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Cearain
The IMPERIUM of LaZy NATION
76
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Posted - 2011.11.16 15:12:00 -
[91] - Quote
Mag's wrote:It's a no thank you, from me.
If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me.
It's not as if this isn't open for all. Why do you lot always insist this game be dumbed down and made so much easier?
It seems we never agree. 
You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make.
Lets say you have an idiot cousin. You decide to put him in a command ship or booster t3. Which do you think would be easier for this dumb relative:
1) to have to fly the ship on the grid where the battle is taking place or 2) To have him sit at a pos or in a safe spot aligned out to warp if anyone shows up on a 200k dscan?
Please answer that.
Currenlty flying these booster ships where you don't even have to be on grid is so boring and easy no one would actually think of doing that with anything other than an alt you are multiboxing.
There is a difference between dumbing the game down and making it more tedious. Forcing people to multibox alts simply makes the game tedious and destroys any small semblance of immersion the game has.
Sure some people are so concerned about looking like a hero on the killboards that they will suffer through this immersion breaking tedium, but that is not good for the game. (these boosting ships don't show up on the killmail - which they should) Those who don't want eve to be a chore will quickly find that it is no longer for them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hirana Yoshida
Behavioral Affront
145
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Posted - 2011.11.16 20:39:00 -
[92] - Quote
Mag's wrote:...If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights. If POS were complicated, demanding, expensive and required player skill to set up then yes, most definitely, the owners deserve the <2 days worth of absolute immunity for their links .... not the case though .. and now POS are getting dumbed down to boot.
Mag's wrote:Also they fixed tech 3, just because you can't be arsed to probe them down is your problem and not the problem of the tech 3 ships, or gang links. They fitted to be harder to probe, you need to fit to find them. Sounds like balance to me. You done a lot of combat probing after the change? Sure, it is theoretically doable provided you have maxed skills and/or implants + sisters gear .. if the T3 has deep'ish safe spots you are screwed though as it will take ages to get anywhere near it. If range was limited to <1-2AU or so then "they can be probed!!!!1111" would be a very valid argument, but that is also not the case/
Just brain farted some alternate ways of 'handling' it: - Cheap, readily available and easily fitted/run module that blocks all communications from off-grid. Hard counter to off-grid links. - Link interference #1. Disables the use of directional scanner while links are active, cycle time increased to two minutes to prevent rapid cycling/scanning. - Link interference #2. Active links disrupt shield harmonics causing POS bubbles to "harden" making them impassable by everyone but the link ship, any ship inside will be bounced as if the PW was changed (should open door for some quality laughs/griefing). |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
290
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Posted - 2011.11.16 23:20:00 -
[93] - Quote
Mag's wrote:If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights.
POSes already influence fights through cyno jammers, jump bridges, weapon & EWAR batteries. If you want to benefit from a POS during a fight, bring the fight to the POS.
Off-grid boosters allow an AFK player to influence combat. In what bizarro world does this make sense? In the meantime I am of course training my alt to fly a 6-link tengu to boost incursion fleets. Am I a hypocrite? Certainly. Am I going to exploit any valid game mechanics to my advantage? Of course!
At some later point in time that alt will be flying a Tengu or Loki on-grid, providing boosts and combat capability. Of course I'd really love to be able to provide siege/skirmish warfare links on-grid with a shield tanking drone boat, but we can't always get what we want :)
PS: if CCP is watching, I'd love a Rattlesnake or Dominix which can mount warfare links, or a sleipnir with 5 medium drones. Perhaps a "siege/skirmish/armor/information warfare processor retrofit" rig which provides the warfare link bonus that battlecruisers enjoy, allowing battleships to be retrofitted with a gang link?
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Julia Connor
Caldari Provisions Caldari State
0
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Posted - 2011.11.16 23:36:00 -
[94] - Quote
I have only three words for this proposition. NO ******* WAY!
I can see where you are coming from and this is the same attitude almost everyone has towards supercaps and CO. which is understandable but it pisses me off most of the time. If I can't do it then no one else should. I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY! |

Marlona Sky
Caldari Provisions Caldari State
44
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Posted - 2011.11.17 00:43:00 -
[95] - Quote
**** grid only gang links. I would not be opposed to not allowing gang links to be active inside a force field though. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
292
|
Posted - 2011.11.17 04:41:00 -
[96] - Quote
Julia Connor wrote:I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY!
