Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Zu Tsang
Screaming War Eagles Incorporated
25
|
Posted - 2012.05.09 19:10:00 -
[91] - Quote
If you lose a system, in which you have assets, is there any possible way to get these assets back beside re-capturing the whole system ? i.e. contract them to an alt etc... Or are they destroyed ? |
Petrus Blackshell
Rifterlings
944
|
Posted - 2012.05.09 19:10:00 -
[92] - Quote
Veshta Yoshida wrote:NPC/Faction balance are borked and SHOULD have been addressed ages ago and certainly well before any of this crap. Yeah, along with redoing all missions to match recent mechanics (90% webs = wtf), and a whole bunch of other stuff. However it's not :awesome fun: coding, and the base code base is likely sealed in a black box that nobody wants to touch, so... yeah. Not gonna happen, unfortunately.
Also I would really really like to see a Rifter solo a major or a standard site sometime. It would be eye-opening. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Kahega Amielden
Rifterlings
386
|
Posted - 2012.05.09 19:10:00 -
[93] - Quote
Quote:i am -9.5 with minmatar, switching sides isn't simple
But for someone who is just switching into faction warfare, who hasn't tanked their standings yet with either side, it is.
Quote:Yeah, along with redoing all missions to match recent mechanics (90% webs = wtf), and a whole bunch of other stuff. However it's not :awesome fun: coding, and the base code base is likely sealed in a black box that nobody wants to touch, so... yeah. Not gonna happen, unfortunately.
Also I would really really like to see a Rifter solo a major or a standard site sometime. It would be eye-opening.
CCP has had a good track record in the past few months with fixing broken things. Do you think redoing all Exploration sites and missions to allow MWDs was :awesome coding:? How about fixing the UI or redoing the inventory system? Nerfing drone poop and system truesec?
If they do all that, then what makes you think they wouldn't fix this? |
Ranger 1
Ranger Corp
1828
|
Posted - 2012.05.09 19:11:00 -
[94] - Quote
Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
If you are shooting NPC's in FW to build things, you won't be getting anywhere fast. Rather you will be shooting PEOPLE to build things.
Data Cores already come from NPC corporations as rewards, why not from factions as well... When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Kahega Amielden
Rifterlings
386
|
Posted - 2012.05.09 19:14:00 -
[95] - Quote
Actually, something I didn't take into account was the addition of datacores to FW LP stores. This means that a larger percentage of the FW LP store is faction-exclusive, which will help the market-balancing element to this.
I still think the FW store will need an overhaul but not quite as badly as I had thought. |
Alekseyev Karrde
Noir. Noir. Mercenary Group
504
|
Posted - 2012.05.09 19:14:00 -
[96] - Quote
Many f*cks will be given. www.noirmercs.com Now Recruiting CSM7, CSM 4 |
Haifisch Zahne
HZ Corp
5
|
Posted - 2012.05.09 19:15:00 -
[97] - Quote
Dirk Smacker wrote: Your rank in a militia corp doesn't change when you leave, it just doesn't get displayed.
We call switching factions a traitor in my book. I would *imagine* you lose all rank in your old faction. No? |
Gilbaron
Free-Space-Ranger Ev0ke
231
|
Posted - 2012.05.09 19:18:00 -
[98] - Quote
the whole datacore thing still remains a stupid thing
all the other changes however, they actually make sense in my head, thats a big change from how they have been before |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
106
|
Posted - 2012.05.09 19:20:00 -
[99] - Quote
Ranger 1 wrote:Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
If you are shooting NPC's in FW to build things, you won't be getting anywhere fast. Rather you will be shooting PEOPLE to build things. Data Cores already come from NPC corporations as rewards, why not from factions as well...
"as well"? ... it sounds like they will remove the passive gain of them in no time!! ...
This means that as some faction start to lose and produce less datacores, it's price will go up and more people will join it to get datacores......
But anyway, the Tech 2 prices, that was "skyrocketing" becouse of the T1 prices increase, will now be "Skymicrowarpdriving!"...
This is sad... the more expensive a ship is, the biger is the cost to PVP....
At last we can still find datacores in Radar sites... |
Zarnak Wulf
CTRL-Q Iron Oxide.
335
|
Posted - 2012.05.09 19:20:00 -
[100] - Quote
Getting LP for kills and flipping systems is a great conflict motivator in my book. |
|
Bienator II
madmen of the skies
706
|
Posted - 2012.05.09 19:21:00 -
[101] - Quote
Kahega Amielden wrote:The only good way to fix this and maintain a reason to fight would be to completely redo FW LP stores. Each FW LP store should only carry unique items that you cannot get (cheaply) anywhere else. The store should consist of unique items, or uniquely-cheap items. This would solve the problem and if one side started getting creamed, their LP values would shoot through the roof. Quote:you are missing the fact that there are people out there who want to have fun rather than maximizing profit.
