat fleet if your clever. Again, favoring the defense.
The best way to keep it relatively fair is system wide. Sure, they can have a pos, but you know what? You rate some advantage for having a POS. Burn it down, bring your own boosts, whatever. Them being in a pos doesn't negate you bringing your boosts. Being on grid only denies the attacker too many options. |

Mechael
Team Pizza Viro Mors Non Est
36
|
Posted - 2012.02.20 08:37:00 -
[225] - Quote
Leaders should lead, not hide. Unless they're leading their pilots into hiding.
+1 I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Cearain
Imperial Outlaws
284
|
Posted - 2012.02.21 20:10:00 -
[226] - Quote
Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid.
I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose.
What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve.
Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 02:28:00 -
[227] - Quote
Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt.
Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread.
Leadership boosts on grid only, please. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1094
|
Posted - 2012.02.22 14:23:00 -
[228] - Quote
Mechael wrote:Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread. Leadership boosts on grid only, please. Crews were always there in some form or another. I have been playing since launch and I recall from the beginning asking if there were crews in the ships and having an answer of yes from multiple sources. Either way...while I agree that the "crew" discussion is for another thread I do think he is on to something with his idea. Although if crews were introduced and the buff of a crew and fleet booster didn't stack...what would be the point of having a fleet booster at all? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 19:26:00 -
[229] - Quote
Why not have gang links work while in warp? The commander boosts whoever is on the same grid that he's on, even in warp. If you're not on the same grid as your commander, you don't get boosted. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

GetSirrus
Imperial Academy Amarr Empire
3
|
Posted - 2012.02.22 21:07:00 -
[230] - Quote
Mariner6 wrote:Very Decent Example.
To respond to that, why not use a Recon for that sort of job? An Azaru gets nice bonus to point range.
As for the OP.
Whilst I am interested in this change. I would prefer see that the bonus between CS and SC be switched, which I feel is more the more important necessary update. Then allow this change to have some impact on the game first to see if off-grid boosting continues to require addressing.
|
|

Revolution Rising
Gentlemen of Better Ilk
65
|
Posted - 2012.02.23 19:18:00 -
[231] - Quote
More stuff to blow up, less "f4ggy" tactics.
/signed. Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Cearain
Imperial Outlaws
290
|
Posted - 2012.02.23 19:49:00 -
[232] - Quote
Vertisce Soritenshi wrote:Mechael wrote:Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread. Leadership boosts on grid only, please. Crews were always there in some form or another. I have been playing since launch and I recall from the beginning asking if there were crews in the ships and having an answer of yes from multiple sources. Either way...while I agree that the "crew" discussion is for another thread I do think he is on to something with his idea. Although if crews were introduced and the buff of a crew and fleet booster didn't stack...what would be the point of having a fleet booster at all?
Crews would cost isk and possibly be destroyed just like any other mod. An off grid fleet booster typically won't be destroyed.
It doesn't have to be crews it could be some other form of mods. So its not sidetracking to crews in particular. Its just that crews seem an obvious choice since they can be racial just like the bonuses.
The thing is I agree that fleet boosters are nice in that they do give you more complexity in how you fit your ships. The big problem from my perspective is that I have to now start dual boxing an alt if I want to be competitive. Doing that would make the game allot less fun. If there were some way to buy some mod or crew with these same bonuses so I didn't have to drag an alt in a loki everywhere I would do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mechael
Team Pizza Viro Mors Non Est
42
|
Posted - 2012.02.23 21:39:00 -
[233] - Quote
I still really don't think that self-buffs are the answer here. Leadership boosts are special precisely because they require co-operation and teamwork. Allowing just anyone to have the same bonuses without having to team up with someone else is pretty much the same problem as off-grid boosting in an alt, only tweaked a little.
Squad/Wing/Fleet command needs to be brought back into perspective, and the best way to do this is via on-grid boosting. Preferably in something that's quite survivable. This was the original intention of command ships, and they need to be brought back into that line of thought.
Allowing the module to work while in warp solves the problem of giving the defending fleet the advantage. People crying about now useless alts should consider that leadership in battle wasn't meant to be something you could do while semi-afk. The alts are still useful, just no longer ridiculous. What other problems were people having with this? I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Agromos nulKaedi
Open University of Celestial Hardship Art of War Alliance
4
|
Posted - 2012.02.26 19:44:00 -
[234] - Quote
You could give it a long range, and remove the grid-fu problem. It'd probably be easier to code on account of using an existing mechanic as well. Just make it into a huge bubble effect like an interdictor. Probably not as dramatically apparent. |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
41
|
Posted - 2012.02.26 21:13:00 -
[235] - Quote
Mechael wrote:I still really don't think that self-buffs are the answer here. Leadership boosts are special precisely because they require co-operation and teamwork. Allowing just anyone to have the same bonuses without having to team up with someone else is pretty much the same problem as off-grid boosting in an alt, only tweaked a little.
Squad/Wing/Fleet command needs to be brought back into perspective, and the best way to do this is via on-grid boosting. Preferably in something that's quite survivable. This was the original intention of command ships, and they need to be brought back into that line of thought.
Allowing the module to work while in warp solves the problem of giving the defending fleet the advantage. People crying about now useless alts should consider that leadership in battle wasn't meant to be something you could do while semi-afk. The alts are still useful, just no longer ridiculous. What other problems were people having with this?
I can pretty much fit my tech 3 very survivable even with 3 command links. Survivability isn't a problem. I also think command ships are still very tough and in larger fights you can use titans or carriers. I don't really see this survivability problem anywhere really.
Also this is a bit off topic, but related matter. In a sense how powerful these gang boosts are. Gang bonuses and links scale very badly for smaller fleets and gangs. For those smaller skirmishes bonuses you get are very strong. Like think when you have over 20km webs and like 40km points on your ships. This is on ships with no natural bonus on ranges yet. Add there other bonuses and it's totally weird. I would argue that gang links are not balanced at all and in many cases they break natural roles of ships etc.
|

