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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Darius Kolor
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Posted - 2009.06.16 03:21:00 -
[961]
Edited by: Darius Kolor on 16/06/2009 03:23:27 Empire and War.
Edit>> Overview still broken... Much more feature rich and versatile but fundamentally still broken.
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Arborz Nos
Minmatar
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Posted - 2009.06.17 00:16:00 -
[962]
1. Assualt Frigates Fourth Bonus. 2. Rockets. 3. Pirate Faction Ships. 4. Autocannon Falloff vs Fitting Size.
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Ravenal
The Fated E.Y
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Posted - 2009.06.17 02:01:00 -
[963]
1. Ammo: - T2 vs faction ammo. Either the faction ammo is too good or T2 ammo is too crappy. At least add tags to buying faction ammo plus rebalancing the crappy T2 penalties - Rockets (ha ha... funny)
2. Artillery. Arty guns should have the highest DPS of all long range weapons during the first couple of volleys, slowly losing out because of rof and small clip size. Railguns should have the second highest dps after Arties but lose out to lasers after reload. This means that during the first 30 seconds - 1 minute arty guns have the highest dps. Between 1 - 3 minutes railguns should have the highest dps and on 3+ minutes, lasers would have the highest dps (because no reloading).
3. Caldari uber ewarfare. Change to: - ECM = dampening effect - Dampening = missile disruption (similar to tracking disruption) - TD = the same - TP = the same
Add warp disruption bonuses to caldari ships and change gallente scrambler bonuses to apply to warp scramblers (not disruptors)
3 1/2: Low sec systems... add more. Currently low sec systems are only about 12% of all the systems in EvE. There needs to be a bigger boarder zone between empire and null sec with more pockets of low sec inside empire.
Suggestion how to add more low sec systems: Have the four empires explore and "claim" some new WH systems and build stargates in them (don't take existing WH systems). . |
Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.06.17 09:51:00 -
[964]
Edited by: Maxsim Goratiev on 17/06/2009 09:51:52 Edited by: Maxsim Goratiev on 17/06/2009 09:51:11 1st) destroyers are underpowered, powergreed of all destroyers should be brought in line with thrasher, and they should all be given an additional slot (mosly mids), the ROF penalty needs to be romoved and/or there effective hp amount increased. Thread here
2nd: large cap batteries are virtually worthless, thread here
3rd: Motherships are useless. Fix Destroyers |
Kalintos Tyl
Minmatar
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Posted - 2009.06.19 05:40:00 -
[965]
i think this topic died
60D GTC - shattared link |
Jirikisunta
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Posted - 2009.06.20 04:55:00 -
[966]
1. MOON MINERALS!! The fact that these are still stationary and endless is amazing. Pretty soon everyone in EVE, or at least one of their alts, will be in one of 2-3 alliances, so they can Titan-the-f*** out of anyone who tries to take their ISK-printing R64 moons. Respawn, reasonable range of active life, respawn.
2. Minmatar Caps need some love. Naglfar especially just isn't as tough/*****ly as the other dreads.
3. Destroyers are USELESS. Except as salvagers. Either make a salvage-specific T2 destroyer, or actually make them viable combat ships again. An additional mid-slot on all of them would help. |
Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.06.20 15:14:00 -
[967]
are CCP still reading this thread? |
Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.06.21 11:24:00 -
[968]
1. Tech 2 BPOs (distributed and everyone else missed the gravy train) 2. Moon minerals (Unlimited ISK for the leaders of alliances who are generally people who got lucky in 1. above) 3. Useless modules (Cap Flux, cap battery, Small smartbombs etc...List is massive)
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Kalintos Tyl
Minmatar
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Posted - 2009.06.22 06:25:00 -
[969]
Originally by: Kenpachi Viktor are CCP still reading this thread?
Dont think so, they chosen 2 easy to fix ones. Unsticked thread, but it were all time in top so they moed it to feature and ideas :)
60D GTC - shattared link |
wtbrandomnamegenerator
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Posted - 2009.06.22 19:50:00 -
[970]
It seems that even though they were reading it, they chose to selectively ignore the outpouring of people wanting lvl 4 missions curtailed, and instead focused on stupid things like ECM drones.
