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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Davader
Space Cleaners
0
|
Posted - 2012.02.08 14:59:00 -
[211] - Quote
Interesting idea, but that may kill people who make gay videos about "super solo pvp", where they are in pimped "solo" ship using bonuses from loki and tengu on a safe spot for killing crowds of retards.
I like such videos, so dislike.
But talking about big fleets and other game mechanics, perhaps you're right. |

Vaurion Infara
Beyond Divinity Inc Excuses.
16
|
Posted - 2012.02.12 06:58:00 -
[212] - Quote
+1. Booster alts are so overpowered and prevalent these days in lowsec that you have to match them to even compete. Screw that, pvp is expensive enough as it is.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |

Large Collidable Object
morons.
1125
|
Posted - 2012.02.12 08:58:00 -
[213] - Quote
+1
Especially since it would fix the issue with multi-ganglink T3 outperforming Fleet CS. As opposed to what someone said before, they wouldn't be useless - they can field a nice combination of resistances with decent buffer, sig and speed - if they fit only one gang link as they're supposed to. That's the reason they get a 5% bonus instead of a 3% ganglink-bonus.
As for their role in soloing and countering blobs: Some lame-ass with a crystal set, blue-pill, a scouting alt, a boosting alt, a falcon alt, an RR alt and a blockade runner hauling around his cap-boosters is not really soloing - even if he runs all these alts himself. morons- sting like a butterfly and-ápost like a bee. |

Bal'Ayle
The Illuminatii Mildly Intoxicated
0
|
Posted - 2012.02.17 11:19:00 -
[214] - Quote
im getting really depressed that eve null sec is either completely empty - has too man ships for a solo pirate to do didly against, and when you get a system with 1-2 players in one is a booster ><
i like the idea of on-grid boosters but how about a compromise?
make pos shields negate any and all boosting effects while on grid with them. so if the boosters want to boost thats fine, but they have to be away from a POS - if they get worried about dying they can warp to a pos but their boosts become negated. simply set the activation so if your within say 300km from a POS they wont turn on?
so u can scan down the booster and do something to them instead of scan them down and watch them laugh at you thru a shield |

Tallian Saotome
Fractured Core Fatal Ascension
391
|
Posted - 2012.02.17 11:25:00 -
[215] - Quote
Bal'Ayle wrote:im getting really depressed that eve null sec is either completely empty - has too man ships for a solo pirate to do didly against, and when you get a system with 1-2 players in one is a booster ><
i like the idea of on-grid boosters but how about a compromise?
make pos shields negate any and all boosting effects while on grid with them. so if the boosters want to boost thats fine, but they have to be away from a POS - if they get worried about dying they can warp to a pos but their boosts become negated. simply set the activation so if your within say 300km from a POS they wont turn on?
so u can scan down the booster and do something to them instead of scan them down and watch them laugh at you thru a shield uh, at 300km with istabs he would still be perfectly safe, and with a BM 350km out, he can bounce back out as soon as you leave the pos area and resume boosting his other toon.
Plus, at 300km even its a slight swerve to get you to chase him into pos tackled/web range(300km, based on having landed on the most annoying version of a death star ever) and you are screwed anyway. Inappropriate signature removed, CCP Phantom. |

Dipluz
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.17 11:25:00 -
[216] - Quote
Have someone probe down and kill the bonus link, no support here |

Hirana Yoshida
Behavioral Affront
288
|
Posted - 2012.02.17 14:29:00 -
[217] - Quote
If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable.
Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity  |