Mechael
Team Pizza Viro Mors Non Est
44
|
Posted - 2012.02.27 02:47:00 -
[236] - Quote
Jalmari Huitsikko wrote:I can pretty much fit my tech 3 very survivable even with 3 command links. Survivability isn't a problem. I also think command ships are still very tough and in larger fights you can use titans or carriers. I don't really see this survivability problem anywhere really.
I agree with you in all ways except for one glaring thing ... no matter how well tanked a thing is, it's not as survivable on-grid as it is off-grid. That's what needs to change. :) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1230
|
Posted - 2012.03.13 13:29:00 -
[237] - Quote
I really wish CCP would spend more time in AH and actually comment more. I know they don't like to as this was made for the CSM but this is one of those things that kind of needs CCP's input. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
70
|
Posted - 2012.03.13 20:42:00 -
[238] - Quote
CCP benefits from having off-grid boosting, players buy another account to pvp with a dps, logi, etc ship while leaving less attention for a offgrid boosting ship for the other account.
Offgrid boosting encourages players to make more characters and more accounts to increase efficiency without having to double the workload of focusing on more things at once, since you can pretty much leave the off-grid booster afk at a pos and focus on your combat character.
Your change is very unlikely to happen. |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.13 21:49:00 -
[239] - Quote
Soon Shin wrote:CCP benefits from having off-grid boosting, players buy another account to pvp with a dps, logi, etc ship while leaving less attention for a offgrid boosting ship for the other account.
Offgrid boosting encourages players to make more characters and more accounts to increase efficiency without having to double the workload of focusing on more things at once, since you can pretty much leave the off-grid booster afk at a pos and focus on your combat character.
Your change is very unlikely to happen.
I agree this is probably the view they have. But its certainly a myopic one.
"EVE online: don't press undock unless you have your dual box alt accounts running!"
Thats pretty much where we are. I am seeing allot of these boosters in faction war. They are fast becoming a requirement.
I have had fights where they had the skirmish links plus a sensor damp making it so I was unable to even *target* them the whole "fight".
The thing is no one likes them. They say they had to get them because others had them. I'm sure most people who run with them would be very happy to not have to do that anymore. Its a real drag on the game as a whole. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Katarina Reid
Deep Core Mining Inc. Caldari State
131
|
Posted - 2012.03.13 23:35:00 -
[240] - Quote
i think on grid can be good but refund me the 5b spent on my alt or give me the sp back |
|

Ephemeron
Caldari Provisions Caldari State
7
|
Posted - 2012.03.13 23:37:00 -
[241] - Quote
How about this:
Off grid boosters give half the effect. On-grid boosters give full effect. |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.14 15:00:00 -
[242] - Quote
Katarina Reid wrote:i think on grid can be good but refund me the 5b spent on my alt or give me the sp back
The longer they delay in correcting this, the more painful it will be.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.14 15:03:00 -
[243] - Quote
Dooblay Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Varion Galactic Tragedy.
1257
|
Posted - 2012.03.15 12:32:00 -
[244] - Quote
Katarina Reid wrote:i think on grid can be good but refund me the 5b spent on my alt or give me the sp back Yeah...no. You can use your alt as an on grid fleet booster or sell it. No reason to refund SP for a change like this. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

tiberiusric
Comply Or Die Drunk 'n' Disorderly
8
|
Posted - 2012.03.16 17:30:00 -
[245] - Quote
I can agree it needs fixing, but what else can solo players do? I mean shall we say you should fix the blob? its very hard for solo players in eve due to local, intel, blobs, gangs etc. So we got to have some advantage, right?
But yes i agree its not right for large gangs as such. Those nice loki boosters sat in a POS
So i suggest
Allow it for small gangs up to 5 people in fleet anything more its grid only Do not allow if the booster is in a POS - AT ALL |

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
45
|
Posted - 2012.03.21 00:50:00 -
[246] - Quote
bump |

Joyelle
State War Academy Caldari State
1
|
Posted - 2012.03.21 01:04:00 -
[247] - Quote
When will CCP create a dislike button for these forums? You suggestion doesn't suit me so -1. |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.22 14:24:00 -
[248] - Quote
tiberiusric wrote:I can agree it needs fixing, but what else can solo players do? I mean shall we say you should fix the blob? its very hard for solo players in eve due to local, intel, blobs, gangs etc. So we got to have some advantage, right?
But yes i agree its not right for large gangs as such. Those nice loki boosters sat in a POS
So i suggest
Allow it for small gangs up to 5 people in fleet anything more its grid only Do not allow if the booster is in a POS - AT ALL
It is killing solo.
When you are flying with a booster alt in your fleet you are not solo. There are a few places I don't eve try to get any fights anymore because there will be super charged hookbill orbitting me at 30k sensor damping me so I can't even lock it, even though I am in a cruiser. Its ridiculous enough to make fine with not signing in.
There is no decent way for a solo pilot to combat that.
BTW I am finding allot of great solo fights in faction war doing plexes (once you learn how to avoid those with the booster alts.) You may want to give it a try.
That said if they want to give crews that give the same exact bonuses as a maxed out booster alts but would be destroyed like other mods, I wouldn't mind. It would be a way that people who don't like flying with alts can still be competitive solo and wouldn't nerf the booster alts.
The booster alts would be the cheaper option in the long run. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Gypsio III
Dirty Filthy Perverts
226
|
Posted - 2012.03.22 15:56:00 -
[249] - Quote
It's not just solo that it's killing, it's also harmful to new players and corps starting out in PVP. Because we're in danger of getting into a position where people believe that they need a booster pilot to be able to compete. The above reference to "solo" pilots needing a booster alt is evidence of that. At which point there's a great danger of new players thinking "this is stupid" and of going back to PVEing or logging off.
Now, sure, this is really a problem with warfare links in general, rather than off-grid alts, but on-grid boosters are more visible so easier to scout, more vulnerable and are trickier to manage as an alt. |

