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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Zagdul
Clan Shadow Wolf Fatal Ascension
580
|
Posted - 2012.05.03 18:44:00 -
[1] - Quote
Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window. Shift click to open multiple instances is not intuitive.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs.
It's not rocket surgery. |

bornaa
GRiD.
219
|
Posted - 2012.05.03 18:47:00 -
[2] - Quote
Zagdul wrote:Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
MS didn't confine us to a single explorer window.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs.
Did you saw WIN 8???  That Ain't Right |

Horatius Caul
Kitzless
58
|
Posted - 2012.05.03 18:52:00 -
[3] - Quote
Shift+Click Amarrad - Amarr language project |

Zagdul
Clan Shadow Wolf Fatal Ascension
580
|
Posted - 2012.05.03 18:54:00 -
[4] - Quote
bornaa wrote:Zagdul wrote:Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
MS didn't confine us to a single explorer window.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs. Did you saw WIN 8??? 
You can revert it back to a conventional windows interface.
It's not rocket surgery. |

JohnnyRingo
TunDraGon
6
|
Posted - 2012.05.04 07:57:00 -
[5] - Quote
Please don't remove ships and items , spending time on the test server makes really hate not having items and ship hangar window, i always have them open when docked. Not having them makes me angry and i want to punch a hole in my wall, please dont do this to me CCP i like my wall and i dont want a broken fist.
No but really, Shift+Click is not an option seeing as when you undock these windows change into your cargohold so i end up with three windows open when i undock all displaying my current cargohold which is utter shite and when i close them the window positions reset... and when i dock up again i have to shift click items and and ships again. This is creating so much more work rather than just using the old system, also moving items between hangars or cargohold is a pain now. i really feel like this step backwards here.
It works fine as it is now on live, please don-¦t do this atleast not like it is on the test server now, i badly need my ships and items windows. |

T's little helper
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.04 18:11:00 -
[6] - Quote
   The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better. Station inventory should be one separate window, ships in station should be another separate window, ship cargohold should be a third and then i want all station containers stacked separately into one place and know that they always open there and nowhere else. I also want wrecks/spawn containers in their own little window near the overview so the "loot all" button isn't on the other side of the screen and absolutely not merged with anything else.
There's absolutely nothing wrong at all with the current inventory system, so why ruin this?
It's partialy possible to fix the new inventory system by "merging items and ships into the station panel" in the esc menu and there's at least SOME overview over what's in station. If this new annoying inventory system is allowed to pollute TQ, at least make it possible to toggle back to the one we have right now. |

Jiji Hamin
Aliastra Gallente Federation
58
|
Posted - 2012.05.04 18:41:00 -
[7] - Quote
THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.
allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options. |

Zagdul
Clan Shadow Wolf Fatal Ascension
592
|
Posted - 2012.05.04 18:53:00 -
[8] - Quote
Jiji Hamin wrote:THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.
allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options.
Junction points or simlinks.
I want to put a shortcut on our neocom with the ability to pick an icon out of the EVE database to coincide with that shortcut.
The worst part of this interface is that they removed the ship hangar button and the corporate hangar/deliveries. Yes, I get you're trying to streamline stuff, but removing our old shortcuts while not implementing a one click method to access them is BAD.
The biggest fault of the interface is that IT ADDS MORE CLICKS. Remove the many clicks and this thing might work. The option to always open in a new window (perma shift click style) so that we can ease into this would be a much better, more gradual way to introduce this drastic change to the interface.
It's not rocket surgery. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 19:19:00 -
[9] - Quote
1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
Edit: I'm all for having a button for ships and a button for items and other shortcuts createable on the neo neocom. Since the neo neocom can customized to your liking I'm pretty sure this functionality your asking for is already in the game.
Also I'm sure by release it will remember your windows inside and in space, I'm pretty sure a dev already confirmed. And that it's not server side! So stop complaining, now if all of your cache gets cleared, or you log into we've from a friends computer, your item windows will still be in the same spot as they were at home.
This new items window combined with the neo neocom, and server side settings means the end of losing everything when you have to re-install eve, or play on a new computer some soon. The tech put into the windows will allow for your overview and such to be tied to the eve servers instead of your eve client. I mean, how amazing is that?
And as long as we can set up our own neocom list of links and windows it'll work jst like windows 7. I have the little task bar on the left of every window I open. And it's incredibly useful. Don't you people remember windows 3.1? or windows 95? there was no easy navigation. So to the OP, I'm not hating on your post, it's some other people in this thread.... They can't take an obvious upgrade to usability because they fear change. And it's good to make sure it's as useful as possible, but everything your asking for is already there, so have some faith.
Edit:read dev comments in the dev blog thread. The build is just unfinished on SiSi. As long as we get a different UI *neocompluswindows* for space and for station, everything is all good right?
please excuse my tone at 1st, the neo neocom was held back a whole year by comments like that one guy in thread. I want to see this thing finished. And not abandoned. eve really needs it. |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:23:00 -
[10] - Quote
MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up. |
|

