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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
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Posted - 2012.05.25 10:40:00 -
[391] - Quote
Tried Sisi today and the fact that you can rename all POS Modules helps a lot now. Now its just need own filters for pos modules or group them, so that i don't have to see all weapons. i say we take off and nuke the whole site from orbit. it's the only way to be sure |
Ribikoka
Royal Amarr Institute Amarr Empire
62
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Posted - 2012.05.25 11:08:00 -
[392] - Quote
Stralow wrote:Tried Sisi today and the fact that you can rename all POS Modules helps a lot now. Now its just need own filters for pos modules or group them, so that i don't have to see all weapons.
Seriously, who want to rename his pos modules ? Why we fixing the CCP mistakes with rename POS items ? I fix with renaming the CCP mistakes ? We want usable itemsystem, i dont want rename anything, i want play. I dont want to wrestle with inventory, i want fun.
This rename thing just additional cosmetics of the real problems. |
Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
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Posted - 2012.05.25 11:26:00 -
[393] - Quote
I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. i say we take off and nuke the whole site from orbit. it's the only way to be sure |
Ribikoka
Royal Amarr Institute Amarr Empire
62
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Posted - 2012.05.25 12:36:00 -
[394] - Quote
Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway.
No way. You needed to renaming anything with the old inventory ? NOOOOO!!! This inventory is fast as before ? Do you really jokeing ? All guns etc loading at POS. The old was fast, but the new need sometimes 30 seconds for uploading everything your client. This is fast as before ? No, this is not.
All guns etc moved a merged inventory where the filter is not working ? Mess everywhere. Why i need to see 40km far posguns in my inventory i cant uploading them ? Really is the most important thing renaming the pos modules? Go to a deadstar and try to rename 150 modules and that is just one fcking POS not 600 what a big alliance using. This inventory is crap, unusable. Need scrolling and clicking half hours for using something and need the old method (shift+click aka. open other windows) for easier handling. So, why i need a unusable treepanel when i must use shift+clicks for old windows method for easy handling when the new interface is not working fine ?
Just as i said i dont want to wrestle with my inventory panel, i dont want rename windows for fixing CCP mistakes, i want PLAY!!! |
DJ P0N-3
Table Flippendeavors
13
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Posted - 2012.05.25 13:07:00 -
[395] - Quote
Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!!
Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it. |
Ribikoka
Royal Amarr Institute Amarr Empire
63
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Posted - 2012.05.25 13:30:00 -
[396] - Quote
DJ P0N-3 wrote:Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!! Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.
Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory. This is a joke too ? You talking two different things.
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Untouchable Heart
Science and Trade Institute Caldari State
4
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Posted - 2012.05.25 13:44:00 -
[397] - Quote
DJ P0N-3 wrote:Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!! Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.
The inventory system is bad with or without posmodule renaming.
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Morwen Lagann
Tyrathlion Interstellar
209
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Posted - 2012.05.25 13:44:00 -
[398] - Quote
Ribikoka wrote:Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory. This is a joke too ? You talking two different things.
Either English isn't your first language, or you're a poor troll. I'm leaning towards the former, because it'd explain why you seem to be missing all of the context in the post a lot better than just being bad at trollingl.
I'll simplify it for you: - You could assign custom names to the POS tower itself, and any labs, prior to Inferno. - You could NOT assign custom names to any other modules anchored around the tower. This included Silos, CHAs, SMAs and various other anchorable structures. - This meant that if you knew -where- something was in relation to other structures anchored at the tower, you had a method of keeping track of where everything was supposed to go. An inefficient method that needed to be taught to every new person who had to use the tower, but a method nonetheless. - The new UI's tree menu lists all nearby "containers" (which includes labs, silos, reactors, CHAs, SMAs, etc.) by their name. As a result, only the labs and tower itself would be displayed uniquely. All silos, CHAs and SMAs, among others, were simply listed as "Silo", "Corporate Hangar Array", "Ship Maintenance Array", or whatever the structure type was. There was no way to tell from the UI which entry in the tree list corresponded with which non-lab structure in space. Allowing players to rename these structures has now provided this ability. |
Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
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Posted - 2012.05.25 13:58:00 -
[399] - Quote
Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI. And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui i say we take off and nuke the whole site from orbit. it's the only way to be sure |
Ribikoka
Royal Amarr Institute Amarr Empire
64
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Posted - 2012.05.25 14:18:00 -
[400] - Quote
Stralow wrote:Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI. And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui
Man forget about guns etc ? The guns not need loading in your crap new inventory if will move to another folder? 30 seconds now the loading time. Who not see this not just a blind players but a moron too. Tell to me, why need a new inventory if you just need module renaming. Why need module renaming if the new inventory is fine. Because is a crap ? Why need shift+click if the treeview is working fine ? Open new windows for easier inventory handling = old inventory.
The new inventory use problem just on POS ? No. Just try to salvaging. Do you are a corphangar manager ? Try to handling with this terrible inventory thing. The inventory is a horrible nigthmare. Just an idiot not realize this. |
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Untouchable Heart
Science and Trade Institute Caldari State
4
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Posted - 2012.05.25 14:23:00 -
[401] - Quote
Yes a nightmare.
"Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility" |
Fabulousli Obvious
State War Academy Caldari State
309
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Posted - 2012.05.25 14:30:00 -
[402] - Quote
It's all just such a bloomin' mess (and I'm not even British).
Somewhere along the line in all this is the fact also that researching is done with a gun now.
Just
too
BIZARRE I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Untouchable Heart
Science and Trade Institute Caldari State
4
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Posted - 2012.05.25 15:16:00 -
[403] - Quote
Fabulousli Obvious wrote:It's all just such a bloomin' mess (and I'm not even British). Somewhere along the line in all this is the fact also that researching is done with a gun now. Just too BIZARRE
From other forum.