JitaPriceChecker2
State War Academy Caldari State
62
|
Posted - 2012.03.22 16:09:00 -
[250] - Quote
+1 |
|

X Gallentius
Quantum Cats Syndicate Villore Accords
144
|
Posted - 2012.03.22 16:27:00 -
[251] - Quote
tiberiusric wrote:I can agree it needs fixing, but what else can solo players do? We can continue to speak out against off-grid boosters (Ship + boosting alt is not solo).
|

zero2espect
ZERO HEAVY INDUSTRIES
47
|
Posted - 2012.03.31 22:43:00 -
[252] - Quote
+1.
you could link this easily in the UI by adding it to the watch list. if the booster is "on grid" in your watchlist (whether you have him/her on the watch list or not) you get the bonuses. the booster could be in a different color so that you instantly know, who is giving bonuses and why, if not.
this is long over due.
bringing skill back into the game instead of "automatic pilot" alts is a grand idea. |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
24
|
Posted - 2012.04.01 02:25:00 -
[253] - Quote
zero2espect wrote:+1.
you could link this easily in the UI by adding it to the watch list. if the booster is "on grid" in your watchlist (whether you have him/her on the watch list or not) you get the bonuses. the booster could be in a different color so that you instantly know, who is giving bonuses and why, if not.
this is long over due.
bringing skill back into the game instead of "automatic pilot" alts is a grand idea.
Since when was pressing F1 considered skill? |

Buzzy Warstl
The Strontium Asylum
85
|
Posted - 2012.04.01 15:24:00 -
[254] - Quote
The OP couldn't be more wrong if they lived in Wrongville.
Sure, limit boosts to on-grid. That won't have the effect you think it will. |

Kade Jeekin
Kinda'Shujaa
11
|
Posted - 2012.04.01 20:46:00 -
[255] - Quote
Just remove the Command Processor module. Hey presto no 6-link ship alts. Fleet Command ships get back their eminence in gang bonuses. It wouldn't stop POSsed-up Fleet Command alts, of course, but it's a move towards balance |

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
59
|
Posted - 2012.04.04 21:38:00 -
[256] - Quote
Pink Marshmellow wrote:
Since when was pressing F1 considered skill?
Get out of your drake and you will notice that the game requires a bit more effort than simply pressing F1.
|

Zircon Dasher
125
|
Posted - 2012.04.04 22:58:00 -
[257] - Quote
Kade Jeekin wrote:Just remove the Command Processor module. Hey presto no 6-link ship alts. Fleet Command ships get back their eminence in gang bonuses. It wouldn't stop POSsed-up Fleet Command alts, of course, but it's a move towards balance
This.
We need more POS shooting in EVE amirite? |

Adrian Slave Toucher
Slave Touchers
0
|
Posted - 2012.04.05 00:58:00 -
[258] - Quote
+1 |

Vertisce Soritenshi
Varion Galactic Tragedy.
1507
|
Posted - 2012.04.13 13:38:00 -
[259] - Quote
I am happy that they posed the question at Fanfest and CCP responded favorably in that they want gang links on grid as well. I can't wait to start popping me some command ships! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Cearain
Imperial Outlaws
321
|
Posted - 2012.04.13 15:46:00 -
[260] - Quote
Vertisce Soritenshi wrote:I am happy that they posed the question at Fanfest and CCP responded favorably in that they want gang links on grid as well. I can't wait to start popping me some command ships!
I missed this. Where/when did this come up?
It seems CCP is reading what the players want. I am glad to hear it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Vertisce Soritenshi
Varion Galactic Tragedy.
1510
|
Posted - 2012.04.13 15:53:00 -
[261] - Quote
I don't remember which panel it was on but during the Q&A someone asked if CCP ever intended on making fleet boosters be on grid. I believe it was Torfifrans that answered and stated that they did want fleet boosters to be part of the fight and on grid. I will see if I can find a link. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Vertisce Soritenshi
Varion Galactic Tragedy.
1619
|
Posted - 2012.04.13 16:25:00 -
[262] - Quote
http://www.youtube.com/watch?v=_pLi1J9YrkM&list=PLDDA989F65CD6E98A&index=5&feature=plpp_video
Here it is... 37:30. Sorry...it wasn't Torfi but someone else. I forget his name. EvE is not about PvP.-á EvE is about the SANDBOX! |

Vaurion Infara
Beyond Divinity Inc Excuses.
56
|
Posted - 2012.05.08 20:42:00 -
[263] - Quote
To the front page, this is the most pressing issue in pvp in my opinion.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

El Geo
Pathfinders. Mining For Profit Alliance
26
|
Posted - 2012.05.11 12:36:00 -
[264] - Quote
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players
like transfering the static ded sites to the constellations anomaly lists? |

Eternal Error
Exitus Acta Probant
2
|
Posted - 2012.05.11 19:47:00 -
[265] - Quote
I'm not so sure that they need to be limited to on grid, but perhaps limit the range to <10AU and require that you not be within 100km of a POS or something. |

Felsusguy
Try-Cycle Mining Industry
7
|
Posted - 2012.05.11 20:46:00 -
[266] - Quote
TrollFace TrololMcFluf wrote:It seem you guys spend more time crying your eyes out on the forum rather than adapting and pvping
Would you like a tissue I love how a suggestion that would actually make PVP more challenging is considered whining. It doesn't require any adapting to just hide in a desolate system. That's how we all start out. |

Cearain
Imperial Outlaws
493
|
Posted - 2012.07.23 17:43:00 -
[267] - Quote
Any csm interested in this?
It is especially lame for the small scale pvp we get in faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

nomlet
Caldari Provisions Caldari State
17
|
Posted - 2012.07.24 04:53:00 -
[268] - Quote
Initially I was against this, but after reading all of the responses I've been convinced. It's a good idea.
+1 |

