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Thread Statistics | Show CCP posts - 7 post(s) |

Zagdul
Clan Shadow Wolf Fatal Ascension
580
|
Posted - 2012.05.03 18:44:00 -
[1] - Quote
Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window. Shift click to open multiple instances is not intuitive.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs.
It's not rocket surgery. |

bornaa
GRiD.
219
|
Posted - 2012.05.03 18:47:00 -
[2] - Quote
Zagdul wrote:Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
MS didn't confine us to a single explorer window.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs.
Did you saw WIN 8???  That Ain't Right |

Horatius Caul
Kitzless
58
|
Posted - 2012.05.03 18:52:00 -
[3] - Quote
Shift+Click Amarrad - Amarr language project |

Zagdul
Clan Shadow Wolf Fatal Ascension
580
|
Posted - 2012.05.03 18:54:00 -
[4] - Quote
bornaa wrote:Zagdul wrote:Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
MS didn't confine us to a single explorer window.
1. Confining us to a single instance of our inventory is too drastic of a change. Please allow multiple instances of that inventory window.
2. Create Simlinks to familiar shortcuts. MS never removed the taskbar or the startmenu, they added on to it. Removing someone's ship hangar and not creating a sim-link to the inventory section is going to frustrate more than make people happy.
3. Naming of corporate tabs. Did you saw WIN 8??? 
You can revert it back to a conventional windows interface.
It's not rocket surgery. |

JohnnyRingo
TunDraGon
6
|
Posted - 2012.05.04 07:57:00 -
[5] - Quote
Please don't remove ships and items , spending time on the test server makes really hate not having items and ship hangar window, i always have them open when docked. Not having them makes me angry and i want to punch a hole in my wall, please dont do this to me CCP i like my wall and i dont want a broken fist.
No but really, Shift+Click is not an option seeing as when you undock these windows change into your cargohold so i end up with three windows open when i undock all displaying my current cargohold which is utter shite and when i close them the window positions reset... and when i dock up again i have to shift click items and and ships again. This is creating so much more work rather than just using the old system, also moving items between hangars or cargohold is a pain now. i really feel like this step backwards here.
It works fine as it is now on live, please don-¦t do this atleast not like it is on the test server now, i badly need my ships and items windows. |

T's little helper
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.04 18:11:00 -
[6] - Quote
   The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better. Station inventory should be one separate window, ships in station should be another separate window, ship cargohold should be a third and then i want all station containers stacked separately into one place and know that they always open there and nowhere else. I also want wrecks/spawn containers in their own little window near the overview so the "loot all" button isn't on the other side of the screen and absolutely not merged with anything else.
There's absolutely nothing wrong at all with the current inventory system, so why ruin this?
It's partialy possible to fix the new inventory system by "merging items and ships into the station panel" in the esc menu and there's at least SOME overview over what's in station. If this new annoying inventory system is allowed to pollute TQ, at least make it possible to toggle back to the one we have right now. |

Jiji Hamin
Aliastra Gallente Federation
58
|
Posted - 2012.05.04 18:41:00 -
[7] - Quote
THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.
allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options. |

Zagdul
Clan Shadow Wolf Fatal Ascension
592
|
Posted - 2012.05.04 18:53:00 -
[8] - Quote
Jiji Hamin wrote:THe new inventory system is fine. HOWEVER, you need to add the ability to bookmark a split ships menu. right now, you can break different views of your inventory into seperate windows, simulating the old system. however, you cannot then pin them to your neocom. players would be much happier if you could create neocom shortcuts to customs inventory views, for maximum usability. until then, people are just going to emo about having to use a new system which is almost robust and adaptive, but is missing that final inch that it needs to go from overly complex to extremely robust.
allowing people to pin the windows that we break off with custom views as their own neocom shortcuts would allow players not only to recreate an older system that they already know, but would allow even more new options, like players who would want neocom shortcuts for corp hangers, filtered inventory views or any number of other options.
Junction points or simlinks.
I want to put a shortcut on our neocom with the ability to pick an icon out of the EVE database to coincide with that shortcut.
The worst part of this interface is that they removed the ship hangar button and the corporate hangar/deliveries. Yes, I get you're trying to streamline stuff, but removing our old shortcuts while not implementing a one click method to access them is BAD.
The biggest fault of the interface is that IT ADDS MORE CLICKS. Remove the many clicks and this thing might work. The option to always open in a new window (perma shift click style) so that we can ease into this would be a much better, more gradual way to introduce this drastic change to the interface.
It's not rocket surgery. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 19:19:00 -
[9] - Quote
1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
Edit: I'm all for having a button for ships and a button for items and other shortcuts createable on the neo neocom. Since the neo neocom can customized to your liking I'm pretty sure this functionality your asking for is already in the game.
Also I'm sure by release it will remember your windows inside and in space, I'm pretty sure a dev already confirmed. And that it's not server side! So stop complaining, now if all of your cache gets cleared, or you log into we've from a friends computer, your item windows will still be in the same spot as they were at home.
This new items window combined with the neo neocom, and server side settings means the end of losing everything when you have to re-install eve, or play on a new computer some soon. The tech put into the windows will allow for your overview and such to be tied to the eve servers instead of your eve client. I mean, how amazing is that?
And as long as we can set up our own neocom list of links and windows it'll work jst like windows 7. I have the little task bar on the left of every window I open. And it's incredibly useful. Don't you people remember windows 3.1? or windows 95? there was no easy navigation. So to the OP, I'm not hating on your post, it's some other people in this thread.... They can't take an obvious upgrade to usability because they fear change. And it's good to make sure it's as useful as possible, but everything your asking for is already there, so have some faith.
Edit:read dev comments in the dev blog thread. The build is just unfinished on SiSi. As long as we get a different UI *neocompluswindows* for space and for station, everything is all good right?
please excuse my tone at 1st, the neo neocom was held back a whole year by comments like that one guy in thread. I want to see this thing finished. And not abandoned. eve really needs it. |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:23:00 -
[10] - Quote
MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up. |
|

Zagdul
Clan Shadow Wolf Fatal Ascension
592
|
Posted - 2012.05.04 19:23:00 -
[11] - Quote
MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.
It's not rocket surgery. |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:29:00 -
[12] - Quote
Zagdul wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick If you're going to contribute to this thread, please do so constructively. The new inventory system is good, it is a step in the right direction. Right now it's bad though.
or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 19:30:00 -
[13] - Quote
Jiji Hamin wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up.
and I quote
Quote:The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better
I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?
Quote:or to be more accurate/elaborate, it currently is a more robust and customizable system, but certain (absent) UI elements make it so you have to re-work the system every time you try to find anything/do certain basic functions, when we should be able to tailor the system to our needs and then nail it down that way, making it an improvement rather than a headache in which we need to reinvent the wheel every time we switch ships. only make us reinvent the wheel once the first time we use it.
please reread my post |

Jiji Hamin
Aliastra Gallente Federation
61
|
Posted - 2012.05.04 19:31:00 -
[14] - Quote
MotherMoon wrote:Jiji Hamin wrote:MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick if you took the time to read the thread you would know that that is not what we are doing at all. now shut the **** up. and I quote Quote:The new inventory system is utterly useless, totally horrendous, it's like going back to the very first GUI systems and even they were better I have seen the same said about windows 7, how can anyone really think windows 95 had better navigation than windows 7?
okay tbf that guy is an idiot. |

leich
Nocturnal Romance Fall From Heaven
23
|
Posted - 2012.05.04 20:18:00 -
[15] - Quote
These are some of the worst changes in a long time.
There in no way to drag from your items to your ship hanger any more.
But wait i here you cry
select your hanger and drag to the ship in the ladder menu.
my response to you is which ship.
all my ships have the same name always have done. So how am i expected to know the difference.
RULE 1 of Software development. Don't destroy existing, working fuctionality for the excuse of shineyness.
I like the idea of an inventory index but the list of faults with this incarnation is rediculus |

Greygal
Agony Unleashed Agony Empire
111
|
Posted - 2012.05.04 21:54:00 -
[16] - Quote
This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. What you do for yourself dies with you, what you do for others is immortal. |

bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.05.04 22:31:00 -
[17] - Quote
Being able to drag ships from the index like below to make them active.
http://dl.dropbox.com/u/5182016/draggingshipsdraggingginginging.png |

Trap Commander
TUV Jita North - a Vessel Safety Organisation
4
|
Posted - 2012.05.05 02:16:00 -
[18] - Quote
The system is not bad, but PLEASE give us the option to enable the old buttons for ship hangar, item hangar AND SEPERATE SHIP CARGO BAY !!!!!!! Very annoying to switch the window all the time after un-/ docking |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1329
|
Posted - 2012.05.05 02:39:00 -
[19] - Quote
+1 for familiar buttons to click while people get used to the unified inventory system
+1 for being able to define custom buttons to open specific locations, so that my salvaging alt can immediately open up the window for the GSC labelled "Salvage".
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2012.05.05 03:52:00 -
[20] - Quote
The new system is "okay" for use in stations, not really happy with how it functions, but chances are we are stuck with it regarldess. HOWEVER...
There MUST (i repeat), MUST be a separate system for in space...it is just plain too clumsy and way too big to use properly in space. Period. |
|

Spc One
The Chodak Void Alliance
38
|
Posted - 2012.05.05 08:36:00 -
[21] - Quote
Just make it optional, so user can disable or enable old / new system.
Zagdul wrote: You can revert it back to a conventional windows interface.
In windows 8 ? NO YOU CAN'T, it's only that metro stupid squares. You can't go back in Windows 8. |

Invisusira
The Rising Stars Academy
15
|
Posted - 2012.05.05 15:19:00 -
[22] - Quote
Please give us back separate windows for items and ships.
The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.Gäó |

Justicas Herror
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.05.05 15:52:00 -
[23] - Quote
While we're putting in the man hours to revamp the inventory system, can we have a hotkey that searches everything you can access in the current station, much like the Windows 7 start menu (arguably the best change to Explorer ever).
Right now, I barely click anything on my desktop anymore, I hit Winkey - Type "eve" - Enter.
Could we have it so, for example, I can hit (Hotkey), type say, "mega pulse", hit enter, and have the unified inventory pop up with my search results?
All draggable / trashable / refineable and boardable from that same window of course.
|

Talon SilverHawk
Patria o Muerte
57
|
Posted - 2012.05.05 17:00:00 -
[24] - Quote
Please make the new interface optional or allow us multiple windows and bring back old ships and hanger buttons (again make them optional if you want) just bring them back.
Tal
|

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.05 21:02:00 -
[25] - Quote
I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. |

Jiji Hamin
Aliastra Gallente Federation
64
|
Posted - 2012.05.05 21:24:00 -
[26] - Quote
MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else.
tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.05 23:16:00 -
[27] - Quote
Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.
I don't think you've quite understood what I'm getting at. I don't think I explained it very well.
The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.
Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. |

Jiji Hamin
Aliastra Gallente Federation
65
|
Posted - 2012.05.06 00:40:00 -
[28] - Quote
MackemInSpace wrote:Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. I don't think you've quite understood what I'm getting at. I don't think I explained it very well. The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected. Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo.
there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex. |

Zagdul
Clan Shadow Wolf Fatal Ascension
599
|
Posted - 2012.05.06 01:26:00 -
[29] - Quote
Spc One wrote:Just make it optional, so user can disable or enable old / new system. Zagdul wrote: You can revert it back to a conventional windows interface.
In windows 8 ? NO YOU CAN'T, it's only that metro stupid squares. You can't go back in Windows 8.
The task bar still exists, as I said originally they never removed it, they improved + enhanced it. http://www.theverge.com/2012/2/29/2832943/windows-8-new-start-button-hands-on-pictures-video
I've updated the 1st post.
It's not rocket surgery. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.06 01:41:00 -
[30] - Quote
Jiji Hamin wrote:MackemInSpace wrote:Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. I don't think you've quite understood what I'm getting at. I don't think I explained it very well. The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected. Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex.
Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. |
|

Zagdul
Clan Shadow Wolf Fatal Ascension
599
|
Posted - 2012.05.06 01:48:00 -
[31] - Quote
MackemInSpace wrote:[quote=Jiji Hamin] Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. I put that on the OP as a potential bug.
Please be sure to put that in a bug report as well. Hopefully the UI team sees this thread and not just follow the 50page dev blog.
It's not rocket surgery. |

Irisandra T'Lavel
9
|
Posted - 2012.05.06 02:12:00 -
[32] - Quote
The worst thing I have seen so far:
My ship has a max capacity of 77,879.7 m3, but the dynamic bar at the top is rounded up to 77,880. Trying to drag a 25 m3 mod when it shows 25 m3 free will give an error for not enough room. I had to go to the fitting window to find the exact capacity.
Please at least give an option to not round the capacity |

Mor'dred Ashan
VEXCORE
1
|
Posted - 2012.05.06 02:17:00 -
[33] - Quote
I like the new inventory system but not having the items and ships icons makes it a bit confusing. First time I logged on I bought myself another ship wondering where my old ones went.
I think what would be useful is being able to create folders which you can rename. That way you can easily organize assets into categories rather than have them all in the same place and just using a filter. The ability to create sub folders within each folder would be useful as well. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.06 09:33:00 -
[34] - Quote
Zagdul wrote:MackemInSpace wrote:[quote=Jiji Hamin] Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. I put that on the OP as a potential bug. Please be sure to put that in a bug report as well. Hopefully the UI team sees this thread and not just follow the 50page dev blog.
Cool! |

Spc One
The Chodak Void Alliance
39
|
Posted - 2012.05.06 16:57:00 -
[35] - Quote
Zagdul wrote:Spc One wrote:Just make it optional, so user can disable or enable old / new system. Zagdul wrote: You can revert it back to a conventional windows interface.
In windows 8 ? NO YOU CAN'T, it's only that metro stupid squares. You can't go back in Windows 8. The task bar still exists, as I said originally they never removed it, they improved + enhanced it. http://www.theverge.com/2012/2/29/2832943/windows-8-new-start-button-hands-on-pictures-videoI've updated the 1st post. Yes but you can't go back to windows classic theme with start menu, it's impossible.
|

Smoking Blunts
ZC Industries Dark Stripes
227
|
Posted - 2012.05.06 17:25:00 -
[36] - Quote
Invisusira wrote:Please give us back separate windows for items and ships.
The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.Gäó
this.
if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results. CCP-áare full of words and no action. We will watch what they are doing, for now
|

Zagdul
Clan Shadow Wolf Fatal Ascension
602
|
Posted - 2012.05.06 17:43:00 -
[37] - Quote
Smoking Blunts wrote:Invisusira wrote:Please give us back separate windows for items and ships.
The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.Gäó this. if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results. First, shift click allows for two windows to be open. This isn't intuitive and I did put on the first post to have an option put in to allow for us to always open more than one window.
The current live inventory system is extremely broken. However, many people who log in on a daily basis don't deal with corp hangars where thousands of items are involved. When you star dealing with not hundreds, thousands of items in a single container, EVE starts breaking really bad. It is for the better, however it's also change and many people have difficulty adjusting to change.
Have you ever attempted to open a can with a bunch of bookmarks in it? Try it sometime and watch EVE take a dump.
It's not rocket surgery. |

Maul555
Nuts and Vindictive Remix Technologies
34
|
Posted - 2012.05.06 18:26:00 -
[38] - Quote
I have major problems with what I am seeing... Sry to burst your bubble guys. First I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it.
I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat.
I want to say this one more time, because its the most important part of my post. Do not release this as a replacement for current corp hangar UI. Release it as a new stand alone tool and get feedback and refine it from there. If you guys force us to use this as it is, you will have a worse-than-incarna level event on your hands. |

Smoking Blunts
ZC Industries Dark Stripes
227
|
Posted - 2012.05.06 18:37:00 -
[39] - Quote
Zagdul wrote:Smoking Blunts wrote:Invisusira wrote:Please give us back separate windows for items and ships.
The new inventory screen is nice, but it's nowhere near as functional as the current one. If it's not broken, don't fix it.Gäó this. if the change was for the better id be all for it, but this 'new' crap is a step back... it really makes me think you guys at ccp dont play eve, as all your doing with this is making people work harder and do more things to get the same results. First, shift click allows for two windows to be open. This isn't intuitive and I did put on the first post to have an option put in to allow for us to always open more than one window. The current live inventory system is extremely broken. However, many people who log in on a daily basis don't deal with corp hangars where thousands of items are involved. When you star dealing with not hundreds, thousands of items in a single container, EVE starts breaking really bad. It is for the better, however it's also change and many people have difficulty adjusting to change. Have you ever attempted to open a can with a bunch of bookmarks in it? Try it sometime and watch EVE take a dump.
i do deal with corp hangers where 1000's of items are involved many times a day, this system is gonna make it even more anoying to move stuffs in and out of hangers, cargos, pos hangers and ship maint bays. basic functionalty is being reduced and that is never a good thing. yes it looks great on paper as an idea, but the current implementaion is bad and needs a lot of work before roll out, which sadly i dont think its going to get. CCP-áare full of words and no action. We will watch what they are doing, for now
|

Maul555
Nuts and Vindictive Remix Technologies
36
|
Posted - 2012.05.06 19:55:00 -
[40] - Quote
I think it would be best if you guys look into how you can take some of the best stuff from this, and incorporate it into the current UI slowly. maybe start with the estimated isk price. The current UI is not broken, and should not be totally re-vamped. |
|

Noriko Mai
408
|
Posted - 2012.05.06 20:41:00 -
[41] - Quote
There are two important sorting/filtering features missing.
Activate more than one filter at once with an OR condition. e.g. Show Guns and Ammo without the need to create a new filter that does it. (Activate Guns filter and activate Ammo filter)
Reverse filtering. This way you can search for the crap in your hangar or just for stuff you have no filter for.
And the thing with the unassembled ships not showing as folders in the tree is how it should be. They are in the Ships folder. NO BUG! |

moose crap
Urkrathos Corp LEGIO ASTARTES ARCANUM
2
|
Posted - 2012.05.06 20:45:00 -
[42] - Quote
I'm not a fan of this new system, I think the previous posts have outlined my gripes with it perfectly. What I don't understand is why they don't have this replace the assets screen instead of the ships/items window. The window would be even more universal than the inventory window now, showing not only things where you're at but also in other stations, CCP could just add a new subtree for 'other stations' or something. People that like the new system can use the assets window for everything while others, like me, can keep using the existing windows. Hell, if this replaced the assets screen I might even like that. |

Noriko Mai
408
|
Posted - 2012.05.06 20:51:00 -
[43] - Quote
moose crap wrote:I'm not a fan of this new system, I think the previous posts have outlined my gripes with it perfectly. What I don't understand is why they don't have this replace the assets screen instead of the ships/items window. The window would be even more universal than the inventory window now, showing not only things where you're at but also in other stations, CCP could just add a new subtree for 'other stations' or something. People that like the new system can use the assets window for everything while others, like me, can keep using the existing windows. Hell, if this replaced the assets screen I might even like that. The Devs wrote that it is not yet final and not yet merged with the assets window iirc. |

Invisusira
The Rising Stars Academy
15
|
Posted - 2012.05.07 00:04:00 -
[44] - Quote
The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. |

Sakura Nihil
Selective Pressure Rote Kapelle
10
|
Posted - 2012.05.07 01:18:00 -
[45] - Quote
Ran into this today on the test server.
I understand what you're trying to go for, but you're missing the mark, it's too complex and hard to use at the moment. I'm having to spend more time screwing around with the system than using it to achieve my ends.
Thanks, but no thanks. |

Noriko Mai
408
|
Posted - 2012.05.07 02:24:00 -
[46] - Quote
Invisusira wrote:The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. What functionality exactly? |

Aerich e'Kieron
Snuff Box
0
|
Posted - 2012.05.07 09:14:00 -
[47] - Quote
Quote:I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all.
Pretty much that. Please.... PLEASE... do not release this.
The new inventory feels more responsive and would probably be great if it was just the current "items" window. But you're trying to jam all the windows and buttons ever made into one, and it's absolutely awful. There needs to be a seperate window for "items", "ships", and "cargo". I cannot be resizing, replacing, and re-customizing ALL of my windows every time I dock/undock. Not to mention having to split the windows up for my cargo, and re-size them to go different places, and reorganize the tabs for them properly.
April 1st was last month. |

Abdiel Kavash
Paladin Order Fidelas Constans
445
|
Posted - 2012.05.07 10:14:00 -
[48] - Quote
Noriko Mai wrote:Invisusira wrote:The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. What functionality exactly? Being able to drag a bunch of items from one location to another and immediately see the updated list of items in both. |

Darkcoro
Rock'N'Rollerz Dreadlock. Holiday.
1
|
Posted - 2012.05.07 11:24:00 -
[49] - Quote
I posted this over on the Feedback Thread for the Inventory Devblog, but as usual for those threads it is rather a mess in there, so I figured posting in here would not be a bad idea. 
First off, I want to say that the new Unified Inventory is AMAZING! Shocked Thank you so much Team Game of Drones! GÖÑGÖÑGÖÑ
However, there are a few little tweaks I would like to suggest, and I know some of these have been addressed before in the thread, but features need love too! 
This is based on my opinions, having used it for a while, and suggestions from corp members, again having used it for a while, not just off the cuff observations.
- Inventory Button pinned to the bottom of the Neocom, as it is in Stations now, or at least an option to do so. That is the natural place everyone goes looking for their Items/Ships these days, and it makes sense to have the most accessed option seperate and easy to see.
- I would like to see the option to Merge the Unified Inventory in Station into the Station Services panel, similar to how we have Merge Ships and Items into Station Services now. (Note, this functionality still exists on SiSi in the old fashion, perhaps this is meant to be updated?)
I have included a Mockup to demonstrate what I mean for this one: Mockup
- For those who don't like the Merged setup or just in General, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
- Drag and Drop a ship name from the list into hangar view to activate a ship, as we do now with the Icons (I know the functionality exists if you click on "Ships" but being able to drag straight from the list would be extremely intuitive.
- Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.
Those are the points I have so far, will keep testing it of course. 
I am also working on a more detailed mockup of a suggestion I have for the Unified Inventory UI, but I believe it is out of the scope of this Expansion, at least for the first round, so I will save it for when my mockup looks better, and I am not cluttering up the feedback with new Ideas.  |

Noriko Mai
408
|
Posted - 2012.05.07 12:29:00 -
[50] - Quote
Abdiel Kavash wrote:Noriko Mai wrote:Invisusira wrote:The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. What functionality exactly? Being able to drag a bunch of items from one location to another and immediately see the updated list of items in both.
If you move Items within the tree you see the destination container/hangar blink a few time to show you everything was moved
If you move Items within the tree and hover the mouse over one second the destination container opens and you see the updated itemlist there after moving the items
[*] If you have multiple item windows open (shift+click) there is no chage in behaviour at all |
|

Noriko Mai
408
|
Posted - 2012.05.07 12:39:00 -
[51] - Quote
Darkcoro wrote:
For those who don't like the Merged setup or just in General, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
Darkcoro wrote:
Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.
CCP Optimal wrote:Marwolaeth Arglwydd wrote:Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is. Some people had already pointed that out, and the solution you describe is the exact one we implemented. |

Darkcoro
Rock'N'Rollerz Dreadlock. Holiday.
1
|
Posted - 2012.05.07 13:12:00 -
[52] - Quote
Noriko, Thank you heaps for pointing those out. I thought I had kept up with it all, guess I missed it in the info overload haha.
Thanks Muchly.  |

Noriko Mai
408
|
Posted - 2012.05.07 13:42:00 -
[53] - Quote
Darkcoro wrote:Noriko, Thank you heaps for pointing those out.  I thought I had kept up with it all, guess I missed it in the info overload haha. Thanks Muchly.  np dude
btw, sisi is updating atm. So let's see what changed there  |

Darkcoro
Rock'N'Rollerz Dreadlock. Holiday.
1
|
Posted - 2012.05.07 14:00:00 -
[54] - Quote
Oh Sweet. I will be on to test aswell, once this finishes updating.  |

Noriko Mai
408
|
Posted - 2012.05.07 14:40:00 -
[55] - Quote
The dummy text for offering someone help in a war is a good one  
Edit: Oh my bad. It's the text from the corp at war. |

Blue Harrier
51
|
Posted - 2012.05.07 15:39:00 -
[56] - Quote
OK CCP what have you done to this new inventory ?
It has gone from almost usable to totally unusable in one small update.
I thought a good test for this would be to try it with my Orca (lots of bays etc.) to try multiple windows open at the same time and to try the alleged new dual docked and un-docked settings.
Docked; Orca ship in view, right click ship, only option is 'Open cargo hold', no Drone bay, no Ore bay, no Corp Hangers, what happened to all of those?
Looked at my merged 'Ships and Items' panel in the station services windows and the Orca ship icon has vanished so I can't right click that.
So I click the 'Inventory' button and a window opens, it has the name of my ship and (Active Ship), I know it's active I can see it but am I looking at the cargo hold or what, it does not say.
I shift click to open the other windows, Drone bay, Ore hold and Maintenance bay into separate windows so I can drag stuff into them and sort it while I do it. Next I try to open some of my cargo containers from my merged items list, no can do, I can open one but if I want more open the only way is back to the shift click list in the inventory.
However now I've closed the tree view to see all of the cargo hold (I think that's what it is, still nothing to tell me) and have to open the blasted tree again. I want to see more of the tree so I drag the side bar to the right, shift click the cargo container to open it's window and try and click the tiny chevrons to close the tree, don't work, the little button will not light up until I drag the side bar back to the default location.
I close all the windows and un-dock;
I repeat most of the above except the opening of cargo containers and it gets worse, not only does the right click on ship menu forget my cargo hold option but just about everything else as well. So the only window I can open is the Inventory window with the Cargo Button on the HUD. Why does this button not open a simple cargo hold window like it used too?
OK, I go through all the shift click stuff again and set up my undocked setup (just as a test), and the window still just lists my (active ship), no (cargo hold) type of ship or whatever.
So after faffing around for it seems ages just to open and position the windows, I close them all and dock only to find each shift click opens the windows in the same position as when in space not the previous docked positions when I was docked.
The only good bit; The Corp Hangers now list their correct names.
This is not a good use of yours or my time, there is an old saying 'If it aint broke don't fix it', let the inventory button open the inventory if you must, but let all the default buttons do what they always did and please don't remove the active ship from the merged ships list and for goodness sake don't remove the merged 'Ships and Items' option.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

moose crap
Urkrathos Corp LEGIO ASTARTES ARCANUM
2
|
Posted - 2012.05.07 21:35:00 -
[57] - Quote
Noriko Mai wrote:The Devs wrote that it is not yet final and not yet merged with the assets window iirc.
Was this going to replace just the Assets window or were they going to combine all 3 windows into one? |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
7
|
Posted - 2012.05.07 22:17:00 -
[58] - Quote
What i don't get is the new inventory system in combination with a pos. I build a pos on the test server and tried it out. I was happy to see all stuff that is in a pos in the new inventory a soon as the pos is on the grid. You can see all divisions from all sma's, corp hangars, labs, reactors and so on. Thats awesome.
But at the same time i ask myself why don't finally get rid of the whole "you have to be within 3000meters to do stuff" thing. Why can't i just move around things between pos modules now you have that right inventory system? Its annoying. You sit in your ship, can see stuff in your laboratory 10 km away. But you cant move it to the corp hangar right next to you. Why is that?
You can't also see inside SMA's when you are not within 3000 meters. Why is that? You should see the ships in it from anywhere in the pos ff. But if you want to board a ship, you have within range like it is now, thats fine. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.07 22:29:00 -
[59] - Quote
My initial feedback from the changes:
Since it is rather new, I had initially some issues figuring out how to actually use the inventory UI. However, after a little playing around, I was soon able to at least understand how to access various bits and do my usual things. As it differs a lot from the normal "multiple windows system for one task" situation that is the current UI, there is going to be a little bit of time needing to be taken just to adjust to the new UI. That said, once I started to 'get it', I found myself actually liking not needing three different windows open just to load up my ship.
However, because it moves away from multiple windows, it is harder to visualise your assets across multiple ships/hangars. As such, even though the multiple window setup with the current UI isn't exactly 'efficient', the new UI loses that visual aspect that you see with the current one. You can still revert to the multiple window setup with shift + left click, but that's a non-obvious feature I feel, and it doesn't really sync well with the new UI either. Like adding a fifth wheel to a car.
All in all, I think it is a positive step forward in terms of iterating on the UI. Not perfect, by all means, but certainly appreciated. One suggestion is maybe have a counter on the tree list of the number of different items currently in the cargohold/hangar? That way, when you move three stacks of ammo out of the hangar and into your Maelstrom, you'll 'see' the number of items in the Items section decrease and the number of items in the Mael cargo increase. This would then help 'visualise' assets being moved and where they are placed.
Part of any UI functionality needs to emphasise the results of an action taken by a user. A simple flash animation doesn't always cut it, especially when it deals with the movement and handling of assets.
|

Alain Kinsella
105
|
Posted - 2012.05.07 22:31:00 -
[60] - Quote
So far the only thing I'm concerned about: the cargo UI in space is too big by default.
Yes, you can shift-click it out and then it resizes fine, but would like this *one* window to pop out from the cargo UI button in the HUD (no need for the tree in this case, you're specifically requesting this window).
This was as of yesterday though, so not sure if it had been updated today. Rest of the inventory update felt OK to me (though having the current ship not show up in the old 'ships' station window was a bit unnerving).
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|
|

Hiram Alexander
Seraphim Securities
214
|
Posted - 2012.05.07 23:04:00 -
[61] - Quote
Can items be repackaged at a POS, yet?
Haven't had the time yet, to go onto Sisi and set one up. I did pop on to look at the new Inventory UI, and was horrified by it, but change is good so I'll just have to get used to it. |

Invisusira
The Rising Stars Academy
17
|
Posted - 2012.05.07 23:32:00 -
[62] - Quote
Loghaire wrote:Since it is rather new, I had initially some issues figuring out how to actually use the inventory UI. This is one of my biggest issues. It's a inventory UI. It shouldn't have a learning curve, it should simply be intuitive. The inventory system on SiSi is not intuitive at all.
Not being able to open more than one window seemed completely anti-EVE. I love how I can have all my cargo containers open, my ship bays, my items, all that; have them with nice big icons for quick and easy recognition. It's a great, simple UI. If there's a way to do any of that on SiSi, I have no idea. I couldn't be bothered playing around with it for long enough to try and figure it all out; mostly in hopes that it will be vastly improved upon before it's actually implemented.
I haven't been on SiSi in a couple days now and can't log onto it right now (is it down?), so hopefully there have been some improvements. |

Maul555
Nuts and Vindictive Remix Technologies
43
|
Posted - 2012.05.07 23:34:00 -
[63] - Quote
Hiram Alexander wrote:Can items be repackaged at a POS, yet?
Haven't had the time yet, to go onto Sisi and set one up. I did pop on to look at the new Inventory UI, and was horrified by it, but change is good so I'll just have to get used to it.
You are horrified by it, yet seemingly happy to shrug it off and accept it. Wow, the government most looooooove you, model citizen... |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.08 01:35:00 -
[64] - Quote
Noriko Mai wrote:There are two important sorting/filtering features missing.
Activate more than one filter at once with an OR condition. e.g. Show Guns and Ammo without the need to create a new filter that does it. (Activate Guns filter and activate Ammo filter)
Reverse filtering. This way you can search for the crap in your hangar or just for stuff you have no filter for.
I suggested both of these in a bug report I sent in.
Got a reply already, saying that they're aware of the problem and my report has been added to the existing issue in the defect tracking system.
Thumbs up from me. |

