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Athule Snanm
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Posted - 2004.09.01 20:05:00 -
[91]
I agree. I wouldn't want to see the skill times being cut, but it would be better if someone good at large guns didn't automatically have all the skills to be great at small and medium guns already when it comes to the specialisations. Instead of needing the previous gun skill at level 5, I'd have 3 new skills for, say, better tracking - small sharpshooter specialist, medium sharpshooter, etc. Then make those the pre-reqs for the damage specialisations.
_______________________________
Doomheim - EVE's only hygiene! |

Athule Snanm
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Posted - 2004.09.01 20:05:00 -
[92]
I agree. I wouldn't want to see the skill times being cut, but it would be better if someone good at large guns didn't automatically have all the skills to be great at small and medium guns already when it comes to the specialisations. Instead of needing the previous gun skill at level 5, I'd have 3 new skills for, say, better tracking - small sharpshooter specialist, medium sharpshooter, etc. Then make those the pre-reqs for the damage specialisations.
_______________________________
Doomheim - EVE's only hygiene! |

Harry Voyager
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Posted - 2004.09.01 20:21:00 -
[93]
Originally by: Safronique could someone explain too me please, but say you have a large projectile II fitted to your Tempest...
How does the damage modifier work out?
is it Base of gun, i.e. 6 with 5% increase per level of BS you have, plus 5% per level of large turret you have, plus any level of surgical strike you may have then plus 2% for the specialization skill?
so e.g. if I had the following: Minmatar BS 5 Large Turret 5 Surgical Strike 5 Specialization 5
the dmg of a tech II 1400 would be someting like this: approx 11.9 ?? (my maths is total poo BTW so its probably way out lol)
Remember, there are people who have those skills, aside from Spec 5, who are now switching to lasers, as Projectiles are now so useless.
That is what I am talking about. When the nerf hammer comes down, it doesn't matter how good a Tech II item is on paper, it will be rendered useless, and all skill points invested in that skill will be wasted.
Harry Voyager
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Harry Voyager
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Posted - 2004.09.01 20:21:00 -
[94]
Originally by: Safronique could someone explain too me please, but say you have a large projectile II fitted to your Tempest...
How does the damage modifier work out?
is it Base of gun, i.e. 6 with 5% increase per level of BS you have, plus 5% per level of large turret you have, plus any level of surgical strike you may have then plus 2% for the specialization skill?
so e.g. if I had the following: Minmatar BS 5 Large Turret 5 Surgical Strike 5 Specialization 5
the dmg of a tech II 1400 would be someting like this: approx 11.9 ?? (my maths is total poo BTW so its probably way out lol)
Remember, there are people who have those skills, aside from Spec 5, who are now switching to lasers, as Projectiles are now so useless.
That is what I am talking about. When the nerf hammer comes down, it doesn't matter how good a Tech II item is on paper, it will be rendered useless, and all skill points invested in that skill will be wasted.
Harry Voyager
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Jocca Quinn
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Posted - 2004.09.01 22:05:00 -
[95]
Originally by: Joshua Calvert Small Weapon specialization should require the following skills:
Small Hybrid or Projectile or Laser Level 5. Gunnery 3 Sharpshooter 3 for the long-range specialization/Motion Prediction 3 for short-range specialization
Medium Weapon Specialization should require the following skills:
Medium Hybrid or Projectile or Laser Level 5 Gunnery 4 Sharpshooter 4 for the long-range specialization/Motion Prediction 4 for the short-range specialization
Large Weapon Specialization should require the following skills:
Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
Something along those lines seems more suited to REAL specialization.
If that leaves too little training time, then up the rank of the specialization skill.
I cannot agree more. THIS is specialisation, not the "get the small then the medium then the large" that exists at this moment.
JQ
none of us are free as long as one of us is chained none of us are free |

Jocca Quinn
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Posted - 2004.09.01 22:05:00 -
[96]
Originally by: Joshua Calvert Small Weapon specialization should require the following skills:
Small Hybrid or Projectile or Laser Level 5. Gunnery 3 Sharpshooter 3 for the long-range specialization/Motion Prediction 3 for short-range specialization
Medium Weapon Specialization should require the following skills:
Medium Hybrid or Projectile or Laser Level 5 Gunnery 4 Sharpshooter 4 for the long-range specialization/Motion Prediction 4 for the short-range specialization
Large Weapon Specialization should require the following skills:
Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
Something along those lines seems more suited to REAL specialization.
If that leaves too little training time, then up the rank of the specialization skill.
I cannot agree more. THIS is specialisation, not the "get the small then the medium then the large" that exists at this moment.
JQ
none of us are free as long as one of us is chained none of us are free |

Blacklight
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Posted - 2004.09.01 22:36:00 -
[97]
Agreed.
It doesn't make sense the way it is and does penalise people for flying larger ships.
Another step in the "let's get everyone into frigates" campaign.
Eve Blacklight Style
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Blacklight
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Posted - 2004.09.01 22:36:00 -
[98]
Agreed.
It doesn't make sense the way it is and does penalise people for flying larger ships.
Another step in the "let's get everyone into frigates" campaign.
Eve Blacklight Style
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Speknek
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Posted - 2004.09.01 22:43:00 -
[99]
Agreed
Current requirements would be fine if the BS was still the uber ship. This is not specialisation but another tree of required skills. Should be changed.
I would change the requirements to:
Small Weapon specialization should require the following skills: Small Hybrid or Projectile or Laser Level 5. Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for short-range specialization
Medium Weapon Specialization should require the following skills: Medium Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for the short-range specialization
Large Weapon Specialization should require the following skills: Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
There's no reason to have less requirements for small guns vs large guns. Its specialisation in one gun type and size, should have the same requirements. Elite frigates aren't cheap frigs, but very powerfull and usefull ships that require (player) skill to fly, so i dont see a reason to lower the skill requirements for them, only because the guns are smaller.
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Speknek
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Posted - 2004.09.01 22:43:00 -
[100]
Agreed
Current requirements would be fine if the BS was still the uber ship. This is not specialisation but another tree of required skills. Should be changed.
I would change the requirements to:
Small Weapon specialization should require the following skills: Small Hybrid or Projectile or Laser Level 5. Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for short-range specialization
Medium Weapon Specialization should require the following skills: Medium Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for the short-range specialization
Large Weapon Specialization should require the following skills: Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
There's no reason to have less requirements for small guns vs large guns. Its specialisation in one gun type and size, should have the same requirements. Elite frigates aren't cheap frigs, but very powerfull and usefull ships that require (player) skill to fly, so i dont see a reason to lower the skill requirements for them, only because the guns are smaller.
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KIAPieman
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Posted - 2004.09.01 22:52:00 -
[101]
Signed --------------------------------------------------------
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KIAPieman
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Posted - 2004.09.01 22:52:00 -
[102]
Signed --------------------------------------------------------
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MOOstradamus
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Posted - 2004.09.01 23:39:00 -
[103]
/me agrees with Gariuys & DJTheBaron
JC: Haven't you quit yet (and by quit I of course mean EVE and not whining)
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MOOstradamus
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Posted - 2004.09.01 23:39:00 -
[104]
/me agrees with Gariuys & DJTheBaron
JC: Haven't you quit yet (and by quit I of course mean EVE and not whining)
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Selim
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Posted - 2004.09.01 23:40:00 -
[105]
Originally by: Speknek Agreed
Current requirements would be fine if the BS was still the uber ship. This is not specialisation but another tree of required skills. Should be changed.
I would change the requirements to:
Small Weapon specialization should require the following skills: Small Hybrid or Projectile or Laser Level 5. Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for short-range specialization
Medium Weapon Specialization should require the following skills: Medium Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for the short-range specialization
Large Weapon Specialization should require the following skills: Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
There's no reason to have less requirements for small guns vs large guns. Its specialisation in one gun type and size, should have the same requirements. Elite frigates aren't cheap frigs, but very powerfull and usefull ships that require (player) skill to fly, so i dont see a reason to lower the skill requirements for them, only because the guns are smaller.
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Selim
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Posted - 2004.09.01 23:40:00 -
[106]
Originally by: Speknek Agreed
Current requirements would be fine if the BS was still the uber ship. This is not specialisation but another tree of required skills. Should be changed.
I would change the requirements to:
Small Weapon specialization should require the following skills: Small Hybrid or Projectile or Laser Level 5. Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for short-range specialization
Medium Weapon Specialization should require the following skills: Medium Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for the long-range specialization/Motion Prediction 5 for the short-range specialization
Large Weapon Specialization should require the following skills: Large Hybrid or Projectile or Laser Level 5 Gunnery 5 Sharpshooter 5 for long-range secialization/Motion Prediction 5 for the short-range specialization
There's no reason to have less requirements for small guns vs large guns. Its specialisation in one gun type and size, should have the same requirements. Elite frigates aren't cheap frigs, but very powerfull and usefull ships that require (player) skill to fly, so i dont see a reason to lower the skill requirements for them, only because the guns are smaller.
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Claire Scott
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Posted - 2004.09.01 23:42:00 -
[107]
Totally disagree. You're a nub.
-E
If you're not running with the pack, you're prey . . . |