If I could have fun and get a bunch of ISK, or have fun and get none, I'm going to choose the former. Choosing the winning militia isn't necessarily any less fun. of course. but not everyone thinks like you do. Some see being in the winning team as boring. Those who want pvp won't use the imbalanced side since they want targets. It'tll balance itself. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Maz3r Rakum
The Imperial Fedaykin
33
|
Posted - 2012.05.09 19:26:00 -
[102] - Quote
Bienator II wrote:Kahega Amielden wrote:The only good way to fix this and maintain a reason to fight would be to completely redo FW LP stores. Each FW LP store should only carry unique items that you cannot get (cheaply) anywhere else. The store should consist of unique items, or uniquely-cheap items. This would solve the problem and if one side started getting creamed, their LP values would shoot through the roof. Quote:you are missing the fact that there are people out there who want to have fun rather than maximizing profit.
If I could have fun and get a bunch of ISK, or have fun and get none, I'm going to choose the former. Choosing the winning militia isn't necessarily any less fun. of course. but not everyone thinks like you do. Some see being in the winning team as boring. Those who want pvp won't use the imbalanced side since they want targets. It'tll balance itself.
Those who want pvp will drop milita so they can doc anywhere and don't have to deal with some stupid sov mechanic.
edit- and switching sides isn't particularly easy due to the standings mechanic |
FeralShadow
Blue Republic RvB - BLUE Republic
110
|
Posted - 2012.05.09 19:28:00 -
[103] - Quote
Well I think a lot of people don't realize that people like me exist, who just loves to shoot lots of crap. Joining the losing side to have TONS of targets is a benefit in and of itself. Joining FW is like being a pirate, without having to deal with the stupid gate turrets "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Bloodpetal
Mimidae Risk Solutions VP Consortium
621
|
Posted - 2012.05.09 19:30:00 -
[104] - Quote
Can you please elaborate on the datacore changes?
Is RP/day going down or up?
Are we getting less Datacores per day equivalent?
How do the militia pull out datacores?
Mimidae Risk Solutions Recruiting |
Kahega Amielden
Rifterlings
388
|
Posted - 2012.05.09 19:32:00 -
[105] - Quote
Quote:of course. but not everyone thinks like you do. Some see being in the winning team as boring. Those who want pvp won't use the imbalanced side since they want targets. It'tll balance itself.
Then I ask you why the Caldari militia is still getting shafted, even though there aren't any mechanics right now to really encourage joining them?
Do you think that will get -better- when people are directly given incentive to join Gallente? |
Destru Kaneda
CTRL-Q Iron Oxide.
48
|
Posted - 2012.05.09 19:34:00 -
[106] - Quote
Conflict driver? Local chat. http://minmatar.eve-kill.net/
http://binaerpilot.no/
GMU d-(---)pu s+++:-- a-- C++++$ U>+++ P+ L+ E---- W+++$ w PS+++ PE-- Y++ PGP-- t+ tv-- b+ D++ G e- h r++ y+* |
Maz3r Rakum
The Imperial Fedaykin
33
|
Posted - 2012.05.09 19:35:00 -
[107] - Quote
Salicaz wrote:Hans Jagerblitzen wrote: Thank you though, for keeping a positive attitude and for being willing to try something before judging it. Players like you should have a lot of fun in the days ahead, I wish everyone else felt the same.
CCP Guy> Hey guys, remember that broken feature we released years back called Faction Warfare? [Room erupts with howling laughter]. CCP Guy > [Wipes tear from eye after laughing so hard]. Lol! Iknorite! Well apparently some people still do it, no really they do! CCP Prat from meeting > Why haven't they left for null sec, our beloved end game vision? CCP Guy > I don't know, apparently they lived begrudgingly with the half arsed broken mess and.... CCP Prat from meeting > But why haven't they left for null sec, our beloved end game vision? CCP Guy > shrugs* CCP Prat from meeting > **** em, bring null sec to them then, lock them out of station. I can't believe they still do it lol! We even stopped adding news to the militia office window in Feb 2010. Let them have a helping prod into the direction that be null! [rapturous applaud from the rest of the meeting] CCP Guy > They're bound to complain, what should we say? CCP Prat from meeting > Nothing, just let that lovely Hans fellow from that gathering we invited, er, what are they called? CCP Guy > CSM? CCP Prat from meeting > Yeah them, get him to bang on about how good it really is for them.
|
Bloodpetal
Mimidae Risk Solutions VP Consortium
621
|
Posted - 2012.05.09 19:35:00 -
[108] - Quote
Bienator II wrote: of course. but not everyone thinks like you do. Some see being in the winning team as boring. Those who want pvp won't use the imbalanced side since they want targets. It'tll balance itself.
