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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Deena Amaj
Community for Justice Resurrection by Election
30
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Posted - 2012.09.01 03:34:00 -
[361] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Durrr wrote: it will be at least 6 months (if not a year) before the cruisers get some love Sure about that? Look what you did Durrr, you made Fozzie mad! Now he is going to hold out on rebalancing the cruisers for two years. Good job. Good job. Fozzie, you have no officially gone on the record saying that you will fix cruisers by Winter ;-) I know, I know, I have issues and should see a therapist about my trolling issues.
Actually, LOL. I didn't think about it that way. You actually thought out of the box there dude , don't see the therapist. ;P confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Cearain
Imperial Outlaws
595
|
Posted - 2012.09.01 03:39:00 -
[362] - Quote
Overall these changes to npcs are very good. This will allow people to pvp in plexes without the rats being a major nuisance. Thats half the battle won!
But really the plexes will still best be done in pve ships and by avoiding pvp.
Until we get a notification system and/or some sort of timer countback (even jsut a couple of minutes back) that won't change. Its too bad these ideas aren't front and center for winter as they address the fact that faction war is really a carebear race.
The whole moving the button closer to warp in is a bad idea though. If i wanted to compulsively hit dscan I would be in a wormhole.
As far as stopping the timer as long as you are anywhere on grid, I am not sure I get why you are doing that. Not only will kiting ships get an unnecessary boost but, can people just cloak up and go afk preventing the plex to be captured and therefore new ones to spawn?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bad Messenger
Nasranite Watch
235
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Posted - 2012.09.01 08:33:00 -
[363] - Quote
T3 ships can enter mediums?
Do missiles hit those FAST ships you are talking about or can any gun track those without webbing?
This may end AFK farming yes, but question is that who will take these anymore and why?
Combined with new rules from FW: I-hub and system upgrades thread, i do not see any reason why or how anyone will or could take systems anymore?
My vision what will happen is that no one is going to take systems anymore, everyone goes back to missioning until those are nerfed.
After that everyone just quits militia.
There is no reason to take systems and there is no reason to fight for plexes also it is too hard to take those with these rules so no one bothers.
I might missed great wisdom of these changes? |
Nyla Skin
Maximum fun chamber
81
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Posted - 2012.09.01 09:33:00 -
[364] - Quote
CCP Ytterbium wrote:
* Capture beacon location: first, we want to move the capture beacon closer to the room entrance (0-10km instead of 60-70km) to promote fights next to the acceleration gate exit point and being able to intercept incoming hostiles more easily.
Personally I hate Eve for forcing all fights to happen next to gates or stations. Further promoting this is bad imo.
All other changes mentioned seem to be pretty good though.
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Syzygium
Friends Of Harassment
7
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Posted - 2012.09.01 10:03:00 -
[365] - Quote
I sincerely hope that you keep in mind that players will try to exploit your changes at nearly all costs. :)
At the moment I can hardly imagine an NPC that can catch a speed-pimped Interceptor (5k m/s +) without using Ewar and still being able to apply *any* kind of damage to him. Right now, NPC-tracking is absolutely bad and even in wormholes and incursions the NPC-frigs are only able to catch smaller splayerships by using webs or break permatanks by using neuts.
Maybe you should consider giving NPCs EWAR Modules but let them stop using them once a hostile player enters the site. |
Cearain
Imperial Outlaws
597
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Posted - 2012.09.01 10:24:00 -
[366] - Quote
Let me second what someone else already said. It's great to see you posting these ideas in the forums asking for some feedback.
I don't mean to be overly negative about this. I think the rookie plex would be a very good addition to the other plexes.
But if you just combine all ships into the other three it gets a little crampled. You basically turn mediums into smalls with afs. And major restricted into mediums with hacs but no bcs. Now all but the rookie plexes get a bit expensive if you want to run them solo. I would rather lose cruisers than one hac.
Let me ask some questions:
A firetail or a slicer would fit in a small one right? But a firetail and slicer only do about 200 dps on a good day. (I actually don't fly either but think its a bit lower for most pvp fits) An incursus can do about that much damage as well. So we will still have t1 frigates running mediums, or we will have no plexes that our navy frigates can run.