Tallian Saotome
Fractured Core Fatal Ascension
394
|
Posted - 2012.02.17 15:27:00 -
[218] - Quote
Hirana Yoshida wrote:If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable. Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity  I was in the system somewhere! Inappropriate signature removed, CCP Phantom. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.17 23:46:00 -
[219] - Quote
King Rothgar wrote:Your proposal is based on a false premise. Namely that off grid ganglinks are immune to attack. Back when it was possible to make a ship unprobable, it was broken as they had no risk beyond spies in fleet. Now however, they can be probed just like everything else. There is nothing stopping you from probing and killing them other than your own ineptitude. Some people do put them inside POS's and although that blocks attacking the booster ship, you can always go kill the POS instead. It probably costs more anyways tbh. 
This is true. While the offgrid command ship is handy, it is often an alt anyway and getting a scan down on it was quite easy.
- 1 for this proposal. Quit whining that EVE is hard. Combat in the game is about knowing how your opponent fights. If you can't do that then you can't prepare for their strike - which means you deserve to die in a fire.
Grow up or go play WOW. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.17 23:50:00 -
[220] - Quote
Hirana Yoshida wrote:If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable. Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity 
Suggest you learn the finer aspects of insta-probing.
1 cycle or 2 at max.
FOR THE LOVE OF PVP WOULD YOU ALL QUIT ASKING CCP TO MAKE THIS GAME DUMBER FOR YOU?
Seems like all you want in warfare is to line everyone up opposite each other and shoot. Reminds me of the way we did things before the American Revolution (where we invented guerrilla warfare).
If you really need game mechanics that dumb go to 0.0. Get your noobie level pvp done there. We lowsec dwellers thrive on the more skilled combat, and yes that entails the offgrid command ship.
Of course you want it on field so you can blob it to death. Morons! |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
23
|
Posted - 2012.02.18 00:25:00 -
[221] - Quote
Isaiah Harms wrote:Suggest you learn the finer aspects of insta-probing. Can't be arsed with changing account ..
You NEED to have combat probes at highest strength, meaning minimum size, to find the T3's that were unprobable before .. so the "insta-probe" does not exist unless the booster is dumb enough to hang around the celestial from which the prober drops his load. If you can do it in one or two cycles against a T3 that is not dumb, then you are using a hack 
But as I have said previously, by all means lets keep the links nice and cozy but then I want to be able use my logis from anywhere in system as well .. the effect is infinitesimal in power and doesn't scale at all by comparison so that should be fine, right?
It is just plain wrong that one can project the amount of power that links provide without needing to be anywhere near the action .. makes for bad gameplay. Were it to be balanced then a semi-AFK client should be able to find the linkship just as it can be semi-AFK .. and that is just silly .. right? |

Tekashi Kovacs
Golfclap Inc
3
|
Posted - 2012.02.18 02:07:00 -
[222] - Quote
I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
71
|
Posted - 2012.02.18 14:40:00 -
[223] - Quote
limit crybabies to a single game that is not eve |

Mariner6
EVE University Ivy League
48
|
Posted - 2012.02.18 15:16:00 -
[224] - Quote
I think removing off grid boosting will hurt more than it will help and puts too much advantage in the fleet that is already on grid. I know that an off grid booster upsets people but its the only way to insure level playing field. If he's sitting in a pos, oh well, take the pos down. If he's in space scan him down and find him. Even if you don't point him, he must warp and as command mods turn off in warp so the boosters are off also. So task organize your attack and neutralize his boosters. Bring your own boosters to help too, whatever. Everyone has the same ability to boost in a system, but having to be on grid gives ridiculous advantage to the first on grid (defense) and especially to the already too prevalent kiting fleets.
Example, my fleet is trying to catch one or multiple targets in system. Perhaps baiting, perhaps utilizing a warp in from a cloaky. Once the scan is achieved the tackler goes in. I have interdiction manuevers and rapid deployment on. When the tackler arrives we might get the point and lock him down, but only if, and only if, he's not already aligned. If he stays and is kiting still, the rapid deployment and interdiction maneuvers might give the extra boost needed to get the scram and web in what would otherwise fail to reach as they burn out of range. I cannot accompany him into the fight until the target is locked because I cannot boost while in warp. If I have to wait until I pop on grid, target is probably gone as my warp speed is slower. if we fleet warp, then its the slowest warp speed ship to the fleet and that negates the warp in to a large extent due to the target having already moved too far already. Part of the power of the interceptor isn't just mwd speed but warp speed to. If he's tied to my warp speed that scan lock is now worthless as the targets now too far. If we do it right, once the target is locked down then I bring my Mrym in and help with the kill, and turn boosts back on, but I only do this once I know the target/ targets are fully locked down.
If I couldn't do this, then even more targets would just endlessly warp off/burn away and get away/win. Often a target will stay on grid and not warp away thinking he can win with just some little tackler on grid with him. What do you think will happen if I bring in my BC, or a T3 or a command ship. Instant running like 90% of people do already. Plus, often we are trying to do multiple things in the system, like block more than one gate at a time. Now I can't boost system wide. Why bother flying it then? Instead of seeing more command ships/command modules etc, you'll see less.
In other applications, the fleet already on grid will have their boosts running and when the attacking fleet arrives, they may not show up all at once (sure preferred but when warping in at optimals, different ships will arrive due to different warp speeds.) You'll have to wait for boosting ships to arrive and then some of the key boosts such as info and skirmish might already be too late - as certain ships have already been jammed or escaped due to boosts/lack there of.
Finally, on grid is too squishy. I mean you can play grid fu all day long and exploit the grid to your favor to isolate boosters from the combat fleet if your clever. Again, favoring the defense.
The best way to keep it relatively fair is system wide. Sure, they can have a pos, but you know what? You rate some advantage for having a POS. Burn it down, bring your own boosts, whatever. Them being in a pos doesn't negate you bringing your boosts. Being on grid only denies the attacker too many options. |