That in itself will not make a militia successful.
The real issue actually becomes if one militia is dominating so powerfully and cleans up a whole system, they can't make any more LP.
Ships to shoot will dry up, plexes to attack will dry up, ihubs to attack will be gone, etc.
So, success will have its own failures. The losing side may actually be able to provide cheaper datacores and LP through guerilla style tactics (hitting plexes on off hours, and so on) despite losing.
Mimidae Risk Solutions Recruiting |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
732
|
Posted - 2012.05.09 19:41:00 -
[109] - Quote
Dirk Smacker wrote:Gogela wrote:Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang I don't think player behavior will go that way. I for one would rather join the side that is loosing the war (unless it's amarr... never joining them) because you know there will be plenty of targets and joining the side that is already winning isn't much of an accomplishment. Some people would rather turn the tide of the war than mooch off the side that's winning, besides, you can always have an alt join the other team. In terms of absolute fighters, the winning side's numbers will probably tend to inflate more quickly... but I don't think victory will be stable as those who want to fight defect for the loosing side. Would you join the side whose enemies could blob at will when they want to lock you out of your home or the ones doing the blobbing for lulz. The latter seems more fun from a gaming perspective even before the economic benefit. I've been playing for a while. ISK is less relevant to me. The concept of "home" is totally irrelevant. If I need more spaceships I buy them. You can't buy targets though. If you ever have a problem with getting blobbed in station just make a bookmark 300-whatever km directly from undock on every station and you can instawarp on undock before anyone can lock you. Those of us with -10 that still go to Jita do that in shuttles... works with anything though. Obviously the blob would anihalate me solo so I'm not taking it in, but in every blob there's a few ships trying to catch up and a few ships leaving the fleet. Those would be my bread and butter... we will see though I'm sure game for doing a little FW at launch.
|
Zakurai
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.09 19:42:00 -
[110] - Quote
All the faction war stuff is good, and all, I'd join it if RvB isn't like a vastly cheaper consequence free version of fw. I say the biggest problem with people joining faction war is the massive standing loss that they will receive with the opposing faction. While it completely makes sense to do so, it kills most of my ambition to join as I might join a corp later on in my eve career that lives in the area of Empire that you can't be in for having low standings.
The data cores will be a disaster for all non FW people with R&D agents. I myself have invested a lot of time and money to become a self sufficient T2 producer on a single account (trained all 3 toons for R&D, no alt accounts). All this time I invested was for being able to cash in on the datacores I researched by using them directly to make stuff so i can fund pvp without ratting or grinding missions. You need to look at the whole chain of t2 production, the datacore is the passive phase of process. Making these changes will lead to the exact same situation we had with rigs being too expensive to use a couple years ago. The major difference is that EVERYBODY uses t2 right now, everything from the ships to t2 drones will go up in price to meet demand, and then nobody will be able to fly anything remotely cheap, so they will be reluctant to loose it.
Unless your ultimate goal is to have people just buy plexes to cash in to fund their PVP, leave the RP alone. |
|
Davion Falcon
Those Once Loyal
7
|
Posted - 2012.05.09 19:42:00 -
[111] - Quote
Changes and consequences are finally coming to FW. Excellent. |
Kusum Fawn
State War Academy Caldari State
52
|
Posted - 2012.05.09 19:45:00 -
[112] - Quote
Zakurai wrote: Unless your ultimate goal is to have people just buy plexes to cash in to fund their PVP, leave the RP alone.
