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Loius Woo
PATRIOT KNIGHTS
14
|
Posted - 2012.05.08 20:56:00 -
[1] - Quote
The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.
Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.
The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.
Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not. |

Christopher AET
Segmentum Solar Intrepid Crossing
82
|
Posted - 2012.05.08 21:15:00 -
[2] - Quote
I dislike the idea of fighters in hisec due to their ability to warp around. Perhaps give it the carrier bonus of +1 drone per level but restrict it to heavies. Ie 10 drones at max level. However in all other respects I do quite like your proposal. I speak only for myself and my corp. My views are not representative of my alliance. |

Loius Woo
PATRIOT KNIGHTS
14
|
Posted - 2012.05.08 21:17:00 -
[3] - Quote
Christopher AET wrote:I dislike the idea of fighters in hisec due to their ability to warp around. Perhaps give it the carrier bonus of +1 drone per level but restrict it to heavies. Ie 10 drones at max level. However in all other respects I do quite like your proposal.
I can see your point, Ability to use more drones instead of using fighters due to the warping thing.
Could this also be solved by preventing fighters from warping in high sec? Not sure how this could be accomplished. |

XXSketchxx
Dreddit Test Alliance Please Ignore
243
|
Posted - 2012.05.08 21:24:00 -
[4] - Quote
No. Use a dominix.
If you want to play with big ships and "higher end content" you'll need to leave the Concord blanket at home. |

PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.08 21:25:00 -
[5] - Quote
Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships? |

Loius Woo
PATRIOT KNIGHTS
14
|
Posted - 2012.05.08 21:29:00 -
[6] - Quote
XXSketchxx wrote:No. Use a dominix.
If you want to play with big ships and "higher end content" you'll need to leave the Concord blanket at home.
A dominix is a BS with drone bonus's. Not the same thing.
Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.
PinkKnife wrote: Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships?
More versatile than a logi, more mobile than a carrier, less expensive than a carrier in both cost and skills, less effective at logistics than a pure logi.
And, its a game, does it need more than just "fun" if it works? I thought the point of the game was to "have fun" |

Felsusguy
Try-Cycle Mining Industry
3
|
Posted - 2012.05.08 21:43:00 -
[7] - Quote
I love this idea.
That is all.
Good work. |

Vilnius Zar
Ordo Ardish
12
|
Posted - 2012.05.08 21:46:00 -
[8] - Quote
It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun". |

Loius Woo
PATRIOT KNIGHTS
14
|
Posted - 2012.05.08 21:54:00 -
[9] - Quote
Vilnius Zar wrote:It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun".
If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged?
If a Battleship can fight it, then it is not "unchallenged"
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
486
|
Posted - 2012.05.08 22:11:00 -
[10] - Quote
Loius Woo wrote:Vilnius Zar wrote:It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun". If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged? If a Battleship can fight it, then it is not "unchallenged"
It can do that damage while hiding in a safespot though.
Maybe if it had BS tank, restrictions on the range of it's fighters (IE unable to assign them or use them out of regular drone control range) and an actual purpose. |

Danel Tosh
EVE Protection Agency Intrepid Crossing
20
|
Posted - 2012.05.08 22:12:00 -
[11] - Quote
Good Idea +1
I would love to fly one. what about a T2 version? Since its not a capital we could get a T2 version of this setup too. |

Danel Tosh
EVE Protection Agency Intrepid Crossing
20
|
Posted - 2012.05.08 22:22:00 -
[12] - Quote
as far as roles are concerned, I could use this in cap chain fleets to run difficult missions or sites. As far as pvp is concerned these ships could support regualar logistics ships. they could also support larger BS fleets as well, thier ability jump through gates and stay with other subcaps helps them in this role.
I think there should be somthing else to these ships though to separate them form traditional carriers and battleships more.
|

Joe Risalo
State War Academy Caldari State
244
|
Posted - 2012.05.08 22:46:00 -
[13] - Quote
My thoughts.
For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.
This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.
With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.
That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis. |

Christopher AET
Segmentum Solar Intrepid Crossing
82
|
Posted - 2012.05.09 00:23:00 -
[14] - Quote
Joe Risalo wrote:My thoughts.
For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.
DCU's are already governed by the advanced drone interfacing skill. Plus DCU's are a capital sized mod. However +1 drone per level would be a more appropriate way of going about it without the DCU. I'm still against allowing it to deploy fighters though.
I speak only for myself and my corp. My views are not representative of my alliance. |

XXSketchxx
Dreddit Test Alliance Please Ignore
244
|
Posted - 2012.05.09 00:52:00 -
[15] - Quote
Loius Woo wrote: Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.
you want carrier like abilities in high sec
how about no? |

Buzzy Warstl
The Strontium Asylum
150
|
Posted - 2012.05.09 01:05:00 -
[16] - Quote
PinkKnife wrote:Outside of the "fun" argument, what role does this ship serve? How does it fit inbetween the current ships? A pure drone ship for highsec.
There isn't one, it's an obvious hole, especially for Gallente who theoretically have drones as their racial weapon.
It should be roughly equal in net power to current BS's (but without guns or missiles). |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 02:14:00 -
[17] - Quote
XXSketchxx wrote:Loius Woo wrote: Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.
you want carrier like abilities in high sec how about no?
Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.
Dont assume that everyone who disagrees with you is a high sec care bear.
Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing. |

Joe Risalo
State War Academy Caldari State
244
|
Posted - 2012.05.09 02:32:00 -
[18] - Quote
Christopher AET wrote:Joe Risalo wrote:My thoughts.
For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.
DCU's are already governed by the advanced drone interfacing skill. Plus DCU's are a capital sized mod. However +1 drone per level would be a more appropriate way of going about it without the DCU. I'm still against allowing it to deploy fighters though.
My reasoning behind this is because it forces the player to either decide to be logistics with only 5 drones, or to be a heavy drone boat.
In allowing them to fit logistics AND have a fleet of 10 drones is a bit OP. However, not giving them high slots would be detrimental. |

Callic Veratar
Power of the Phoenix
216
|
Posted - 2012.05.09 03:11:00 -
[19] - Quote
I've liked the idea for a while. The concept of a light carrier though should not be confused with the existing carrier, really I find it's closer to the supercarrier.
A ship designed to launch 5 drones or fighters and only that. Very few high slots (2 or 3 at most) and no other "carrier" abilities. Fighters cannot be assigned to other pilots, but can follow in warp to prevent what would become the ubiquitous highsec carrier alt.
I'm sure with a few small scripting changes, they missions could easily make assault frigate NPCs primary fighters over everything else as well.
Also, consider that they would be flying fully unbonused fighters at standard drone range. |

El Geo
Pathfinders. Mining For Profit Alliance
23
|
Posted - 2012.05.09 12:35:00 -
[20] - Quote
i like the idea of a combat orientated orca or "mini-carrier", something that can use gates and some of the smaller wormholes but the op's idea doesnt fit that bill for me, and i think it should cost more than an orca.
no ore bay reduced corp hanger and cargo hold size drone bay increased (maybe so it can only use 5xheavies but the option for drone control mod) reduced structure but higher base resists for shield and armour slot layout change, maybe 4/4/4
tbh theres a bunch of ship ideas floating about that sound useful and fun, lots of players use the orca as a sort of modile office but i expect if it could defend itself better they would use it for combat aswell, most of the ideas i'd like to see are based in ships that people already use but arent able to be used properly for that role, like cloaky dictors (covert dictors) after all, if its got an application that people already use it for but cant push it any farther surely some corporation would see it as marketable
/me shrugs, thats my two pence |

Verity Sovereign
Pator Tech School Minmatar Republic
187
|
Posted - 2012.05.09 15:30:00 -
[21] - Quote
+1 drone per level is almost the same as +20% drone damage per level (as with drone interfacing)
Take a Domi, give up its guns and buff the drone bonus from 10 to 20, and you now have a BS ship fielding the equivalent of 10 drones worth of firepower.
I'd see a light carrier as something that is meant to deploy smaller craft to fight for it - it wouldn't be an oversized logi, or a mobile base.
-No capital reps, no capability similar to T2 logis -No ship hangar/clone vat/etc
Just a large drone bay for deploying smaller ships that must stay near the light carrier. I suppose you could make a "Light Fighter" that is like a normal fighter, but lacks a warp drive.
Or you could just make it an ++ber-drone boat.
How about this: Role bonus: +50 km to drone control range Bonus #1: +10% to drone damage, HP, speed, combat utility drone effect strength (tps, energy drain, web, jam, etc), and repair amount per level Bonus #2: +1 to max drone control per level
So at lvl 5, you field 10 drones doing 1.5x the damage of normal drones (or with 1.5x the repair amount for shield/armor maintenance bots, or 1.5x the TP/energy drain/sensor damp. web effectiveness) going 1.5x faster
With max skills, those drones have a base control range of 110 km
I'm not sure how you'd very a light carrier by race, or what non-racial faction would produce it... a vessel made by ORE for deep space patrol of their mining fields?
Maybe we make a new class of T2 combat BS's, and this is the Gallente design? I don't think it would work like that - it would be **** in fleets, but whatever non-drone T2 BS you give to the other races will probably be pretty good in fleets (unless the caldari one is a missile boat) |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 16:43:00 -
[22] - Quote
Verity Sovereign wrote:+1 drone per level is almost the same as +20% drone damage per level (as with drone interfacing)
Take a Domi, give up its guns and buff the drone bonus from 10 to 20, and you now have a BS ship fielding the equivalent of 10 drones worth of firepower.
I'd see a light carrier as something that is meant to deploy smaller craft to fight for it - it wouldn't be an oversized logi, or a mobile base.
-No capital reps, no capability similar to T2 logis -No ship hangar/clone vat/etc
Just a large drone bay for deploying smaller ships that must stay near the light carrier. I suppose you could make a "Light Fighter" that is like a normal fighter, but lacks a warp drive.
Or you could just make it an ++ber-drone boat.
How about this: Role bonus: +50 km to drone control range Bonus #1: +10% to drone damage, HP, speed, combat utility drone effect strength (tps, energy drain, web, jam, etc), and repair amount per level Bonus #2: +1 to max drone control per level
So at lvl 5, you field 10 drones doing 1.5x the damage of normal drones (or with 1.5x the repair amount for shield/armor maintenance bots, or 1.5x the TP/energy drain/sensor damp. web effectiveness) going 1.5x faster
With max skills, those drones have a base control range of 110 km
I'm not sure how you'd very a light carrier by race, or what non-racial faction would produce it... a vessel made by ORE for deep space patrol of their mining fields?
Maybe we make a new class of T2 combat BS's, and this is the Gallente design? I don't think it would work like that - it would be **** in fleets, but whatever non-drone T2 BS you give to the other races will probably be pretty good in fleets (unless the caldari one is a missile boat)
I personally am more for the "light fighter" that can't warp idea than I am for the "every race gets a drone boat BS" Idea.
The original point was to be able to provide "some" of the carrier abilities at a reduced level to roaming gangs where it can keep up since it can jump through gates.
I might also be amenable to the idea of a sub cap with a very large drone bandwidth and boosts to all assigned drones and a boost to sensor res so that there would be a good reason to have all in fleet assign drones to it and have it be able to warp with others drones, all of this instead of having "light fighters." That is just an idea a friend of mine threw out yesterday.
EDIT: So for clarity, a ship that is designed to be able to take control of a large group of friendly drones and warp with them, providing its own boosts to damage, range, HP etc of the drones. This light carrier should also have SOME logistics abilities IMO or it just doesn't do enough to be included. |