Cearain
Imperial Outlaws
516
|
Posted - 2012.08.02 21:30:00 -
[269] - Quote
Malcanis wrote:paritybit wrote:Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system. I believe that if a pilot and ship are affecting your on-grid combat, they should be on-grid with you so that there is a chance to eliminate the force multiplier. This is already the case with every other ship and module that affects combat unless you count assigned fighters -- and in that case you can destroy the fighters to eliminate their effect.
I have no problem with gang links in general as I've been the beneficiary probably more often than the victim, but someone ought to be at the helm and the ship ought to be vulnerable to counterattack.
Likely the main detractors will say that since a gang linked ship has to be uncloaked to provide bonuses it is vulnerable -- but this isn't true if the ship is at a POS. This means that the whole fleet has to stay together in the system. Eg: you cant have the heavy ships shooting a POS and the lights camping the in gate..
Sure you could they just both wouldn't get the bonuses.
Malcanis wrote: Also, the Fleet Command ships will need to be reworked to be able to have buffer tanks comporable to the Damnation; the Eos and the Claymore will need to lose their lolrep bonuses in favour of some kind of EHP boost. Shield tanking Fleet Commands may also need their slot layout revising, as the Command Processors replace tanking mids..
This seems reasonable.
Malcanis wrote: Being required to be on grid would make T3 gangboosters effectively useless.
Well maybe. I really don't know would you still maybe have one in a t3 fleet? Yeah you would probably not want to run the no tank all booster variety but whether any sort of fits with a booster would ever be viable I don't know.
But even if your right the advantages to eve combat as a whole I think far outweigh nerfing the effectiveness of this one ability that t3s have. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Eternal Error
Exitus Acta Probant
97
|
Posted - 2012.08.03 01:24:00 -
[270] - Quote
Overall, I support this proposal. I would like to see a more nuanced change where you had to be within X AU, X km away from a POS/station/gate (unless the fleet is on grid with you), no boosts from inside the POS bubble, etc. (at the end of the day, if you're uncloaked and outside of a POS, you're vulnerable). However, as a quick and initial fix, I support this. |
|

Kyshonuba
Science and Trade Institute Caldari State
10
|
Posted - 2012.08.03 07:40:00 -
[271] - Quote
Vertisce Soritenshi wrote:Fon Revedhort wrote:MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. +1 for making me go look that up. And yes I agree. There's no reason to apply special treatment to miners. If they want the bonuses then the orca or whatever bonus giving ship should be fulfilling it's role by being on field.
Bugsy VanHalen wrote:
...... Roqual could be kept inside the shield and used for compression but if you want to benefit from the fleet boosts you need to take it out of the POS.
Just my 0.02 isk, and for the record I do run mining fleets and usually have my ORCA in belt with the other ships. So much more efficient and a little risk reduces the boredom.
Unlike the Orca the Roqual goes into indu siege mode for fleet boosting ... making it immoblie and very vulnerable to roams if it needs to be on the grid.
Rorqual transformation |

Zloco Crendraven
BALKAN EXPRESS
31
|
Posted - 2012.08.03 08:44:00 -
[272] - Quote
I support this! |

Zloco Crendraven
BALKAN EXPRESS
31
|
Posted - 2012.08.03 08:45:00 -
[273] - Quote
double post |

Cearain
Imperial Outlaws
521
|
Posted - 2012.08.06 16:26:00 -
[274] - Quote
Kyshonuba wrote:Vertisce Soritenshi wrote:Fon Revedhort wrote:MNagy wrote:I agree with this ...
I would however leave 'mining' bonus's off the table.
Orca's and Rorqs cost waaaay too much with minimal defenses to force them to be sitting in an asteroid belt in 0.0 space.
Otherwise +1 Damn pharisaism. +1 for making me go look that up. And yes I agree. There's no reason to apply special treatment to miners. If they want the bonuses then the orca or whatever bonus giving ship should be fulfilling it's role by being on field. Bugsy VanHalen wrote:
...... Roqual could be kept inside the shield and used for compression but if you want to benefit from the fleet boosts you need to take it out of the POS.
Just my 0.02 isk, and for the record I do run mining fleets and usually have my ORCA in belt with the other ships. So much more efficient and a little risk reduces the boredom.
Unlike the Orca the Roqual goes into indu siege mode for fleet boosting ... making it immoblie and very vulnerable to roams if it needs to be on the grid. Rorqual transformation
Yeah i don't think anyone cares too much about the mining bonuses one way or another. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Terminator56
The 8th Tribe Seraphim Dragoons.
4
|
Posted - 2012.08.07 17:04:00 -
[275] - Quote
I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. |

Tanae Avalhar
Republic University Minmatar Republic
6
|
Posted - 2012.08.07 23:59:00 -
[276] - Quote
Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets.
100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared.
Someones always watching |

Cearain
Imperial Outlaws
524
|
Posted - 2012.08.09 14:29:00 -
[277] - Quote
Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared.
By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts."
Alts-online. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Terminator56
The 8th Tribe Seraphim Dragoons.
9
|
Posted - 2012.08.09 17:41:00 -
[278] - Quote
Cearain wrote:Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared. By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts." Alts-online.
More money for CCP that way, why would they want to change it? |

Cearain
Imperial Outlaws
524
|
Posted - 2012.08.09 19:24:00 -
[279] - Quote
Terminator56 wrote:Cearain wrote:Tanae Avalhar wrote:Terminator56 wrote:I understand where people are coming from on this, however i disagree with making boosters only work on grid. Since the removal of "unprobeablilty", T3 boosters have become increasingly vulnerable to combat. They have very week tanks and arn't that hard to catch. I feel that most people are whining because they have been killed by someone with a booster, and thus try to use it as an excuse for being bad at PVP. If someone brings a boosted 100mn tengu into your system, undock a webbing loki; problem solved. In my opinion, having a booster in a pos gives the owning corp/alliance a "homefield" advantage to people trying to come into their system and blob them. If you fly smart, boosters are easily countered. People are just stupid and get easily butthurt about some guy killing their lolfit fleets. 100% agree with this. Putting boosters on grid will dumb the game too much. Off grid boodters should provide a bonus to the better prepared fleet. If you can't probe them down because you don't have a scout with skills then too bad, you deserve to be at a disadvantage for being unprepared. By "better prepared" you mean people should have a "scanning alt" to find the "boosting alts." Alts-online. More money for CCP that way, why would they want to change it?
It may seem like a good idea to basically require everyone to have alts logged in to pvp. But I think this just turns people off from the game. Not to mention how eve will be a nonstarter for new players, if it continues to foster a reputation that you need to play several alts to be competitive. Alt scouts, alt boosters etc. I think the alt haulers are ok because they can be one of your 3 characters on the same account.
But for things like boosters and scanning alts you need to buy multiple accounts. This emphasis has to be hurting the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
13
|
Posted - 2012.08.11 18:15:00 -
[280] - Quote
I agree, boosts should be on grid.
Miners may not like their orca on grid with them in a wormhole but then again that's the price of getting boosts. |
|

Riku Klayton
Epidemic.
0
|
Posted - 2012.08.11 19:51:00 -
[281] - Quote
paritybit wrote:Gang links should only apply to the grid where they are active.
Off-grid gang links these days are pretty popular with "solo" players and small groups that operate in a single solar system. I believe that if a pilot and ship are affecting your on-grid combat, they should be on-grid with you so that there is a chance to eliminate the force multiplier. This is already the case with every other ship and module that affects combat unless you count assigned fighters -- and in that case you can destroy the fighters to eliminate their effect.
I have no problem with gang links in general as I've been the beneficiary probably more often than the victim, but someone ought to be at the helm and the ship ought to be vulnerable to counterattack.
Likely the main detractors will say that since a gang linked ship has to be uncloaked to provide bonuses it is vulnerable -- but this isn't true if the ship is at a POS.
this could be difficult since sometimes the Grid is not correct and you cant see 35km anything... I am having it right now where I only see 70km radius of this Icebelt, and not the full ~300 kilometers |

gall turk
24th Imperial Crusade Amarr Empire
0
|
Posted - 2012.08.16 08:06:00 -
[282] - Quote
Its all well and good making booster limited to a single grid, but often gangs would like have different kind of gang, take the shield gang wanting information links aswell as the siege/skirmish they either shield tank and eos??!?! or they have to put them onto another claymore and not get the full affect.
Or a bigger problem I believe comes with armour gangs wanting skirmish links, armour claymors are not likely and whilst it is possible to armour tank an on field booster loki but only 2 links but if they are looking at changing t3's these will not be affective so again it would be a damntion with skirmish links on.
Now many will say that's a worth while penalty but it puts armour fleets in worse position not been able to get armour links and skirmish links to full affect whereas as a shield gang can have both siege and skirmish link to full affect. |

Cearain
Imperial Outlaws
614
|
Posted - 2012.09.19 15:04:00 -
[283] - Quote
gall turk wrote:Its all well and good making booster limited to a single grid, but often gangs would like have different kind of gang, take the shield gang wanting information links aswell as the siege/skirmish they either shield tank and eos??!?! or they have to put them onto another claymore and not get the full affect.
Or a bigger problem I believe comes with armour gangs wanting skirmish links, armour claymors are not likely and whilst it is possible to armour tank an on field booster loki but only 2 links but if they are looking at changing t3's these will not be affective so again it would be a damntion with skirmish links on.
Now many will say that's a worth while penalty but it puts armour fleets in worse position not been able to get armour links and skirmish links to full affect whereas as a shield gang can have both siege and skirmish link to full affect.
Although you can now have an armor gang with skirmish links thanks to off grid boosting that doesn't necessarilly mean you must be able to have this.
If it is decided you must be able to use every sort of booster with every type of gang then they can address this issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1821
|
Posted - 2012.10.29 20:07:00 -
[284] - Quote
CCP still hasn't figured this one out. Gotta keep it on top so that the CSM can see it. EvE is not about PvP.-á EvE is about the SANDBOX! |

Cearain
Caldari Provisions Caldari State
796
|
Posted - 2013.01.24 14:46:00 -
[285] - Quote
This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting:
"Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed."
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf
Is Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time?
Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Barrogh Habalu
Imperial Shipment Amarr Empire
404
|
Posted - 2013.01.29 06:39:00 -
[286] - Quote
Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. |

Xygatrix
Galactic Express
0
|
Posted - 2013.01.31 01:38:00 -
[287] - Quote
Agreed. Ridiculous that that a ship can sit off invulnerable and undetectable (with ECCM and small sig radius) while providing massive bonuses. |

Super spikinator
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.01.31 05:39:00 -
[288] - Quote
Cearain wrote:This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting: "Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf
Is Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time? Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated.
Unfortunately offgrid boosting is not a gamebreaker. Despite what some people may think. If it was a game breaker there would be teams assigned to it, scrounging up as many ideas and shitcode that they can throw at the problem until something sticks and refine that into something that is workable.
If the problem rates one person (That being said, that person IS Veritas). Then the problem is either nigh unsolvable or quite down the list. From the sound of the quote I would say Boosting mechanics are close to the single thread node problem in terms of difficulty. |
|

CCP Eterne
C C P C C P Alliance
1999

|
Posted - 2013.01.31 11:11:00 -
[289] - Quote
I have deleted an obvious troll post from here. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1517
|
Posted - 2013.01.31 18:04:00 -
[290] - Quote
Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well.
Having the command ship on grid 300km off would be a poor choice as it would be quickly chased off or caught and tackled by frigates and other light support burning towards it or simply being slingshotted by a prober. The safest place for on-grid boosters would be with the rest of the fleet, stuffed full of buffering modules and pre-locked by the reppers in the fleet. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
|

