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JP Beauregard
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Posted - 2004.09.04 10:39:00 -
[1]
Edited by: JP Beauregard on 05/09/2004 04:52:59
Thanks to the incompetent whiners, I guess, the mission has been revised and made even easier.
Now there is just one bounty hunter and if you should have forgotten to actually read the mission briefing, presto, you get told about him again in shining red letters and no uncertain terms.
Which means that we are now back to the days where any lvl 3 combat mission could be completed with a simple macro. Maybe it's time that the EVE client offered that option?
I demonstrated that you could easily complete this mission in a cruiser without even taking damage unless you chose to make things interesting for yourself.
So let me by crystal clear about this: There was no reason to nerf this mission unless you agree that anyone fresh out of their two-week trial, anyone who rushed into a battleship with few of the skills and none of the expertise to even handle a frigate with any semblance of competence should have access to the most advanced content available in empire space.
Is this how the game is supposed to be played? No game skills required beyond a new subscription?
Now, before anyone comes with the "Go to .0 if you're bored" non-argument: NPC hunting in .0 doesn't raise my faction or corp standings. I'll need both to access lvl 4 agents. But you're probably right: I'll be so bored to tears with those that I'll just up and leave only to return with a string of two-week trials because, hey, it's easy enough to play the game that way.
Sad. Weak. A precedent?
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.09.04 10:39:00 -
[2]
Edited by: JP Beauregard on 05/09/2004 04:52:59
Thanks to the incompetent whiners, I guess, the mission has been revised and made even easier.
Now there is just one bounty hunter and if you should have forgotten to actually read the mission briefing, presto, you get told about him again in shining red letters and no uncertain terms.
Which means that we are now back to the days where any lvl 3 combat mission could be completed with a simple macro. Maybe it's time that the EVE client offered that option?
I demonstrated that you could easily complete this mission in a cruiser without even taking damage unless you chose to make things interesting for yourself.
So let me by crystal clear about this: There was no reason to nerf this mission unless you agree that anyone fresh out of their two-week trial, anyone who rushed into a battleship with few of the skills and none of the expertise to even handle a frigate with any semblance of competence should have access to the most advanced content available in empire space.
Is this how the game is supposed to be played? No game skills required beyond a new subscription?
Now, before anyone comes with the "Go to .0 if you're bored" non-argument: NPC hunting in .0 doesn't raise my faction or corp standings. I'll need both to access lvl 4 agents. But you're probably right: I'll be so bored to tears with those that I'll just up and leave only to return with a string of two-week trials because, hey, it's easy enough to play the game that way.
Sad. Weak. A precedent?
JP Beauregard
=== The Pilkington Guides to EVE === |

obscuroditus
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Posted - 2004.09.04 11:13:00 -
[3]
I have not actually done the "new" mission myself - but we had this promise from Oveur made in the main Mordus thread :
"This excellent mission will remain as it is, it will however have a more prominent warning that it is actually hard. Probably in big red letters for those that dont bother to read the mission descriptions"
If it indeed is changed to be more easy I find that rather contradictionary and dissapointing. Seems to me we'd have to show Zrakor and others who code the mission the quote from Oveur - keeping your promise as a professional gaming company seems rather important to me, right ? |

obscuroditus
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Posted - 2004.09.04 11:13:00 -
[4]
I have not actually done the "new" mission myself - but we had this promise from Oveur made in the main Mordus thread :
"This excellent mission will remain as it is, it will however have a more prominent warning that it is actually hard. Probably in big red letters for those that dont bother to read the mission descriptions"
If it indeed is changed to be more easy I find that rather contradictionary and dissapointing. Seems to me we'd have to show Zrakor and others who code the mission the quote from Oveur - keeping your promise as a professional gaming company seems rather important to me, right ? |

hatchette
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Posted - 2004.09.04 11:20:00 -
[5]
I agree, there was no need to nerf that mission. It was easy as it was..
I think anyone who lost ship doing those missions, actually deserved to lose it.
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hatchette
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Posted - 2004.09.04 11:20:00 -
[6]
I agree, there was no need to nerf that mission. It was easy as it was..
I think anyone who lost ship doing those missions, actually deserved to lose it.
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Cobracure
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Posted - 2004.09.04 11:23:00 -
[7]
I sincerely hope they havent nerfed the best mission in the game.

Wonder if level 4 missions got delayed for precisely this reason (players being rubbish)
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Cobracure
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Posted - 2004.09.04 11:23:00 -
[8]
I sincerely hope they havent nerfed the best mission in the game.

Wonder if level 4 missions got delayed for precisely this reason (players being rubbish)
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Booky
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Posted - 2004.09.04 12:21:00 -
[9]
I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for. Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.09.04 12:21:00 -
[10]
I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for. Spelling corrections welcome, but don't expect me to edit my post. |
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TekRa
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Posted - 2004.09.04 12:39:00 -
[11]
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
That mission's just a caracal (85k) and a bunch of Kestrals (12k iirc). I don't think they scramble, nor were they dangerous.
> With the lights out it's less dangerous. |

TekRa
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Posted - 2004.09.04 12:39:00 -
[12]
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
That mission's just a caracal (85k) and a bunch of Kestrals (12k iirc). I don't think they scramble, nor were they dangerous.
> With the lights out it's less dangerous. |

JP Beauregard
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Posted - 2004.09.04 12:44:00 -
[13]
Edited by: JP Beauregard on 04/09/2004 12:46:19
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
Sounds like Seeek and Intercept to me, which is a different mission. But that reminds me: when I got that one earlier today, there was no Wingman but instead a fifth utterly harmless "Elite" muppet...
TekRa: The Kestrels were replaced with Merlins with Tuesday's patch. |

JP Beauregard
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Posted - 2004.09.04 12:44:00 -
[14]
Edited by: JP Beauregard on 04/09/2004 12:46:19
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
Sounds like Seeek and Intercept to me, which is a different mission. But that reminds me: when I got that one earlier today, there was no Wingman but instead a fifth utterly harmless "Elite" muppet...
TekRa: The Kestrels were replaced with Merlins with Tuesday's patch. |

ElricUK
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Posted - 2004.09.04 14:08:00 -
[15]
One of the other missions has a red warning now too, think it refers to the wingman.
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ElricUK
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Posted - 2004.09.04 14:08:00 -
[16]
One of the other missions has a red warning now too, think it refers to the wingman.
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IcedBach Jr
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Posted - 2004.09.04 14:14:00 -
[17]
Im thinking of taking down the names of all the whiners that are killing the agent business, this is the third time in a row that mission is pulled out cause of whining, ah yes take down the names and Kill em all. damn whiners, accept the loss and learn from it instead of crying all over your damn keyboard. Praeludium to success |