Claire Scott
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Posted - 2004.09.01 23:42:00 -
[108]
Totally disagree. You're a nub.
-E
If you're not running with the pack, you're prey . . . |

Procion
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Posted - 2004.09.02 00:01:00 -
[109]
i bet tech 2 missile launchers have another retarded skill training set as pre req's aswell, probably another 90 days. its either turrets ,missiles or tech 2 ships which will you specialize in 
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Procion
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Posted - 2004.09.02 00:01:00 -
[110]
i bet tech 2 missile launchers have another retarded skill training set as pre req's aswell, probably another 90 days. its either turrets ,missiles or tech 2 ships which will you specialize in 
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The Enslaver
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Posted - 2004.09.02 00:27:00 -
[111]
I agree that you shouldn't have to train up in small or medium to a high level, at least not as high as this, to train large weapon specialization.
However, the skill requirements *should* be just as severe for the large turrets, but they should require other skills at level five than they do at current. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

The Enslaver
|
Posted - 2004.09.02 00:27:00 -
[112]
I agree that you shouldn't have to train up in small or medium to a high level, at least not as high as this, to train large weapon specialization.
However, the skill requirements *should* be just as severe for the large turrets, but they should require other skills at level five than they do at current. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Amarr Agent
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Posted - 2004.09.02 00:40:00 -
[113]
Originally by: Nafri signed
Nafri's sig is by far the worst waste of forum space yet. 99% crap 1% content.
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Amarr Agent
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Posted - 2004.09.02 00:40:00 -
[114]
Originally by: Nafri signed
Nafri's sig is by far the worst waste of forum space yet. 99% crap 1% content.
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Centauro
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Posted - 2004.09.02 01:03:00 -
[115]
I do not agree you don't need small/med turrets in order to train large. Sounds familiar? yes, prior , if you wanted to train large turret you have have to train small and medium to lvl 4 in order to train next one.
Plain and simple.
P.S.: I have small and large to lvl 5 and training medium to 5 too, wish they remove this, but they will not that's why I'm trianing medium.
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Centauro
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Posted - 2004.09.02 01:03:00 -
[116]
I do not agree you don't need small/med turrets in order to train large. Sounds familiar? yes, prior , if you wanted to train large turret you have have to train small and medium to lvl 4 in order to train next one.
Plain and simple.
P.S.: I have small and large to lvl 5 and training medium to 5 too, wish they remove this, but they will not that's why I'm trianing medium.
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Gripen
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Posted - 2004.09.02 01:22:00 -
[117]
Agreed
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Gripen
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Posted - 2004.09.02 01:22:00 -
[118]
Agreed
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Inanna Sumer
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Posted - 2004.09.02 01:24:00 -
[119]
cent, that's in there because there's a logical progression in training, ie you need to know the basics of how smaller weapons work, before progressing to their larger counterparts.
as this is a specialization skill we're talking here- why would i want to know all the little quirks and such associated with small blasters- when what i really want to know are all the quirks and tips of a large blaster weapon.
progression works fine for learning the basics, but specialisations should stand alone imo.
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Inanna Sumer
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Posted - 2004.09.02 01:24:00 -
[120]
cent, that's in there because there's a logical progression in training, ie you need to know the basics of how smaller weapons work, before progressing to their larger counterparts.
as this is a specialization skill we're talking here- why would i want to know all the little quirks and such associated with small blasters- when what i really want to know are all the quirks and tips of a large blaster weapon.
progression works fine for learning the basics, but specialisations should stand alone imo.
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