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Thread Statistics | Show CCP posts - 7 post(s) |

Tiger's Spirit
Troll Hunters INC.
84
|
Posted - 2012.05.12 19:57:00 -
[211] - Quote
Zagdul wrote:Maul555 wrote:Arien Omnicron wrote:i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay. CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say. No they're not. I feel the same way as my fellow FA pilot. He's right and it's not a troll. No, the new system isn't optimal and no, it's not efficient. But, it's a step in the right direction. The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.
My CEO told the truth. The new Unified Inventory this moment a mistake.Hard to handling , mess everything. I told many times, this changes same, when a Total Commander (multipanel filemanager) change back to bad functionality Windows Explorer.
https://forums.eveonline.com/default.aspx?g=posts&m=1253828#post1253828
Merging the shiphangars to Inventory is another mistake too. |

Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2012.05.12 20:11:00 -
[212] - Quote
I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something.
Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear.
http://i.imgur.com/5SVPw.gif |

Zagdul
Clan Shadow Wolf Fatal Ascension
650
|
Posted - 2012.05.12 20:20:00 -
[213] - Quote
Acthiliak wrote:I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something. Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear. http://i.imgur.com/5SVPw.gif
Putting this in the OP.
that's painful.
It's not rocket surgery. |

Abdiel Kavash
Paladin Order Fidelas Constans
469
|
Posted - 2012.05.12 21:45:00 -
[214] - Quote
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.
First, let me say that I am a corporation CEO, an alliance logistics and sovereignty director. I deal with towers, hangars, corp hangars, and many other inventories a lot. I can see how the new UI might look shiny to someone who only needs to loot wrecks and dump loot in a station, but for practical heavy use it is very clunky.
I have been using the shift-click function, and opening multiple windows. To manage multiple inventories I simply need to see what's in each of them, without having to tab between them all the time. I don't know who at CCP got the idea that "multiple windows are always bad". If I need to manage multiple hangars, I want multiple windows.
Multiple windows don't add complexity to the game - completely the opposite. Having multiple windows means the complexity is distributed and each window allows me to manage one tiny part of my work separately. Merging everything under the sky into one mother of all windows doesn't make things easier. It makes them way more complex.
My first and biggest problem is individual windows not remembering their attributes (size, position, icon size...). All inventories were not created equal, as the blog might suggest. My hangar will have myriads of different items, I want it nice, large and in the middle of my screen as I use it a lot. My fuel bay will only ever have one stack of fuel in it. I want it tucked away in the corner somewhere, just big enough so that I can take a glance and it and see that yes I will not run out in the middle of my route. My ships window has a couple of different ships in it, I want quick access to it so I can see which ships I have at this station and be able to hop in one of them easily.
Currently, only the attributes of the last window are remembered. Any new window I open inherits these attributes. So I open my hangar, and expand it to see items I need to move. I open my cargohold, which opens right in front of the hangar. I need to manually move them apart so I can move stuff between them. Then I open my fuel bay to see if I'm good to go. The fuel bay opens taking up half of the screen in order to display one item. I move it out of my sight in the corner. However next time I open my hangar, it gets stuck down there too and I have to move and expand it again and again.
Related to the first issue, undocking completely messes up the windows. I am used to the old functionality: when you undock, any station-related windows close. When you dock, they open again. In the current build, when I undock, all the open station-related windows stay on my screen, and turn into my cargo bay. Yes, game, thanks for telling me I forgot to pick up a courier package. Thanks for telling me on eight different places on the screen at once, too. So I dock, intending to just grab the package and leave - however my hangar and my containers are nowhere to be seen. Only the eight "my ship's cargo bay" windows.
I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.
The inventory UI itself is very slow and clunky. I hope this is a beta issue and will be fixed for release. However, one thing I absolutely can't stand are the animations. Just open anything with a page's worth of items in it and move your mouse across the list. The animation is anything but smooth, and definitely annoying as hell. I don't see what's wrong with "highlight whatever has the cursor over it". Similarly with opening inventories and folders in the index. I don't want your fancy animation. I want to see my stuff. Preferrably without having to wait 2-3 seconds every time I need to see another inventory.
I would love an option to simply turn off all UI animations in the ESC menu. UI animations weren't a good thing when Windows came up with them, they are not a good thing now, and you will not turn them into a good thing either. All they will ever be is nice and flashy and "awesome" for the casual players, and a major slowdown, distraction and a pain in the arse for people who actually need to use the UI to do stuff.
On a positive note, I love the fact that I can see all the inventories in a station in a single screen. Dropping off POS fuel into a labeled can inside a corp hangar is now as easy as a drag-and-drop, and no longer requires me to open three hangars that I don't need or want to look at.
As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?
Keyboard shortcuts. The only thing that keeps me sane since I don't need to dig through a thousand menus. Right now my usual procedure to pick up stuff after docking is alt+C, alt+H, alt+G (cargo bay, hangar, corp hangar). This opens the three windows side by side (as the UI remembers them), and I can start moving items. In the new implementation, this is not possible without having to dig through the index menu. Please add keyboard shortcut to "open cargo hold in a new window" and similar.
Also please add a shortcut to "open fuel bay of active ship".
(Continued in the next post. Character limit reached.) |