Jack Carrigan
Order of the Shadow The Revenant Order
618
|
Posted - 2012.05.09 16:53:00 -
[23] - Quote
Use a Dominix, as stupid idea is stupid. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 17:00:00 -
[24] - Quote
Jack Carrigan wrote:Use a Dominix, as stupid idea is stupid.
As I said to the last "use a dominix" post, they are different things. If you had read the thread you would know that.
Thanks for your input. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1453
|
Posted - 2012.05.09 17:02:00 -
[25] - Quote
Loius Woo wrote:The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.
Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.
The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.
Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.
Nah.
Rather give us more carrier hulls. |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 17:03:00 -
[26] - Quote
Asuka Solo wrote:Loius Woo wrote:The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.
Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.
The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.
Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not. Nah. Rather give us more carrier hulls.
You mean like a tier 2 carrier? So each race has 2 carriers? I don't see the point, but I am not a carrier pilot so I may not be in the know enough to see it. |

XXSketchxx
Dreddit Test Alliance Please Ignore
246
|
Posted - 2012.05.09 17:16:00 -
[27] - Quote
Loius Woo wrote: Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.
Dont assume that everyone who disagrees with you is a high sec care bear.
Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.
You must be new to posting.
The idea is bad and this thread is bad and you should feel bad. |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 17:24:00 -
[28] - Quote
XXSketchxx wrote:Loius Woo wrote: Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.
Dont assume that everyone who disagrees with you is a high sec care bear.
Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.
You must be new to posting. The idea is bad and this thread is bad and you should feel bad.
Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.
Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. |

XXSketchxx
Dreddit Test Alliance Please Ignore
246
|
Posted - 2012.05.09 17:57:00 -
[29] - Quote
Loius Woo wrote: Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. /hide posts. Done.
hahahahahahaha
oh so little you know
you're adorable, can i keep you? |

Joe Risalo
State War Academy Caldari State
245
|
Posted - 2012.05.09 18:18:00 -
[30] - Quote
XXSketchxx wrote:Loius Woo wrote: Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. /hide posts. Done.
hahahahahahaha oh so little you know you're adorable, can i keep you?
Hey sketch, good to see you back and trolling again. Its been a while. |

ELECTR0FREAK
42
|
Posted - 2012.05.09 18:20:00 -
[31] - Quote
Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.
How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role? Discoverer of CCP's original missile damage formula. |

Loius Woo
PATRIOT KNIGHTS
16
|
Posted - 2012.05.09 18:25:00 -
[32] - Quote
ELECTR0FREAK wrote:Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.
How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?
No, super carriers exist and carriers exist. Light carriers able to jump through gates with BS fleets does not exist.
Also, in my OP I stated that this was not a "fix cap warfare" thread, but I would be more inclined to think of a light dreadnaught (heavy battleship?) sub cap before I would think about a Heavy Dreadnaught (which sounds like a titan to me....) |

XXSketchxx
Dreddit Test Alliance Please Ignore
246
|
Posted - 2012.05.09 19:41:00 -
[33] - Quote
Joe Risalo wrote:
Hey sketch, good to see you back and trolling again. Its been a while.
hey Joe, post more terrible ideas so we can shoot them down
TIA
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
270
|
Posted - 2012.05.09 19:47:00 -
[34] - Quote
Danika Princip wrote:Loius Woo wrote:Vilnius Zar wrote:It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun". If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged? If a Battleship can fight it, then it is not "unchallenged" It can do that damage while hiding in a safespot though. Maybe if it had BS tank, restrictions on the range of it's fighters (IE unable to assign them or use them out of regular drone control range) and an actual purpose. You make a good point here, Danika, but I would point out this ship would be very easy to probe down, assuming size and sig comparable to an Orca. In PvP, it would have a good chance of being cast off, just like the marauder T2 BS's were.
Simply put, in PvP, I believe it would be too attractive a target, and would not survive long enough to justify fielding it. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
494
|
Posted - 2012.05.09 21:59:00 -
[35] - Quote
ELECTR0FREAK wrote:Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.
How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?
A heavy dread? You mean a titan?
also, what role would these light carriers even fill? I cannot see a use for them. |

Joe Risalo
State War Academy Caldari State
247
|
Posted - 2012.05.09 22:04:00 -
[36] - Quote
Danika Princip wrote:ELECTR0FREAK wrote:Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.
How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role? A heavy dread? You mean a titan? also, what role would these light carriers even fill? I cannot see a use for them.
I don't see a use for super carriers or titans, expecially after the nerfs to where they're essentially only effective against other capitals, so what's the role or use for them?
Hell, the only role dreads have is POS bashing and the ony role carriers have is POS repping. Apart from that they're just some special gimic to make the players feel CCP is adding new and interesting things.
Personally, I think high sec could use a mini dread (possibly t2 tier 3 bs's?) in order to bash high sec POS's, and since the carriers are used for repping, perhaps mini carriers would fill the role of high sec POS repping with a bit of gimicy drone capability. |

Lin Gerie
Hole Perception Fade 2 Black
1
|
Posted - 2012.05.09 22:14:00 -
[37] - Quote
I've had an idea for escort carriers for a while. Basically it would have the power of 2-3 drone boats but none of the versatility. This gives players a chance to learn more complicated drone management and a clearer stepping stone to carriers and super carriers.
Basically for a cruiser hull it would be something like 3-5 high slots (no turrets) 3-4 mid slots 4-6 low slots drone capacity 25(50?) +5 per level of escort carrier drone bandwidth 25 +5 per level of escort carrier drone control range +5km per level of escort carrier Role bonus Damage, shield, armor, hull, mining yield of light drones +100% (this could also include stasis and other Ewar drone abilities as well)
The idea is to have a ship that is focused on one kind of drone while leaving high slots open for either drone mods or remote repair and or shield transfer modules to keep your drones alive. It would work similarly for a heavy escort carrier which would be a BC or BS class ship which would focus on medium or heavy drones.
While the ships have more initial power in their drones, they have no real angle other then their initial drone set. Another option would be to give them SLIGHTLY more drone space so as to accommodate an additional 5 drones of the size needed so that they have drones to reinforce should they lose any. Escort carriers would be T2 ships but would probably have slightly lower resists then typical T2 ships.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
495
|
Posted - 2012.05.09 22:41:00 -
[38] - Quote
Lin Gerie wrote:I've had an idea for escort carriers for a while. Basically it would have the power of 2-3 drone boats but none of the versatility. This gives players a chance to learn more complicated drone management and a clearer stepping stone to carriers and super carriers.
Basically for a cruiser hull it would be something like 3-5 high slots (no turrets) 3-4 mid slots 4-6 low slots drone capacity 25(50?) +5 per level of escort carrier drone bandwidth 25 +5 per level of escort carrier drone control range +5km per level of escort carrier Role bonus Damage, shield, armor, hull, mining yield of light drones +100% (this could also include stasis and other Ewar drone abilities as well)
The idea is to have a ship that is focused on one kind of drone while leaving high slots open for either drone mods or remote repair and or shield transfer modules to keep your drones alive. It would work similarly for a heavy escort carrier which would be a BC or BS class ship which would focus on medium or heavy drones.
While the ships have more initial power in their drones, they have no real angle other then their initial drone set. Another option would be to give them SLIGHTLY more drone space so as to accommodate an additional 5 drones of the size needed so that they have drones to reinforce should they lose any. Escort carriers would be T2 ships but would probably have slightly lower resists then typical T2 ships.
...I'm fairly sure that ship is called an Ishtar.
|

Lin Gerie
Hole Perception Fade 2 Black
1
|
Posted - 2012.05.09 23:02:00 -
[39] - Quote
I was unaware that an ishtar could field more then 5 drones. If so I'm terribly sorry, but it can't, so I'm not. Also I was unaware that the ishtar gained a large bonus for one size type of drone.
I can't help but feel that you didn't actually read what I said but rather skimmed it then thought you would enjoy flaunting your superiority. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
495
|
Posted - 2012.05.09 23:36:00 -
[40] - Quote
Lin Gerie wrote:I was unaware that an ishtar could field more then 5 drones. If so I'm terribly sorry, but it can't, so I'm not. Also I was unaware that the ishtar gained a large bonus for one size type of drone.
I can't help but feel that you didn't actually read what I said but rather skimmed it then thought you would enjoy flaunting your superiority.
Oh, alright. A guardian-vexor with a nonsensical bonus. Doesn't an effective twenty drones on a cruiser sound a little bit overpowered to you? My carrier can't field that many. |

Lin Gerie
Hole Perception Fade 2 Black
1
|
Posted - 2012.05.09 23:48:00 -
[41] - Quote
That was merely and example. Furthermore the ship only gains a bonus to LIGHT drones, and has little capacity to replace any lost drones. Add this to it's complete absence of turrets or missile launcher hard points and you have a ship that not only has a direct counter (smart bombs) but can't sustain in a fleet fight should it lose it's drones.
Unlike other combat ships this one can have its combat capability completely removed, thus the extra fire power to the drones.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
495
|
Posted - 2012.05.10 00:07:00 -
[42] - Quote
Lin Gerie wrote:That was merely and example. Furthermore the ship only gains a bonus to LIGHT drones, and has little capacity to replace any lost drones. Add this to it's complete absence of turrets or missile launcher hard points and you have a ship that not only has a direct counter (smart bombs) but can't sustain in a fleet fight should it lose it's drones.
Unlike other combat ships this one can have its combat capability completely removed, thus the extra fire power to the drones.
And why fly this over, say, an ishtar? It gets an edge with warrior IIs, but it does all of two DPS less than a Nyx with those.
This thing with it's bonused warrior IIs would do 320 DPS at all Vs. An Ishtar, which is also a cruiser, can pack in a flight of ogre IIs and knock out 475, or a set of sentry drones for similar damage output, and carry plenty of reloads, not to mention have the option of it's own weaponry. What role would this thing serve that is not already filled? |

Dark EvE1
renditions of madness B A C K B 0 N E
3
|
Posted - 2012.05.10 00:15:00 -
[43] - Quote
good idea to small gang warfare +1 Gaming site for the lastest reviews and news-áhttp://www.gamers-relic.co.uk/
Gaming magazine:-áhttp://www.magcloud.com/browse/issue/364936 |

Joe Risalo
State War Academy Caldari State
247
|
Posted - 2012.05.10 00:30:00 -
[44] - Quote
I think if you took light carriers in conjunction with light dreadnaughts they would serve a very valid purposes of high sec POS bashing and POS repping.
So they would be an exact minature version of what is used in low/null. These would not only help significantly with high sec POS's but also WH POS's where it's a bit difficult to get capitals in.
In conjunction with this though, I would also suggest that CCP limit the size of POS's that can be placed in high sec. With greater risk comes greater rewards, so the more risk you put on your POS by putting it in lower secs, then the larger POS you can have. |

Lin Gerie
Hole Perception Fade 2 Black
1
|
Posted - 2012.05.10 00:36:00 -
[45] - Quote
Drone DPS is dependent on the defending ships size due to tracking. This means that an ishtar flying a full set of heavies would not have the same DPS vs a cruiser or frigate that this escort carrier would. It could change its drone set up but now it doesnt have the same DPS as the escort carrier, not to mention the time to change drones.
Furthermore with a lack of weapon hard points this makes the ship a relatively good logistics ship, something the ishtar is not. To put plainly the Ishtar is an assault ship, where as an escort carrier is a support ship. It adds great defense and great attack to a small gang but in a larger fleet might not bring as much to the field. It would be a GREAT ship to have in wormholes.
|

