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XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 21:55:00 -
[151] - Quote
Loius Woo wrote:
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level. As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+.
Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role."
+1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies).
And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 21:58:00 -
[152] - Quote
XXSketchxx wrote:Loius Woo wrote:
- 10% Bonus to drone damage while assigned, per level
- 10% Bonus to Drone HP while assigned, per level.
And I say allow +1 drone per level. As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+. Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role." +1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies). And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all.
IS that something intrinsic to fighters or to carriers?
Perhaps the Escort Carrier could have in the description that it lacks the ability to link to fighters in warp and therefore fighters cannot leave the control range of the carrier. So it would only provide the fighters on grid.
EDIT: Also, why is that such a big deal? If you are separating your forces and you are in a ship that is easy to scan down, you are asking to get your ass kicked. I guess if they had the escort carrier cloaked it would make a difference, but maybe that is an issue with capital mechanics too.... |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 22:00:00 -
[153] - Quote
I'm not sure but I'm sure the limitation could be made regardless.
The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:07:00 -
[154] - Quote
XXSketchxx wrote:I'm not sure but I'm sure the limitation could be made regardless.
The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters.
I guess that is true. The idea was to have something that can play in all game plays of eve. So if it can use drones in high sec it can be used there as a BS sized drone boat. In FW it could provide drone buffing and logistics support with some DPS on the side. In Low sec it could be used as a BS sized support with some DPS. In null it is truly a light carrier, less expensive, more forgiving, less impact, more mobile and able to field fighters so that when you are in a big fleet fight, they are available to add their fighters to the fight without being the actual carriers that jump in and are committed due to their size and immobility.
I can't see this ship being useful in all of those gameplay styles without allowing for marginal use of fighters.
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Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.12 22:20:00 -
[155] - Quote
To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there) |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:22:00 -
[156] - Quote
Lin Gerie wrote:To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
Thank you, since you seem to be into WH stuff, what size corp hanger would be enough to fit that role but not so much that it is OP? |

XXSketchxx
Dreddit Test Alliance Please Ignore
259
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Posted - 2012.05.12 22:25:00 -
[157] - Quote
25% the size of a carrier for both corp hangar and ship bay. |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.12 22:27:00 -
[158] - Quote
XXSketchxx wrote:25% the size of a carrier for both corp hangar and ship bay.
Sounds good. |

El Geo
Pathfinders.
28
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Posted - 2012.05.13 00:13:00 -
[159] - Quote
Lin Gerie wrote:To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
TY (although most c1's are only 20m max jump mass )
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
497
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Posted - 2012.05.13 02:19:00 -
[160] - Quote
I am a simple gamer.
Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.
I'll be happy. |

XXSketchxx
Dreddit Test Alliance Please Ignore
260
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Posted - 2012.05.13 03:07:00 -
[161] - Quote
Katrina Oniseki wrote:I am a simple gamer.
Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.
I'll be happy.
Yeah that worked well with titans. |

Mars Theran
EVE Rogues EVE Rogues Alliance
204
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Posted - 2012.05.13 03:22:00 -
[162] - Quote
Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.
Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.
Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.
Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |

Loius Woo
PATRIOT KNIGHTS
29
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Posted - 2012.05.13 04:30:00 -
[163] - Quote
Mars Theran wrote:Needs to be closer to a billion ISK and I'd suggest it be a T2 Orca. Also: Less hangar space than an Orca and give it a good drone bay but possibly remove Fighters/Bombers as an option and make it like above post with Drone Control Units for a max of 10 drones. Ogre IIs would do nicely.
Substantial tank, limited fittings except the Highs which can support up to 5 Drone Control Units and maybe one Command link or Remote Rep. 4 mid slots, 3 low slots, and 2 Rigs. Give it a bonus to fitting the Drone Control Units, but no bonus to Logistics or tank.
Call it an Ore Industrial Support Ship and give it an appropriate name like the Kraken.
I think you missed the point entirely.
What you suggest is an Orca with + drones.
I am talking about a combat support ship of the sub capital variety, not another sub capital industrial ship...we have plenty of those.
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RavenTesio
Liandri Corporation
22
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Posted - 2012.05.13 14:24:00 -
[164] - Quote
XXSketchxx wrote:Loius Woo wrote: Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP.
you want carrier like abilities in high sec how about no?
Carriers and Dreadnoughts were actually entertaining in High-Sec once upon a time... Until a group of douchebags from Null-Sec decided to abuse it, promptly getting ALL Capitals banned not simply deactivated from using their special Cap abilities.
Perhaps you should ask around your friends in TEST or Goons about who would've done such a thing.
As for the Concept, I agree with it. To be honest I have been drawing up the concept to bring back the Pocket Carrier, which the Domi used to be before the 5 Drone limit was brought in. I'm not sure I agree with the ability of allowing it to have a ridiculous drone bay, honestly I think the Carriers and Super-Carriers should be restricted to Fighters and Fighter-Bombers respectively.
This said I'm a big advocate of removing drones from all ships except these "Carrier-class" ships. So you could have a Destroyer-Carrier and Battlecruiser / Battleship-Carrier
The concept would be that they would have automated Anti-Drone Turrets / Launchers (depending on the race) making them Immune to Drones (as such, each other) ... Instead they would provide all of the Drones Support for a Fleet, and Warfare Links. Could also have Logistics Bonus' that activated with a Triage only
I mean this should be the trade-off, either you're a sitting duck while healing; or you're a mobile drone platform. This doesn't stop the traditional logistics be any less useless as they're mobile Triage. Would certainly make an interestesting ship type, while other ships particularly with this new "Roles" design would be able to be far more focused.
I've always felt drones have caused more issues than they've helped resolve. |
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