Cearain
Goose Swarm Coalition
821
|
Posted - 2013.01.31 19:10:00 -
[291] - Quote
Super spikinator wrote:Cearain wrote:This is one of the most upvoted proposals on the csm's assembly hall but it didn't get much from their meeting: "Seleene brought up the topic of off-grid boosting, and Fozzie responded that technical limitations were the only reason it continued to exist. Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle. Elise emphasized that while off-grid boosting was an issue, just the simple way that bonuses are applied in a fleet is flawed." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdfIs Veritas actually assigned to fix this or is this something he may, or may not do, in his spare time? Can anyone at csm at least ask this? If he is not specifically assigned to correct this will anyone be assigned to correct this? Some follow up would be appreciated. Unfortunately offgrid boosting is not a gamebreaker. Despite what some people may think. If it was a game breaker there would be teams assigned to it, scrounging up as many ideas and shitcode that they can throw at the problem until something sticks and refine that into something that is workable. If the problem rates one person (That being said, that person IS Veritas). Then the problem is either nigh unsolvable or quite down the list. From the sound of the quote I would say Boosting mechanics are close to the single thread node problem in terms of difficulty.
EVE is such a big game that its true no current problem "breaks" the whole game. But based on the player feedback in the assembly hall thread I posted this problem is causing the most damage to the game. I am not aware of a specific mechanic change that has more support from the players.
Yes lots of players say "fix null sec sov" but they don't give any specific ideas as to what should be done. Forcing boosters to at least be on the battle grid is pretty specific.
We really don't have any idea what the techincial problem is. So its hard to speculate on what other options might resolve the issue and not be so technically difficult.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Goose Swarm Coalition
821
|
Posted - 2013.01.31 19:21:00 -
[292] - Quote
Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well.
If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone.
bottom line: Forcing ships to be on grid will solve the problem. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Tallian Saotome
Papercut Syndicate Nuclear Arms Exchange
903
|
Posted - 2013.02.03 04:48:00 -
[293] - Quote
Cearain wrote:Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone. bottom line: Forcing ships to be on grid will solve the problem.
Learn more grid-fu. It is possible to make a grid that exists in 2 places, with a section between them that is not on grid. warp your booster to the pocket once the enemy has commited, and hide defense ships in the off-grid section between.
Inappropriate signature removed, CCP Phantom. |

paritybit
Rote Kapelle
140
|
Posted - 2013.03.01 01:02:00 -
[294] - Quote
It's good to see that after more than a year away from the game and almost a year and a half since the original post this topic is still getting hits. Good that it's getting attention, bad that it's not yet solved.
To those claiming that broken grids and grid-fu mean this problem shouldn't be solved, I say those problems need to be fixed as well -- two wrongs don't make a right, and they certainly don't make a good feature.
And to those claiming that it would dumb down the game if boosters had to choose their links, I counter that it's quite the opposite: requiring a choice makes the game more interesting because you can't have it all. If everyone could have it all, they will and that 'all' will be a sad uniformity. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
836
|
Posted - 2013.03.01 16:08:00 -
[295] - Quote
Tallian Saotome wrote:Cearain wrote:Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone. bottom line: Forcing ships to be on grid will solve the problem. Learn more grid-fu. It is possible to make a grid that exists in 2 places, with a section between them that is not on grid. warp your booster to the pocket once the enemy has commited, and hide defense ships in the off-grid section between.
Forcing ships on grid = problem solved.
The Grid fu concern is highly overrated and a last ditch attempt by some to justify this broken mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Jalxan
knights INC Ad-Astra
11
|
Posted - 2013.03.02 07:07:00 -
[296] - Quote
Supported, but only on the condition that my semi-related proposal is also reviewed; the lack of availability for some mindlinks has made some them very, very expensive, especially the mining one. This is caused by an utter lack of availability, making some of them as uncommon as an officer module! There needs to be more ways (ie. more missions where they are given as rewards, or to have them drop from deadspace sites) to get these links if those who use them are going to be exposed as this new proposal suggests.
If this were approved, and mindlink availability isn't revised, I fear that mindlinks could become effectively worthless due to excessive cost, used only by the very richest of players. |

Kelleris
Ars ex Discordia Test Alliance Please Ignore
5
|
Posted - 2013.03.07 16:22:00 -
[297] - Quote
paritybit wrote:
I appreciate that comment, but I think we should leave it to CCP to decide what is difficult because they're the guys writing the code. If they say it's impossible or would take months of work for a potentially small benefit, then I'm content to let them work on something else.
That is something I don't understand. CCP keeps saying its super-difficult to write code to figure out if the booster ship is on grid with you, but it seems to me there are two separate (but possibly the same thing behind the curtains) things that EVE does right now that determine if somone is on grid with you. They are visibility on overview (yes, I know what cloaking devices are) and the appearance of health bars on your fleet watch list. Seems to me if someone could have a visible healthbar on your watchlist, then they could give you a command link boost. I would assume the code to determine if someone is on-grid with you is already there, based on these two things.
|

Zappity
Kurved Space
10
|
Posted - 2013.03.10 09:18:00 -
[298] - Quote
Signed. I can't believe people are defending OGB links. They are so obviously over powered they are absurd and pure pay to win. No skill involved, just park and forget. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zangorus
Big Shadows Initiative Mercenaries
685
|
Posted - 2013.03.16 11:56:00 -
[299] - Quote
Signed, Been wanting this since 2011 Like my comment and recieve 1 million isk ingame! |

Kade Jeekin
Masuat'aa Matari Ushra'Khan
41
|
Posted - 2013.03.18 11:35:00 -
[300] - Quote
Quick fix: Remove the Command Processor module - the one that allows you to fit extra links to a ship
Bye bye off-grid linky strategic cruisers
Forces all non Fleet Command ships to only have one Warfare Link; If you want more than three bonuses then you need the Leadership chain in place with Command Ships at each level. |
|

Samuel Cole
Legion of the Lucid Misfits Silent Infinity
0
|
Posted - 2013.03.18 21:57:00 -
[301] - Quote
Anything that encourages boosters to fly with gangs is a good thing. Even a tier 1 battlecruiser roam can benefit from three boosters by making sure that the fleet, wing, and squadron commanders are sporting one ganglink a piece. Deciding which three bonuses each squadron needs to receive makes structuring fleets a more interesting exercise.
Similarly, when commanding a fleet, you get to choose between primarying the logistics, the ewar, or the booster. That's another interesting decision, and interesting decisions are good for gameplay.
+1 to this suggestion. |