You're already flying two accounts to get the bonuses, the only difference is they now both require attention.
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Malcanis
Vanishing Point. The Initiative.
1157
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Posted - 2011.11.17 07:35:00 -
[97] - Quote
Mara Rinn wrote:Mag's wrote:If someone has a pos up, they took the time to do exactly that. Why shouldn't they then reap the benefits of this later in fights. POSes already influence fights through cyno jammers, jump bridges, weapon & EWAR batteries. If you want to benefit from a POS during a fight, bring the fight to the POS.
So you actually have no problem at all with a genuinely invulnerable gang boosting ship in a POS participating in a fight, but you're complaining about a totally probeable ship doing the same?
OK
You know those horribly vulnerable, untanked "safe"spotted T3s are not cheap at all. Spend some ISK of your own and probe them out. You don't even have to risk your prober since the safespotted T3s are unarmed. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
1157
|
Posted - 2011.11.17 07:36:00 -
[98] - Quote
Mara Rinn wrote:Julia Connor wrote:I for one run exploration sites and I use an offgrid boosting alt. This proposition requires me to fly 2 accs at the same time just to get bonuses so whoever wants to gank me can get the advantage. NO ******* WAY! You're already flying two accounts to get the bonuses, the only difference is they now both require attention.
If someone's genuinely not paying attention to their 800M ISK ship, then you're looking at an easy kill.
Bring a dictor, because you may have noticed those skirmish mindlinks going past the 100M mark lately. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mag's
the united Negative Ten.
2177
|
Posted - 2011.11.17 09:28:00 -
[99] - Quote
Vertisce Soritenshi wrote:This all comes down to one simple fact....... That's not a fact, it's an opinion.
Cearain wrote:It seems we never agree.  You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make. We may agree on something in the future, who knows. 
Rather than asking questions 1 & 2, you need to ask the correct ones.
1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?
You lot are basically saying: "We don't want to be bothered with finding tech3 or fitting/equipping ourselves for the task. Therefore we think CCP should nerf it."
Oh and this idea will make it more tedious, not less. (That was a weak argument to bring tbh)
Hirana Yoshida wrote:If POS were complicated, demanding, expensive and required player skill to set up then yes, most definitely, the owners deserve the <2 days worth of absolute immunity for their links .... not the case though .. and now POS are getting dumbed down to boot. If they are so easy, you put one up and reap the benefits too. The interaction of fuelling the pos is being made easier. But as you have to build the fuel blocks, you can hardly claim it as being dumbed down.
Hirana Yoshida wrote:You done a lot of combat probing after the change? Sure, it is theoretically doable......... There is nothing theoretical about it, you just need to equip accordingly. Rather like the tech 3 ship has.
Mara Rinn wrote:Off-grid boosters allow an AFK player to influence combat. In what bizarro world does this make sense? In the meantime I am of course training my alt to fly a 6-link tengu to boost incursion fleets. Am I a hypocrite? Certainly. Am I going to exploit any valid game mechanics to my advantage? Of course! 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Neo Agricola
BLACK-MARK
93
|
Posted - 2011.11.17 09:58:00 -
[100] - Quote
I'm against it.
Why: Because: 1) this request is a "I want you to play eve the way i play it" request 2) it will affect Missionrunners, Miners and Incursion players as well.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361
Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
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Vertisce Soritenshi
Varion Galactic Tragedy.
185
|
Posted - 2011.11.17 14:07:00 -
[101] - Quote
The arguing about this is just stupid now. CCP has enough common sense. Mark my words...this WILL be corrected in the future. Predicting it now with my psychic mojo. Support our boobies!-áLINKY! |

Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.17 14:43:00 -
[102] - Quote
Mag's wrote:Cearain wrote:It seems we never agree.  You think it would dumb the game down to require booster ships on the battle grid? I think that is a very hard case to make. We may agree on something in the future, who knows.  Rather than asking questions 1 & 2, you need to ask the correct ones. 1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?.......
You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. In fact its pretty brainless when they are not on grid at a safe. However I will still answer yours because they are easy.
1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above.