"Why will CCP not listen to it's customers? 90% are saying they do not want the UNIFIED INVENTORY system. At the very least just make it optional so each player can decide if they want it or not, it seems to be popular with the newbies who have no inventory to worry about or manage.
We do not want a TREE system to select what we look at, all we want is our PERSISTENT WINDOWS to Stay where we put each time we enter ior leave a station and at our POS for the windows to remain in the same positions as well.
I would be perfectly happy if the old inventory system was left just as it was, after all it was NOT broken, so why did CCP have to go FIX it..????" |
Caleb Ayrania
TarNec
64
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Posted - 2012.05.26 10:56:00 -
[404] - Quote
Now drag and drop to tabbed windows is fixed on SiSi..
That is fast reaction..
A big thumbs up for that one.. |
Untouchable Heart
Science and Trade Institute Caldari State
5
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Posted - 2012.05.26 11:05:00 -
[405] - Quote
"CCP Punkturis wrote:
I was working on War Dec and Kill Reports this release - hope you like that stuff!
WolfSchwarzMond answer:
This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672" |
Talon SilverHawk
Patria o Muerte
216
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Posted - 2012.05.26 18:18:00 -
[406] - Quote
Off topic but why are manufacturing requirements going to be earned through FW. I have a mate who does production, hes put alot of work into it, and now datacores are going to FW, why? , haven't you screwed up the hi sec economy enough already, (dont get me started on loot drops from lvl 4's).
You will loose industrialist gamers to these changes.
Tal
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Zagdul
Clan Shadow Wolf Fatal Ascension
748
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Posted - 2012.05.26 18:37:00 -
[407] - Quote
There is a feedback thread elsewhere on this site. I'm here trying to get ideas into a post to fix what's here.
I don't care if you want the inventory removed so please stop trashing this thread with that suggestion, it's not going to happen. Instead, post specific problems or bugs you have with constructive solutions.
A list of fixes for the new inventory
Dual Pane idea clicky |
MotherMoon
Blue Republic RvB - BLUE Republic
738
|
Posted - 2012.05.27 09:20:00 -
[408] - Quote
this is the best thread on the whole forum right now. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Zagdul
Clan Shadow Wolf Fatal Ascension
783
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Posted - 2012.05.30 13:02:00 -
[409] - Quote
updated
A list of fixes for the new inventory
Dual Pane idea clicky |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
130
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Posted - 2012.05.31 06:35:00 -
[410] - Quote
Only thing after these changes that I'm missing is the corp hangar button. |
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Altrue
Exploration Frontier inc
8
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Posted - 2012.06.01 15:40:00 -
[411] - Quote
It would be great to have the opportunity to move POS modules into other or custom categories if needed. For example X-large in "storage". |
Myrkala
Missions Mining and Mayhem Northern Coalition.
7
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Posted - 2012.06.01 22:23:00 -
[412] - Quote
Here is a little proposal to tweak the window, it seems to me its taking up more space than it should be taking.
Too much screen real estate is being given to stats that aren't that useful to begin with:
http://dl.eve-files.com/media/corp/Myrkala/InventoryTweak.png |
Salpun
Paramount Commerce Masters of Flying Objects
293
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Posted - 2012.06.01 22:25:00 -
[413] - Quote
Until the corp hangers get there seperate window fuctionality back I will be a sad panda |
Solhild
Republic Military School Minmatar Republic
710
|
Posted - 2012.06.02 08:50:00 -
[414] - Quote
Why not merge the title and the coloured contents bar? (title 'Drone Bay' left and space remaining right) - this would save another wasted line. |
Altolinchen
Disneys Empire
6
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Posted - 2012.06.02 21:36:00 -
[415] - Quote
CCP you now how many ppl handle the windows explorer when transfering stuff from one to another direction? they open 2 windows or more. ISSUE: Only one inventory can be opened at a time FIX: let us open unlimited inventories
ISSUSE: Double click on a ship doesn't open the cargo hold FIX: Double click on a ship opens the cargo hold
ISSUE: Right click on a carrier in station don't show corporation hanger FIX: Right click on a ship with corporation hanger in station shows it and open it when clicked on |
PeHD0M
Federal Navy Academy Gallente Federation
0
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Posted - 2012.06.04 15:34:00 -
[416] - Quote
Most irritating issues: 1. if you open the cargo container or a wreck it opens in the same window as your cargohold please create a seperate window by default for container or a wreck 2. separate window for a wreck or cargo container doesn't remember the filter options 3. "Loot all" button ignore filter options. Please change this mechanic, or better create another button "Loot selected"
Desirable: 4. consider the possibility to shrink window (please see screenshot) http://eve-files.com/dl/255087 5. allow players to sell items and reprocess them from inside the station container 6. fix the issue with containers on the station doesn't remember the option "Unlock" (they are locking items by default)
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Galmas
United System's Commonwealth
6
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Posted - 2012.07.25 02:36:00 -
[417] - Quote
I havnt red through everything there but is really noone missing the quick filter to "stick" when you switch the division (formerly known as "Tabs", now just sub-folders of a hangar)? |
MotherMoon
Blue Republic RvB - BLUE Republic
1027
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Posted - 2012.07.25 06:34:00 -
[418] - Quote
I just found a magic bullet suggestion.
In the tree view, which automatically adds any wrecks within range, add context button next to wrecks within range that loots all. allowing you to loot all without 1st opening the window. meaning the button is IN the treeview.
? opinions?
also make all buttons in the top left open a new window please. http://dl.eve-files.com/media/1206/scimi.jpg |
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