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Amasai
Starfire Oasis Thalion Syndicate
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Posted - 2009.06.23 12:07:00 -
[971]
1. Bounty Hunting(current system is utter crap). I read Dierdra Vaal's proposal and thought it was perfect.
2. ewar drones, webber drones and energy drones are all crap, except for ecm drones, which are O.P.
3. minmattar ships, more improved speed and agility(defensive/strategic) and improved fitting(offensive). whatever is done, they need help
WaSaBi |
HankMurphy
Minmatar XERCORE Cult of War
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Posted - 2009.06.24 14:31:00 -
[972]
Originally by: Kenpachi Viktor are CCP still reading this thread?
yes. they usually do while have a good laugh at us on their lunch break |
Dav Varan
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Posted - 2009.06.24 15:02:00 -
[973]
Time for a Caldari Boost , Like the Amarr Boost that happened a while back.
1) Missiles need to be more powerful , right now missiles never seem like the best option but are allways outdamaged by guns in real PvP situation that could involve death < ranges where warp disruption is effective.
2) Shield Tanking needs a buff. Armor tanking is way more popular atm due to its superior ehp buffer , especially when rr is involved. ( remote shiled boosters should boost more like local shield booster do compared to armor , this is to compensate for lower resists and smaller buffers ) and easier fitting needed to.
3) Replace Kinetic missile bonues with something else , like 5% damage to all. Firing missiles against ( Gallente / Caldari / Amarr ) T2 requires em or thermal or exp missiles , meaning a lvl5 skilled char has no bonus over a lvl1 skilled char. |
Otakanishj
Gallente Interstellar eXodus BricK sQuAD.
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Posted - 2009.06.27 16:56:00 -
[974]
Originally by: Toramii Edited by: Toramii on 18/04/2009 08:19:53 1. Buff medium and large blasters (or dedicated blaster ships) CCP balancers seem to have overlooked 90% webifiers were originally designed to enable blaster ships to track targets at their abysmal short range. Agreed, the webifier nerf was needed to make smaller ships usable and is welcomed by most people, myself included, but blasters (tracking/dps) were never re-balanced to compensate. Blasterships were not classed as overpowered before the web nerf, blasters are supposed to be the most feared short range weapons ingame, please fix them.
2. T2 Ammo Re-balance T2 ammo to make it an alternative to faction ammo, and remove the rediculous stacking penalties especially the short range varieties.
3. Large Projectiles (Mainly artillery) Increase artillery alpha.
^^ Agree
1. buff Blasters - tracking since web nerf 3. Howies need much love and Large AC's I believe too
My number 2. Assault ships - all of them should be about damage and a bit of a tank. Inty's out dps them. for Assault Ships
or challenge me to a game... I'll beat you at Chess too - 5 days per move - challenge me
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Meyr
Gallente Eve University Ivy League
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Posted - 2009.06.28 03:17:00 -
[975]
1. Make a negative sec status actually have a real penalty. Pirates with lower than a -5 sec status should not be allowed to dock up in Empire stations. They've worked very hard to become outlaws. Make the down side of piracy more than a minor nuisance. If you truly want outlaw status, you have to make a hideout, such as a POS, an Orca, or go to 0.0 (lawless) space.
2. The drone damage bonus on the Helios is an absolute joke. Honestly, a damage bonus on a ship that should never, EVER, see combat???
3. Have the Faction Navies or Concord occassionally patrol low sec shipping lanes, and give them the ability to kill both ships AND PODS!!!. Have the representatives of Empire space actually DO a bit of law enforcement. Have them patrol a system like Rancer in an inverse ratio to the amount of Industrial, Transport, Freighter, and Jump Freighter traffic through the area. This will allow merchants to use these trade routes, will force out the constant smartbombing gatecamps, but make for richer prizes once traffic gets higher and the patrols get less frequent.
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Sparky Heretic
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Posted - 2009.06.29 03:07:00 -
[976]
#1 - MINING - There's more than twice the number of people playing when the mining system was created. Time for an overhaul. Has anyone noticed that TRITANIUM COSTS MORE THAN PYERITE THESE DAYS? That's gone unchecked for far too long.
#2 - Lvl 4 missions in high sec. Strangling the economy with inflation as isk is "created" with the bounties and rewards.