Tarn Kugisa
Space Mongolian Pinked
76
|
Posted - 2012.05.10 01:31:00 -
[46] - Quote
Maybe it's a Tech 2 Carrier? I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

ugh zug
22
|
Posted - 2012.05.10 01:35:00 -
[47] - Quote
interesting concept but the issues it creates with sub capitals in highsec would be bad business, you would have to have a counter to it, and lets not forget how this would impact incursions and mission runners.
rather then create a new capital lets create a new line of sub capitals for all 4 races, droneboats with 10 drones deployable at level 5 but no guns/missiles. sure some ships do have drone bonuses and such but but why are carriers the only ones that get to horde a swarm around? sure server issues limited droneboats in the past and that's why i think we don't have ships like that now. but with the advances of ccps server hardware and their performance team to reduce drone server demand i think its' well within boundaries of possible.
as drones come in all sizes so should this ship line: lights frigs, meds crusiers, heavys.sentries bs. with the new drone damage mods coming out i understand that this might need some tweaking but please bare in mind that this class of ship would have no means of damage other then the drones. while being very slow and unagile they should have a great active tank for pve... like a domi able to afk missions. just tossing that out there. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Antal Marius
Black Aces Mining Div AAA Citizens
17
|
Posted - 2012.05.10 01:58:00 -
[48] - Quote
I would love to see something like this, but Fighters shouldn't be allowed on it, the +1 drone per level would be perfect, provided it's normal drones and not fighters
|

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
481
|
Posted - 2012.05.10 02:01:00 -
[49] - Quote
Loius Woo wrote:The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.
Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.
The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.
Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.
You should do a search for Murder One's carrier ideas. He thought of this about 5 years ago. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Loius Woo
PATRIOT KNIGHTS
19
|
Posted - 2012.05.10 02:23:00 -
[50] - Quote
Mors Sanctitatis wrote:
You should do a search for Murder One's carrier ideas. He thought of this about 5 years ago.
I did do a search, I found a couple of ideas thrown into other threads that were very short on description and often forgotten.
ugh Zug wrote: rather then create a new capital lets create a new line of sub capitals for all 4 races,
I didn't mean a SINGLE light carrier like the ORCA is a single ship hull, I meant a new class of ship similar in size to an ORCA with the attributes I described with 4 different hulls, one for each race. So we are saying kind of the same thing.
Joe Risalo wrote:I think if you took light carriers in conjunction with light dreadnaughts they would serve a very valid purposes of high sec POS bashing and POS reaping.
I didn't think of this application, and though I can understand that they could have a use there, that was not the use that I had in mind.
I had in mind a sub cap for roaming gangs. Right now there is a pretty big gap between BS's and Cap fights in null and I think that has a lot to do with mobility. So, my intended use was support of roaming gangs. It is just impossible to say "let it use gates, but not go into high sec" so.... |

Joe Risalo
State War Academy Caldari State
247
|
Posted - 2012.05.10 03:50:00 -
[51] - Quote
Loius Woo wrote:
I didn't think of this application, and though I can understand that they could have a use there, that was not the use that I had in mind.
I had in mind a sub cap for roaming gangs. Right now there is a pretty big gap between BS's and Cap fights in null and I think that has a lot to do with mobility. So, my intended use was support of roaming gangs. It is just impossible to say "let it use gates, but not go into high sec" so....
Of course..
Here's my thoughts on this
Mini Carrier - at lvl 5 able to field a full fleet of 10 drones of light, medium, heavy, or sentry. At all skills lvl 5 with 10 heavy drones with no drone bonuses, you would get around 650 dps. This is a reasonable amount, but perhaps a bonus of 3% per lvl gives you about 767 pure drone dps. Then you could perhaps give it similar bonuses to ewar drones if need be. The major bonus it would need is a bonus to control range and velocity of drones. Now, my theory is that this ship is allowed to fit a siege module. Without the siege module active it has about half the range of a logi ship and less rep amount as well. When in siege mode it is immobile and has an increased sig radius, but has increased rep range(enough to rep modules of a POS from close to the center) and has a greatly increased rep amount.
Mini Dread - Fits 8 large turrets, similar mobility to a standard battleship, but a good bit more tanky with massive damage bonuses, HORRIBLE TRACKING/exp velocity, a large sig resolution/exp radius, and bonuses towards resistances/rep amount. This would make these ships quite effective for POS bashing and their mobility would also help to avoid POS dps, however they're not very effective at engaging sub capital ships. This means these ships would be great at what they are designed for, but would be required to have a fleet for their own security. This would fit very well as a t2, tier 3 battlship, which are supposed to be specialized ships.
Obviously these are very crued ideas in their current form, but with some TLC they could not only be extremely helpful ships in low and null, but could also fill a massive gap in high sec. |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
481
|
Posted - 2012.05.10 04:45:00 -
[52] - Quote
Light carriers should simply be Tier 5 BS. Room for 5 fighters, racial fighter damage bonus, some drone space, a tanking bonus, a range or tracking bonus to medium guns (or heavy missiles) for point defense, and about double the EHP of Tier 3 BS. All done.
8 high slots, 6x weapon slots (for the medium guns), variable mids/lows per race. How hard was that? Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1453
|
Posted - 2012.05.10 05:18:00 -
[53] - Quote
Loius Woo wrote:
No, super carriers exist and carriers exist. Light carriers able to jump through gates with BS fleets does not exist.
Also, in my OP I stated that this was not a "fix cap warfare" thread, but I would be more inclined to think of a light dreadnaught (heavy battleship?) sub cap before I would think about a Heavy Dreadnaught (which sounds like a titan to me....)
Let me just interject right there since your not a carrier pilot....
1) The ship your proposing will take minutes to align. It will slow down all fleets its flying with.
2) Will be only be able of fielding 5 drones, amounting to a not so modest 500-700 DPS. Battleships do better than this.
3) It has no fleet value aside from being tackled on gates.
4) It'l be a suicide boat since you wont be able to mwd or burn back to the gates to escape in low-sec.
5) It'l take ages to target anything.
6) No logistical role - See point 3.
7) You can add large remote reps to it, since from the sounds of things it wont have enough CPU or powergrid for a capital remote repper. Battleships can do this also.
8) EHP wise, it sounds like this thing will be between an Orca and a Battleship. Orcas die rather quickly....
9) How many highslots will it have? Because adding drone control modules will allow expanding the drones beyond 5. Will it have any turret or missile slots? Because that might be your saving grace angle.
10) It'l cost 5 times as much (at current prices at time of post) than the Dominix battleship which will, for the most part, fill this role superbly.
I could go on... but you get the idea.
Dont get me wrong, I'd love having hisec carriers that could use gates.
What I dont want, is another dominix in drag pretending to be something it isnt. |

Koritougamaw
Incompertus INC Fatal Ascension
1
|
Posted - 2012.05.10 09:37:00 -
[54] - Quote
Just give us t3 Battleships already! |

Ikonia
Royal Amarr Expeditions
33
|
Posted - 2012.05.10 13:11:00 -
[55] - Quote
Basically there is a huge difference between a carrier and a drone boat.
I dont care much about the drones, but having some more or less combat oriented carrier vessel for high sec would be a great idea. I am using an Orca as some sorft of "highsec carrier", since i dont want to be forced to dock, but stay out in space for 2 or kore weeks and still be able to refit, repair and change ships.
The Orca is more a hauler than a carrier. Paperskinned and not even agile enough.
Id prefer some kind of light carrier that has less cargo space than an Orca, but a bigger corp hangar for ship transport. If it is also has drone capabilities in direction of fighters, this would be stunning, but is not really necessary, since there is few in highsec that makes me think id need those.
The discussion about carriers is all low and null sec is nonsense. Carriers shall be available for all, since all pay the same price for the game and have therefor also the right to fly one, if they want. And yes, a light carrier fpr highsec is absolutely good idea. |

Buzzy Warstl
The Strontium Asylum
151
|
Posted - 2012.05.10 13:19:00 -
[56] - Quote
No fighters in highsec. It's just a bad idea.
A "light carrier" capable of highsec ops should be a BS class ship with no direct-fire weapon systems, a 600m^3-1000m^3 drone bay, and a 'role bonus' that lets it mount DCU's (or a flat out 20%/level bonus to the drones themselves like the Moros used to have).
Regular drones, regular BS range, but a pure drone ship instead of a direct fire ship with drones tacked on the side. |

Lipbite
Express Hauler
24
|
Posted - 2012.05.10 14:17:00 -
[57] - Quote
Very interesting idea. Because jumping into billions worth carrier and low-sec isn't an option for casual gamer - thus my mission runner stuck in Dominix / Rattle for a year(s?) already.
Also fighters aren't necessary - I'll be happy with 10 sentries instead of semi-worthless short-range torpedoes and blasters. |

Loius Woo
PATRIOT KNIGHTS
21
|
Posted - 2012.05.10 14:47:00 -
[58] - Quote
Asuka Solo wrote: Let me just interject right there since your not a carrier pilot....
1) The ship your proposing will take minutes to align. It will slow down all fleets its flying with.
I never said how long align time should be, this is open to discussion. My gut feeling is that it should be more than a BS and less than an ORCA, and we all know the trick to align time, just web someone, done.
Asuka Solo wrote:2) Will be only be able of fielding 5 drones, amounting to a not so modest 500-700 DPS. Battleships do better than this.
My suggestion was originally 5 drones OR 5 FIGHTERS, people have shot down the fighters in high sec, presumably over the fact that they can follow someone in warp, that is fine by me, the alternative being a full 10 drones and some bonuses for them, pushing you up around 1200-1500DPS which is not too shabby.
Asuka Solo wrote:3) It has no fleet value aside from being tackled on gates. My original suggestion gave it some decent logistics capabilities and it has good damage (see last rebuttal). Let it carry warfare links if you need more utility, but I think having a HUGE drone bay and the ability to field 10 at a time gives it a pretty good role. If CCP gave us Drone Warfare Links that boost all the drones in fleet, this could be a "command ship" for drones.
Asuka Solo wrote:4) It'l be a suicide boat since you wont be able to mwd or burn back to the gates to escape in low-sec. Why wouldn't it be able to MWD? Did I say "No MWD!"... I don't think it should be restricted to NOT have a MWD or AB. Sometimes mobile gangs don't bring BS's for the same reason, does that mean we shouldn't even have BS's in the game?
Asuka Solo wrote:5) It'l take ages to target anything. Why? I said before that if it is a drone only boat, then it needs some boost to sensor res. Or, god forbid, your fleet brings remote sensor boosters to let it lock sooner. |