IcedBach Jr
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Posted - 2004.09.04 14:14:00 -
[18]
Im thinking of taking down the names of all the whiners that are killing the agent business, this is the third time in a row that mission is pulled out cause of whining, ah yes take down the names and Kill em all. damn whiners, accept the loss and learn from it instead of crying all over your damn keyboard. Praeludium to success |

Finraer
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Posted - 2004.09.04 14:46:00 -
[19]
Hmm - at the start there were two missions of the same type - one easier and one harder with a Mordus Raid Leader - as far as I was aware they are both still out there - sounds like you got the easiest of the two this time.
Would be good if someone who has recently done the raid Leader version of the mission could post though to confirm it is still around.
However, I agree with your comments that there is no reason at all to nerf the mission. It is certainly doable solo and is one of the few missions I actually enjoy.
Fin
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Finraer
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Posted - 2004.09.04 14:46:00 -
[20]
Hmm - at the start there were two missions of the same type - one easier and one harder with a Mordus Raid Leader - as far as I was aware they are both still out there - sounds like you got the easiest of the two this time.
Would be good if someone who has recently done the raid Leader version of the mission could post though to confirm it is still around.
However, I agree with your comments that there is no reason at all to nerf the mission. It is certainly doable solo and is one of the few missions I actually enjoy.
Fin
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Asharee Intrefer
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Posted - 2004.09.04 15:14:00 -
[21]
Originally by: JP Beauregard Edited by: JP Beauregard on 04/09/2004 12:46:19
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
Sounds like Seeek and Intercept to me, which is a different mission. But that reminds me: when I got that one earlier today, there was no Wingman but instead a fifth utterly harmless "Elite" muppet...
TekRa: The Kestrels were replaced with Merlins with Tuesday's patch.
I had mercenary missions both with and without Wingmen yesterday. But I think the one with Wingman was an important version.
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Asharee Intrefer
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Posted - 2004.09.04 15:14:00 -
[22]
Originally by: JP Beauregard Edited by: JP Beauregard on 04/09/2004 12:46:19
Originally by: Booky I got an important mission that I have not accepted yet (had to go to work) but I read it before I left and it had something in red on the bottom of the description. I don't recall what it said, but it did seem odd since I have not seen. I'll read it again when I get home before I actually do the mission. I do know that the mission was to kill Mercenary Commanders and some Mercenary Elite Fighters or some name with elite in it. Maybe thats what the red was for.
Sounds like Seeek and Intercept to me, which is a different mission. But that reminds me: when I got that one earlier today, there was no Wingman but instead a fifth utterly harmless "Elite" muppet...
TekRa: The Kestrels were replaced with Merlins with Tuesday's patch.
I had mercenary missions both with and without Wingmen yesterday. But I think the one with Wingman was an important version.
|

JP Beauregard
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Posted - 2004.09.04 15:48:00 -
[23]
Originally by: Finraer Hmm - at the start there were two missions of the same type - one easier and one harder with a Mordus Raid Leader - as far as I was aware they are both still out there - sounds like you got the easiest of the two this time.
Would be good if someone who has recently done the raid Leader version of the mission could post though to confirm it is still around.
However, I agree with your comments that there is no reason at all to nerf the mission. It is certainly doable solo and is one of the few missions I actually enjoy.
Fin
I did the Mordu mission three times before today, once with the lucky Raid Leader spawn. The first wave always included two bounty hunters.
That would lead me to believe that the mission was changed rather than that new variations had been added. |

JP Beauregard
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Posted - 2004.09.04 15:48:00 -
[24]
Originally by: Finraer Hmm - at the start there were two missions of the same type - one easier and one harder with a Mordus Raid Leader - as far as I was aware they are both still out there - sounds like you got the easiest of the two this time.
Would be good if someone who has recently done the raid Leader version of the mission could post though to confirm it is still around.
However, I agree with your comments that there is no reason at all to nerf the mission. It is certainly doable solo and is one of the few missions I actually enjoy.
Fin
I did the Mordu mission three times before today, once with the lucky Raid Leader spawn. The first wave always included two bounty hunters.
That would lead me to believe that the mission was changed rather than that new variations had been added. |

Finraer
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Posted - 2004.09.04 17:12:00 -
[25]
Originally by: JP Beauregard
I did the Mordu mission three times before today, once with the lucky Raid Leader spawn. The first wave always included two bounty hunters.
That would lead me to believe that the mission was changed rather than that new variations had been added.
Damn, that sucks then.
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Finraer
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Posted - 2004.09.04 17:12:00 -
[26]
Originally by: JP Beauregard
I did the Mordu mission three times before today, once with the lucky Raid Leader spawn. The first wave always included two bounty hunters.
That would lead me to believe that the mission was changed rather than that new variations had been added.
Damn, that sucks then.
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Redwolf
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Posted - 2004.09.04 18:21:00 -
[27]
Edited by: Redwolf on 04/09/2004 18:23:08

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Redwolf
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Posted - 2004.09.04 18:21:00 -
[28]
Edited by: Redwolf on 04/09/2004 18:23:08

