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Xhaiden Ora
University of Caille Gallente Federation
7
|
Posted - 2012.05.12 09:34:00 -
[121] - Quote
Joe Risalo wrote:I'm not defending because I feel this ship NEEDS to be in the game, but rather, I defending it because I'm tired of people attempting to shut down ship ideas because of this crap thought that new ships HAVE to fill roles and/or holes when many of the ships in game don't fill specific roles or holes, and those that do are only there because of ones that don't, or fill a specific role that isn't a needed role, but rather a "cool" or "fun factor" role, such as ewar ships...
Yes, a ship doesn't need to fill some unique niche role, it only need provide a new gameplay experience. There are many overlapping ships in the game. What matters is that those ships feel and play differently from one another. In fact, by CCP's own design, the only ships that need to fill a specific role are Tech 2 ships.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
518
|
Posted - 2012.05.12 11:59:00 -
[122] - Quote
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 15:33:00 -
[123] - Quote
Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.
The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist.
IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it.
I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role.
As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap.
So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role.
I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 15:44:00 -
[124] - Quote
Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.
there's been several different variations
The different designs have been (all of which are based on an Orca style mobility and size) -
style with 5 fighters and tanking bonuses with some logistics bonuses
- 1 fighter per lvl
- 1 drone control per lvl (no fighters or fighter bombers)
- 1 drone control unit per lvl (no fighters or bombers)
- some suggestions of fitting a triage module to allow for immobile, short range heavy logistics
- Command bonuses
- Bonuses towards racial drones
- ewar drones (which no ship really has, so it would make these drones more useful)
Basically, a small version of an actual carrier, but with less drone capability, less dps, less logistics, less command bonuses, able to use gates, and general fun factor of actually being able to use a REAL drone boat. |

El Geo
Pathfinders. Mining For Profit Alliance
27
|
Posted - 2012.05.12 15:49:00 -
[125] - Quote
El Geo wrote:I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought'
just throwing that back out there for you... |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 15:53:00 -
[126] - Quote
I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)
Some issues that need more discussion to be good though: Fighters? yea or nay and why? Logistics bonuses? How big? What type? Triage? Is it a good idea or not? Drones? allow up to ten or focus on fighters?
The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
Please lets discuss these specific factors.
If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll us on your treats of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you. |

Lipbite
Express Hauler
24
|
Posted - 2012.05.12 15:57:00 -
[127] - Quote
Situation is I already use Dominix and Rattle with drones doing like 75-100% damage in missions because torpedoes and blasters have very limited range. So basically both ships limited to 450dps from Gardes or 475 from Ogres. Also Orca as personal hi-sec transport with 400k m3 hangar and paper armor isn't perfect - to say the least. I see two options:
1) BS-sized ship (T3 Dominix?) with 20-25% boost to drone damage per skill level (making it 900-1200dps with heavies or Gardes) - or 10% dmage boost with ability to add +5 drones via modules in high slots and / or
2) Orca-sized ship with 10 drones (5 base + 5 for skill) and 10-20% damage boost per level (to make it around 1000-1200dps max) with 400-500k m3 corp hangar + it should be capable to use hi-sec gates and be usable in L4 missions. Price around 500-700m. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 16:08:00 -
[128] - Quote
Loius Woo wrote:I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)
Some issues that need more discussion to be good though: Fighters? yea or nay and why? Logistics bonuses? How big? What type? Triage? Is it a good idea or not? Drones? allow up to ten or focus on fighters?
The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
Please lets discuss these specific factors.
If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll yourself by giving us your treatise of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you.
Fighters = nay, leave that for the actuall carriers Logistics = none, must be some challange involved... Triage = nay, again... leave it for the ships it was intended for. Drones = a max of 10, either by DCU's or by ship skill ( last option is by far the best one ) Stargates/acceleration gates usable = YES ( lvl 4 doable ) Drone bay = around the 5m mark should be enough Corp hanger = if any a very small such Turrents/launchers = nay |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
520
|
Posted - 2012.05.12 16:10:00 -
[129] - Quote
Loius Woo wrote:Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean. The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist. IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it. I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role. As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap. So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role. I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly.
But five fighters doesn't give battleship DPS, nor do ten T2 heavies...
I'm a carrier and a logistics pilot, and I honestly don't see why anyone would want a stepping stone between the two. Logistics cruisers have no problem staying with a battleship fleet, and while they don't have the EHP of their bigger friends, they spider tank pretty nicely, and scimitars at least sig tank too. If you're that desperate,a s people have been saying all thread, a dominix is what you want.
If you want logistics capability, you forgo DPS. Carriers in triage have no drones, logistics aren't made for shooting stuff, and even RRBS don't have the DPS of the logistics supported kind. What you seem to want is a ship that combines the strength of logis, IE their RR capabilities, with the tank of a battleship and the drones of a carrier with the ability to do all of this at the same time.
Please explain, in no more than two hundred words and two graphs, why this is A) balanced, B) necessary and C) not a replacement for ships that already exist. |