#3 - 3 way Tie - Naglfar is weak sauce and needs some love, NoS is now pretty useless (though I don't wanna see another nos-domi, thanks), and T2 ammo. Half of the T2 ammo isn't used cause it's just not worth it. |
Tranka Verrane
Public Venture Enterprises
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Posted - 2009.06.29 18:17:00 -
[977]
Originally by: Miyamoto Uroki
1. High Sec lvl 4 missions (needs to be adressed, way too much profit for no risk, this ruins so many other activities as they cannot compete in ish/h and risk vs reward. Also the loot from missions screws mining. PLUS it injects too much isk into the economy, making things too expensive so that you cannot compete with the activities that earns you less isk/h)
I have proposed individual wardeccing of players in NPC corps which would remove some of the risk-free nature of this here.
Player Since 2005 Over 4000 hours logged
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Essence Praetor
Retribution. Inc.
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Posted - 2009.06.30 13:41:00 -
[978]
Confirming that CCP is not paying very close attention to 33 pages of opinions
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Stealthbug
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Posted - 2009.07.01 17:27:00 -
[979]
Originally by: Dav Varan Edited by: Dav Varan on 24/06/2009 15:07:12
Time for a Caldari Boost , Like the Amarr Boost that happened a while back.
1) Missiles need to be more powerful , right now missiles never seem like the best option but are allways outdamaged by guns in real PvP situation that could involve death < ranges where warp disruption is effective.
2) Shield Tanking needs a buff. Armor tanking is way more popular atm due to its superior ehp buffer , especially when rr is involved. Remote shield boosters should boost more than remote armor, like local shield booster do compared to armor, this is to compensate for lower resists and smaller buffer. Easier fitting needed also.
3) Replace Kinetic missile bonus with something else , like 5% damage to all. Firing missiles against ( Gallente / Caldari / Amarr ) T2 requires em or thermal or exp missiles , meaning a lvl5 skilled char has no bonus over a lvl1 skilled char.
This.
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Col Angus
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Posted - 2009.07.01 18:41:00 -
[980]
1) Artillery needs a boost. It needs a greater damage multiplier, but I would take 30% better tracking.
2) Armor buffer tanks are out of control
3) Missiles were nerfed a while back...I think that it was a little severe and should be revisited.
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Moonmonkey
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Posted - 2009.07.01 20:41:00 -
[981]
1. Large Projectiles.
Large autocannons and artillery.
2. The speed of minmatar Battleships, a little to slow.
3. Drone aggro in wormholes.
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Xianthar
STK Scientific The Initiative.
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Posted - 2009.07.01 21:52:00 -
[982]
In case they are still reading this:
1) Small Missiles: Rockets mostly and Standard Missiles to some extent: useless and make the ships that use them useless (hawk). medium and large missiles are fine IMO
2) Hybrids, Blasters especially, tracking needs a major boost the web nerf hurt them _badly_ medium rails also, i can't think of a medium rail ship that i would describe as effective, small and large seem fine.
3) Hyperion / Deimos: Yea its 2 because they both have the same issue, there is no situation i would use a hyp over a mega or domi and there is no situation i would use a deimos over an ishtar
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Chestrano
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Posted - 2009.07.01 21:52:00 -
[983]
1. Boost Projectiles. My Proposal: Increase Falloff by 15%, Boost Alpha by 25%, decrease ROF (increase time between to shots) by 15%. Minmatar should be an close range race, but at this time it sucks at any range. It would still be worse then Amarr on long range, but better in close range. The increase of Aplha and decrease of Rof would solve the clip size problem.
2. Boost Tempest. It would still suck, even if you boost projectiles.
3. Create an T2 Gallente drone BS. You would make me very happy :)
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Bobbechk
The Illuminati. Pandemic Legion
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Posted - 2009.07.01 22:30:00 -
[984]
Originally by: Chestrano
3. Create an T2 Gallente drone BS. You would make me very happy :)
ehum.....
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Facepalm
Amarr Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.07.02 02:38:00 -
[985]
1) Titans. There's no way 1 player should have that much power (regardless of how many people it took to put that player in the ship). We're now entering the advanced age of the game where the "power" alliances have dozens of titans to burn while the rest of EVE sits there and cringes when the bubble goes up. Again.
2) PVE. The game needs more challenging, dynamic, FUN PVE content (quests, instances, whatever) for the carebear crowd. Yes this is a PVP game but look at what population of EVE has never stepped foot into lowsec and why most massively successful games (WoW anyone?) out there have strong, low-risk, fun and robust PVE content. This is the only scifi MMORPG like it out there and I see it losing so many opportunities for fun because of its harshness. You can have both fun and risk aspects. By the way, Ambulation looks like it's a complete waste of development time that could be spent on making the "real game" part of this game more fun.