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RedParasite
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Posted - 2004.09.04 18:24:00 -
[29]
Completed the mission prior to the change in a CARACAL...didn't even get bellow 50% on shields...it took a while and I missed the bonus but it was fun...its sad that a bunch of whiners can ruine it for everyone else...it seems these cry babies have forgotten the first rule in owning a BS...INSURE IT!!!! Its sad that cry babies can have so much power...CCP needs to get some balls and stand there ground........
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RedParasite
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Posted - 2004.09.04 18:24:00 -
[30]
Completed the mission prior to the change in a CARACAL...didn't even get bellow 50% on shields...it took a while and I missed the bonus but it was fun...its sad that a bunch of whiners can ruine it for everyone else...it seems these cry babies have forgotten the first rule in owning a BS...INSURE IT!!!! Its sad that cry babies can have so much power...CCP needs to get some balls and stand there ground........
|
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Belarius
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Posted - 2004.09.04 23:42:00 -
[31]
I can't believe this, why do people even play games anymore? Seriously, what is the point of even paying the monthly fee if everything that might even pose the slightest challenge to a person's self conceived uberness is removed?
I hate to say it but years of single player games have seriously hurt mmorpg's. Anyone could buy those games and by simply slogging along at the end you become super-uber slaughtering everything in your path with ease... So many bring that belief with them into mmorpg's that its sickening. I've got a bs! I've won the game! Everything should be easy now for me to destroy! The minute this isn't the case they run around screaming how unfair and unexpected that was...because of course they are uber now and should instantly win everything. I've always been a middle of the road person, never screamed or whined about any nerf. Just adapted and moved on... Never complained when pirates tried to kill me... But I honestly have to say I'm really getting sick of this attitude of entitlement that so many sling around nowadays. Silly me I thought the point of games were to be challenged, surprised, getting and giving @ss-kickings, fun, etc. NOT boring, repetitive, safe to an extreme, know everything that can possibly happen, etc.
Oh well, hopefully level 4 agents wont get turned into macro-jobs that will warp 6 npc battleships in to help you when you get your @ss kicked, heaven forbid
Bel
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Belarius
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Posted - 2004.09.04 23:42:00 -
[32]
I can't believe this, why do people even play games anymore? Seriously, what is the point of even paying the monthly fee if everything that might even pose the slightest challenge to a person's self conceived uberness is removed?
I hate to say it but years of single player games have seriously hurt mmorpg's. Anyone could buy those games and by simply slogging along at the end you become super-uber slaughtering everything in your path with ease... So many bring that belief with them into mmorpg's that its sickening. I've got a bs! I've won the game! Everything should be easy now for me to destroy! The minute this isn't the case they run around screaming how unfair and unexpected that was...because of course they are uber now and should instantly win everything. I've always been a middle of the road person, never screamed or whined about any nerf. Just adapted and moved on... Never complained when pirates tried to kill me... But I honestly have to say I'm really getting sick of this attitude of entitlement that so many sling around nowadays. Silly me I thought the point of games were to be challenged, surprised, getting and giving @ss-kickings, fun, etc. NOT boring, repetitive, safe to an extreme, know everything that can possibly happen, etc.
Oh well, hopefully level 4 agents wont get turned into macro-jobs that will warp 6 npc battleships in to help you when you get your @ss kicked, heaven forbid
Bel
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Booky
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Posted - 2004.09.05 04:00:00 -
[33]
Ok, The mission I had talked about earlier was an important one with a 85k Cruiser and 3x smaller elite ships.
I later got the Mordu one that is talked about here. The largest ship I had to kill was a 110k I think but all in all the spawn was not too difficult for my Raven. I was a bit surprised that the guys respawned stronger ships 3 or 4 times :-) guess I need to read the whole briefing next time :-)
Is there any Missions that have battleships to kill (and not lose security status like in the sabatoged convoy one) or do I need to go back to non empire if I want to kill NPC battleships? Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.09.05 04:00:00 -
[34]
Ok, The mission I had talked about earlier was an important one with a 85k Cruiser and 3x smaller elite ships.
I later got the Mordu one that is talked about here. The largest ship I had to kill was a 110k I think but all in all the spawn was not too difficult for my Raven. I was a bit surprised that the guys respawned stronger ships 3 or 4 times :-) guess I need to read the whole briefing next time :-)
Is there any Missions that have battleships to kill (and not lose security status like in the sabatoged convoy one) or do I need to go back to non empire if I want to kill NPC battleships? Spelling corrections welcome, but don't expect me to edit my post. |

Lim Dul
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Posted - 2004.09.05 04:32:00 -
[35]
I have only done this mission once, actully a few hours ago of this posting, an i have to say it was the hardest mission in the game, and thats what makes it fun. I dont want to just steam roll through every mission i liked to be challenged, and even though i went in bery unprepared and in a rax i still managed to finish it. I cant understand how people in a bs could lose it on this mission and they need to stop whineing about it.
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Lim Dul
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Posted - 2004.09.05 04:32:00 -
[36]
I have only done this mission once, actully a few hours ago of this posting, an i have to say it was the hardest mission in the game, and thats what makes it fun. I dont want to just steam roll through every mission i liked to be challenged, and even though i went in bery unprepared and in a rax i still managed to finish it. I cant understand how people in a bs could lose it on this mission and they need to stop whineing about it.
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Nikodaemonicus
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Posted - 2004.09.05 06:23:00 -
[37]
I have been busy fightingwars in 0.0 so I was unable to come to empire until yesterday. I have been hearding a lot good things about missions, how people starts getting owned by npcs (newbie players since they explained very well how do they died) so finally I decided to give it a try. I was a bit concerned because too much newbies started to whine on forums they lost their ship due to their ineptitude. That was fine, since it was not CCP fault. But for my surprise and after arriving to empire I start reading those devs have started to "adjust" missions so their more valuable players can't have fun anymore. Damn, I'm close to tell some bad words towards CCP, but I will not. They are "confused" so it's not their fault. All those whiners are breaking EVE.
OMFG!! CCP, wake up, you promised us increased difficulty missions after you removed Zor. You promised us to do not nerf Mordu's missions (failed to your own word).
I'm starting to believe this is ponyland game, every week that passes they remove something we like and add a carebear patch. You keep us promising stuff, and when you are unable to do it, due whatever factor you want to call here, they just dissapear like PS.
Sorry for the rant, but in the morning you are more capable to do that.
Maybe a non whinning "I hate carebears" phrase will work better? Let's try:
Zakror, please, return this mission as it was yesterday morning. Thank you a lot. I will not whine if it's too dificult, I will just cancel it because cancelling an impossible hard mission is my friend.
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Nikodaemonicus
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Posted - 2004.09.05 06:23:00 -
[38]
I have been busy fightingwars in 0.0 so I was unable to come to empire until yesterday. I have been hearding a lot good things about missions, how people starts getting owned by npcs (newbie players since they explained very well how do they died) so finally I decided to give it a try. I was a bit concerned because too much newbies started to whine on forums they lost their ship due to their ineptitude. That was fine, since it was not CCP fault. But for my surprise and after arriving to empire I start reading those devs have started to "adjust" missions so their more valuable players can't have fun anymore. Damn, I'm close to tell some bad words towards CCP, but I will not. They are "confused" so it's not their fault. All those whiners are breaking EVE.
OMFG!! CCP, wake up, you promised us increased difficulty missions after you removed Zor. You promised us to do not nerf Mordu's missions (failed to your own word).
I'm starting to believe this is ponyland game, every week that passes they remove something we like and add a carebear patch. You keep us promising stuff, and when you are unable to do it, due whatever factor you want to call here, they just dissapear like PS.
Sorry for the rant, but in the morning you are more capable to do that.
Maybe a non whinning "I hate carebears" phrase will work better? Let's try:
Zakror, please, return this mission as it was yesterday morning. Thank you a lot. I will not whine if it's too dificult, I will just cancel it because cancelling an impossible hard mission is my friend.
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FZappa
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Posted - 2004.09.05 07:40:00 -
[39]
Edited by: FZappa on 05/09/2004 07:42:28 they nerfed it ? how bad ? ive only had the chance to do the lvl2 version in the last day or so , what are the mission specs now ? -------------------------
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FZappa
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Posted - 2004.09.05 07:40:00 -
[40]
Edited by: FZappa on 05/09/2004 07:42:28 they nerfed it ? how bad ? ive only had the chance to do the lvl2 version in the last day or so , what are the mission specs now ? -------------------------
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PaulLRyan
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Posted - 2004.09.05 08:31:00 -
[41]
Please tell me that they have not Nerfed this mission. I've only had it once and it was great fun. I lost my claw due to 'pilot stupidity' but went back in a scorp and killed them all without even moving. I need to get it again now I have a new claw to see if I've learned anything but all last night my 'security' agent just gave me cargo missions. I'm doing a cargo mission now in the background because they are so boring.
CCP Please don't let EVE become something that I can do in a minimised window whilst surfing the internet. I'm not gonna keep paying a subscription for that
PL |