Loius Woo
PATRIOT KNIGHTS
21
|
Posted - 2012.05.10 14:47:00 -
[59] - Quote
Asuka Solo wrote:6) No logistical role - See point 3. I never said no logistics role, that was other people who said "Logi+Drones is OP!" I do not agree. See rebuttal of #3.
Asuka Solo wrote:7) You can add large remote reps to it, since from the sounds of things it wont have enough CPU or powergrid for a capital remote repper. Battleships can do this also. That was the point, it would have BS sized logistics with some bonuses that are not quite as good as Logis but good enough for a heavy BS fight.
Asuka Solo wrote:8) EHP wise, it sounds like this thing will be between an Orca and a Battleship. Orcas die rather quickly.... My original idea was to have a tank that was comparable to a well tanked BS plus a little bit. So that would be a pretty tough nut to crack, but balancing it to make it viable is something beyond us in a thread, it would have to be tested to figure out the right mix of EHP.
Asuka Solo wrote:9) How many highslots will it have? Because adding drone control modules will allow expanding the drones beyond 5. Will it have any turret or missile slots? Because that might be your saving grace angle. I had not considered how many slots it would have in each. I am not against giving it some highs for other weapons, it has to have some highs for Logistics modules. My original idea did not include DCU's since it was a skill based ability. If we take it to 10 drones instead of 5 plus 5 fighters, then I think it should be by skill, not DCU. If we use DCUs to get it up there, there would be other consequences like longer skilling time, more PG/CPU needed or another one of those "98% reduction in PG" bonuses, also it would mean that the ship would need a full 8 high slots in order to fit DCUs and Logistics.
Asuka Solo wrote:10) It'l cost 5 times as much (at current prices at time of post) than the Dominix battleship which will, for the most part, fill this role superbly.
The dominix is a racial battleship that has a lot of other racial skills to train to. If I want a stepping stone kind of carrier gameplay before i get to CAP ships and I am specialized in Caldari ships, then I have to cross train an entire other races ship line. This is something that CCP doesn't want to be the case (see how they are changing the ship skill progression for things like command ships). |

Loius Woo
PATRIOT KNIGHTS
21
|
Posted - 2012.05.10 14:47:00 -
[60] - Quote
Asuka Solo wrote:Dont get me wrong, I'd love having hisec carriers that could use gates.
What I dont want, is another dominix in drag pretending to be something it isnt. Then what implementation would it take to be that role that you would love to see that I am just not hitting?
EDIT: Sorry for triple posting, it won't let me quote more than 5 times in one post. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
271
|
Posted - 2012.05.10 15:42:00 -
[61] - Quote
Again, props for the idea, but I really think you are creating here a sub-cap carrier equivalent to a marauder.
It will be great for mission running, and ratting, but I get the feeling that balancing will force it out of PvP interests.
Anything that powerful, that can also live in high sec, would have no value if it could not PvE effectively.
That being said, I still like the idea.
Have it's drones do fighter level damage, if that's what it takes, but being able to chase in warp could be considered OP.
Now, being able to assign like drones to guard, and letting them follow warping fleet members around like puppies, I don't see a problem here. I make the distinction that they won't follow a hostile target off grid from their current location. |

XXSketchxx
Dreddit Test Alliance Please Ignore
248
|
Posted - 2012.05.10 17:56:00 -
[62] - Quote
ITT people that don't use capitals talking about capitals. |

El Geo
Pathfinders. Mining For Profit Alliance
26
|
Posted - 2012.05.10 22:04:00 -
[63] - Quote
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought' |

Joe Risalo
State War Academy Caldari State
249
|
Posted - 2012.05.10 22:07:00 -
[64] - Quote
El Geo wrote:I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought'
tnx for the +1, I try, lol
I really feel that they would be a very valuable asset for high sec POS bashing, as long as they were reasonbly priced based on their less than dreanought dps. |

Loius Woo
PATRIOT KNIGHTS
21
|
Posted - 2012.05.10 22:14:00 -
[65] - Quote
Joe Risalo wrote:El Geo wrote:I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought' tnx for the +1, I try, lol I really feel that they would be a very valuable asset for high sec POS bashing, as long as they were reasonbly priced based on their less than dreanought dps.
How would you set it up?
I had thought of this, but since I am not a capital pilot I am not sure what would work best to have a "light dreadnaught"
Would a ship with the ability to fit Dreadnaught weapons without the ability to go into siege do it?
For instance, a "light dreadnought" with 6 weapon hard points capable of fitting dreadnought sized weapons would only make it about 1.5 times the DPS of a BS, only really viable against capitals, POS's and slow BS's, would be very slow, great tank, and able to move through gates.
Would that work for a light dread?
Perhaps this deserves its own thread. Or this thread should change to a "Sub Cap combat ships" idea thread and edit the OP.
Thoughts? |

Joe Risalo
State War Academy Caldari State
249
|
Posted - 2012.05.10 22:36:00 -
[66] - Quote
Loius Woo wrote:
How would you set it up?
I had thought of this, but since I am not a capital pilot I am not sure what would work best to have a "light dreadnaught"
Would a ship with the ability to fit Dreadnaught weapons without the ability to go into siege do it?
For instance, a "light dreadnought" with 6 weapon hard points capable of fitting dreadnought sized weapons would only make it about 1.5 times the DPS of a BS, only really viable against capitals, POS's and slow BS's, would be very slow, great tank, and able to move through gates.
Would that work for a light dread?
Perhaps this deserves its own thread. Or this thread should change to a "Sub Cap combat ships" idea thread and edit the OP.
Thoughts?
Perhaps you should change the OP to represent both of these class ships because I honestly feel you can't have one without the other.
Here was my thought on each ship
Mini dread
- Fits 8 turrets/launchers of battleship class(or perhaps dreadnaught class if this seem fun).
- Large damage bonus, but in exchange have very inneffective tracking/exp velocity, sig resolution/exp radius making them effective against structures and capitals, but very inneffective against sub cap ships, unless they could get a bs stationary with lots of target painters and whatever else they'd need
- Bonuses to tank in resist and rep in order to make them somewhat effective at tanking POS's but still not soloable.
- About 1/3 the dps of a capital dread, and 1/3 the value, so 3 of these would equal 1 dread in just about all aspects
- Reasonable sig radius and agility would be required.
Mini Carrier
- 5 high slots
- Bonus to allow it to fit +1 drone control unit per level.
- Bonus to drone control range and GOOD bonus to drone velocity so they can engage quicker
- bonus to allow it to fit a siege module
- I would suggest since they're racial ships, they'd have bonuses towards racial drone dps and racial ewar drones.(to include rep drones)
- Bonus to remote rep modules, but not near the bonuses of logi ships
- LARGE bonus towards remote rep when in siege mode, but increased sig radius and immobile.
- Tanking bonuses, with similar agility to an orca.
- Can fit one command module per level(limited to on grid bonuses)
This gives mini dreads 2 valid purposes of POS bashing and a sub capital cap basher. With the limitations of being ineffective against other sub caps and also being somewhat slow for a sub cap
It gives mini carriers 3 valid purposes of POS repping/short range siege repping, tactical drone boat, or good bit tanky command ship. With the limitations of no weapons, can only fit one role at a time effectively, fairly slow, and limited to racial drones.
In both cases they're both fairly reasonable designs that would need a bit of obvious design tweaking but they would each have a valid role. |

Felsusguy
Try-Cycle Mining Industry
4
|
Posted - 2012.05.10 23:05:00 -
[67] - Quote
Joe Risalo wrote:My thoughts.
For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.
This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.
With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.
That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis. That would make them a battleship. Might also be worth noting that 10 heavy drones is not equal to normal battleship DPS in any circumstance unless ship bonuses were ridiculously exaggerated. It would basically make them an expensive, weak battleship that is larger and slower, and therefore more vulnerable to capital ships, as well as less versatile.
You also spelled comparable wrong. How do you do that? These forums have spellcheck for god's sake! |

Joe Risalo
State War Academy Caldari State
249
|
Posted - 2012.05.10 23:14:00 -
[68] - Quote
Felsusguy wrote:Joe Risalo wrote:My thoughts.
For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.
This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.
With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.
That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis. That would make them a battleship. Might also be worth noting that 10 heavy drones is not equal to normal battleship DPS in any circumstance unless ship bonuses were ridiculously exaggerated. It would basically make them an expensive, weak battleship that is larger and slower, and therefore more vulnerable to capital ships, as well as less versatile. You also spelled comparable wrong. How do you do that? These forums have spellcheck for god's sake!
You're correct on the battleship class suggestion, or at least close to bs class. I do understand that even with 10 heavy drones they wouldn't have that great of dps, but with say a 3% bonus towards drones, they'd get 767 dps at all skills lvl 5. Perhaps that would need to be buffed a bit to maybe 5-8%, which really isn't that exaggerated. As far as weaker and slower than a bs, they make up for it in tanking bonuses, which would e a bit exaggrated in comparison to a typical bs.
As far as spell check, I have no idea where it is at. On that though, I do not claim, nor pretend to be a scholar, so I'm allowed to misspell unintentionally. |

Misanthra
Alternative Enterprises
56
|
Posted - 2012.05.11 01:09:00 -
[69] - Quote
XXSketchxx wrote:ITT people that don't use capitals talking about capitals.
bout sums it up.
Caps are the ship to me I put off till I actually need it. Never flown, jsut supported them and that grass ain't so green to have me rushing to them. I'll have Black ops before them most likely lol.
I have seen how slow they move. Not an ideal mission boat for empire. 0.0 they work. Course in 0.0 uits drop into the sanctum and jsut sit there. A gated mission like AE and thye'd get better mission times in the ishkur mentioned. One time i totally dicked up a station cyno for a buddy. It took forever for him to crawl station dock range. the punchline is I did not go omfg all the way out. Carreirs move that damn slow. Felt bad for my buddy and we wer both watching local going man I hope notihng not blue hits local. Aligns like ass, crawls like a snail. Some missions with gates many km's apart, ****, pack a lunch. Empire hauling, no cyno jumps....you'd probably moved rigged bs' faster with a travel fit of nanno and istabs if alot of gates on the route. Or jsut get freighter and courier contract em.
Thier pos rep ability while better than a single logi....is also not the omfg this is so fast they think it is. Did many save and rep ops. Its not like you in support get a chubby when only 1 carrier shows up. Less carreirs on the pos.....longer your are orbitting around gates to keep the system safer. 0.0 pos ops to not be all night still takes quite a few carriers. Its not \o/ the niddy showed up, this will be done in 1-2 cycles.
Which leads to the issus I don't think the empire bears know sometimes people hit pos' jsut to bait fights. they don't want the pos dead . they actually could give a rats ass about it. They want to see what comes to rep and save it . Small corps or 1 mans dec'd by a decent merc corp will not be undocking the carreir if they had it I'd bet. they'll see red in system. If smart they'll neut probe/scan and see hics and or arazus in system. Then if really smart they'l go gee, onyz is a not very common mission ship, nor is it a top 10 suicide gank ride. Wonder why its here? |

Buzzy Warstl
The Strontium Asylum
152
|
Posted - 2012.05.11 01:30:00 -
[70] - Quote
^^ That's why a highsec "carrier" shouldn't be anything more than a drone specialized battleship.
The carrier logistics role doesn't translate well to highsec as such, and if you aren't in highsec you wouldn't use a sub-carrier if you need a carrier. |

Joe Risalo
State War Academy Caldari State
249
|
Posted - 2012.05.11 01:34:00 -
[71] - Quote
Buzzy Warstl wrote:^^ That's why a highsec "carrier" shouldn't be anything more than a drone specialized battleship.
The carrier logistics role doesn't translate well to highsec as such, and if you aren't in highsec you wouldn't use a sub-carrier if you need a carrier.
That's more or less what I had been suggesting, however, all it's specialization was in drones, so it didn't have turrets.
Now, as far as the mini dread, I think that these would serve a very valid purpose in high sec POS bashing, however, I'm willing to bet they'd even drift their way into low/null/wh space in order to see some POS bashing their too. |