3) UI. All sorts of bugs and a lack of attention for 6 years. Just another layer of polish and user-friendliness overall. Overcomplexity of overview, buggy lagging UI, lack of options, lack of diversity when entering different ships, etc. This is where the rubber meets the road for anyone playing this game and it's always been overly awkward for me.
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BaneMaker
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.02 07:04:00 -
[986]
1) Hybrid turrets - especially medium and large blasters are horribly subpar, and not the melt-machine they where intended - also see 3) web nerf in this respect - the large ones has been hit terribly by the web nerf, so tracking and dmg needs to have a slight adjustment
2) Minmater generally subpar - After the speednerf and with the current poor state of artillery, it is hard to see any reason to fly minmatar. Overall speed and agility should be improved - then people will be ok with the poor damage of most miniie boats (take into account falloff)
3) Webnerf - although it was a good way of making small ships viable again, it hurt the large blasters horribly. Also - dedicated webber boats like the rapier, huginn, kronos and that frigate I cant remember should have an increased webber effect - maybe as a role bonus. To keep having some small ships viable, then make the AF missing 4th bonus into an webber imunity bonus. That would make AFs really nice tacklers too.
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Yaponiz
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Posted - 2009.07.02 19:16:00 -
[987]
1. Combat Utility Drones - they useless except ECM, but ECM is not good too. 2. Rockets and defenders. 3. Covert Ops - No one covert ops can use all of they bonuses.
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keuel
Gallente Heretic Army Sc0rched Earth
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Posted - 2009.07.03 08:20:00 -
[988]
1) Webnerf: it killed blaster boats. Why the hell did you put 60%? why not adress 70%? and give the officer ones the range of before,make them worth the price.
2) Doomsday device: nerf it already, you see it already can kill a carrier, it¦s time to give penality to it. Why not adress 5 minutes without warping and absolutely no remote (or can be one or other) so, it can make the titan pilot think 2 times before DD`ing.
3) Neutralizers: Especially heavy ones. They suck massively ammounts of cap, a cruiser,bc sized ship cap can be killed pretty easy. Reduce the danm neutralizer drain ammount.
4) (Sorry, remembered this):EHP VS Active tank: Don¦t you think it¦s already time to see the buffer tanks?
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Odinegras
Gallente 0utbreak KrautbreaK
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Posted - 2009.07.04 08:16:00 -
[989]
1. Ewar - Falcon - Can prevent 4-6 ships from having locks, Arazu struggles to stop 1 target from having a lock, Pilgrim can be fitted with multiple tracking disruptors but this still doesnt lock down 1 target, Rapier (minmatar) has no real form of Ewar, Changes add in additional module for minmatar a missile targeting system scrambler (any missiles the target fires misses) add in 3 more "target painters" 1 for each race each working specifically with each races weapon systems (Gallente - Hybrids etc) Boost dampners so that 1 damp can lock down 1 target ish (as it was before), remove chance from ECM (but make ECCM work ie you can switch this module on and it stops the jam, after you have been jammed), add a module that reverses the effect of the new missile jammer (Missile targeting system augmentor)
2. Locking Speeds - I wanna lock stuff faster without having to fit 3billion sensor boosters, i feel this needs looking into. Catching people should be a skill not luck based (dont forget that due to lag, connection speed etc we already lose a couple of seconds on getting a lock) either that or bring in more interdictors (Mammoth Dictors ie Tech2 Tier2 BC dictors, active tanks, same module as heavy Dics but with more range and able to fit command modules) the new big gates also make it hard to catch targets with dictors which is kinda nice but frustrating at times, especially since you have to anchor 6 large bubbles to make sure you can lock a system down.
3. Blasters - Increase their tracking a tad now that webs have been reduced in effectiveness also an increase in blaster fall off now speed has been reduce would also be good.
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RedSplat
Heretic Army
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Posted - 2009.07.05 02:20:00 -
[990]
Originally by: Essence Praetor Confirming that CCP is not paying very close attention to 33 pages of opinions
Look! They stickied it (again, for the 3rd time), that means they care, Right?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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