PaulLRyan
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Posted - 2004.09.05 08:31:00 -
[42]
Please tell me that they have not Nerfed this mission. I've only had it once and it was great fun. I lost my claw due to 'pilot stupidity' but went back in a scorp and killed them all without even moving. I need to get it again now I have a new claw to see if I've learned anything but all last night my 'security' agent just gave me cargo missions. I'm doing a cargo mission now in the background because they are so boring.
CCP Please don't let EVE become something that I can do in a minimised window whilst surfing the internet. I'm not gonna keep paying a subscription for that
PL |

MrRookie
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Posted - 2004.09.05 09:40:00 -
[43]
They havent nerfed it. CCP stated that the difficuly with the Mordus mission will vary and I just did the mission and its exactly the same rats as 5 other times I did the mission. They only added a new warning with the red text _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.09.05 09:40:00 -
[44]
They havent nerfed it. CCP stated that the difficuly with the Mordus mission will vary and I just did the mission and its exactly the same rats as 5 other times I did the mission. They only added a new warning with the red text _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Royaldo
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Posted - 2004.09.05 11:22:00 -
[45]
I really dont hope they have nerfed it. Ive done the 'easy' version 3 times now. And 1 the 'hard' way. By 'hard' I mean 2 bounty hunters in first wave. But I didn't get the bs spawn on last wave.
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Royaldo
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Posted - 2004.09.05 11:22:00 -
[46]
I really dont hope they have nerfed it. Ive done the 'easy' version 3 times now. And 1 the 'hard' way. By 'hard' I mean 2 bounty hunters in first wave. But I didn't get the bs spawn on last wave.
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JP Beauregard
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Posted - 2004.09.05 11:35:00 -
[47]
So MrRookie would have us believe that there are 4 versions of this mission now:
1 Bounty Hunter & no Raid Leader, 1 Bounty Hunter & 1 Raid Leader, 2 Bounty Hunters & no Raid Leader, 2 Bounty Hunters & 1 Raid Leader.
I've personally seen versions 1, 3 (twice) and 4 in that list over different days, 3 & 4 pre-whine and 1 post-whine.
Which of those would be the "'harder' version" that Zrakor mentioned?
Btw, Royaldo, there is no battleship spawn involved. The Raid Leader is a 650k Moa that doesn't offer any real additional difficulty over the Lion. |

JP Beauregard
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Posted - 2004.09.05 11:35:00 -
[48]
So MrRookie would have us believe that there are 4 versions of this mission now:
1 Bounty Hunter & no Raid Leader, 1 Bounty Hunter & 1 Raid Leader, 2 Bounty Hunters & no Raid Leader, 2 Bounty Hunters & 1 Raid Leader.
I've personally seen versions 1, 3 (twice) and 4 in that list over different days, 3 & 4 pre-whine and 1 post-whine.
Which of those would be the "'harder' version" that Zrakor mentioned?
Btw, Royaldo, there is no battleship spawn involved. The Raid Leader is a 650k Moa that doesn't offer any real additional difficulty over the Lion. |

Kitarra
|
Posted - 2004.09.05 11:53:00 -
[49]
Ive only had the headhunter version of this mission, which is essentially just a version of blockade. Ive only ever come across 1 bounty hunter, but yesterday when they put the red text warning on the mission briefing, a couple of the osprey class ships (bobcats & Cheetahs) have been replaced by Gladius Kestrel class ships. The only ship that really causes any problem is the bounty hunter, simply because it closes the distance fast & webs/scrambles you, kill him & the mission is over
|

Kitarra
|
Posted - 2004.09.05 11:53:00 -
[50]
Ive only had the headhunter version of this mission, which is essentially just a version of blockade. Ive only ever come across 1 bounty hunter, but yesterday when they put the red text warning on the mission briefing, a couple of the osprey class ships (bobcats & Cheetahs) have been replaced by Gladius Kestrel class ships. The only ship that really causes any problem is the bounty hunter, simply because it closes the distance fast & webs/scrambles you, kill him & the mission is over
|
|

Abbadonuk
|
Posted - 2004.09.05 12:21:00 -
[51]
Done this mission 4 times now. First two times pre noob complaints with 2 bounty hunters, and twice yesterday with only one bounty hunter. This has been nerfed!
I guess CCP handed ships back to all the noobs who lost them on this mission and then decided to break their promise and nerf it anyway. Anybody surprised CCP said one thing then did another? Member of Lunar Dawn
|

Abbadonuk
|
Posted - 2004.09.05 12:21:00 -
[52]
Done this mission 4 times now. First two times pre noob complaints with 2 bounty hunters, and twice yesterday with only one bounty hunter. This has been nerfed!
I guess CCP handed ships back to all the noobs who lost them on this mission and then decided to break their promise and nerf it anyway. Anybody surprised CCP said one thing then did another? Member of Lunar Dawn
|