um... you haven't been watching the Next store issues and a good number of other things? |
Celebris Nexterra
Lowsec Static
45
|
Posted - 2012.05.09 19:45:00 -
[113] - Quote
T'san Manaan wrote:Changes look good so far can't wait to see it go live. Just some thoughts I would like to see implemented in the future. 1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone. 2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems 3. captured stations use current Sov holder Agents. 4. station lockouts to include anyone with a negative faction standing or outlaw status. Other than that I like everything I see so far especially the no docking for your enemies
I want to like this post, but I in no way support making life as a pirate even harder. I agree with station lockouts including those with negative faction status so that it (negative facstat) matters outside of highsec/FW. Also, there's no real reason to include outlaws anyway. |
Helena Russell Makanen
Deep Core Mining Inc. Caldari State
41
|
Posted - 2012.05.09 19:47:00 -
[114] - Quote
Nanshara wrote:Clodim wrote:So basically nothing changed with CCP, you have an idea, and you will enforce it no matter what players think. One might think you've learned from last year... Do you even read the Dev Blogs - This is all subject to change. reading the thread your the first negative comment so guess you better HTFU
Nice first post... CCP alt much? |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
732
|
Posted - 2012.05.09 19:48:00 -
[115] - Quote
Celebris Nexterra wrote:T'san Manaan wrote:Changes look good so far can't wait to see it go live. Just some thoughts I would like to see implemented in the future. 1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone. 2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems 3. captured stations use current Sov holder Agents. 4. station lockouts to include anyone with a negative faction standing or outlaw status. Other than that I like everything I see so far especially the no docking for your enemies I want to like this post, but I in no way support making life as a pirate even harder. I agree with station lockouts including those with negative faction status so that it (negative facstat) matters outside of highsec/FW. Also, there's no real reason to include outlaws anyway. It wouldn't matter to pirates b/c w/ the new crimewatch outlaws can buy officer and commander tags and up their standings.
|
Zakurai
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.05.09 19:49:00 -
[116] - Quote
I just mean that it would be far easier to spend $15 to buy a plex to cash in on 400mill isk (or whatever it goes for now) to fuel your pvp than try to find sustainable income. All of that Nex store stuff is just a way to get isk out of the economy to manage inflation. |
Orisa Medeem
Hedion University Amarr Empire
17
|
Posted - 2012.05.09 19:53:00 -
[117] - Quote
Two comments about the changes:
Quote:[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000
Please take dropped items into consideration in that formula. They should either pay half compared to the destroyed ones, or nothing at all. This is important to prevent exploiting it.
Quote:As such, with Inferno, all stations within a low-security Factional Warfare system will now deny docking to any factional enemy (neutrals will remain unaffected).
This seems to be more annoying than anything. The only thing it will accomplish is to force FW combatants to drop FW or leave their player corp for a few days so that they can grab their assets again. And did I mention doing this will annoy a lot of people?
If the idea is to give people incentives to defend a system, then just put a fine for docking, instead of preventing it. The fine could be isk and/or LP and the value could either be fixed or some function based on how long the opposing faction is holding the system or how much upgraded is its iHub.
All in all, the changes look solid. :sand: -áover -á:awesome: |
Helena Russell Makanen
Deep Core Mining Inc. Caldari State
41
|
Posted - 2012.05.09 19:55:00 -
[118] - Quote
Tressin Khiyne wrote:Will there be a skill reimbursement for R&D skills? It seems that the weight of the change lends itself to giving players a chance to rethink their choice in training those skills.
This please at least. I mean people spent a lot of isk for books, a lot to time training skills, and a lot of time grinding for good agents to get datacores to use for invention and/or sell.
You put this in place when you took away the T2 BPO auctions, so it's not like a cheat or exploit.
You are changing that now (what in the world do datacores have to do with fleet warfare?).
The fair thing would be some sort of reimbursement, even if you can't reimburse people's time spent. |
Kusum Fawn
State War Academy Caldari State
52
|
Posted - 2012.05.09 19:56:00 -
[119] - Quote
Zakurai wrote:I just mean that it would be far easier to spend $15 to buy a plex to cash in on 400mill isk (or whatever it goes for now) to fuel your pvp than try to find sustainable income. All of that Nex store stuff is just a way to get isk out of the economy to manage inflation.
and to get people that wouldn't normally buy plex to buy More plex
you may be paying for your subscription now, but if you cant fund your various activities in the game with ingame made isk, you might buy plex to supplement your income,
while that doesn't change the fact that you are supplying someone else's game time, having Plex related sinks, (like the Next store) means that some of your cash is buying ingame items and not going to be used for the extension of someones account.
If Next store stuff was there solely for the purposes of Isk inflation then it would be directly purchasable for isk. however it is not. the involvment Plex means that it is more directly related to cash income then isk inflation control. |
Petrus Blackshell
Rifterlings
945
|
Posted - 2012.05.09 19:56:00 -
[120] - Quote
Orisa Medeem wrote:Two comments about the changes: Quote:[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000 Please take dropped items into consideration in that formula. They should either pay half compared to the destroyed ones, or nothing at all. This is important to prevent exploiting it. If you're carrying 100,000,000 ISK in loot, the EV of the drop is 50 mil ISK, and the person killing you gets 10,000 LP from it. If you were trying to abuse it, you'd be hard pressed to make more than 50 mil ISK off of 10k LP. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |