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iudex
Caldari State Protectorate
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Posted - 2009.05.01 15:32:00 -
[1]
I waited a long time before starting to do 0.0 missions, to make sure that the initial imbalances of the probing system are fixed. Took only a few missions till the locals started to probe, and a few missions later a cloaker appeared right next to me, calling in his gang that had an easy kill.
The probing system may be difficult for the standard pvp probing, but for 0.0 or lowsec mission-runners, that have to stay up to 40 minutes at one spot, it's the secure death. It was difficult to do missions in 0.0 before as well, all that gate-camps, directional bubbles etc. - but now it's impossible. Is that really intended ? Do the few 0.0- or lowsec mission-runners have to go back to highsec again ?
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.05.01 15:43:00 -
[2]
any chance you can join their corp? or agree to some kind of ransom?
have no other idea mate. sry.
I run couriers in null.. looks like the only thing, where disturbing through other players is limited and manageable, once you use fast frigs or blockade runners and know how to avoid bubbles.
Forge '07 on Sale
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.05.01 16:30:00 -
[3]
Originally by: iudex I waited a long time before starting to do 0.0 missions, to make sure that the initial imbalances of the probing system are fixed. Took only a few missions till the locals started to probe, and a few missions later a cloaker appeared right next to me, calling in his gang that had an easy kill.
The probing system may be difficult for the standard pvp probing, but for 0.0 or lowsec mission-runners, that have to stay up to 40 minutes at one spot, it's the secure death. It was difficult to do missions in 0.0 before as well, all that gate-camps, directional bubbles etc. - but now it's impossible. Is that really intended ? Do the few 0.0- or lowsec mission-runners have to go back to highsec again ?
You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to remove local. 
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.05.01 16:32:00 -
[4]
The question is, other than undock and pray, did you take any precautions to protect yourself? Like keeping a weather eye on Local or checking your directional scanner?
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RedSplat
Heretic Army
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Posted - 2009.05.01 16:43:00 -
[5]
Edited by: RedSplat on 01/05/2009 16:44:45
Secretly MirrorGod. Apparently
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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RedSplat
Heretic Army
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Posted - 2009.05.01 16:45:00 -
[6]
Edited by: RedSplat on 01/05/2009 16:44:55 Leave your mission and dock up/ safespot and cloak or just log in space.
Anyone that gets caught in a mission in Lowsec or 0.0 is afk or an idiot. Secretly MirrorGod. Apparently
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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iudex
Caldari State Protectorate
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Posted - 2009.05.01 17:03:00 -
[7]
Originally by: Elaron The question is, other than undock and pray, did you take any precautions to protect yourself? Like keeping a weather eye on Local or checking your directional scanner?
I did precautions that kept the last CNR alive half a year while operating in hostile space and being hunted on a regular basis. It's the diffrence between the current probing system and the old one, that makes it impossible: the diffrence of occasional probing hits back then and the almost certain probing hit with the new scanning system, since it takes long enough to complete the average mission to be found with a probability bordering on certainty.
Probers can now find you within few minutes, have plenty of time to warp in a stealth ship that approaches you and tackles right away. Keeping an eye on local or checking directional scanner doesn't help, since the local contains hostiles 99% of time and you see probes over 50% of time anyways. It wasn't much different back then, but with some knowledge and tricks it was possible to survive quite long in that environment, now it's not.
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.05.01 17:35:00 -
[8]
Originally by: Bellum Eternus
Originally by: iudex I waited a long time before starting to do 0.0 missions, to make sure that the initial imbalances of the probing system are fixed. Took only a few missions till the locals started to probe, and a few missions later a cloaker appeared right next to me, calling in his gang that had an easy kill.
The probing system may be difficult for the standard pvp probing, but for 0.0 or lowsec mission-runners, that have to stay up to 40 minutes at one spot, it's the secure death. It was difficult to do missions in 0.0 before as well, all that gate-camps, directional bubbles etc. - but now it's impossible. Is that really intended ? Do the few 0.0- or lowsec mission-runners have to go back to highsec again ?
You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to remove local. 
I wish the average player was smart enough to understand that. But of course a lto of systems liek the scanner woudl have to be streamlined to keep things usable.
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.05.01 17:37:00 -
[9]
Originally by: iudex
Originally by: Elaron The question is, other than undock and pray, did you take any precautions to protect yourself? Like keeping a weather eye on Local or checking your directional scanner?
I did precautions that kept the last CNR alive half a year while operating in hostile space and being hunted on a regular basis. It's the diffrence between the current probing system and the old one, that makes it impossible: the diffrence of occasional probing hits back then and the almost certain probing hit with the new scanning system, since it takes long enough to complete the average mission to be found with a probability bordering on certainty.
Probers can now find you within few minutes, have plenty of time to warp in a stealth ship that approaches you and tackles right away. Keeping an eye on local or checking directional scanner doesn't help, since the local contains hostiles 99% of time and you see probes over 50% of time anyways. It wasn't much different back then, but with some knowledge and tricks it was possible to survive quite long in that environment, now it's not.
in fact now probing is SLOWER.. quite slower than it was. THe only thing that was made harder to your side is that you cannot see the probes in your scanner always. If you are runnign a mission against agngels and they put 20 target painters on you (quite normal) you will be probable with probes at max range setups.
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Sator deHarak
Caldari Shut Up And Play
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Posted - 2009.05.01 19:39:00 -
[10]
A) Make a setup to use stabs. B) fight aligned. A recon can't lock you for ~5 seconds after they decloak. c) 'bob' in and out of missions so you're not giving an easy hit. D) try anchoring a bubble or two at the acceleration gate kickout, and pop your scanner open to about 50,000 km or so. On multi-level missions, you can easily give yourself some warning.
E) Get friends. Nothing deters like having friends who will want to gank gankers, especially if you give them incentive like cheap faction items and such.
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Fzhal
Caldari Deep Core Mining Inc.
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Posted - 2009.05.01 19:49:00 -
[11]
Easy tip to avoid being probed out.
Constanly refresh your ship scanner operating 360 degrees 5 AU away. You'll have to research how many Km this is. You'll be long gone by the time they show up because they'll need to get those probes AT LEAST 2 AU from you to get a 100% hit.
After you see probes on the scanner, you'll have about 30 seconds before they could feasably get to you.
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iudex
Caldari State Protectorate
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Posted - 2009.05.01 20:09:00 -
[12]
Originally by: Fzhal Easy tip to avoid being probed out.
Constanly refresh your ship scanner operating 360 degrees 5 AU away. You'll have to research how many Km this is. You'll be long gone by the time they show up because they'll need to get those probes AT LEAST 2 AU from you to get a 100% hit.
After you see probes on the scanner, you'll have about 30 seconds before they could feasably get to you.
Sounds like a good idea, spamming the scan all the time might keep the ship alive if they really need to get the probes to 2 AU. But this also means to abandon the mission every time the probes are close. Rejecting an accepted mission results in faction standing loss, corporation standing loss and agent standing loss. If i do this a couple of times in a row the agents won't talk to me anymore (lvl4q20 agents require a high standing, and standing loss at a high standing level is severe), so thats not an adequate solution on the long run.
I think CCP needs to fix and balance this specific situation, where a ship has to be a rather long time in a deadspace spot, giving it a chance to not be found. My guess is they simply forgot about that, when designing the new system and the fine balance regarding this issue, that existed before, was destroyed.
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Hiroshima Jita
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Posted - 2009.05.01 22:21:00 -
[13]
Doesnt eccm now make oyu harder to probe?
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Myra2007
Shafrak Industries
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Posted - 2009.05.01 22:22:00 -
[14]
Just make sure you don't hang around the entrance gate too long. Whatever it is thats coming in it will have to go through them and probably uncloak in the process.
A 100% result does not mean you're going to get the mission runner - if he is smart about it.
Watching the scanner is usually a responsibility of everyone in 0.0/lowsec *whatever* he is doing. So i don't see why you should be different.
Plus you don't have to cancel a mission once probed out. You can make another attempt the day after and if that fails the standing loss isn't that severe that you couldn't make it up in a few missions. A t1 raven would do it too btw. and even if i'd agree that chances are someone will try to get you anyway - a cnr is just asking for it.
And you might want to fit an eccm - it will make you harder to probe. And don't tell me you can't afford the med slot - been there done that.
After all you may argue that it's just too much of a hassle in comparison to lvl4 in hisec and well welcome to the forum discussions of the past few months. (ruze, malcanis et al.)
The constant being on your toes, docking up/leaving mission areas because of hostiles cuts your profit considerably no doubt. Then again you can still cash in big times on the lp so i still don't feel much sympathy.
I'd say campaign for ccp to boost lowsec/0.0 missions or nerf hisec lvl4 (what ever your flavour is). Thats the real issue not the current scanning system which is already broken enough in regards to pvp probing.
The most important point imo is you're doing it wrong. And you have inflated expectations. You're a mission runner, alone in 0.0. See what i am getting at?
Mission hubs in 0.0 are a resource to fight over. You need to make a group effort and yes this will very much include fighting. You're never going to stop hostiles from showing around but you have to make one thing clear: That they can't just come into your space with a couple of hac/bcs and ceptors and go to town with you. That gang is tiny any respectable entity will be able to drive them off without much effort.
Once they realize that they either bring the blob or get steamrolled you will be able to work efficiently and reap great profits.
just my 2 cents... --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Expendable Pilot
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Posted - 2009.05.02 05:50:00 -
[15]
Edited by: Expendable Pilot on 02/05/2009 05:51:10
Originally by: Myra2007 And you might want to fit an eccm - it will make you harder to probe. And don't tell me you can't afford the med slot - been there done that.
How does an ECCM make you harder to scan down?
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Omara Otawan
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Posted - 2009.05.02 06:22:00 -
[16]
Originally by: Hiroshima Jita Doesnt eccm now make oyu harder to probe?
It did for quite some time, and still does.
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SDragoon
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Posted - 2009.05.02 07:17:00 -
[17]
Edited by: SDragoon on 02/05/2009 07:22:45 If you can somehow managed to fit 4 mid slot ECCM, you'll be basically impossible to probe (in missions) as a battleship.
Not really a realistic solution, so we can look at other methods.
First, lower your scanner down to 2 AUs when looking to see if someone is probing you, they'll have to use this range to get a hit on you unless you are using a ton of shield extenders. If a probe shows up it's a damn good chance they are looking for you.
Second, keep an eye on the scanner when it's set to 2au, if you see a cloaky ship at all, or a combat ship for more then 1 or 2 scans, they have landed on your gate and it's time to get out.
Third, if you have an alt scout, position him on your ingate so he can see anyone that comes in.
Fourth, if the mission allows it, get as far away from the gate you came in from as soon as you can. The enemy is forced to warp to the same point, so if you are 50km away when they warp in, you'll have plenty of time to get out.
Also for 0.0 you should really find a system that's empty when you play to mission in. That way if someone does come into local you can safe spot and cloak til he leaves. It's boring at time but it keeps you alive.
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Calexis Atredies
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Posted - 2009.05.02 09:34:00 -
[18]
Halo implants wll make you harder to scan down, they can reduce your sig quite a bit... and dont leave drones out, they for some reason have massive sigs
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Spurty
Caldari Summer Summer Summer Fun
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Posted - 2009.05.02 10:34:00 -
[19]
Originally by: Calexis Atredies Halo implants wll make you harder to scan down, they can reduce your sig quite a bit... and dont leave drones out, they for some reason have massive sigs
drones use dev hacks to turn on their mwds in dead space, making the signature much easier to detect
Originally by: Infinity Ziona
Thus I AM BETTER THAN YOU.
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Feilamya
Minmatar
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Posted - 2009.05.02 12:28:00 -
[20]
Originally by: iudex
Originally by: Elaron The question is, other than undock and pray, did you take any precautions to protect yourself? Like keeping a weather eye on Local or checking your directional scanner?
I did precautions that kept the last CNR alive half a year while operating in hostile space and being hunted on a regular basis.
No, u didn't. The locals in your system just failed at probing before Apocrypha.
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Roemy Schneider
BINFORD
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Posted - 2009.05.02 13:52:00 -
[21]
Originally by: Expendable Pilot Edited by: Expendable Pilot on 02/05/2009 05:51:10
Originally by: Myra2007 And you might want to fit an eccm - it will make you harder to probe. And don't tell me you can't afford the med slot - been there done that.
How does an ECCM make you harder to scan down?
the formula includes ship's signature and sensor strength. been like that for... yup, years
also the reason why - with the new probing system - one can get his ship to be unprobe'able;
[Griffin, New Setup 1] Capacitor Power Relay I
Conjunctive Gravimetric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
[empty high slot] [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot] - putting the gist back into logistics |

Ausser
Cybertech Industrials Agency
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Posted - 2009.05.02 15:34:00 -
[22]
Good hints were given above.
Most important are:
- Avoid using drones
They have large sig radius and weak sensor strength --> easy to probe for.
- Use ECCM
Use 1-2 good ECCM's to increase your sig radius / sensor strength ratio --> harder to probe for.
- Anchor bubble at the acceleration gate
You'll loose it sometimes, but its cheaper than your ship/gear.
- Avoid missions which dont make probing for you difficult
There are some missions where this is the case, like this one.
- Avoid missions without acceleration gates at all
Attackers will have to go through the acceleration gate, which gives you a few seconds extra while they kill your bubble first.
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Venkul Mul
Gallente
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Posted - 2009.05.02 20:27:00 -
[23]
Originally by: Ausser Avoid missions which dont make probing for you difficult
That is no more valid. With the new probing system your signature isn't reduced if you are in deadspace.
So finding you in deadspace is as easy or as hard that when you are outside it.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.05.02 20:59:00 -
[24]
Originally by: Venkul Mul
Originally by: Ausser Avoid missions which dont make probing for you difficult
That is no more valid. With the new probing system your signature isn't reduced if you are in deadspace.
So finding you in deadspace is as easy or as hard that when you are outside it.
Previously, whether the mission was gated or not, it was still 'deadspace' for the purposes of sig radius reduction, so gated/non gated missions were the same from a probing standpoint.
And now that it's changed, it's equal for both types of missions currently.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2009.05.03 04:01:00 -
[25]
Quote: Anchor bubble at the acceleration gate You'll loose it sometimes, but its cheaper than your ship/gear.
This is an interesting idea if it prevents other people from warping via the gate...but AFAIK, bubbles stop everyone, so how do YOU get into the mission? Are you anchoring with an alt?
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.05.03 06:00:00 -
[26]
Actually controling the system and killing anything that tries to get in generally allows for farming missions in peace, try that.
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Medidranda Livoga
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Posted - 2009.05.03 06:16:00 -
[27]
Originally by: Doddy Actually controling the system and killing anything that tries to get in generally allows for farming missions in peace, try that.
Good luck with that. It¦s also not very cost effective since lowsec payouts aren¦t that much better. Now if you made 5x or more isk per mission it might start to be worth it so you can pay your guards wages and replace losses and compensate for lost times when you for one reason or other can¦t run safely. Risk-Reward ratio is utterly broken and has been for a good while.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.03 07:13:00 -
[28]
Edited by: Trimutius III on 03/05/2009 07:16:25
Originally by: iudex I waited a long time before starting to do 0.0 missions, to make sure that the initial imbalances of the probing system are fixed. Took only a few missions till the locals started to probe, and a few missions later a cloaker appeared right next to me, calling in his gang that had an easy kill.
The probing system may be difficult for the standard pvp probing, but for 0.0 or lowsec mission-runners, that have to stay up to 40 minutes at one spot, it's the secure death. It was difficult to do missions in 0.0 before as well, all that gate-camps, directional bubbles etc. - but now it's impossible. Is that really intended ? Do the few 0.0- or lowsec mission-runners have to go back to highsec again ?
LOL.
Hmm... i was scanning u for almost 10 minutes... And only after that i was able to warp to you.
Same scanners tried to scan down my Dominix and never succeded because i used direct scanner and as soon as probes appeared on direct scanner i warpout. (if u uncheck "Use overview settings" probes are shown on direct scanner) 2-4 AU is quite enough radius of direct scanner.
P.S. And u was unlucky that it was Damsel mission where no acceleration gates so i could warp directly to u. (and i wasn't decloaked by surrounding also, i decloaked by myself to hit the KM) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

BacardiDesire
Caldari The 8th Order
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Posted - 2009.05.03 11:11:00 -
[29]
doing 0.0 missions in such a ship is risk at high cost anyway
WT DOWN all i want is some cake. |

Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.03 11:26:00 -
[30]
Originally by: Bellum Eternus You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to remove local. 
Yes, because the pirates aren't going to know there's people running missions in low-sec mission hubs...  ------------------------------------------
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.03 11:42:00 -
[31]
Originally by: Shadowsword
Originally by: Bellum Eternus You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to remove local. 
Yes, because the pirates aren't going to know there's people running missions in low-sec mission hubs... 
This situation was unique... He runned mission in our place of living... We run there mission too... At that time when i cathched him there was 40 ppl in local 39 of them was my alliance mates and pluses. I saw this neutral in CNR (iudex) several times on undock and not only me, other saw him too of course. So local doesn't matter this time. I waited on undock with a probe nearby and when he undocked i scanned once and wrote down his ID that appeared on scanner. And then i scanned for that ID. It was hard to scan without, ID because there was several other agentrunners (my ally mates and so on). Of course when i've got strength of signal of about 90% i said to our PVP gang about that and then when i've got 100% i warped our squad of ceptors to him... I can't understand what he was expecting in a local with 40 people... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.05.03 12:09:00 -
[32]
The title of this thread needs clearly to be change to: CCP, why did you ruin 0.0 and lowsec mission-running for me? ---------------- Mr. Science & Trade Institute
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Pvt Public7
Amarr Imperial Academy
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Posted - 2009.05.03 13:04:00 -
[33]
You could, y'know, run missions in hisec? --- SWA was here IAC is a loser |

Solomon XI
The Estovakian Militia.
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Posted - 2009.05.03 16:38:00 -
[34]
Originally by: Pvt Public7 You could, y'know, run missions in hisec?
Null-security missions are far more profitable than high-sec ones, IIRC.
---
@ OP: I imagine you're in NPC controlled null-sec. Try making buddy-buddy with the locals.
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Ausser
Cybertech Industrials Agency
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Posted - 2009.05.03 17:04:00 -
[35]
Originally by: Gaius Sejanus
Quote: Anchor bubble at the acceleration gate You'll loose it sometimes, but its cheaper than your ship/gear.
This is an interesting idea if it prevents other people from warping via the gate...but AFAIK, bubbles stop everyone, so how do YOU get into the mission? Are you anchoring with an alt?
The bubble generator wont stop you, because it's not online beofre the anchoring cycle is complete. That's 120s for the small bubble gen. You can use the gate meanwhile.
When you finished the mission, just warp back to the bubble gen, unanchor and scoop it. Remember not to use your plex fitted cnr toy for that task... otherwise you will sometimes find yourself trapped & ganked inside your own bubble. 
Originally by: Trimutius III
Originally by: Ausser
Avoid missions without acceleration gates at all Attackers will have to go through the acceleration gate, which gives you a few seconds extra while they kill your bubble first.
Heh it was easy to catch him on Damsel. :)
Hehe - is the damsel safe now? Did you rescued her? 
For those missions, clever rabbits will use a carrier: 
- Its cyno prevents hunters become sick while scanning for you. They will be in best spirits when they arrive.
- The carrier is much cheaper to loose than any cnr.
- You will be able to complete the mission objective before you run out of hitpoints most the time.
- Maybe you will be able to kill a few hunters before you get your egg for free.
- The explosion looks much cooler.
- You dont need to shame on that kill mail. Carriers still look cool, even there.
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Trimutius VI
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Posted - 2009.05.03 21:40:00 -
[36]
Edited by: Trimutius VI on 03/05/2009 21:40:49
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.05.03 21:45:00 -
[37]
Originally by: Ausser
Hehe - is the damsel safe now? Did you rescued her? 
Somebody of my mates rescued her and sold it for 20 mill as i remember... easy money. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

iudex
Caldari State Protectorate
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Posted - 2009.06.11 14:33:00 -
[38]
Edited by: iudex on 11/06/2009 14:37:21 I've recently made quite a few test with a prober, who had the task to find me in a mission dead-space. Despite using a gravimetric ECCM he always found my Raven in less than 15 minutes - and he's not even good at probing. Scanning for 2au in order to see if the prober closed me down doesn't work either, today i had a visitor in my mission while the probes didn't appear on scanner when narrowing down to 1 million km (combat scanner probes I). It's a constant game with the cloakers who approach and try to bump. With a little luck one can see them in time (1-5 seconds window) and escape before thy tackle. In this case the mission reward and loyalty points are lost. Many 0.0 missions don't have bounties, the reward are the tags and lps, all of which is lost if the mission has been discovered. Next to that there's a faction- corp- and agent-standing penalty for failing a mission. But more often they manage to tackle you and the ship is lost.
Under this conditions 0.0 mission-running doesn't make sense, CCP nerfed the 0.0 mission-running although no one complained about it or was asking for a nerf. I'm not doing low-sec-missions but the change in probing mechanics will have a similar effect on them.
Something that was fine was broken for no reason. And no, the pirates won't be happy, since there won't be many targets left. In order to make isk one has to go back to empire now and join the crowds in Motsu or wherever. Thanks for ruining my game experience and all the thrill of mission-running for pirates, CCP .
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +8.57 / Gallente Federation -9.97 |

Ulstan
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Posted - 2009.06.11 16:17:00 -
[39]
Edited by: Ulstan on 11/06/2009 16:26:00
Originally by: RedSplat
Leave your mission and dock up/ safespot and cloak or just log in space.
Anyone that gets caught in a mission in Lowsec or 0.0 is afk or an idiot.
This is true. However, it's also true that there's little point in trying to do low sec missions (or 0.0 missions in hostile space but why would you even try?), same with mining. While you can avoid/evade the opponents, the time you lose doing that is very great. So much so that you'd many times be better off mining veldspar in hi sec in complete safety :p
Mission running in 0.0 is fine *as long as you control the territory in question*. And I think that's intended. It's not easy to mission run in someone elses 0.0 and I think that is absolutely by design. But if you put forth the effort to take the space, you can mission run there just fine and it's far more profitable than running L4's for the over saturated caldari navy in hi sec.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.12 14:45:00 -
[40]
I'm surprised to hear that running missions in a CNR in hostile 0.0 is dangerous.
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Grasfer
Minmatar FinFleet KenZoku
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Posted - 2009.06.13 19:58:00 -
[41]
Just fit a cloak like all the other farmers? Someone enter local, wait a sec or five, if you see probes warp away and cloak up? |

Scientific Method
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Posted - 2009.06.15 12:11:00 -
[42]
Originally by: Grasfer Just fit a cloak like all the other farmers? Someone enter local, wait a sec or five, if you see probes warp away and cloak up?
Try reading the thread? The genius OP was missioning with 39 hostiles in local, and can't understand why that was a bad idea. |

Doctor Penguin
Amarr Heavy Influence Aggression.
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Posted - 2009.06.15 16:09:00 -
[43]
Edited by: Doctor Penguin on 15/06/2009 16:15:22 Edited by: Doctor Penguin on 15/06/2009 16:14:41 More than that - if I know Rebellion as well as I think I do, the OP was running missions in Hale. Let's have a look at that KM...
Thought so - G-O, the hub for the entirety of Hale.
You, therefore, were running missions in a quite valuable ship, in Rebellion Alliance's HOME SYSTEM. I lived a system next door with Tenth Legion for a while - they tend to have lots of people in local there who like using scan probes. You wonder why you got popped and blame it on game mechanics? 
TBH, I'd move my location away from Hale entirely down to Paradise or Tranquility. At least then you're far more likely to run into some of my old friends.  ________________________________________________
Originally by: CCP Soundwave Get out Mindstar, or I'll punch you in the ovaries.
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iudex
Caldari State Protectorate
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Posted - 2009.06.15 20:53:00 -
[44]
Originally by: Scientific Method Try reading the thread? The genius OP was missioning with 39 hostiles in local, and can't understand why that was a bad idea.
If you knew anything about the issue mentioned in this thread, you'd realise that you have no point. It's harder to find a specific ship when there are 20 other mission-runners in the system than when it's alone, especially with the new system. Also this has nothing to do with the ship itself but with the new scanning mechanics. In fact a CNR is harder to find than a raven or drake (sensor strength / sig radius relation), and people keep probing no matter what ship one uses. To make it short: before probing change it was possible to do missions, now it is not. The rest (like choice of ship or people in local) can't be the problem, since it existed before the change as well and didn't hinder me from doing missions there over 2 years. It's the probing change, that allows a secure method of finding a ship within 10-15 minute, that ruins the mission-running, nothing else, everyone with more than 3 braincells will realise this. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.16 07:51:00 -
[45]
10-15 minutes? They must be doing something very wrong. Also,
Originally by: Scientific Method The genius OP was missioning with 39 hostiles in local, and can't understand why that was a bad idea.
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Durzel
The Xenodus Initiative.
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Posted - 2009.06.16 08:47:00 -
[46]
Edited by: Durzel on 16/06/2009 08:50:18 Irrespective of anything relating to probing whatsoever missioning in a hostile alliance's HOME SYSTEM with 39 of them in local with you is insane.
If they didn't get you in the mission they could've just as easily bubbled everywhere you'd ever be likely to go and deal with you there.
The whole probing aspect of this story is entirely incidental because it would not matter if they'd been able to find you in a minute or 10 minutes.
Originally by: iudex If you knew anything about the issue mentioned in this thread, you'd realise that you have no point. It's harder to find a specific ship when there are 20 other mission-runners in the system than when it's alone, especially with the new system.
I doubt it's particularly hard to find a specific ship when every other ship in the system is a) on the alliance channel and can say where they are and b) has stopped missioning to try and get on a CNR killmail.
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iudex
Caldari State Protectorate
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Posted - 2009.06.17 15:38:00 -
[47]
Originally by: Durzel Edited by: Durzel on 16/06/2009 08:50:18 Irrespective of anything relating to probing whatsoever missioning in a hostile alliance's HOME SYSTEM with 39 of them in local with you is insane.
If they didn't get you in the mission they could've just as easily bubbled everywhere you'd ever be likely to go and deal with you there.
The whole probing aspect of this story is entirely incidental because it would not matter if they'd been able to find you in a minute or 10 minutes.
a) It's not their HOME, in first line it's Angel Cartel sovereignty with NPC stations, many alliances come there, stay for few months and go again (e.g. LV, iPod, TCF, Goonswarm, United Legion and many other next to that Russians, who currently sit there). I was there years before they came.
b) Learn to avoid bubbles, it's not hard if you know how, the problem is the secure scanning hit, not some bubbles. The system was always hostile to me and I'd not get over 8 faction standing to Angel Cartel if bubbles were an issue.
c) It doesn't matter if 1 or 10 minutes, i said "within" - most of lvl 4 missions requires more time to complete than that. Hopping in and out all the time isn't an option, sometimes you have to travel from gate to gate and can't even be alligned. It was balanced and worked well with old system, hostile visitors were absolutely rare in my mission spot. With the new system they are common. That's what i complain about, nothing else, the secure way to find a ship within a short period of time.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.17 19:54:00 -
[48]
You cannot be serious. There's 39 of them in system. Of course it's their bloody home. And you think you deserve to be able to run missions as safely as if it were Motsu?
PVE really does rot your brain, it seems. 
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iudex
Caldari State Protectorate
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Posted - 2009.06.17 20:34:00 -
[49]
Originally by: Gypsio III You cannot be serious. There's 39 of them in system. Of course it's their bloody home. And you think you deserve to be able to run missions as safely as if it were Motsu?
PVE really does rot your brain, it seems. 
Please stay away from discussions when you don't know the exact facts, Gypsion. Those 39 were not from the same corp, not even the same alliance. Many of them were doing missions, probably blue to each other but no way all on same coms. Others permadocked, at least one of them had a CNR as well (visible on scanner). There are usually 1-2 people probing. If they send out their probes and I'm the only ship, they quickly get a hit and find me, when there are lots of others they get lots of hits, which decreases their chances to find me with the first try and not vice versa. Again, it worked fine before the probing change UNDER SAME CONDITIONS. This thread is about how the probing nerfed 0.0 mission-runners and nothing else. Last time they found me was a couple of days ago and there were only 8 in system. Your "omg it's only because 39 in system" logic is pointless, if you can't add something constructive to the discussion about the actual problem, stay away and post somewhere else. |

Clair Bear
Perkone
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Posted - 2009.06.17 21:26:00 -
[50]
I fail to see the problem. Missioning in 0.0 with any number of hostiles in local is presumably risky, which is why you are awarded the Big Rewards.
Missioning for any length of time with no loss was unbalanced, and has since been fixed.
Your options: get blue with the local blobs or bring a blob of your own. Vigorous blobbing is the intended 0.0 mechanic, soloing is not.
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Rip Minner
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Posted - 2009.06.18 01:33:00 -
[51]
I dont like it ether. I use to run low sec missions before you could be probed out. Now for get it. You can no longer solo missions in low sec or 0.0. Reliable to make a profit. You need the normal blob. |

My LittleFriend
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Posted - 2009.06.18 05:12:00 -
[52]
summary: I want to be immune while carebearing it up in someone else's space (what i really want but won't say it: instanced missions)
response: this is eve, you are and should be constantly in danger, deal with it
sage |

thoth rothschild
Strategic Solutions Ltd. Majesta Empire
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Posted - 2009.06.18 07:21:00 -
[53]
Edited by: thoth rothschild on 18/06/2009 07:26:32 How often you were killed before?
Missionrunning in 0.0 and low is profitable because it is risky. When i fly in such Space i am aware that i might get podded.
There are people specialized on hunting and killing so called mission runenrs in low and 0.0 Sec. They will always find you. They are patient and they are really experienced in finding and killing those they refer as "carebears". Some times you get lucky and the system is under the control of lazy people, who do not like to spend so much time finding a solo raven. Sometimes you are lost because the people are bored and willing to search for their fun.
No risk, no fun. Be honest it would be boring without the thrill.
Now you will state." it was risky, now it is impossible" and i will answer "0.0 missions were not ment to be made solo and eve is a teamgame" |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.06.18 08:58:00 -
[54]
If you cant beat them, join them..
If the game changed, and I'm in deep doubt ccp will change it back, you'll have to make a choice..
Forge '07 on Sale
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Ewe Shagger
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Posted - 2009.06.18 09:55:00 -
[55]
iudex you are not paying attention...
the guy would have found you. he used a trick i been using for ages.
one probe to get the id of the target you want. and then waits 1 mintute for you to get where youre going to. then procedes to scan you down
Rebellion alliance. good job on the scanning down and use of game mechanics.
If i could be assed I would want to join you guys but happy where i am for now..
I love running missions for angel cartel. |

Jack Dant
Minmatar The Gentlemen of Low Moral Fibre Privateer Alliance
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Posted - 2009.06.18 10:18:00 -
[56]
Originally by: thoth rothschild
and it¦s not that scanning is broken it¦s more like. more people do scan these days because they "discovered" the scanning once the wh space was introduced. Before Patch a good Prober was faster.
That's not true, actually. I scanned mission runners both pre and post-patch, and it's much easier now. The old system was slightly faster if you could drop a quest probe within 4 AU of the missioner, but in most cases that was not possible without lots of bookmarks in system. If you had to use recon probes, you could scan for hours with no results.
With the new system, I just need to know either the ship's name (if I can get within directional scanner range) or the scan ID. With either of those, I can get a warp in to a missioner under 5 minutes.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.18 10:19:00 -
[57]
Under the old system, probing mission-runners in any sensible timeframe with any reliability required you to be within 4 AU. It was stupid - mission-runners were simply far too safe. To get reliable hits, you had to have complete coverage of the system with BMs, allowing to get within 4 AU and use Quest or Pursuit, which entailed hours and hours of spamming BMs, probing out abandoned drones and even running your own missions to get off-plane BMs. I had over one thousand BMs in my home system, causing horrific lag whenever I opened the system map. Otherwise, you were limited to dropping Snoop/Fathom, and endlessly hitting "scan" and getting nothing.
It was stupid. It should never have been that hard to probe out mission-runners - running missions in hostile space should not be a sensible course of action. In the current system, security is provide by your degree of control of the system, which is as it should be. The mission-runner is responsible for his own safety, not some silly sig-strength multiplier, and it's absurd to to think that he should be able to waltz into an occupied, hostile system on his own and help himself to its resources with impunity.
I fully understand why Iudex is annoyed - missioning in hostile space is now a lot more dangerous - but I believe that the old system was wrong and unfair.
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iudex
Caldari State Protectorate
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Posted - 2009.06.18 12:27:00 -
[58]
Originally by: thoth rothschild ... No risk, no fun. Be honest it would be boring without the thrill.
Now you will state." it was risky, now it is impossible" and i will answer "0.0 missions were not ment to be made solo and eve is a teamgame"
Originally by: Gypsio III ... mission-runners were simply far too safe. ... It should never have been that hard to probe out mission-runners - running missions in hostile space should not be a sensible course of action. ... it's absurd to to think that he should be able to waltz into an occupied, hostile system on his own and help himself to its resources with impunity. ... I believe that the old system was wrong and unfair.
Since we now agree on the mechanics you guys evaluate the situation and say 0.0 is for alliances to occupy, people shouldn't be able to do missions solo because this is unfair.
Alliances have a lot of place in 0.0 where they can build a home, establish sovereignty, build stations etc. NPC space isn't for them in first place, it's for the smaller corps and individual players, there is no reason why 0.0 missions "were not made to be done solo", it's a place for everyone, like lowsec, there is no reason why someone should be excluded per se. It was an interesting opportunity for an individual pilots to gain a foothold in 0.0 before that probing change.
At no point it was easy to do missions there, i was living there for years, lost quite a few ravens and learnt lot's of tricks in order to be able to survive. It's not like you walk in and do missions in safety. There are lot's of natural drawbacks, e.g. that one is not able to accept missions in neighbour systems, always have to watch for bubbles (especially directional bubbles placed in the right direction in order to catch the returning ship 40km off station). It was balanced in terms of risk-vs-reward, actually it was less profitable compared to highsec mission-running with officer fitting, when taking the occasional loss into account and the risk/effort to bring the lp-rewards to highsec. And there is proof for it. During all that years there were hardly more than 5 neutral/independent missionrunners in that system, although it's one of the 2 major hubs for Angels (10 lvl 4 q20 agents). Whereas in highsec you see up to 150 people in systems like Irjunen or Motsu. If it were so unbalanced and unfair, like you say, we'd see a lot of more people doing 0.0 missions before the nerf. It was no way unbalanced, it was something risky to do but now it was broken and is impossible. The low numbers of people doing it proved that it wasn't unfair, and no one was complaining about it, it was broken because the Devs didn't think about it - or simply didn't care.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.18 13:43:00 -
[59]
Alliances have nothing to do with this issue, and I don't see why you're bringing them up, or why you're giving the impression that only non-NPC 0.0 can, or should be able to, be "claimed".
Any player or group of players can choose to claim whatever piece of space that they like, but such a claim is worthless if it cannot be enforced. You may think that you have a claim on the system, but you are unwilling or unable to enforce it. Now the inhabitants of this system have claimed it, and they are enforcing their claim. If you wish to use their space, then your options are to neutralise their superiority by force or by diplomacy. It's understandable that you're unhappy with this, given the previous probing mechanics, but the current system is appropriate because it's Eve in microcosm - it's their system, so they set the rules. |

Space Wanderer
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Posted - 2009.06.19 08:41:00 -
[60]
The OP might have a point only if everybody else were missioning in the same system with a CNR. If he was the only one with a CNR (or even one of three or four) even with the old system it would have taken a decent prober about 100 sec to find him.
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Zanquis
Caldari Universal Exports Cult of War
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Posted - 2009.06.19 20:05:00 -
[61]
Edited by: Zanquis on 19/06/2009 20:05:00
Originally by: iudex
Originally by: Durzel Edited by: Durzel on 16/06/2009 08:50:18 Irrespective of anything relating to probing whatsoever missioning in a hostile alliance's HOME SYSTEM with 39 of them in local with you is insane.
If they didn't get you in the mission they could've just as easily bubbled everywhere you'd ever be likely to go and deal with you there.
The whole probing aspect of this story is entirely incidental because it would not matter if they'd been able to find you in a minute or 10 minutes.
a) It's not their HOME, in first line it's Angel Cartel sovereignty with NPC stations, many alliances come there, stay for few months and go again (e.g. LV, iPod, TCF, Goonswarm, United Legion and many other next to that Russians, who currently sit there). I was there years before they came.
b) Learn to avoid bubbles, it's not hard if you know how, the problem is the secure scanning hit, not some bubbles. The system was always hostile to me and I'd not get over 8 faction standing to Angel Cartel if bubbles were an issue.
c) It doesn't matter if 1 or 10 minutes, i said "within" - most of lvl 4 missions requires more time to complete than that. Hopping in and out all the time isn't an option, sometimes you have to travel from gate to gate and can't even be alligned. It was balanced and worked well with old system, hostile visitors were absolutely rare in my mission spot. With the new system they are common. That's what i complain about, nothing else, the secure way to find a ship within a short period of time.
Just because it's NPC Sov it doesn't mean the space is not controlled by anybody. Once upon a time in EvE there was no sov, and people controlled space just the same. In fact NPC space was fought over, especially those regions with conquerable stations.
I have been in Great Wildlands for a long time now which is typically Thukker Tribe sovereignty. Though when I was part of FDN we controlled that space, and again as part of COW we control that space. Any attempt to use that space without diplomatic standing with us will likely result in your ending up on a kill mail. The PvP crew quite simply sees you as a target, and will hunt you down. If you do it in our home system it just makes it easier for us because its unlikely you will be alarmed by our pvp group entering the system.
Ratting or Mission running in a system controlled by 39 hostiles is suicide plain and simple. Doing it in Rebellion Alliances home system without getting standings with them was just asking to die.
Once upon a time there where only 2 NRDS (Not Red Don't Shoot) powers in EvE, CVA and FDN. FDN lived in NPC space and CVA in sov which means you can only really mission run in FDN space. However FDN closed its doors and GW is now run by COW (Cult of War) which operates NBSI. So if you really want to 0.0 mission run your gonna have to join a 0.0 corp and alliance which control's a region you wish to mission run within, or make friends with the locals, or pay rent to an alliance or corporation which owns the area so that you can safely mission.
This is EvE, out of empire security comes at a price and in limited quantities. This game was designed as a huge power struggle, and its not going to change because you want it that way. What you described is part of the risk of 0.0 life, and you show you had taken almost no steps to minimize that risk. If you really want to mission run in peace and have the game revolve around you, return to empire where CONCORD can help you and take your reduced mission rewards. |

iudex
Caldari State Protectorate
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Posted - 2009.06.19 20:40:00 -
[62]
Originally by: Zanquis This game was designed as a huge power struggle, and its not going to change because you want it that way.
You didn't understand anything. I'm not complaining because i want something new. I'm complaining because something WAS CHANGED and destroyed a fine balance of risk-vs-reward in a certain area that existed before and was part of Eve for years. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.19 21:36:00 -
[63]
Originally by: iudex
Originally by: Zanquis This game was designed as a huge power struggle, and its not going to change because you want it that way.
You didn't understand anything. I'm not complaining because i want something new. I'm complaining because something WAS CHANGED and destroyed a fine balance of risk-vs-reward in a certain area that existed before and was part of Eve for years.
You're (still) doing it wrong. If you can't mission successfully in lowsec/0.0 at the moment with the (considerable) tools available to you to avoid being killed, then you fail at PVE. |

iudex
Caldari State Protectorate
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Posted - 2009.06.20 02:25:00 -
[64]
Originally by: Bellum Eternus
You're (still) doing it wrong. If you can't mission successfully in lowsec/0.0 at the moment with the (considerable) tools available to you to avoid being killed, then you fail at PVE.
And you don't mind to give your ideas of tools that make you undetectable under current conditions ? But i guess that's asked too much, according to your standings you have zero experience with 0.0 mission-running and just babble about stuff you don't know and never tried yourself. I'm tired of arguing with people who either don't know or understand the issue, or give preposterous evaluations, such as that it was too easy and unfair before - despite the fact hardly anyone did it compared to the huge number of highsec mission-runners.
I'm sorry for having expected a discussion with people who know the problem, tried it themselves and therefore understand what this probing change means for lowsec/0.0 mission-running; I'm out of here.
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Rip Minner
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Posted - 2009.06.26 12:28:00 -
[65]
Edited by: Rip Minner on 26/06/2009 12:29:17 Look its not worth it. CCP wanted to help salvagers out to get rigs going so there not going to change it. Thats why we got the old gtfo from CCP when they changed probing.
The old way you hand a chances of finshing a mission as a solo pilot. Now its imposible so come join us in High sec if you can.
Edit: And thats the truethfull Answer to your topic question. Rigs killed low sec 0.0 missions for solo pilots.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.28 09:23:00 -
[66]
Originally by: iudex
I'm tired of arguing with people who either don't know or understand the issue, or give preposterous evaluations, such as that it was too easy and unfair before - despite the fact hardly anyone did it compared to the huge number of highsec mission-runners.
I know exactly the "problem" that you're referring to. It's not a problem, it's a fix.
To think that a carebear like you has a right to just waltz into an alliance's home system in 0.0 or lowsec and just help himself to their resources is completely f*cked.
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Abyss Wyrm
Caldari Sleepers Discovery
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Posted - 2009.06.28 10:53:00 -
[67]
Problem with low and 0.0 not about you are not safe there. You shouldn't be. The problem is they are no longer profitable. You can do non-stop l4 running in higsecs. And even with less ISK per LP and less LP per mission, with good known of your job you can do a good amount of ISK/time. And there is more, нou are able to do l5s in high secs...
So problem not in danger in low and 0.0, problem is in higsecs. There is too good profit with almost none danger (unless you are another idiot who fit officer modules).
Highsec agent-running need to be... well, lets say not nerfed, too much ppl running missions there, so there will be too much whine about direct nerfing. But its defenetly need to be rebalancing. Actualy both higsec and lowsec agent-running. So all emperial agent-running need for great rebalancing. I have few ideas, but its likely for another topic... maybe latter... |

iudex
Caldari State Protectorate
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Posted - 2009.06.28 10:58:00 -
[68]
Originally by: Gypsio III
Originally by: iudex
I'm tired of arguing with people who either don't know or understand the issue, or give preposterous evaluations, such as that it was too easy and unfair before - despite the fact hardly anyone did it compared to the huge number of highsec mission-runners.
I know exactly the "problem" that you're referring to. It's not a problem, it's a fix.
To think that a carebear like you has a right to just waltz into an alliance's home system in 0.0 or lowsec and just help himself to their resources is completely f*cked.
"alliance's HOME system ... their resources ... waltz ... " You obviously have no clue what you are talking about. It's not the home of anyone, there are isk-grinders of multiple alliances and a few probers. It's Angel Cartel sovereignty, similar to lowsec it doesn't "belong" to an alliance nor is it secured by one, which is proven by the corpses that pave this system. But having no information about the issue obviously doesn't stop you from posting judgements and unqualified conclusions, like in many other of your incompetent posts about missiles. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.28 17:04:00 -
[69]
Don't be so thick, Iudex. Possession of a system comes from the barrels of your guns, not from some meaningless words in the corner of your screen.
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2009.06.28 23:18:00 -
[70]
You have to be either an idiot or half asleep to get probed out in a misson anywhere.
They need to get 4 probes on you to warp to you, so keep an eye on scan for combat scan probes, if u see 4 within 1 au of you, Warp out and safe up
There's really no excuse, If you cant cut it, then you shouldnt be there in the first place.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.06.29 12:35:00 -
[71]
heres a neat breakdown
High sec is for making isk low sec is for "pirating" for isk 00 is to loose that isk in pos warfare wormhole space is just all of the above with some risks and uber hard NPC rats. ( perhaps thats the multi coop aspect)
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iudex
Caldari State Protectorate
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Posted - 2009.06.29 15:16:00 -
[72]
Originally by: Straight Chillen Edited by: Straight Chillen on 28/06/2009 23:32:53 Edited by: Straight Chillen on 28/06/2009 23:31:55 You have to be either an idiot or half asleep to get probed out in a misson anywhere.
They need to get 4 probes on you to warp to you, so keep an eye on scan for combat scan probes, if u see 4 within 1 au of you, Warp out and safe up
There's really no excuse, If you cant cut it, then you shouldnt be there in the first place.
EDIT: LOL i really shouldve read the other two pages and saved my self the typing, You are completely bullheaded and ignoring all the suggestions people have given you. IF there was a way for you to be completely invisible to probers, then that would be some seriously imbalanced ****.
You have to use your head to stay alive, and i know that might be hard but just give it a shot.
-Signed a happy Sansha mission runner, Before and after the probing changes.
Also its their space if they can control the system, It doesnt matter what NPC sov it is
a) You are not a happy Sansha mission runner, you don't have positive standings to Sanshas. If you were doing missions for Sansha with another char, you'd post with that one to back your argument. Why do you lie ?
b) Your knowledge of probing mechanics is wrong or at least incomplete. What you advice has been said by someone else in this thread, i did exactly that, narrowing the scanning range down, in order to see if the probes approach, but it didn't help. In the last probing incident i narrowed the scan range down to 900.000.000 km (~6au). At no time did the probes appear on scanner at that distance, yet a covops decloaked few minutes later right next to me and spoilt the missions (rewards/payment/lp were gone, standing hit to agent, corp and faction the result of aborting the mission). This incident proves that there are ways/setups where people don't have to narrow down a battleship to 1au in order to have a warp-in.
Before you make another disrespectful and meaningless troll-post, at least make sure you understand the probing mechanics and don't lie about things that can be easily found out by a quick look on your standings in game.
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.00 / Gallente Federation -9.99 |

Lady Aja
Caldari Eradication Project
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Posted - 2009.06.29 16:10:00 -
[73]
****ing stupid forums!!!
ok...
saying this a second time.
covert ops ship will have probes out waiting for you to undock. when you undock they will run a scan have have youre SIG ID made. this does nto change unless the following are done. Dock and undock, Logging off then back on and jumping system. all change SIG ID's. Make a safe spot and log off then back on. you sig ID has changed and they will have a much harder time finding you.
THE END!
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