Tobius Moon
|
Posted - 2004.09.05 12:44:00 -
[53]
I may be missing something, but someone tell me what's nerfed about the mission I just finished:
The Mordus Headhunters =======================
Mission briefing: ----------------------- We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordus assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Amarr Empire. We need the bounty hunters eliminated asap, before they are able to do any permanent damage. We would rather that the Amarr Empire's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
Just a word of warning though, these Mordus goons are no laughing matter. The bounty hunters have a warp scrambling and stasis webifying device, so I suggest you fit yourself with a warp core stabilizer.
Objectives ----------------------- To complete the mission, the following must be performed by you: five Mordus Katanas, two Mordus Bobcats, one Mordus Cheetah and one Mordus Bounty Hunter must be destroyed one Mordus Cheetah and two Mordus Pumas must be destroyed one Mordus Lion and one Mordus Leopard must be destroyed
Rewards ----------------------- Upon completing the mission, the following will be awarded to you: 169000 credits
Bonus Rewards ----------------------- The following bonuses may be awarded to you: 206000 credits - if you complete the mission before 2004.09.05 13:01
Extra Info ----------------------- There may be extra waves of enemy ships that spawn during this mission in addition to the ones originally mentioned in the objectives. The journal objectives will update as these extra waves spawn.
----------------------------------------------------
First Wave: five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
Second Wave: one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
Third Wave: one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed
That seems like a pretty substantial mission to me - and a whole lot of fun too.
|

Tobius Moon
|
Posted - 2004.09.05 12:44:00 -
[54]
I may be missing something, but someone tell me what's nerfed about the mission I just finished:
The Mordus Headhunters =======================
Mission briefing: ----------------------- We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordus assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Amarr Empire. We need the bounty hunters eliminated asap, before they are able to do any permanent damage. We would rather that the Amarr Empire's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
Just a word of warning though, these Mordus goons are no laughing matter. The bounty hunters have a warp scrambling and stasis webifying device, so I suggest you fit yourself with a warp core stabilizer.
Objectives ----------------------- To complete the mission, the following must be performed by you: five Mordus Katanas, two Mordus Bobcats, one Mordus Cheetah and one Mordus Bounty Hunter must be destroyed one Mordus Cheetah and two Mordus Pumas must be destroyed one Mordus Lion and one Mordus Leopard must be destroyed
Rewards ----------------------- Upon completing the mission, the following will be awarded to you: 169000 credits
Bonus Rewards ----------------------- The following bonuses may be awarded to you: 206000 credits - if you complete the mission before 2004.09.05 13:01
Extra Info ----------------------- There may be extra waves of enemy ships that spawn during this mission in addition to the ones originally mentioned in the objectives. The journal objectives will update as these extra waves spawn.
----------------------------------------------------
First Wave: five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
Second Wave: one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
Third Wave: one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed
That seems like a pretty substantial mission to me - and a whole lot of fun too.
|

obscuroditus
|
Posted - 2004.09.05 13:18:00 -
[55]
Edited by: obscuroditus on 05/09/2004 13:19:44
Originally by: Tobius Moon .....one Mordus Bounty Hunter.....
There were TWO of the little suckers. |

obscuroditus
|
Posted - 2004.09.05 13:18:00 -
[56]
Edited by: obscuroditus on 05/09/2004 13:19:44
Originally by: Tobius Moon .....one Mordus Bounty Hunter.....
There were TWO of the little suckers. |

Kretin Arnon
|
Posted - 2004.09.05 13:33:00 -
[57]
Pathetic weaklings.
|

Kretin Arnon
|
Posted - 2004.09.05 13:33:00 -
[58]
Pathetic weaklings.
|

obscuroditus
|
Posted - 2004.09.05 15:08:00 -
[59]
Edited by: obscuroditus on 05/09/2004 16:56:17 May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the second wave
So we lost a cheetah AND a bounthunter in this mission. Suffices to say it has become a lot more boring - especially the second wave is not even remotely threatening anymore, and I can tank it with a SINGLE small tech II armor repairer and a kinetic/thermal hardener...on a cruiser.
At least make me use a medium one or two smalls ?! CCP, dont give in to a few whiners who lost their ships because of carelessness or not paying attention.
This way you are breading generations of weaklings....and on the other hand you have done a lot of things for PVP'ers and pirates - make agent runners work harder, and close the skillgap between PVP and PVE !! |

obscuroditus
|
Posted - 2004.09.05 15:08:00 -
[60]
Edited by: obscuroditus on 05/09/2004 16:56:17 May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the second wave
So we lost a cheetah AND a bounthunter in this mission. Suffices to say it has become a lot more boring - especially the second wave is not even remotely threatening anymore, and I can tank it with a SINGLE small tech II armor repairer and a kinetic/thermal hardener...on a cruiser.
At least make me use a medium one or two smalls ?! CCP, dont give in to a few whiners who lost their ships because of carelessness or not paying attention.
This way you are breading generations of weaklings....and on the other hand you have done a lot of things for PVP'ers and pirates - make agent runners work harder, and close the skillgap between PVP and PVE !! |
|

JP Beauregard
|
Posted - 2004.09.05 15:47:00 -
[61]
Originally by: obscuroditus May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the initial mission
Come to think of it, there should have been 11 ships in the first wave. We're down three, folks: another missing Cheetah in the first wave, it seems. |

JP Beauregard
|
Posted - 2004.09.05 15:47:00 -
[62]
Originally by: obscuroditus May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the initial mission
Come to think of it, there should have been 11 ships in the first wave. We're down three, folks: another missing Cheetah in the first wave, it seems. |

obscuroditus
|
Posted - 2004.09.05 16:56:00 -
[63]
Originally by: JP Beauregard
Originally by: obscuroditus May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the initial mission
Come to think of it, there should have been 11 ships in the first wave. We're down three, folks: another missing Cheetah in the first wave, it seems.
I actually ment the SECOND wave is missing a cheeta now (down to three ships from four) Made typo in m original posting (Corrected now). Or are you indicating we're also missing more ships from the first wave besides the single bounthunter? I dont believe so, right? |

obscuroditus
|
Posted - 2004.09.05 16:56:00 -
[64]
Originally by: JP Beauregard
Originally by: obscuroditus May I remind all the readers of this topic that there are MORE missing NPC's in the mordus mission ?
1) One Mordus Bounty hunter vs TWO in the initial mission 2) Two Mordus Puma's and ONE Mordus Cheetah versus the initial TWO cheetas and TWO pumas in the initial mission
Come to think of it, there should have been 11 ships in the first wave. We're down three, folks: another missing Cheetah in the first wave, it seems.
I actually ment the SECOND wave is missing a cheeta now (down to three ships from four) Made typo in m original posting (Corrected now). Or are you indicating we're also missing more ships from the first wave besides the single bounthunter? I dont believe so, right? |

PaulLRyan
|
Posted - 2004.09.06 09:38:00 -
[65]
We are three ships down. There were 17 in the mission I did the day after it was put in. I know cos my claw got 3 before I lost it and then the scorp polished off the other 14 without even moving.
You see I enjoyed it so much I actually remember it. That's not true of any of the other missions!!!
If I'd had time to get another claw I would not have used the scorp but it was just sat in my hanger and easier to use that than spend ages collecting the new claw and gear.
Pl |

PaulLRyan
|
Posted - 2004.09.06 09:38:00 -
[66]
We are three ships down. There were 17 in the mission I did the day after it was put in. I know cos my claw got 3 before I lost it and then the scorp polished off the other 14 without even moving.
You see I enjoyed it so much I actually remember it. That's not true of any of the other missions!!!
If I'd had time to get another claw I would not have used the scorp but it was just sat in my hanger and easier to use that than spend ages collecting the new claw and gear.
Pl |

agrizla
|
Posted - 2004.09.06 09:56:00 -
[67]
There's 15 ships in the mission I've just completed :
5 x Mordus Katana; 3 x Mordus Cheetah; 2 x Mordus Bobcat; 2 x Mordus Puma; 1 x Mordus Lion; 1 x Mordus Leopard; 1 x Mordus Bounty Hunter.
I guess it was fun - it woke me up a little anyway 
|

agrizla
|
Posted - 2004.09.06 09:56:00 -
[68]
There's 15 ships in the mission I've just completed :
5 x Mordus Katana; 3 x Mordus Cheetah; 2 x Mordus Bobcat; 2 x Mordus Puma; 1 x Mordus Lion; 1 x Mordus Leopard; 1 x Mordus Bounty Hunter.
I guess it was fun - it woke me up a little anyway 
|

Necronomicon
|
Posted - 2004.09.06 10:30:00 -
[69]
Again, for the ppl who have only JUST started doing this mission it was always 2 Bounty Hunters, never just one. I have done this mission over 5 times during the weekend and not ONCE have I had more than 1 Bounty Hunter.
For shame CCP, you reward the ignorance of the few and penalize the many mission players who can actully hold a ship in one piece longer than downtime.
BRING BACK THE FULL MISSION, and also the named loot to go with it, to make it a real choice.
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |

Necronomicon
|
Posted - 2004.09.06 10:30:00 -
[70]
Again, for the ppl who have only JUST started doing this mission it was always 2 Bounty Hunters, never just one. I have done this mission over 5 times during the weekend and not ONCE have I had more than 1 Bounty Hunter.
For shame CCP, you reward the ignorance of the few and penalize the many mission players who can actully hold a ship in one piece longer than downtime.
BRING BACK THE FULL MISSION, and also the named loot to go with it, to make it a real choice.
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |
|

Kitarra
|
Posted - 2004.09.06 11:23:00 -
[71]
Some named loot from these rats would be nice, as opposed to the run of the mill average frigate/low end cruiser rat junk that normally gets dropped 
|

Kitarra
|
Posted - 2004.09.06 11:23:00 -
[72]
Some named loot from these rats would be nice, as opposed to the run of the mill average frigate/low end cruiser rat junk that normally gets dropped 
|

capt
|
Posted - 2004.09.06 11:32:00 -
[73]
Originally by: Kitarra Some named loot from these rats would be nice, as opposed to the run of the mill average frigate/low end cruiser rat junk that normally gets dropped 
I WANT, I WANT, I NEED, I NEED, OH GIMME GIMME GIMMEEEEEEH, *insert random whine here*
Oh please I'm getting sick of all those "I want" posts. Be glad for a new mission, be glad that it is a tad more challenging than the other ones we've been doing for months now. Although they allready nerfed it because of all the whining of those "OMFG I WANT TO MTHFPWN" players with a BS and no skills to fly.
As to the loot part, the loot is just like with every other npc you kill - - -> IT'S RANDOM. (blink your eyes if you understand the meaning of random.....) So you might get that good item but you could also find those x units of hamster droppings.....
|

capt
|
Posted - 2004.09.06 11:32:00 -
[74]
Originally by: Kitarra Some named loot from these rats would be nice, as opposed to the run of the mill average frigate/low end cruiser rat junk that normally gets dropped 
I WANT, I WANT, I NEED, I NEED, OH GIMME GIMME GIMMEEEEEEH, *insert random whine here*
Oh please I'm getting sick of all those "I want" posts. Be glad for a new mission, be glad that it is a tad more challenging than the other ones we've been doing for months now. Although they allready nerfed it because of all the whining of those "OMFG I WANT TO MTHFPWN" players with a BS and no skills to fly.
As to the loot part, the loot is just like with every other npc you kill - - -> IT'S RANDOM. (blink your eyes if you understand the meaning of random.....) So you might get that good item but you could also find those x units of hamster droppings.....
|

Necronomicon
|
Posted - 2004.09.06 11:52:00 -
[75]
Well, the Raid Leader is still there on occassion, and the time I got him yesterday he did drop a hardwiring implant, so I guess I should apologise for the no loot rant before.
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |

Necronomicon
|
Posted - 2004.09.06 11:52:00 -
[76]
Well, the Raid Leader is still there on occassion, and the time I got him yesterday he did drop a hardwiring implant, so I guess I should apologise for the no loot rant before.
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |

Nikodaemonicus
|
Posted - 2004.09.06 12:25:00 -
[77]
My last 10 Mordu missions were only 1 Bounty hunter at first wave and 2 npc on last spawn. Still not seen 2 bounter hunter or more than 2 npc at last spawn since they changed it due to newbie whinage |

Nikodaemonicus
|
Posted - 2004.09.06 12:25:00 -
[78]
My last 10 Mordu missions were only 1 Bounty hunter at first wave and 2 npc on last spawn. Still not seen 2 bounter hunter or more than 2 npc at last spawn since they changed it due to newbie whinage |

agrizla
|
Posted - 2004.09.06 12:39:00 -
[79]
What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
|

agrizla
|
Posted - 2004.09.06 12:39:00 -
[80]
What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
|
|

MrRookie
|
Posted - 2004.09.06 12:42:00 -
[81]
Originally by: Tobius Moon I may be missing something, but someone tell me what's nerfed about the mission I just finished:
The Mordus Headhunters =======================
Mission briefing: ----------------------- We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordus assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Amarr Empire. We need the bounty hunters eliminated asap, before they are able to do any permanent damage. We would rather that the Amarr Empire's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
Just a word of warning though, these Mordus goons are no laughing matter. The bounty hunters have a warp scrambling and stasis webifying device, so I suggest you fit yourself with a warp core stabilizer.
Objectives ----------------------- To complete the mission, the following must be performed by you: five Mordus Katanas, two Mordus Bobcats, one Mordus Cheetah and one Mordus Bounty Hunter must be destroyed one Mordus Cheetah and two Mordus Pumas must be destroyed one Mordus Lion and one Mordus Leopard must be destroyed
Rewards ----------------------- Upon completing the mission, the following will be awarded to you: 169000 credits
Bonus Rewards ----------------------- The following bonuses may be awarded to you: 206000 credits - if you complete the mission before 2004.09.05 13:01
Extra Info ----------------------- There may be extra waves of enemy ships that spawn during this mission in addition to the ones originally mentioned in the objectives. The journal objectives will update as these extra waves spawn.
----------------------------------------------------
First Wave: five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
Second Wave: one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
Third Wave: one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed
That seems like a pretty substantial mission to me - and a whole lot of fun too.
This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts. the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either. What I think Zrakor mentioned was that there could be a litle chance of getting the 650k rat. Exactly the same as in the other multi spawn missions _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
|
Posted - 2004.09.06 12:42:00 -
[82]
Originally by: Tobius Moon I may be missing something, but someone tell me what's nerfed about the mission I just finished:
The Mordus Headhunters =======================
Mission briefing: ----------------------- We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordus assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Amarr Empire. We need the bounty hunters eliminated asap, before they are able to do any permanent damage. We would rather that the Amarr Empire's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
Just a word of warning though, these Mordus goons are no laughing matter. The bounty hunters have a warp scrambling and stasis webifying device, so I suggest you fit yourself with a warp core stabilizer.
Objectives ----------------------- To complete the mission, the following must be performed by you: five Mordus Katanas, two Mordus Bobcats, one Mordus Cheetah and one Mordus Bounty Hunter must be destroyed one Mordus Cheetah and two Mordus Pumas must be destroyed one Mordus Lion and one Mordus Leopard must be destroyed
Rewards ----------------------- Upon completing the mission, the following will be awarded to you: 169000 credits
Bonus Rewards ----------------------- The following bonuses may be awarded to you: 206000 credits - if you complete the mission before 2004.09.05 13:01
Extra Info ----------------------- There may be extra waves of enemy ships that spawn during this mission in addition to the ones originally mentioned in the objectives. The journal objectives will update as these extra waves spawn.
----------------------------------------------------
First Wave: five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
Second Wave: one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
Third Wave: one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed
That seems like a pretty substantial mission to me - and a whole lot of fun too.
This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts. the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either. What I think Zrakor mentioned was that there could be a litle chance of getting the 650k rat. Exactly the same as in the other multi spawn missions _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Nikodaemonicus
|
Posted - 2004.09.06 12:43:00 -
[83]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
Haha, you whine about whiners who whine on whinners ROFL
And reading you I can imagine you with your biiiig and saaafe Battleship killing flys with your biiig weapons, that's the reason you do not noticed any difference between one mission and another, because you did both on them RIGHT? I think not, so make us a favour and shut up. |

Nikodaemonicus
|
Posted - 2004.09.06 12:43:00 -
[84]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
Haha, you whine about whiners who whine on whinners ROFL
And reading you I can imagine you with your biiiig and saaafe Battleship killing flys with your biiig weapons, that's the reason you do not noticed any difference between one mission and another, because you did both on them RIGHT? I think not, so make us a favour and shut up. |

JP Beauregard
|
Posted - 2004.09.06 13:48:00 -
[85]
Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason. |

JP Beauregard
|
Posted - 2004.09.06 13:48:00 -
[86]
Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason. |