Mag's wrote: You lot are basically saying: "We don't want to be bothered with finding tech3 or fitting/equipping ourselves for the task. Therefore we think CCP should nerf it."
No I am saying everyone seems to agree that no one really uses these ships with their main. People who use them are multi-boxing. I am saying that, for me and many others, that completely breaks the immersion of this game and makes it more of a chore than fun.
CCP is now boosting these alts with new tech 2 links wich will make a bad situation worse, for everyone who just wants to have some fun with eve and not treat it as a job. After the bonuses people who do not have these alts will simply not be competitive and so will not engage in pvp.
Yes I realize that ccp likely thinks it would be great to force everyone who wants to be competitive to pay for an additional account and multibox pvp. However, I think this is very short sighted. I for one refuse to do this in pvp. Now that these links are so damn powerful I may not be able to pvp any longer at least not solo like I normally do.
Moreover I bet allot of people who keep dragging these alts around will get tired of eve as well. Sure not all of them. There are a few in this game that are such drones they would do anything regardless of how tiresome and lame. But there will be more than a few who get sick of it . Yet they will still realize that if they donGÇÖt others will have a huge advantage in pvp and therefore they will burn out.
Mag's wrote:[ Oh and this idea will make it more tedious, not less. (That was a weak argument to bring tbh) You think flying ships on grid during a pvp battle is tedious?? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zircon Dasher
Zirconia Trade Group
26
|
Posted - 2011.11.17 17:46:00 -
[103] - Quote
Cearain wrote: at least not solo like I normally do.
So it is working as intended then?
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Laechyd Eldgorn
Molden Heath Angels
19
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Posted - 2011.11.17 19:50:00 -
[104] - Quote
Quote:1. Should someone be able to fit a tech 3 to work off grid? 2. Should a corp gain the benefits from a pos they took the time to install? 3. Do all these options have a counter and are they open to all?.......
1. No. Tech 3 can bring links to same grid and be pretty useful. There's no fair reason for them to be in perfect safety in safespot. And even on same grid they can be flown in a way they're near untouchable anyway. 2. Yes. But not for links. Having a POS in system is a benefit alone. Reason for putting up a POS shouldn't be making perfect safe for titan or link boat. Also it's not too much trouble to put up random POS, especially when 0.0 alliances have POS in every system anyway. 3. Doing weed is bad for your health. Stop it.
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Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.17 21:57:00 -
[105] - Quote
Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then?
If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended.
Is that good for the game? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zircon Dasher
Zirconia Trade Group
27
|
Posted - 2011.11.17 22:15:00 -
[106] - Quote
Cearain wrote:Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then? If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended. Is that good for the game?
I am just saying that CCP (via player feedback) has decided that group play is better than solo play. They consistantly give carrots to activities and tactics that require 2+ characters by granting bonuses or positive scaling mechanics. CCP does not, however, have an ingame mechanism to filter out alt characters from real characters (bad terminology but you get my drift). Nor do I think that CCP would want to have such a mechanism even if it was possible. I know a lot of players who wouldn't that is for sure.
So long as efficiency is greater by bringing more characters (whether more people are at screens or not) alt use will increase.
Are multiple players engaged in activity cooperatively good for the game? CCP and many players seem to think so.
Is bypassing the need for friends via the alt mechanics good for the game? Any rule to the contrary would be un-enforceable so the point is moot imo. |

Cearain
The IMPERIUM of LaZy NATION
77
|
Posted - 2011.11.17 23:08:00 -
[107] - Quote
Zircon Dasher wrote:Cearain wrote:Zircon Dasher wrote:Cearain wrote: at least not solo like I normally do. So it is working as intended then? If they intend to make eve a game that can't be played unless you are multi-boxing alts then yes its working as intended. Is that good for the game? I am just saying that CCP (via player feedback) has decided that group play is better than solo play.
What feedback are you refering to? If the players already prefered group play why would CCP need to give huge isk incentives to join in groups e.g., incursions? Its not based on what players want its based on what ccp wants. Many players don't look to eve as their social medium and ccp is trying to change that. CCP want more of players lives invested in the game. It's understandable from a business perspective.
But lets assuming they "intend" to drive out all the solo players. Making it so you are no longer solo because you have an alt in a booster ship is unlikely to be what they are intending. (Although I do think they may intend to try to get everyone to feel they must have alt accounts to play so that they can make more money. I addressed this earlier in the thread and still believe such a view is short sighted. Its the sort of approach a company that wants to sell a game would take not one that hopes to have a game long term.)
Zircon Dasher wrote: They consistantly give carrots to activities and tactics that require 2+ characters by granting bonuses or positive scaling mechanics. CCP does not, however, have an ingame mechanism to filter out alt characters from real characters (bad terminology but you get my drift). Nor do I think that CCP would want to have such a mechanism even if it was possible. I know a lot of players who wouldn't that is for sure.
So long as efficiency is greater by bringing more characters (whether more people are at screens or not) alt use will increase.
Are multiple players engaged in activity cooperatively good for the game? CCP and many players seem to think so.
Is bypassing the need for friends via the alt mechanics good for the game? Any rule to the contrary would be un-enforceable so the point is moot imo.
Well this particular situation is pretty clearly just for alts. Or do you know people who like to sit their main at a pos giving their fleet a boost and not doing anything else? No one seems to be stepping up and saying that doing that is a very important part of their main's gameplay. I'm sure such people exist, but are there numbers great enough to justify losing the number of people who thinks it sucks that you have to mess around with multiple accounts in order to play this game competitively? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zircon Dasher
Zirconia Trade Group
28
|
Posted - 2011.11.17 23:31:00 -
[108] - Quote
Cearain wrote: It's understandable from a business perspective.
That is exactly what I meant by "better". The feedback I refer to comes in the way of people posting about how they would have left the game a long time ago if it had not been for the fact that they were part of a corp that they bonded with. It also comes from seeing people resub just because thier RL friends (or people that they play other games with) keep talking about good fights, funny ganks, etc.
Quote:But lets assuming they "intend" to drive out all the solo players.
I never made this claim. I merely said that group play gets carrots.
Last I checked carrots are not sticks.
Quote: to justify losing the number of people who thinks it sucks that you have to mess around with multiple accounts in order to play this game competitively?
This sounds like a complaint against needing a gangbooster even as a "solo" player. To that degree it does not matter if that boosting is done by a POS alt or by an ongrid (because ongrid does not mean actually vulnerable) player/alt.
You hit the nail on the head with the complaint about :effort: involved in dragging an alt around for boosting. That effort will be even greater if it has to be ongrid (which is why people dont like such a change... especially when splitting up a gang/fleet across many grids) which means that much more frustration. Unfortunately, as you yourself point out, many people see gangboosters as "necessary" to be competative. So people wont stop using them, they will just be bitter about how much more effort it takes with them being on grid.
Or they stop bothering to PVP in small gangs completely. |

Mag's
the united Negative Ten.
2178
|
Posted - 2011.11.18 00:31:00 -
[109] - Quote
Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly.
Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Proclus Diadochu
Obstergo THE UNTHINKABLES
6
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Posted - 2011.11.18 02:08:00 -
[110] - Quote
Supported. |
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Flyinghotpocket
Amarrian Retribution
9
|
Posted - 2011.11.18 05:29:00 -
[111] - Quote
when your commanding a fleet your on grid. plane and simple. deal with it.
you dont see the great captain picard in his commandship giving orders from earth do ya?
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Cearain
The IMPERIUM of LaZy NATION
78
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Posted - 2011.11.18 15:08:00 -
[112] - Quote
Zircon Dasher wrote: This sounds like a complaint against needing a gangbooster even as a "solo" player. To that degree it does not matter if that boosting is done by a POS alt or by an ongrid (because ongrid does not mean actually vulnerable) player/alt..
I'm not sure what you mean. On grid does indeed mean actually vulnerable.
Zircon Dasher wrote: You hit the nail on the head with the complaint about :effort: involved in dragging an alt around for boosting. That effort will be even greater if it has to be ongrid (which is why people dont like such a change... especially when splitting up a gang/fleet across many grids) which means that much more frustration. Unfortunately, as you yourself point out, many people see gangboosters as "necessary" to be competative. So people wont stop using them, they will just be bitter about how much more effort it takes with them being on grid.
Or they stop bothering to PVP in small gangs completely.
There is a difference between the immersion breaking tedious "effort" of multi boxing alts with you werever you go and the "effort" you need to make when you are on the grid of a pvp battle. The former is tedious effort the latter is fun.
I agree that command ships are powerful enough to still be used even if they needed to be on grid. Actually I think they would actually be balanced against the t3s, if booster ships had to be on grid because now there is little point in even training them. Its just that instead of being a ship that people always fly with an alt they would be flown by peoples main characters.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
78
|
Posted - 2011.11.18 15:17:00 -
[113] - Quote
Mag's wrote:Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly. Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument.
If the counter to this is - "well get your own army of alts to multibox" then that is crap.
Notice no one is denying that you will need these booster alts to be competitive after the t2 links hit the market.
Now the only question is how long will it take before people realize that eve is a game that in order to play it you must invest in alts that you multibox around the universe?
I can tell you if I knew eve was going to be a game that you *had* to multi box alt accounts to be competitive I never would have installed it. Does ccp really want the game to get this reputation?
Like I said the only reason they would want this is to get the short term burst of new accounts so that they can demonstrate numbers to sell the game. But in the long run this sort of thing will ruin the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Vertisce Soritenshi
Varion Galactic Tragedy.
187
|
Posted - 2011.11.18 16:26:00 -
[114] - Quote
Cearain wrote:Mag's wrote:Cearain wrote:You did not answer my questions so I will take it you admit it does not dumb down the game to require link ships to be on grid. It was a loaded question and if he's dumb, it really makes no difference where he is, he'll still diaf horribly. Cearain wrote:1) It can work but it's work should not directly influence a battle that is happening on grid. 2) Yes and I am not suggesting we remove every reason to build a pos. 3) Yes it has a counter. The counter is the immersion breaking GÇ£eve is a choreGÇ¥ option of dragging an alt around yourself and multiboxing your combat so you can compete. That option sucks. The other GÇ£countersGÇ¥ don't work well as explained above. So they all have counters, it's just back to the 'we can't be arsed' argument. If the counter to this is - "well get your own army of alts to multibox" then that is crap. Notice no one is denying that you will need these booster alts to be competitive after the t2 links hit the market.Now the only question is how long will it take before people realize that eve is a game that in order to play it you must invest in alts that you multibox around the universe? I can tell you if I knew eve was going to be a game that you *had* to multi box alt accounts to be competitive I never would have installed it. Does ccp really want the game to get this reputation? Like I said the only reason they would want this is to get the short term burst of new accounts so that they can demonstrate numbers to sell the game. But in the long run this sort of thing will ruin the game.
This really isn't any different than PvP in any other MMO however. These ships are basically "buffing" other ships. Similar to what a priest might do in WoW. Although I think a healer would be more along the lines of a logistics ship. The only difference is in most MMO games you cast your buff on a character and it remains until a timer expires or that person dies or it is based on proximity to your group. Same "general" idea applies to what we do in EvE. You have your tank, DPS, healers, crowd control and buffers...but everything is a little more mixed and generalized.
It doesn't mean we HAVE to have an alt to stay competitive but those that do have alts will definately have the upper hand. Support our boobies!-áLINKY! |

Wrath IX
Baelfire Inc. Men with Fancy Hats
0
|
Posted - 2011.11.20 01:15:00 -
[115] - Quote
well if you think about it the Command ships are the Awax of EVE, being able to give bonuses across the fleet in system is reasonable so long as that ship is in space. like any other command and control unit it should not need to be on a particular grid to be effective.
If your angry that its out there doing its thing scan it down and kill it
Otherwise don't get annoyed cause someone else has the good sense to keep these potent tools out of your gun sights. That just means your tactics need to include scouts to hunt and and scan these ships downso they can be killed. That Means you have to actually develop a strategy and not just fly in guns blazing.
Tactics out do fire power in the real world too, figure it out don't ask GOD to change the rules
That being said I do agree that a ship using these gang units should be much easier to lock down in a scan (on account of its actively transmitting a fleet wide signal to make that bonus) so that way using those module should make it difficult to hide the ship.
Likewise Jamming these ships should interupt the bonus as well since it would sever the gang link communication
So it would give rise to the use of a cloaky ship with probes and ECM to shut this bonus down
But thats just my two cents |

Prometheus Bird
come taste the gasoline
17
|
Posted - 2011.11.21 00:25:00 -
[116] - Quote
Supported. |

Prometheus Bird
come taste the gasoline
17
|
Posted - 2011.11.21 06:09:00 -
[117] - Quote
This change would be good for solo play and bad for fleet/carebear play.
Let's look at some extreme examples.
Example 1 (SOLO): I'm in a HAC. My opponent is in a HAC. They've got a ganglink T3 in a POS in system, I don't.
They are going to win 9 times out of 10. My only real option is to try to escape.
This is bad. There's very little I can do skill wise to compete with the benefits of a ganglink. They're at no risk. Particularly when we look at the diminutive returns of modules. Let's take reppers, on a reference fit sacrilege.
Medium armor repairer II, no ganglink: 318. Corpum C-type medium armor repairer, no ganglink: 393. Medium armor repairer II, level 5 legion ganglink: 425.
A T2 with a legion ganglink is better than a corpum c-type. These reppers cost almost the same as the legion does. Each. A sacrilege would need two, to be ALMOST level.
In this situation, it was actually FAIRER when it was possible to make them totally unprobable. I could jump my own T3 in, warp to a safe, and not look at that screen for the next 5 or 10 minutes. Still unfair everyone needs multiple accounts to compete, though.
Let's look at a counter example, though. Example 2, fleet battle if ganglinks were grid only:
A large subcap fleet jumps into a system to take down some caps/supercaps. The defending fleet has triage carriers set up; they can keep their command ship alive. The subcap fleet, however, do not have triage set up. Their command ship will likely get primaried and popped. This puts the defending fleet at an unfair advantage.
SO: What if the range of gang links was directly affected by how many people are in the fleet? I think it's wrong for a single person to be able to have one toon sitting in a safe/POS and another performing PVP and
What if the range calculation, based on how many fleet members were in system at the time, scaled to such a way that 2/3 in fleet, = on grid, 4-10, within a couple of AU, 10+, slowly increasing to the entire range of the system. This makes sense, and would do the opposite of "dumbing down" play: it would require boosters to position themselves properly to be able to assist everyone at critical points.
Whilst this looks like a solo nerf and a group buff, it really isnt'. Let's be honest, unless my target is a frigate, if the opponent has 20 friends in system, I'm going to lose anyway.
In example 1, I try to burn to the booster and if I can make it, maybe I take out a nice T3. In example 2, the subcap fleet is big enough that their booster can be anywhere. This seems pretty fair to me.
In addition, it would also mean that stupid/careless pilots who stray outside of the range of their fleet booster (ie they warp to a gate 200AU away) can still be picked off, for their stupidity.
This solution:
- Works for solo/small gang, unless you're solo(ish) fighting a huge fleet (not going to work unless you're Garmon anyway :P)
- Works for fleet VS fleet
- Punishes stupidity
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Prometheus Bird
come taste the gasoline
17
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Posted - 2011.11.21 06:18:00 -
[118] - Quote
One other thing: I think it should be possible to look at a ship and see if it's receiving either fleet bonuses, or ganglink bonuses. Some kind of effect/aura, etc.
Just in the same way you can look at a target and work out what guns they have (if you practice) and whether they're shield or armor tanked, you should be able to see that they have a fleet booster, and you should probably be able to differentiate the 8 types somehow. (4 races x 2 (ganglink / leadership skills only). |

cBOLTSON
Star Frontiers BricK sQuAD.
10
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Posted - 2011.11.21 12:34:00 -
[119] - Quote
I have to say I dissagree.
My main reason for this is that even with smaller gangs of say 10-15 people there are many times where you might want scouts or a few tackle to be positioned across multiple gates in a system. With midsize and larger gangs this 'Nerf' would becomme more pronounced.
Loosing vital gangboosts for ships offgrid is an idea I dont like. |

Damassys Kadesh
Eternal Damnation of the Woken Mind
21
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Posted - 2011.11.21 19:27:00 -
[120] - Quote
+1 to OP
Makes no sense that you can boost from 100% safety. You're gang should be assembled in order to receive gang bonuses.
I'd be totally satisfied if it was completely axed, but a variation (and more dev work) to this could be that off-grid boosting is nerfed to something like 20% of full value, and stays full value when the booster is on-grid. |
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