XXSketchxx
Dreddit Test Alliance Please Ignore
248
|
Posted - 2012.05.11 01:54:00 -
[72] - Quote
Minidread: abbadon.
Park it at a POS and go afk. Its literally the same as going into siege.
If you really want a dread/carrier, train for them and leave high sec. |

Loius Woo
PATRIOT KNIGHTS
24
|
Posted - 2012.05.11 03:11:00 -
[73] - Quote
Many of you have been talking about a "carrier in high sec" but that is NOT the point of the original post. The point of the original post is a smaller, faster VERSION of a carrier that is SLIGHTLY slower than a BS with damage similar to a BS and logistics slightly less than a logi that could jump through gates and help support BS fleets and gangs.
It is NOT supposed to be a carrier in high sec. The only reason it can even go to high sec for all I care is that it can use gates.
I don't live in high sec and could care less about going to high sec. I don't do missions or care about taking it to missions. This is NOT a thread about "give me cap ships in care bear high sec kthanxbye."
What this IS about is where I feel there is a large gap between the gameplay of BS's and the gameplay of capitals that could be filled in in a way that makes sense.
Please don't make this a discussion about something that it is not.
It is NOT about capitals.
Mini dreads is a decent idea but they would definitely need to have dread size guns with no siege bonus allowed. that is just my opinion. 8 BS guns is kinda no big deal, BS's already have that and many of them have damage bonuses to them. |

XXSketchxx
Dreddit Test Alliance Please Ignore
249
|
Posted - 2012.05.11 06:03:00 -
[74] - Quote
Why do you think this thing is needed?
Give me a scenario that you've been in, in which this ship would fill a missing role.
A fleet fight link would be nice as well. |

Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.11 08:35:00 -
[75] - Quote
with max drone skills and with a maxed out domi you get roughly 475 ( the drone damage ) dps, add 5 more drones you get something like 950 dps which isnt OP since one of these ships should not be able to fit guns/launchers
orca size, +1 drone per level, +20 drone damage per level and +10km drone control range per level. This is something I would kill for!!
and ofc be able to use stargates/acceleration gates |

El Geo
Pathfinders. Mining For Profit Alliance
26
|
Posted - 2012.05.11 10:58:00 -
[76] - Quote
carriers use triage NOT siege carriers primary role is logistics & support NOT dps dreadnoughts without siege do roughly the same damage as battleships
i would think primary functions for 'light' versions would remain the same but the ships have reduced mass and no jump drives, and no fighter drones (btw fighters cant follow in 0.4 systems) |

Xhaiden Ora
University of Caille Gallente Federation
0
|
Posted - 2012.05.11 11:33:00 -
[77] - Quote
Was wondering this very thing myself the other day: Why no sub-cap carrier style ship? Not just a drone boat ( Which tend to more be combat ships that just happen to have Drones too ), but an actual devoted light carrier style ship in each race.
The BS class could use some true diversity. As could the BC class. BC would give it gang links for gang support. Heck, with tiers being done away with you could even repurpose the underutilized Tier 1 BC's for it. It doesn't have to full a truly unique niche, just open up a new and different gameplay option. Focusing on micromanagement and/or support rather than direct pew pew.
Might be worth flying a Prophecy then. -.- |

Cygnet Lythanea
World Welfare Works Association
58
|
Posted - 2012.05.12 00:08:00 -
[78] - Quote
XXSketchxx wrote:Why do you think this thing is needed?
Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)
And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.
AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.
The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
109
|
Posted - 2012.05.12 00:23:00 -
[79] - Quote
Basically OP wants a Navy Domi. |

Cygnet Lythanea
World Welfare Works Association
58
|
Posted - 2012.05.12 00:46:00 -
[80] - Quote
Jayrendo Karr wrote:Basically OP wants a Navy Domi.
Unless Navy Doms suddenly got the old +1 bonus while I wasn't looking, no.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

XXSketchxx
Dreddit Test Alliance Please Ignore
254
|
Posted - 2012.05.12 00:58:00 -
[81] - Quote
Cygnet Lythanea wrote:
Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)
And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.
AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.
The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
You neglected to answer the rest of my question.
Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 02:18:00 -
[82] - Quote
XXSketchxx wrote:Cygnet Lythanea wrote:
Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)
And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.
AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.
The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
You neglected to answer the rest of my question. Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice.
If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers. |

Loius Woo
PATRIOT KNIGHTS
28
|
Posted - 2012.05.12 03:16:00 -
[83] - Quote
Joe Risalo wrote:XXSketchxx wrote:Cygnet Lythanea wrote:
Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)
And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.
AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.
The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
You neglected to answer the rest of my question. Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice. If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
This^^
What "role" in a fight was observed that gave birth to Titans? None, it was someone who said "hey, this might be a cool ship to fly, lets do it!"
So, the argument that keeps getting put out "this doesn't fill a role" is a straw man argument.
Its a game, if the ship is fun to fly, then it fills a role. |

Flashrain
Vanguard Frontiers Intrepid Crossing
17
|
Posted - 2012.05.12 03:58:00 -
[84] - Quote
XXSketchxx wrote:Cygnet Lythanea wrote:
Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)
And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.
AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.
The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
You neglected to answer the rest of my question. Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice.
It would be useful to have an entire class of drone ships with drones that can last through some bombs. In all combat situations, one or two bombs can wipe out the entire fleet worth of drones.
Role-bomber resistant drones +drones, +drone shield/armor, +drone speed Role- Sniper Drones as a weapon system need further development, to mature to a level that can properly snipe like tachyons/1400's. Role-Logistics Likewise, a logistic role with extra repair drone bonus would be a useful alternative as well.
However, I highly dislike the idea of AFK light carrier just assigning drones at a POS. Propose amendment of NOT allowing fighters to follow in warp.
Just to recap what I am envisioning.
class: light carrier bonus to drone control range 50km per level bonus to drone optimal range 50km per level bonus to drone agility/speed per level bonus to repair drone effectiveness 50% per level bonus to drone shield/armor capacity per level (race dependent) bonus to drone em/therm/kin/exp damage per level (race dependent) bonus to drone bay capacity +8000 per level (size of fighters/fighter bombers) Allow fleet members to refit Can fit drone control units
Restrictions: Not jump capable Fighters/bombers will not follow in warp |

XXSketchxx
Dreddit Test Alliance Please Ignore
255
|
Posted - 2012.05.12 05:09:00 -
[85] - Quote
Joe Risalo wrote:
If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
Do you live under a rock?
CCP is specifically making an effort to apply a "role" to every ship. |

XXSketchxx
Dreddit Test Alliance Please Ignore
255
|
Posted - 2012.05.12 05:14:00 -
[86] - Quote
Loius Woo wrote:
This^^
What "role" in a fight was observed that gave birth to Titans? None, it was someone who said "hey, this might be a cool ship to fly, lets do it!"
Do you live under a rock as well? Have you noticed that titans have been nerfed a lot over the years because their "cool features" were imbalanced?
Quote:So, the argument that keeps getting put out "this doesn't fill a role" is a straw man argument.
Oh the contrary. The fact that you people can't come up with a role that this ship would fill that is otherwise not being filled right now shows that there is no need for this ship in the game.
Quote:Its a game, if the ship is fun to fly, then it fills a role.
I want an ibis that can fit a doomsday and cannot be targeted by any other ship. I think it'd be fun to fly. Guess it fills a role right?
|

XXSketchxx
Dreddit Test Alliance Please Ignore
255
|
Posted - 2012.05.12 05:18:00 -
[87] - Quote
Flashrain wrote:In all combat situations, one or two bombs can wipe out the entire fleet worth of drones.
I've been in this situation on both sides, and frankly its perfectly balanced. If you have insta locking ships, you can pop those bombers pretty well. And on the other side of that, bombers serve a great role in forcing capitals to be aware of the potential for their fighters/fighter bombers to be wiped out by a good bombing run. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 05:51:00 -
[88] - Quote
XXSketchxx wrote:Joe Risalo wrote:
If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
Do you live under a rock? CCP is specifically making an effort to apply a "role" to every ship.
Sketch...seriously dude...quit trolling..... This is all you Ever do is come into these thread and say No. You're not supplying any valid arguments of either side of the fence.
Also, CCP is CURRENTLY working on applying a role to every ship. That means they're doing it NOW because they new ships they have put into the game have basically overcompensated in areas where they weren't needed, so certain ships (mostly t1) are now requiring a rebalance and to be given "roles" in order to fit into the current scheme of the game.
I can name off a crap ton of ships that are in Eve that don't fill a role that WAS NEEDED, but were just implemented because they would be fun or cool or interesting.
Carriers Super Carriers Titans Marauders Tier 3 bc's Strategic cruisers Black Ops bs's Faction bs's Pirate Bs's Mining Barges Exhumers Faction cruisers Faction frigs Heavy Assault Assault Freighters Jump Freighters Frigs Cruisers BC's BS's
Basically, the vast majority of ships in Eve were not designed to fill a role that needed to be in the game.
The ones I can think of that did fill a role that was needed Rorqual Dreads Logistics Interceptors Interdictors Heavy interdictors Industrial ships
There's a much larger list of ships that didn't fill a needed role than there are ships that did fill needed roles. However, if you remove the ships that didn't fill needed roles, than there's no need for those roles.
The only reason CCP is rebalancing ships in game is because of situations like t1 frigs where they have essentially become useless in Eve. |

Marwolaeth Arglwydd
The Crabbit S O L A R I S
3
|
Posted - 2012.05.12 06:07:00 -
[89] - Quote
Reading these posts reminded me of the "create a starship" contest that was run on deviantArt a while ago. Some one came up with an idea very close to this.
http://kero40.deviantart.com/
The Escort Carrier... |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 07:15:00 -
[90] - Quote
Joe Risalo wrote:I'm really bad at posting.
I like the part where its me trolling when you disagree with me, but me being perfectly fine when you agree with me.
Hint: you're not very smart.
and each of those ships you listed? fills a role
I've yet to see a role that this proposed ship fills |

Xhaiden Ora
University of Caille Gallente Federation
4
|
Posted - 2012.05.12 07:17:00 -
[91] - Quote
Marwolaeth Arglwydd wrote:Reading these posts reminded me of the "create a starship" contest that was run on deviantArt a while ago. Some one came up with an idea very close to this. http://kero40.deviantart.com/The Escort Carrier...
Heck, they even look the perfect part of a battleship sized light carrier. "Escort carrier" is a good term for their role too.
|

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 07:18:00 -
[92] - Quote
Joe Risalo wrote:
The ones I can think of that did fill a role that was needed Rorqual Dreads Logistics Interceptors Interdictors Heavy interdictors Industrial ships
Yeah, jump freighters don't have a role. Tier 3 BCs? Yeah no role Freighters? You're right, they were just put in for fun. Black ops bs? Yeah, they were put in game for giggles
|

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 07:20:00 -
[93] - Quote
Joe Risalo wrote:
If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
This statement just shows a blatant failure to understand the game on a larger scale.
What exactly do you do in Eve?
Spaceships and spaceship combat and thus spaceship roles and balancing are literally the core components of Eve. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:00:00 -
[94] - Quote
XXSketchxx wrote:Joe Risalo wrote:I'm really bad at posting.
Cute...and also immature..
Quote:I like the part where its me trolling when you disagree with me, but me being perfectly fine when you agree with me.
Hint: you're not very smart.
and each of those ships you listed? fills a role
I've yet to see a role that this proposed ship fills
No, I didn't call you a troll because I disagreed with you, I called you a troll because you're disagreeing simply for the sake of disagreeing. Again, you have not served up a valid argument. All you keep saying is "it doesn't fill a role.", which isn't a valid arguement because, as I've said, very few ships that were put into Eve were put there because they NEEDED to fill a specific role.
Quote:Yeah, jump freighters don't have a role. Tier 3 BCs? Yeah no role Freighters? You're right, they were just put in for fun. Black ops bs? Yeah, they were put in game for giggles
They didn't fill a role that was NEEDED.... the NEEDED was the part that you NEEDED to notice. I didn't say they didn't fill a role, I said they didn't fill a role that was NEEDED.
We didn't NEED tier 3 bc's We didn't NEED freighters We really didn't NEED Black ops bs's
Quote:This statement just shows a blatant failure to understand the game on a larger scale.
What exactly do you do in Eve?
Spaceships and spaceship combat and thus spaceship roles and balancing are literally the core components of Eve.
Thus making them a key FEATURE of Eve.
Perhaps I should define FEATURE for you......
fea-+ture GÇé GÇé[fee-cher] Show IPA noun, verb, fea-+tured, fea-+tur-+ing.
noun 1. a prominent or conspicuous part or characteristic: Tall buildings were a new feature on the skyline.
2. something offered as a special attraction: This model has several added features.
3. Also called feature film . the main motion picture in a movie program: What time is the feature?
4. any part of the face, as the nose, chin, or eyes: prominent features.
5. features, the face; countenance: to compose one's features for the photographers.
What I do in Eve is fly spaceships which is a key FEATURE of Eve. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:02:00 -
[95] - Quote
Whether the role was "needed" or not is irrelevant.
You or anyone else in this thread has yet to say what this ships role is. What this ship adds. What role is missing that ship would fill besides "haha wouldn't it be cool if..."
also, Iol at the definitions
my point was that you noted ships as being nothing more than just another "feature," implying that the roles they serve aren't very important, when its the complete opposite; their roles are key to the game |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:08:00 -
[96] - Quote
Joe Risalo wrote: If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
.
This is the relevant part where you are mistaken.
You're right. No roles are "needed." But, ships nonetheless have roles. They fill a purpose that was otherwise not filled.
Ships are not just "shiny features" of Eve. They are literally the core components of Eve. Ships need to have roles in order to fit into the game.
Now, answer my question. What role does the propose ship fill? How does it fit into the game besides "it'd be cool if..." What role is missing that this ship would fill? |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:13:00 -
[97] - Quote
XXSketchxx wrote:Whether the role was "needed" or not is irrelevant.
No, it is not irrelevant because creating a ship for a role that was not "needed" is no different than creating ships for sheer awesomeness and entertainment value.
Quote:You or anyone else in this thread has yet to say what this ships role is. What this ship adds. What role is missing that ship would fill besides "haha wouldn't it be cool if..."
The original ships put into Eve were put their simply for the "haha, wouldn't it be cool if..." factor. If CCP had gone through every ship they put in game from the begining saying "Hmm, this ship is cool, but what role does it fill?" Then they would have never been able to make Eve. They had to start with the "cool" factor and go from there. None of the original ships released with Eve were released because they "needed" to fill a role. They were just cool.
Quote:also, Iol at the definitions
my point was that you noted ships as being nothing more than just another "feature," implying that the roles they serve aren't very important, when its the complete opposite; their roles are key to the game
No, not every ship in Eve has roles that are key to the game. Dreads, sure Rorqual, sure industrials and transports, sure carriers, not really supercarriers, not at all (almost been nerfed out of the game) Titans, absolutely not (they've been nerfed to nothing more than a capital anti-capital)
What I'm saying overall is that if CCP were to discredit every ship design in Eve that wasn't needed to fill a role, then there would basically be no ships in Eve because the ones with needed roles are only there because of the ones without needed roles. |

Xhaiden Ora
University of Caille Gallente Federation
5
|
Posted - 2012.05.12 08:18:00 -
[98] - Quote
"Haha wouldn't it be cool if..." is the entire basis of creating games to begin with. >.> |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:20:00 -
[99] - Quote
XXSketchxx wrote:Joe Risalo wrote: If every ship put into Eve was required to fill a needed role, there wouldn't be any ships in Eve, and their certainly wouldn't be capitals. Ships are features of Eve, not necessities and role fillers.
. This is the relevant part where you are mistaken. You're right. No roles are "needed." But, ships nonetheless have roles. They fill a purpose that was otherwise not filled. Ships are not just "shiny features" of Eve. They are literally the core components of Eve. Ships need to have roles in order to fit into the game. Now, answer my question. What role does the propose ship fill? How does it fit into the game besides "it'd be cool if..." What role is missing that this ship would fill?
what role does the drake fill? What role does the raven fill? Megathron? Hyperion? Dominix? Wait, how about the Abaddon? Caracal? Harbinger? Uhh, maybe Maelstrom? etc. etc. etc., through the entire list of t1 ships. Wait, what about faction a pirate ships? What roles do they fill? Maybe the "cool" or "fun" factor roles?
You keep trying to throw out this crap about roles, but you continuously fail to realize that MANY ships in Eve still don't serve a role, and many of those that do have roles that are only there because of these ships that don't.
Xhaiden Ora wrote: "Haha wouldn't it be cool if..." is the entire basis of creating games to begin with. >.>
My point exactly.... |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:31:00 -
[100] - Quote
Its like talking to a wall with you...
Okay. I'll post a thread tomorrow asking for a frigate that can use battleship guns and covert cloaks.
Its a cool idea I think and it'd be fun to have. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:33:00 -
[101] - Quote
XXSketchxx wrote:Its like talking to a wall with you...
Okay. I'll post a thread tomorrow asking for a frigate that can use battleship guns and covert cloaks.
Its a cool idea I think and it'd be fun to have.
lol... WOW....terrible terrible attempt.
Those exist...they're called stealth bombers.
lol...see...It sounded like a cool idea, and poof, there it is.... |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:35:00 -
[102] - Quote
what role does the drake fill? cheap damage at long range, shield tanking ship; can also be used for close brawler engagements
What role does the raven fill? meh, long range damage ship; needs work IMO
Megathron? brawler, awesome damage, with microjumpdrives could open up a whole new doctrine
Hyperion? needs work but does great damage; local tank bonus is kind of stupid
Dominix? great drone boat, can use highs as utilities, i.e. neuts or RR
Wait, how about the Abaddon? amazing tank and great damage; stay tuned for a new doctrine forming around this beast
Caracal? long range, cheap anti frigate boat with AML
Harbinger? I don't know much about this ship, admittedly
Uhh, maybe Maelstrom? literally an entire doctrine around this ship right now, called alphafleet...high alpha damage at range
would you like a lesson on any other ships? |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:35:00 -
[103] - Quote
Joe Risalo wrote: lol... WOW....terrible terrible attempt.
Those exist...they're called stealth bombers.
lol...see...It sounded like a cool idea, and poof, there it is....
it was a joke bro
notice they fill a role |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:37:00 -
[104] - Quote
And a really important role I might add. Stealth bombers can literally turn the tide of a battle.
Again, they have a role.
Answer my question: what role does the proposed ship fill that is currently missing in eve? |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:45:00 -
[105] - Quote
what role does the drake fill? cheap damage at long range, shield tanking ship; can also be used for close brawler engagements - Not a role, it's a design
What role does the raven fill? meh, long range damage ship; needs work IMO - no role, and does need work
Megathron? brawler, awesome damage, with microjumpdrives could open up a whole new doctrine - again, not a role
Hyperion? needs work but does great damage; local tank bonus is kind of stupid - not a role
Dominix? great drone boat, can use highs as utilities, i.e. neuts or RR - not a role (also, you just explained the mini carrier design we're talking about, only the subject design has more drone focus....Weird)
Wait, how about the Abaddon? amazing tank and great damage; stay tuned for a new doctrine forming around this beast - also not a role
Caracal? long range, cheap anti frigate boat with AML - Ehh, anti-frig is a role, but since frigs can take out other frigs, not a needed role
Harbinger? I don't know much about this ship, admittedly - It's basically just another ship with a design that doesn't fill a specific or needed role
Uhh, maybe Maelstrom? literally an entire doctrine around this ship right now, called alphafleet...high alpha damage at range - Sniper boat is a weak attempt at a role, but i'll be nice and consider it a role.. However, not a needed role...
Quote:would you like a lesson on any other ships?
It also stated the entire list of t1 ships, faction, and pirate ships.
Sure, I wouldn't mind a lesson on ships that weren't designed to fill a specific role. Last time I checked, CCP had stated that t1 ships were designed not to fill a specific role and to be more versatile, while t2 ships were designed to fill a specific role.
So, what role does this ship design fill? Perhaps a t1 role? |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:51:00 -
[106] - Quote
:psyduck: |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:51:00 -
[107] - Quote
You literally just don't get it. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:52:00 -
[108] - Quote
XXSketchxx wrote:And a really important role I might add. Stealth bombers can literally turn the tide of a battle.
Again, they have a role.
Answer my question: what role does the proposed ship fill that is currently missing in eve?
Agreed, bombers to fill a very valid role. They're one of the best ships to use to crash null sec gate camps, besides hot dropping on them.
However, along the lines of the last part of my former statement, they're a t2 ship, which are designed to fill specific roles. T1's aren't.
So, this mini carrier ship suggestion would fit well as a t1 ship.
If you went with my suggestion of giving it
5 high slots +1 drone contol unit per lvl able to fit triage with large bonuses to remote rep amount command bonuses
This allows this ship to fit 3 roles.
The dominix style t1 drone boat, only more drone focused, high sec POS and/or close range heavy immobile logistics, or a heavy tank command ship(limited to on grid bonuses) |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:54:00 -
[109] - Quote
Ship "designs" as you put it push them into certain roles. You don't see people using a sacrilege as a sniping ship do you?
Yes, T2 ships are the "specialized" role ships. But that doesn't mean other ships don't fit roles within the game based on their "designs." Thats what the different ship bonuses do. They push ships toward various roles that we as players come up with based on these designs.
Now tell me, what "design" does this proposed ship fill? |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:55:00 -
[110] - Quote
XXSketchxx wrote:You literally just don't get it.
Lol, is this all the argument you have left?
What do I not get?
Do I not get that CCP designed Eve off the cool and fun factor?
Do I not get that many ships have been implemented cause they'd be fun or cool?
Do I not get that there are and has always been ships in Eve that don't fill roles?
Do I not get that certain ships in Eve fill roles that aren't needed?
Do I not get that t1 ships are the exact description of what ships that don't fill specific roles are?
Or, is it that I don't get that YOU don't want this ship so WE shouldn't want it either? |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:55:00 -
[111] - Quote
Joe Risalo wrote:
The dominix style t1 drone boat, only more drone focused, high sec POS and/or close range heavy immobile logistics, or a heavy tank command ship(limited to on grid bonuses)
The problem with this, is that you are essentially combining various roles that already exist into one ship. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:56:00 -
[112] - Quote
You know you're being more of a troll than I am right?
You've literally become what you dislike. How's it feel? |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:59:00 -
[113] - Quote
XXSketchxx wrote:Ship "designs" as you put it push them into certain roles. You don't see people using a sacrilege as a sniping ship do you?
Yes, T2 ships are the "specialized" role ships. But that doesn't mean other ships don't fit roles within the game based on their "designs." Thats what the different ship bonuses do. They push ships toward various roles that we as players come up with based on these designs.
Now tell me, what "design" does this proposed ship fill?
T1 ships don't fill certain roles, they're specifically designed not to fill a specific role.
The different ships bonuses are designed as fun and cool factor, but are also part of balancing a racial aspects, such as bonuses to target painters, neuts, webs, or jams.
The design it fills is almost the same as the design you gave for the dominix, only more drone focused, like I said. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 09:02:00 -
[114] - Quote
Joe Risalo wrote: T1 ships don't fill certain roles, they're specifically designed not to fill a specific role.
The different ships bonuses are designed as fun and cool factor, but are also part of balancing a racial aspects, such as bonuses to target painters, neuts, webs, or jams.
The design it fills is almost the same as the design you gave for the dominix, only more drone focused, like I said.
They fill certain roles when put in combat. CCP balances their designs based on what roles they might fill. Destroyers are T1 and I'm pretty sure they are designed with bonuses to make them anti-frigate, which is a role, is it not? The griffin has ECM bonuses and is thus an ecm boat; pretty sure ECM ship is a role, is it not?
The problem with the proposed ship is that its trying to fill a hole that doesn't exist.
|

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 09:02:00 -
[115] - Quote
XXSketchxx wrote:You know you're being more of a troll than I am right?
You've literally become what you dislike. How's it feel?
No, a troll comes in and post without supplying any argument... They just post to either disagree, or for the sheer annoyance it gives other people.
I have not trolled. I have not only supplied to the argument, but have given existing, credible, and factual evidence to why it is possible for this ship to exist.
You have simply said it can't exist because it doesn't need to exist. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 09:06:00 -
[116] - Quote
Precisely.
Others have as well. Go back and look through the thread. Multiple people have said "what role does this ship fill?"
And the question has yet to be answered.
Randomly adding ships "for fun" is a horrible idea. Citation: titans. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 09:08:00 -
[117] - Quote
XXSketchxx wrote:
They fill certain roles when put in combat. CCP balances their designs based on what roles they might fill. Destroyers are T1 and I'm pretty sure they are designed with bonuses to make them anti-frigate, which is a role, is it not? The griffin has ECM bonuses and is thus an ecm boat; pretty sure ECM ship is a role, is it not?
The problem with the proposed ship is that its trying to fill a hole that doesn't exist.
Again, you're suggesting I look at ships that have been given a relative role that isn't a needed role. Frigs can kill frigs, cruisers can kill frigs, bs's can kill frigs, drones can kill frigs, so why did I need a destroyer to kill frigs? Cause it's cool?
Ecm is not a needed role either. It's there for the "cool" and/or "fun" factor.
Other classes designed to fill holes that didn't exist Marauders mining barges exhumers black ops titans carriers super carriers etc. etc.
I keep saying this because it's true. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 09:08:00 -
[118] - Quote
If you can tell me a viable role that this ship would fill that is otherwise missing in the game and would not imbalance anything in the game or lead to abuse because of its abilities, I would gladly support it. |

Xhaiden Ora
University of Caille Gallente Federation
5
|
Posted - 2012.05.12 09:13:00 -
[119] - Quote
XXSketchxx wrote:Precisely.
Others have as well. Go back and look through the thread. Multiple people have said "what role does this ship fill?"
1 other person asked what role does it fill and was replied too. Multiple people have answered you specifically over this question however. The majority of the thread has been positive in support of the concept. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 09:13:00 -
[120] - Quote
XXSketchxx wrote:If you can tell me a viable role that this ship would fill that is otherwise missing in the game and would not imbalance anything in the game or lead to abuse because of its abilities, I would gladly support it.
If it were able to fit a triage module, and while in triage got a bonus to range and high bonuses to rep amount of remote reps, but left immobile while doing so, then it would be a high sec POS repper.
Which, like I've also said, if we had a high sec mini dread for POS bashing, then they would both serve valid purposes and would basically have the same uses as dreads and carriers in low/null sec, but with a design built specifically with high sec in mind. |

Xhaiden Ora
University of Caille Gallente Federation
7
|
Posted - 2012.05.12 09:34:00 -
[121] - Quote
Joe Risalo wrote:I'm not defending because I feel this ship NEEDS to be in the game, but rather, I defending it because I'm tired of people attempting to shut down ship ideas because of this crap thought that new ships HAVE to fill roles and/or holes when many of the ships in game don't fill specific roles or holes, and those that do are only there because of ones that don't, or fill a specific role that isn't a needed role, but rather a "cool" or "fun factor" role, such as ewar ships...
Yes, a ship doesn't need to fill some unique niche role, it only need provide a new gameplay experience. There are many overlapping ships in the game. What matters is that those ships feel and play differently from one another. In fact, by CCP's own design, the only ships that need to fill a specific role are Tech 2 ships.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
518
|
Posted - 2012.05.12 11:59:00 -
[122] - Quote
So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 15:33:00 -
[123] - Quote
Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.
The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist.
IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it.
I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role.
As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap.
So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role.
I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 15:44:00 -
[124] - Quote
Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean.
there's been several different variations
The different designs have been (all of which are based on an Orca style mobility and size) -
style with 5 fighters and tanking bonuses with some logistics bonuses
- 1 fighter per lvl
- 1 drone control per lvl (no fighters or fighter bombers)
- 1 drone control unit per lvl (no fighters or bombers)
- some suggestions of fitting a triage module to allow for immobile, short range heavy logistics
- Command bonuses
- Bonuses towards racial drones
- ewar drones (which no ship really has, so it would make these drones more useful)
Basically, a small version of an actual carrier, but with less drone capability, less dps, less logistics, less command bonuses, able to use gates, and general fun factor of actually being able to use a REAL drone boat. |

El Geo
Pathfinders. Mining For Profit Alliance
27
|
Posted - 2012.05.12 15:49:00 -
[125] - Quote
El Geo wrote:I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought'
just throwing that back out there for you... |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 15:53:00 -
[126] - Quote
I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)
Some issues that need more discussion to be good though: Fighters? yea or nay and why? Logistics bonuses? How big? What type? Triage? Is it a good idea or not? Drones? allow up to ten or focus on fighters?
The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
Please lets discuss these specific factors.
If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll us on your treats of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you. |

Lipbite
Express Hauler
24
|
Posted - 2012.05.12 15:57:00 -
[127] - Quote
Situation is I already use Dominix and Rattle with drones doing like 75-100% damage in missions because torpedoes and blasters have very limited range. So basically both ships limited to 450dps from Gardes or 475 from Ogres. Also Orca as personal hi-sec transport with 400k m3 hangar and paper armor isn't perfect - to say the least. I see two options:
1) BS-sized ship (T3 Dominix?) with 20-25% boost to drone damage per skill level (making it 900-1200dps with heavies or Gardes) - or 10% dmage boost with ability to add +5 drones via modules in high slots and / or
2) Orca-sized ship with 10 drones (5 base + 5 for skill) and 10-20% damage boost per level (to make it around 1000-1200dps max) with 400-500k m3 corp hangar + it should be capable to use hi-sec gates and be usable in L4 missions. Price around 500-700m. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 16:08:00 -
[128] - Quote
Loius Woo wrote:I have started working on a revised version. Calling them escort carriers (and using the link for the awesome artwork that guy did on deviant art)
Some issues that need more discussion to be good though: Fighters? yea or nay and why? Logistics bonuses? How big? What type? Triage? Is it a good idea or not? Drones? allow up to ten or focus on fighters?
The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
Please lets discuss these specific factors.
If you don't like the idea at all, your disagreement is noted, please don't feel the need to extoll yourself by giving us your treatise of why we are too bomb not to biomass, it is assumed if your simple "-1" post. Thank you.
Fighters = nay, leave that for the actuall carriers Logistics = none, must be some challange involved... Triage = nay, again... leave it for the ships it was intended for. Drones = a max of 10, either by DCU's or by ship skill ( last option is by far the best one ) Stargates/acceleration gates usable = YES ( lvl 4 doable ) Drone bay = around the 5m mark should be enough Corp hanger = if any a very small such Turrents/launchers = nay |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
520
|
Posted - 2012.05.12 16:10:00 -
[129] - Quote
Loius Woo wrote:Danika Princip wrote:So in the midst of all of the sperg in this thread, has anyone actually worked out the purpose of these ships yet? Other than being a BS with pisspoor damage I mean. The role that everyone seems so butthurt over not being pointed out is pretty simple. It is a support ship with BS sized DPS able to stay with a BS fleet as it jumps around and provides a stepping stone to capitals that currently doesn't exist. IF you don't "like" that as a role, then please say so, but don't say it doesn't have a role just because you don't like it. I like the "Escort carrier" name, it implies that it is able to escort other forces, which is its role. As a logistics pilot who likes to support fleets, I have to spend months flying other things before I am able to jump into carriers. If I just like flying logi/support why shouldn't there be a ship that bridges that gulf between cruiser support and CAPITAL support? That is a big gap. So, either argue against the idea as it is instead of saying it doesn't have a role, or argue that what I have just said is not a role. I still believe that since it is a game, role is less important than you might think, but in this case, I see the role clearly.
But five fighters doesn't give battleship DPS, nor do ten T2 heavies...
I'm a carrier and a logistics pilot, and I honestly don't see why anyone would want a stepping stone between the two. Logistics cruisers have no problem staying with a battleship fleet, and while they don't have the EHP of their bigger friends, they spider tank pretty nicely, and scimitars at least sig tank too. If you're that desperate,a s people have been saying all thread, a dominix is what you want.
If you want logistics capability, you forgo DPS. Carriers in triage have no drones, logistics aren't made for shooting stuff, and even RRBS don't have the DPS of the logistics supported kind. What you seem to want is a ship that combines the strength of logis, IE their RR capabilities, with the tank of a battleship and the drones of a carrier with the ability to do all of this at the same time.
Please explain, in no more than two hundred words and two graphs, why this is A) balanced, B) necessary and C) not a replacement for ships that already exist. |

El Geo
Pathfinders.
27
|
Posted - 2012.05.12 16:29:00 -
[130] - Quote
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 16:53:00 -
[131] - Quote
El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it?
I want a drone carrier...
as in....
- jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers
+ max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus
In terms of corp hanger and maint bay I cant care less if it goes on or not. |

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 16:57:00 -
[132] - Quote
Vaako Horizon wrote:El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? I want a drone carrier... as in.... - jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers + max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus In terms of corp hanger and maint bay I cant care less if it goes on or not.
buy a sin then
|

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 17:09:00 -
[133] - Quote
El Geo wrote:Vaako Horizon wrote:El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? I want a drone carrier... as in.... - jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers + max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus In terms of corp hanger and maint bay I cant care less if it goes on or not. buy a sin then
From my post you get a sin? its not even remotely what I was talking about :P |