Kitarra
|
Posted - 2004.09.06 13:54:00 -
[87]
Originally by: capt I WANT, I WANT, I NEED, I NEED, OH GIMME GIMME GIMMEEEEEEH, *insert random whine here*[:roll:
Oh please I'm getting sick of all those "I want" posts. Be glad for a new mission, be glad that it is a tad more challenging than the other ones we've been doing for months now. Although they allready nerfed it because of all the whining of those "OMFG I WANT TO MTHFPWN" players with a BS and no skills to fly.
As to the loot part, the loot is just like with every other npc you kill - - -> IT'S RANDOM. (blink your eyes if you understand the meaning of random.....) So you might get that good item but you could also find those x units of hamster droppings.....
lol i'm not moaning or whining, simply stating that its a new mission (albeit a re-jig of beserk/blockade with a new skin) & it would have been nice if there was some new loot table introduced for it.
Loot drops are random I know, (can't you see me blinking???) but they are random within certain 'tables', & it's my personal opinion that it might have been a bit more fun/rewarding/different to have a specific loot table drawn up for these guys. As far as I'm aware, the market for hamster droppings has virtually dried up these days 
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Kitarra
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Posted - 2004.09.06 13:54:00 -
[88]
Originally by: capt I WANT, I WANT, I NEED, I NEED, OH GIMME GIMME GIMMEEEEEEH, *insert random whine here*[:roll:
Oh please I'm getting sick of all those "I want" posts. Be glad for a new mission, be glad that it is a tad more challenging than the other ones we've been doing for months now. Although they allready nerfed it because of all the whining of those "OMFG I WANT TO MTHFPWN" players with a BS and no skills to fly.
As to the loot part, the loot is just like with every other npc you kill - - -> IT'S RANDOM. (blink your eyes if you understand the meaning of random.....) So you might get that good item but you could also find those x units of hamster droppings.....
lol i'm not moaning or whining, simply stating that its a new mission (albeit a re-jig of beserk/blockade with a new skin) & it would have been nice if there was some new loot table introduced for it.
Loot drops are random I know, (can't you see me blinking???) but they are random within certain 'tables', & it's my personal opinion that it might have been a bit more fun/rewarding/different to have a specific loot table drawn up for these guys. As far as I'm aware, the market for hamster droppings has virtually dried up these days 
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Tos' Lavoch
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Posted - 2004.09.06 14:58:00 -
[89]
Finally. The 6th time I got this mission and I get the 650k spawn. Got my a hardwire implant fit for a 2% increase in ship speed.
I've noticed I get this mission quite a lot, 3 times so far today since down time.
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Tos' Lavoch
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Posted - 2004.09.06 14:58:00 -
[90]
Finally. The 6th time I got this mission and I get the 650k spawn. Got my a hardwire implant fit for a 2% increase in ship speed.
I've noticed I get this mission quite a lot, 3 times so far today since down time.
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MrRookie
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Posted - 2004.09.06 15:12:00 -
[91]
Originally by: JP Beauregard Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason.
Why dont you shove that boss spawn of yours up your ass and save me the sarcasm. I was partly wrong and the gone bersere doesnt have the same rats. But since you are so f@cking smart why dont you tell us how it REALY is then. And let me quote myself:
Quote: This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts.
No need for flaming _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.09.06 15:12:00 -
[92]
Originally by: JP Beauregard Edited by: JP Beauregard on 06/09/2004 13:53:11
Originally by: MrRookie
the invasion mission, the blockade, and gone berserke doesnt have the exact same rats every frikin time I do the missions and I dont think the Mordus mission do either.
Actually, Mr Wisenheimer, the lvl 3 instances of the Gone Berserk and Blockade missions do have the excat same spawns per wave with the option for a "boss spawn" if you will in the last wave of Berserk. But why argue with you? Right, no reason.
Why dont you shove that boss spawn of yours up your ass and save me the sarcasm. I was partly wrong and the gone bersere doesnt have the same rats. But since you are so f@cking smart why dont you tell us how it REALY is then. And let me quote myself:
Quote: This is the exact sam rats I had the first time i did the mission 6 hours after the patch as yeasterday. Tell me I`m wrong as much as you want JP Beauregard, I`m just telling facts.
No need for flaming _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Bedrock
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Posted - 2004.09.06 15:38:00 -
[93]
Thats a real damn shame. I wanted to get this mission again because of its challenge. Now its not all that great to look forward to.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Bedrock
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Posted - 2004.09.06 15:38:00 -
[94]
Thats a real damn shame. I wanted to get this mission again because of its challenge. Now its not all that great to look forward to.
danny~! ----------------------------------------------
[apparent-dreams.com] |

EggGirl
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Posted - 2004.09.06 16:04:00 -
[95]
Hi.
This is what I get EVERY time I do the mordus mission now.
"five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed"
The first time I did the mission (On Patch Day) the first wave had 2 cheetahs and 2 Bounty Hunters plus many other ships. It actualy took some skill on my part to complete and took my carcal down to 12% hull. I was pleased about finaly having a challenging mission.
Now I just sit and missile spam, same as all the other level 3 combats and in my opinion its no longer a challenge.
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EggGirl
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Posted - 2004.09.06 16:04:00 -
[96]
Hi.
This is what I get EVERY time I do the mordus mission now.
"five Mordus Katanas (17.5k), two Mordus Bobcats (45k), one Mordus Cheetah (50k) and one Mordus Bounty Hunter (30k) must be destroyed
one Mordus Cheetah (50k) and two Mordus Pumas (75k) must be destroyed
one Mordus Lion (110k) and one Mordus Leopard (100k) must be destroyed"
The first time I did the mission (On Patch Day) the first wave had 2 cheetahs and 2 Bounty Hunters plus many other ships. It actualy took some skill on my part to complete and took my carcal down to 12% hull. I was pleased about finaly having a challenging mission.
Now I just sit and missile spam, same as all the other level 3 combats and in my opinion its no longer a challenge.
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PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[97]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[98]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

agrizla
|
Posted - 2004.09.06 19:53:00 -
[99]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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agrizla
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Posted - 2004.09.06 19:53:00 -
[100]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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PaulLRyan
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Posted - 2004.09.06 22:40:00 -
[101]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |

PaulLRyan
|
Posted - 2004.09.06 22:40:00 -
[102]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |

agrizla
|
Posted - 2004.09.06 22:49:00 -
[103]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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agrizla
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Posted - 2004.09.06 22:49:00 -
[104]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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RL Malcontent
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Posted - 2004.09.07 04:43:00 -
[105]
I can't help but notice that NONE of the CCP folks have seen fit to repsond to this thread. So how about an explanation CCP? Why do you people continue to set the standards to the weakest players? If players can't handle a challenge they can always mine veldspare in 1.0, go back to lvl 2 missions where 90% of the current lvl 3 missions belong in the first place, or they can DECLINE the rare challenge and simply take the next cupcake mission from their lvl 3 agent. I mean as it was your odds of getting a challenge were only like 1 in 20. Now that the Headhunter mission is nerfed its 0 out of 20. So how about CCP? Are we, your paying customers, worthy of some explanation? Thanks for the tread JP. You are right on the money.
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RL Malcontent
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Posted - 2004.09.07 04:43:00 -
[106]
I can't help but notice that NONE of the CCP folks have seen fit to repsond to this thread. So how about an explanation CCP? Why do you people continue to set the standards to the weakest players? If players can't handle a challenge they can always mine veldspare in 1.0, go back to lvl 2 missions where 90% of the current lvl 3 missions belong in the first place, or they can DECLINE the rare challenge and simply take the next cupcake mission from their lvl 3 agent. I mean as it was your odds of getting a challenge were only like 1 in 20. Now that the Headhunter mission is nerfed its 0 out of 20. So how about CCP? Are we, your paying customers, worthy of some explanation? Thanks for the tread JP. You are right on the money.
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Meridius
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Posted - 2004.09.07 07:03:00 -
[107]
This game is constantly brought down by inept whiners in all respects.
________________________________________________________
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Meridius
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Posted - 2004.09.07 07:03:00 -
[108]
This game is constantly brought down by inept whiners in all respects.
________________________________________________________
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Directive
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Posted - 2004.09.07 07:15:00 -
[109]
Only the webbing+scrambling inties posed any problems and that was only on the first fight, so I really hope they don't make the missions any more easier. If anything, please add a couple 60k+ cruisers for the ships removed.
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Directive
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Posted - 2004.09.07 07:15:00 -
[110]
Only the webbing+scrambling inties posed any problems and that was only on the first fight, so I really hope they don't make the missions any more easier. If anything, please add a couple 60k+ cruisers for the ships removed.
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