As far as the large plexes you will have to base the damage on what a t1 cruiser can do. And well many destroyers can put out the damage of a cruiser. The tank may be a problem but probably not if you pve it up. If you have the rats do too much damage for those types of ships you will probably have them do too much damage for a pvp ship that should be fitting a point etc.
You will find that a ship set up for pve will always be able to out tank and gank a pvp ship. They don't have to worry about a scram or other ewar or tracking and other things that win in pvp. And they typically know exactly what tank they need. This is why to avoid plexing being a pve activity you also need to do some other things like a form of timer countdown and notifications.
Maybe your sleeper AI covers this. But I think it would be very hard to do. Players pretty much learn the minminmum to beat just about any pve ship in about a month or 2. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
597
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Posted - 2012.09.01 10:32:00 -
[367] - Quote
Syzygium wrote:Quote:Personally I hate Eve for forcing all fights to happen next to gates or stations. Further promoting this is bad imo.
All other changes mentioned seem to be pretty good though. The problem was, that you could hardly intercept someone in a site, because you had to use the acceleration gate and once you dropped he saw you 90km away and just warped out. It prevented PvP, simple as that.
No it prevented allot of ganks and made it so you didn't have to compulsively hit dscan. That was all. Now you have more t1 pvp ships getting ganked by hacs and afs. Now if you will have to compulsively hit the dscan if you want to avoid the blob landing right on top of you. This is not really an improvement.
If you want to ganks do the whole gate camp thing. Don't make fw plexes revolve around that.
What has been preventing fights is the fact that you run plexes much more efficiently in a pve ship. Nothing in the winter proposals changes that.
Bottom line is I can fit more stabs on a cruiser than I can on a frigate. So yes i will be in a cruiser but because I can still hide in my plex I will be better off just leaving if an enemy does come. Just like now I can leave the plex run and run another a system or 2 away. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Syzygium
Friends Of Harassment
7
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Posted - 2012.09.01 10:45:00 -
[368] - Quote
let me summarize that:
- you are in a low-security system and you know that everyone there can and probably will try to kill you - you are in a ship not equipped for PvP - you are in a public available position and know that anyone can warp to you any second - you refuse to hit the scanner frequently even when probably hostile players enter the local
. . .
And you still want the environment protecting your while making money? Seriously?
Note: 99% if all people who are "ganked" while doing PvE made a lot of mistakes previously that lead to the outcome. If FW should be mainly about PvP, the environment should not prevent it. |
Bad Messenger
Nasranite Watch
239
|
Posted - 2012.09.01 10:51:00 -
[369] - Quote
also these new ship restrictions mean that people will use t2 ships mostly or pirate faction cruisers/frigs so FW is not for new players anymore with cheap ships
rookie plex sure is but meh condor vs condor fights must be fun |
Cearain
Imperial Outlaws
597
|
Posted - 2012.09.01 11:01:00 -
[370] - Quote
Syzygium wrote:let me summarize that:
- you are in a low-security system and you know that everyone there can and probably will try to kill you - you are in a ship not equipped for PvP - you are in a public available position and know that anyone can warp to you any second - you refuse to hit the scanner frequently even when probably hostile players enter the local
. . .
And you still want the environment protecting your while making money? Seriously?
Note: 99% if all people who are "ganked" while doing PvE made a lot of mistakes previously that lead to the outcome. If FW should be mainly about PvP, the environment should not prevent it.
Let me summarize some things for you:
People should be able to expect to see an enemy come in when they are attacking the enemies complex.
Plexing should be about pvp.
Your style of ganking people with several ship classes higher or greater numbers should not replace the current mechanics.
CCP is essentially saying well we will leave plexing a pve mechanic but just make it a bit easier to gank the pvers unless the pvers do some tedious task like spam dscan. This is the wrong approach.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Syzygium
Friends Of Harassment
7
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Posted - 2012.09.01 11:18:00 -
[371] - Quote
you "see" your "enemy" in local at least a minute before he comes into your plex? you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.
still not enough? pfffff.... |
Cearain
Imperial Outlaws
597
|
Posted - 2012.09.01 11:37:00 -
[372] - Quote
Syzygium wrote:you "see" your "enemy" in local at least a minute before he comes into your plex? you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.
still not enough? pfffff....
You don't get it.
Plexing should not be a game of gank the pver. You are applying the pirate versus carebear dynamic to the wrong part of eve. We have enough of that already in eve.
I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob.
The other mechanics like notifications and timer rollback are the mechanic changes that make plexing a pvp mechanic without making it a silly gank the pver game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Syzygium
Friends Of Harassment
7
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Posted - 2012.09.01 13:06:00 -
[373] - Quote
Cearain wrote:Syzygium wrote:you "see" your "enemy" in local at least a minute before he comes into your plex? you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.
still not enough? pfffff.... You don't get it. Plexing should not be a game of gank the pver. You are applying the pirate versus carebear dynamic to the wrong part of eve. We have enough of that already in eve. I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob. The other mechanics like notifications and timer rollback are the mechanic changes that make plexing a pvp mechanic without making it a silly gank the pver game. I do get it. It is just my opinion, that there are quite enough chances to avoid being caught in case someone don't want to fight. The plex being 70k off the Accgate just shifts the balance way too much in favor of the one being inside because he needs zero attention and can still evade all and every combat.
Since I am a fan of good balance, I like the proposed change. The one wanting to make the catch needs to be quick, the one wanting to escape needs to be careful. Good thing. |
Mariner6
Agony Unleashed Agony Empire
95
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Posted - 2012.09.01 13:36:00 -
[374] - Quote
Changes seem fine, but I guess my only concern is with the need now to kill the NPC's at sites won't this drive faction standing down so low that it will be quite painful to grind it back up when/if they leave faction warfare? I think that may be a fairly big negative to those contemplating FW if that's the case. |
Aryth
GoonWaffe Goonswarm Federation
526
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Posted - 2012.09.01 14:22:00 -
[375] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote:Aryth wrote:Do you guys feel that defensive plexing may end up being the new farming flavor of the month? At least the farmers will now have to bring the appropriately sized ships for the job. Their defending alts (activated at about 95% contested level), however, will remain in fast frigs. Farmers are gonna farm. Farming will be a bit harder in the next patch. My message to CCP is to have rats spawn in the plexes according to who's inside - I don't know yet whether this is technically feasible or not, but I'm heavily encouraging it. What is needed here is that if I'm running a defensive plex, There are Amarr attacker spawns entering periodically. If I'm running an offensive plex, there are amarr defender spawns entering periodically. The devil will be in the AI / aggro / programming, but this should be the absolute design goal to strive for if at all technically feasible. The last thing I want to see is the farming issue moved to D-plexing but not eliminated entirely.
This would be perfect. Leader of the Goonswarm Economic Cabal |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
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Posted - 2012.09.01 15:00:00 -
[376] - Quote
No, perfect would be to drop the folly of the easy LP that comes from defensive plexing and introduce the automatic timer instead plus meaningful upgrades (ie. ones that will encourage people to spend the hours orbiting).
But the Farmers Union is too strong now after six months of infini-LP so guess we'll (read: I'll) have to settle for even more LP being thrown after the gunless stabbed frigs of the alt armies. |
X Gallentius
Justified Chaos
457
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Posted - 2012.09.01 16:45:00 -
[377] - Quote
I guess ultimately I would have defensive LP be worth at most 10-20% the current rate so that defensive plexers can replenish the ihub. 75% LP return invites easy farming of unfit defensive plexing frigs. The real ROI should be the upgrades and LP store.
Offensive plexing starts all the drama/fights/controversy. It is the one that takes all the effort that requires an enemy to go into the other guy's system to accomplish something. Defensive plexing supresses interaction by making "winning" seem impossible.
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corestwo
Goonfleet Investment Banking
660
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Posted - 2012.09.01 17:06:00 -
[378] - Quote
Cearain wrote:I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob.
So hit dscan before you actually warp into the plex. Heaven forbid you use the tools available to you to garner intelligence.