Djana Libra
The Black Ops Black Core Alliance
103
|
Posted - 2013.03.20 08:06:00 -
[302] - Quote
well how about dropping the stats on the command modules, then give the fleet boosting command ships a role bonus that would make them 300% more effective when on grid. That would also give the commandship class descriptions more sense. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
861
|
Posted - 2013.04.05 14:36:00 -
[303] - Quote
Any news on if ccp decided to assign someone to fix this? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Pax Thar
Sovereign Front
57
|
Posted - 2013.04.12 18:32:00 -
[304] - Quote
signed. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
883
|
Posted - 2013.04.24 15:33:00 -
[305] - Quote
Flying through faction war space its getting to the point where I see more t3s on dscan that combat ships.
CCP claims that they want to do away with OGBs but they don't have the technical know how.
Yet at every phase they buff them. T2 links, buffs to active tanks, buffs to missile kiting platforms. I'm starting to question ccp's word on this one. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

yodayblack
Klima Technology
1
|
Posted - 2013.04.26 15:36:00 -
[306] - Quote
You ever been in a real engagement? Dont answer we all know you havent. In real life "off grid" assets effect the outcome of a battle. You ever seen a drone? They can scan the battle field and tell the troops on the ground where every single body is in a 5 mile radius. Ever seen artillery called into a fight? No? Thats way better than some boosts effecting your fight. This is the future in space. Off grid assets have been effecting the battlefield since the invention of the long bow. So why in the future where were flying spaceships cant we use off gird assets to effect combat? Scan them down. Kill them. and quit whining. This is eve people might use tactics to kill you. Whining about it doesnt keep you alive, and guess what 90% of those tactics are "unfair" "honourless" or some other cry baby term. Learn to fly. Learn to kill. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
938
|
Posted - 2013.05.12 21:44:00 -
[307] - Quote
yodayblack wrote:You ever been in a real engagement? ....
No sir, I've never been up in a plane before. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vertisce Soritenshi
Daktaklakpak.
2168
|
Posted - 2013.05.13 17:59:00 -
[308] - Quote
yodayblack wrote:You ever been in a real engagement? Dont answer we all know you havent. In real life "off grid" assets effect the outcome of a battle. You ever seen a drone? They can scan the battle field and tell the troops on the ground where every single body is in a 5 mile radius. Ever seen artillery called into a fight? No? Thats way better than some boosts effecting your fight. This is the future in space. Off grid assets have been effecting the battlefield since the invention of the long bow. So why in the future where were flying spaceships cant we use off gird assets to effect combat? Scan them down. Kill them. and quit whining. This is eve people might use tactics to kill you. Whining about it doesnt keep you alive, and guess what 90% of those tactics are "unfair" "honourless" or some other cry baby term. Learn to fly. Learn to kill. Wow...there's some flawed logic for you.
I can't say that I can think of a single "asset" in the real world that makes a soldier on the ground kill more efficiently or resist attack more efficiently.
You are comparing fleet boosters to longbow archers...
You know what. This just isn't worth my time.
Do away with off grid fleet boosters. Anybody with a brain will understand why. Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821 |

Penguin68
Ice Fire Warriors Late Night Alliance
1
|
Posted - 2013.05.16 00:53:00 -
[309] - Quote
Most of us agree we don't like off grid boosters!! It now its time to offer solutions to make the change and not just say a change needs to be made.
The Current hold on this fix seems to be that they are having programming issues making it on grid only.
A Simple-ish solution to require boosters to be on grid.
- Make Warfare link Mods act similar to Warp Disruption Field Generators. Giving the Warfare Link a bubble range of around 250km - 300km affecting friendly targets, thus forcing them to be on grid.
-please add any ideas that you think might work that are manageable for the programmers to implement. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2384
|
Posted - 2013.05.17 08:13:00 -
[310] - Quote
+ 1 Eve is about Capital ships, WiS, Boobs, PI and Isk! |
|