Cygnet Lythanea
World Welfare Works Association
59
|
Posted - 2012.05.12 17:09:00 -
[134] - Quote
XXSketchxx wrote:
You neglected to answer the rest of my question.
Point to a situation you have been in that this ship would have been useful. That there was a role that needed filling. A battle report and summary of what happened and why this ship would have helped fill a void would be nice.
Well, it'd be very useful against the old bum rush with 500 frigs trick. I've been caught in that one by BoB and Goonswarm at different points.
As far as why they would have helped: well, the time Goonswarm did it, they swamped us with targets, and the drones automatically engaging when a target goes hostile in range would have been damn useful. If we had ships like this, we probably could have forced them to withdraw, or at least inflicted heavy casualties rather then either run or get curb stomped.
I know this trick is still commonly used by alliances in low and high sec as an inexpensive way to launch harassment attacks or surprise assaults during a war, and occasionally in 0.0, so I see it as a viable option and useful ship for close in defense. Particularly now that tier 1 frigs are getting buffed, it's more likely we'll see this return as a serious 0.0 strategy.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.12 17:28:00 -
[135] - Quote
how about we make it like some kind of loot drop in the drone regions ( from drones? ), both skillbook and bpc ? ( input lore here ftw :D ) |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:20:00 -
[136] - Quote
The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.
This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.
You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).
Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.
Where and how does this ship fit in? |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 20:29:00 -
[137] - Quote
XXSketchxx wrote:Where and how does this ship fit in?
Loius Woo wrote: The "role" of the escort carrier is to escort BS and below sized fleets with support and DPS. Also to provide a "next step" to dedicated logistics pilots who are eyeing carriers and need A:time to train the skills and B:time to learn some of the strategies of carriers.
I think I have said it about a dozen times.
It is not a win button, it is not a high sec carrier, it is not a drone bonused BS.
As far as fitting into ship balancing, you can call it a support BS if you really want.
I would like to see a new size class bigger than BS's but smaller than capitals and have each of the roles there (combat, assault, bombardment, support). But either way, this ship's ROLE is combat support. |

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 20:36:00 -
[138] - Quote
XXSketchxx wrote:The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.
This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.
You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).
Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.
Where and how does this ship fit in?
wormhole combat support? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 20:36:00 -
[139] - Quote
Loius Woo wrote:But either way, this ship's ROLE is support.
Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class.
I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?
edit: the corp hangar/ship bay would really help this thing as a wormhole/null sec support ship |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 20:38:00 -
[140] - Quote
XXSketchxx wrote:Loius Woo wrote:But either way, this ship's ROLE is support. Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class. I'd almost be in favor of having a small corp hangar/ship maintenance bay similar to an orca. Perhaps a bonus to rep amount would suffice?
Rep amount bonus is fine. I never asked for a bonus to rep range. I was up in the air about fighters.
A small corp hanger would be ok I suppose.
What about a bonus to all drones in fleet? perhaps a warfare link module set for drone bonuses? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 20:39:00 -
[141] - Quote
Eh...the problem is that you're starting to step on the toes of command ships (I know there's no link for drones, but the principle is the same).
I'd almost be in favor of a cpu reduction for warfare links but bonus to them is probably a bad idea. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 20:43:00 -
[142] - Quote
What if they had a bonus to drone damage and HP while assigned to the ship? So if everyone in the fleet assigned drones, then all the drones get the bonus.
These ships could also have a low scan resolution so that they can target quickly and a high sensor strength so that they are somewhat hard to jam.
EDIT: Also, what is it about fighters that makes them a "capital thing"? I just wonder if fighters continue to be relegated to low/null sec, and an Escort Carrier has many fewer than a carrier, I don't see how it would be unbalanced. But as I have said, I am not a carrier pilot so perhaps I am missing something. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 20:50:00 -
[143] - Quote
As far as drones go, the most I'd be okay with is a +1 drone per level.
Definitely high sensor strength akin to carriers. Scan resolution...I don't know.
Is this going to be a racial ship? What's the tank like? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 20:55:00 -
[144] - Quote
The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 20:55:00 -
[145] - Quote
XXSketchxx wrote:As far as drones go, the most I'd be okay with is a +1 drone per level.
Definitely high sensor strength akin to carriers. Scan resolution...I don't know.
Is this going to be a racial ship? What's the tank like?
One per race, with tanks that are similar to a decently tanked BS. Better than some, worse than the best. Buffer/passive tanks preferably but since there are no guns on it it could probably be active tanked.
bottom line the tank would need to be good enough to not be a sitting duck in a BS fight but not so good that they become the ship no one primaries cause it takes too long to kill. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 21:06:00 -
[146] - Quote
XXSketchxx wrote:The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well.
Well a Dragonfly has the following in damage:
50 Kinetic, 25 Thermal. It has a damage modifier of 4.25. and a rate of fire of 6.38 sec.
With drone interfacing 5, the damage modifier is doubled to 8.5x
Each level of fighters increases the damage modifier by 20% as well so with fighters 5 you would have a damage modifier of 12.75.
So each fighter would do 75*12.75=956 damage.
That divided by 6.38 would give 149.8 DPS. Call it 150DPS per fighter.
So a single flight of five would give you 750 DPS before resists.
That is worse than many BS. Even a full carrier load of fighters doesn't do that much damage. Unless I am goofing up the math.
I guess I must be missing something since this doesn't seem to be great damage even for a carrier. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 21:11:00 -
[147] - Quote
To be fair:
fighters don't take bonuses from any of the skills.
Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this. |

Joe Risalo
State War Academy Caldari State
258
|
Posted - 2012.05.12 21:21:00 -
[148] - Quote
XXSketchxx wrote:To be fair:
fighters don't take bonuses from any of the skills.
Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this.
I didn't want it to be a fighter boat at all since they're so large, and this ship being a bs class ship shouldn't have the capacity to be able to hold them.
My suggestion was 5 high slots, and able to fit 1 drone control unit per level.
With a full fleet of 10 heavy drones it would have 750-1k dps. With the possible option of logistics and/or command modules.
The reason why I suggest it to be this way is so that it doesn't get relatively high drone dps while still having access to high slots for utility. Giving it only 5 high slots means that it has to choose between more drones, utility, or command. While it would be able to mix and match, it wouldn't be a HIGHLY effective mix and match.
I would also give it enough drone capacity to fit a good amount of drones.
To keep these ships relatively limited, I would only give them damage bonuses for racial drones, and only bonuses towards racial ewar drones such as gallente with damp drones, caldari with jam drones, amarr with cap drones, and minmatar with whatever the hell they use.
Perhaps also give them some bonuses towards logistics drones, but only shield OR armor, and not both. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 21:33:00 -
[149] - Quote
It should be limited to 5 heavy drones really.
And protip Joe: nobody who is competent uses drone control units in combat as you implied.
Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though.
Ship bonuses, I could see including:
- remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
- a resist bonus for tanking
- cpu reduction for warfare link modules
- drone control range bonus (10km per level)
|

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 21:47:00 -
[150] - Quote
XXSketchxx wrote:It should be limited to 5 heavy drones really. And protip Joe: nobody who is competent uses drone control units in combat as you implied. Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though. Ship bonuses, I could see including:
- remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
- a resist bonus for tanking
- cpu reduction for warfare link modules
- drone control range bonus (10km per level)
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level.
As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+. |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 21:55:00 -
[151] - Quote
Loius Woo wrote:
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level. As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+.
Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role."
+1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies).
And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all. |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.12 21:58:00 -
[152] - Quote
XXSketchxx wrote:Loius Woo wrote:
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level. As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+. Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role." +1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies). And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all.
IS that something intrinsic to fighters or to carriers?
Perhaps the Escort Carrier could have in the description that it lacks the ability to link to fighters in warp and therefore fighters cannot leave the control range of the carrier. So it would only provide the fighters on grid.
EDIT: Also, why is that such a big deal? If you are separating your forces and you are in a ship that is easy to scan down, you are asking to get your ass kicked. I guess if they had the escort carrier cloaked it would make a difference, but maybe that is an issue with capital mechanics too.... |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 22:00:00 -
[153] - Quote
I'm not sure but I'm sure the limitation could be made regardless.
The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:07:00 -
[154] - Quote
XXSketchxx wrote:I'm not sure but I'm sure the limitation could be made regardless.
The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters.
I guess that is true. The idea was to have something that can play in all game plays of eve. So if it can use drones in high sec it can be used there as a BS sized drone boat. In FW it could provide drone buffing and logistics support with some DPS on the side. In Low sec it could be used as a BS sized support with some DPS. In null it is truly a light carrier, less expensive, more forgiving, less impact, more mobile and able to field fighters so that when you are in a big fleet fight, they are available to add their fighters to the fight without being the actual carriers that jump in and are committed due to their size and immobility.
I can't see this ship being useful in all of those gameplay styles without allowing for marginal use of fighters.
|

Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.12 22:20:00 -
[155] - Quote
To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there) |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:22:00 -
[156] - Quote
Lin Gerie wrote:To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
Thank you, since you seem to be into WH stuff, what size corp hanger would be enough to fit that role but not so much that it is OP? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
|
Posted - 2012.05.12 22:25:00 -
[157] - Quote
25% the size of a carrier for both corp hangar and ship bay. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:27:00 -
[158] - Quote
XXSketchxx wrote:25% the size of a carrier for both corp hangar and ship bay.
Sounds good. |

El Geo
Pathfinders.
28
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Posted - 2012.05.13 00:13:00 -
[159] - Quote
Lin Gerie wrote:To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
TY (although most c1's are only 20m max jump mass )
|

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
497
|
Posted - 2012.05.13 02:19:00 -
[160] - Quote
I am a simple gamer.
Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.
I'll be happy. |

XXSketchxx
Dreddit Test Alliance Please Ignore
260
|
Posted - 2012.05.13 03:07:00 -
[161] - Quote
Katrina Oniseki wrote:I am a simple gamer.
Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.
I'll be happy.
Yeah that worked well with titans. |

Mars Theran
EVE Rogues EVE Rogues Alliance
204
|
Posted - 2012.05.13 03:22:00 -
[162] - Quote
Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.
Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.
Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.
Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |

Loius Woo
PATRIOT KNIGHTS
29
|
Posted - 2012.05.13 04:30:00 -
[163] - Quote
Mars Theran wrote:Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.
Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.
Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.
I think you missed the point entirely.
What you suggest is an Orca with + drones.
I am talking about a combat support ship of the sub capital variety, not another sub capital industrial ship...we have plenty of those.
|

RavenTesio
Liandri Corporation
22
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Posted - 2012.05.13 14:24:00 -
[164] - Quote
XXSketchxx wrote:Loius Woo wrote: Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.
you want carrier like abilities in high sec how about no?
Carriers and Dreadnoughts were actually entertaining in High-Sec once upon a time... Until a group of douchebags from Null-Sec decided to abuse it, promptly getting ALL Capitals banned not simply deactivated from using their special Cap abilities.
Perhaps you should ask around your friends in TEST or Goons about who would've done such a thing.
As for the Concept, I agree with it. To be honest I have been drawing up the concept to bring back the Pocket Carrier, which the Domi used to be before the 5 Drone limit was brought in. I'm not sure I agree with the ability of allowing it to have a ridiculous drone bay, honestly I think the Carriers and Super-Carriers should be restricted to Fighters and Fighter-Bombers respectively.
This said I'm a big advocate of removing drones from all ships except these "Carrier-class" ships. So you could have a Destroyer-Carrier and Battlecruiser / Battleship-Carrier
The concept would be that they would have automated Anti-Drone Turrets / Launchers (depending on the race) making them Immune to Drones (as such, each other) ... Instead they would provide all of the Drones Support for a Fleet, and Warfare Links. Could also have Logistics Bonus' that activated with a Triage only
I mean this should be the trade-off, either you're a sitting duck while healing; or you're a mobile drone platform. This doesn't stop the traditional logistics be any less useless as they're mobile Triage. Would certainly make an interestesting ship type, while other ships particularly with this new "Roles" design would be able to be far more focused.
I've always felt drones have caused more issues than they've helped resolve. |
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