Zagdul
Clan Shadow Wolf Fatal Ascension
592
|
Posted - 2012.05.04 19:23:00 -
[11] - Quote
MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.
It's not rocket surgery. |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:29:00 -
[12] - Quote
Zagdul wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.
or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 19:30:00 -
[13] - Quote
Jiji Hamin wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up.
and I quote
Quote:The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better
I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?
Quote:or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it.
please reread my post |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:31:00 -
[14] - Quote
MotherMoon wrote:Jiji Hamin wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up. and I quote Quote:The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?
okay tbf that guy is an idiot. |

leich
Nocturnal Romance Fall From Heaven
23
|
Posted - 2012.05.04 20:18:00 -
[15] - Quote
These are some of the worst changes in a long time.
There in no way to drag from your items to your ship hanger any more.
But wait i here you cry
select your hanger and drag to the ship in the ladder menu.
my response to you is which ship.
all my ships have the same name always have done. So how am i expected to know the difference.
RULE 1 of Software development. Don't destroy existing, working fuctionality for the excuse of shineyness.
I like the idea of an inventory index but the list of faults with this incarnation is rediculus |

Greygal
Agony Unleashed Agony Empire
111
|
Posted - 2012.05.04 21:54:00 -
[16] - Quote
This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. What you do for yourself dies with you, what you do for others is immortal. |

bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.05.04 22:31:00 -
[17] - Quote
Being able to drag ships from the index like below to make them active.
http://dl.dropbox.com/u/5182016/draggingshipsdraggingginginging.png |

Trap Commander
TUV Jita North - a Vessel Safety Organisation
4
|
Posted - 2012.05.05 02:16:00 -
[18] - Quote
The system is not bad, but PLEASE give us the option to enable the old buttons for ship hangar, item hangar AND SEPERATE SHIP CARGO BAY !!!!!!! Very annoying to switch the window all the time after un-/ docking |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1329
|
Posted - 2012.05.05 02:39:00 -
[19] - Quote
+1 for familiar buttons to click while people get used to the unified inventory system
+1 for being able to define custom buttons to open specific locations, so that my salvaging alt can immediately open up the window for the GSC labelled "Salvage".
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2012.05.05 03:52:00 -
[20] - Quote
The new system is "okay" for use in stations, not really happy with how it functions, but chances are we are stuck with it regarldess. HOWEVER...
There MUST (i repeat), MUST be a separate system for in space...it is just plain too clumsy and way too big to use properly in space. Period. |
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Spc One
The Chodak Void Alliance
38
|
Posted - 2012.05.05 08:36:00 -
[21] - Quote
Just make it optional, so user can disable or enable old / new system.
Zagdul wrote: You can revert it back to a conventional windows interface.
In windows 8 ? NO YOU CAN'T, it's only that metro stupid squares. You can't go back in Windows 8. |

Invisusira
The Rising Stars Academy
15
|
Posted - 2012.05.05 15:19:00 -
[22] - Quote
Please give us back separate windows for items and ships.
The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.Gäó |

Justicas Herror
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.05.05 15:52:00 -
[23] - Quote
While we're putting in the man hours to revamp the inventory system, can we have a hotkey that searches everything you can access in the current station, much like the Windows 7 start menu (arguably the best change to Explorer ever).
Right now, I barely click anything on my desktop anymore, I hit Winkey - Type "eve" - Enter.
Could we have it so, for example, I can hit (Hotkey), type say, "mega pulse", hit enter, and have the unified inventory pop up with my search results?
All draggable / trashable / refineable and boardable from that same window of course.
|

Talon SilverHawk
Patria o Muerte
57
|
Posted - 2012.05.05 17:00:00 -
[24] - Quote
Please make the new interface optional or allow us multiple windows and bring back old ships and hanger buttons (again make them optional if you want) just bring them back.
Tal
|

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.05 21:02:00 -
[25] - Quote
I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. |

Jiji Hamin
Aliastra Gallente Federation
64
|
Posted - 2012.05.05 21:24:00 -
[26] - Quote
MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.
tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.05 23:16:00 -
[27] - Quote
Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.
I don't think you've quite understood what I'm getting at. I don't think I explained it very well.
The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.
Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. |

Jiji Hamin
Aliastra Gallente Federation
65
|
Posted - 2012.05.06 00:40:00 -
[28] - Quote
MackemInSpace wrote:Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. I don't think you've quite understood what I'm getting at. I don't think I explained it very well. The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected. Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo.
there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex. |

Zagdul
Clan Shadow Wolf Fatal Ascension
599
|
Posted - 2012.05.06 01:26:00 -
[29] - Quote
Spc One wrote:Just make it optional, so user can disable or enable old / new system. Zagdul wrote: You can revert it back to a conventional windows interface.
In windows 8 ? NO YOU CAN'T, it's only that metro stupid squares. You can't go back in Windows 8.
The task bar still exists, as I said originally they never removed it, they improved + enhanced it. http://www.theverge.com/2012/2/29/2832943/windows-8-new-start-button-hands-on-pictures-video
I've updated the 1st post.
It's not rocket surgery. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.06 01:41:00 -
[30] - Quote
Jiji Hamin wrote:MackemInSpace wrote:Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. I don't think you've quite understood what I'm getting at. I don't think I explained it very well. The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected. Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex.
Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. |
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