Blastil
Black Thorne Corporation Black Thorne Alliance
67
|
Posted - 2013.05.17 20:48:00 -
[311] - Quote
King Rothgar wrote:Your proposal is based on a false premise. Namely that off grid ganglinks are immune to attack. Back when it was possible to make a ship unprobable, it was broken as they had no risk beyond spies in fleet. Now however, they can be probed just like everything else. There is nothing stopping you from probing and killing them other than your own ineptitude. Some people do put them inside POS's and although that blocks attacking the booster ship, you can always go kill the POS instead. It probably costs more anyways tbh. 
I want you to tell a PVP pilot to reship into a prober. And don't say " A probing alt would work !" because I have yet to meet the man who can simultaniously fight AND play the scanning game. Additionally, it is almost impossible to scan down a ship in a time line acceptable to make any kind of impact on a fight.
Off grid boosting should be the realm of capital ships (rorquals, Titans, Super carriers, etc) and not for day to day PVP ships.
Additionally, I think it would be cool to make 'off grid boosters' anchorable objects in solar systems, with reasonable hitpoints, making these structures natural small gang targets. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
512
|
Posted - 2013.05.18 04:11:00 -
[312] - Quote
Andski wrote:fleet fights would always start with "primary the claymore/vulture/damnation" and the whole point of fleet bonuses would vanish into thin air
(fleet fights usually have command ships on grid though v0v) As a brilliant person who has potential as a future FC, I believe I would set up a fleet which includes a particular combat battlecruiser doctrine, and I would try to get at least 1 battlecruiser per squad to fit a gang link and fill the squad command role. Enemies won't be able to tell which battlecruisers have the gang links.
Then we might also get a few fleet command ships with super high tank just to draw fire. The FCS pilots may put gang links on if their fit leaves room, but I won't require it. They can take wing command positions if they have gang links. But they're mostly there to be shot at to buy time.
So at which point here do the fleet bonuses stop benefiting us? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Dyscordia
Super Elite Friendship Club
5
|
Posted - 2013.05.18 09:42:00 -
[313] - Quote
Vertisce Soritenshi wrote:yodayblack wrote:You ever been in a real engagement? Dont answer we all know you havent. In real life "off grid" assets effect the outcome of a battle. You ever seen a drone? They can scan the battle field and tell the troops on the ground where every single body is in a 5 mile radius. Ever seen artillery called into a fight? No? Thats way better than some boosts effecting your fight. This is the future in space. Off grid assets have been effecting the battlefield since the invention of the long bow. So why in the future where were flying spaceships cant we use off gird assets to effect combat? Scan them down. Kill them. and quit whining. This is eve people might use tactics to kill you. Whining about it doesnt keep you alive, and guess what 90% of those tactics are "unfair" "honourless" or some other cry baby term. Learn to fly. Learn to kill. Wow...there's some flawed logic for you. I can't say that I can think of a single "asset" in the real world that makes a soldier on the ground kill more efficiently or resist attack more efficiently. You are comparing fleet boosters to longbow archers... You know what. This just isn't worth my time. Do away with off grid fleet boosters. Anybody with a brain will understand why.
I disagree. The logic is not flawed. The OP brings up plenty of examples and rationale on how off-grid assets have directly or indirectly affected how battles play out. Some of these examples, such as the long bow, changed warfare forever. It may not be the best parallel to fleet links on internet space ships, but it's an early example of assets affecting fights that are no where close to the actual foot solider battles.
I also don't understand perceptions like this: " To me it doesn't make sense that a ship that is not participating in a fight can influence the fight."
Satellites don't participate directly in fights and they are an asset that we use constantly to influence fights all over the globe -- they 'link' with computers and feed invaluable information and data to anywhere from smaller units to entire armies. It's an asset that provides incredible amounts of intelligence that can help soldiers kill more efficiently or resist attacks better (and all but the most advanced countries have no chance of destroying them). I'm sure there are plenty of rogue nations or warlords that don't like them either but they exist and they are a decisive tactical advantage that don't actually fire bullets or blow up enemies directly.
Anyways... to actually talk about on-grid boosting...
All these arguments for or against on-grid boosting directly affect a lot of accounts that have spent - like 7-8+ months to max leadership (not to mention a new need to train certain ships/support modules if fleet boosters were forced into a battle situation every engagement) . It's not to be taken lightly and needs to be changed with great care since it's a big aspect of the game and takes a long time to max. And it's not even an active or engaging skill set from a player perspective so you're forced to train something for months that doesn't bring much entertainment value just to be competitive. Links also affects mining - so CCP cannot just make a blanket change of all ships must boost on grid without scrutinizing hard data on how that would affect the economy as well as gaming experience for industrialists.
So while I agree something should be done about off-grid boosting and some of the abuse that comes with it, a blanket change from one extreme to the other is probably not the answer and a more dynamic approach across all forms of pve/pvp should be addressed in an elegant solution that is backed by hard data analysis and sound reasoning. Changes to off-grid boosting should not be done because of these reasons: 'off-grid boosting is unfair, NERF" or "I want to blow up a rorq" or "I just don't plain like it because it rubs me the wrong way!". Which are pretty much the thesis of 80% of all the posts I've read so far in this thread.
I think that the problem with fleet boosting is that it is not interactive or engaging - and being on-grid with such a staple role makes you a big target. At least with ECCM or ewar, you are actively playing/thinking and initiating modules against another player that impacts their ability to perform. Sure you are a target too because no one likes to be jammed, but there is a game dynamic there that makes it fun and exciting while taking a little bit of luck and skill to pull off. Fleet boosting is none of that. And that's the real problem here. It will be the only ship/role that serves no engaging purpose other than existing and fitted to not die in .5 seconds (with no guarantee). Not fun. At least with off-grid boosting you can park an alt somewhere and use a ship that is actually fun to use. So a whole holistic look at how fleet boosting works needs to be done. Demanding on-grid boosting is a lazy remedy that does not promote or develop what could be an interesting part of the game. It just makes FC's shift their primary rotation slightly.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
669
|
Posted - 2013.05.18 11:42:00 -
[314] - Quote
Dyscordia wrote:...Satellites don't participate directly in fights... Transmissions to/from satellites can be jammed, satellites are easily identified/tracked and destroyed (de-militarization of space treaties prevents this, but doubt any space nation doesn't have the ability) .. so yes they do have a significant impact but between equal sides (NATO/Russia/China bombing 3rd world countries hardly counts as equal) they will be easily and immediately neutralized.
Speaking of: Why don't we just add an easily fitted module that jams all signals coming from off-grid .. be it gang links, non-assigned fighters/bombers or the grossly OP Titan effects. One can already buy GPS jamming gear as a private person, imagine what military umpteen thousand years in future will have. Would not immediately affect carebear grinding or mining, although it should be used as a way to throw grinders a curve-ball from time to time by having a random rat switch such a module on 
Dyscordia wrote:All these arguments for or against on-grid boosting directly affect a lot of accounts that have spent... Cry me a river, people deliberately creating alts to take advantage of CCPs shortsightedness/ignorance do not deserve any more consideration than others whose world is turned upside down (changes to ECM, probes, Dramiel , MoonGoo (SoonGäó) etc.)
Dyscordia wrote:I think that the problem with fleet boosting is that... Only applicable in the current environment and with no changes made other than move them on-grid. CCP has already stated that commands will be given teeth (during initial tiericide announcement) and with teeth comes interactivity/fun/mails and you can be damn sure that we will all help to make sure that they are viable when on-grid (provided people are not being stupid about it) Keep in mind that there is no hard-set rule saying that a fleet should only have one ship with 5 links and the resulting zero tank. Sure, CCP will have to cook up some sort of fleet automation to allow redundancy linkships to come online, preferably based on a FC set priority list (think watchlist) but that too is part of the overall concept of on-grid links.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |