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Thread Statistics | Show CCP posts - 10 post(s) |

Dratic
TURN LEFT Fall From Heaven
4
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Posted - 2012.05.09 21:05:00 -
[151] - Quote
:) Poor Mice too! |

Cearain
Imperial Outlaws
404
|
Posted - 2012.05.09 21:06:00 -
[152] - Quote
"First, the offer requirements in the respective faction LP store will decrease. As such, at the lowest tier, LP store offers will be 4x times more expensive as they are now, while at the highest tier, they will be 4 times as cheap. This only applies to ISK and LP requirements for offers, not tags or items. It also only counts for the 4 Factional Warfare militia LP stores; no other corporation will be affected."
I think I must have this wrong.
A navy micro auxillary power core now cost 1500 lp.
If I am fighting for a losing faction and therefore have the lowest tier it will be 4xs more expensive or 6000 lp.
If I am fighting for the winning faction and therefore have the highest tier it be "4xs as cheap" or 375 lp.
If that is correct then for the majority of items in the lp store the winning side effectively gets 16xs the lp for a pvp kill.
The losing side would get effectively 1/16 the lp for a pvp kill with respect to the shared items. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Orisa Medeem
Hedion University Amarr Empire
17
|
Posted - 2012.05.09 21:06:00 -
[153] - Quote
Petrus Blackshell wrote:Orisa Medeem wrote:Two comments about the changes: Quote:[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000 Please take dropped items into consideration in that formula. They should either pay half compared to the destroyed ones, or nothing at all. This is important to prevent exploiting it. If you're carrying 100,000,000 ISK in loot, the EV of the drop is 50 mil ISK, and the person killing you gets 10,000 LP from it. If you were trying to abuse it, you'd be hard pressed to make more than 50 mil ISK off of 10k LP.
Petrus, you forgot to take the dropped items into account.
By destroying a ship with 100m on cargohold you get 10k LP plus about 50m in loot. Turning these 10k LP into more than 50m may be hard right now, but after the changes are implemented it isn't clear to me that this is not possible.
That's why I mentioned that you should be payed only for what you really destroy. :sand: -áover -á:awesome: |

Petrus Blackshell
Rifterlings
948
|
Posted - 2012.05.09 21:11:00 -
[154] - Quote
Orisa Medeem wrote:Petrus Blackshell wrote:Orisa Medeem wrote:Two comments about the changes: Quote:[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000 Please take dropped items into consideration in that formula. They should either pay half compared to the destroyed ones, or nothing at all. This is important to prevent exploiting it. If you're carrying 100,000,000 ISK in loot, the EV of the drop is 50 mil ISK, and the person killing you gets 10,000 LP from it. If you were trying to abuse it, you'd be hard pressed to make more than 50 mil ISK off of 10k LP. Petrus, you forgot to take the dropped items into account. By destroying a ship with 100m on cargohold you get 10k LP plus about 50m in loot. Turning these 10k LP into more than 50m may be hard right now, but after the changes are implemented it isn't clear to me that this is not possible. That's why I mentioned that you should be payed only for what you really destroy. If I remember correctly, current "good" ISK/LP rates are around 1000-1200 ISK/LP when cashing in your LP for stuff. Even if that quadrupled because of the 4x rewards (which it won't, because supply and demand will bring prices down), you would only be close to breaking even -- no potential for profit.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

IIXIII
State War Academy Caldari State
0
|
Posted - 2012.05.09 21:17:00 -
[155] - Quote
thing that bugged me the most was that mecanical is minmatar, and every faction needs that for T2 ships, why not have that core be universal or even totaly seperated from the factions.
with the sugested layout, only minmatar T2 ship builders will be able to get all data cores from the LP/RP store. That cant be good.n++
yes alt posting like a boss |

gfldex
500
|
Posted - 2012.05.09 21:20:00 -
[156] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
You are missing that exploding a big hostile fleet is going to make you the most money because those complexes have a fixed spawn rate. As more hostiles you got as more easy targets you will find. On top of that prices will go up for the faction that generates the least LP. You get LP not ISK and the value of you LP depends on the amount of competition you got. To get the most out of FW you want to share the least amount of friendlies in the killing.
When someone burns down your sandcastle, bring sausages. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
|
Posted - 2012.05.09 21:21:00 -
[157] - Quote
Hay can someone in FW answer a question for me? If you kill a guy on your own FW team, do you get an LP hit? Does it hurt the standing of your char towards the faction you are enlisted with? Do you get a criminal flag? Can you get kicked out of your malitia?
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Petrus Blackshell
Rifterlings
949
|
Posted - 2012.05.09 21:24:00 -
[158] - Quote
Gogela wrote:Hay can someone in FW answer a question for me? If you kill a guy on your own FW team, do you get an LP hit? Does it hurt the standing of your char towards the faction you are enlisted with? Do you get a criminal flag? Can you get kicked out of your malitia? You get GCC'd and lose a whole ton of standings. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
|
Posted - 2012.05.09 21:25:00 -
[159] - Quote
Petrus Blackshell wrote:Gogela wrote:Hay can someone in FW answer a question for me? If you kill a guy on your own FW team, do you get an LP hit? Does it hurt the standing of your char towards the faction you are enlisted with? Do you get a criminal flag? Can you get kicked out of your malitia? You get GCC'd and lose a whole ton of standings. Might not be worth it then... Thanks Petrus!
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Sarinat Talen
Celestial Arms Manufacturing and Operations New Eden Research.
2
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Posted - 2012.05.09 21:32:00 -
[160] - Quote
Congrats on the FW changes. I think they are great.
The datacores changes are not.
Datacores belong where they are, in R&D corps. They have nothing to do with factional warfare. This is just the old CCP way of thinking: Put a band aid on a problem that we will still have to fix later on. The problem with stems from the problems with T2 production and the lottery. That is what needs to be addressed. Adding datacores to LP stores and lowering the payout will simply raise invention costs and thus again raise prices on T2 items. Wasn't one of the main points of invention to lower prices? Recently prices on many T2 goods are almost at the same point of pre invention days. Many are higher. Just look a drones. Yes this has to do with PI and other factors (which are not problems, don't get me wrong), but why raise them more instead of addressing the real problem. You can find other ways to make FW LP stores more enticing besides screwing over people who have run missions to get access to good R&D agents and invested skill training and time into them. Besides the passive income from these datacores is not that great. I have been running agents for 5 years or so, and only cashed out 2 twice per agent or so (I have one I think i have never cashed out). The other day I calculated how much I would get by cashing out and selling all the cores and it was about 1.7 bil. If you think that is a lot for that amount of time, well we are not talking about the same game. And that is 5 agents, 4 of which are mechanical engineering.
And I have to add that it is astounding you would add cores to FW LP stores, and not R&D corp LP stores. Which reminds me, what ever happened to the special decryptors that were supposed to be in R&D LP stores years ago? Now is as good a time to mention them as any.
Don't go back to your old ways CCP. |

Machiko Agota
Magota Industries
0
|
Posted - 2012.05.09 21:36:00 -
[161] - Quote
Ok, I can understanding linking Datacores to the LP store...but why the Factional Warfare LP store!? I don't see the connection. Unless the goal it to force more players into FW ...
MA |

gwabakk
Magwanz Mining Nostradamus Effect
3
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Posted - 2012.05.09 21:39:00 -
[162] - Quote
So CCP does go on with nonsensical datacore changes, denying the major effort taken by many to get access to lvl 4 research agents, denying them to make invention a profitable business. I'm sorry CCP, but you are making changes to solve problems that are only in your imagination. No-one is using research agents because they "give a free income stream". The threshold to gain access to those agents is too high, the "free" profit too little.
Changing FW, ok, but keep datacores out of it, they have nothing to do with it, and you are disandavtaging the wrong people |

Vaal Erit
Science and Trade Institute Caldari State
228
|
Posted - 2012.05.09 21:46:00 -
[163] - Quote
Great changes.
Passive income R&D tears should be plentiful (I have 5 R&D agents and this change is long overdue) 10k per core, nice.
My favorite is the people complaining that you are turning FW into null-sec lite. Yes they are. The whole point of FW was to be a gigantic war between the factions by conquering the enemies space. I don't really see the big deal with station lockout. Just drop FW for a day or get a neutral alt. It's not that hard. LP rewards for kills and offensive plexing sound very cool to me. Really tempted to rejoin FW now.
Oh and +1 for a cyno jammer upgrade. |

Adunh Slavy
Ammatar Trade Syndicate
721
|
Posted - 2012.05.09 21:53:00 -
[164] - Quote
Would be nice if clones were cheaper in general so more people could participate in the meat grinder that is FW.
I've no interest in paying 40 million ISK for each clone. :P A million should be the limit. |

Vaal Erit
Science and Trade Institute Caldari State
228
|
Posted - 2012.05.09 21:55:00 -
[165] - Quote
gwabakk wrote: No-one is using research agents because they "give a free income stream". The threshold to gain access to those agents is too high, the "free" profit too little.
Not sure what game you are playing but in EVE-Online that is exactly why people use research agents. In fact most people have research agents because you could easily fund an account through PLEX on datacores alone. Those days are long gone but all those people kept those accounts or just reactivate them one month per year to gain passive income.
You might use research agents to fund your personal t2 invention or whatever but I know people with huge datacore farms of many accounts and they gain a lot of passive income for little work. This is the majority of people using research agents. No amount of whining will change this fact.
Now you have to either interact with other people (gasp) or pvp in FW (double gasp) to gain lucrative items. Interaction and pvp in my EVE? Sounds cool. |

Takseen
University of Caille Gallente Federation
163
|
Posted - 2012.05.09 22:03:00 -
[166] - Quote
Urge...to join...FW...rising...fuuuuuuuuuu my carefully cultivated cross-empire standings will be ruined! |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
4
|
Posted - 2012.05.09 22:05:00 -
[167] - Quote
Machiko Agota wrote:Ok, I can understanding linking Datacores to the LP store...but why the Factional Warfare LP store!? I don't see the connection. Unless the goal it to force more players into FW  ... MA
Exactly!
Militia "grunts" gathering research data from an LP store in a contested system?
What is the story behind FW militia LP store handing out datacores? How does a milita NPC corp come into the picutre in a contested military zone to hand out research datacores? Aren't research done far away from fighting zones? What if the enemy captures them? I don't think any milita office wants to give the enemy their research data...
This seems VERY arbitrary, and far from beliveable.
Also if u want to have good level 4 research agents u have to grind standings, and after that u have to travel a lot to gather the Datacores since the agents are scattered across the universe. It's far from passive...
|

Milton Middleson
Rifterlings
1
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Posted - 2012.05.09 22:13:00 -
[168] - Quote
Quote:Militia "grunts" gathering research data from an LP store in a contested system? It's actually quite clever. What you are doing is gathering field data and testing new equipment, thus enabling research. More seriously, the "it makes no sense" argument makes a superficially correct point, but considering that Eve's manufacturing system is already heavily dissociated (information does not get used up in the manufacturing process; why manufacturers have to keep re-inventing the same hulls and equipment? etc...), I don't see how it really matters.
I think it's better because it makes each of militia stores more unique. though I do agree restricting mechanical engineering to the TLF store is a poor choice. |

Cosmoes
Peraka
0
|
Posted - 2012.05.09 22:17:00 -
[169] - Quote
Vaal Erit wrote:gwabakk wrote: No-one is using research agents because they "give a free income stream". The threshold to gain access to those agents is too high, the "free" profit too little. Not sure what game you are playing but in EVE-Online that is exactly why people use research agents. In fact most people have research agents because you could easily fund an account through PLEX on datacores alone. Those days are long gone but all those people kept those accounts or just reactivate them one month per year to gain passive income. You might use research agents to fund your personal t2 invention or whatever but I know people with huge datacore farms of many accounts and they gain a lot of passive income for little work. This is the majority of people using research agents. No amount of whining will change this fact. Now you have to either interact with other people (gasp) or pvp in FW (double gasp) to gain lucrative items. Interaction and pvp in my EVE? Sounds cool.
How did you calculate that?
lets say 120 rp per day (I get 117.45 with max skills) 6 agents on each of your 3 characters (also pretty high as I find 5 is already plenty as to get 6 it's a 2 mil sp skill) 30 days in a month and 50 rp per datacore 300k for a datacore (current mechanical datacore's are 200k buy 288k sell from eve central)
120 * 18 * 30 * 300,000 / 50 = 388,800,000
plex prices are up in the 460's-480's
|

Gottii
Lutinari Syndicate Electus Matari
69
|
Posted - 2012.05.09 22:26:00 -
[170] - Quote
Glad to see FW getting some love. Thanks for CCP for making sure more parts of the sandbox get some much-needed attention. |

Ten Bulls
Sons of Olsagard
122
|
Posted - 2012.05.09 22:36:00 -
[171] - Quote
"we will be following feedback closely to make sure players that invested time into Research corporations are not abandoned"
The only way existing datacore *hores can abandon research is to abandon their account, they cant unlearn the months of SP, or unget the months of grinding standings for access to agents.
A better measure would be for you to look at how many new players are getting involved with R&D agents. |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
4
|
Posted - 2012.05.09 23:12:00 -
[172] - Quote
Milton Middleson wrote:Quote:Militia "grunts" gathering research data from an LP store in a contested system? It's actually quite clever. What you are doing is gathering field data and testing new equipment, thus enabling research. More seriously, the "it makes no sense" argument makes a superficially correct point, but considering that Eve's manufacturing system is already heavily dissociated (information does not get used up in the manufacturing process; why manufacturers have to keep re-inventing the same hulls and equipment? etc...), I don't see how it really matters. I think it's better because it makes each of militia stores more unique. though I do agree restricting mechanical engineering to the TLF store is a poor choice.
Well ok, that seems reasonable (to gather intel and test out new equipment) but then again, research is done far from fighting zones. Ur intel will be trasferred to research stations and such to develop stuff based on ur data, and then send back experimental, and advanced weapons and modules to the front to use them and test them. And that goes in cycles. They don't send back research data.
Manufacturing and invention related stuff has a meaningful mechanic that serves the economy well in EVE. U can't really compare this change to that. We have a lot of arbitraray stuff in eve, that breaks immersion, we don't need more. Especially something like this one.
This change gives the impression like: CCP was thinking about how to change datacore gathering from the old and forgotten research agent system for a long time now but couldn't think of a good way yet. Then the summer of rage and stuff after that happened and they had to focus attention on things that mattered for players. So they pulled FW, and somebody had this "great" idea, to give more incentives for players to get into FW, and slowly migrate datacores and FW together (as i think if it succeeds, datacores will be only avalible from the FW LP store "soon", as they iterate on FW in the coming expansions). It's like they always try to do the easiest and straightest way no matter the cost, and the collateral damage...
If they aren't satisfied with the "passive" nature of the datacore acquisition, then why not develop a new mechanic for it wich requires more player interaction? Why tie it to a completly unrelated part of the game? |

Silence iKillYouu
KA POW POW Inc Late Night Alliance
164
|
Posted - 2012.05.09 23:20:00 -
[173] - Quote
Epic. Can't wait to see all the homeless amarr crying on the forums. http://fw-frontline.blogspot.com/ |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
35
|
Posted - 2012.05.09 23:27:00 -
[174] - Quote
Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
this. so much this.
i know, agreeing with a goon, huh? but the truth hurts sometimes...
+1 FW love, -1 DC nerf
/me heads off to unsub that second research-alt account...
Thus Spake the Frigate Goddess! |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1019
|
Posted - 2012.05.09 23:30:00 -
[175] - Quote
CCP Soundwave wrote:Shar Tegral wrote:Don't know if it has been said already: Each faction should have access to Mechanical Engineering. We-¦re definitely keeping an eye on this development. As mentioned, this team will continue looking at FW after Inferno with the priority being 1: make changes to what we just shipped (potentially to ME datacores) and then 2: improving FW even more with new changes. If something doesn-¦t end up the way we like it, they-¦ll change it. Once it-¦s in a place where everything is how we want it to be, they-¦ll move on and do more new FW features. Winter is going to be pretty sweet.
This might be a good oportunitiy to change the datacore-requirements of many invention jobs. It always irritated me, that about 75% (estimated) of invention jobs need ME datacores, a more balanced distribution of the needed datacores might be a good thing. On the other hand, if ME stays Minmatar only, joining Amarr militia might be a good way to troll all of Eve by making ME datacores nearly unobtainable to everyone and drive t2 prices skyhigh. On second thought, this will never happen- hundreds of players would join Minmatar militia for the sake of t2 wepaons and ships - so currently it will be impossilble for Amarr to win. -.- |

Mirei Jun
Right to Rule G00DFELLAS
34
|
Posted - 2012.05.09 23:34:00 -
[176] - Quote
Really great changes, overall.
I was happy to see the idea of "diminishing returns" being mentioned in the blog. However, one major difference between FW and null sec should be incentives to join the losing side.
Basically imagine a pendulum swinging. As it swings more in once direction the acceleration pushing it in the other direction increases. In this case that acceleration is rewards for killing the winning side and retaking objectives. This will help keep the fight going... And that is really the point of FW. The last thing we want is a scenario where one faction "wins" and there is no reason, and more importantly no reward worth the risk of fighting back.
I hope this explanation is clear enough for you to get an overall idea of what I mean. |

SigmaPi
Valkyr Industries Late Night Alliance
42
|
Posted - 2012.05.09 23:34:00 -
[177] - Quote
I'm kidna wondering how many of these RP/Datacore whiners actually use them in invention... I do invention all the time (primary source of income) and datacores are BY FAR the lowest price impact in the process. |

SigmaPi
Valkyr Industries Late Night Alliance
42
|
Posted - 2012.05.09 23:36:00 -
[178] - Quote
Mirei Jun wrote: Really great changes, overall.
I was happy to see the idea of "diminishing returns" being mentioned in the blog. However, one major difference between FW and null sec should be incentives to join the losing side.
Basically imagine a pendulum swinging. As it swings more in once direction the acceleration pushing it in the other direction increases. In this case that acceleration is rewards for killing the winning side and retaking objectives. This will help keep the fight going... And that is really the point of FW. The last thing we want is a scenario where one faction "wins" and there is no reason, and more importantly no reward worth the risk of fighting back.
I hope this explanation is clear enough for you to get an overall idea of what I mean.
That really is my only fear in all of this - the minmatar/amarr front is currently somewhat balanced in terms of numbers and determination, but I can only guess how the gal/cal side is gonna fare... Should be interesting, to say the least. |

Lyn Farel
Kitzless
271
|
Posted - 2012.05.09 23:42:00 -
[179] - Quote
Firstly, I have played in FW for 3 years before leaving it, and I am happy to see all these changes being announced. Thank you for the attention you devoted to FW for this summer.
My feedback :
1) Now I would have a few remarks on something that does not make much sense to me : if lowsec warzone stations become undockable for the pilots of the enemy militia (at last ! it did not make any sense otherwise...), I do hope the stations in enemy high sec are locked for them too ? It would not make a lot of sense if not... Not being able to dock in the stations of your enemy in lowsec, but being able to have a tea in their stations in high sec ? I do not recall having read any mention of enemy high sec stations, thus why I am asking.
2) I hope you know what you are doing by adding all these stakes here without fixing all the NPC and complexes lack of balance beforehand. Because I know two sides that are probably going to suffer a lot from this until it gets fixed.
3) Also, a few people already mentionned that the losing factions in the planned changes might get difficulties to get back on their feet without any safeguards in the new gameplay. I tend to agree with that. In the current system losing or winning does not mean a lot of things. The only thing that changes is the occupancy label at the top of our screens. People can still run their precious isk farming FW missions, dock in enemy stations, etc. Now then, in the Inferno planned changes the losing side will get a lot of disadvantages (which only makes sense, again, and adds a purpose to the fight, if only purely economical). This is really cool.
But with that in mind, now, imagine a militia losing terribly to the point they lost most of their systems. The enemy gets all the advantages listed in the devblog and the losing side gets a lot of disadvantages (which is, again, fine).What would push newcomers to go to the side of the losing faction ? I mean, except for the few people looking for challenge, most people in Eve think in terms of isk and advantages. I would bet that most of them will chose the winning side. What are the safeguards here ? Again, with the old system, we do not face this situation exactly because there is no disadvantage or advantage to be gained. The losing faction just has to HTFU and get back to work harder. Another possible consequence of this is that a side might be winning for a very long time, making all the conflict in the area boring for everyone (lack of targets on one side and no fun on the other side). I do not want to sound ominous but in a worst case scenario, this could severely damage FW as a whole.
Also, generally speaking in terms of gamedesign I think that winning has to come with rewards like advantages, but the more you win and the more you get advantages over the adversary (that gets a lot of disadvantages), then well, it becomes harder and harder for the loser to win and easier and easier for the winner to win. It sounds to me a little like an ouroboros, an issue feeding itself, a vicious circle. I think that kind of system needs a balance that acts as a failsafe to make sure that the losing side, even if in a delicate position with a lot of limited supplies, stuff, expensive prices, denied docking, no system upgrades, has a way to get back on its feet. For example, the more a faction expands its sovereignty, it would sound totally logical to me that its navy has to spread its forces on all the new captured territory, which obviously means that the more the systems under one's control, the less ships one can send to defend his own territory. In our case for example, it could mean that NPC ships would be less numerous in complexes while the NPC ships on the losing side would actually get a lot more numerous in the last systems under their control.
I think this would definitly make sure that the winning side gets all the advantages they gained through their hard work, but at a cost. Which basically means that the more you get access to advantages, the more it could get difficult to defend them. It only makes sense to me that way, and it fits quite well to the general eve spirit : the more profit you can get, the more dangerous it gets. |

Shea Valerien
House of Valerien
23
|
Posted - 2012.05.09 23:51:00 -
[180] - Quote
I love all ideas for improving FW. As a highsec carebear, I'm looking forward to joining up for FW here soon. |
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