MadMuppet
Kerguelen Station
307
|
Posted - 2012.05.08 02:07:00 -
[65] - Quote
So I gave is it a few days to see if there has been any notable improvement, but there isn't. The biggest concern (disappointment) I have with the new inventory system is that it requires so much management now due to a lack of seperation between 'in station' and 'in space'.
Let me preface this by pointing out that CCP recently added a function that could remember the orbital settings of each class of ship you own. It might seem like a small thing, but it was proof that individual ship classes could have details about how to fly them saved. It is an awesome function I use regularly.
Currently on TQ, when I tell the ship where to put a cargo hold and how large I want it on the screen, it knows that and remembers that. For me this is normally towards the bottom left, between local and the HUD. When I am in stations, I have my items covering the bottom third of the screen (over the HUD and all the way to the right edge). When docked I can drag over ammo, drag back loot, etc... It works great (and I can still see my ship).
Now I go to SiSi. I have this 'UI" that when I am in a station, I need to make large to see my items. If I want to add things to the cargo hold I have to scroll through, find my ship, and carefully drag them to it. That doesn't show me what is in my cargo hold, so I will shift+click the cargo hold and get a new window. Fine, I guess that isn't so bad.... but...
Now I undock. My ship's cargo bay, what used to be this small window to the left of my HUD is now the ITEMS window from inside the station can completely covers my HUD (I actually had to look up the shortcut command because the button to turn this off wasn't visible (and wasn't working, haven't checked this time around)). Sure, I can resize it to what I am used to, so I do....
But then I dock up again and now it is this little window and I need to resize it to see everything again. This is a pain, every time I dock I need to resize windows? I also fly an Orca, there are three windows there.
I would stand up a POS to take a look at what that has changed to, but I am honestly too frustrated juggling these UI windows to find my stuff and hopefully get it in the right place to bother.
Looting.
Here is something you folks at CCP made SO MUCH BETTER with a 'Loot All' button, but then you turned it to complete crap with the UI system. The inability have the loot windows as they were before means tracking across the screen to get from the 'open wreck/can' button to the 'loot all' button in the bottm left of whatever cargo window it happens to appear in.
Now, I had a thought, what if I 'shift+click' the first wreck and make it its own window in the upper right like I was used to in the old system? First wreck, both windows turn in to the wreck, but al least the 'loot all' button is close-er. I loot the wreck, now I have two cargo screens. (grumble, fine). Go to the second wreck, both windows turn in to wreck windows. Not perfect but I can deal with it. Better try one more wreck just to see... nope. The new window stays a cargo bay window and the far one is the wreck. (smashing head to keyboard)
TLDR
While many proclaim the improved functionality is great, you make cargo management tedious. You need to ADD functionality while not SUBTRACTING functionality. So many little things are being lost that this is shaping up to be another 'Incarna with Door' event. If CCP is at all being honest that it is listening to its players, if you have learned anything in the last year, you will put this on hold until it is better or you will address the usability issues before May 22.
While many proclaim the improved UI functionality is great, you make cargo management tedious. So many little things are being lost that this is shaping up to be another 'Incarna with Door' event. If CCP is at all being honest that it is listening to its players, they will put this on hold until it is better or they will address the issues before May 22. |

Invisusira
The Rising Stars Academy
17
|
Posted - 2012.05.08 03:00:00 -
[66] - Quote
10/10, would read again |

Miiikka
Pator Tech School Minmatar Republic
1
|
Posted - 2012.05.08 11:47:00 -
[67] - Quote
MadMuppet wrote:
While many proclaim the improved functionality is great, you make cargo management tedious. You need to ADD functionality while not SUBTRACTING functionality. So many little things are being lost that this is shaping up to be another 'Incarna with Door' event. If CCP is at all being honest that it is listening to its players, if you have learned anything in the last year, you will put this on hold until it is better or you will address the usability issues before May 22.
This. Please not another "door" incident, that dragged on forever.
CCP, please learn your lesson and listen to the players this time.
You really CANNOT bring this in under its current form, it makes everything so much more difficult to do. Seriously.
A genuine question: Do the Devs that came up with this actually play the game ? At all ? Ever ?
|

Talon SilverHawk
Patria o Muerte
60
|
Posted - 2012.05.08 12:32:00 -
[68] - Quote
There is an official thread for this in the Eve information portal. Devs seems to be reading that one.
New dev blog: Unified inventory
https://forums.eveonline.com/default.aspx?g=posts&t=104383
Tal |

Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.08 13:16:00 -
[69] - Quote
MotherMoon wrote:1st you people tried to kill the neo neocom, and now the new item window?
you people make me sick
Edit: I'm all for having a button for ships and a button for items and other shortcuts createable on the neo neocom. Since the neo neocom can customized to your liking I'm pretty sure this functionality your asking for is already in the game.
Also I'm sure by release it will remember your windows inside and in space, I'm pretty sure a dev already confirmed. And that it's not server side! So stop complaining, now if all of your cache gets cleared, or you log into we've from a friends computer, your item windows will still be in the same spot as they were at home.
This new items window combined with the neo neocom, and server side settings means the end of losing everything when you have to re-install eve, or play on a new computer some soon. The tech put into the windows will allow for your overview and such to be tied to the eve servers instead of your eve client. I mean, how amazing is that?
And as long as we can set up our own neocom list of links and windows it'll work jst like windows 7. I have the little task bar on the left of every window I open. And it's incredibly useful. Don't you people remember windows 3.1? or windows 95? there was no easy navigation. So to the OP, I'm not hating on your post, it's some other people in this thread.... They can't take an obvious upgrade to usability because they fear change. And it's good to make sure it's as useful as possible, but everything your asking for is already there, so have some faith.
Edit:read dev comments in the dev blog thread. The build is just unfinished on SiSi. As long as we get a different UI *neocompluswindows* for space and for station, everything is all good right?
please excuse my tone at 1st, the neo neocom was held back a whole year by comments like that one guy in thread. I want to see this thing finished. And not abandoned. eve really needs it.
https://forums.eveonline.com/default.aspx?g=posts&m=1253828#post1253828 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
117
|
Posted - 2012.05.08 16:32:00 -
[70] - Quote
Miiikka wrote:[quote=MadMuppet]...
A genuine question: Do the Devs that came up with this actually play the game ? At all ? Ever ? This is unknown. But more importantly, why haven't the project sponsors verified that this new functionality was of high value to the subscribers before a single line of code was written? How was this project justified to those who sign off on the funding?
In other words, why have these developers gone through the effort only to be faced with valid feedback that the design is poor and requires much re-work?
This is a waste of money and time by CCP and, IMHO, the project manager(s) associated with this endeavor need to take a hard look at how they execute (or they may be executed when CCP gets to its next round of lay-offs).
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|

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.08 18:10:00 -
[71] - Quote
Invisusira wrote:Loghaire wrote:Since it is rather new, I had initially some issues figuring out how to actually use the inventory UI. This is one of my biggest issues. It's an inventory UI. It shouldn't have a learning curve, it should simply be intuitive. The inventory system on SiSi is not intuitive at all. Not being able to open more than one window seemed completely anti-EVE. I love how I can have all my cargo containers open, my ship bays, my items, all that; have them with nice big icons for quick and easy recognition. It's a great, simple UI. If there's a way to do any of that on SiSi, I have no idea. I couldn't be bothered playing around with it for long enough to try and figure it all out; mostly in hopes that it will be vastly improved upon before it's actually implemented. I haven't been on SiSi in a couple days now and can't log onto it right now (is it down?), so hopefully there have been some improvements. Realistically, there is always a learning curve when using any UI, no matter how intuitive you make it. It simply takes time to adjust to something new, particularly after getting 'set in' to a previous UI. For example, if you give someone who's never used a touch interface before an iPhone, it will take time for that person to adjust to the touch interface, etc. That person might be very tech savvy with regards to more traditional interfaces, but the moment you give that person something 'new', even if you make it as intuitive as possible, there will still be an initial learning curve as one will need to go out of their way to figure out functionality or locate UI options, etc.
My learning curve was really no longer than 5 minutes, which to me seems acceptable when being exposed to a new interface. Of course, I did have an inkling on how to do certain things beforehand (I actually read patch notes and manuals), but with that taken into account, to me the new UI seems functional enough as a basic inventory system. I do think it needs work though, especially on the visualisation of assets aspect (which as you've highlighted, is something that the current UI on Tranquillity does well through multiple windows).
New windows are still possible, all it takes is Shift + Left Click on one of the tree items (so the hangar or a ship's cargohold or drone bay, etc). With that, you can have as many windows as possible. Personally, I'd rather reduce the number of windows needed to do certain actions, but increasing the visual aspect would still be handy, so something like additional panes so to view more than one cargo space at a time within a single window would be nice. |

Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.08 18:18:00 -
[72] - Quote
Loghaire wrote: Long blabla New windows are still possible, all it takes is Shift + Left Click on one of the tree items (so the hangar or a ship's cargohold or drone bay, etc). With that, you can have as many windows as possible. Personally, I'd rather reduce the number of windows needed to do certain actions, but increasing the visual aspect would still be handy, so something like additional panes so to view more than one cargo space at a time within a single window would be nice.
Man you tried 5 mins we used this horrible inventory system weeks ago. And another one question if "New windows are still possible, all it takes is Shift + Left Click" Why need the old thing (open multiple windows with shift +click) for inventory, if the new system is fine with this treepanel ? Because the new one is horrible/unuseable and need the old multiple window system for use. |

Morwen Lagann
Tyrathlion Interstellar
144
|
Posted - 2012.05.08 18:29:00 -
[73] - Quote
Loghaire wrote:New windows are still possible, all it takes is Shift + Left Click on one of the tree items
That's bad, though - that's a regression in functionality.
If I want to have multiple windows open to use the system like the current one, I should be able to shift-click on two cans from my station items window - just like double-clicking on two different cans opens two windows now.
I've spent more time messing with it, but the capacity bar still takes up too much space, and the minimum size is not small enough.
I don't see any need to increase the size of things that are already perfectly readable as they are. Screen real estate is already at a ridiculous premium in EVE as it is. Do not make the problem even worse by increasing minimum sizes for windows from their current state.
When I'm in space, if I want access to all of my assets everywhere I will open the Assets window. Until then, I just want to see the inside of my cargo hold, and I want it to act as it currently does now: I want it to fit into my carefully-tailored-to-my-needs window setup, and I don't want all the extra bells and whistles on it. I don't want all this extra stuff. I don't want the tree view, I don't want this huge capacity indicator that implies I'm blind and can't see or read anything, and I don't want to be told that I can no longer fit the window into the place it has lived for -four years- on each and every one of my clients across all of my characters, because suddenly it needs a little more space for a feature I would rather have deactivated on that particular window.
Don't get me wrong: The new system is a huge improvement overall. But I think it is a terrible design choice to force it across all container windows. Allow the user to disable all of those features on certain types of windows where we have no use for them, or else the feature is not helping streamline our user experience - it is hindering it. |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.08 18:31:00 -
[74] - Quote
Tiger's Spirit wrote:Man you tried 5 mins we used this horrible inventory system weeks ago. And another one question if "New windows are still possible, all it takes is Shift + Left Click" Why need the old thing (open multiple windows with shift +click) for inventory if the new system is fine with his unuseable treepanel ? Because the new one is horrible and need the old multiple window system for using. I had no problems moving stuff between ships and the hangar with the new UI, certainly when it was clear you could simply drag 'n drop everything into the appropriate place in the tree view. Click Items, click and hold on that stack of EMP L ammo shown on the item view, drag over the stack to the Maelstrom listed in the tree view, and drop. Ammo is now in the Mael's cargohold. Done.
However, one issue is there's no way to see the cargohold space left unless you go into the hold itself. The tree list also doesn't 'count' the number of different items present in a particular hold, like what the current assets window does. This makes it difficult in keeping track of where items go and how much space you have to work with. But this can be remedied through further iteration on the same UI.
I only did the multiple windows bit in order to see how it worked. I was still able to fit my ship and load it up with ammo and drones, all within the single window framework. To me, that's actually nicer than having to balance multiple windows taking up screen space. The UI on SIngularity is still early days, but I already appreciate it because it attempts to at least reduce a particular annoyance of mine. I don't actually see how it is that bad, aside from valid concerns regarding certain functionality and separation of situations (such as in-space assets and in-station assets, etc). |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.08 18:38:00 -
[75] - Quote
Morwen Lagann wrote:Loghaire wrote:New windows are still possible, all it takes is Shift + Left Click on one of the tree items That's bad, though - that's a regression in functionality. If I want to have multiple windows open to use the system like the current one, I should be able to shift-click on two cans from my station items window - just like double-clicking on two different cans opens two windows now. I've spent more time messing with it, but the capacity bar still takes up too much space, and the minimum size is not small enough. I don't see any need to increase the size of things that are already perfectly readable as they are. Screen real estate is already at a ridiculous premium in EVE as it is. Do not make the problem even worse by increasing minimum sizes for windows from their current state.When I'm in space, if I want access to all of my assets everywhere I will open the Assets window. Until then, I just want to see the inside of my cargo hold, and I want it to act as it currently does now: I want it to fit into my carefully-tailored-to-my-needs window setup, and I don't want all the extra bells and whistles on it. I don't want all this extra stuff. I don't want the tree view, I don't want this huge capacity indicator that implies I'm blind and can't see or read anything, and I don't want to be told that I can no longer fit the window into the place it has lived for -four years- on each and every one of my clients across all of my characters, because suddenly it needs a little more space for a feature I would rather have deactivated on that particular window. Don't get me wrong: The new system is a huge improvement overall. But I think it is a terrible design choice to force it across all container windows. Allow the user to disable all of those features on certain types of windows where we have no use for them, or else the feature is not helping streamline our user experience - it is hindering it. Now this is a good post.
Yes, I do think that it would be best to keep a separation between game-wide assets and in-station assets, as it is important to prevent cluttering or overloading an UI with too much information. As for the tree view, that would be a little difficult to remove with the way the new interface works, by the looks of it, since accessing different holds pretty much requires it. That is, unless they can iterate on an icon based interface that would work with right-clicking as well.
And finally, yes, customisation is very important, though I think at this stage, CCP is probably iterating on basic functionality and design before delving into more advanced (but needed) features.
|

Lexa Hellfury
Incura
45
|
Posted - 2012.05.09 00:05:00 -
[76] - Quote
Do not like. |

Mariner6
EVE University Ivy League
56
|
Posted - 2012.05.09 00:51:00 -
[77] - Quote
I noticed that if I came to a station in my pod and purchased a ship I could not find it in the inventory window under ships. Indeed until I entered another ship that was already assembled in station was I able to see the other ship I had just bought. |

Tippia
Sunshine and Lollipops
6492
|
Posted - 2012.05.09 01:47:00 -
[78] - Quote
Loghaire wrote:And finally, yes, customisation is very important, though I think at this stage, CCP is probably iterating on basic functionality and design before delving into more advanced (but needed) features. The problem is that some of the customisation that is currently missing is basic functionality, and a lot of it has to do with the lack of proper multi-window support (and no, being able to shift-click to open new windows isn't it GÇö it still doesn't actually support multiple windows in any useful manner).
The fundamental issue with this new inventory system is that it thinks that being unified is an inherently good thing. It isn't. It's good for things that work well when unified, but there are a crapton of inventory management tasks when that is the exact opposite of what you want. If your workspace is entirely static, the new system kind of works (quirk such as missing locations aside), but the instant you have any kind of dynamic management GÇö when you need to open a lot of things at once to do work across multiple inventories and mix-and-match what's available to you, or when you constantly open and close new containers GÇö it falls flat on its face, because it assumes that it's a single-window environment when these kinds of tasks demand multiple windows. All shift-clicking does is help set up such a static workspace; it does not in any way help with a dynamic workspace (in fact, it just makes things worse).
This unawareness of the need and usefulness of separate windows is also, I feel, the root cause of some of the UI bloat that is going on (such as the much enlarged space meter): it's there because the inventory system is assumed to only show one thing at a time, at which point the information relayed by that meter is usefulGǪ but once you go to a multi-window setup, that information is no longer remotely as relevant because the multi-window setup in and of itself provides much of the same information. And that's before we even ask why it had to be enlarged to begin with.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Texty
State War Academy Caldari State
21
|
Posted - 2012.05.09 07:24:00 -
[79] - Quote
Please leave the behavior of cargo/container/items window like as it is on TQ. Multiple windows are perfectly fine with me. New Sisi features (tree view, filters etc.) are great. Just add them to each window and nothing can go bad. |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.09 07:55:00 -
[80] - Quote
Tippia wrote:The problem is that some of the customisation that is currently missing is basic functionality, and a lot of it has to do with the lack of proper multi-window support (and no, being able to shift-click to open new windows isn't it GÇö it still doesn't actually support multiple windows in any useful manner).
The fundamental issue with this new inventory system is that it thinks that being unified is an inherently good thing. It isn't. It's good for things that work well when unified, but there are a crapton of inventory management tasks when that is the exact opposite of what you want. If your workspace is entirely static, the new system kind of works (quirk such as missing locations aside), but the instant you have any kind of dynamic management GÇö when you need to open a lot of things at once to do work across multiple inventories and mix-and-match what's available to you, or when you constantly open and close new containers GÇö it falls flat on its face, because it assumes that it's a single-window environment when these kinds of tasks demand multiple windows. All shift-clicking does is help set up such a static workspace; it does not in any way help with a dynamic workspace (in fact, it just makes things worse).
This unawareness of the need and usefulness of separate windows is also, I feel, the root cause of some of the UI bloat that is going on (such as the much enlarged space meter): it's there because the inventory system is assumed to only show one thing at a time, at which point the information relayed by that meter is usefulGǪ but once you go to a multi-window setup, that information is no longer remotely as relevant because the multi-window setup in and of itself provides much of the same information. And that's before we even ask why it had to be enlarged to begin with.
I disagree with the requirement of multiple windows for inventory management, but I'll explain what I mean by that. Firstly, a single window could still display multiple holds through multiple panes, tabs, etc. I don't see why having multiple windows is a must when to me, constantly managing and repositioning windows just to move things around isn't really my idea of a good UI. I'm fonder of the way some Linux file managers do things than how Windows currently does, simply because it cuts down on the number of windows needed to do certain tasks. If anything, the current UI is trying to become more like a file manager in terms of appearance and functionality, which isn't a bad step. The issues are that it doesn't quite meet the mark in terms of the functionality needed to entice people to move away from the old (and in my opinion, cumbersome) UI.
Any case, I did make a point about the need for multiple views within the inventory UI, and also a better way of visualising movement of items and amount of items in the tree view. I fully understand the need to 'see' what the box contains before putting things inside it, and when moving things about, to see how much room you have in the target hold. I don't think we all need a massive meter at the top either.
Multiple windows will most likely still be needed at some point, in which case, I see value in having multiple instances of the new UI (once that has been optimised properly in terms of layout and design), with each window capable of supporting multiple panes and tabs and access to the tree view for quick navigation. In having that support for multiple view within a window as well as ability to have more than one window, you could effectively condense the number of windows required to do complex inventory management into much fewer windows. This would also have the handy ability of visualising your inventory much in the same manner as you can in TQ. |
|

Darkcoro
Rock'N'Rollerz Dreadlock. Holiday.
1
|
Posted - 2012.05.09 10:27:00 -
[81] - Quote
I am not trying to be condescending here at all, but can people seriously not see their own ship at the top of the list?? 
On a more useful note, the remembering window positions is awesome, I am bug reporting that they don't remember open/closed state aswell, as it seems this should be part of the functionality, at least that was my understanding. Otherwise, Awesome.  |

Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.09 11:07:00 -
[82] - Quote
Loghaire wrote: I disagree with the requirement of multiple windows for inventory management
And we disaggre with you, thx bye.
|

Vegare
Das zweite Konglomerat The Initiative.
24
|
Posted - 2012.05.09 11:26:00 -
[83] - Quote
Still no feedback on the feedback?  |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.09 11:58:00 -
[84] - Quote
Tiger's Spirit wrote:Loghaire wrote: I disagree with the requirement of multiple windows for inventory management
And we disaggre with you, thx bye. Part of customisation requests is to be able to tailor an interface into particular workflows.
I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders*
Also, note I said requirement. I disagree with the requirement of, not the existence or implementation of multiple windows for file/inventory management.
What is wrong with being able to do tasks with less windows? I think it is perfectly valid to want to be able to do something with just a single window versus 2 or more. For some things, it would be quicker if all it took was a single window. If you want multiple windows, that is just fine too. Customisation and all.
Also, nothing wrong with giving feedback in a feedback thread "thx bye" |

Talon SilverHawk
Patria o Muerte
60
|
Posted - 2012.05.09 12:17:00 -
[85] - Quote
Loghaire wrote:Tiger's Spirit wrote:Loghaire wrote: I disagree with the requirement of multiple windows for inventory management
And we disaggre with you, thx bye. Part of customisation requests is to be able to tailor an interface into particular workflows. I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders* Also, note I said requirement. I disagree with the requirement of, not the existence or implementation of multiple windows for file/inventory management. What is wrong with being able to do tasks with less windows? I think it is perfectly valid to want to be able to do something with just a single window versus 2 or more. For some things, it would be quicker if all it took was a single window. If you want multiple windows, that is just fine too. Customisation and all. Also, nothing wrong with giving feedback in a feedback thread  "thx bye"
Nothing, but is should be an option, if you want to use less windows fine if you like the old system then again fine. Just don't force the change.
Tal
|

Invisusira
The Rising Stars Academy
20
|
Posted - 2012.05.09 13:10:00 -
[86] - Quote
Loghaire wrote:I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders* Did you often drag items around from one browser window to the other?
The inventory UI is more akin to an OS UI, not a browser UI. Navigating OSX or Windows without being able to open multiple windows is just about the most ridiculous thing I could ever imagine.
The new UI is, overall, nice. It has HUGE basic functionality problems, however, when you compare it to the current one.
GÇó Much larger window size. GÇó Shift-click is not intuitive like double-click. GÇó You can't have separate "docked" windows that are always there when you dock up. GÇó A whole mess of in-flight inconveniences.
Do NOT change an interface unless you can replicate the basic functionality of the old one. |

Loghaire
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.09 13:48:00 -
[87] - Quote
Invisusira wrote:Loghaire wrote:I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders* Did you often drag items around from one browser window to the other? The inventory UI is more akin to an OS UI, not a browser UI. Navigating OSX or Windows without being able to open multiple windows is just about the most ridiculous thing I could ever imagine. The new UI is, overall, nice. It has HUGE basic functionality problems, however, when you compare it to the current one. GÇó Much larger window size. GÇó Shift-click is not intuitive like double-click. GÇó You can't have separate "docked" windows that are always there when you dock up. GÇó A whole mess of in-flight inconveniences. Do NOT change an interface unless you can replicate the basic functionality of the old one.
Right, analogies don't have to be 100% accurate, and I did make references previously to different File Managers present in differing OS as what I tend to prefer (Ones I used with Linux Mint I found much more preferable than Windows, as I found I could do file management without cluttering screens with too many windows and managed my views with tabs and panes within a single window). Reducing windows needed for tasks doesn't automatically mean do everything within a single window.
- I did say there's functionality issues with the current UI.
- I did also say there'll need to be many improvements before it is suitable to replace what is on TQ.
You seem to be agreeing with me on general points, and only disagreeing really on minor differences or just taking analogies too literally. |

Tippia
Sunshine and Lollipops
6509
|
Posted - 2012.05.09 16:46:00 -
[88] - Quote
Loghaire wrote:I disagree with the requirement of multiple windows for inventory management, but I'll explain what I mean by that. Firstly, a single window could still display multiple holds through multiple panes, tabs, etc. Same thing as far as the requirement goes GÇö there's a reason why tools like Norton/Total/Midnight Commander and PathFinder were invented: because trying to managed files in a single location view is hugely inefficient. Multiple panes still creates the problem that you're locked into a pre-determined layout, and that's not very good either. It's better, yes, but still limiting, because then you have to fiddle around with the window each time you want a new pane, rather than just have that third (or fourth, or n:th) window automagically appear where it always does.
Quote:I don't see why having multiple windows is a must when to me, constantly managing and repositioning windows just to move things around isn't really my idea of a good UI. GǪand that's exactly what the new system enforces, and which the old one didn't. In the old one, you set up a number of windows or stacks of windows, and then you let them be. They would take care of themselves and everything would open in the right spot. With the new one, all of that is gone GÇö any time you open something new, you will have to reposition and resize it, because everything assumes it's the single unified inventory window (and god forbid you accidentally double click anything, because then all those windows will assume that they should do something GÇö they are all the single unified window, after all), and the whole thing resets. Back to managing all those windows.
Quote:What is wrong with being able to do tasks with less windows? Pretty much everything when it removes the ability to do so with more windows, thus reducing the efficiency of the very task the window is meant to do byGǪ ohGǪ 80% (completely random number).
Also, you can already do everything in a single window on TQ, today, if you so choose. The only improvement this new system offers in that regard is that you don't have to manually stack all the item windows into a big pile of tabs (and even then, most of them are actually already assigned to the same window stack by default), because they're already all in there through the tree view. That's a very small amount of manual labour that has been removed at the cost of a whole lot of efficiency and customisability. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1152
|
Posted - 2012.05.09 16:58:00 -
[89] - Quote
In nutshell - it is ok to give people ability to have everything in one window as long they can choose whether or not they want/can/prefer to use such set up. Currently that will not be possible even in wildest fantasies.
Here is a little story for you guys which will explain what and why to expect from unified inventory. Don't be too optimistic.
Get |

Belander
Capital Gents Persona Non Gratis
0
|
Posted - 2012.05.10 05:34:00 -
[90] - Quote
Just chiming in that I am not a fan of the new UI changes. I can totally see what they are trying to do, but its a very frustrating system at the moment. Its a huge pain in the ass in its current form and needs some more work/refinement.
|
|

Mystery Brews
Global Illumination Phase
0
|
Posted - 2012.05.10 13:02:00 -
[91] - Quote
CCP, why did you include mod/ship worth when hovering over them? Do you not realise that this will be bad for trading? Too much transparency = bad for trade.
People can look it up in the market if they want to. You claim that eve's economy is one of ccp's biggest assets, yet this /o\
We've already lost an interesting OTC market when faction moved to market. Not complaining about that, but you just don't get it. |

Rendus
Burning Brothers of Orthon
1
|
Posted - 2012.05.10 15:03:00 -
[92] - Quote
Putting in my 0.02 isk on this as well. New system does have some useful items like being able to tell what items are approximately worth. But that's going to be a Pain in the Bandwidth when I have a LOT of stuff and eve wants to do a price-check on each item every time I open the cargo window. Would be better to just have a "totals" button that I can press as-needed.
Overall it's a bad idea to put EVERYTHING in one window. Yes I realize that I can Shift+Click to get separate windows so I can drag/drop stuff as needed from window to window, but isn't that just adding a layer of BS to get BACK TO the original function?
Ran a L3 mission, whoosh! Bang! <3 the Missiles. But clean up was a bit messy because as I hit the "Loot All" button the window swaps back to "ship cargo" .... back and forth swapping got a bit annoying. The way it works on live where you can just leave your inventory closed and click the Loot All and it goes away is Very Preferable.
Gimme back my "Hanger", "Corp Hanger" and "Ships" buttons
|

Rendus
Burning Brothers of Orthon
1
|
Posted - 2012.05.10 15:09:00 -
[93] - Quote
Mystery Brews wrote:CCP, why did you include mod/ship worth when hovering over them? Do you not realise that this will be bad for trading? Too much transparency = bad for trade.
People can look it up in the market if they want to. You claim that eve's economy is one of ccp's biggest assets, yet this /o\
We've already lost an interesting OTC market when faction moved to market. Not complaining about that, but you just don't get it.
when buying / selling stuff on the market there is already a notice that "This item is 429% above Regional Avg" so I don't see how adding the price to a hover-over is going to make any transaction "more transparent" other than maybe for people in Jita trying to sell Frigates for 1Bisk and claiming it's only 1Misk.
|

Nova Fox
Novafox Shipyards
3850
|
Posted - 2012.05.10 15:11:00 -
[94] - Quote
I don't know about you guys but I dont want more than one window of any kind open at any time.
|

Bienator II
madmen of the skies
706
|
Posted - 2012.05.10 15:26:00 -
[95] - Quote
Nova Fox wrote:I don't know about you guys but I dont want more than one window of any kind open at any time. I do.
- to quickly loot (selected) items - for corp stuff (a lot of item movement) - I have the ships list (additional to the items list) always open when docked in my base, since i switch often - when undocked i have cargo and drones windows open (if drones get a redesign however it will be only the cargo)
on SISI i have to expand the cargo window to the larger window every time i dock, and open the other windows by expanding the window sidebar (since the menu bar is useless in this situation). Thats clearly more work than before since on TQ everything is ready when i dock or undock.. it remembers the settings. (cargo windows are even remembered for each ship individually)
so even though the new UI is nice and modern, its a usability regression for my usecases. (and i don't think i am alone here) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

CCP Goliath
C C P C C P Alliance
431

|
Posted - 2012.05.10 15:29:00 -
[96] - Quote
Everyone talking about multiple windows - you know that shift clicking opens up a new window right? CCP Goliath | QA Director | @CCP_Goliath |
|

Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:35:00 -
[97] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? True but until there is a window manager so diffrent set ups can be saved and then selectable, any good that is created by this new system will be pushed aside.
Having two saved settings , one for in hanger and one in space is not enough. |

MadMuppet
Kerguelen Station
310
|
Posted - 2012.05.10 15:35:00 -
[98] - Quote
After my fairly lengthy complaint a couple pages back I feel I should paste a follow-up based on the changes from Wednesday. The system is a lot better than what it was when I first wrote, enough so that I think it wonGÇÖt cause a riot, but people are still going to be unhappy:
-The in-space vs in-station concerns have been addressed quite a bit if you havenGÇÖt looked yet. I will be testing more tonight. Your GÇÿitemsGÇÖ window remembers a different size when you go in to space. Does double-clicking a window option open a new window (in addition to the GÇÿshift+clickGÇÖ?) If not can that be an option?
-Wrecks can now be GÇÿshift-clickedGÇÖ out to a window like before, but once empty they revert to a cargo screen. So long as you do not close that cargo screen the next wreck will convert so that you can loot it (similar to the old system at least). This is better, but I would still like the ability to have it remember that function for wrecks/cans for looting rather than having to set it up each salvaging run. It is tolerable for now, but refinement would be nice.
-Your ship cargo bay is now consistent in space, regardless of ship type. This is better than what we had last week, but still a slight departure from the old system. I only mention this because the placement of my cargo bay for a combat ship is different than my placement for a mining or cargo ship. It is a personal issue, and the current way is functional, but I would like to see a position retention for each ship class in much the same way that each ship class can remember its preferred orbital distance.
-Orca. Much along the same vein as the paragraph above, I would like to see a position retention ability for the various bays in the Orca. The UI is getting better (on SiSi), but please, jump on and try the new inventory system. Let's try to avoid another 'Incaran/Door' issue. The Unified Inventory is going to potentially anger a lot of players, go try it and see what you think of it. May 22nd is just around the corner! |

Blue Harrier
60
|
Posted - 2012.05.10 15:37:00 -
[99] - Quote
Nova Fox wrote:I don't know about you guys but I dont want more than one window of any kind open at any time.
That may well be your way of working and I applaud the way you do things, unfortunately that is not my and it seems many others in the various threads, way of working.
I tend to be a GÇÿVisualGÇÖ rather than a GÇÿTextGÇÖ person, I find a GÇÿpicture is worth a thousand wordsGÇÖ so tend to keep 2 or more windows open when dragging and dropping stuff to sort it. For me an icon is much easier to locate in a cargo container/hold than a line of text in a tree list (especially if that text is on the small side).
All I would like is for CCP to just give us back the right click, select an option and open a new single window. You can then have your GÇÿOne Window to Serves Them AllGÇÖ and the rest can have our GÇÿSingle Window to View Our StuffGÇÖ. Everyone gets what they want/need and (I hope) everyone could be happy.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Blue Harrier
60
|
Posted - 2012.05.10 15:41:00 -
[100] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
Yes and I have tried it, but I still have to open the GÇÿInventoryGÇÖ first to get the single windows open, and that thing takes up real estate I donGÇÖt want to give up until it is closed.
Also when I close windows they donGÇÖt remember where they were, so I open my Orca Ore Bay and the Drone Bay, close them both and the Ore Bay re-opens where the Drone bay was and the Drone bay opens cascaded at the same location.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
|

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 15:42:00 -
[101] - Quote
as long as I can dock and open my hangar and ships window with a single click, and open every thing else with just 2 clicks, like now, and I don't have to play a game with every window that is created, and they remember their states, I will be happy. This stuff is no where near that. Its even worse in space. KISS Keep it simple silly. Extra clicks in space are more than annoying, they are deadly. And dont even get me started on how I have to make my brain do backflips for a few minutes just to figure this thing out, and I still don like using it.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK! |

Bienator II
madmen of the skies
707
|
Posted - 2012.05.10 15:44:00 -
[102] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? yes a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:45:00 -
[103] - Quote
Maul555 wrote:as long as I can dock and open my hangar and ships window with a single click, and open every thing else with just 2 clicks, like now, and I don't have to play a game with every window that is created, and they remember their states, I will be happy. This stuff is no where near that. Ships and hanger windows can be stuck to the station UI, That is the way I have had it from day one It should be a standard setting in the UI. |

Wadaya
Trailerpark Industries
2
|
Posted - 2012.05.10 15:46:00 -
[104] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
Not to sound mean, but, have you actually read all of the posts in the different threads why the unified window should at the least be optional? For manufacturers, Traders, POS Management it's going to add alot more unnecessary clicking. Improvements should improve, not scrap something and start over. There have been many constructive posts, especially in the dev blog comment page made by Tippia and quite a few others.
This is going to affect alot of people, and not for the better. After last summer, I am not shocked that you guys actively ignore critical posts and feedback and just push on your changes that to many of us are fundamentally flawed.
|

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 15:46:00 -
[105] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
The issue is not that there's no way to open a new window, it's that you have to explain to us that shift clicking opens new windows. There needs to be an easy and clear way to open as many inventory windows as I want (like the current system) or a single window that has access to ALL available containers (and a button that opens duplicate windows) without having to go to the forums, wiki, or another player to figure out how things work. |