Mechael
Team Pizza Viro Mors Non Est
36
|
Posted - 2012.02.20 08:37:00 -
[225] - Quote
Leaders should lead, not hide. Unless they're leading their pilots into hiding.
+1 I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Cearain
Imperial Outlaws
284
|
Posted - 2012.02.21 20:10:00 -
[226] - Quote
Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid.
I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose.
What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve.
Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 02:28:00 -
[227] - Quote
Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt.
Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread.
Leadership boosts on grid only, please. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1094
|
Posted - 2012.02.22 14:23:00 -
[228] - Quote
Mechael wrote:Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread. Leadership boosts on grid only, please. Crews were always there in some form or another. I have been playing since launch and I recall from the beginning asking if there were crews in the ships and having an answer of yes from multiple sources. Either way...while I agree that the "crew" discussion is for another thread I do think he is on to something with his idea. Although if crews were introduced and the buff of a crew and fleet booster didn't stack...what would be the point of having a fleet booster at all? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Mechael
Team Pizza Viro Mors Non Est
41
|
Posted - 2012.02.22 19:26:00 -
[229] - Quote
Why not have gang links work while in warp? The commander boosts whoever is on the same grid that he's on, even in warp. If you're not on the same grid as your commander, you don't get boosted. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

GetSirrus
Imperial Academy Amarr Empire
3
|
Posted - 2012.02.22 21:07:00 -
[230] - Quote
Mariner6 wrote:Very Decent Example.
To respond to that, why not use a Recon for that sort of job? An Azaru gets nice bonus to point range.
As for the OP.
Whilst I am interested in this change. I would prefer see that the bonus between CS and SC be switched, which I feel is more the more important necessary update. Then allow this change to have some impact on the game first to see if off-grid boosting continues to require addressing.
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Revolution Rising
Gentlemen of Better Ilk
65
|
Posted - 2012.02.23 19:18:00 -
[231] - Quote
More stuff to blow up, less "f4ggy" tactics.
/signed. Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
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Cearain
Imperial Outlaws
290
|
Posted - 2012.02.23 19:49:00 -
[232] - Quote
Vertisce Soritenshi wrote:Mechael wrote:Cearain wrote:Tekashi Kovacs wrote:I like this idea, but I think theres some compromise needed. People pay for alt accounts just to run booster on them. They invested billions in them, either in plex or char bazaar. You cant just take it away from them.
I would make it like that: leave boosters as they are (eventually nerf a little if needed - debatable), but increase their effectiveness by 100% if on grid. I think this is the main reason why we won't see the change. CCP is very happy that people are obligated to create these alt accounts to be competitive in this game. I think they probably see all the alts that have been created for this purpose. What they miss is number of people who tend to lose interest in eve because they think dual boxing alts, sucks and yet increasingly you must have these alts to be competitive eve. Again I think if they gave us crews that we could fill our ships with that would give us the same boosts as the boosters give (no they wouldn't combine with boosters) I think we would have a solution. You could either pay isk for the crew in your ship or you could carry around your booster alt. Please don't sully the thread with ideas about crews. When I first started playing, capsuleers flew all of their ships solo. At some point, this changed, and it's not a change for the better. It belongs in a different thread. Leadership boosts on grid only, please. Crews were always there in some form or another. I have been playing since launch and I recall from the beginning asking if there were crews in the ships and having an answer of yes from multiple sources. Either way...while I agree that the "crew" discussion is for another thread I do think he is on to something with his idea. Although if crews were introduced and the buff of a crew and fleet booster didn't stack...what would be the point of having a fleet booster at all?
Crews would cost isk and possibly be destroyed just like any other mod. An off grid fleet booster typically won't be destroyed.
It doesn't have to be crews it could be some other form of mods. So its not sidetracking to crews in particular. Its just that crews seem an obvious choice since they can be racial just like the bonuses.
The thing is I agree that fleet boosters are nice in that they do give you more complexity in how you fit your ships. The big problem from my perspective is that I have to now start dual boxing an alt if I want to be competitive. Doing that would make the game allot less fun. If there were some way to buy some mod or crew with these same bonuses so I didn't have to drag an alt in a loki everywhere I would do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mechael
Team Pizza Viro Mors Non Est
42
|
Posted - 2012.02.23 21:39:00 -
[233] - Quote
I still really don't think that self-buffs are the answer here. Leadership boosts are special precisely because they require co-operation and teamwork. Allowing just anyone to have the same bonuses without having to team up with someone else is pretty much the same problem as off-grid boosting in an alt, only tweaked a little.
