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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
MotherMoon
Blue Republic RvB - BLUE Republic
663
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Posted - 2012.05.16 21:29:00 -
[271] - Quote
Panhead4411 wrote:MotherMoon wrote:
What are you talking about? just go to POS, open each window separately, go about business as usual, whats the problem here?
you never even need to open the new UI to get all those windows open, you're creating a problem when there is none.
YOu can shift click to open a new window EVERYWHERE. just open them, close new UI, BAM you have seperate windows. You won't even know the difference, your just trying to find something to complain about.
Except not...unless you found a way to access any form of storage place w/o using the new UI...with its own tree and uddles of extra TMI spammed everywhere Shift clicking is great and all....well it would be, if it every remembered what each of those extra instances of the UI contained individually and where it was and how big. Currently the Shift-click windows just open where the last one was opened...so you would have to move and re-size all those windows each shift-click, each time you went to the POS...
well how would you open them right now, on TQ. Do that but holding shift. then move them over each other and they become an old school tabbed window without the tree on the left.
also note I agree, it needs to remember UI settings, like the current system, but fix that and it's brilliant. and optional. |
Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.16 23:01:00 -
[272] - Quote
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.
That is a problem.
CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning. |
Maul555
Nuts and Vindictive Remix Technologies
82
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Posted - 2012.05.16 23:17:00 -
[273] - Quote
MotherMoon wrote: suck it up nerd
not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out.
You might not like it, but it's modern, and it's better. If it has usability issues that does not make it bad, it just means it's not finished. But the old items UI has to go, NOW.
Wow, I think I hate you now...
Contact Added, -10, Notification sent |
Maul555
Nuts and Vindictive Remix Technologies
82
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Posted - 2012.05.16 23:20:00 -
[274] - Quote
Blue Harrier wrote: I wonder if the actual undisclosed use of this new UI is twofold First to become a GÇÿUnifyingGÇÖ UI between Eve the game and Dust (as IGÇÖve pointed out in the official blog thread) Second, to remove the GÇÿStation ServicesGÇÖ panel completely However as I discovered when it was pointed out by my Son, both of us very rarely use the Neocom, most of the time we use the right click menus and the merged GÇÿShips and ItemsGÇÖ windows on the Station Services panel. This is the fundamental problem with the design of the UI, I tend to operate towards the right side of the screen, itGÇÖs where I keep my overview, my cargo container, ships, most everything, I suppose because I am right handed. The UI tries to make me work on the left of the screen, the inventory button is on the left, and also the tree view is left. But I naturally GÇÿparkGÇÖ my mouse pointer on the right near the station services or overview. I even keep my GÇÿSelected ObjectsGÇÖ under the Overview with Drones below it when in space, all on the right. Ah well such is life, just when you think you have Eve cracked they move the goalposts yet again. One day IGÇÖll learn how to play this game .
I tend to work on from left to right in station, and both sides in space... depending on what I am accessing... And I have never used the combined ships/hangar in station because I do not like it. I like my hangar displayed large right above my ships window, on the left.... |
Alxea
Trauma Ward Winmatar Republic
71
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Posted - 2012.05.16 23:46:00 -
[275] - Quote
Make the blueprint copies stackable please. |
Maul555
Nuts and Vindictive Remix Technologies
82
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Posted - 2012.05.17 01:55:00 -
[276] - Quote
and in case it has not been mentioned. Windows should do more than remember their location, size, shape, and attached tabs when undocking and in space. They should also know those settings per station. Not all stations are equal, or are used for the same things. |
Strange Shadow
Hedion University Amarr Empire
4
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Posted - 2012.05.17 03:10:00 -
[277] - Quote
The current inventory system is very unfinished and should NOT be released at any cost in current state. As it states in devblog, pretty much everyone uses inventory many times per day, and with its current form, it gonna spawn a huge torrent of tears.
I understand what it is modeled after, but trying to make us do stuff in ONE window, while the ONLY WAY to move stuff is DRAG-N-DROP, is totally hilarious.
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
HINT: Current system: click - open window 1, click - open window 2, drag, PROFIT. New system: click - opens window, find in LONG LIST what you need as window 1, click to show it, drag to tiny row on left bar, miss (since its so tiny, and you are in a hurry), SHIFT-click to open new window, drag again, rage about random windows covering the screen in random locations.
So basically, to fix all this mess, requesting following features:
1. Lots of Inventory buttons pinnable on screen AND neocom, each remembers its place, layout, AND tree position. Access your ships drones often? Have you favorite division in corp hangers? Access stuff in cans often? Pin it all to different Neocom buttons.
2. Inventory windows are stackable already, which is good, but how im supposed to move stuff from one tab to another? (make them remember position/stacks too pls...)
3. There should be more than one drag-drop way to move stuff. How about right-click option "Send To..." which then expands into that tree and allows you send stuff somewhere without opening anything. I bet many ppl would love this instead.
4. Ship list doesnt show my active ship for some reason, which is very misleading. No idea if it supposed to be that way, but now it looks like ships are missing, then appear/disappear into thin air when you change them. |
Tippia
Sunshine and Lollipops
6850
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Posted - 2012.05.17 03:29:00 -
[278] - Quote
MotherMoon wrote:well how would you open them right now, on TQ. Do that but holding shift. then move them over each other and they become an old school tabbed window without the tree on the left. GǪexcept that shfit-clicking still doesn't solve anything since those windows still don't remember their settings or what they contain, or that locations you want to open still have no idea where they should open other than Gǣnew windowGǥ or Gǣdefault windowGǥ. There's still no way to set up a static environment where things automatically know where they go, which is kind of the point of having those extra windows to begin with.
The inventory system still doesn't really support multiple windows. Shift-clicking is still just a way to open those windows, but they are not actually supported by the UI. It's still an ugly hack of a solution to a problem that shouldn't exist.
Quote:also note I agree, it needs to remember UI settings, like the current system, but fix that and it's brilliant. and optional. GǪexcept that it's not optional, nor is it brilliant GÇö it's the same as always with two new features and a whole bunch of functionality lost.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Di Mulle
58
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Posted - 2012.05.17 10:11:00 -
[279] - Quote
Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. <<Insert some waste of screen space here>> |
DJ P0N-3
Table Flippendeavors
13
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Posted - 2012.05.17 15:30:00 -
[280] - Quote
Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach.
To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar. |
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Morwen Lagann
Tyrathlion Interstellar
177
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Posted - 2012.05.17 15:42:00 -
[281] - Quote
DJ P0N-3 wrote:Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.
I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason.
If it only popped up on hangars you didn't have take access for, that might be another story entirely. |
MadMuppet
Kerguelen Station
362
|
Posted - 2012.05.17 19:26:00 -
[282] - Quote
DJ P0N-3 wrote: To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.
Yeah, anybody that owns an Orca has turned this off because, even though it is YOUR ship and you have full control of it you have to deal with that stupid message. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |
DJ P0N-3
Table Flippendeavors
13
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Posted - 2012.05.17 20:10:00 -
[283] - Quote
Morwen Lagann wrote:DJ P0N-3 wrote:Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar. I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason. If it only popped up on hangars you didn't have take access for, that might be another story entirely.
Yeah, that's why I disabled it too. I'd almost forgotten the pop-up existed. |
Mekhana
Spiritus Draconis Sicarius Draconis
446
|
Posted - 2012.05.17 20:28:00 -
[284] - Quote
Had to browse my ships through the assets the first few times.
So annoying. |
Talon SilverHawk
Patria o Muerte
100
|
Posted - 2012.05.17 22:59:00 -
[285] - Quote
Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal |
Strange Shadow
Hedion University Amarr Empire
5
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Posted - 2012.05.18 02:49:00 -
[286] - Quote
Its just unfinished. We used to have many 'objects' as means to access the inventory. 'Ship cargo', 'Drone Bay', 'Corp hanger', 'Jet Can' was all different objects, each with their own properties, position on screen etc. You open any of that, you knew where exactly it would appear, so you could arrange jetcan's window next to your cargo and it would remain like this until your hardrive goes to the moon.
Now its all gets demolished, and the same functionality pressed on a single window with huge 'tree' thing with million rows. Obviously, ppl start complaining, and it only will go bigger once it hits the TQ.
Again, the simple solution is get back old functionality with the power of new interface. Just allow binding of new windows as "old style" objects. Make it customizable, the new system holds the power to do just that, and much more. All it needs is ability to spawn the branches of tree as SEPARATE OBJECTS and REMEMBER them and they properties/positions. Assign them to neocom buttons, hotkeys etc., can you feel the power already?
Until that, the new system is just destructive step back, with a single window (and its clones) as quick patch allowing us means for basic inventory operation. |
Gorr Kedesh
Icing Iced
0
|
Posted - 2012.05.18 06:28:00 -
[287] - Quote
Often said in this thread and i hope u read it ! Pls let the ships and the cargo / drone windows intact.. The new inventory only makes sense for the assets! |
Tiger's Spirit
Troll Hunters INC.
107
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Posted - 2012.05.18 10:56:00 -
[288] - Quote
Strange Shadow wrote:Its just unfinished
Its just crap.
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Salpun
Paramount Commerce Masters of Flying Objects
258
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Posted - 2012.05.18 11:00:00 -
[289] - Quote
Tiger's Spirit wrote:Strange Shadow wrote:Its just unfinished Its just crap. Did the new build fix anything? |
Rommiee
Mercury Inc.
24
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Posted - 2012.05.18 11:54:00 -
[290] - Quote
Talon SilverHawk wrote:Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal
Easy solution for the poor Devs that are bringing this crap in. Don't.
Sorted |
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Exodus 4D
eXceed Inc. No Holes Barred
2
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Posted - 2012.05.18 12:25:00 -
[291] - Quote
I love the new inventory system. Much cleaner/faster than the old structure.
Keep it up! N1 change. At least a beginning of a few windows less. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1231
|
Posted - 2012.05.18 12:28:00 -
[292] - Quote
Quick test revealed that actually with today's build it starts to look much better. "Extra" windows now seem to remember their size and position in station when you undock and dock back in. Only thing they don't remember is their previous state and still won't reappear when you dock back in. However there definitely has been huge improvement.
Just one more step to something I could actually be using. Starting to have some real faith again.
Good work.
Get |
Talon SilverHawk
Patria o Muerte
101
|
Posted - 2012.05.18 12:44:00 -
[293] - Quote
Rommiee wrote:Talon SilverHawk wrote:Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal Easy solution for the poor Devs that are bringing this crap in. Don't. Sorted
Apparently they can't roll back for this "minor change" (according to their earlier posts)
Tal
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Talon SilverHawk
Patria o Muerte
101
|
Posted - 2012.05.18 12:46:00 -
[294] - Quote
Exodus 4D wrote:I love the new inventory system. Much cleaner/faster than the old structure.
Keep it up! N1 change. At least a beginning of a few windows less.
Glad you like it but some of us like multiple windows. should be an option, not forced on players.
Tal
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Dirch Passer
State War Academy Caldari State
0
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Posted - 2012.05.19 04:00:00 -
[295] - Quote
Listen to Zagdul and Tippia!
Also, if posts just disappear, then how will you ever get anything right? |
Tiger's Spirit
Troll Hunters INC.
110
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Posted - 2012.05.19 08:35:00 -
[296] - Quote
Salpun wrote:Tiger's Spirit wrote:Strange Shadow wrote:Its just unfinished Its just crap. Did the new build fix anything?
Nothing.
"The windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The shiphangar still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system." |
Bloph
Lamarr Industries Rock Ridge Alliance
12
|
Posted - 2012.05.19 13:24:00 -
[297] - Quote
It's still a mess.
A quick five minutes testing: Docked - right click on ship 'open cargo bay' - it doesn't - it open the unified inventory screen in its last known state.
Docked - right click ship - no options to open Ore bay, Ship bay, corp hangers...
Docked - open and position windows for cargo, ore & corp hangers; then undock, leaving only a single cargo bay open; redock & still only cargo bay open. Setup with multiple windows is always lost.
Docked - open ship maintenance bay; undock, ship bay closes and is replaced with drone bay!!!
Inspace - open cargo, ore & corp hangers; dock, only a single window open - the others are closed and lost.
Docked - Open multiple corp hangers, tab then together; undock - all windows close, re-open & tabbing lost.
Docked - open cargo bay, ship bay & hanger; undock & redock - only cargo bay remains open others are lost.
Only three days left to fix it - good luck with that!
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Seismic Stan
64
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Posted - 2012.05.19 17:52:00 -
[298] - Quote
I posed the following question in the live CSM Town Hall meeting today on EVE Radio:
"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"
The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Bloph
Lamarr Industries Rock Ridge Alliance
12
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Posted - 2012.05.19 18:04:00 -
[299] - Quote
Seismic Stan wrote:I posed the following question in the live CSM Town Hall meeting today on EVE Radio:
"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"
The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.
Pffff.
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Seismic Stan
64
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Posted - 2012.05.19 18:14:00 -
[300] - Quote
Bloph wrote:
What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.
Pffff.
To qualify this, I think the context is that they accept that change and rebalancing will cause a certain amount of adjustment trauma. Kind of a 'you can't make an omelette without breaking some eggs'.
That said, I was a little disappointed with the CSM's dismissive attitude toward the problem. Perhaps they're right and there will be a perfectly acceptable period of adjustment and then we'll all wonder what all the pre-Inferno tub-thumping was about...
I wait with interest to see. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
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