El Geo
Pathfinders.
27
|
Posted - 2012.05.12 16:29:00 -
[130] - Quote
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 16:53:00 -
[131] - Quote
El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it?
I want a drone carrier...
as in....
- jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers
+ max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus
In terms of corp hanger and maint bay I cant care less if it goes on or not. |

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 16:57:00 -
[132] - Quote
Vaako Horizon wrote:El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? I want a drone carrier... as in.... - jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers + max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus In terms of corp hanger and maint bay I cant care less if it goes on or not.
buy a sin then
|

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 17:09:00 -
[133] - Quote
El Geo wrote:Vaako Horizon wrote:El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? I want a drone carrier... as in.... - jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers + max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus In terms of corp hanger and maint bay I cant care less if it goes on or not. buy a sin then
From my post you get a sin? its not even remotely what I was talking about :P |

Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.12 17:09:00 -
[134] - Quote
XXSketchxx wrote:
You neglected to answer the rest of my question.
Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice.
Well, it'd be very useful against the old bum rush with 500 frigs trick. I've been caught in that one by BoB and Goonswarm at different points.
As far as why they would have helped: well, the time Goonswarm did it, they swamped us with targets, and the drones automatically engaging when a target goes hostile in range would have been damn useful. If we had ships like this, we probably could have forced them to withdraw, or at least inflicted heavy casualties rather then either run or get curb stomped.
I know this trick is still commonly used by alliances in low and high sec as an inexpensive way to launch harassment attacks or surprise assaults during a war, and occasionally in 0.0, so I see it as a viable option and useful ship for close in defense. Particularly now that tier 1 frigs are getting buffed, it's more likely we'll see this return as a serious 0.0 strategy.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 17:28:00 -
[135] - Quote
how about we make it like some kind of loot drop in the drone regions ( from drones? ), both skillbook and bpc ? ( input lore here ftw :D ) |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:20:00 -
[136] - Quote
The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.
This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.
You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).
Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.
Where and how does this ship fit in? |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 20:29:00 -
[137] - Quote
XXSketchxx wrote:Where and how does this ship fit in?
Loius Woo wrote: The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
I think I have said it about a dozen times.
It is not a win button, it is not a high sec carrier, it is not a drone bonused BS.
As far as fitting into ship balancing, you can call it a support BS if you really want.
I would like to see a new size class bigger than BS's but smaller than capitals and have each of the roles there (combat, assault, bombardment, support). But either way, this ship's ROLE is combat support. |

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 20:36:00 -
[138] - Quote
XXSketchxx wrote:The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.
This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.
You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).
Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.
Where and how does this ship fit in?
wormhole combat support? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:36:00 -
[139] - Quote
Loius Woo wrote:But either way, this ship's ROLE is support.
Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class.
I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?
edit: the corp hangar/ship bay would really help this thing as a wormhole/null sec support ship |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 20:38:00 -
[140] - Quote
XXSketchxx wrote:Loius Woo wrote:But either way, this ship's ROLE is support. Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class. I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?
Rep amount bonus is fine. I never asked for a bonus to rep range. I was up in the air about fighters.
A small corp hanger would be ok I suppose.
What about a bonus to all drones in fleet? perhaps a warfare link module set for drone bonuses? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:39:00 -
[141] - Quote
Eh...the problem is that you're starting to step on the toes of command ships (I know there's no link for drones, but the principle is the same).
I'd almost be in favor of a cpu reduction for warfare links but bonus to them is probably a bad idea. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 20:43:00 -
[142] - Quote
What if they had a bonus to drone damage and HP while assigned to the ship? So if everyone in the fleet assigned drones, then all the drones get the bonus.
These ships could also have a low scan resolution so that they can target quickly and a high sensor strength so that they are somewhat hard to jam.
EDIT: Also, what is it about fighters that makes them a "capital thing"? I just wonder if fighters continue to be relegated to low/null sec, and an Escort Carrier has many fewer than a carrier, I don't see how it would be unbalanced. But as I have said, I am not a carrier pilot so perhaps I am missing something. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:50:00 -
[143] - Quote
As far as drones go, the most I'd be okay with is a +1 drone per level.
Definitely high sensor strength akin to carriers. Scan resolution...I don't know.
Is this going to be a racial ship? What's the tank like? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:55:00 -
[144] - Quote
The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 20:55:00 -
[145] - Quote
XXSketchxx wrote:As far as drones go, the most I'd be okay with is a +1 drone per level.
Definitely high sensor strength akin to carriers. Scan resolution...I don't know.
Is this going to be a racial ship? What's the tank like?
One per race, with tanks that are similar to a decently tanked BS. Better than some, worse than the best. Buffer/passive tanks preferably but since there are no guns on it it could probably be active tanked.
bottom line the tank would need to be good enough to not be a sitting duck in a BS fight but not so good that they become the ship no one primaries cause it takes too long to kill. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 21:06:00 -
[146] - Quote
XXSketchxx wrote:The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well.
Well a Dragonfly has the following in damage:
50 Kinetic, 25 Thermal. It has a damage modifier of 4.25. and a rate of fire of 6.38 sec.
With drone interfacing 5, the damage modifier is doubled to 8.5x
Each level of fighters increases the damage modifier by 20% as well so with fighters 5 you would have a damage modifier of 12.75.
So each fighter would do 75*12.75=956 damage.
That divided by 6.38 would give 149.8 DPS. Call it 150DPS per fighter.
So a single flight of five would give you 750 DPS before resists.
That is worse than many BS. Even a full carrier load of fighters doesn't do that much damage. Unless I am goofing up the math.
I guess I must be missing something since this doesn't seem to be great damage even for a carrier. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 21:11:00 -
[147] - Quote
To be fair:
fighters don't take bonuses from any of the skills.
Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this. |

Joe Risalo
State War Academy Caldari State
258
|
Posted - 2012.05.12 21:21:00 -
[148] - Quote
XXSketchxx wrote:To be fair:
fighters don't take bonuses from any of the skills.
Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this.
I didn't want it to be a fighter boat at all since they're so large, and this ship being a bs class ship shouldn't have the capacity to be able to hold them.
My suggestion was 5 high slots, and able to fit 1 drone control unit per level.
With a full fleet of 10 heavy drones it would have 750-1k dps. With the possible option of logistics and/or command modules.
The reason why I suggest it to be this way is so that it doesn't get relatively high drone dps while still having access to high slots for utility. Giving it only 5 high slots means that it has to choose between more drones, utility, or command. While it would be able to mix and match, it wouldn't be a HIGHLY effective mix and match.
I would also give it enough drone capacity to fit a good amount of drones.
To keep these ships relatively limited, I would only give them damage bonuses for racial drones, and only bonuses towards racial ewar drones such as gallente with damp drones, caldari with jam drones, amarr with cap drones, and minmatar with whatever the hell they use.
Perhaps also give them some bonuses towards logistics drones, but only shield OR armor, and not both. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 21:33:00 -
[149] - Quote
It should be limited to 5 heavy drones really.
And protip Joe: nobody who is competent uses drone control units in combat as you implied.
Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though.
Ship bonuses, I could see including:
- remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
- a resist bonus for tanking
- cpu reduction for warfare link modules
- drone control range bonus (10km per level)
|

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 21:47:00 -
[150] - Quote
XXSketchxx wrote:It should be limited to 5 heavy drones really. And protip Joe: nobody who is competent uses drone control units in combat as you implied. Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though. Ship bonuses, I could see including:
- remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
- a resist bonus for tanking
- cpu reduction for warfare link modules
- drone control range bonus (10km per level)
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level.
As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+. |
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