Mariner6 wrote:Changes seem fine, but I guess my only concern is with the need now to kill the NPC's at sites won't this drive faction standing down so low that it will be quite painful to grind it back up when/if they leave faction warfare? I think that may be a fairly big negative to those contemplating FW if that's the case.
This is a good point. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
20
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Posted - 2012.09.01 17:25:00 -
[379] - Quote
Quote: Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.
Assuming "whole complex range" means "on grid with the complex" you'll be able to cause a lot of delay and be almost untouchable with some grid fu and a fast ship. Unless complex grids somehow aren't as stretchable as regular grids. |
Rengerel en Distel
Amarr Science and Industry
347
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Posted - 2012.09.01 17:33:00 -
[380] - Quote
Atomic Option wrote:Quote: Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused. Assuming "whole complex range" means "on grid with the complex" you'll be able to cause a lot of delay and be almost untouchable with some grid fu and a fast ship. Unless complex grids somehow aren't as stretchable as regular grids.
I agree this part will have to be changed. Something like 60k will make people trying to defend actually enter the combat area, instead of orbiting at 150k, or sitting 100k away and sniping while defensive plexing the site at the same time.
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Kalaratiri
Skadi's Call Ishuk-Raata Enforcement Directive
235
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Posted - 2012.09.01 18:15:00 -
[381] - Quote
I am a huge fan of these changes, the making of a t1 frig only plex especially. That is a good thing! |
Ava Starfire
Skadi's Call Ishuk-Raata Enforcement Directive
408
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Posted - 2012.09.01 18:19:00 -
[382] - Quote
I cannot like this enough!
Dedicated plexes for T1 frigs only, thank you! Destroyers and a few types of faction frigs (Hookbill) dominate minors as it is, and T2 frigs are useless vs most cruisers (and rats) in mediums. Giving us two small-ship playgrounds, where all frigs and dessies will be of use, is just epic. Thank you.
T1 frigs are amazingly fun, so wonderful to see the new little plexes.
Most of the time, AF vs Destroyer is a good fight, especially if the destroyer can dictate starting range. It will be nice to force people to devote more thought to a plex boat than "Fit arty thrasher, win" though it is likely a couple classes of AFs (Vengeance, Hawk) will dominate here; AF balance is another issue altogether, however, and this is a great bunch of changes.
The changes to LP and upgrades, once again, made me actually squee a little when I read them.
Make this happen, please, and soon! The ONLY way this could be better is a T1 cruiser specific plex, do NOT go back to "T1 cruisers or AFs" as this just means "Use a cruiser" due to the uphill fight an AF has vs the holy trinity of neuts, webs, and drones.
Overall, based on what I have read, 9/10. Great work. |
Starbuck Mulligann
Murientor Tribe Defiant Legacy
3
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Posted - 2012.09.01 18:58:00 -
[383] - Quote
CCP Ytterbium wrote: * Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.
As several people have already mentioned, a full grid contest range is going to be abused by 5k m/s frigs to prevent capture without engaging in PvP. I tried to think up options that would balance this (like allowing warp to squad in sites) but I think the best way to encourage pvp is to keep the contest range proportional to the capture range. A contest range of 2x the capture range might be the right balance.
I could see how this change might cause regression in how a cloaked ship effects the timer. Definitely want to test that on SiSi.
Shrinking the contest range over time is another interesting option.
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X Gallentius
Justified Chaos
457
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Posted - 2012.09.01 19:07:00 -
[384] - Quote
Quote:* Complex size and name changes: current complex sizes are confusing as some major sites have no acceleration gates, while others do. Plan is to revamp sites to 4 sizes: rookie (only tech 1 frigates allowed, no navy, pirate or tech 2 variant), small (all small ships, including navy, pirate and tech 2 variants - essentially all frigates and destroyers), medium (all cruisers, including navy, pirate and tech 2 variants - battlecruiser variants are not allowed) and large (unrestricted access).
The more I think abou tthis the more I don't like it. There is nothing wrong with the current system. I read this as L1: T1 frigs L2: Sabres L3: HACs, Recons, Logi L4: Nanofag ships
1. After the rebalance T1 frigs are perfectly viable options in current L1 plexes. They are competitive with dessies.
2. Navy faction ships are currently inferior to their T2 counterparts. Their only advantage was their flexibility in getting into smaller plexes. This advantage is gone. IMO, FW should be all about faction navy ships since 1) they are faction navy ships for faction warfare and 2) they are given out at a discount to the LP store.
3. No room for T1 cruisers. T2 AHAC/Logi/Recon will rule the day in L3s.
4. Armor BCs are worthless, only more "open ocean" nanofaggotry. If you are going this way, then please put a warp in on L4s.
.Maybe it's fear of change. What do other FW players think of this change? |
MotherMoon
Blue Republic RvB - BLUE Republic
1108
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Posted - 2012.09.01 20:19:00 -
[385] - Quote
now please please trible or double the LP payout for killing another player in FW when defending your own sites.
That way you gain income from defending passively, but if you actually have to defend, you get huge rewards for winning. http://dl.eve-files.com/media/1206/scimi.jpg |
Super Chair
Project Cerberus Caldari State Capturing
321
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Posted - 2012.09.01 22:10:00 -
[386] - Quote
X Gallentius wrote:I really like the low dps, fast NPCs with active repping idea. Please clarify the following. Quote: * Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.
A "tie" goes to the faster ships that may have no incentive to engage. Super fast defender will sit on button aligned away. When opponent comes in he'll burn away and pick at targets, or just keep at range until the opponent gets bored. What is really a "win" for the attacker (they control the plex) turns into a loss (fast defender can grief with no risk). The advantage to the fast defender increases with capture range size. Perhaps the capture timer range was originally set based on projected effective range of the ships that would enter the plex.
Yeah i'm fairly certain players should have to risk their ship to stop the ones who are in control from running the timers. Burning 200-300km around the button in a strictly speed fit ship isn't a "risk". Players should have to be MUCH closer to the button to contest. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
37
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Posted - 2012.09.02 00:07:00 -
[387] - Quote
Excellent..
I can't think of a better way to express it
Tears will flow! |
Warde Guildencrantz
TunDraGon
29
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Posted - 2012.09.02 00:19:00 -
[388] - Quote
Cearain wrote:CCP Fozzie wrote:Durrr wrote: it will be at least 6 months (if not a year) before the cruisers get some love Sure about that? Unless they are going to be able to compete with hacs its hard to see what place they will have in faction war. These faction plex restriction changes seem like a big boost to t2 industry.
You mean, unless they can compete with the vagabond and zealot, and everything else is just as useless? |
Hrett
Justified Chaos
182
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Posted - 2012.09.02 01:16:00 -
[389] - Quote
chatgris wrote:CCP Ytterbium wrote:* Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused. So far I LOVE everything about this but this: a) If the pilot goes "off grid" are they still considered in the plex zone? (To prevent an enemy player from just burning away in a 8k/s dramiel forever. b) System defence is possible with a super nano ship that runs forever with offgrid boost. Mix this with the grid mechanics and it can get a little exploitable in the sense that defence is no longer pvp but "run around and around and around until the opponent gets bored".
Kudos on all changes, but this is the glaring problem I see. Now we will have nano+OD frigates orbiting at 100+. No one will be able to chase them off, making it impossible to offensively capture a plex. The FW exploit gang is already discussing it in W&T forum.
I know people were able to bug plexes in the prior iteration by going into the limited contesting range then 'locking' the timer somehow. So, if perhaps some coding limitation, could you just tie the plex closure to the killing of the last NPC?
That way the defender has to be actively fighting the attacker and kill/drive him off to defend the plex by preventing the the death of the last NPC until the defender runs his timer to zero. Dunno, just an idea. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Hrett
Justified Chaos
182
|
Posted - 2012.09.02 01:17:00 -
[390] - Quote
Warde Guildencrantz wrote:Cearain wrote:CCP Fozzie wrote:Durrr wrote: it will be at least 6 months (if not a year) before the cruisers get some love Sure about that? Unless they are going to be able to compete with hacs its hard to see what place they will have in faction war. These faction plex restriction changes seem like a big boost to t2 industry. You mean, unless they can compete with the vagabond and zealot, only?
Deimos at zero on warp in might cause a problem or 3... I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
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