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MrRookie
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Posted - 2004.09.06 15:12:00 -
[91]
Originally by: JP Beauregard Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason.
Why dont you shove that boss spawn of yours up your ass and save me the sarcasm. I was partly wrong and the gone bersere doesnt have the same rats. But since you are so f@cking smart why dont you tell us how it REALY is then. And let me quote myself:
Quote: This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts.
No need for flaming _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.09.06 15:12:00 -
[92]
Originally by: JP Beauregard Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason.
Why dont you shove that boss spawn of yours up your ass and save me the sarcasm. I was partly wrong and the gone bersere doesnt have the same rats. But since you are so f@cking smart why dont you tell us how it REALY is then. And let me quote myself:
Quote: This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts.
No need for flaming _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Bedrock
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Posted - 2004.09.06 15:38:00 -
[93]
Thats a real damn shame. I wanted to get this mission again because of its challenge. Now its not all that great to look forward to.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Bedrock
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Posted - 2004.09.06 15:38:00 -
[94]
Thats a real damn shame. I wanted to get this mission again because of its challenge. Now its not all that great to look forward to.
danny~! ----------------------------------------------
[apparent-dreams.com] |

EggGirl
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Posted - 2004.09.06 16:04:00 -
[95]
Hi.
This is what I get EVERY time I do the mordus mission now.
"five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed"
The first time I did the mission (On Patch Day) the first wave had 2 cheetahs and 2 Bounty Hunters plus many other ships. It actualy took some skill on my part to complete and took my carcal down to 12% hull. I was pleased about finaly having a challenging mission.
Now I just sit and missile spam, same as all the other level 3 combats and in my opinion its no longer a challenge.
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EggGirl
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Posted - 2004.09.06 16:04:00 -
[96]
Hi.
This is what I get EVERY time I do the mordus mission now.
"five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed"
The first time I did the mission (On Patch Day) the first wave had 2 cheetahs and 2 Bounty Hunters plus many other ships. It actualy took some skill on my part to complete and took my carcal down to 12% hull. I was pleased about finaly having a challenging mission.
Now I just sit and missile spam, same as all the other level 3 combats and in my opinion its no longer a challenge.
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PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[97]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[98]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

agrizla
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Posted - 2004.09.06 19:53:00 -
[99]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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agrizla
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Posted - 2004.09.06 19:53:00 -
[100]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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PaulLRyan
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Posted - 2004.09.06 22:40:00 -
[101]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |

PaulLRyan
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Posted - 2004.09.06 22:40:00 -
[102]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |

agrizla
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Posted - 2004.09.06 22:49:00 -
[103]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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agrizla
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Posted - 2004.09.06 22:49:00 -
[104]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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RL Malcontent
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Posted - 2004.09.07 04:43:00 -
[105]
I can't help but notice that NONE of the CCP folks have seen fit to repsond to this thread. So how about an explanation CCP? Why do you people continue to set the standards to the weakest players? If players can't handle a challenge they can always mine veldspare in 1.0, go back to lvl 2 missions where 90% of the current lvl 3 missions belong in the first place, or they can DECLINE the rare challenge and simply take the next cupcake mission from their lvl 3 agent. I mean as it was your odds of getting a challenge were only like 1 in 20. Now that the Headhunter mission is nerfed its 0 out of 20. So how about CCP? Are we, your paying customers, worthy of some explanation? Thanks for the tread JP. You are right on the money.
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RL Malcontent
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Posted - 2004.09.07 04:43:00 -
[106]
I can't help but notice that NONE of the CCP folks have seen fit to repsond to this thread. So how about an explanation CCP? Why do you people continue to set the standards to the weakest players? If players can't handle a challenge they can always mine veldspare in 1.0, go back to lvl 2 missions where 90% of the current lvl 3 missions belong in the first place, or they can DECLINE the rare challenge and simply take the next cupcake mission from their lvl 3 agent. I mean as it was your odds of getting a challenge were only like 1 in 20. Now that the Headhunter mission is nerfed its 0 out of 20. So how about CCP? Are we, your paying customers, worthy of some explanation? Thanks for the tread JP. You are right on the money.
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Meridius
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Posted - 2004.09.07 07:03:00 -
[107]
This game is constantly brought down by inept whiners in all respects.
________________________________________________________
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Meridius
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Posted - 2004.09.07 07:03:00 -
[108]
This game is constantly brought down by inept whiners in all respects.
________________________________________________________
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Directive
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Posted - 2004.09.07 07:15:00 -
[109]
Only the webbing+scrambling inties posed any problems and that was only on the first fight, so I really hope they don't make the missions any more easier. If anything, please add a couple 60k+ cruisers for the ships removed.
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Directive
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Posted - 2004.09.07 07:15:00 -
[110]
Only the webbing+scrambling inties posed any problems and that was only on the first fight, so I really hope they don't make the missions any more easier. If anything, please add a couple 60k+ cruisers for the ships removed.
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