Squad/Wing/Fleet command needs to be brought back into perspective, and the best way to do this is via on-grid boosting. Preferably in something that's quite survivable. This was the original intention of command ships, and they need to be brought back into that line of thought.
Allowing the module to work while in warp solves the problem of giving the defending fleet the advantage. People crying about now useless alts should consider that leadership in battle wasn't meant to be something you could do while semi-afk. The alts are still useful, just no longer ridiculous. What other problems were people having with this? I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Agromos nulKaedi
Open University of Celestial Hardship Art of War Alliance
4
|
Posted - 2012.02.26 19:44:00 -
[234] - Quote
You could give it a long range, and remove the grid-fu problem. It'd probably be easier to code on account of using an existing mechanic as well. Just make it into a huge bubble effect like an interdictor. Probably not as dramatically apparent. |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
41
|
Posted - 2012.02.26 21:13:00 -
[235] - Quote
Mechael wrote:I still really don't think that self-buffs are the answer here. Leadership boosts are special precisely because they require co-operation and teamwork. Allowing just anyone to have the same bonuses without having to team up with someone else is pretty much the same problem as off-grid boosting in an alt, only tweaked a little.
Squad/Wing/Fleet command needs to be brought back into perspective, and the best way to do this is via on-grid boosting. Preferably in something that's quite survivable. This was the original intention of command ships, and they need to be brought back into that line of thought.
Allowing the module to work while in warp solves the problem of giving the defending fleet the advantage. People crying about now useless alts should consider that leadership in battle wasn't meant to be something you could do while semi-afk. The alts are still useful, just no longer ridiculous. What other problems were people having with this?
I can pretty much fit my tech 3 very survivable even with 3 command links. Survivability isn't a problem. I also think command ships are still very tough and in larger fights you can use titans or carriers. I don't really see this survivability problem anywhere really.
Also this is a bit off topic, but related matter. In a sense how powerful these gang boosts are. Gang bonuses and links scale very badly for smaller fleets and gangs. For those smaller skirmishes bonuses you get are very strong. Like think when you have over 20km webs and like 40km points on your ships. This is on ships with no natural bonus on ranges yet. Add there other bonuses and it's totally weird. I would argue that gang links are not balanced at all and in many cases they break natural roles of ships etc.
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Mechael
Team Pizza Viro Mors Non Est
44
|
Posted - 2012.02.27 02:47:00 -
[236] - Quote
Jalmari Huitsikko wrote:I can pretty much fit my tech 3 very survivable even with 3 command links. Survivability isn't a problem. I also think command ships are still very tough and in larger fights you can use titans or carriers. I don't really see this survivability problem anywhere really.
I agree with you in all ways except for one glaring thing ... no matter how well tanked a thing is, it's not as survivable on-grid as it is off-grid. That's what needs to change. :) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1230
|
Posted - 2012.03.13 13:29:00 -
[237] - Quote
I really wish CCP would spend more time in AH and actually comment more. I know they don't like to as this was made for the CSM but this is one of those things that kind of needs CCP's input. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
70
|
Posted - 2012.03.13 20:42:00 -
[238] - Quote
CCP benefits from having off-grid boosting, players buy another account to pvp with a dps, logi, etc ship while leaving less attention for a offgrid boosting ship for the other account.
Offgrid boosting encourages players to make more characters and more accounts to increase efficiency without having to double the workload of focusing on more things at once, since you can pretty much leave the off-grid booster afk at a pos and focus on your combat character.
Your change is very unlikely to happen. |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.13 21:49:00 -
[239] - Quote
Soon Shin wrote:CCP benefits from having off-grid boosting, players buy another account to pvp with a dps, logi, etc ship while leaving less attention for a offgrid boosting ship for the other account.
Offgrid boosting encourages players to make more characters and more accounts to increase efficiency without having to double the workload of focusing on more things at once, since you can pretty much leave the off-grid booster afk at a pos and focus on your combat character.
Your change is very unlikely to happen.
I agree this is probably the view they have. But its certainly a myopic one.
"EVE online: don't press undock unless you have your dual box alt accounts running!"
Thats pretty much where we are. I am seeing allot of these boosters in faction war. They are fast becoming a requirement.
I have had fights where they had the skirmish links plus a sensor damp making it so I was unable to even *target* them the whole "fight".
The thing is no one likes them. They say they had to get them because others had them. I'm sure most people who run with them would be very happy to not have to do that anymore. Its a real drag on the game as a whole. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Katarina Reid
Deep Core Mining Inc. Caldari State
131
|
Posted - 2012.03.13 23:35:00 -
[240] - Quote
i think on grid can be good but refund me the 5b spent on my alt or give me the sp back |
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