Abdiel Kavash
Paladin Order Fidelas Constans
469
|
Posted - 2012.05.12 21:45:00 -
[215] - Quote
Corporation hangars. I am sure this is just an oversight, but I haven't seen it mentioned anywhere yet. Right now on Sisi the index just lists "Division 1", "Division 2", etc. How am I supposed to know which division is "POS fuel" and which is "Free Rifters"? (Yes I know, who would confuse rifters with POS fuel. How am I supposed to know which hangar is "POS reaction inputs" and which one is "POS reaction products"?)
I also miss the "open corporation hangar" button in the station window.
Ships window. Two issues here. First time I looked into my ships window, I nearly freaked out, thinking someone stole my jump freigher. Then I realized I'm sitting in it. Why does the ship window not show the active ship is really beyond me. I want to see at a glance at one window which ships I have available in the current station. (Yes I can look at the model in the centre of the screen. That would first require me to close whatever other windows I have that are covering it. Yes, I am working on important things in those windows.)
Second issue, and this is really just a small request, I would like to be able to drag the ship name from the index to the main view to activate a ship. I have subconsciously tried to do that several times and obviously failed.
I would like to see ship fittings as a submenu in the index. It is still possible to right-click > show contents, but if we're merging all windows, let's really merge all of them. I am a visual type, seeing the modules fitted to another ship as icons would be better than just the plain list. If it had drag-and-drop functionality for fitting, I would probably even like it.
Another minor issue, undocking makes the window forget which folders I had open. I imagine that I would usually have three or four corp hangars with a one or two cans in each open. But opening all the submenus every time I dock (and suffering the animations every time) will get annoying really fast.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1192
|
Posted - 2012.05.12 22:05:00 -
[216] - Quote
I admit that I'm pretty drunk at the moment when writing this but I but I have to give plenty of respect to the guy/chick behind the previous post. I particularly liked the lines
"As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?"
which pretty much follows what I think about Unified inventory in general;
It should be starting point or feature in single window, which gives plenty of new wonderful options to open windows. It has been been said many times that multible windows are sometimes necessaries. Some task you can you perform with one window but not all of them. This new menu of yours gives excellent source to access them, but it is not necessarily the optimal way to interact with them.
Think about that - I can't do much of that because I'm so wasted at the moment.
Get |

Tippia
Sunshine and Lollipops
6666
|
Posted - 2012.05.12 23:21:00 -
[217] - Quote
Zagdul wrote:The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable. Not really. Let's seeGǪ
- It solves having to set up tabbed lists of windows.
- It solves separating stuff when it's all in a large pile.
- It improves having to dig through cargo cans.
- It improves the feedback on moving stuff around.
GǪand that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework GÇö now they just need to build a usable inventory management system on top of it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Highauger's animated corpse
Stargate SG-1 Fatal Ascension
22
|
Posted - 2012.05.12 23:33:00 -
[218] - Quote
Man I had to put 20 separate items into the hangars of 200 ships. It took me so long I am now 20 times older than the rest of the universe, and this new system stripped the enamel from my teeth.
For the love of god, this new system?; give it some more love.
While I'm at it, consider installing a 'divide stack into sets of x number' option, none of us are getting any younger, and I'd love to complete said task and undock again before the stars burn out.
Beyond that, fundimentally awesome game. |

Nalha Saldana
Aliastra Gallente Federation
267
|
Posted - 2012.05.13 00:15:00 -
[219] - Quote
Does shift clicking to open new window work on other buttons as well, like hangars or assembly arrays in POSes? |

Zagdul
Clan Shadow Wolf Fatal Ascension
657
|
Posted - 2012.05.13 00:57:00 -
[220] - Quote
Tippia wrote:Zagdul wrote:The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable. Not really. Let's seeGǪ
- It solves having to set up tabbed lists of windows.
- It solves separating stuff when it's all in a large pile.
- It improves having to dig through cargo cans.
- It improves the feedback on moving stuff around.
GǪand that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework GÇö now they just need to build a usable inventory management system on top of it.
Fair enough, maybe I exaggerated a little :)
It's not rocket surgery. |

Lord Regent
Northstar Cabal Fatal Ascension
0
|
Posted - 2012.05.13 01:10:00 -
[221] - Quote
Bumping in support of Zagdul's excellent idea!
DO IT CCP |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
108
|
Posted - 2012.05.13 01:14:00 -
[222] - Quote
Bumping for support. "The Mittani isn't even gone for a day and CCP's management is already making bad decisions."
THE MITTANI for CEO of CCP 1-800-273-8255 |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1194
|
Posted - 2012.05.13 01:27:00 -
[223] - Quote
I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has.
Get |

Zagdul
Clan Shadow Wolf Fatal Ascension
660
|
Posted - 2012.05.13 05:43:00 -
[224] - Quote
Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has.
That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate.
EDIT: And how would that make it any different or improve on the current live inventory system.
Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows.
A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load.
It's not rocket surgery. |

Tippia
Sunshine and Lollipops
6679
|
Posted - 2012.05.13 06:38:00 -
[225] - Quote
Zagdul wrote:A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. GǪthen again, you're so used to that behaviour that, when you click the corp hangar and it takes a while to load (because it still does), but the rest of the UI is responsive, there is this tendency to click it again because something feels wrong GÇö like you didn't click it right GÇö and then when it finally responds, it immediately folds up again because you clicked it twice.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1194
|
Posted - 2012.05.13 06:44:00 -
[226] - Quote
Zagdul wrote:Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has. That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate. EDIT: And how would that make it any different or improve on the current live inventory system. Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows. A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. I would agree with you if you were asking split window to one window with all the fancy other extra bits.
I don't really mind how good/bad the "one" window is as long I can open plenty of standard old fashioned windows, set them as I want and trust that they stick where I put them. Everything added to that will most likely be improvement - your idea included.
Get |

Tierere
The Corporation of Noble Sentiments Sleeper Social Club
6
|
Posted - 2012.05.13 10:43:00 -
[227] - Quote
Dont have the time and energy to read everything that has gone before so some of this might repeat points mentioned already.
While keeping ships and mods on one window seems very neat, however it makes transferring stuff between station hanger and ships irritating,
For example filling the active ship with different ammo requires finding the ammo dragging it to the ship where then the ships cargo bay appears so you can see what's in there, however the cargo hanger disappears. So you need to then select the cargo hanger (now you cant see what's in the ship hanger) find the next ammo to put in, search etc. this is just irritating when doing it repeatedly. Need two separate windows so can see and search both at once then drag and drop.
As there is now no way of viewing separately the contents of a ship then it would be helpful if the ship fitting window showed the contents of the cargo and drone bay. Also enabling fitting window to save the contents of the hold so ammo could be filled at the same time as ship fitting or in a similar way would be helpful. Basically the inventory and ship fitting window need to work together better.
Finding stuff in cargo/station containers is still a pain, need to be able to search inside them as one of the filters. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 11:28:00 -
[228] - Quote
Tippia wrote:Zagdul wrote:A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. GǪthen again, you're so used to that behaviour that, when you click the corp hangar and it takes a while to load (because it still does), but the rest of the UI is responsive, there is this tendency to click it again because something feels wrong GÇö like you didn't click it right GÇö and then when it finally responds, it immediately folds up again because you clicked it twice.  Oh the pain. Stop it!
It's not rocket surgery. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 11:30:00 -
[229] - Quote
Grey Stormshadow wrote:Zagdul wrote:Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has. That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate. EDIT: And how would that make it any different or improve on the current live inventory system. Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows. A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. I would agree with you if you were asking split window to one window with all the fancy other extra bits. I don't really mind how good/bad the "one" window is as long I can open plenty of standard old fashioned windows, set them as I want and trust that they stick where I put them. Everything added to that will most likely be improvement - your idea included.
Where I agree is that the windows really need to remember where they're placed and their size. I can't disagree here dude.
Lets hope the team is taking this request seriously.
It's not rocket surgery. |

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 11:42:00 -
[230] - Quote
Some missing features:
- Drag&drop sorting of columns in list - An 'triple-dash' settings button in the top left of the window. Things for the setup menu - Managing (currently too well-hidden in the context menu of other columns). - Options for how the 'estimated price' is calculated - Filter management (instead of it's own separate window)
Also PLEASE, whenever CCP allows players to customize UI in any way like setting custom filters, have it saved server-side and add import/export functionality.
Also devs, please check out this document for more ideas on improvements: https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/edit#heading=h.8xjoz66z85v1
There are also more entries in other categories, CTRL+F and look for 'cargo' or 'inventory'  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Tippia
Sunshine and Lollipops
6685
|
Posted - 2012.05.13 11:45:00 -
[231] - Quote
Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 12:09:00 -
[232] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Thanks for displaying what is wrong with it :)
Putting this on the first post.
It's not rocket surgery. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1196
|
Posted - 2012.05.13 12:34:00 -
[233] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ excellent video... should open some eyes.
Get |

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 12:43:00 -
[234] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Great, now everytime I read a Tippia post, I'm going to hear that accent!  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Bloph
Lamarr Industries Rock Ridge Alliance
10
|
Posted - 2012.05.13 15:42:00 -
[235] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Congrats on an excellent video highlighting the main problems with the 'improved' system
|

Tiger's Spirit
Troll Hunters INC.
84
|
Posted - 2012.05.13 17:29:00 -
[236] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
And you didn't talk about other problems, such a handling cap boosters in pvp with huge windows and other things. |

Maul555
Nuts and Vindictive Remix Technologies
63
|
Posted - 2012.05.13 18:23:00 -
[237] - Quote
wow, great video... |

MadMuppet
Kerguelen Station
338
|
Posted - 2012.05.13 21:11:00 -
[238] - Quote
Great video.
I went back to see what improvements there had been. A dev had made mention that they could look at something like the looting headache. I have tested again and they went the wrong way with it. Now when you open a loot window it goes away and you are back in to the main cargo hold. You have to chase your loot all button across the screen now.
Please call off UI for Inferno, it is only going to enrage players. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

Seismic Stan
63
|
Posted - 2012.05.13 21:47:00 -
[239] - Quote
Functionality Suggestion: Shift/CTRL + select multiple containers in tree pane to simultaneously configure groups of containers.
I've always been irritated by the need to individually remind containers that they don't need to be locked. It'd be great to be able to do this wholesale. I'm sure multiple selections would be useful in other ways too.
I know shift + select currently spawns a new window, but this could always be changed to the more intuitive double-click in line with more traditional UI behaviour. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Tippia
Sunshine and Lollipops
6720
|
Posted - 2012.05.13 22:42:00 -
[240] - Quote
Tiger's Spirit wrote:Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ And you didn't talk about other problems, such a handling cap boosters in pvp with huge windows and other things. My excuse is that I only had 15 minutes and just went in chronological order of the things I foundGǪ 
But yes, cap boosters are basically another form of ammo only, if anything, even more vital to keep track of since their sheer size always means they're in lower supply. Same with the other GÇ£capGÇ¥: handling the various bays on a capital ship (in particular fuel), many of which you'll want to monitor concurrently and where you don't have to spend half a minute after each jump to set up the various views you want.
I suppose one criticism could be GÇ£why do I have such small windows GÇö if I enlarge them and I can have the tree view unfolded at all times and make use of it to solve some of the problemsGÇ¥, but that's just the thing: I don't want a larger window. I want many small ones except for maybe the personal/corp hangar in-station (because in-station, there's very little information in the background that I need to have at my disposal: no tactical map, no overviewGǪ having the screen filled with market and contract windows works there). Having to go big goes against the fundamental problem they wanted to solve GÇö having your screen covered in inventory windows. My three/four-pane view strikes a perfect balance (for me): a fairly narrow strip of windows at the bottom of my screen, leaving plenty of room for other information and other windows; a sufficiently large diversity in the number of inventories; and a good separation of functions (bulk inventory, critical inventory, temporary/fiew-item inventory, workspace inventory). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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