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 15:47:00 -
[106] - Quote
Salpun wrote:Maul555 wrote:as long as I can dock and open my hangar and ships window with a single click, and open every thing else with just 2 clicks, like now, and I don't have to play a game with every window that is created, and they remember their states, I will be happy. This stuff is no where near that. Ships and hanger windows can be stuck to the station UI, That is the way I have had it from day one It should be a standard setting in the UI.
I hate that and never use it. I didnt like the idea when they first put it out, and I keep my ships and hangar windows open side by side in every station, like I like them... |

Dennie Fleetfoot
EVE University Ivy League
44
|
Posted - 2012.05.10 15:48:00 -
[107] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
You do know that that the cargo hold of your ship can't be opened separately without first opening the inventory field first then right clicking on in the smegging tree, therefore an extra action to perform when all I had to do was simply click on the cargo hold icon before...... right? |

Morwen Lagann
Tyrathlion Interstellar
151
|
Posted - 2012.05.10 15:58:00 -
[108] - Quote
Yes, we do. Except we have to jump through extra hoops to do it.
Instead of double-clicking on one can to open that, then double-clicking on another can, which is the fast and efficient way to do such a thing, you have to double-click on one can, go rummaging through the tree list, find the can you want (which is already RIGHT THERE next to the one you just double-clicked if you'd use the station hangar interface!), then shift-click it to open a new window.
... Yeah, that's totally more efficient than the current system. Sorry, no. Four clicks in quick succession will always be faster than double-click + move mouse to new window, navigate through tree list, shift-click. If I'm trying to look at containers in other stations, fine, maybe it's more efficient. But not if they're in the same station.
It still doesn't address the problem of the new system wasting screen real estate that's already at a premium comparable to water in the middle of a desert.
I like the concept. I do not like the implementation that forces me to have more wasted screen real estate to do things I don't want to do.
When I am in space: - I want to see my ship's cargo. - I want a quick reference of what's in my cargo, how much space it takes up, and how much space I have remaining. - I do NOT want to see every container I have everywhere. - I do NOT want this window to suddenly take up more space than it did before because someone thinks that the capacity bar needs to be 2-3x as thick, or that the filter box needs to be bigger, or that for some reason I actually care how much ISK is in my hold.
When I am in a station: - I do NOT want to have to move this specifically-for-my-cargohold window around and resize it 50 zillion times a day because I tried to open a can by double-clicking - the STANDARD EXPECTED ACTION FOR OPENING SOMETHING - and the interface decided that my tiny window being used for my cargo hold should suddenly try to display the contents of a can I use to store all sorts of ammunition or modules. - I do NOT want to have to take that tiny cargo window, open up the tree view, find the can I want to open, and then shift-click it to open it in a new window when I could just DOUBLE-CLICK the damn thing in my hangar and have it open in a new window already. And then, to top it off, turn off the tree view and re-shrink the window back to where it was.
This is a HORRIBLE user experience. You have removed existing functionality and replaced it with a horrifically inefficient mechanism to imitate that functionality.
It's very simple, but it seems we have to repeat ourselves multiple times to make it clear how poorly this new system has been thought out from that end: - If I double-click on a container, I want that container to open in a new window. With this new system, I cannot do this anymore. This is lost functionality. Now I have to jump through hoops to open multiple inventory windows. - I want windows to stay at the size I want them to be at. No larger, no smaller. With this new system, I cannot do this anymore. This is lost functionality. Now I have to deal with windows that cannot be made as small as I need them to be, and that have to be constantly resized as a side effect of the first point. - I want these windows to show information I need in a tasteful, space-efficient manner. With this new system, I cannot do this anymore. This is lost functionality. Now I have to deal with ISK values I don't give a flying **** about, capacity bars that are three times larger than they need to be as if I couldn't read them before, and filter text entry fields that were arbitrarily increased in size.
Again: I like the concept of the new interface. But the implementation is terrible, removes and/or obscures existing functionality, and is one step forward visually but two steps backwards in terms of usability for many people.
Either allow us to say "**** no, I'm not using this" and have the option to continue using the old system, or actually pay attention to and address our concerns. |

Blue Harrier
60
|
Posted - 2012.05.10 16:01:00 -
[109] - Quote
CCP, perhaps you might like to read and respond to your GÇÿOfficial Dev BlogGÇÖ post it is after all up to 27 pages of mostly constructive replies. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 16:03:00 -
[110] - Quote
CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions. |
|
|

CCP Goliath
C C P C C P Alliance
431

|
Posted - 2012.05.10 16:18:00 -
[111] - Quote
Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with. CCP Goliath | QA Director | @CCP_Goliath |
|

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 16:23:00 -
[112] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
Is CCP aware that this is not nearly ready to go live soon, and needs a lot of work to allow it to more closely emulate the current system? |

Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 16:26:00 -
[113] - Quote
Would programing a pop up list when you mouse over the inventory neocom button be possible before deployment. Or a short cut bar in the inventory window so that we can select the major hangers with out scrolling. |

Wadaya
Trailerpark Industries
2
|
Posted - 2012.05.10 16:29:00 -
[114] - Quote
Maul555 wrote:CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with. Is CCP aware that this is not nearly ready to go live soon, and needs a lot of work to allow it to more closely emulate the current system?
Look at his tagline, He's the QA Director. That should answer your question quite thoroughly. I mean, look at all the past expansions that were bug ridden and seemed to escape QA even though they were pointed out months in advance by players on the test server. I'm quite sure an official email has already been sent saying "Everythign is great, we are good to go for the expansion. Some minor issues have cropped up but they can fixed in a future(tm) patch!" |

Rendus
Burning Brothers of Orthon
2
|
Posted - 2012.05.10 16:40:00 -
[115] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Evolving Software? Sure fine. But tools need to retain basic principals and functionality. Just taking a basic functioning tool and replace it with "new" doesn't mean you've replaced it with "better" necessarily. (MSWindows has proven that concept over and over.) Taking a stone wheel and upgrading it to a steel hub with rubber tire is an improvement but doesn't change the design or functionality. That's positive evolution. But what we have here is a round wheel that has been replaced with an octagonal shape with an off-center axle hole. Sure it still kinda of works, but it's hard to think that it's an improvement. You've made the functional use of the tool harder to complete. That's why people are upset. (imho)
|
|

CCP Goliath
C C P C C P Alliance
431

|
Posted - 2012.05.10 16:41:00 -
[116] - Quote
Wadaya wrote:Maul555 wrote:CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with. Is CCP aware that this is not nearly ready to go live soon, and needs a lot of work to allow it to more closely emulate the current system? Look at his tagline, He's the QA Director. That should answer your question quite thoroughly. I mean, look at all the past expansions that were bug ridden and seemed to escape QA even though they were pointed out months in advance by players on the test server. I'm quite sure an official email has already been sent saying "Everythign is great, we are good to go for the expansion. Some minor issues have cropped up but they can fixed in a future(tm) patch!"
Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself. CCP Goliath | QA Director | @CCP_Goliath |
|
|

CCP Goliath
C C P C C P Alliance
431

|
Posted - 2012.05.10 16:45:00 -
[117] - Quote
Rendus wrote:CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Evolving Software? Sure fine. But tools need to retain basic principals and functionality. Just taking a basic functioning tool and replace it with "new" doesn't mean you've replaced it with "better" necessarily. (MSWindows has proven that concept over and over.) Taking a stone wheel and upgrading it to a steel hub with rubber tire is an improvement but doesn't change the design or functionality. That's positive evolution. But what we have here is a round wheel that has been replaced with an octagonal shape with an off-center axle hole. Sure it still kinda of works, but it's hard to think that it's an improvement. You've made the functional use of the tool harder to complete. That's why people are upset. (imho)
Interesting analogy . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it! CCP Goliath | QA Director | @CCP_Goliath |
|

Dennie Fleetfoot
EVE University Ivy League
45
|
Posted - 2012.05.10 16:45:00 -
[118] - Quote
Morwen Lagann wrote:Yes, we do. Except we have to jump through extra hoops to do it.
Instead of double-clicking on one can to open that, then double-clicking on another can, which is the fast and efficient way to do such a thing, you have to double-click on one can, go rummaging through the tree list, find the can you want (which is already RIGHT THERE next to the one you just double-clicked if you'd use the station hangar interface!), then shift-click it to open a new window.
... Yeah, that's totally more efficient than the current system. Sorry, no. Four clicks in quick succession will always be faster than double-click + move mouse to new window, navigate through tree list, shift-click. If I'm trying to look at containers in other stations, fine, maybe it's more efficient. But not if they're in the same station.
It still doesn't address the problem of the new system wasting screen real estate that's already at a premium comparable to water in the middle of a desert.
I like the concept. I do not like the implementation that forces me to have more wasted screen real estate to do things I don't want to do.
When I am in space: - I want to see my ship's cargo. - I want a quick reference of what's in my cargo, how much space it takes up, and how much space I have remaining. - I do NOT want to see every container I have everywhere. - I do NOT want this window to suddenly take up more space than it did before because someone thinks that the capacity bar needs to be 2-3x as thick, or that the filter box needs to be bigger, or that for some reason I actually care how much ISK is in my hold.
When I am in a station: - I do NOT want to have to move this specifically-for-my-cargohold window around and resize it 50 zillion times a day because I tried to open a can by double-clicking - the STANDARD EXPECTED ACTION FOR OPENING SOMETHING - and the interface decided that my tiny window being used for my cargo hold should suddenly try to display the contents of a can I use to store all sorts of ammunition or modules. - I do NOT want to have to take that tiny cargo window, open up the tree view, find the can I want to open, and then shift-click it to open it in a new window when I could just DOUBLE-CLICK the damn thing in my hangar and have it open in a new window already. And then, to top it off, turn off the tree view and re-shrink the window back to where it was.
This is a HORRIBLE user experience. You have removed existing functionality and replaced it with a horrifically inefficient mechanism to imitate that functionality.
It's very simple, but it seems we have to repeat ourselves multiple times to make it clear how poorly this new system has been thought out from that end: - If I double-click on a container, I want that container to open in a new window. With this new system, I cannot do this anymore. This is lost functionality. Now I have to jump through hoops to open multiple inventory windows. - I want windows to stay at the size I want them to be at. No larger, no smaller. With this new system, I cannot do this anymore. This is lost functionality. Now I have to deal with windows that cannot be made as small as I need them to be, and that have to be constantly resized as a side effect of the first point. - I want these windows to show information I need in a tasteful, space-efficient manner. With this new system, I cannot do this anymore. This is lost functionality. Now I have to deal with ISK values I don't give a flying **** about, capacity bars that are three times larger than they need to be as if I couldn't read them before, and filter text entry fields that were arbitrarily increased in size.
Again: I like the concept of the new interface. But the implementation is terrible, removes and/or obscures existing functionality, and is one step forward visually but two steps backwards in terms of usability for many people.
Either allow us to say "**** no, I'm not using this" and have the option to continue using the old system, or actually pay attention to and address our concerns.
++++++1 This is EXACTLY what I'm talking about
I'm getting an Incarna sized vibe to this I really am.
The work that's been done on the inventory, I've no problem with this at all. The tree system works in the right context.
BUT, your forcing us to use it in all situations and that IS wrong.
But I'm banging my head against the wall here. CCP are clearly set on forcing unified inventory on us because their convinced that its better when, according to the vast majority of feedback your're getting here and on the dev blog comments, its so far away from being better its not even in the same universe.
You tried forcing something onto us we told you wouldn't work last year.
How did that work out for you exactly?
Unless you heed the many suggestions on these feedback threads, when this thing hits Tranquility the proverbial is gonna hit the fan.
|

Morwen Lagann
Tyrathlion Interstellar
153
|
Posted - 2012.05.10 17:18:00 -
[119] - Quote
Wadaya wrote:Look at his tagline, He's the QA Director. That should answer your question quite thoroughly. I mean, look at all the past expansions that were bug ridden and seemed to escape QA even though they were pointed out months in advance by players on the test server. I'm quite sure an official email has already been sent saying "Everythign is great, we are good to go for the expansion. Some minor issues have cropped up but they can fixed in a future(tm) patch!"
This is not particularly helpful.
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
Change isn't improvement when there's regression in behavior. That's when it's just change for the sake of change. We've already listed several cases where the new interface is less efficient than the current system we have now, a pain in the ass to use, or just horribly designed. We have also provided some suggestions. Again, from my own posts:
- Double-click should continue opening new windows, not resetting the one you've already got open. That is standard UI behavior. - Minimum sizes of windows should not be increased arbitrarily because someone decided that various pieces of information weren't big enough for us to be able to read them, or absolutely needed to be added. Example: capacity bar for containers is now several times thicker top to bottom, filter entry box is larger, ISK value of container contents. - Containers should always remember where their window was positioned the last time they were opened, and what size they were at. Always.
Even if you're not going to let us keep using the old interface (which, yes, I get that it's an unreasonable request, but it had to be made to demonstrate our frustration with the new one), users should always be able to easily and efficiently replicate the old interface using the current one if we want. This would mean not having to use the tree menu to open new windows, not having to resize windows all the time, allowing us to tweak the size of some UI elements (because, really, I don't need the capacity bar to be the width of my computer's power cable), and making some of that excess information optional (I generally don't care what the ISK value of my cargo is, and therefore don't want to see it).
Trust me, we get that even UIs need to evolve over time. But when something as important and fundamentally tied to the user experience as the UI is being tweaked, you cannot sacrifice existing functionality and efficiency just for the sake of "it's new!".
Yes, tabbed browsing was a huge step up, but even the browsers that pioneered that shift retained the ability to continue browsing with multiple windows. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1156
|
Posted - 2012.05.10 17:23:00 -
[120] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
So in other words you're willing to rename tomato to Tomato but not willing to do anything about it being a tomato.
Your said that "They have selected the design direction". Who is they? Are they the end users? If so - why the feedback is like this?
Get |
|

Bloph
Lamarr Industries Rock Ridge Alliance
4
|
Posted - 2012.05.10 17:29:00 -
[121] - Quote
CCP Goliath wrote:Interesting analogy  . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!
Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back.
Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1156
|
Posted - 2012.05.10 17:37:00 -
[122] - Quote
CCP Goliath wrote:Rendus wrote:CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Evolving Software? Sure fine. But tools need to retain basic principals and functionality. Just taking a basic functioning tool and replace it with "new" doesn't mean you've replaced it with "better" necessarily. (MSWindows has proven that concept over and over.) Taking a stone wheel and upgrading it to a steel hub with rubber tire is an improvement but doesn't change the design or functionality. That's positive evolution. But what we have here is a round wheel that has been replaced with an octagonal shape with an off-center axle hole. Sure it still kinda of works, but it's hard to think that it's an improvement. You've made the functional use of the tool harder to complete. That's why people are upset. (imho) Interesting analogy  . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!
This is probably the reason why you should not continue in your current assignment any longer than this 1 month. If you fail to see the difference between modern day automobile and a car without wheels, it really doesn't matter is there even a driver who could operate it.
Get |

Smoking Blunts
ZC Industries Dark Stripes
229
|
Posted - 2012.05.10 17:39:00 -
[123] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
this new sysrtem, is badly thought out. its badly implemented and it has reduced functionality.
ive been on sisi and ive tried to do the many tasks i do on tq. each takes longer, each is more anoying and more clicky(like i need more clicky crap) and some of the changes have the feeling of a good idea by people who have never played eve.
i do not understand why you think what you are about to roll out helps the typical eve player, when the bulk of the feed back is negative.
for me i run 6 accounts 3pvp/3industry with 18 trained toons. 13 of them are all industry guys, manufaturing, invention, lab stuffs. you are going to make my eve life a nightmare with this new system. i need multiple windows that are easy to access, easy to switch between and are in different places, not one big pile of crap in one place thats not intuitive.
change is good, when the change brings about a positive. this is not a positive change. CCP-áare full of words and no action. We will watch what they are doing, for now
|

Dennie Fleetfoot
EVE University Ivy League
46
|
Posted - 2012.05.10 17:50:00 -
[124] - Quote
Bloph wrote:CCP Goliath wrote:Interesting analogy  . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it! Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back. Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk!
See what I mean?
Incarna vibe is all I'm getting from this right now.
It needs to be fixed and until it is this shouldn't go anywhere near TQ. |

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 18:00:00 -
[125] - Quote
Dennie Fleetfoot wrote:Bloph wrote:CCP Goliath wrote:Interesting analogy  . I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it! Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back. Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk! See what I mean? Incarna vibe is all I'm getting from this right now. It needs to be fixed and until it is this shouldn't go anywhere near TQ.
This bears repeating.
This is your warning bell CCP! Heed it! |

Palovana
Inner Fire Inc.
211
|
Posted - 2012.05.10 18:11:00 -
[126] - Quote
Even simple actions have unexpected results: * Alt-N still opens UI window to "Ships" while in station and does nothing in space. * Alt-G still opens UI window to "Items" while in station and does nothing in space. * Alt-C now opens UI window to whatever was opened last while in station and opens current ship cargo in space.
Alt-C should open the current ship cargo regardless of location to maintain consistency. Please support: export of settings in editable format
Your stuff goes here. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.10 18:13:00 -
[127] - Quote
As i said before: i like the new interface.
It needs tweaking, sure but its an incredible improvement over the old one.
I cant understand all the hate and the reference about incarna.
Sure it's not perfect, sure they MUST work on it quite a bit before deploying it.
However it's a well made improvement over the old system. |

Temuken Radzu
Bendebeukers Green Rhino
10
|
Posted - 2012.05.10 18:14:00 -
[128] - Quote
I believe that it is just practice, remember how long it took before you could effectivly navigate in the old inventory window when you just begun playing EVE for the first time? The new UI is just vastly different (and improved) from the old one. So naturaly it just takes time to get used to it.
CCP keep goin the good work!! |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
34

|
Posted - 2012.05.10 18:17:00 -
[129] - Quote
Hi all,
Just wanted to chime in that we are listening and reading all your feedback. We already have both an incredible number of defects that we are fixing on a daily basis as well as a list of feature iterations based on the feedback you guys are providing.
Personally having used the new system for a few months I would never go back to the old system. A few things to note;
ALT - C - Inventory ALT - N - Ships ALT - G - Items
In addition to this, there is a shortcut to go directly to your Cargohold, this is not assigned to a key by default, but you could set it to ALT - C (ESC - Shortcuts - Window). We discussed setting ALT - C by default to Cargohold, but ultimately it is just a default setting and users can change the key bindings.
On the note of a few of the issues raised here;
Zagdul wrote: Shift click to open multiple instances is not intuitive. Potentially a way to always open new instance (check box under general settings)
Dual pane view similar to Total Commander . This would make you UI people gods and probably be, in my humble opinion, the greatest improvement to the inventory system.
I will raise this to the team.
Zagdul wrote:
Create Simlinks to familiar shortcuts. For example, a way to create a button that goes to my can with my faction modules or my ship hangar. MS never removed the taskbar or the start menu (they did remove the orb), they added on to it.
We are already discussing this, though likely not to make it in for Inferno.
Zagdul wrote: "library" links. Similar to how it is in Windows 7. I'd like the ability in assets (which I believe you're working on also) to create a library based on types instead of the old way of storing in just a directory.
Keyboard shortcut (similar to windows 7- winkey+{type} )does application searches. Would be great to have this implemented into EVE on some fashion. (link)
There are some tech constraints, but we have also discussed this. I will raise this where appropriate
Zagdul wrote: Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link)
So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?
Specifically on your question though, we are also investigating this, but it is not trivial and also unlikely to make it in for Inferno.
Zagdul wrote:
Easy transferring of custom filters between characters/accounts.
On the backlog, we just need to find the time to do the work, will not be for Inferno, but will be soon after if there is enough demand for it.
Zagdul wrote:
Fitting window search for how many item I have in my assets. Or, if the items exist in my assets. Basically, when you open a fitting, it maybe has a 'find in assets' link/menu and/or a number of how many you have.
Could you clarify this? I don't understand. You want when your fitting screen is open to display how many items you have that can be fitted to your ship? Of a type? Where is this information meant to display, can you not create a specific filter?
We are working on some more advanced filters that could potentially serve this purpose?
Zagdul wrote: Potential Bugs
- This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. (link)
- AND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets.
- Inventory size not updating to proper value causing errors. (link)
Unassembled ships is not a defect. Only container locations are meant to display in the tree view. Refer to my previous point about using the tree view instead of the ship window.
The queries are exclusive, no inclusive. If you have one filter that is Ammunition and a separate one that is Turrets. If you tick them both, the system is looking for something that is BOTH a Turret AND Ammo so it will find nothing. On the other hand you could create a filter
Group is Charge All Group is Module All
Match Any (instead of All)
You can drill down further if you like.
The final issue is a defect and has been fixed. We now display the decimal value correctly in all locations.
Finally a big concern that is being raised again and again, is m... |
|

Di Mulle
54
|
Posted - 2012.05.10 18:22:00 -
[130] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
I think it is more than fair to ignore this remark - as you have ignored detailed and elaborated (way more elaborated than a dev blog, not even speaking about your arrogant responses) studies, made by some posters, explaining exactly why this option is not so helpful, sometimes not helpful at all.
it is the same old CCP. They just love making Incarnas too much. Just they also love to give them different fancy names.
<<Insert some waste of screen space here>> |
|

Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 18:22:00 -
[131] - Quote
Scrolling is bad will there be a way to access the major storage locations with out scrolling |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1157
|
Posted - 2012.05.10 18:27:00 -
[132] - Quote
CCP RubberBAND wrote: So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?
How do you open container? How do you open cargo hold of a ship? Do you always expect people to board your ship before you open the cargo hold of it? Then answer is so clear that I don't even need to tell it to you.
Get |

Smoking Blunts
ZC Industries Dark Stripes
231
|
Posted - 2012.05.10 18:29:00 -
[133] - Quote
you are ignoring the issues and are rolling out this thing regardless.
i fit 100's of ships. i want unpackaged ships in my ship hanger view. not in another view. i want my ship that im in also to be in my ship hanger view, its a ship after all. i want the fitting window to open up the cargo of the ship im in in a seprate window (if i shift clcik it like your making me) when i click it.
you are going to make my life harder with this crap. and tbh i have seriously considered just dumping the accounts that will cause my eve life to become a PITA which is 3 from the 6. all teh ones that will have to put up with this half finished crap you insist on rolling out CCP-áare full of words and no action. We will watch what they are doing, for now
|

Cathrine Kenchov
Ice Cold Ellites
4
|
Posted - 2012.05.10 18:33:00 -
[134] - Quote
I like the system so far, however, accessing my corp hanger and fuel bays in space where less than intuitive. If there is a way to keep the right click -> fuel bay, that would be much better
Clicking on inventory on the left was not intuitive at all |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1157
|
Posted - 2012.05.10 18:36:00 -
[135] - Quote
CCP RubberBAND wrote: Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.
This is not about hope really. It's a choice you make knowingly. You can either postpone this feature until it is ready for tranq and put it out in some point patch or you can push it out unfinished and **** loads of people. It is act which you make while being fully aware about the consequences.
CCP RubberBAND wrote: However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.
Do not be afraid that this would be the case.
Get |

Rivqua
Omega Wing The Veyr Collective
3
|
Posted - 2012.05.10 18:42:00 -
[136] - Quote
I must be dumb, but how do I find Deliveries in the new Unified Inventory ? |

Smoking Blunts
ZC Industries Dark Stripes
232
|
Posted - 2012.05.10 18:46:00 -
[137] - Quote
Rivqua wrote:I must be dumb, but how do I find Deliveries in the new Unified Inventory ?
through the corp mangment page..lol CCP-áare full of words and no action. We will watch what they are doing, for now
|

Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.10 18:46:00 -
[138] - Quote
CCP RubberBAND wrote:-snip-
Great post. In fact, awesome post!
Now i really want to see who dares to say "incarna" again.
It's clear these guys are still working on this thing and they're really listening to feedbacks.
As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson.
Great stuff. |

Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 18:49:00 -
[139] - Quote
Just Alter wrote:CCP RubberBAND wrote:-snip- Great post. In fact, awesome post! Now i really want to see who dares to say "incarna" again. It's clear these guys are still working on this thing and they're really listening to feedbacks. As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson. Great stuff.
They are just promising to polish up the door when most of us would rather not see it at all! ill say it again.. INCARNA!... Now how long untill they realize this and give us our old spinny spinny hangers back, like last time. |

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 18:52:00 -
[140] - Quote
CCP RubberBAND wrote:Zagdul wrote: Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link)
So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly? We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene? Specifically on your question though, we are also investigating this, but it is not trivial and also unlikely to make it in for Inferno.
From my point of view, the tree view is a simplified ship window. It's has my items, my hangar, and a list of all assembled ships, so why should I have to go to my hangar to look at my assembled ships?
Double clicking the ship in the tree view also works, possibly faster than dragging. The key is that it's different than how it was, so you need to tell us how it's different, since the only way to find out without being told is by accident. |
|

Talon SilverHawk
Patria o Muerte
62
|
Posted - 2012.05.10 19:19:00 -
[141] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
You guys are not listening, the arrogance displayed here is amazing. I like change, but only if it improves my life.. Devs coming in here and saying " I have used it for ages and now I cringe thinking of going back to the the old system" or "its all about acclimatisation you'll get used to it" and my favourite "slight adjustment to the system" what ever you are smoking I want some. Slight change that affects nearly everything you do ?? come on.
No No No
The interface should be intuitive, you should not have to think about using it especially a windows based system, it should be second nature. Your system goes against the grain feels claustrophobic and awkward and 5 minutes with it wanted to make me throw my keyboard through the TV, makes simple tasks harder and most feedback has been negative.
This isn't an evolution this is some one telling me Windows 7 is old and what do I think of this shiny new Abacus which is replacing it.
If you like it great you use it, just leave the old system in place for the rest of us as an option. Don't try to persuade us to like something we don't.
The feedback here will be as nothing to what you will get from the main forums if this goes live like this. For once listen to your customers (who are trying to help), or was all that talk a while back about being sorry and ignoring the customer base.
Tal
|

Tolkenmoon
Weyland-Vulcan Industries Alliance not Found
0
|
Posted - 2012.05.10 19:41:00 -
[142] - Quote
I am not overly thrilled with the inventory i do find it clunky and it has too much cramed into it, but i could live with it if i had to.
What i really don't like is that when in space i click my cargo all i want is the cargo window not what you get with the new window. If i want it open i have to shrink the menu on the left down so it doesn't take up loads of room.
I am not interested in seeing what drones are there, i already know i put them in there, plus you can see them with the drop down drone window anyway. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1074
|
Posted - 2012.05.10 19:49:00 -
[143] - Quote
Grey Stormshadow wrote:CCP RubberBAND wrote: So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?
How do you open container? How do you open cargo hold of a ship? Do you always expect people to board your ship before you open the cargo hold of it? Then answer is so clear that I don't even need to tell it to you.
1) Click it in the tree 2) Click it in the tree 3) No
To actually answer CCP RubberBAND, It's cause it's faster.
-Click to open ship hangar -Click and drag to activate it
Cut out the first step my letting us just drag it form the tree directly. The Drake is a Lie |

Ranger 1
Ranger Corp
1838
|
Posted - 2012.05.10 20:15:00 -
[144] - Quote
Half of the observations in this thread are valid and should be considered for tweaking.
The other half appear to come from people that either haven't actually used the system, or don't understand how a simple tree view works. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Invisusira
The Rising Stars Academy
21
|
Posted - 2012.05.10 20:29:00 -
[145] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes. The problem is, this is innately unconventional and quite bothersome when you actually break it down.
A double click requires only one hand. Browsing, clicking, dragging; this is all down with one hand. By forcing an arbitrary "shift-click" command, you're making the interface two handed instead of one. That's double the hands. What if I'm holding a pizza, or a beer, or a cat, or what have you?
Jokes aside, it really is a very serious degression in basic interface logistics. Completely unintuitive, and counter to what every one who has ever used a GUI in their life will expect. Adding a second hand to what should be a one-hand command really is a huge no-no.
I'm also very happy to see a sudden swell of CCP posters in this thread, thank you for your feedback!
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1160
|
Posted - 2012.05.10 20:40:00 -
[146] - Quote
Ranger 1 wrote:Half of the observations in this thread are valid and should be considered for tweaking.
The other half appear to come from people that either haven't actually used the system, or don't understand how a simple tree view works. Read this and understand what you're reading http://i45.tinypic.com/2yunfb6.jpg
Get |

Dennie Fleetfoot
EVE University Ivy League
49
|
Posted - 2012.05.10 21:05:00 -
[147] - Quote
CCP RubberBAND wrote:
However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.
Oh you cringe using multiple windows do you?
Well guess what? I cringe using this ill-thought, moronic, counter-intuitive muddle.
CCP also strongly believed that Incarna would provide the best user experience and I hardly need to remind you what a royal first class cluster**** that turned out to be.
The level of arrogance being displayed here by the Dev's here so far is staggering ('Well I like it so it it must be better')
Every single thing about inferno so far I adore. Missiles, war-dec mechanics, new modules, FW. The work you've done since what I saw at Fanfest is amazing. I was so looking forward to it. I said as much to Unifex, Soundwave and Guard at the recent London meet.
But if this P.O.S. had hit Sisi before the London meet I'd have been tearing them a new one.
You guys didn't understand the emotional attachment the community had for ship spinning either. Yet another thing you totally overlooked.
Imagine if you will, that you had the desktop on your work computer EXACTLY how you wanted it. Everything was in it's place. you knew where it was and how to get it quickly. With folders stacked and stored with specific items, in a way that you could remember. And you spent nearly three years tweaking it to be just so.
Now Imagine that someone sat at your desk one lunchtime and re-arranged everything on that desktop as effectively as a dealer shuffle in poker.
Just how p***ed off would you be?
Or are you going to say that given some time you'll acclimatize yourself to their new system?
The threadnaught thats gonna hit you on the 22nd will be a wonder to behold. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1075
|
Posted - 2012.05.10 21:15:00 -
[148] - Quote
Grey Stormshadow wrote:Ranger 1 wrote:Half of the observations in this thread are valid and should be considered for tweaking.
The other half appear to come from people that either haven't actually used the system, or don't understand how a simple tree view works. Read this and understand what you're reading http://i45.tinypic.com/2yunfb6.jpg
YES exactly. Now you see why the new system is so awesome. Finally a thing to remove the hell that is half a dozen item windows and the new freedom to actually open the corp hangars into individual windows when the need arises to move a bunch of things things between the hangars.
Optimal and Arrow are clearly made into a cuddly purple thing in that picture cause they love us. The Drake is a Lie |

Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.10 21:24:00 -
[149] - Quote
Maul555 wrote:Just Alter wrote:CCP RubberBAND wrote:-snip- Great post. In fact, awesome post! Now i really want to see who dares to say "incarna" again. It's clear these guys are still working on this thing and they're really listening to feedbacks. As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson. Great stuff. They are just promising to polish up the door when most of us would rather not see it at all! ill say it again.. INCARNA!... Now how long untill they realize this and give us our old spinny spinny hangers back, like last time.
But it's not the same thing!
It's nothing at all like incarna!
This is just slander!
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1161
|
Posted - 2012.05.10 21:28:00 -
[150] - Quote
Just Alter wrote:Maul555 wrote:Just Alter wrote:CCP RubberBAND wrote:-snip- Great post. In fact, awesome post! Now i really want to see who dares to say "incarna" again. It's clear these guys are still working on this thing and they're really listening to feedbacks. As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson. Great stuff. They are just promising to polish up the door when most of us would rather not see it at all! ill say it again.. INCARNA!... Now how long untill they realize this and give us our old spinny spinny hangers back, like last time. But it's not the same thing! It's nothing at all like incarna! This is just slander! Yea... this time I wont even bother shooting the (amarr) statue. I just take the short way out and retire to waiting for email with some free game time and apology from CCP. That is if this thing goes live without proper multi window support.
Get |
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Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.10 21:35:00 -
[151] - Quote
Grey Stormshadow wrote: Yea... this time I wont even bother shooting the (amarr) statue. I just take the short way out and retire to waiting for email with some free game time and apology from CCP. That is if this thing goes live without proper multi window support.
Please i beg you.
Leave and never return.
Please.
This is ridiculous; you guys comparing this to incarna are out of your mind.
This new inventory system is obviously unpolished and it needs some work but the idea is quite good.
All in all, even if it need some tweaking, it's a clear improvement over the old system.
But this doesnt even matter.
Incarna was bad beacause ccp wanted to ruin the idea behind eve ----> spaceships (and adding the pay to win).
This is just a feature; you may like it or not but comparing it to incarna is absolutely bonkers.
Please stop posting; or better ye: stop playing. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1161
|
Posted - 2012.05.10 21:43:00 -
[152] - Quote
Just Alter wrote:Grey Stormshadow wrote: Yea... this time I wont even bother shooting the (amarr) statue. I just take the short way out and retire to waiting for email with some free game time and apology from CCP. That is if this thing goes live without proper multi window support.
This is just a feature; you may like it or not but comparing it to incarna is absolutely bonkers. It is a feature what breaks the game just as efficiently as removing hangar did. New version works but it won't be even close as convenient to use. I've tested it enough in test server to tell, that there won't be a day I would do any industry related tasks with my alts using the unified window if the old functionality isn't there.
This will be big enough game changer for me to say good bye rather than **** myself off daily trying to tolerate what they did.
If you get orgasm from me doing that - good for you. Remember to keep some hand wipes near.
Get |

Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
13
|
Posted - 2012.05.10 22:55:00 -
[153] - Quote
Invisusira wrote:CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes. The problem is, this is innately unconventional and quite bothersome when you actually break it down. A double click requires only one hand. Browsing, clicking, dragging; this is all down with one hand. By forcing an arbitrary "shift-click" command, you're making the interface two handed instead of one. That's double the hands. What if I'm holding a pizza, or a beer, or a cat, or what have you? Jokes aside, it really is a very serious degression in basic interface logistics. Completely unintuitive, and counter to what every one who has ever used a GUI in their life will expect. Adding a second hand to what should be a one-hand command really is a huge no-no. I'm also very happy to see a sudden swell of CCP posters in this thread, thank you for your feedback! Dunno if anyone already mention that.. but have you thought of using the middle mouse button for that? I mean, we ARE making it closer to Windows Explorer, why not apply that idea, too?
Left Click -> Open Window, create new if none exists Middle click -> New Window (Right click -> Menu)
Maybe add Inventory "bookmarks", and show them the same way you show browser bookmarks on the NeoCom. These should remember the Inventory path and ideally the window position/size.
On a more general note: I can really feel with you right now! You put effort in this feature, thought it was all brilliant (and so did I, at first, while reading the dev blog) and now you see everyone complaining and beeing terribly mad. I think many of us have been in situations like that. But just follow up on the issues mentioned and everything will be fine. |

Maul555
Nuts and Vindictive Remix Technologies
47
|
Posted - 2012.05.10 23:55:00 -
[154] - Quote
Just Alter wrote:Grey Stormshadow wrote: Yea... this time I wont even bother shooting the (amarr) statue. I just take the short way out and retire to waiting for email with some free game time and apology from CCP. That is if this thing goes live without proper multi window support.
Please i beg you. Leave and never return. Please. This is ridiculous; you guys comparing this to incarna are out of your mind. This new inventory system is obviously unpolished and it needs some work but the idea is quite good. All in all, even if it need some tweaking, it's a clear improvement over the old system. But this doesnt even matter. Incarna was bad beacause ccp wanted to ruin the idea behind eve ----> spaceships (and adding the pay to win). This is just a feature; you may like it or not but comparing it to incarna is absolutely bonkers. Please stop posting; or better ye: stop playing.
Quiet young one. Adults are speaking.
9+ years with eve, I know what will be a disaster. This will be a disaster. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.11 00:21:00 -
[155] - Quote
Quote:It is a feature what breaks the game just as efficiently as removing hangar did. New version works but it won't be even close as convenient to use. I've tested it enough in test server to tell, that there won't be a day I would do any industry related tasks with my alts using the unified window if the old functionality isn't there.
This will be big enough game changer for me to say good bye rather than **** myself off daily trying to tolerate what they did.
If you get orgasm from me doing that - good for you. Remember to keep some hand wipes near.
I repeat: i like it and i think it's an improvement, albeit not perfect.
But this is pointless; most of the people in this thread are just lunatics, you have no real arguments and are just whining for the sake of it.
(i'm not talking about those who are offering advice or pointing out flaws and problems with the current version of the inventory, i0m talking about the guys who compare this to incarna and threaten to leave over this.)
Ah, btw, i noticed you're pizza. I repeat: leave please, you interrupt my jewing 
|

Tippia
Sunshine and Lollipops
6582
|
Posted - 2012.05.11 06:35:00 -
[156] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes. It causes even more issues because the window system isn't aware of the fact that you can have more than one window. If I have two inventories open and do something as unusual as click GÇ£openGÇ¥ on a cargo can, suddenly I have two windows showing the exact same thing because both assume that, since they're GÇ£the inventory windowGÇ¥ (singular) they should show the contents of this thing I just opened.
The reason we have multiple windows is to see multiple locations at once. If those windows keep resetting themselves, the whole exercise becomes pointless. If I cannot control before I open a container where that container will appear, then I have lost functionality. Let's use that cargo can as an example again: I can currently make it always appear in a specific, pre-determined spot on my screen (where I have long since determined it won't block anything) when I open it, and that window only appears on requestGǪ and it disappears automatically when no longer needed. None of that is possible any more. I have to open the window manually every time. It doesn't save its location (because it's a new window every time, not an old window that I have already placed in a predetermined position). It doesn't close automatically GÇö it just resets to some ill-defined default.
CCP Goliath wrote:There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. GǪexcept that those actually have improvements, not just change. So you're not really presenting much of a counter-argument there. You're saying the exact same thing without addressing the problem behind it: people are not seeing the improvement, just the change.
Quote:Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system. What most of us are asking for is the ability to replicate some of the most common and most useful functionality of the current inventory system in the new one. Functionality like the stuff I mentioned above: being able to pre-determine what cargo locations show up where; being able to set up a static workspace that doesn't reset itself; being able to have direct (as in, click a neocom button) access to specific inventories. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tippia
Sunshine and Lollipops
6583
|
Posted - 2012.05.11 06:50:00 -
[157] - Quote
CCP RubberBAND wrote:On the note of a few of the issues raised here; If you're collecting ideas, I will also point to my define the root object idea over in the official thread, which would solve pretty much all the issues I have with the current implementation.
Quote:However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience. Ok. Have you ever used a tool like Total Commander? If so, do you ever go back to Windows Explorer and cringe at the total lack of a overview? Do you run all your programs in full-screen mode, or do you run them windowed, side-by-side to quickly be able to see what's in both at once?
GǪhell, you're a developer. Have you ever had to compare code? Did you do that in one window or two windows side-by-side? Did your diff system give you one window with a mess of highlighting to show both the new and old versions, with retractions and additions all in a big jumble, or did it show both files, each highlighting where it differs from the other file?
No. A single window is not GÇ£the best user experienceGÇ¥. The best user experience is when I can do things efficiently, which is completely disconnected from the number of windows and entirely connected to what I want to do and in what context. Doing things efficiently in the context of managing inventory means I have location A in one window; location B in a second window; and then I drag stuff back and forth between both locations until I can see GÇö without doing anything GÇö that everything is where it should be. Doing things efficiently also means that these two windows are always available to me and appear exactly the same way every time; it does not mean opening one, adjusting it to what I want, then opening the other and adjusting it to what I want.
Quote:We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene? This is very counter-intuitive. Double-clicking opens stuff (preferably in a new window), and has done so in EVE and inGǪ ohGǪ pretty much everything else, since the dawn of time. Shift-clicking doesn't open stuff, by the way GÇö it marks the beginning of a multi-select or (in a pinch) adds or removes stuff to the selection. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Noriko Mai
410
|
Posted - 2012.05.11 07:44:00 -
[158] - Quote
CCP RubberBAND wrote:Quote:
- AND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets.
The queries are exclusive, no inclusive. If you have one filter that is Ammunition and a separate one that is Turrets. If you tick them both, the system is looking for something that is BOTH a Turret AND Ammo so it will find nothing. On the other hand you could create a filter Group is Charge All Group is Module All Match Any (instead of All) You can drill down further if you like. My first impression and suggestion was the OR querie, too. But the main problem that will solve this mess is in my opinion better filter options.
The filters need better nuance. Now: Group +-Module +----Everything
Imho the better sollution is: Group +-Module +----Marketgroup (Hull & Armor/Shiel/Electronic Warfare) +---- The modules in this marketgroup +---- Armor Repair Systems +---- ... +---- Armor Plates +---- ... +---- Damage Controls +---- Turrets & Bays +-------- Hybrid Turrets +-------- Laser Turrets +-------- ...
This will make custom filters much simpler. Filter will be "Group" "IS" "Module" "Turrets & Bays" "Missile Launchers" "All" Just try to make a filter for all missile lauchers with the current sollution... Now you need 10 settings in that filter (+1 for the Snowball launcher)
It's almost the same with the other modules. I think the filter must not be 100% accurate. It only must put all the crap around the important things out of my sight.
Also I haven't figured out how to filter BPCs. (Maybe someone can help) |

Sellendis
The Ares project
47
|
Posted - 2012.05.11 08:47:00 -
[159] - Quote
New system is crap. Plain and simple.
Before we could open station cargo in 1 window, station container with stuff in second window, corp hangar, ship hangar and ship cargo bay. And each would have its own window in preset position. Just take item from where you like it and drag to location. Now i am closer to using cut/paste in windows since it defaults to same inventory and screws itself up. Open second window for ship cargo and it defaults to station window, undock to space, and it becomes ship cargo window.
Drag a crapload of wrecks and salvage them, then try to open multiple cans to loot, before they would stack in one window, so you just spam "loot all", now we are back to looting a can by can with multiple clicks to do the same thing. 5 steps backward and 2 forward isn't really progress.
We dont need this kind of window, people would be happier if CCP only added goddamn tabs to regular station window, not this nonsense.
Every time i open corp hangar to drag something i need to remember where it goes since i have to dodge the idiotic way new inventory works. Not to mention that damn inventory keeps refreshing and searching for 10 seconds every time i open that crap up. And AGAIN they move the icon location, its up, then down next to undock, then back up....make your damn mind, or at least let us choose where we want to put it.
Only good thing i can notice is the estimated ISK value of stuff in container or hangar. Its mostly waaaay off, but at least it kinda works. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1162
|
Posted - 2012.05.11 09:42:00 -
[160] - Quote
Thankfully Tippia still has the patience to present all the problems and facts in calm and non offending way. I lost that ability after few days of ignorance and got tired sinking the nail in with gentle blows. It is really unfortunate that it takes almost a week and sledgehammer to even get some thinking going.
Get |
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Sellendis
The Ares project
48
|
Posted - 2012.05.11 10:00:00 -
[161] - Quote
Grey Stormshadow wrote:Thankfully Tippia still has the patience to present all the problems and facts in calm and non offending way. I lost that ability after few days of ignorance and got tired sinking the nail in with gentle blows. It is really unfortunate that it takes almost a week and sledgehammer to even get some thinking going.
I am trying mate, hoping against hope that some dev says "thank you for the feedback and ideas and we will look into it, some of the stuff you mention makes sense ", but as usual they force some unfinished half product that aside eye-candy works worse than the old one.
I was gonna make TQ inventory and Sisi comparison with pictures, but then i remember how much we argued about CQ and were ignored (till Jita riots), how much people complained about new font and were ignored. New textures are still low-res, ships look like crap from upclose, but at least they are 16 shades darker....Caldari are almost black, Amarr went from golden to turd colored textures. Its like no one in CCP gives a damn about feedback, i am wondering if they plan to make minmatar ships pink and call it art.
Still, as you said, Tippia is still trying. My hats of to her. |

Cujoo Ell
Parnassius Corporation Inception Alliance
8
|
Posted - 2012.05.11 10:05:00 -
[162] - Quote
Sephira Galamore wrote:Invisusira wrote:CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes. The problem is, this is innately unconventional and quite bothersome when you actually break it down. A double click requires only one hand. Browsing, clicking, dragging; this is all down with one hand. By forcing an arbitrary "shift-click" command, you're making the interface two handed instead of one. That's double the hands. What if I'm holding a pizza, or a beer, or a cat, or what have you? Jokes aside, it really is a very serious degression in basic interface logistics. Completely unintuitive, and counter to what every one who has ever used a GUI in their life will expect. Adding a second hand to what should be a one-hand command really is a huge no-no. I'm also very happy to see a sudden swell of CCP posters in this thread, thank you for your feedback! Dunno if anyone already mentioned that.. but have you thought of using the middle mouse button for that? I mean, we ARE making it closer to Windows Explorer, why not apply that idea, too? Left Click -> Open Window, create new if none exists Middle click -> New Window (Right click -> Menu) Maybe add Inventory "bookmarks", and show them the same way you show browser bookmarks on the NeoCom. These should remember the Inventory path and ideally the window position/size. On a more general note: I can really feel with you right now! You put effort in this feature, thought it was all brilliant (and so did I, at first, while reading the dev blog) and now you see everyone complaining and beeing terribly mad. I think many of us have been in situations like that. But just follow up on the issues mentioned and everything will be fine.
^ This, use middle mouse button (chrome and other browsers use it to open new tabs) and add bookmark usable as neocom icon that remember sizes and positions.. i think that would be a nice compromise with the old system  |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
36

|
Posted - 2012.05.11 10:23:00 -
[163] - Quote
Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.
Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.
So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.
Our intention is to improve the user experience not hamper it.
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be. |
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Sellendis
The Ares project
50
|
Posted - 2012.05.11 11:15:00 -
[164] - Quote
CCP RubberBAND wrote: Our intention is to improve the user experience not hamper it.
So can we forever call on to the line above, when you take current functionality and implement something that takes longer to do the same thing... or make new system that's more confusing than the old one?
CCP RubberBAND wrote:
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be.
Can somebody from CCP tell us, why are you finding new ways to make our game experience more miserable? You showed us with BETA UI long time ago, that new UI system could be OPTIONAL? You remember a check box in options with "new beta ui" Use on our own risk? Then you force something new and it takes years of complaints to get it up to the old functionality (if even then).
Did anyone in CCP receive the memo of possible shadows for the UI letters? You know bright blue (almost white) nebula with white UI letters on it = you cant read crap? Or was that just a player monologue? This was a "communication" jab at CCP, just to clarify.
Same with new inventory, dont force everything in one window, its cluttered, it lost the easy to find factor, you crammed station hangar, containers, ships, corp hangar all in one window and kill the overview visibility.
Make the damned UI remember i want corp hangar open in a different window, same with ship cargo, ship hangar. Make space wreck looting as it was before. If someone wants to use all-in-one clutter combo let them, some others would like some functionality.
|

Dennie Fleetfoot
EVE University Ivy League
61
|
Posted - 2012.05.11 11:16:00 -
[165] - Quote
CCP RubberBAND wrote:Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.
Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.
So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.
Our intention is to improve the user experience not hamper it.
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be.
Ok, a little more conciliatory tone there. Many thanks.
I've also had a decent nights sleep and feeling uncharacteristically in a good mood. It won't last I hope. Feels odd.
I've spoken with the CSM and they have assured me that you guys usually have internal builds that are many leaps ahead of what is on Sisi and I shouldn't judge whats on it as final product. I accept that is a fact of design. You keep chipping away until you find a solution.
I like the filters idea. I'm unlikely to use it because I'm a boxes guy. I like things in boxes. But I can see why it would help people.
The 'tree' I hate with a heat that rivals the Sun. I've always hated branch navigation in GUI's since the invention of GUI's back in the days of using an Amiga 500. Likely before most at CCP were even born. I've never used them in Windows and never on Mac OS9 and OSX. The option as always been turned off and will forever remain turned of until I die. So the chance's of your ever convincing me to use it in a game are none. Icons and windows. It's what I've used in computing for nearly three decades. They work better, faster and more efficiently than any interface that has ever been produced and no amount of argument will change my mind because I've 30 years of personal experience to back me up.
As to wanting the old system back. I don't want it back. There are many varied reasons why you've done what done. Most would be background optimization of code that keeps the memory footprint of the game low and reduce client and server strain. Those are good enough reasons alone to redo the inventory system.
What I'm asking for, nay, begging for, is for the new system to be able to as closely as possible replicate the visual look, feel and workflow patterns of the old one, should an old fart like me wish to set it up as such. And from the feedback from just this thread alone tell's I am by far not the only one to feel that way.
Until it can do that I strongly advise you to keep it off TQ until its ready. Most Eve players don't use Sisi, They rely on the dev blogs and forums posts to find out whats coming up. And if their forced to use it and its not changed from its current form you WILL have a lot of upset paying customers. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1174
|
Posted - 2012.05.11 11:26:00 -
[166] - Quote
CCP RubberBAND wrote: Our intention is to improve the user experience not hamper it.
At this point actions speak more than words. I can give you hint though - the stuff you have at SiSi now is not an improvement.
This shall be my last statement related to this issue for now. During Inferno launch day we will see how much truth your sentence had in it.
Get |

Sellendis
The Ares project
50
|
Posted - 2012.05.11 11:43:00 -
[167] - Quote
Grey Stormshadow wrote:CCP RubberBAND wrote: Our intention is to improve the user experience not hamper it.
At this point actions speak more than words. I can give you hint though - the stuff you have at SiSi now is not an improvement. This shall be my last statement related to this issue for now. During Inferno launch day we will see how much truth your sentence had in it.
Or in the words of certain CCP employee "we watch what you do, not what you say". So far, actions speed louder than words. |

Vegare
Das zweite Konglomerat The Initiative.
24
|
Posted - 2012.05.11 12:08:00 -
[168] - Quote
I suppose manufacturing and research, which is a tiresome clickfest already, will feel like hell if CCP releases the new inventory without fixing the usability issues concerning multi-window use cases... but well i can see how the average mission runner doesn't think its a big deal! :D |

Daneel Trevize
The Scope Gallente Federation
103
|
Posted - 2012.05.11 13:21:00 -
[169] - Quote
CCP RubberBAND wrote:ALT - C - Inventory ALT - N - Ships ALT - G - Items
In addition to this, there is a shortcut to go directly to your Cargohold, this is not assigned to a key by default, but you could set it to ALT - C (ESC - Shortcuts - Window). We discussed setting ALT - C by default to Cargohold, but ultimately it is just a default setting and users can change the key bindings. Just do it. Cargo is the most important to PvP after fitting, and also hugely important to people moving things to market/POS, looting in PvE, etc. Set the shortcut by default. Same as ALT being a terrible default for look-at, what with many dual-boxing and hitting alt+tab and also causing a terrible camera change & disorientation.
CCP RubberBAND wrote: So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?
Double-clicking is easy to accidentally do (especially in pressured or laggy environments. Boarding a ship is bad for 2 reasons. Firstly it could just do the previous default action of opening the cargo to make the change to this UI more seamless. Secondly it's make a server-side change, the player is now in a different ship without perhaps meaning to be, and their other inventory options get changed because of this. Boarding a ship always has been easy enough by right-clicking and boarding (IDK why people like to drag to station scene).
Also, I've not checked if this has been raised, but resizing the inventory window needs to not scale the all the contained UI. I chiefly use large icon view, and once the left index area is set wide enough to view the labels, I have the right hand side pane large enough to show complete item rows & columns at a time. When I'm resizing the inventory UI I'm wanting to add or remove row & columns-worth of area at a time for max usability. Currently the index pane divisor will move with resizing. I can't just make the UI 1 column wider and see 1 more column, instead I get most of a column but nothing's wrapped in to use that space, and a larger index label area which is useless. Divisor needs to stay at absolute position to the left side within this UI. |

Daneel Trevize
The Scope Gallente Federation
103
|
Posted - 2012.05.11 13:34:00 -
[170] - Quote
CCP Goliath wrote:... Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system... May I point out this from your own DevBlogQuote:After weeks of research and multiple rejected hypotheses we came up with what we are certain is the correct answer: a single window (please tell us itGÇÖs the right one) (CCP's highlighting, not mine) What if we tell CCP it's not the right answer? The last large neocom update was scrapped. Is this one not to be rejected?
ATM a pure single window doesn't work for e.g. many PC desktop usecases, people will open multiple Windows Explorer instances. This isn't tabbed web-browsing where items don't interact between tabs, especially via user manual drag & drop actions.
Split pane is brilliant, have experienced it in Linux, please review in depth. Konqueror for KDE 3 was similar in trying to shoehorn file management and web browsing inside the same UI chrome. Then they spun off Dolphin for dedicated filesystem interaction iirc in KDE 4 (one of the most cutting edge & innovative mainstream Desktop Environments afaik). Gnome also got a hell of a lot of flak for enforcing their developer's opinion of the 1 right way to do things on their users. At least with FOSS people can stick to previous versions, for EVE they can only stay or leave. KDE has always been about giving choices. Sure there can be a lot of options to tweak with, but they can be hidden outside of Advanced Settings menus (as is a common thing to implement in many current media applications, I'm noticing). |
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Urgg Boolean
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.05.11 13:41:00 -
[171] - Quote
This new system seems like one of the very common programming/engineering mistakes: development in a vacuum with no defined/invoked standards.
It's great that you are asking for feedback, but that fact you created something so far sensible means that you spent a lot of time building something in a vacuum devoid of user input. The fact that there are so many inconsistencies means you failed to define and then invoke standards of usage.
My PvP friends consider me to be a slow keyboardist. Your new system only exacerbates my slowness....
Go back to the drawing board, and this time, use the feedback, and define and invoke standards so that everything functions consistently. You have earned a thumbs down from me.
Lastly, this seems like a veiled attempt to make it more difficult for macroers and botters. If so, this is yet another failed form of engineering, in that it makes life more difficult for the human users for the sake of deterring macroers/botters. |

Blue Harrier
67
|
Posted - 2012.05.11 13:43:00 -
[172] - Quote
Hey guys after the latest round of updates IGÇÖve found a sort of workaround, itGÇÖs a bit of a GÇÿkludgeGÇÖ but it works for me. I donGÇÖt know if this is by design or by accident.
So I do as suggested and set up a shortcut for GÇÿOpen cargo holdGÇÖ, I used [Ctrl] + [\], as itGÇÖs close together on the keyboard (UK English).
Next while docked I open the new UI, I then drag this into a small window with the tree minimised and park it on the left above my chat windows. IGÇÖm using this window as my cargo hold window.
Now from my merged GÇÿItemsGÇÖ window I right click and holding down shift, click open container. This opens a new single window based on the already open GÇÿCargo HoldGÇÖ
Next I open another container and as expected it cascades over the first opened container.
I drag this opened window around and find it pops into the first container window as a new tabbed window.
So I try other containers and they all open as tabs in the first container window.
I close down everything and try re-opening, and everything (as long as I open the GÇÿCargo HoldGÇÖ first, then the other windows), drops back to the same place as I first opened them including as a set of tabbed windows.
I exit the client and restart it again and itGÇÖs remembered everything including where my cargo hold resided and the windows should be tabbed.
Not as good as the original individual windows but it could work, have a try and see what you think. On my small laptop screen it does fit all the open windows I need in the space I have. Will try this later on my game machine.
It also remembers to keep the cargo hold open when I undock/re-dock and where it should be placed when I open/close it with the shortcut.
So your getting there CCP, keep on tweaking.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Cathrine Kenchov
Ice Cold Ellites
6
|
Posted - 2012.05.11 13:43:00 -
[173] - Quote
Sellendis wrote:Grey Stormshadow wrote:CCP RubberBAND wrote: Our intention is to improve the user experience not hamper it.
At this point actions speak more than words. I can give you hint though - the stuff you have at SiSi now is not an improvement. This shall be my last statement related to this issue for now. During Inferno launch day we will see how much truth your sentence had in it. Or in the words of certain CCP employee "we watch what you do, not what you say". So far, actions speed louder than words.
Please stop posting, your ~angry words~ are not helping. Also, if you are attempting to troll, all you are doing is try and screw up a decent UI change. So, go away.
RubberBAND, you are doing a decent job so far, and thank your for trying to improve the UI
I mostly like the single window, its seamless and intuitive while in station. It is less so while in space, where the "multiple boxes" work much better.
Personally I am ok with the tree setup, though it needs to be more clearly organized. Having my active ship above everything else was quite odd.
Also, Please don't remove the "Ships" and "Items" buttons, they are very useful, and accessing one of those inventories directly, rather than 2-3 clicks is beneficial, especially in a PvP situation where shortcuts might be forgotten. Remember we have many many shortcuts to try and remember.
Lastly, opening up multiple boxes with Shift-click works, but things like double-click or right-click would also be beneficial. Please remember keyboard strokes may not always be optimal. |

Blue Harrier
67
|
Posted - 2012.05.11 13:47:00 -
[174] - Quote
Please donGÇÖt get me wrong from the above, I still donGÇÖt GÇÿlikeGÇÖ the new UI but as it seems we are getting it like it or not I thought I had better try some lateral thinking to change my workflow. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.05.11 13:53:00 -
[175] - Quote
Blue Harrier wrote:Hey guys after the latest round of updates IGÇÖve found a sort of workaround, itGÇÖs a bit of a GÇÿkludgeGÇÖ but it works for me. I donGÇÖt know if this is by design or by accident.
So I do as suggested and set up a shortcut for GÇÿOpen cargo holdGÇÖ, I used [Ctrl] + [\], as itGÇÖs close together on the keyboard (UK English).
Next while docked I open the new UI, I then drag this into a small window with the tree minimised and park it on the left above my chat windows. IGÇÖm using this window as my cargo hold window.
Now from my merged GÇÿItemsGÇÖ window I right click and holding down shift, click open container. This opens a new single window based on the already open GÇÿCargo HoldGÇÖ
Next I open another container and as expected it cascades over the first opened container.
I drag this opened window around and find it pops into the first container window as a new tabbed window.
So I try other containers and they all open as tabs in the first container window.
I close down everything and try re-opening, and everything (as long as I open the GÇÿCargo HoldGÇÖ first, then the other windows), drops back to the same place as I first opened them including as a set of tabbed windows.
I exit the client and restart it again and itGÇÖs remembered everything including where my cargo hold resided and the windows should be tabbed.
Not as good as the original individual windows but it could work, have a try and see what you think. On my small laptop screen it does fit all the open windows I need in the space I have. Will try this later on my game machine.
It also remembers to keep the cargo hold open when I undock/re-dock and where it should be placed when I open/close it with the shortcut.
So your getting there CCP, keep on tweaking.
Far too quirky and complicated. Imagine if a cell phone company tried to sell this windowing system as "new and improved" ... They would be bankrupt. And it reminds me a of statement people made about the UI when I started this game: "You'll get used to it." This new system seems like more of the same garbage UI design that is NOT user friendly and easy to use. It is NOT new and improved. It is less intuitive and more cumbersome.
CCP :: start over.
|

Sellendis
The Ares project
50
|
Posted - 2012.05.11 14:16:00 -
[176] - Quote
Cathrine Kenchov wrote:
Please stop posting, your ~angry words~ are not helping. Also, if you are attempting to troll, all you are doing is screwing up a decent UI change. So, go away.
Please stop posting, your ~angry words~ are not helping. Also, if you are attempting to troll, all you are doing is screwing up a decent current UI. So, go away.
Or in other words, go reread the whole thread, we already reported stupid new UI window management system. Dragging from window A to window B is easier then seeing only one window content and dragging stuff to a small bar that represents your "other window". If you open 2 windows and one of them is a ship cargo window, the game doesn't know you like 1 ship cargo window in a defined location, so game defaults both windows to station window. Brilliant.
What about ship hangar? We have ship icons that are gonna be useless since our ships are now just a line of text. Can we drag that line of text to hangar and activate the new ship? No. Even if i make a new window to act as ship hangar to see my ship collection, it defaults to ship cargo when i undock and doesn't remember the settings or location of said window. Still no progress.
And again, i dont mind the new inventory window looks, what i mind is the current mechanics that is a big step back from current multy-window UI we have.
On angry word account, if you haven't noticed, CCP tends to play silent or downright ignore all the feedback and go with their plans and leave players to adapt or GTFO. It didnt happen only once or twice, it happens every damn time they dabble with UI or icons. They need to spend manpower and work-hours even after the community tells them its going in the wrong way, then scrap the project and revert to old working one. Like new modules icons that are too dark and indistinguishable, so the rollback the old old icons. They removed the ship hangar spinning, after saying its impossible to make work in new version, then after a little code-fu its back. But we needed to fight some stupid decisions tooth and nail to get a result.
All players asked for was tabs in station cargo window, like we have in corp hangar. CCP told us to use containers, now they redesign all UI and still no tabs? |

Delphina Amaranthus
Random Variable Ventures
2
|
Posted - 2012.05.11 14:23:00 -
[177] - Quote
I think I can get used to most of the inventory system. There are only three (maybe it counts as more?) changes I would like. I would like to be able to see the active ship in the inventory. As is, I would never use the CQ because I would have to go over to the sofa or out the the balcony to see which ship I'm in. Mind you, if I have another ship in the station, I could switch out and back in to figure out which one I was in, but that is a bit cumbersome. Please tell me if I'm not correct in my assumption that I can't view my active ship in the new system.
Another change I would like to see is more delineation in the levels of inventory, as the current text is not indented enough to make the levels clear. I would also like to see, specifically, the "corp items" in the orca at the same level as the other "Ore Hold", "Ship Maintenance Bay", etc. and would also like to see the Orca cargohold in that same listing, as opposed to requiring a right-click on the orca name.
I think I can get used to the rest, although finding the inventory button has so far been a bit of a pain. A solution to this would be to allow moving the character sheet button to below the inventory button to separate it from the other buttons. I did move the inventory button to right under the character sheet. |

Maul555
Nuts and Vindictive Remix Technologies
56
|
Posted - 2012.05.11 15:39:00 -
[178] - Quote
I think CCP needs to go back to the drawing board. This new interface is too clunky for me. I am the guy who never uses voicemail because I refuse to subject myself to checking it... This new UI is voicemail bad. |

Talon SilverHawk
Patria o Muerte
68
|
Posted - 2012.05.11 16:50:00 -
[179] - Quote
So like it or tough seems to be the general message from CCP. Nice 
Thanks
Tal
|

Just Alter
Enlightened Industries Test Alliance Please Ignore
102
|
Posted - 2012.05.11 17:06:00 -
[180] - Quote
CCP RubberBAND wrote:Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.
Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.
So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.
Our intention is to improve the user experience not hamper it.
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be.
A good post.
Akin to what affinity is saying about incursions (they were nerfed too hard and now they want to listen to the community).
It's clear that ccp,as a whole, has changed and it's much better than a year ago.
So, to the whiners, keep whining and proposing idea but stop being so negative.
That's all i want to say, as i personally like the new ui already, stop being so cynical about the devs: they're better than 1 year ago. |
|

Maul555
Nuts and Vindictive Remix Technologies
56
|
Posted - 2012.05.11 17:25:00 -
[181] - Quote
Just Alter wrote:CCP RubberBAND wrote:Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.
Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.
So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.
Our intention is to improve the user experience not hamper it.
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be. A good post. Akin to what affinity is saying about incursions (they were nerfed too hard and now they want to listen to the community). It's clear that ccp,as a whole, has changed and it's much better than a year ago. So, to the whiners, keep whining and proposing idea but stop being so negative. That's all i want to say, as i personally like the new ui already, stop being so cynical about the devs: they're better than 1 year ago.
and I really wish you would stop encouraging the devs to keep going down this path as one of their latest yes men, assuring them that everything is all right. yes men cause damage wherever they go, and usually get rewarded and promoted for their brown nosing. One of the biggest problems in the world, yes men. |

Rrama Ratamnim
Phoenix Evolved Part Duo
6
|
Posted - 2012.05.11 18:24:00 -
[182] - Quote
people whining they cant see there ship icons... umm am i the only one that clicks the ships header in the tree and ... GASP sees all the ship icons? |

Rrama Ratamnim
Phoenix Evolved Part Duo
6
|
Posted - 2012.05.11 18:26:00 -
[183] - Quote
Talon SilverHawk wrote:So like it or tough seems to be the general message from CCP. Nice  Thanks Tal
Thats not wha tthey said, they said theres no going, back but they will work to make things usable and better for everyone as time goes on, for the love of god its a beta on sisi, of a first release of the new item system...
its insane the amount of rage these kind of things get...
Personally only thing i see missing is SymLinks... to open directly a small cargo window or ship window if i click the old buttons, from there old location as well as the old right click hip menu (and the corp hanger as well) ... that would solve so much of the whining.
|

Tippia
Sunshine and Lollipops
6626
|
Posted - 2012.05.11 18:28:00 -
[184] - Quote
Rrama Ratamnim wrote:people whining they cant see there ship icons... umm am i the only one that clicks the ships header in the tree and ... GASP sees all the ship icons? You only see the ones that are assembled, because they're the only ones that can act as inventory containers. You no longer see any unassembled ships you had in your hangar, like you did with the old ship window. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Pierced Brosmen
Priory Of The Lemon
75
|
Posted - 2012.05.11 20:12:00 -
[185] - Quote
Haven't been on sisi for a few days, but I see there are some improvements since last time (the in-space and in-station different window size and position stuff was a welcome improvement), so here is some feedback.
Loading inventory when docking seems very slow compared to the old system. I hope this will be optimized
Some settings menu would be appreciated where basic settings can be chosen like:
- when docking, the inventory should default to eighter cargohold or items.
- when double clicking container in item window (not tree view) should open new window or open in existing window
- Default corp hangar (that you can access by just clicking the corp icon (and that this won't expand the list of hangars)
- Possibility to set cargohold of active ship as a separate entity that will always have a separate window from the rest of the inventory management.
- Please give us support for mouse back/forward buttons (thumb buttons) to navigate the history of inventory locations, like a browser (since you like to bring up the Win 95 to Win 8 analogy, this has been supported by the Windows file manager for ages)
|

Zagdul
Clan Shadow Wolf Fatal Ascension
611
|
Posted - 2012.05.11 20:14:00 -
[186] - Quote
Oh wow, this thread... I was hoping you guys wouldn't respond to this thread... Just read it 
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive.
A simple dual pane would solve this.
Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay.
Some people need the old option there, but enhance/improve and make it better.
Please, click this image to see what I'm trying to convey in words.
http://i.imgur.com/JDwaJ.jpg
It's not rocket surgery. |

Solhild
Republic Military School Minmatar Republic
686
|
Posted - 2012.05.11 21:53:00 -
[187] - Quote
Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window.
Almost shocked at how sensible this is. Nice work btw. I haven't checked how a loot can in space works yet, is it a separate window - would it need to be an extra panel in the unified inventory like this?
I wonder if assets and a number of jumps filter could be brought into this model too? |

Tippia
Sunshine and Lollipops
6639
|
Posted - 2012.05.11 22:23:00 -
[188] - Quote
Solhild wrote:I haven't checked how a loot can in space works yet, is it a separate window - would it need to be an extra panel in the unified inventory like this? Right now, it invariably opens up in the main window where you are currently showing the ship cargo hold unless you jump through a few hoops and shift-click in the tree view as close-by cans appear there (and they have a tendency not to do so quite as automatically as one would like).
If something like that split pane view were implemented, I would like to see cans open in a third pane, because they are temprary objects which only serve the purpose of being emptied and then be gone, and that should never overwrite anything I've decided I want to see in my main window(s). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Talon SilverHawk
Patria o Muerte
69
|
Posted - 2012.05.11 22:44:00 -
[189] - Quote
Rrama Ratamnim wrote:Talon SilverHawk wrote:So like it or tough seems to be the general message from CCP. Nice  Thanks Tal Thats not wha tthey said, they said theres no going, back but they will work to make things usable and better for everyone as time goes on, for the love of god its a beta on sisi, of a first release of the new item system... its insane the amount of rage these kind of things get... Personally only thing i see missing is SymLinks... to open directly a small cargo window or ship window if i click the old buttons, from there old location as well as the old right click hip menu (and the corp hanger as well) ... that would solve so much of the whining.
Lol filled with rage no, just annoyed they are bringing in something to fix something that isn't broken and makes life more awkward.
And yes it is, we haven't been a given a choice. They might have thought to ask, actually maybe some of our customers might like multiple windows without jumping through hoops and left the option there.
I've tried it again tonight and still dislike the new system, but filled with rage no,
Tal
|

Sjach Kothar
Joined Brotherhood Holding Joined Brotherhood
0
|
Posted - 2012.05.11 22:56:00 -
[190] - Quote
i was trying out the new filter tool and bought a ton of random items for the market plus what i had in one of my more cluttered stations to see what i could find using different filtering options and how specific i could get in my searches..... and i have to say that i was extremely pleased by it.
i would like to see filter tool to be applied to the market window as well as the assets window. i believe that the filter will make for a much easier means of a searching method to find a specific item, or search through many items across many categories looking for something you might have not have been looking for specifically.
For example you are looking for a mid slot item for a ship you are fitting but don't want to use more then 35 cpu. if you already have such an item in your inventory you would easily be able to find it by using your assets window to find its location, if you don't already have what your looking for and want to look at the market for it then you can use the same filter to search across the many items that may be on the market effectually making all three windows customizable and flexible to each individual person.
i think that this new filter would be a welcomed addition to the market window and the assets window as it will be to the inventory window. |
|

Kaleb Rysode
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.05.12 06:47:00 -
[191] - Quote
Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window.
This is actually a really good idea, and should push the UI changes more in the right direction. Definitely click the image to understand what Zagdul is talking about, because its hard to understand in words. "The reality is that the sandbox is amoral. You don't have to like it, but...reality owns." |

EX Mcloven
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2012.05.12 07:06:00 -
[192] - Quote
Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window.
Realy awesome solution think this would make for a better end all change :) |

Zagdul
Clan Shadow Wolf Fatal Ascension
628
|
Posted - 2012.05.12 08:12:00 -
[193] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
People aren't opposed to change and if you read these posts, people are actually providing constructive feed back. I know you have one of the most challenging jobs where you need to weed though the white noise of whining and complaints... but it's because people are passionate about your work and concerned.
If you release the inventory the way it is right now, people will not be happy. You're altering their comfort zone. When making the improvements, you need to allow for people to migrate into how you see the world should work.
It's not rocket surgery. |

Zagdul
Clan Shadow Wolf Fatal Ascension
629
|
Posted - 2012.05.12 08:43:00 -
[194] - Quote
CCP RubberBAND wrote:
So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?
Specifically on your question though, we are also investigating this, but it is not trivial and also unlikely to make it in for Inferno.
Define proper sir! :) I guess it was an unforeseen simpler way of doing things we found. Throw a bunch of ships in your hangar, rename them to PVE ship1, small gang 2, fleet ship 3 and check it out. I think you'd naturally try to double click from the tree also?
If not you're an odd man, because I keep clicking on that damn tree or trying to drag a ship from there like a moron every time I fire up the new inventory. Might be cause the list style with the name is nicely organized.
I would like to fire back a philosophical question.
Why did you remove the Ship Hangar button from the Neocom? GOD PUT IT BACK!
CCP RubberBAND wrote: On the backlog, we just need to find the time to do the work, will not be for Inferno, but will be soon after if there is enough demand for it.
Believe me, there's demand. If I create filters that I cannot transfer across characters/accounts I'm going to be very fu@#king frustrated I need to do it on my 7 other accounts.
It may just be easier to make filters account wide? Or, a shared cache folder?
CCP RubberBAND wrote: Could you clarify this? I don't understand. You want when your fitting screen is open to display how many items you have that can be fitted to your ship? Of a type? Where is this information meant to display, can you not create a specific filter?
We are working on some more advanced filters that could potentially serve this purpose?
If you open up your fitting window, I think it'd be awesome when you browse to the fit to see if you own in your possessions the items listed. Maybe a number in parenthesis.
Maybe a 'right click > find in assets' ability. This may be something that would requrie a bit more trickery to accomplish, but one many would love ya for.
The problem: I have a fit I use, I'd like to know how many of each module I have in my assets without having to type that module out each time to 'search'.
CCP RubberBAND wrote: Unassembled ships is not a defect. Only container locations are meant to display in the tree view. Refer to my previous point about using the tree view instead of the ship window.
The queries are exclusive, no inclusive. If you have one filter that is Ammunition and a separate one that is Turrets. If you tick them both, the system is looking for something that is BOTH a Turret AND Ammo so it will find nothing. On the other hand you could create a filter
Group is Charge All Group is Module All
Match Any (instead of All)
You can drill down further if you like.
The final issue is a defect and has been fixed. We now display the decimal value correctly in all locations.
Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.
However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.
I will talk to CCP Optimal and CCP Arrow tomorrow first thing, since they are both out of office now.
Thank you for the feedback and please keep the feedback coming, we are reading and replying when possible, but we are also working on simply resolving these issues rather than giving you up to the minute updates. As much as it pains me to say, writing replies is time consuming!
If you get a moment, try to put a bunch of different types of modules in a hangar.
Throw different size missle launchers (S/M/L) do some turrets and ammo for all of these.
Then, grab a Brutix and time how long it takes you to make a filter for medium hybrid turrets AND medium hybrid ammo. Part of the issue is the categorization.
I don't really have a solution or any contribution to make that process easier, but it's the issue I have with it. I realize this will include in adding tags and all kinds of fun id's to the database to accomplish. I also realize it's way over my head so I won't pretend to know what I'm talking about here. I just know that it's a huge problem that could use love.
On a personal note from me, I like where you're going with the inventory system. I just think it needs a little more attention. Thank you for being involved with us to develop it. You're the coder dude, I'm the dumb guy behind the computer trying to use it.
Sometimes hearing us out, as irate as we can be is good because we have to use it and we'll always be your biggest critics. Don't let it bother ya, just try to weed out the white noise and read between the good/bad suggestions. Ultimately it's up to you how you'd like it to function. We can also be a good source of ideas too.
And you're welcome, thanks for listening.
It's not rocket surgery. |

Terrare Vordai
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2012.05.12 13:24:00 -
[195] - Quote
Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window.
This |

Mashie Saldana
Veto. Veto Corp
505
|
Posted - 2012.05.12 14:07:00 -
[196] - Quote
Is it just me or are packaged ships invisible in the new inventory system? If I assemble them they show up, if I hit repackage they are nowhere to be found (besides the old assett window). Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Pierced Brosmen
Priory Of The Lemon
76
|
Posted - 2012.05.12 14:50:00 -
[197] - Quote
when packaged they don't sho up in the tree view, but if you just click the "Ships" link for the root level of the ship hangar, the unassembled ships are there |

Kazulty
Stargate SG-1 Fatal Ascension
0
|
Posted - 2012.05.12 14:55:00 -
[198] - Quote
Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window.
^^^^^^^^ This!!!!!
BTW the Fitting tool should be the same way... a split window:
On the left the standard fitting window with all the slots/ship picture/etc and on the right a window showing all the mods and stuff that you have in that station that COULD FIT on that ship in the fitting window.
This right window would NOT show corpses/minerals/skill books/ mods that are too big for that ship etc....
Plus it could have a few tick boxes as filters:
-- Have CPU (only slows mods that will fit with the CPU the ship has left) -- Have power ( only slows mods that will fit with the power the ship has left) -- Mid/high/low/rig (one box for each) -- AMMO/Scripts (only shows ammo/scripts that would fit in the weapons CURRENTLY installed on that ship) -- Have Skills (if you do not have the skill to fit it you do not see it) -- Fitting (you browse and pick a fitting at it shows only items from that fitting in the right window) -- Defensive (shield/armor/hull-- only shows stuff that is defensive) -- Offensive (only shows weapons, jammers, disruptors, etc ...) -- Passive (only shows PASSIVE MODS) -- Active (Only shows ACTIVE mods) -- Non-combat (only shows non combat mods -> cargo expanders / power diagnostic / tractor beams / etc...) -- Cap Stable (only shows mods which, if fit to the current set up, would keep the ship Capacitor Stable) -- Station (if picked only shows stuff in the CURRENT Station... if unselected shows all your stuff no matter where it is... but it would be greyed out if not in the current station)
So if I open fitting and tick midslot+active+defensive+have cpu+have power+have skills -> I'll see all the active shield mods that could fit in my ship's mid slots given my current skills.
Now I do not need to remember passive/active mod names or pictures ... I just see what i am looking for.
-- Kazulty |

Tippia
Sunshine and Lollipops
6646
|
Posted - 2012.05.12 15:20:00 -
[199] - Quote
Mashie Saldana wrote:Is it just me or are packaged ships invisible in the new inventory system? If I assemble them they show up, if I hit repackage they are nowhere to be found (besides the old assett window). Yes. Well, kind of. Ships don't show up in the ship list unless they are containers (i.e. assembled). They do show up in the Ship inventory if you click it, but you have to be sure you actually drag it there and not somewhere else, because otherwise it won't actually be movedGǪ You used to be able to drag a ship to the (item) hangar floor and have it show up in the ship hangar, but no more.
This kind of ties into the queston RubberBAND asked, which I don't think I really answeredGǪCCP RubberBAND wrote:So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly? GǪbecause the ship is already listed there. Its, by far, the quickest way to access it. Why on earth should I have to click on a container to see almost exactly the same list that I already have available in the tree view before I can interact with the ship? Why do I have to scroll up through my list of ships (very likely going past the ship I intend to interact with), to click on a heading in the tree view (the Ships container to open the ships view), to scroll down through almost exactly the same list all over again to get to the ship I wanted, and then use rclickGåÆwhatever on it? I should be able to do that rclick action (or interact with it in some other way) from pretty much any location where I see the ship listed, including the tree view. This is one example of what we mean by you adding needless extra steps and reducing the efficiency of the UI.
If I'm allowed to exaggerate, it's a bit like asking people to write a memo by copy-pasting individual letters listed at the top of the page, so every time you want to type a new letter, I have to scroll to the top of the page and fetch the one I want, and then asking why they're trying to copy-paste those letters from some other place on the page that is much closerGǪ (and yes, there's also the question of why we can't just use the keyboard to type the letters, but that's a slightly different issue which also exists in the UI).
As you've seen a number of times now, and as further illustrated by Mashie's confusion above, this is thoroughly counter-intuitive: if my ships are listed in the tree view, how come some aren't listed? It turns out that it's because the tree view isn't actually a list of my ships (which is also why I can't always interact with them the way I expect). If you think about it, it kind of makes sense: an assembled ship is a container, and thus shows up as a GÇ£folderGÇ¥ in the tree view that lists all such containers; an unassembled ship is not, and therefore does not, but the thing is that you shouldn't have to think about it. Intuitively, if you see your ships listed somewhere, you'll think GÇ£oh, my ships are listed hereGÇ¥, and then something breaks when some ships aren't, and when it turns out that the list of ships isn't actually a list of ships in the strictest sense.
You've made a conceptual split in the UI that only hinges on an underlying database difference, and then tacked functionality onto that difference, which is kind of the opposite of the approach you want to take if you want a good UI GÇö you're supposed to abstract away these deep-wiring differences, not put then front and centre. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1189
|
Posted - 2012.05.12 15:21:00 -
[200] - Quote
I'm not very big fan of split windows if the alternative is to have separate windows.
Get |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1189
|
Posted - 2012.05.12 15:27:00 -
[201] - Quote
Assigning some commands more commands to ctrl key would be bad idea because is the famous default target something key, besides "shift + double click" is the default action to open something to new window.
Get |

Blue Harrier
69
|
Posted - 2012.05.12 15:29:00 -
[202] - Quote
Quote:What do all EVE players have in common? They need to use Inventory windows. A lot of them...
After weeks of research and multiple rejected hypotheses we came up with what we are certain is the correct answer: a single window (please tell us itGÇÖs the right one).
OK so CCP you found a problem, or you think you have, why didnGÇÖt you do some of the following;
Ask the users why they needed so many open windows? How do they use all those open windows? Is there a reason they have them open in a particular way? Could they take a picture of their window layout and describe their workflow pattern. Can they think of any problems with using so many windows? Can they show us (with a picture if possible) the way they use windows both docked and undocked, also during PVE and PVP. How would you as a user simplify things if given the option of using a single window with a tree view like the Windows file manager?
Then when you have sufficient input make a draft resolution outlining the way you would like to change things, put this to the CSM (by the way where are they in this discussion?) and let them forward it to the players for analysis.
Only then should you go ahead with a major change like this.
Also over the course of the many threads I have seen people ask for a GÇÿSplit WindowGÇÖ display to show one item (corp hanger) side by side with say (cargo container).
Well you already have the code for doing just that, the Customs Office display.
DonGÇÖt you ever re-use any of your code or do you write a new block every time you do anything. This display should, if coded properly, just be a GÇÿblack boxGÇÖ to which you pass parameters you need displayed, and you should be able to use it as the Inventory display with just a few adjustments.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Monsieur Leon
University of Caille Gallente Federation
0
|
Posted - 2012.05.12 15:48:00 -
[203] - Quote
Greetings it so difficult to stay positive when CCP is changing things that aren't broken.
I have used the new UI on the test server and I'm not a big fan at the moment. I like having multiple windows, it makes it much easier to seperate my loot and fits for different ships. Having everything in one window is a detractor from current usability.
When I move things around I can't see if its in the correct container or cargo bay of the correct ship without clicking on the tree. That means more time spent in station and not doing fun stuff.
WTF? What was the thinking behind that?
Again why is CCP not bringing this to the forums while changes are in mock up phase? Designers, coders and testers are wasting productivity. There is a change done in the vacuum, you throw it live and **** everybody (or a large portion of players) off, starting a rant fest.
New ships, new modules, weapons - no problems. But changes to current mechanics and UI is something that is sensitive to every player and can dramatically effect the bottom line. This needs to be handled better.
How many times do we have to do this before CCP realizes it needs to communicate perspective changes BEFORE implementation so we can all be happy and go about mining and blowing s&*t up. |

Maul555
Nuts and Vindictive Remix Technologies
59
|
Posted - 2012.05.12 16:25:00 -
[204] - Quote
Grey Stormshadow wrote:I'm not very big fan of split windows if the alternative is to have separate windows.
This! |

Maul555
Nuts and Vindictive Remix Technologies
59
|
Posted - 2012.05.12 16:28:00 -
[205] - Quote
Monsieur Leon wrote:Greetings it so difficult to stay positive when CCP is changing things that aren't broken.
I have used the new UI on the test server and I'm not a big fan at the moment. I like having multiple windows, it makes it much easier to seperate my loot and fits for different ships. Having everything in one window is a detractor from current usability.
When I move things around I can't see if its in the correct container or cargo bay of the correct ship without clicking on the tree. That means more time spent in station and not doing fun stuff.
WTF? What was the thinking behind that?
Again why is CCP not bringing this to the forums while changes are in mock up phase? Designers, coders and testers are wasting productivity. There is a change done in the vacuum, you throw it live and **** everybody (or a large portion of players) off, starting a rant fest.
New ships, new modules, weapons - no problems. But changes to current mechanics and UI is something that is sensitive to every player and can dramatically effect the bottom line. This needs to be handled better.
How many times do we have to do this before CCP realizes it needs to communicate perspective changes BEFORE implementation so we can all be happy and go about mining and blowing s&*t up.
100% correct, and repeated for awesomesauce... |

Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
5
|
Posted - 2012.05.12 16:48:00 -
[206] - Quote
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay. |

Maul555
Nuts and Vindictive Remix Technologies
59
|
Posted - 2012.05.12 16:57:00 -
[207] - Quote
Arien Omnicron wrote:i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.
CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? |

Solhild
Republic Military School Minmatar Republic
686
|
Posted - 2012.05.12 17:27:00 -
[208] - Quote
Kazulty wrote:Zagdul wrote:Oh wow, this thread...  I was hoping you guys wouldn't respond to this thread... Just read it  CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes, but it's not intuitive. A simple dual pane would solve this. Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay. Some people need the old option there, but enhance/improve and make it better. Please, click this image to see what I'm trying to convey in words. http://i.imgur.com/j8Jyn.jpgEDIT: ctrl+click = whole new window. ^^^^^^^^ This!!!!! BTW the Fitting tool should be the same way... a split window: On the left the standard fitting window with all the slots/ship picture/etc and on the right a window showing all the mods and stuff that you have in that station that COULD FIT on that ship in the fitting window. This right window would NOT show corpses/minerals/skill books/ mods that are too big for that ship etc.... Plus it could have a few tick boxes as filters: -- Have CPU (only slows mods that will fit with the CPU the ship has left) -- Have power ( only slows mods that will fit with the power the ship has left) -- Mid/high/low/rig (one box for each) -- AMMO/Scripts (only shows ammo/scripts that would fit in the weapons CURRENTLY installed on that ship) -- Have Skills (if you do not have the skill to fit it you do not see it) -- Fitting (you browse and pick a fitting at it shows only items from that fitting in the right window) -- Defensive (shield/armor/hull-- only shows stuff that is defensive) -- Offensive (only shows weapons, jammers, disruptors, etc ...) -- Passive (only shows PASSIVE MODS) -- Active (Only shows ACTIVE mods) -- Non-combat (only shows non combat mods -> cargo expanders / power diagnostic / tractor beams / etc...) -- Cap Stable (only shows mods which, if fit to the current set up, would keep the ship Capacitor Stable) -- Station (if picked only shows stuff in the CURRENT Station... if unselected shows all your stuff no matter where it is... but it would be greyed out if not in the current station) So if I open fitting and tick midslot+active+defensive+have cpu+have power+have skills -> I'll see all the active shield mods that could fit in my ship's mid slots given my current skills. Now I do not need to remember passive/active mod names or pictures ... I just see what i am looking for. -- Kazulty
I'm loving this idea. This would be a massive improvement in productivity and also an entertaining time waster; I could happily waste hours messing around with fits, especially if I could use hypothetical fits with greyed out modules from other stations, or greyed out modules I don't own - EFT style 
|

Zagdul
Clan Shadow Wolf Fatal Ascension
650
|
Posted - 2012.05.12 19:37:00 -
[209] - Quote
Maul555 wrote:Arien Omnicron wrote:i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay. CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.
No they're not.
I feel the same way as my fellow FA pilot. He's right and it's not a troll. No, the new system isn't optimal and no, it's not efficient. But, it's a step in the right direction.
The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.
It's not rocket surgery. |

Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
5
|
Posted - 2012.05.12 19:50:00 -
[210] - Quote
Maul555 wrote:Arien Omnicron wrote:i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay. CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.
lol who's trolling, I am laughing at the people who get so overworked on this thing, complain that "oh no woe is me too many clicks" and don't keep an open mind. I love this interface, except i am one of those people who would like a separate interface for my items and ships. I genuinely feel bad for CCP, because they have to deal with the faggots who complain about everything, when CCP tries to introduce something new into the game.
|
|

Tiger's Spirit
Troll Hunters INC.
84
|
Posted - 2012.05.12 19:57:00 -
[211] - Quote
Zagdul wrote:Maul555 wrote:Arien Omnicron wrote:i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul. All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay. CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say. No they're not. I feel the same way as my fellow FA pilot. He's right and it's not a troll. No, the new system isn't optimal and no, it's not efficient. But, it's a step in the right direction. The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.
My CEO told the truth. The new Unified Inventory this moment a mistake.Hard to handling , mess everything. I told many times, this changes same, when a Total Commander (multipanel filemanager) change back to bad functionality Windows Explorer.
https://forums.eveonline.com/default.aspx?g=posts&m=1253828#post1253828
Merging the shiphangars to Inventory is another mistake too. |

Acthiliak
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2012.05.12 20:11:00 -
[212] - Quote
I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something.
Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear.
http://i.imgur.com/5SVPw.gif |

Zagdul
Clan Shadow Wolf Fatal Ascension
650
|
Posted - 2012.05.12 20:20:00 -
[213] - Quote
Acthiliak wrote:I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something. Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear. http://i.imgur.com/5SVPw.gif
Putting this in the OP.
that's painful.
It's not rocket surgery. |

Abdiel Kavash
Paladin Order Fidelas Constans
469
|
Posted - 2012.05.12 21:45:00 -
[214] - Quote
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.
First, let me say that I am a corporation CEO, an alliance logistics and sovereignty director. I deal with towers, hangars, corp hangars, and many other inventories a lot. I can see how the new UI might look shiny to someone who only needs to loot wrecks and dump loot in a station, but for practical heavy use it is very clunky.
I have been using the shift-click function, and opening multiple windows. To manage multiple inventories I simply need to see what's in each of them, without having to tab between them all the time. I don't know who at CCP got the idea that "multiple windows are always bad". If I need to manage multiple hangars, I want multiple windows.
Multiple windows don't add complexity to the game - completely the opposite. Having multiple windows means the complexity is distributed and each window allows me to manage one tiny part of my work separately. Merging everything under the sky into one mother of all windows doesn't make things easier. It makes them way more complex.
My first and biggest problem is individual windows not remembering their attributes (size, position, icon size...). All inventories were not created equal, as the blog might suggest. My hangar will have myriads of different items, I want it nice, large and in the middle of my screen as I use it a lot. My fuel bay will only ever have one stack of fuel in it. I want it tucked away in the corner somewhere, just big enough so that I can take a glance and it and see that yes I will not run out in the middle of my route. My ships window has a couple of different ships in it, I want quick access to it so I can see which ships I have at this station and be able to hop in one of them easily.
Currently, only the attributes of the last window are remembered. Any new window I open inherits these attributes. So I open my hangar, and expand it to see items I need to move. I open my cargohold, which opens right in front of the hangar. I need to manually move them apart so I can move stuff between them. Then I open my fuel bay to see if I'm good to go. The fuel bay opens taking up half of the screen in order to display one item. I move it out of my sight in the corner. However next time I open my hangar, it gets stuck down there too and I have to move and expand it again and again.
Related to the first issue, undocking completely messes up the windows. I am used to the old functionality: when you undock, any station-related windows close. When you dock, they open again. In the current build, when I undock, all the open station-related windows stay on my screen, and turn into my cargo bay. Yes, game, thanks for telling me I forgot to pick up a courier package. Thanks for telling me on eight different places on the screen at once, too. So I dock, intending to just grab the package and leave - however my hangar and my containers are nowhere to be seen. Only the eight "my ship's cargo bay" windows.
I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.
The inventory UI itself is very slow and clunky. I hope this is a beta issue and will be fixed for release. However, one thing I absolutely can't stand are the animations. Just open anything with a page's worth of items in it and move your mouse across the list. The animation is anything but smooth, and definitely annoying as hell. I don't see what's wrong with "highlight whatever has the cursor over it". Similarly with opening inventories and folders in the index. I don't want your fancy animation. I want to see my stuff. Preferrably without having to wait 2-3 seconds every time I need to see another inventory.
I would love an option to simply turn off all UI animations in the ESC menu. UI animations weren't a good thing when Windows came up with them, they are not a good thing now, and you will not turn them into a good thing either. All they will ever be is nice and flashy and "awesome" for the casual players, and a major slowdown, distraction and a pain in the arse for people who actually need to use the UI to do stuff.
On a positive note, I love the fact that I can see all the inventories in a station in a single screen. Dropping off POS fuel into a labeled can inside a corp hangar is now as easy as a drag-and-drop, and no longer requires me to open three hangars that I don't need or want to look at.
As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?
Keyboard shortcuts. The only thing that keeps me sane since I don't need to dig through a thousand menus. Right now my usual procedure to pick up stuff after docking is alt+C, alt+H, alt+G (cargo bay, hangar, corp hangar). This opens the three windows side by side (as the UI remembers them), and I can start moving items. In the new implementation, this is not possible without having to dig through the index menu. Please add keyboard shortcut to "open cargo hold in a new window" and similar.
Also please add a shortcut to "open fuel bay of active ship".
(Continued in the next post. Character limit reached.) |

Abdiel Kavash
Paladin Order Fidelas Constans
469
|
Posted - 2012.05.12 21:45:00 -
[215] - Quote
Corporation hangars. I am sure this is just an oversight, but I haven't seen it mentioned anywhere yet. Right now on Sisi the index just lists "Division 1", "Division 2", etc. How am I supposed to know which division is "POS fuel" and which is "Free Rifters"? (Yes I know, who would confuse rifters with POS fuel. How am I supposed to know which hangar is "POS reaction inputs" and which one is "POS reaction products"?)
I also miss the "open corporation hangar" button in the station window.
Ships window. Two issues here. First time I looked into my ships window, I nearly freaked out, thinking someone stole my jump freigher. Then I realized I'm sitting in it. Why does the ship window not show the active ship is really beyond me. I want to see at a glance at one window which ships I have available in the current station. (Yes I can look at the model in the centre of the screen. That would first require me to close whatever other windows I have that are covering it. Yes, I am working on important things in those windows.)
Second issue, and this is really just a small request, I would like to be able to drag the ship name from the index to the main view to activate a ship. I have subconsciously tried to do that several times and obviously failed.
I would like to see ship fittings as a submenu in the index. It is still possible to right-click > show contents, but if we're merging all windows, let's really merge all of them. I am a visual type, seeing the modules fitted to another ship as icons would be better than just the plain list. If it had drag-and-drop functionality for fitting, I would probably even like it.
Another minor issue, undocking makes the window forget which folders I had open. I imagine that I would usually have three or four corp hangars with a one or two cans in each open. But opening all the submenus every time I dock (and suffering the animations every time) will get annoying really fast.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1192
|
Posted - 2012.05.12 22:05:00 -
[216] - Quote
I admit that I'm pretty drunk at the moment when writing this but I but I have to give plenty of respect to the guy/chick behind the previous post. I particularly liked the lines
"As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?"
which pretty much follows what I think about Unified inventory in general;
It should be starting point or feature in single window, which gives plenty of new wonderful options to open windows. It has been been said many times that multible windows are sometimes necessaries. Some task you can you perform with one window but not all of them. This new menu of yours gives excellent source to access them, but it is not necessarily the optimal way to interact with them.
Think about that - I can't do much of that because I'm so wasted at the moment.
Get |

Tippia
Sunshine and Lollipops
6666
|
Posted - 2012.05.12 23:21:00 -
[217] - Quote
Zagdul wrote:The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable. Not really. Let's seeGǪ
- It solves having to set up tabbed lists of windows.
- It solves separating stuff when it's all in a large pile.
- It improves having to dig through cargo cans.
- It improves the feedback on moving stuff around.
GǪand that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework GÇö now they just need to build a usable inventory management system on top of it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Highauger's animated corpse
Stargate SG-1 Fatal Ascension
22
|
Posted - 2012.05.12 23:33:00 -
[218] - Quote
Man I had to put 20 separate items into the hangars of 200 ships. It took me so long I am now 20 times older than the rest of the universe, and this new system stripped the enamel from my teeth.
For the love of god, this new system?; give it some more love.
While I'm at it, consider installing a 'divide stack into sets of x number' option, none of us are getting any younger, and I'd love to complete said task and undock again before the stars burn out.
Beyond that, fundimentally awesome game. |

Nalha Saldana
Aliastra Gallente Federation
267
|
Posted - 2012.05.13 00:15:00 -
[219] - Quote
Does shift clicking to open new window work on other buttons as well, like hangars or assembly arrays in POSes? |

Zagdul
Clan Shadow Wolf Fatal Ascension
657
|
Posted - 2012.05.13 00:57:00 -
[220] - Quote
Tippia wrote:Zagdul wrote:The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable. Not really. Let's seeGǪ
- It solves having to set up tabbed lists of windows.
- It solves separating stuff when it's all in a large pile.
- It improves having to dig through cargo cans.
- It improves the feedback on moving stuff around.
GǪand that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework GÇö now they just need to build a usable inventory management system on top of it.
Fair enough, maybe I exaggerated a little :)
It's not rocket surgery. |
|

Lord Regent
Northstar Cabal Fatal Ascension
0
|
Posted - 2012.05.13 01:10:00 -
[221] - Quote
Bumping in support of Zagdul's excellent idea!
DO IT CCP |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
108
|
Posted - 2012.05.13 01:14:00 -
[222] - Quote
Bumping for support. "The Mittani isn't even gone for a day and CCP's management is already making bad decisions."
THE MITTANI for CEO of CCP 1-800-273-8255 |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1194
|
Posted - 2012.05.13 01:27:00 -
[223] - Quote
I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has.
Get |

Zagdul
Clan Shadow Wolf Fatal Ascension
660
|
Posted - 2012.05.13 05:43:00 -
[224] - Quote
Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has.
That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate.
EDIT: And how would that make it any different or improve on the current live inventory system.
Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows.
A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load.
It's not rocket surgery. |

Tippia
Sunshine and Lollipops
6679
|
Posted - 2012.05.13 06:38:00 -
[225] - Quote
Zagdul wrote:A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. GǪthen again, you're so used to that behaviour that, when you click the corp hangar and it takes a while to load (because it still does), but the rest of the UI is responsive, there is this tendency to click it again because something feels wrong GÇö like you didn't click it right GÇö and then when it finally responds, it immediately folds up again because you clicked it twice.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1194
|
Posted - 2012.05.13 06:44:00 -
[226] - Quote
Zagdul wrote:Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has. That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate. EDIT: And how would that make it any different or improve on the current live inventory system. Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows. A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. I would agree with you if you were asking split window to one window with all the fancy other extra bits.
I don't really mind how good/bad the "one" window is as long I can open plenty of standard old fashioned windows, set them as I want and trust that they stick where I put them. Everything added to that will most likely be improvement - your idea included.
Get |

Tierere
The Corporation of Noble Sentiments Sleeper Social Club
6
|
Posted - 2012.05.13 10:43:00 -
[227] - Quote
Dont have the time and energy to read everything that has gone before so some of this might repeat points mentioned already.
While keeping ships and mods on one window seems very neat, however it makes transferring stuff between station hanger and ships irritating,
For example filling the active ship with different ammo requires finding the ammo dragging it to the ship where then the ships cargo bay appears so you can see what's in there, however the cargo hanger disappears. So you need to then select the cargo hanger (now you cant see what's in the ship hanger) find the next ammo to put in, search etc. this is just irritating when doing it repeatedly. Need two separate windows so can see and search both at once then drag and drop.
As there is now no way of viewing separately the contents of a ship then it would be helpful if the ship fitting window showed the contents of the cargo and drone bay. Also enabling fitting window to save the contents of the hold so ammo could be filled at the same time as ship fitting or in a similar way would be helpful. Basically the inventory and ship fitting window need to work together better.
Finding stuff in cargo/station containers is still a pain, need to be able to search inside them as one of the filters. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 11:28:00 -
[228] - Quote
Tippia wrote:Zagdul wrote:A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. GǪthen again, you're so used to that behaviour that, when you click the corp hangar and it takes a while to load (because it still does), but the rest of the UI is responsive, there is this tendency to click it again because something feels wrong GÇö like you didn't click it right GÇö and then when it finally responds, it immediately folds up again because you clicked it twice.  Oh the pain. Stop it!
It's not rocket surgery. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 11:30:00 -
[229] - Quote
Grey Stormshadow wrote:Zagdul wrote:Grey Stormshadow wrote:I doubt that you really think about split windows, but just in case: split window would take 2x more screen estate than 2 stacked windows if preferred to stack them.
I strongly recommend that you stick with plan to have one window which can be expanded to as many windows as the end user pleases. It is important that any extra windows can be stacked and they will remember their locations between sessions. Only then this new system can be improvement to the old one in functionality that it has. That's too easy... The little arrows I left on the top left corner of the pane minimize one pane thus reducing the used real estate. EDIT: And how would that make it any different or improve on the current live inventory system. Because frankly, the one on TQ is atrocious. We're just so used to using it we're accustomed to it's terribleness. For example, the slight hesitation the entire game has when clicking through stacked/tabbed windows. Or when stacking windows. A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. I would agree with you if you were asking split window to one window with all the fancy other extra bits. I don't really mind how good/bad the "one" window is as long I can open plenty of standard old fashioned windows, set them as I want and trust that they stick where I put them. Everything added to that will most likely be improvement - your idea included.
Where I agree is that the windows really need to remember where they're placed and their size. I can't disagree here dude.
Lets hope the team is taking this request seriously.
It's not rocket surgery. |

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 11:42:00 -
[230] - Quote
Some missing features:
- Drag&drop sorting of columns in list - An 'triple-dash' settings button in the top left of the window. Things for the setup menu - Managing (currently too well-hidden in the context menu of other columns). - Options for how the 'estimated price' is calculated - Filter management (instead of it's own separate window)
Also PLEASE, whenever CCP allows players to customize UI in any way like setting custom filters, have it saved server-side and add import/export functionality.
Also devs, please check out this document for more ideas on improvements: https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/edit#heading=h.8xjoz66z85v1
There are also more entries in other categories, CTRL+F and look for 'cargo' or 'inventory'  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
|

Tippia
Sunshine and Lollipops
6685
|
Posted - 2012.05.13 11:45:00 -
[231] - Quote
Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 12:09:00 -
[232] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Thanks for displaying what is wrong with it :)
Putting this on the first post.
It's not rocket surgery. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1196
|
Posted - 2012.05.13 12:34:00 -
[233] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ excellent video... should open some eyes.
Get |

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 12:43:00 -
[234] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Great, now everytime I read a Tippia post, I'm going to hear that accent!  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Bloph
Lamarr Industries Rock Ridge Alliance
10
|
Posted - 2012.05.13 15:42:00 -
[235] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
Congrats on an excellent video highlighting the main problems with the 'improved' system
|

Tiger's Spirit
Troll Hunters INC.
84
|
Posted - 2012.05.13 17:29:00 -
[236] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
And you didn't talk about other problems, such a handling cap boosters in pvp with huge windows and other things. |

Maul555
Nuts and Vindictive Remix Technologies
63
|
Posted - 2012.05.13 18:23:00 -
[237] - Quote
wow, great video... |

MadMuppet
Kerguelen Station
338
|
Posted - 2012.05.13 21:11:00 -
[238] - Quote
Great video.
I went back to see what improvements there had been. A dev had made mention that they could look at something like the looting headache. I have tested again and they went the wrong way with it. Now when you open a loot window it goes away and you are back in to the main cargo hold. You have to chase your loot all button across the screen now.
Please call off UI for Inferno, it is only going to enrage players. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

Seismic Stan
63
|
Posted - 2012.05.13 21:47:00 -
[239] - Quote
Functionality Suggestion: Shift/CTRL + select multiple containers in tree pane to simultaneously configure groups of containers.
I've always been irritated by the need to individually remind containers that they don't need to be locked. It'd be great to be able to do this wholesale. I'm sure multiple selections would be useful in other ways too.
I know shift + select currently spawns a new window, but this could always be changed to the more intuitive double-click in line with more traditional UI behaviour. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Tippia
Sunshine and Lollipops
6720
|
Posted - 2012.05.13 22:42:00 -
[240] - Quote
Tiger's Spirit wrote:Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ And you didn't talk about other problems, such a handling cap boosters in pvp with huge windows and other things. My excuse is that I only had 15 minutes and just went in chronological order of the things I foundGǪ 
But yes, cap boosters are basically another form of ammo only, if anything, even more vital to keep track of since their sheer size always means they're in lower supply. Same with the other GÇ£capGÇ¥: handling the various bays on a capital ship (in particular fuel), many of which you'll want to monitor concurrently and where you don't have to spend half a minute after each jump to set up the various views you want.
I suppose one criticism could be GÇ£why do I have such small windows GÇö if I enlarge them and I can have the tree view unfolded at all times and make use of it to solve some of the problemsGÇ¥, but that's just the thing: I don't want a larger window. I want many small ones except for maybe the personal/corp hangar in-station (because in-station, there's very little information in the background that I need to have at my disposal: no tactical map, no overviewGǪ having the screen filled with market and contract windows works there). Having to go big goes against the fundamental problem they wanted to solve GÇö having your screen covered in inventory windows. My three/four-pane view strikes a perfect balance (for me): a fairly narrow strip of windows at the bottom of my screen, leaving plenty of room for other information and other windows; a sufficiently large diversity in the number of inventories; and a good separation of functions (bulk inventory, critical inventory, temporary/fiew-item inventory, workspace inventory). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
|

Dennie Fleetfoot
EVE University Ivy League
70
|
Posted - 2012.05.13 23:14:00 -
[241] - Quote
Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
This.
This explains everything that's wrong with it far better than I could.
As you already said in the original devblog we NEED multiple windows. There is no other way of doing it that doesn't make you want to strangle someone within 5 minutes.
The single window idea (no, it isn't the right one) just fails on every single level. Please don't put this on TQ, you will be hated. |

Tobiaz
Spacerats
409
|
Posted - 2012.05.13 23:33:00 -
[242] - Quote
Dennie Fleetfoot wrote:Tippia wrote:Anyway, random mumblings. I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ This. This explains everything that's wrong with it far better than I could. As you already said in the original devblog we NEED multiple windows. There is no other way of doing it that doesn't make you want to strangle someone within 5 minutes. The single window idea (no, it isn't the right one) just fails on every single level. Please don't put this on TQ, you will be hated.
If CCP fixes the fact that custom windows aren't saved over jumping or docking, a lot of this is solved I think. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Tacyon
The Phayder Corporation
6
|
Posted - 2012.05.14 03:51:00 -
[243] - Quote
Just got a chance to try out the new Unified Inventory over on Sisi. My first inclinations was to fight it. After all it is change right and we're not suppose to like change. But even as that was echoing in my head I could see the usefulness to some of the changes. And once I (and perhaps others) get use to it ... it would be or could be for the better.
Then I started to "use" it.
I'm sure this has already been pointed out in this tl:dr thread but I felt I'd let my voice be heard. (or seen as the case may be)
Don't take away what we already have. Specifically, the buttons for ship hanger and items. Don't take away clicking in the middle of the hanger screen (where we spin our ships) to bring up JUST THE CARGO HOLD ! sometimes I don't want to access the universe. Just my cargo hold part of it. And don't make me click more to get to the same place. That negates any good that the change may present. |

Hun Jakuza
Underworld Protection Agency Fatal Ascension
0
|
Posted - 2012.05.14 10:11:00 -
[244] - Quote
Lord Regent wrote:Bumping in support of Zagdul's excellent idea!
DO IT CCP
Zagdul for President!!! |

Rommiee
Mercury Inc.
15
|
Posted - 2012.05.14 11:28:00 -
[245] - Quote
Solution:
1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.
2. Retain the following shortcuts to open SINGLE windows, and make them remember size and position:
Ships and items on the neocom bar to open SINGLE windows. Right clicking on ship to open SINGLE windows for Cargo hold, Fuel Bay, Ore bay, Corp Hanger, Ship maintenance bay Keep the double click on your hanger to open just your cargo in SINGLE window.
In space, clicking on your cargo icon should open your CARGO only, in a SINGLE window, remembering size and position. Same applies to opening a wreck.
You get the part about a SINGLE window ?
This would go a long way to addressing a lot of the concerns most of us have.
|

Smoking Blunts
ZC Industries Dark Stripes
237
|
Posted - 2012.05.14 20:29:00 -
[246] - Quote
Rommiee wrote:Solution:
1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.
2. Retain the following shortcuts to open SINGLE windows, and make them remember size and position:
Ships and items on the neocom bar to open SINGLE windows. Right clicking on ship to open SINGLE windows for Cargo hold, Fuel Bay, Ore bay, Corp Hanger, Ship maintenance bay Keep the double click on your hanger to open just your cargo in SINGLE window.
In space, clicking on your cargo icon should open your CARGO only, in a SINGLE window, remembering size and position. Same applies to opening a wreck.
You get the part about a SINGLE window ?
This would go a long way to addressing a lot of the concerns most of us have.
this would be the best solution for everyone imo. people taht love the inventory menu and everyone that likes single window functionality. if you cant do both right now, delay this inventory system til you can. id be a happy bunny then tbfh OMG when can i get a pic here
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
29
|
Posted - 2012.05.14 20:59:00 -
[247] - Quote
Tacyon wrote:
.....snip.... Don't take away what we already have. .....snip...
You would think this is a lesson they would not need too repeat so soon
Make sure to send us an email in a few month when you get this working anywhere near right. We will be waiting. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
29
|
Posted - 2012.05.14 21:15:00 -
[248] - Quote
CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.
change for the sake of change eh? should more like people trying to impress bosses with bullet points then good design
I love how your using these examples willy nilly. Just so you know, windows has been heading downhill for years, mostly due to this very problem, change for the sake of change without checking with these users first. Chrome is great, maybe if you product was fixing issues with work flows like chrome did by bringing in new ideas, and not just cloning 15 year old software(windows explorer)
we need less excuses and more working solutions |

moose crap
Urkrathos Corp LEGIO ASTARTES ARCANUM
2
|
Posted - 2012.05.14 21:28:00 -
[249] - Quote
Rommiee wrote:Solution:
1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.
[...]
What I think they ought to do is use this new window to replace the existing Assets window. Unlike what they're replacing, the assets window is designed to be the one window for everything. This remake would be a wonderful replacement for the assets screen, and those that want to use the new window can use the assets instead of ships/items. |

Tippia
Sunshine and Lollipops
6758
|
Posted - 2012.05.14 21:44:00 -
[250] - Quote
Might as well spam it here as well: I finally wrote a full responseGǪ The UI still needs some work. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
|

Javelin6
29
|
Posted - 2012.05.15 01:11:00 -
[251] - Quote
I just want to add my 2 ISK for ideas to improve the new inventory UI.
To make setting up custom filters easier , I think it would be great if you could drag multiple items to the new filter button and it would generate a filter automatically based on the items and bring you to the "name new filter" dialog.
I think that would make setting filters much less tedious. |

Bienator II
madmen of the skies
721
|
Posted - 2012.05.15 02:35:00 -
[252] - Quote
shift click on sidebar icon should open new window a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Maul555
Nuts and Vindictive Remix Technologies
78
|
Posted - 2012.05.15 09:41:00 -
[253] - Quote
Bienator II wrote:shift click on sidebar icon should open new window
Thanks for the new info!
/sarcasm off |

Smoking Blunts
ZC Industries Dark Stripes
243
|
Posted - 2012.05.15 09:54:00 -
[254] - Quote
CCP RubberBAND wrote:Hey all, I'd just like to say, that our intention is not to ignore you, your feedback or indeed appear condescending. The feedback you are providing us is proving really, really valuable and we are working to resolve the issues you guys raise.
Some of the points being brought up are extremely valid, but we cannot implement them at the tip of the hat. Someone mentioned that we appear to be ignoring the feedback, we are not and we are already acting on it internally.
So to summarize, thank you for taking the time to write your replies, come to the forums, file bug reports, go to the test servers and show us this system is a close to live environment.
Our intention is to improve the user experience not hamper it.
Also kudos to Tippia who is making the most compelling arguments on the behalf of many of you. We are just human and are just looking for a conversation with the players (we want it!). But the old system is not coming back, but with your help we can make this new system what you guys need it to be.
what i dont get is why you are insisting this is the right way to go dispite all the negative feedback and dispite the fact that the bulk of people feel that if you are to make us have this inventory system, it should replace the asset window and not the other item systems in place(ship, items, corp hangers etc etc)
are you so blinded with your work that you can not see the wood for the tree's with this? OMG when can i get a pic here
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
33
|
Posted - 2012.05.15 17:09:00 -
[255] - Quote
Smoking Blunts wrote:
what i dont get is why you are insisting this is the right way to go dispite all the negative feedback and dispite the fact that the bulk of people feel that if you are to make us have this inventory system, it should replace the asset window and not the other item systems in place(ship, items, corp hangers etc etc)
are you so blinded with your work that you can not see the wood for the tree's with this?
.....
still much work to do before this should be rolled out and yes i still hate it in its current state
^this, nowhere near a finished state....working w/ a POS w/ multiple hangers/array's while in an orca is just stupidly complicated...everything takes soo many more clicks/scrolls to get from one to the other...
And PLEASE PLEASE give us just a simple window for cargohold....this new system is just too retardedly large and complex to be used as 'cargo'...
CCP,
Despite saying you are listening and adjusting, you seem to be making an effort to appear to not be willing to change your idea about how awesome this system is....or is not...for everything...we are telling you it is worse for many aspects, and you keep saying, 'well, too bad, this is the new system, adjust'...mentality.... |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1079
|
Posted - 2012.05.15 17:28:00 -
[256] - Quote
Grey Stormshadow wrote: This new menu of yours gives excellent source to access them, but it is not necessarily the optimal way to interact with them.
Is it me or does Grey's posting get better when he's drunk cause I can actually find myself agreeing here lol
I think being drunk has sobered your writing style and made you appear less whiny and condescending  The Drake is a Lie |

Morwen Lagann
Tyrathlion Interstellar
168
|
Posted - 2012.05.15 17:51:00 -
[257] - Quote
A bunch of people have said it already, but it's really worth repeating:
This new system is a wonderful replacement for the Assets window. It is a terrible replacement for "every inventory window ever".
Start small. Roll this out as a replacement for the Assets window, and the Corporation window's Assets tab. Do NOT replace the entire interface with this. Get feedback from two small, changed parts. Give the large numbers of people who can't get on the test server an opportunity to adjust to the interface in small pieces.
People who are insinuating this will be as bad as the removal of ship spinning with Incarna are exaggerating, but not by much. It's a similar setup, with a different scope. Incarna was coupled with the botched release of the NeX and microtransactions, and melting/exploding video cards caused by the horribly unoptimized Carbon engine (and, to be fair, it was the middle of an abnormally hot summer for folks in the northern hemisphere). Removal of ship-spinning was just adding insult to injury. Removal of a perfectly functional UI and replacing it with one that loses half of the old one's capability in exchange for a power-mad One True Inventory Window To Rule Them All, is asking for trouble, but at least it won't be causing people's video cards to turn into molten slag.
If this inventory is released as a whole unit, without a transition period, there are going to be a lot of very angry players - myself likely included, because this interface is the most inefficient thing I've ever seen for each and every one of the workflows I need inventory windows for.
The sad part is that the things that would need to be changed to make that a non-issue for me are stupidly - probably deceptively so, but the point stands - little things: - Cargo window is its own entity, entirely separate from this unified inventory. Namely, the way it exists on TQ right now, is how it should behave after the patch. - This "only one window, but if you ABSOLUTELY INSIST, you uneducated simpleton, you can shift-click on something from the tree menu" attitude is removed, and the default behavior of double-clicking on a container opening a new window is restored. You have a tree menu in the new interface. Use it correctly. If you want to change what a given window is displaying, CLICK ON SOMETHING IN THE TREE MENU. - Windows should always remember their size, shape and position when they've been closed and reopened. |

Profile Bourne
Old Spice Syndicate Sailors of the Sacred Spice
0
|
Posted - 2012.05.15 20:00:00 -
[258] - Quote
I find an easy-to-grasp analogy can be helpful at times like these.
The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.
However, trying to use in in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be full satisfied with the results.
Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window. |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
7
|
Posted - 2012.05.15 20:26:00 -
[259] - Quote
Profile Bourne wrote:I find an easy-to-grasp analogy can be helpful at times like these.
The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.
However, trying to use in in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be full satisfied with the results.
Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window.
He makes sense. Undocked and in a POS the new UI is just bad. But its not bad because of the UI itself, its bad in combination with the POS and its modules. On the left you have the wonderfull menu with all you structures that can have stuff inside. Problem is, you cant look inside some of them, because you are not within range. And you cant really look where you are, because the whole window is just too big. So you have to close it or click on the structure and approach. Then wait. But now you cant look inside other structures because you are out of range here. And the whole inventory system invites me to move stuff around by simply click it. Just put the gas from the corp hangar into the reactor. Fail, dont work, not in range.
TL;NR Bring the new inventory along with a whole pos overhaul where you dont have to be in range or can manage the pos more central instead of move things around all the time i say we take off and nuke the whole site from orbit. it's the only way to be sure |

MotherMoon
Blue Republic RvB - BLUE Republic
660
|
Posted - 2012.05.15 21:00:00 -
[260] - Quote
Malice Redeemer wrote:CCP Goliath wrote:Guys, honestly, the teams and I appreciate the feedback, and we do read it.
There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.
Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with. change for the sake of change eh? should more like people trying to impress bosses with bullet points then good design I love how your using these examples willy nilly. Just so you know, windows has been heading downhill for years, mostly due to this very problem, change for the sake of change without checking with these users first. Chrome is great, maybe if you product was fixing issues with work flows like chrome did by bringing in new ideas, and not just cloning 15 year old software(windows explorer) we need less excuses and more working solutions
suck it up nerd
not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out.
You might not like it, but it's modern, and it's better. If it has usability issues that does not make it bad, it just means it's not finished. But the old items UI has to go, NOW. |
|

MotherMoon
Blue Republic RvB - BLUE Republic
660
|
Posted - 2012.05.15 21:03:00 -
[261] - Quote
Stralow wrote:Profile Bourne wrote:I find an easy-to-grasp analogy can be helpful at times like these.
The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.
However, trying to use in in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be full satisfied with the results.
Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window. He makes sense. Undocked and in a POS the new UI is just bad. But its not bad because of the UI itself, its bad in combination with the POS and its modules. On the left you have the wonderful menu with all you structures that can have stuff inside. Problem is, you cant look inside some of them, because you are not within range. And you cant really look where you are, because the whole window is just too big. So you have to close it or click on the structure and approach. Then wait. But now you cant look inside other structures because you are out of range here. And the whole inventory system invites me to move stuff around by simply click it. Just put the gas from the corp hangar into the reactor. Fail, dont work, not in range. TL;NR Bring the new inventory along with a whole pos overhaul where you dont have to be in range or can manage the pos more central instead of move things around all the time
What are you talking about? just go to POS, open each window separately, go about business as usual, whats the problem here?
you never even need to open the new UI to get all those windows open, you're creating a problem when there is none.
YOu can shift click to open a new window EVERYWHERE. just open them, close new UI, BAM you have seperate windows. You won't even know the difference, your just trying to find something to complain about. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1218
|
Posted - 2012.05.15 21:40:00 -
[262] - Quote
Just finished quick test run with newest sisi client.
Good thing is that opening new windows seems to be easier now as shift key is more widely supported. However client wasn't still willing to keep the "extra" windows open and where I left them between undock/dock sessions.
Also double clicking hangar background should always open active ships cargo bay to new window (if not open already). Current behaviour where this function opens/closes same window than neocom's inventory button feels really wrong (however if you feel really strongly against this, please at least make it so, that above happens when you're holding shift key down when double clicking the background).
Also you might want to go to esc menu, set easy theme selection, put desert theme on and look how the inventory window becomes pretty unusable. Open market window next to it and you'll figure what is wrong with the colours you're using.
Anyway just quick test run - didn't really invest much time to this now as apparently you already got new version coming.
Get |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
33
|
Posted - 2012.05.16 02:28:00 -
[263] - Quote
MotherMoon wrote:
What are you talking about? just go to POS, open each window separately, go about business as usual, whats the problem here?
you never even need to open the new UI to get all those windows open, you're creating a problem when there is none.
YOu can shift click to open a new window EVERYWHERE. just open them, close new UI, BAM you have seperate windows. You won't even know the difference, your just trying to find something to complain about.
Except not...unless you found a way to access any form of storage place w/o using the new UI...with its own tree and uddles of extra TMI spammed everywhere
Shift clicking is great and all....well it would be, if it every remembered what each of those extra instances of the UI contained individually and where it was and how big. Currently the Shift-click windows just open where the last one was opened...so you would have to move and re-size all those windows each shift-click, each time you went to the POS...
Also, the old system allowed you to view the needed hanger tab w/o the fuss or hassle of seeing the others...now in order to view one tab, you must have all of them populating the tree, which means you either have to scroll for ages or have the whole UI window so large it takes up the whole screen...using a POS that has alot of arrays is just plain messy.
This is NOT a product ready for the masses, and should thussly be delayed until you have the same functionality and useability of the of the system it is replacing. When new one takes more clicks/scrolling/time....it is NOT an improvement.
CCP, please just understand that we are not saying "its bad b/c its new and i don't like it"...its bad b/c it functions horrendously and does not improve the usability of the inventory, i'm actually surprised you guys like it, maybe not enough time spent doing more rigorous tests...bringing a mining orca to the POS to dump ore into one of the arrays....is a nightmare now...used to be ONE click, ONE drag...DONE how is this new system faster while taking up the same amount of screen space? |

Tippia
Sunshine and Lollipops
6815
|
Posted - 2012.05.16 05:13:00 -
[264] - Quote
MotherMoon wrote:not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out. Then it's a bad thing that they've moving in that direction rather than away from it with the new inventory, don't you agree? The unified inventory may be more modern but it's not better GÇö it's lacking too much functionality to qualify for that label. On top of that, it also has usability issues, largely tied how it doesn't actually work all that well together with the rest of the UI (as in, opening items from anywhere other than the tree view will yield unreliable results).
MotherMoon wrote:What are you talking about? just go to POS, open each window separately, go about business as usual, whats the problem here? The fact that you shouldn't have to do that every time. The new one forces you to; the old one does not, and the old one does it better. Also the fact that, at least last time I tried, you couldn't actually open POS arraysGǪ because there is no longer any such thing. There is just a bunch of hangars in the array and if you tried to open the array, the game didn't understand what you wanted to see. Again, functionality is lost and compatibility with the existing UI is iffy at best.
Quote:YOu can shift click to open a new window EVERYWHERE. just open them, close new UI, BAM you have seperate windows. GǪwhich is meaningless extra work that shouldn't be needed, but becomes needed because nothing is ever saved or restored. Shift-click is a temporary hack. It doesn't actually solve anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Blue Harrier
76
|
Posted - 2012.05.16 09:59:00 -
[265] - Quote
I wonder if the actual undisclosed use of this new UI is twofold
First to become a GÇÿUnifyingGÇÖ UI between Eve the game and Dust (as IGÇÖve pointed out in the official blog thread)
Second, to remove the GÇÿStation ServicesGÇÖ panel completely
However as I discovered when it was pointed out by my Son, both of us very rarely use the Neocom, most of the time we use the right click menus and the merged GÇÿShips and ItemsGÇÖ windows on the Station Services panel.
This is the fundamental problem with the design of the UI, I tend to operate towards the right side of the screen, itGÇÖs where I keep my overview, my cargo container, ships, most everything, I suppose because I am right handed.
The UI tries to make me work on the left of the screen, the inventory button is on the left, and also the tree view is left. But I naturally GÇÿparkGÇÖ my mouse pointer on the right near the station services or overview. I even keep my GÇÿSelected ObjectsGÇÖ under the Overview with Drones below it when in space, all on the right.
Ah well such is life, just when you think you have Eve cracked they move the goalposts yet again. One day IGÇÖll learn how to play this game .
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Morwen Lagann
Tyrathlion Interstellar
170
|
Posted - 2012.05.16 13:15:00 -
[266] - Quote
Blue Harrier wrote:This is the fundamental problem with the design of the UI, I tend to operate towards the right side of the screen, itGÇÖs where I keep my overview, my cargo container, ships, most everything, I suppose because I am right handed.
The UI tries to make me work on the left of the screen, the inventory button is on the left, and also the tree view is left. But I naturally GÇÿparkGÇÖ my mouse pointer on the right near the station services or overview. I even keep my GÇÿSelected ObjectsGÇÖ under the Overview with Drones below it when in space, all on the right.
You can set the Neocom to be on the right side of the screen, you know that, right?  |

Blue Harrier
78
|
Posted - 2012.05.16 13:26:00 -
[267] - Quote
Morwen Lagann wrote: -- snip-- You can set the Neocom to be on the right side of the screen, you know that, right? 
Yes I did know that, I have tried it in the past when we were testing (getting very frustrated with) the new 'Task Bar' version of the Neocom on SiSi some time ago (it was withdrawn [scrapped?]), but it just didn't seem to work with me.
Most of the changes coming next week are fine and I like them a lot but this new UI for some reason I just can't get to grips with at the moment. Old age I suppose, I was building and programming computers before most of the players on here had left kindergarden, but thats another story . "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1221
|
Posted - 2012.05.16 17:06:00 -
[268] - Quote
Grey Stormshadow wrote:Just finished quick test run with newest sisi client.
Good thing is that opening new windows seems to be easier now as shift key is more widely supported. However client wasn't still willing to keep the "extra" windows open and where I left them between undock/dock sessions.
Also double clicking hangar background should always open active ships cargo bay to new window (if not open already). Current behaviour where this function opens/closes same window than neocom's inventory button feels really wrong (however if you feel really strongly against this, please at least make it so, that above happens when you're holding shift key down when double clicking the background).
Also you might want to go to esc menu, set easy theme selection, put desert theme on and look how the inventory window becomes pretty unusable. Open market window next to it and you'll figure what is wrong with the colours you're using.
Anyway just quick test run - didn't really invest much time to this now as apparently you already got new version coming. Ok... with today's build shift double clicking hangar background opens active ships cargo bay to new window. This is good thing. However this happens only if primary inventory is already open. If it isn't - it cargo opens to the primary inventory window. This shouldn't be happening.You kind of want to open the "same new window" with same size and position every time. This shouldn't be related to which other windows are open unless checking should we stack something or not.
Also all other "extra" window positions are still not stored and restored properly between various sessions. This is the primary issue what absolutely has to be fixed before going live. This basically prevents people from building their user interfaces back up and making them work as they want them to work. There is no single person (ok maybe 1 or 2 really crazy ones) who would rebuild everything from the scratch every time they dock/undock/login/change system. People may do that couple times and then they throw their keyboard trough the monitor. Basically...
Get |

DJ P0N-3
Table Flippendeavors
12
|
Posted - 2012.05.16 17:46:00 -
[269] - Quote
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
Yes indeed. I would be content with this state of affairs so long as once I told a certain type of window to be its own window, it stayed that way until I told it otherwise. If I open my cargo hold as a separate window, I'd like all ship cargo holds to open as a separate window, in the same size as instructed, in the same place as instructed, with the tree view visible or hidden as instructed. The implementation is approaching this -- I'd just like to see it take that one last step.
CCP RubberBAND wrote:So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?
There isn't a button to take me directly to my ship window any more. I click on the inventory button and go to the tree. Hey, look, my ships! Why click any further? Why should I suddenly have to click further when a single click used to show me all of my ships in a station hangar? I'd really like it if we could pin various roots of the inventory tree to the neocom bar.
CCP RubberBAND wrote:Personally having used the new system for a few months I would never go back to the old system.
I look forward to getting there. You've put in some nice tools, and it would be fabulous if I could customize the layout of this new inventory system to let me use those tools to the utmost. But every time I session change or switch ships or have to open a mess of new windows when I'm looting something, any visual customization I've done flies out the window. This is strange to me; so much of EVE allows customization to your individual needs. You can move the HUD, your targets, your overview, the neocom, and the location of all of the other windows you can open from the neocom. All of these individual components can be customized further. The new inventory system...less so. |

Gun Gun
Kumovi The G0dfathers
0
|
Posted - 2012.05.16 18:07:00 -
[270] - Quote
There is a search field in the inventory window, AND just above it there is a useless gray bar filled with nothing really. Waste of space, AND waste of space IN EVERY separate inventory widow we have to open now. Over, and over, since windows can't remember the positions and preference. And EACH time a player undocks, and docks somewhere else, he is presented with the same useless inventory window. What I need to see is SHIPS, and EQUIPMENT(everything other than ships).
Station hangar items, and ships in station, should always be on top of the list(if docked), not the present ship's cargohold.
Also, the Fitting Screen is too large, try to shrink it down somehow, it is a nightmare trying to operate cargohold, dronebay, fuelbay, and various corp hangars on a carrier to access capital modules, while trying to fight and refit on-the-fly with another carrier, since all those screens fill so much space and we need to use drag-and-drop
Just have the inventory boxes remember their position and size when they are called, and everything will be fine.
Few months ago, opening the star map while in dock would temporarily minimize the opened items and ships windows, and they would re-appear when the star map was closed, that was useful and it made sense. Now, when I want to take a look at the map, i have to take the various inventories away, manually.
|
|

MotherMoon
Blue Republic RvB - BLUE Republic
663
|
Posted - 2012.05.16 21:29:00 -
[271] - Quote
Panhead4411 wrote:MotherMoon wrote:
What are you talking about? just go to POS, open each window separately, go about business as usual, whats the problem here?
you never even need to open the new UI to get all those windows open, you're creating a problem when there is none.
YOu can shift click to open a new window EVERYWHERE. just open them, close new UI, BAM you have seperate windows. You won't even know the difference, your just trying to find something to complain about.
Except not...unless you found a way to access any form of storage place w/o using the new UI...with its own tree and uddles of extra TMI spammed everywhere Shift clicking is great and all....well it would be, if it every remembered what each of those extra instances of the UI contained individually and where it was and how big. Currently the Shift-click windows just open where the last one was opened...so you would have to move and re-size all those windows each shift-click, each time you went to the POS...
well how would you open them right now, on TQ. Do that but holding shift. then move them over each other and they become an old school tabbed window without the tree on the left.
also note I agree, it needs to remember UI settings, like the current system, but fix that and it's brilliant. and optional. |

Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.16 23:01:00 -
[272] - Quote
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.
That is a problem.
CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning. |

Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.16 23:17:00 -
[273] - Quote
MotherMoon wrote: suck it up nerd
not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out.
You might not like it, but it's modern, and it's better. If it has usability issues that does not make it bad, it just means it's not finished. But the old items UI has to go, NOW.
Wow, I think I hate you now...
Contact Added, -10, Notification sent |

Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.16 23:20:00 -
[274] - Quote
Blue Harrier wrote: I wonder if the actual undisclosed use of this new UI is twofold First to become a GÇÿUnifyingGÇÖ UI between Eve the game and Dust (as IGÇÖve pointed out in the official blog thread) Second, to remove the GÇÿStation ServicesGÇÖ panel completely However as I discovered when it was pointed out by my Son, both of us very rarely use the Neocom, most of the time we use the right click menus and the merged GÇÿShips and ItemsGÇÖ windows on the Station Services panel. This is the fundamental problem with the design of the UI, I tend to operate towards the right side of the screen, itGÇÖs where I keep my overview, my cargo container, ships, most everything, I suppose because I am right handed. The UI tries to make me work on the left of the screen, the inventory button is on the left, and also the tree view is left. But I naturally GÇÿparkGÇÖ my mouse pointer on the right near the station services or overview. I even keep my GÇÿSelected ObjectsGÇÖ under the Overview with Drones below it when in space, all on the right. Ah well such is life, just when you think you have Eve cracked they move the goalposts yet again. One day IGÇÖll learn how to play this game  .
I tend to work on from left to right in station, and both sides in space... depending on what I am accessing... And I have never used the combined ships/hangar in station because I do not like it. I like my hangar displayed large right above my ships window, on the left.... |

Alxea
Trauma Ward Winmatar Republic
71
|
Posted - 2012.05.16 23:46:00 -
[275] - Quote
Make the blueprint copies stackable please. |

Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.17 01:55:00 -
[276] - Quote
and in case it has not been mentioned. Windows should do more than remember their location, size, shape, and attached tabs when undocking and in space. They should also know those settings per station. Not all stations are equal, or are used for the same things. |

Strange Shadow
Hedion University Amarr Empire
4
|
Posted - 2012.05.17 03:10:00 -
[277] - Quote
The current inventory system is very unfinished and should NOT be released at any cost in current state. As it states in devblog, pretty much everyone uses inventory many times per day, and with its current form, it gonna spawn a huge torrent of tears.
I understand what it is modeled after, but trying to make us do stuff in ONE window, while the ONLY WAY to move stuff is DRAG-N-DROP, is totally hilarious.
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
HINT: Current system: click - open window 1, click - open window 2, drag, PROFIT. New system: click - opens window, find in LONG LIST what you need as window 1, click to show it, drag to tiny row on left bar, miss (since its so tiny, and you are in a hurry), SHIFT-click to open new window, drag again, rage about random windows covering the screen in random locations.
So basically, to fix all this mess, requesting following features:
1. Lots of Inventory buttons pinnable on screen AND neocom, each remembers its place, layout, AND tree position. Access your ships drones often? Have you favorite division in corp hangers? Access stuff in cans often? Pin it all to different Neocom buttons.
2. Inventory windows are stackable already, which is good, but how im supposed to move stuff from one tab to another? (make them remember position/stacks too pls...)
3. There should be more than one drag-drop way to move stuff. How about right-click option "Send To..." which then expands into that tree and allows you send stuff somewhere without opening anything. I bet many ppl would love this instead.
4. Ship list doesnt show my active ship for some reason, which is very misleading. No idea if it supposed to be that way, but now it looks like ships are missing, then appear/disappear into thin air when you change them. |

Tippia
Sunshine and Lollipops
6850
|
Posted - 2012.05.17 03:29:00 -
[278] - Quote
MotherMoon wrote:well how would you open them right now, on TQ. Do that but holding shift. then move them over each other and they become an old school tabbed window without the tree on the left. GǪexcept that shfit-clicking still doesn't solve anything since those windows still don't remember their settings or what they contain, or that locations you want to open still have no idea where they should open other than Gǣnew windowGǥ or Gǣdefault windowGǥ. There's still no way to set up a static environment where things automatically know where they go, which is kind of the point of having those extra windows to begin with.
The inventory system still doesn't really support multiple windows. Shift-clicking is still just a way to open those windows, but they are not actually supported by the UI. It's still an ugly hack of a solution to a problem that shouldn't exist.
Quote:also note I agree, it needs to remember UI settings, like the current system, but fix that and it's brilliant. and optional. GǪexcept that it's not optional, nor is it brilliant GÇö it's the same as always with two new features and a whole bunch of functionality lost.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Di Mulle
58
|
Posted - 2012.05.17 10:11:00 -
[279] - Quote
Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. <<Insert some waste of screen space here>> |

DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.17 15:30:00 -
[280] - Quote
Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach.
To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar. |
|

Morwen Lagann
Tyrathlion Interstellar
177
|
Posted - 2012.05.17 15:42:00 -
[281] - Quote
DJ P0N-3 wrote:Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.
I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason.
If it only popped up on hangars you didn't have take access for, that might be another story entirely.  |

MadMuppet
Kerguelen Station
362
|
Posted - 2012.05.17 19:26:00 -
[282] - Quote
DJ P0N-3 wrote: To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.
Yeah, anybody that owns an Orca has turned this off because, even though it is YOUR ship and you have full control of it you have to deal with that stupid message. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.17 20:10:00 -
[283] - Quote
Morwen Lagann wrote:DJ P0N-3 wrote:Di Mulle wrote:Strange Shadow wrote:
Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.
This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach. To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar. I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason. If it only popped up on hangars you didn't have take access for, that might be another story entirely. 
Yeah, that's why I disabled it too. I'd almost forgotten the pop-up existed. |

Mekhana
Spiritus Draconis Sicarius Draconis
446
|
Posted - 2012.05.17 20:28:00 -
[284] - Quote
Had to browse my ships through the assets the first few times.
So annoying. |

Talon SilverHawk
Patria o Muerte
100
|
Posted - 2012.05.17 22:59:00 -
[285] - Quote
Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal |

Strange Shadow
Hedion University Amarr Empire
5
|
Posted - 2012.05.18 02:49:00 -
[286] - Quote
Its just unfinished. We used to have many 'objects' as means to access the inventory. 'Ship cargo', 'Drone Bay', 'Corp hanger', 'Jet Can' was all different objects, each with their own properties, position on screen etc. You open any of that, you knew where exactly it would appear, so you could arrange jetcan's window next to your cargo and it would remain like this until your hardrive goes to the moon.
Now its all gets demolished, and the same functionality pressed on a single window with huge 'tree' thing with million rows. Obviously, ppl start complaining, and it only will go bigger once it hits the TQ.
Again, the simple solution is get back old functionality with the power of new interface. Just allow binding of new windows as "old style" objects. Make it customizable, the new system holds the power to do just that, and much more. All it needs is ability to spawn the branches of tree as SEPARATE OBJECTS and REMEMBER them and they properties/positions. Assign them to neocom buttons, hotkeys etc., can you feel the power already?
Until that, the new system is just destructive step back, with a single window (and its clones) as quick patch allowing us means for basic inventory operation. |

Gorr Kedesh
Icing Iced
0
|
Posted - 2012.05.18 06:28:00 -
[287] - Quote
Often said in this thread and i hope u read it ! Pls let the ships and the cargo / drone windows intact.. The new inventory only makes sense for the assets! |

Tiger's Spirit
Troll Hunters INC.
107
|
Posted - 2012.05.18 10:56:00 -
[288] - Quote
Strange Shadow wrote:Its just unfinished
Its just crap.
|

Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.18 11:00:00 -
[289] - Quote
Tiger's Spirit wrote:Strange Shadow wrote:Its just unfinished Its just crap. Did the new build fix anything? |

Rommiee
Mercury Inc.
24
|
Posted - 2012.05.18 11:54:00 -
[290] - Quote
Talon SilverHawk wrote:Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal
Easy solution for the poor Devs that are bringing this crap in. Don't.
Sorted |
|

Exodus 4D
eXceed Inc. No Holes Barred
2
|
Posted - 2012.05.18 12:25:00 -
[291] - Quote
I love the new inventory system. Much cleaner/faster than the old structure.
Keep it up! N1 change. At least a beginning of a few windows less. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1231
|
Posted - 2012.05.18 12:28:00 -
[292] - Quote
Quick test revealed that actually with today's build it starts to look much better. "Extra" windows now seem to remember their size and position in station when you undock and dock back in. Only thing they don't remember is their previous state and still won't reappear when you dock back in. However there definitely has been huge improvement.
Just one more step to something I could actually be using. Starting to have some real faith again.
Good work.
Get |

Talon SilverHawk
Patria o Muerte
101
|
Posted - 2012.05.18 12:44:00 -
[293] - Quote
Rommiee wrote:Talon SilverHawk wrote:Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.
Tal Easy solution for the poor Devs that are bringing this crap in. Don't. Sorted
Apparently they can't roll back for this "minor change" (according to their earlier posts) 
Tal
|

Talon SilverHawk
Patria o Muerte
101
|
Posted - 2012.05.18 12:46:00 -
[294] - Quote
Exodus 4D wrote:I love the new inventory system. Much cleaner/faster than the old structure.
Keep it up! N1 change. At least a beginning of a few windows less.
Glad you like it but some of us like multiple windows. should be an option, not forced on players.
Tal
|

Dirch Passer
State War Academy Caldari State
0
|
Posted - 2012.05.19 04:00:00 -
[295] - Quote
Listen to Zagdul and Tippia!
Also, if posts just disappear, then how will you ever get anything right? |

Tiger's Spirit
Troll Hunters INC.
110
|
Posted - 2012.05.19 08:35:00 -
[296] - Quote
Salpun wrote:Tiger's Spirit wrote:Strange Shadow wrote:Its just unfinished Its just crap. Did the new build fix anything?
Nothing.
"The windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The shiphangar still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system." |

Bloph
Lamarr Industries Rock Ridge Alliance
12
|
Posted - 2012.05.19 13:24:00 -
[297] - Quote
It's still a mess.
A quick five minutes testing: Docked - right click on ship 'open cargo bay' - it doesn't - it open the unified inventory screen in its last known state.
Docked - right click ship - no options to open Ore bay, Ship bay, corp hangers...
Docked - open and position windows for cargo, ore & corp hangers; then undock, leaving only a single cargo bay open; redock & still only cargo bay open. Setup with multiple windows is always lost.
Docked - open ship maintenance bay; undock, ship bay closes and is replaced with drone bay!!!
Inspace - open cargo, ore & corp hangers; dock, only a single window open - the others are closed and lost.
Docked - Open multiple corp hangers, tab then together; undock - all windows close, re-open & tabbing lost.
Docked - open cargo bay, ship bay & hanger; undock & redock - only cargo bay remains open others are lost.
Only three days left to fix it - good luck with that!
|

Seismic Stan
64
|
Posted - 2012.05.19 17:52:00 -
[298] - Quote
I posed the following question in the live CSM Town Hall meeting today on EVE Radio:
"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"
The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Bloph
Lamarr Industries Rock Ridge Alliance
12
|
Posted - 2012.05.19 18:04:00 -
[299] - Quote
Seismic Stan wrote:I posed the following question in the live CSM Town Hall meeting today on EVE Radio:
"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"
The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.
Pffff.
|

Seismic Stan
64
|
Posted - 2012.05.19 18:14:00 -
[300] - Quote
Bloph wrote:
What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.
Pffff.
To qualify this, I think the context is that they accept that change and rebalancing will cause a certain amount of adjustment trauma. Kind of a 'you can't make an omelette without breaking some eggs'.
That said, I was a little disappointed with the CSM's dismissive attitude toward the problem. Perhaps they're right and there will be a perfectly acceptable period of adjustment and then we'll all wonder what all the pre-Inferno tub-thumping was about...
I wait with interest to see. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
|

Zagdul
Clan Shadow Wolf Fatal Ascension
689
|
Posted - 2012.05.19 18:18:00 -
[301] - Quote
CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
It's not rocket surgery. |

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.19 21:12:00 -
[302] - Quote
Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything.
|

Salpun
Paramount Commerce Masters of Flying Objects
260
|
Posted - 2012.05.19 21:14:00 -
[303] - Quote
Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. They changed the back end inventory system so there is no way to go back. |

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.19 21:21:00 -
[304] - Quote
Salpun wrote:Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. They changed the back end inventory system so there is no way to go back. Then there's no way to go back and play eve for me. Goodbye eve.
|

Salpun
Paramount Commerce Masters of Flying Objects
260
|
Posted - 2012.05.19 21:26:00 -
[305] - Quote
Spc One wrote:Salpun wrote:Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. They changed the back end inventory system so there is no way to go back. Then there's no way to go back and play eve for me. Goodbye eve. The fixes are not that hard. Should be workable in a week or so. UI guys were to focuses on the back end optimizations and not player utility. Windows just need to remember where they where. Link them to ship or something. Jumping is fixed now they just need to fix remember over docking and undocking and the Pos hanger issues. |

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.19 21:29:00 -
[306] - Quote
Salpun wrote:Spc One wrote:Salpun wrote:Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. They changed the back end inventory system so there is no way to go back. Then there's no way to go back and play eve for me. Goodbye eve. The fixes are not that hard. Should be workable in a week or so. UI guys were to focuses on the back end optimizations and not player utility. Windows just need to remember where they where. Link them to ship or something. Jumping is fixed now they just need to fix remember over docking and undocking and the Pos hanger issues. No, i want to use old system. It's that simple, give us optional old system back, if not, I will leave eve for good. |

Smoking Blunts
ZC Industries Dark Stripes
263
|
Posted - 2012.05.19 21:56:00 -
[307] - Quote
ccp think that this new thing is awesom. they dont play eve and clearly have there heads fitted up there arse.
come tuesday they will see how ****** there new system is compared to the old one in functionality and useiblity OMG when can i get a pic here
|

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.19 22:07:00 -
[308] - Quote
CCP RubberBAND wrote: But the old system is not coming back.
Ok then, i'll let all my accounts expire. bye |

Zagdul
Clan Shadow Wolf Fatal Ascension
689
|
Posted - 2012.05.19 22:11:00 -
[309] - Quote
Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. This is not possible.
The current system needs to be modified to function in a way that people in general will be happy with. I personally like the way it's going but it's current release is horrible.
Considering it's current, unfinished state and the fact that people who read/respond and keep up to date with forums (a very, small percent), the word isn't being heard. Furthermore, a very small fraction of the eve community actually logs into the test server. This new inventory system is going to cause an uproar.
It's not rocket surgery. |

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.19 22:22:00 -
[310] - Quote
Sgt. Hans Georg Schultz is sad. http://2.bp.blogspot.com/-leNf6VRGuww/TZOFwIlk-9I/AAAAAAAACK4/msVBuCf9zAo/s400/181148-triple_facepalm_super.jpg
|
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
|
Posted - 2012.05.20 02:39:00 -
[311] - Quote
I guess they have no idea the **** storm they are going to kick up, neat. I think they believe that most people know whats happening from the dev blog and are ok, but did we have a real problem until they dropped incarna on live?
I was already out the door, as I had seen the changes on test, but a ton of people I know ingame never get on there or even the forums. The same kind of people that told me just to relax at it would be ok, only to leave after is was on live because my words just really could not convince them how bad it was going to be.
Its happening again,I swear they wont get on the test server because they are afraid of how bad it is, though they won't admit it
Here it comes. |

Maul555
Nuts and Vindictive Remix Technologies
86
|
Posted - 2012.05.20 04:14:00 -
[312] - Quote
Its a good thing that I just started a new job... I wont have much time to be pissed off at eve... Hopefully it will get sorted out... All I can do is hope... |

Zagdul
Clan Shadow Wolf Fatal Ascension
690
|
Posted - 2012.05.20 05:53:00 -
[313] - Quote
Malice Redeemer wrote:I guess they have no idea the **** storm they are going to kick up, neat. I think they believe that most people know whats happening from the dev blog and are ok, but did we have a real problem until they dropped incarna on live?
I was already out the door, as I had seen the changes on test, but a ton of people I know ingame never get on there or even the forums. The same kind of people that told me just to relax at it would be ok, only to leave after is was on live because my words just really could not convince them how bad it was going to be.
Its happening again,I swear they wont get on the test server because they are afraid of how bad it is, though they won't admit it
Here it comes.
The issue is that they released the dev blog before it's functionality was available to test on SISI. People loved the idea of a new system because frankly, it's needed. However,when it was released for test, the problems all came out and the thread/praises for the new system quickly flipped. Right about when CCP stopped responding to the thread.
This thread was an attempt to remove 'rage' and the white noise from the equation so that CCP can focus on the issues surrounding the inventory system. However, if you go through and read their responses, they respond extremely defensive with the old $1000 jeans response. They're no longer reading this thread and focused on a few poor posters in this thread. Instead of listening to the reason here, they're going to release this inventory system as it is and people... are going to be pissed.
It's not rocket surgery. |

Solhild
Republic Military School Minmatar Republic
689
|
Posted - 2012.05.20 05:56:00 -
[314] - Quote
Zagdul wrote:Spc One wrote:Zagdul wrote: CCP: Let me be a bit more clear.
If you release the inventory system the way it is right now, people will be IRATE.
Please, at least let us know that you're not just pulling a stunt like last year with the NEX store!?
This is literally up the same alley.
Just make new inventory system optional, so user can enable or disable it. That fixes everything. This is not possible. The current system needs to be modified to function in a way that people in general will be happy with. I personally like the way it's going but it's current release is horrible. Considering it's current, unfinished state and the fact that people who read/respond and keep up to date with forums (a very, small percent), the word isn't being heard. Furthermore, a very small fraction of the eve community actually logs into the test server. This new inventory system is going to cause an uproar.
This is true. I like the idea of the new system when it's complete, which doesn't seem soon. At least people will be distracted for a few minutes with missiles before the backlash starts. |

Spc One
The Chodak Void Alliance
47
|
Posted - 2012.05.20 08:43:00 -
[315] - Quote
Someone said that inferno is about nerfs and that's exactly what it is. UI changes are just a big big nerf, especially if you're looting stuff in space or using a carrier/titan.
1. Drone regions getting nerfed 2. Missiles getting nerfed 3. Incursions getting nerfed 4. UI Getting nerfed 5. Loot tables getting nerfed 6. Amarr ships getting wrong color scheme, especially CC ones are now colored as Sarum Family, nerf 7. XL guns getting nerfed 8. Titans Getting nerfed
.. list goes on and on .. |

Smoking Blunts
ZC Industries Dark Stripes
263
|
Posted - 2012.05.20 08:47:00 -
[316] - Quote
while the inventory makes a great asset manager, it dosnt make a good in station, corp or pos item manager.
you need multiple windows open, so thinking 1 window would be the right way to go was clearly the idea of someone who has never set up/ maintained pos's/multiple accounts/industral farming or mostly likly has never played eve.
in 1 patch they have given me 3 times more clicking and 1000% more anoyance at the ui. oh well didnt want the 3 industrial accounts anyhow. ill stay and pvp cos there havnt ****** that up yet (logi getting aggro in 0.0 for rr'ing is a dumb as **** idea btw) OMG when can i get a pic here
|

Captain Praxis
EVE University Ivy League
19
|
Posted - 2012.05.20 18:55:00 -
[317] - Quote
Here's my problem with the current build of the new UI on Sisi:
Let's say I start docked in Aldrat IX - Pator Tech School.
I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab.
Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg
---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared.
Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpg
If I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows.
This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely.
On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected!
Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it 
---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar!
---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A).
Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing).
Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead 
---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar.
--== Issue #6 ==--- Again, this is something that is very counter-intuitive to me:
Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items.
Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it.
Please let my windows stay where I put them as they currently do on Tranquility!
---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not...
Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen.
That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks...
In its current state I have to say that I'm not looking forward to it being deployed on Tranquility 
o7 Captain Praxis |

Fabulousli Obvious
State War Academy Caldari State
68
|
Posted - 2012.05.20 20:32:00 -
[318] - Quote
Spc One wrote:Someone said that inferno is about nerfs and that's exactly what it is. UI changes are just a big big nerf, especially if you're looting stuff in space or using a carrier/titan.
1. Drone regions getting nerfed 2. Missiles getting nerfed 3. Incursions getting nerfed 4. UI Getting nerfed 5. Loot tables getting nerfed 6. Amarr ships getting wrong color scheme, especially CC ones are now colored as Sarum Family, nerf 7. XL guns getting nerfed 8. Titans Getting nerfed
.. list goes on and on ..
Yup. And nerfed all 4 of my accounts right out of here. I'll check back with one in a few months to see how the smoking ruins are doing. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Rommiee
Mercury Inc.
28
|
Posted - 2012.05.20 21:03:00 -
[319] - Quote
Well, 2 of my accounts expire at the end of the month. I cant see those being renewed tbh, unless they get this crap sorted.
1 month left on the other 3 accounts. Lets see how it goes for those...... |

Tiger's Spirit
Troll Hunters INC.
113
|
Posted - 2012.05.20 21:16:00 -
[320] - Quote
Rommiee wrote:Well, 2 of my accounts expire at the end of the month. I cant see those being renewed tbh, unless they get this crap sorted.
1 month left on the other 3 accounts. Lets see how it goes for those......
Before your accounts is expired dont forget to go shoting to monuments in Jita or Amarr.  |
|

Mayda Junichiro
Vascerum Maximus Inc.
9
|
Posted - 2012.05.20 22:30:00 -
[321] - Quote
I wanted to offer some cheese to go along with all your whine, but I don't have that much cheese.
In other news: I actually prefer the new system. There are some issues, but such is the way of things when you revamp a system like that. |

Fabulousli Obvious
State War Academy Caldari State
72
|
Posted - 2012.05.20 23:15:00 -
[322] - Quote
That's so old I forgot to laugh.
Wow. (sigh) Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
72
|
Posted - 2012.05.20 23:17:00 -
[323] - Quote
Tiger's Spirit wrote:Rommiee wrote:Well, 2 of my accounts expire at the end of the month. I cant see those being renewed tbh, unless they get this crap sorted.
1 month left on the other 3 accounts. Lets see how it goes for those...... Before your accounts is expired dont forget to go shoting to monuments in Jita or Amarr. 
I guarantee you it will happen Tuesday when they get a load of the new Inventory Window.  Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Frolicking Fairy
Thundercats Initiative Mercenaries
0
|
Posted - 2012.05.21 01:14:00 -
[324] - Quote
is it too much to ask for to have seperate windows so i can open a ships (or 3) cargohold drone bay fuel bay etc. and view them all at once and then move items between them, mainly just see into the container that i am movign things into instead of jsut having a name |

Hyperion O'Coeus
Null n Void Voice of Void Alliance
1
|
Posted - 2012.05.21 03:03:00 -
[325] - Quote
Apparently the people looking over this new system didn't go about any due diligence.
In addition I can't see the logic or ease of use if you have more than 2 or 3 ships and a couple of items in station.
They should conduct a realistic test with 16 ships, 14 station cans and at least 200 items and give an assesstment on its ease of use.
it's a real pain in the ass to use. I have to keep flipping back and forth to assure everything is in the right place.
The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP. |

Strange Shadow
Hedion University Amarr Empire
9
|
Posted - 2012.05.21 05:46:00 -
[326] - Quote
Really makes me ROFL.
Most fundamental feature for every single living being in this game is about to screw everyone over, and nobody from devs seems to take a notice... Well lets wait until this little thread with at least some useful feedback explodes into million threads, filled with pure tears about how ppl suddenly cannot manage their ore, drones and ammo anymore...
I really hope devs will at least delay this "Unified Inventory" thing, but their lack of response here make me think otherwise... |

Rommiee
Mercury Inc.
28
|
Posted - 2012.05.21 06:59:00 -
[327] - Quote
One of the most disappointing (but not entirely unsurprising) things to come out of all this, is the realisation that CCP have not learned a single thing from the CQ disaster.
There was a DevGÇÖs post some time back saying that they are listening and carrying out some internal testing. That was it. Clearly it was a load of crap.
Anyone with half an eye could see that this was never going to be sorted in time for patch day, they should have backed it out of the patch there and then until it was ready. Instead, they blindly charge ahead regardless, ignoring all the players concerns.
90% of the playerbase do not use SISI, and a lot of those do not look at the appropriate threads in the Forums. There will be a very large number of players that will explode when they see this after patchday.
Way to go CCP.
|

Tiger's Spirit
Troll Hunters INC.
113
|
Posted - 2012.05.21 08:25:00 -
[328] - Quote
Hyperion O'Coeus wrote:Apparently the people looking over this new system didn't go about any due diligence.
In addition I can't see the logic or ease of use if you have more than 2 or 3 ships and a couple of items in station.
They should conduct a realistic test with 16 ships, 14 station cans and at least 200 items and give an assesstment on its ease of use.
it's a real pain in the ass to use. I have to keep flipping back and forth to assure everything is in the right place.
The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP.
They are just puppets of CCP. |

Rommiee
Mercury Inc.
30
|
Posted - 2012.05.21 09:07:00 -
[329] - Quote
Tiger's Spirit wrote:Hyperion O'Coeus wrote:Apparently the people looking over this new system didn't go about any due diligence.
In addition I can't see the logic or ease of use if you have more than 2 or 3 ships and a couple of items in station.
They should conduct a realistic test with 16 ships, 14 station cans and at least 200 items and give an assesstment on its ease of use.
it's a real pain in the ass to use. I have to keep flipping back and forth to assure everything is in the right place.
The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP. They are just puppets of CCP.
The Mittani has his faults, but at least he got stuff done.
This is the first issue that they need to help sort out and they canGÇÖt be arsed. The outlook for the coming year looks awesome.
|

Fabulousli Obvious
State War Academy Caldari State
76
|
Posted - 2012.05.21 11:43:00 -
[330] - Quote
Hyperion O'Coeus wrote: The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP.
That Zombie-Like Unanimous Chant of thiers about "It's great" on EveRadio was actually frightening. And nauseating. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|

Fabulousli Obvious
State War Academy Caldari State
76
|
Posted - 2012.05.21 11:44:00 -
[331] - Quote
Rommiee wrote:
The Mittani has his faults, but at least he got stuff done.
Yeah, like embarrassing every other single player ingame. Does he HAVE to be mentioned in every F'ing THREAD ?????? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Maul555
Nuts and Vindictive Remix Technologies
86
|
Posted - 2012.05.21 11:52:00 -
[332] - Quote
Fabulousli Obvious wrote:Hyperion O'Coeus wrote: The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP.
That Zombie-Like Unanimous Chant of thiers about "It's great" on EveRadio was actually frightening. And nauseating.
Is there a procedure in place to initiate a recall of the CSM and force new elections? I could see that happening once the player base loads up after patch day, assuming its possible. |

Fabulousli Obvious
State War Academy Caldari State
77
|
Posted - 2012.05.21 11:57:00 -
[333] - Quote
Maul555 wrote:Fabulousli Obvious wrote: That Zombie-Like Unanimous Chant of thiers about "It's great" on EveRadio was actually frightening. And nauseating.
Is there a procedure in place to initiate a recall of the CSM and force new elections? I could see that happening once the player base loads up after patch day, assuming its possible.
I do not know for sure, but I doubt it as they did not even have proper procedures in place initially to cover the removal of "The Chair".
The lack of any communications at all on the Forums or by blog, esp. since Burn Jita, from either two step, Seleene, or Trebor is appalling. Nothing. Nada. They almost don't exist. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Talon SilverHawk
Patria o Muerte
106
|
Posted - 2012.05.21 12:24:00 -
[334] - Quote
Fabulousli Obvious wrote:Hyperion O'Coeus wrote: The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP.
That Zombie-Like Unanimous Chant of thiers about "It's great" on EveRadio was actually frightening. And nauseating.
Did they really. oh well we'll see what happens when this goes live. Maybe they think they can ignore the feedback here, believing we are just whining, in the hope that the greater EVE will love the changes.
Tal
|

Fabulousli Obvious
State War Academy Caldari State
77
|
Posted - 2012.05.21 12:28:00 -
[335] - Quote
Talon SilverHawk wrote:Fabulousli Obvious wrote:Hyperion O'Coeus wrote: The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP.
That Zombie-Like Unanimous Chant of thiers about "It's great" on EveRadio was actually frightening. And nauseating. Did they really. oh well we'll see what happens when this goes live. Maybe they think they can ignore the feedback here, believing we are just whining, in the hope that the greater EVE will love the changes. Tal
The whole thing is astonishing.
Anyway, I just thought I'd throw in the fact that I Petitioned (with evidence and Reported) about a Market Bot on May 8, and received an acknowledgement response literally JUST NOW.
THAT's what's going on too, but that's also another Threadnaught. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Zagdul
Clan Shadow Wolf Fatal Ascension
692
|
Posted - 2012.05.21 12:51:00 -
[336] - Quote
Rommiee wrote:Tiger's Spirit wrote:Hyperion O'Coeus wrote:Apparently the people looking over this new system didn't go about any due diligence.
In addition I can't see the logic or ease of use if you have more than 2 or 3 ships and a couple of items in station.
They should conduct a realistic test with 16 ships, 14 station cans and at least 200 items and give an assesstment on its ease of use.
it's a real pain in the ass to use. I have to keep flipping back and forth to assure everything is in the right place.
The CSMs are not acting in accordance with the player base. They simply sided with CCP and that was the end of it. They should have taken our cause and ask what we need or want and how to make it better for US. Instead they just rolled over and spooned with CCP. They are just puppets of CCP. The Mittani has his faults, but at least he got stuff done. This is the first issue that they need to help sort out and they canGÇÖt be arsed. The outlook for the coming year looks awesome.
I can pretty much guarantee that this inventory system would not be released in it's current state had The Mittani been in office.
It's not rocket surgery. |

Fabulousli Obvious
State War Academy Caldari State
78
|
Posted - 2012.05.21 13:12:00 -
[337] - Quote
Zagdul wrote: I can pretty much guarantee that this inventory system would not be released in it's current state had The Mittani been in office.
Delusional Worlds are Paradise to those experiencing and living in them. He must be your new Lord and Savior or something. Sorry, nobody else got the Memo. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Rommiee
Mercury Inc.
31
|
Posted - 2012.05.21 13:41:00 -
[338] - Quote
Fabulousli Obvious wrote:Zagdul wrote: I can pretty much guarantee that this inventory system would not be released in it's current state had The Mittani been in office.
Delusional Worlds are Paradise to those experiencing and living in them. He must be your new Lord and Savior or something. Sorry, nobody else got the Memo.
DonGÇÖt be an ass. The guy has some issues, but he would never have let this crap get through. |

Pierced Brosmen
Priory Of The Lemon
79
|
Posted - 2012.05.21 14:02:00 -
[339] - Quote
Last year CCP gave us "The Door" This year they give us "The Window"
What will we get next year? "The Electric Fence"?
Joking aside, If CCP can sort out stuff that improves the usability and get better support for those of us that actualy prefer mulitple windows, I think this new UI can be a lot better then the old.... but there is a lot of work to do before we're there... |

Fabulousli Obvious
State War Academy Caldari State
79
|
Posted - 2012.05.21 14:08:00 -
[340] - Quote
********** The Window ********** Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|

Beledia Ilphukiir
Proffessional Experts Group
19
|
Posted - 2012.05.21 14:44:00 -
[341] - Quote
Fabulousli Obvious wrote:
Needs more Soundwave.
EDIT: Not saying he should burn or anything, but it just isn't the same without someone in CCP being sacrificed to the fire. |

Hyperion O'Coeus
Null n Void Voice of Void Alliance
3
|
Posted - 2012.05.21 14:50:00 -
[342] - Quote
It's unclear to me why we are having a unified inventory. I recall some time back CCP's lead dev stating there are new groups joining the fray. Shortly there after things got renamed and odd tweaks began to enter the code base. Makes me wonder if this is just a bunch of new devs trying to make a name for themselves without any regard for the user base. I've seen this type of thing happen before. Where the apathy and desires of marketing are put before the needs and wants of the user base. Remember the bubble burst of the dot com? Maybe some elements of CCP just don't care anymore and are attempting to make CCP and Eve go supernova. Then again maybe they are just stupid enough to think they know better about what we like.
I think the CSM should be recalled and thrown out. Don't get me wrong I like puppets, just not when they should be representing me.
I've 9 accounts riding on the hopes of intelligence, honor and integrity. But hey Diablo III is out. |

Fabulousli Obvious
State War Academy Caldari State
85
|
Posted - 2012.05.21 16:25:00 -
[343] - Quote
Hyperion O'Coeus wrote:
I've 9 accounts riding on the hopes of intelligence, honor and integrity. But hey Diablo III is out.
......and a new Civ 5 Expansion hits June 12....and Leon's getting larger !!!!!!!!! (There's a sale at Penneys too.) Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:06:00 -
[344] - Quote
Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
Folder menu still has wrong background style as for example using desert theme colours makes the it pretty unreadable. Background should be same colour than in other menus like that (for example in market).
Opening ships cargo bay by double clicking hangar background opens cargo in inventory window. Double clicking hangar background while holding shift opens it to new window. However this only happens if inventory window is already open (should not need to be) and double clicking hangar background again (while still holding shift) opens another copy of cargo window to yet another new window. It should "activate", "bring to front" or "close if already active and in front" the previous copy instead.
Didn't even bother to test the space, looting, system change functionality any more because - well - I'm just fed up...
If someone wants to give it more in depth final verdict - be my guest.
If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
Get |

Sellendis
The Ares project
108
|
Posted - 2012.05.22 15:14:00 -
[345] - Quote
Nice to see our feedback did a damn. Probably gave them some laughing material at how pissed we are at useless UI. But our feedback is important.... to add to ignore list i guess.
"We watch what you do, not what you say." - rings a bell CCP? |

X4ver
The Eden Trading International Corporation Curatores Veritatis Alliance
0
|
Posted - 2012.05.22 16:29:00 -
[346] - Quote
for the love of god, i see the new UI should do some good to us but as a guy responsible for pos's and all kinds of corphangars 'n stuff please, please make the old ui aviable in the options. the new ui is so much more complicated. that way the guys who like it can use the new UI and those who are used to the old or doesen't like the new can go back to normal  |

Fabulousli Obvious
State War Academy Caldari State
114
|
Posted - 2012.05.22 16:33:00 -
[347] - Quote
CCP Zulu is on Local in Jita....not going well. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

SwitchBlade Black
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.22 16:57:00 -
[348] - Quote
http://i.imgur.com/sd7DX.jpg
2 active ships.?
it needs more work.
|

Smokin' Dragon
4U Services Inc. Talocan United
0
|
Posted - 2012.05.22 19:58:00 -
[349] - Quote
apparantly to find my laboratory to set up a research job i have to wade through 34 pos guns and cruise missiles...i now the lab is in the list somewhere....hold on....hold on......
not to mention the wormhole pos with 24 corp hangars...
WTF is this cra*? |

mxzf
Shovel Bros
1643
|
Posted - 2012.05.22 20:02:00 -
[350] - Quote
I can only wonder if the devs are sitting there flabbergasted that people are upset with the change or if they're sitting there snickering at what they've forced on all of us. Because I can't see any other reasonable explanation other than that they're either horribly oblivious or intentionally screwing the inventory over. |
|

Hyperion O'Coeus
Null n Void Voice of Void Alliance
8
|
Posted - 2012.05.22 20:31:00 -
[351] - Quote
The unified inventory is a reflection and team building exercise for CCP games.
Why we the players / users didn't pick up on this before?
Well we were expecting a useful expansion of modules and effects.
Not a half a$$ retooling of a central feature for n00bs that causes rage quit. But alas most of the people at CCP are not players, but workers. These drones spend more time coming up with stupid ways to rename items and modules than doing anything really useful. Yes they fly around eve in overly tweak ships without really investing any time or money of there own in the game. They are more or less n00bs with too much power.
There is no point in becoming angry and raging in this thread anymore. If they cared they would have posted something before 17+ pages of comment were made ... they have not.
So we know they don't care about us or our thoughts. It would be better for your health to simply state you are quitting, tell them the message is coming from F and U corp and disable your account. I have gone ahead and cancelled 5 of my accounts, a sixth one expires today.
CCP - Home of the Fascism Assist Module |

Mourning Souls
Blue Republic RvB - BLUE Republic
8
|
Posted - 2012.05.22 20:34:00 -
[352] - Quote
I'm a little late to be talking in the SiSi thread, but there's too many threads to wade through to find the best one for my question.
Can we have a little check box in the settings window that says "Disable Inferno UI, Use Previous More Efficient UI Style" ??
Please? |

Proton Power
Retirement Retreat Working Stiffs
1
|
Posted - 2012.05.22 21:07:00 -
[353] - Quote
I have been playing for 9 years now, I have seen just about every change, some good some bad. As an industrilist this is one of the worst changes I have seen yet. I am not even sure I have the willpower to stick around and learn to deal with this one. You went from a very simple easy design to this garbage.... |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
39
|
Posted - 2012.05.22 21:20:00 -
[354] - Quote
Proton Power wrote:I have been playing for 9 years now, I have seen just about every change, some good some bad. As an industrilist this is one of the worst changes I have seen yet. I am not even sure I have the willpower to stick around and learn to deal with this one. You went from a very simple easy design to this garbage....
I have been telling them for a month, they do not care how bad they break the game. There excuse? We will fix it later, no biggie |

Zeko Rena
ENCOM Industries
1
|
Posted - 2012.05.22 21:31:00 -
[355] - Quote
Zagdul for next CSM? |

Lexa Hellfury
Incura
48
|
Posted - 2012.05.22 21:52:00 -
[356] - Quote
Good thing we all spent so much time giving feedback. |

Kambiri Zoltana
the united Negative Ten.
77
|
Posted - 2012.05.22 22:50:00 -
[357] - Quote
I have a 17 page topic in COAD and growing, does anyone at CCP actually read this and take player input into consideration?
I know the answer, like so many times in the game industry. At fanfest they announced Inferno should be released at 23 may. So they had to rush a release like is common in the game industry. The bugs will patched later... |

Face612
Dreddit Test Alliance Please Ignore
1
|
Posted - 2012.05.22 23:52:00 -
[358] - Quote
Confirming the new system needs fixing. |

Hyperion O'Coeus
Null n Void Voice of Void Alliance
10
|
Posted - 2012.05.22 23:54:00 -
[359] - Quote
PHASE 1 OF 2
Fret not my brothers and sisters of Eve.
We all have made our remarks about the new broken UI. I also realize you are further frustrated by the complete lack of professionalism (not to mention honesty) of CCP Games. But let us consider this a holding pattern. Like waiting at a planet to warp into the fray at just the right time to pounce. I will give you options you only need to wait an hour longer.
As for CCP I'm giving you an invitation on behalf of all those that have found this .... mangled UI a disaster. Come forth and and give us an answer, a statement, a time frame when this screw up will be fixed. Please with sugar on top, get off your lazy a$$es and answer your user base.
18 USC -º 1343
CCP - Home of Fascism Assist Module |

Fabulousli Obvious
State War Academy Caldari State
164
|
Posted - 2012.05.22 23:55:00 -
[360] - Quote
Proton Power wrote:I have been playing for 9 years now, I have seen just about every change, some good some bad. As an industrilist this is one of the worst changes I have seen yet. I am not even sure I have the willpower to stick around and learn to deal with this one. You went from a very simple easy design to this garbage....
I'm with ya. 4 accounts in 2 1/2 years and the only MMO I've ever played.
It's been a trying 18 months since Pre-Incarna grumblings...... and I saw this Window on Sisi and saw the writing on the Wall. I just KNEW they would not listen to that thread. I hated being so pessimistic, but it did indeed come to fruition. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|

Fabulousli Obvious
State War Academy Caldari State
164
|
Posted - 2012.05.22 23:57:00 -
[361] - Quote
Hyperion O'Coeus wrote:PHASE 1 OF 2Fret not my brothers and sisters of Eve. We all have made our remarks about the new broken UI. I also realize you are further frustrated by the complete lack of professionalism (not to mention honesty) of CCP Games. But let us consider this a holding pattern. Like waiting at a planet to warp into the fray at just the right time to pounce. I will give you options you only need to wait an hour longer. As for CCP I'm giving you an invitation on behalf of all those that have found this .... mangled UI a disaster. Come forth and and give us an answer, a statement, a time frame when this screw up will be fixed. Please with sugar on top, get off your lazy a$$es and answer your user base. 18 USC -º 1343CCP - Home of Fascism Assist Module
Meh. I can't even get the CSM to explain why they all said this Window is great on Saturday. Nobody wants to own up now. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Doc Severide
Caldari Provisions Caldari State
83
|
Posted - 2012.05.23 00:02:00 -
[362] - Quote
Maul555 wrote:I have major problems with what I am seeing... Sry to burst your bubble guys. First I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it.
I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat.
I want to say this one more time, because its the most important part of my post. Do not release this as a replacement for the current UI. Release it as a new stand alone tool and get feedback and refine it from there. If you guys force us to use this as it is, you will have a worse-than-incarna level event on your hands. Can I have your stuff??? |

Fabulousli Obvious
State War Academy Caldari State
164
|
Posted - 2012.05.23 00:06:00 -
[363] - Quote
Doc Severide wrote: Can I have your stuff???
It's jsut not a day for tired hag-like memes to be funny. You have the intelligence to play EVE and yet that's the best you can muster ? Your mother would be ashamed. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Fabulousli Obvious
State War Academy Caldari State
165
|
Posted - 2012.05.23 00:10:00 -
[364] - Quote
Actually, now that I think about it, historically the Vikings did a really good job of pushing their agenda on other cultures without so much as a by-your-leave. Can this behavior be passed down ? Thoughts ?  Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Hyperion O'Coeus
Null n Void Voice of Void Alliance
11
|
Posted - 2012.05.23 00:22:00 -
[365] - Quote
In addition to the general UI stupidity. I cannot open the corporate hanger of the Orca when I'm in fleet. I believe this is related to your UI screw up.
CCP - Home of Fascism Assist Module |

Washi Meisei
Blackened Skies THE UNTHINKABLES
0
|
Posted - 2012.05.23 01:00:00 -
[366] - Quote
The new inventory system is FRAKING usless!!!!!!!!!!!!!!!!!!!!!
It sucks for fitting out ships. it SUCKS for salvaging it SUCKS for mining, it SUCKS when you go to access a POS hanger.
I like change when it's an actual fix. or an improvment. The new bomber models.... AWESOME the new missile turrets.... AWESOME.
BUT get rid of the new USLESS inventory system. |

M1k3y Koontz
Blackened Skies THE UNTHINKABLES
26
|
Posted - 2012.05.23 01:01:00 -
[367] - Quote
Horatius Caul wrote:Shift+Click
You havent tried salvaging belts/missions where your picking up the loot have you.
Or undocked and redocked
The fact that it regroups all the windows every time I undock is maddening, the fact that jetcans open int he same window as my cargo is stupid, Bring back the old inventory CCP =P
How much herp could a herp derp derp if a herp derp could herp derp. |

Washi Meisei
Blackened Skies THE UNTHINKABLES
0
|
Posted - 2012.05.23 01:04:00 -
[368] - Quote
"shift click" doesn't work for mining, salvaging, or accessing POS hangers.... so please STFU about shift click.
Just get rid of the fraking usless inventory system. |

Mei ra'Zhault
Kimotoro Trading Company
0
|
Posted - 2012.05.23 06:55:00 -
[369] - Quote
simple tips for CCP to improve the new UI we seem to be stuck with:
- make the Index on the left respond to arrow keys and the return key (arrows to navigate, return to open/close folders) - make folders in the Index open and close with a single click, same as the market window - make double-clicking in the Index open a new window, the same way as shift-clicking does now - double-clicking on a ship in the Ship Hangar should open that ship's cargo hold (possibly in a seperate window), not activate or assemble it (seriously, this is incredibly annoying) - active ships should appear in the Ship Hangar like they used to. At the very least, they should appear in the Ships section of the station panel
I also wonder if the Index should respond to filters. And some way of grouping filters into folders would be nice.
specific enough? |

Aziz Nardieu
First Flying Wing Inc Soldiers Of New Eve
0
|
Posted - 2012.05.23 07:01:00 -
[370] - Quote
I like what the new inventory is trying to do, but I do think it can be improved upon. Here's some suggestions:
1. Make it easier to navigate through the inventory. Make a hotkey for going backwards/forwards through the different windows. Example: I forgot to put drones in my boat! So I drag drones over, and open up the drone bay just to be sure. They're there. Great, now I want to go back to inventory. And then maybe I put the wrong drones in, so I can now hit the forward button to go back to swap the drones out.
Make another hotkey for "up one level." So if you're currently looking at a container, you'd go up to your main inventory. If you're looking at your drone bay, you'd go to your ship's cargo bay. Easy.
2. Let me scroll the left/right hand sides of the inventory window without having to focus them first. This is probably something that's already been picked up on, but I'll mention it here anyway. So if I mouse-over the left side, scroll the stuff on the left. If I mouse-over on the right, scroll right side. Currently it's a little messy scrolling the stuff on the left, because you first have to click on it, which switches you to another item window... ugh.
3. Have a different set of filters for items/ships. I've found myself using the filters to go through my items (those are nice!), then switching to the ships window, only not seeing anything, because the ship doesn't match my item filter. Well of course it doesn't. So I propose either making two separate sets of filters (one for ships and one for items), or having the same set of filters, but remembering currently selected state for ships and for items (little messy, more clutter).
I hope to see these suggestions patched in soon.  |
|

Milo Caman
Anshar Incorporated
36
|
Posted - 2012.05.23 09:36:00 -
[371] - Quote
Shift-click windows really need to remain persistent between sessions (both usage and jumping/docking). It'd also be nice if my ship's cargohold didn't take up the entire screen when I opened it.
Having 'smart sized' new windows which change based on how much stuff is in the hanger/container would be an excellent step forward, and would alleviate most of the main gripes I have about the new UI. |

Pierced Brosmen
Priory Of The Lemon
86
|
Posted - 2012.05.23 09:41:00 -
[372] - Quote
Due to the tree view, my in-station inventory window takes up 5 times more of the screen then it used to, bechause it used to be very discrete at the bottom of the screen, being short and wide... Now I can't have that window set-up, cause the only parts of the tree view I can see without scolling is active ship and drone bay.... |

MackemInSpace
Harm Co.
17
|
Posted - 2012.05.23 11:11:00 -
[373] - Quote
Mourning Souls wrote:I'm a little late to be talking in the SiSi thread, but there's too many threads to wade through to find the best one for my question.
Can we have a little check box in the settings window that says "Disable Inferno UI, Use Previous More Efficient UI Style" ??
Please?
this ^ +1
In addition to the many "cons" people have put forward on this thread, for some reason every time ONE of my characters jumps through a wormhole, the inventory opens up. Not all of my characters, just the one.
/me shrugs and looks bemused |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
76
|
Posted - 2012.05.23 11:37:00 -
[374] - Quote
Pierced Brosmen wrote:Due to the tree view, my in-station inventory window takes up 5 times more of the screen then it used to, bechause it used to be very discrete at the bottom of the screen, being short and wide... Now I can't have that window set-up, cause the only parts of the tree view I can see without scolling is active ship and drone bay....
its so bad in so many ways |

Onnen Mentar
Murientor Tribe Defiant Legacy
13
|
Posted - 2012.05.23 15:48:00 -
[375] - Quote
The OP addresses most of my concerns. The main problem I had with the old way was that it requires you to have so so many windows open to get anything done. Considering managing the inventory is typically all about dragging, a dual pane view as suggested in the OP ( http://i.imgur.com/j8Jyn.jpg ) seems the only real way forward.
Other important additions:
- Navigation buttons (back, forward, up)
- Favorites: a favorite (or bookmark) is a saved hangar section/container. Preset favorites would include the ships hangar, cargohold and corporation hangar.
- TABS For each tab you can configure a favorite and a filter (compare: overview with tabs to configure brackets and filter). The tabs would appear at the top of the "items" side (not the treeview) so you can easily switch between whatever you want filtered/listed with the treeview hidden.
TL;DR: I want the following improvements: - dual pane option - back/forward/up buttons - bookmarks/favorites - tabs
|
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
46

|
Posted - 2012.05.23 16:00:00 -
[376] - Quote
Hi all,
CCP Soundwave will be posting a Dev Blog soon to announce some of the changes and improvements we will be pushing to TQ soon, to make the Unified Inventory better. I'd like to thank you for your continued feedback, both the good and the bad. The one thing that is not helpful however are comments, stating that the new system SUCKS, and expecting us to know why.
We will not revert back to the old Inventory system, but we can work together to make the current system everybody is happy with. If you have a specific problem with mining, POS management, salvaging, etc, let us know exactly what those are and how you would like to seem them improved within the framework of the current system.
Some improvements have already hit TQ today; http://community.eveonline.com/updates/patchnotes.asp
Unified Inventory
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
Look for CCP Soundwaves post soon, as it will outline some improvements coming your way. Thanks and keep the feedback coming, we will continue to work with you guys to build a system everyone can be happy with.
Oh it went up (fake edit); http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 |
|

Kambiri Zoltana
the united Negative Ten.
113
|
Posted - 2012.05.23 16:49:00 -
[377] - Quote
Its only bad these changes get to happen AFTER we get a 24 page threadnaught in general discussion.
Then again THANK YOU for listening to the feedback now and doing the necesairy changes. EU prime time only has 30k players online, when it used to be around 42k. This figure speeks volumes to me. |

Yonis Kador
Transstellar Alchemy
1
|
Posted - 2012.05.23 16:58:00 -
[378] - Quote
You know, CCP Rubberband, you may indeed think that an "it sucks" comment isn't very helpful, but for my first message ever on these forums, I've got to say that the unified inventory sure does suck. I ran a few missions today, and wow, I'm generally dissatisfied at how completely this unified inventory has changed gameplay. Looting, salvaging, jetcanning - all tedious now - all the extra shifts and clicks...on and on and on.... Who thought this was great idea? Fire that guy. What more can I say except that I hate it? I'm not unsbubbing and I'm not whining but I probably am going to do something else for a week or two until this gets sorted out. It just seems to me that the unified inventory idea was conceptualized because it must benefit server load. Usually, in RL anyway, when government institutes legislation that benefits only the government - instead of the people it serves - negative feedback is assured. The saddest part of this hooplah is that I really was looking forward to the Inferno expansion and it's turned out to be something of a letdown. I also wouldn't be so adamant that reverting back is out of the question. If EVE loses enough subscriptions over any change, that change probably won't stand forever. Nothing is absolute. This a player-driven game and it runs on subscriptions. We all love this game and I spend a lot time thinking up ideas that could improve gameplay...but this unified inventory is a stinker. Here's to hoping it goes away before too many people find something else to do with their time.... Yonis Kador |

Altrue
Exploration Frontier inc
3
|
Posted - 2012.05.23 17:18:00 -
[379] - Quote
Of course it's a shame that after so many tears on Sisi, the inventory system was release in it's broken state. But I'm very glad to hear that CCP now want to improve it, and I remind you that this kind of relationship with devs doesn't occurs so often in other games.
So CCP THANK YOU for trying to make our life better.. even if you're just making it even more complicated with your first try :p |

Zagdul
Clan Shadow Wolf Fatal Ascension
730
|
Posted - 2012.05.23 18:17:00 -
[380] - Quote
Thanks for listening :)
The drag > open idea sounds nice but it also sounds like something that has the potential for a lot of bugs and/or can be finicky. Why not just a single click or double click for open in current, open in new respectively.
Some kind of a way to navigate back to your previous container. That or a highlight of the previous container I was in. Reason: adding fuel to a cap, previously I'd open my fuel bay > find fuel. I need to reverse this behavior I know, but it's kind of hard to break a habit I've been doing for over a year.
Again, thanks for listening and thanks for the communication.
A list of fixes for the new inventory
Dual Pane idea clicky |
|

Pierced Brosmen
Priory Of The Lemon
93
|
Posted - 2012.05.23 18:27:00 -
[381] - Quote
When entering a new location (can/other hangar) it would be nice to be able to use the mouse's back button (thumb button) go back to the location you were in before |

Zagdul
Clan Shadow Wolf Fatal Ascension
730
|
Posted - 2012.05.23 18:29:00 -
[382] - Quote
Pierced Brosmen wrote:When entering a new location (can/other hangar) it would be nice to be able to use the mouse's back button (thumb button) go back to the location you were in before
And / Or Backspace. Shoot, if my previous location was highlighted in the tree.
A list of fixes for the new inventory
Dual Pane idea clicky |

Tash Rockski
Caldari Provisions Caldari State
0
|
Posted - 2012.05.23 18:58:00 -
[383] - Quote
Some minor things:
- Smart Filter: Editing a smart filter (open Item filter dialog) with multiple entries (match set to 'Any' ) only applies the first filter entry to the current view. The filter entry is applied on opening the the item filter dialog while the filter indicitor (green thingie) is off and selected filters are unticked.
- Smart Filter: Opening the item filter dialog for a filter with only one entry does not update the current container view. Only on the first change the filter is applied to the current view.
- Smart Filter: Clicking the Save button on the Item filter dialog does not close the dialog. Leaving the dialog open while interacting with smart filters (ticking other filters with multiple entries on) in connection with the above behaviour leads to only the first entry for each filter ticked to be applied to the current view.
- Smart Filter: Editing a filter with multiple match entries and other filters selected/ticked unticks other filters yet still applies the first match entry on the current container view on showing the Item filter dialog.
- Smart Filter: Wrong values for Group-Is-x-all: Editing a filter with group-is-x-all returns ["Game Time", "Outpost Improvements", "Outpost Upgrades"] in the last drop box. Expected Entries for "Drone" e.g.:
["Cap Drain Drone", "Combat Drone", ...] This is displayed correctly after reselecting "Drone" in the dropbox and it appears to be due to the fact the selected index of the drop box (Drone) is not used or 0 (Accessories).
http://eve-corp-management.org |

Zagdul
Clan Shadow Wolf Fatal Ascension
732
|
Posted - 2012.05.23 19:21:00 -
[384] - Quote
Corporate Filters. CCP please!?
A list of fixes for the new inventory
Dual Pane idea clicky |

Lin-Young Borovskova
Science and Trade Institute Caldari State
64
|
Posted - 2012.05.23 20:26:00 -
[385] - Quote
CCP RubberBAND wrote:Hi all, CCP Soundwave will be posting a Dev Blog soon to announce some of the changes and improvements we will be pushing to TQ soon, to make the Unified Inventory better. I'd like to thank you for your continued feedback, both the good and the bad. The one thing that is not helpful however are comments, stating that the new system SUCKS, and expecting us to know why. We will not revert back to the old Inventory system, but we can work together to make the current system everybody is happy with. If you have a specific problem with mining, POS management, salvaging, etc, let us know exactly what those are and how you would like to seem them improved within the framework of the current system. Some improvements have already hit TQ today; http://community.eveonline.com/updates/patchnotes.aspUnified Inventory Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed. Look for CCP Soundwaves post soon, as it will outline some improvements coming your way. Thanks and keep the feedback coming, we will continue to work with you guys to build a system everyone can be happy with. Oh it went up (fake edit); http://community.eveonline.com/devblog.asp?a=blog&nbid=72779
This patch helped a lot in my case since less clicks for stuff not working makes it clearly easier to move forward in this new system even thou, some persistent points are still there.
Dev blog announced changes as fast as they're up and functional, this is very good and will probably make another clean up of players rage like my self. I can't point them all since this was so frustrating just stop trying, but Tippia and some other players did a great job explaining precisely what was going wrong witch, I'd like to see changed too.
Apart the old comment "that should be done before yadayada", thing is that this reactivity makes strong points. +10 |

Mr Bimble
Lost Ark Enterprises
1
|
Posted - 2012.05.23 23:18:00 -
[386] - Quote
Its quite clear that many people do not like the new inventory window,and the reasons why it"sucks".Read the posts ccp moron.Loot colllection is dreadful because my ship cargo hold opens on screen after emptying the wreck.Why? My corp hangar is not "in the Office " its in my ship.Click click click with a mouse to do the same as one click last week.Not an advance,not an improvment.Its change for changes sake. |

Washi Meisei
Blackened Skies THE UNTHINKABLES
4
|
Posted - 2012.05.24 00:58:00 -
[387] - Quote
The new "unified inventory"
Still needs a lot of work.
IF you have a window open such as your cargo bay, and you click on a container or pos corp hanger....... STOP changing the openned window from changing to the new thing you openned..... its open the 1st time for a reason.... as in to move stuff from your cargo to a can, or corp hanger..... etc. TAKES 5 TIMES AS LONG TO GET THE **** OPENNED WITH THIS "UNIFIED INVENTORY"
When a window is made to a certain size..... STOP having it take up the whole screen when you open something new. Its frustrating.
Its a pain for mining, its a pain for salvaging... its a total pain in the arse for corp hangers at a pos.
ONE thing though i DO like about the unified inventory..... hold your mouse over an item ,and it tells you how much you have and an estimated price of it. That part is genius.
But please CCP either FIX this unified inventory.... or get rid of it. |

Thur Barbek
Republic University Minmatar Republic
21
|
Posted - 2012.05.24 04:10:00 -
[388] - Quote
Washi Meisei wrote: ONE thing though i DO like about the unified inventory..... hold your mouse over an item ,and it tells you how much you have and an estimated price of it. That part is genius.
You do realize that most of the prices it gives are horribly inaccurate? If you find a price within 10% of jita/amarr for an item I would be amazed.
|

Ribikoka
Royal Amarr Institute Amarr Empire
24
|
Posted - 2012.05.24 11:23:00 -
[389] - Quote
Zagdul wrote:
Corporate Filters. CCP please!?
Move Zag there your ideas,that is our suggestion topic : https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=21 |

Tobiaz
Spacerats
504
|
Posted - 2012.05.25 06:51:00 -
[390] - Quote
While you're busy with the inventory...
PLEASE make it possible to drag&drop items from a corporate hangar to which you have legitimate access, into a trade window. The 'this item is not yours to take' and having to drag it into your own personal hangar first, digging the items up between all your own stuff and only THEN dragging it into a trade window is just horrible. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
|

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
|
Posted - 2012.05.25 10:40:00 -
[391] - Quote
Tried Sisi today and the fact that you can rename all POS Modules helps a lot now. Now its just need own filters for pos modules or group them, so that i don't have to see all weapons. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Ribikoka
Royal Amarr Institute Amarr Empire
62
|
Posted - 2012.05.25 11:08:00 -
[392] - Quote
Stralow wrote:Tried Sisi today and the fact that you can rename all POS Modules helps a lot now. Now its just need own filters for pos modules or group them, so that i don't have to see all weapons.
Seriously, who want to rename his pos modules ? Why we fixing the CCP mistakes with rename POS items ? I fix with renaming the CCP mistakes ? We want usable itemsystem, i dont want rename anything, i want play. I dont want to wrestle with inventory, i want fun.
This rename thing just additional cosmetics of the real problems. |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
|
Posted - 2012.05.25 11:26:00 -
[393] - Quote
I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Ribikoka
Royal Amarr Institute Amarr Empire
62
|
Posted - 2012.05.25 12:36:00 -
[394] - Quote
Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway.
No way. You needed to renaming anything with the old inventory ? NOOOOO!!! This inventory is fast as before ? Do you really jokeing ? All guns etc loading at POS. The old was fast, but the new need sometimes 30 seconds for uploading everything your client. This is fast as before ? No, this is not.
All guns etc moved a merged inventory where the filter is not working ? Mess everywhere. Why i need to see 40km far posguns in my inventory i cant uploading them ? Really is the most important thing renaming the pos modules? Go to a deadstar and try to rename 150 modules and that is just one fcking POS not 600 what a big alliance using. This inventory is crap, unusable. Need scrolling and clicking half hours for using something and need the old method (shift+click aka. open other windows) for easier handling. So, why i need a unusable treepanel when i must use shift+clicks for old windows method for easy handling when the new interface is not working fine ?
Just as i said i dont want to wrestle with my inventory panel, i dont want rename windows for fixing CCP mistakes, i want PLAY!!! |

DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.25 13:07:00 -
[395] - Quote
Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!!
Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it. |

Ribikoka
Royal Amarr Institute Amarr Empire
63
|
Posted - 2012.05.25 13:30:00 -
[396] - Quote
DJ P0N-3 wrote:Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!! Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.
Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory. This is a joke too ? You talking two different things.
|

Untouchable Heart
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.25 13:44:00 -
[397] - Quote
DJ P0N-3 wrote:Ribikoka wrote:Stralow wrote:I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. No way. You needed to renaming anything with the old inventory ? NOOOOO!!! Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.
The inventory system is bad with or without posmodule renaming.
|

Morwen Lagann
Tyrathlion Interstellar
209
|
Posted - 2012.05.25 13:44:00 -
[398] - Quote
Ribikoka wrote:Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory. This is a joke too ? You talking two different things.
Either English isn't your first language, or you're a poor troll. I'm leaning towards the former, because it'd explain why you seem to be missing all of the context in the post a lot better than just being bad at trollingl.
I'll simplify it for you: - You could assign custom names to the POS tower itself, and any labs, prior to Inferno. - You could NOT assign custom names to any other modules anchored around the tower. This included Silos, CHAs, SMAs and various other anchorable structures. - This meant that if you knew -where- something was in relation to other structures anchored at the tower, you had a method of keeping track of where everything was supposed to go. An inefficient method that needed to be taught to every new person who had to use the tower, but a method nonetheless. - The new UI's tree menu lists all nearby "containers" (which includes labs, silos, reactors, CHAs, SMAs, etc.) by their name. As a result, only the labs and tower itself would be displayed uniquely. All silos, CHAs and SMAs, among others, were simply listed as "Silo", "Corporate Hangar Array", "Ship Maintenance Array", or whatever the structure type was. There was no way to tell from the UI which entry in the tree list corresponded with which non-lab structure in space. Allowing players to rename these structures has now provided this ability. |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
|
Posted - 2012.05.25 13:58:00 -
[399] - Quote
Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI. And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Ribikoka
Royal Amarr Institute Amarr Empire
64
|
Posted - 2012.05.25 14:18:00 -
[400] - Quote
Stralow wrote:Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI. And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui
Man forget about guns etc ? The guns not need loading in your crap new inventory if will move to another folder? 30 seconds now the loading time. Who not see this not just a blind players but a moron too. Tell to me, why need a new inventory if you just need module renaming. Why need module renaming if the new inventory is fine. Because is a crap ? Why need shift+click if the treeview is working fine ? Open new windows for easier inventory handling = old inventory.
The new inventory use problem just on POS ? No. Just try to salvaging. Do you are a corphangar manager ? Try to handling with this terrible inventory thing. The inventory is a horrible nigthmare. Just an idiot not realize this. |
|

Untouchable Heart
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.25 14:23:00 -
[401] - Quote
Yes a nightmare.
"Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility" |

Fabulousli Obvious
State War Academy Caldari State
309
|
Posted - 2012.05.25 14:30:00 -
[402] - Quote
It's all just such a bloomin' mess (and I'm not even British).
Somewhere along the line in all this is the fact also that researching is done with a gun now.
Just
too
BIZARRE  I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Untouchable Heart
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.25 15:16:00 -
[403] - Quote
Fabulousli Obvious wrote:It's all just such a bloomin' mess (and I'm not even British). Somewhere along the line in all this is the fact also that researching is done with a gun now. Just too BIZARRE 
From other forum.
"Why will CCP not listen to it's customers? 90% are saying they do not want the UNIFIED INVENTORY system. At the very least just make it optional so each player can decide if they want it or not, it seems to be popular with the newbies who have no inventory to worry about or manage.
We do not want a TREE system to select what we look at, all we want is our PERSISTENT WINDOWS to Stay where we put each time we enter ior leave a station and at our POS for the windows to remain in the same positions as well.
I would be perfectly happy if the old inventory system was left just as it was, after all it was NOT broken, so why did CCP have to go FIX it..????" |

Caleb Ayrania
TarNec
64
|
Posted - 2012.05.26 10:56:00 -
[404] - Quote
Now drag and drop to tabbed windows is fixed on SiSi..
That is fast reaction..
A big thumbs up for that one.. |

Untouchable Heart
Science and Trade Institute Caldari State
5
|
Posted - 2012.05.26 11:05:00 -
[405] - Quote
"CCP Punkturis wrote:
I was working on War Dec and Kill Reports this release - hope you like that stuff!
WolfSchwarzMond answer:
This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672" |

Talon SilverHawk
Patria o Muerte
216
|
Posted - 2012.05.26 18:18:00 -
[406] - Quote
Off topic but why are manufacturing requirements going to be earned through FW. I have a mate who does production, hes put alot of work into it, and now datacores are going to FW, why? , haven't you screwed up the hi sec economy enough already, (dont get me started on loot drops from lvl 4's).
You will loose industrialist gamers to these changes.
Tal
|

Zagdul
Clan Shadow Wolf Fatal Ascension
748
|
Posted - 2012.05.26 18:37:00 -
[407] - Quote
There is a feedback thread elsewhere on this site. I'm here trying to get ideas into a post to fix what's here.
I don't care if you want the inventory removed so please stop trashing this thread with that suggestion, it's not going to happen. Instead, post specific problems or bugs you have with constructive solutions.
A list of fixes for the new inventory
Dual Pane idea clicky |

MotherMoon
Blue Republic RvB - BLUE Republic
738
|
Posted - 2012.05.27 09:20:00 -
[408] - Quote
this is the best thread on the whole forum right now. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Zagdul
Clan Shadow Wolf Fatal Ascension
783
|
Posted - 2012.05.30 13:02:00 -
[409] - Quote
updated
A list of fixes for the new inventory
Dual Pane idea clicky |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
130
|
Posted - 2012.05.31 06:35:00 -
[410] - Quote
Only thing after these changes that I'm missing is the corp hangar button. |
|

Altrue
Exploration Frontier inc
8
|
Posted - 2012.06.01 15:40:00 -
[411] - Quote
It would be great to have the opportunity to move POS modules into other or custom categories if needed. For example X-large in "storage". |

Myrkala
Missions Mining and Mayhem Northern Coalition.
7
|
Posted - 2012.06.01 22:23:00 -
[412] - Quote
Here is a little proposal to tweak the window, it seems to me its taking up more space than it should be taking.
Too much screen real estate is being given to stats that aren't that useful to begin with:
http://dl.eve-files.com/media/corp/Myrkala/InventoryTweak.png |

Salpun
Paramount Commerce Masters of Flying Objects
293
|
Posted - 2012.06.01 22:25:00 -
[413] - Quote
Until the corp hangers get there seperate window fuctionality back I will be a sad panda |

Solhild
Republic Military School Minmatar Republic
710
|
Posted - 2012.06.02 08:50:00 -
[414] - Quote
Why not merge the title and the coloured contents bar? (title 'Drone Bay' left and space remaining right) - this would save another wasted line. |

Altolinchen
Disneys Empire
6
|
Posted - 2012.06.02 21:36:00 -
[415] - Quote
CCP you now how many ppl handle the windows explorer when transfering stuff from one to another direction? they open 2 windows or more. ISSUE: Only one inventory can be opened at a time FIX: let us open unlimited inventories
ISSUSE: Double click on a ship doesn't open the cargo hold FIX: Double click on a ship opens the cargo hold
ISSUE: Right click on a carrier in station don't show corporation hanger FIX: Right click on a ship with corporation hanger in station shows it and open it when clicked on |

PeHD0M
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.06.04 15:34:00 -
[416] - Quote
Most irritating issues: 1. if you open the cargo container or a wreck it opens in the same window as your cargohold please create a seperate window by default for container or a wreck 2. separate window for a wreck or cargo container doesn't remember the filter options 3. "Loot all" button ignore filter options. Please change this mechanic, or better create another button "Loot selected"
Desirable: 4. consider the possibility to shrink window (please see screenshot) http://eve-files.com/dl/255087 5. allow players to sell items and reprocess them from inside the station container 6. fix the issue with containers on the station doesn't remember the option "Unlock" (they are locking items by default)
|

Galmas
United System's Commonwealth
6
|
Posted - 2012.07.25 02:36:00 -
[417] - Quote
I havnt red through everything there but is really noone missing the quick filter to "stick" when you switch the division (formerly known as "Tabs", now just sub-folders of a hangar)? |

MotherMoon
Blue Republic RvB - BLUE Republic
1027
|
Posted - 2012.07.25 06:34:00 -
[418] - Quote
I just found a magic bullet suggestion.
In the tree view, which automatically adds any wrecks within range, add context button next to wrecks within range that loots all. allowing you to loot all without 1st opening the window. meaning the button is IN the treeview.
? opinions?
also make all buttons in the top left open a new window please. http://dl.eve-files.com/media/1206/scimi.jpg |
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