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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Deerin
Murientor Tribe Defiant Legacy
31
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Posted - 2012.11.15 15:36:00 -
[511] - Quote
Irsam Samri wrote:The other game that did it right was Dark age of Camelot.
Totally of topic but that game had SO many things right on pvp basis. Its a shame that mythic couldn't repeat same success wiht thier other games. |
Alticus C Bear
University of Caille Gallente Federation
95
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Posted - 2012.11.18 00:10:00 -
[512] - Quote
So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change. It is nice that you start right on top of the rats though.
I assume the NPCGÇÖs have not changed yet, the medium seems to have the rats from the old major, I hope this will change before the 4th.
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Salpun
Paramount Commerce
423
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Posted - 2012.11.18 00:17:00 -
[513] - Quote
Alticus C Bear wrote:So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change. It is nice that you start right on top of the rats though.
I assume the NPCGÇÖs have not changed yet, the medium seems to have the rats from the old major, I hope this will change before the 4th.
The new AI is in. Not sure if the new types and number will make the cut for first release. |
Cearain
Imperial Outlaws
649
|
Posted - 2012.11.18 16:58:00 -
[514] - Quote
Alticus C Bear wrote:So on Buckingham the new plex sizes seem to be in place and the warp in now seems to drop you 10km from the button, that is very close not really sure that is a good change.
Well now when you run a plex you will have to constantly spam your dscan. This combined with the changes to the size restrictions will mean less quality pvp fights and more ganks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
360
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Posted - 2012.11.19 00:23:00 -
[515] - Quote
Irsam Samri wrote:-one last thing, it would be REALLY cool, if plexing sites with a group of people increased the difficulty of the plex and gave better rewards and more sovereignty control. It's pointless to plex with other people as a team because the point split is so bad. OR just make plexes that are built for balanced groups (good idea with the new cheap logi ships)
I really like this idea in general. Encourages grouping, rather than current ninjaing, where you spend 10 mins capping the plex, and someone shows up at the last minute and steals half the LP.
However, the balance of scaling is really difficult to get right. I just got out of GW2 which had scaling difficulty based on the number of people. But it was still pretty bad. Beyond a certain point, there were so many people that things, no matter how many and how tough, got completely obliterated within a second of spawning because there was just so much damage going on. |
Bienator II
madmen of the skies
1172
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Posted - 2012.11.19 05:15:00 -
[516] - Quote
i don't like it very much that the flag moved that close to the warpin. This makes all kiting or sniping setups even more risky to use as they already are, since you will have to prepare to brawl if you want to fight inside a plex. Right now on TQ you still have the chance that the wt is at the flag and not at the warpin, this option won't be there anymore after the change.
I believe the reasoning behind this change was to create more fights and encourage pvp setups in plexes. But i am not sure if thats the right way to encourage those (people would just run earlier... close range dscan and warp). I posted somewhere some time ago that i would prefer to give the plexer a good reason why he should stay and fight. Easiest way i can imagine would be backwards running timers if you leave the plex. Dev response was "still in discussion" or something like that... Seems like CCP decided against it. :-( a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Irsam Samri
Imperial Outlaws
1
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Posted - 2012.11.19 05:26:00 -
[517] - Quote
Jame Jarl Retief wrote:Irsam Samri wrote:-one last thing, it would be REALLY cool, if plexing sites with a group of people increased the difficulty of the plex and gave better rewards and more sovereignty control. It's pointless to plex with other people as a team because the point split is so bad. OR just make plexes that are built for balanced groups (good idea with the new cheap logi ships) I really like this idea in general. Encourages grouping, rather than current ninjaing, where you spend 10 mins capping the plex, and someone shows up at the last minute and steals half the LP. However, the balance of scaling is really difficult to get right. I just got out of GW2 which had scaling difficulty based on the number of people. But it was still pretty bad. Beyond a certain point, there were so many people that things, no matter how many and how tough, got completely obliterated within a second of spawning because there was just so much damage going on.
what about linking some of the loyalty points gained from the plex to the npcs killed, and have extra npcs spawn based on how many people are in the plex (to an amount) Doing this could increase the time needed to capture the plex and also raise the damage done by a percentage. So lets say 4 people did a level 1 plex. it ups the difficulty significantly, and makes them wait 25 minutes, and takes 1.4% system sovereignty instead of .7%. Just an example, the numbers are made up. |
Luc Chastot
Moira. Villore Accords
88
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Posted - 2012.11.19 07:10:00 -
[518] - Quote
Moving the button 25km from the warp-in sounds like a better idea than having it at 10km, to be honest. Make it idiot-proof and someone will make a better idiot. |
Cearain
Imperial Outlaws
650
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Posted - 2012.11.19 14:34:00 -
[519] - Quote
Bienator II wrote:i don't like it very much that the flag moved that close to the warpin. This makes all kiting or sniping setups even more risky to use as they already are, since you will have to prepare to brawl if you want to fight inside a plex. Right now on TQ you still have the chance that the wt is at the flag and not at the warpin, this option won't be there anymore after the change.
I believe the reasoning behind this change was to create more fights and encourage pvp setups in plexes. But i am not sure if thats the right way to encourage those (people would just run earlier... close range dscan and warp). I posted somewhere some time ago that i would prefer to give the plexer a good reason why he should stay and fight. Easiest way i can imagine would be backwards running timers if you leave the plex. Dev response was "still in discussion" or something like that... Seems like CCP decided against it. :-(
I think they are doing the backward timer too.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bienator II
madmen of the skies
1173
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Posted - 2012.11.19 15:29:00 -
[520] - Quote
Cearain wrote: I think they are doing the backward timer too.
its not on the testserver the last time i checked a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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Deerin
Murientor Tribe Defiant Legacy
31
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Posted - 2012.11.19 15:41:00 -
[521] - Quote
It is a matter of kiting ship vs brawling ship.
Right now brawling ships need to make a tactical decission if they want to capture the plex. After spotting the enemy on short scan you have around 30-40 seconds of time to move from button to beacon. If you can manage it, you just might be able to snatch the kiting ship at the acc gate exit. If you can't, you are in for a tough fight where you'll try to slingshot the enemy in before they eat up all your EHP.
With the new change the brawler ships can just camp the exit beacon AND run the plex simultaneously. The kiting ship pilots will hesitate to enter plexes. |
Bienator II
madmen of the skies
1173
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Posted - 2012.11.19 16:13:00 -
[522] - Quote
Deerin wrote:It is a matter of kiting ship vs brawling ship. right. but why has it been changed? It limits the options for no good reason. At least i see none. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Cearain
Imperial Outlaws
650
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Posted - 2012.11.19 16:19:00 -
[523] - Quote
Deerin wrote:It is a matter of kiting ship vs brawling ship.
Right now brawling ships need to make a tactical decission if they want to capture the plex. After spotting the enemy on short scan you have around 30-40 seconds of time to move from button to beacon. If you can manage it, you just might be able to snatch the kiting ship at the acc gate exit. If you can't, you are in for a tough fight where you'll try to slingshot the enemy in before they eat up all your EHP.
With the new change the brawler ships can just camp the exit beacon AND run the plex simultaneously. The kiting ship pilots will hesitate to enter plexes.
They won't hesitate. They won't enter at all unless they want to lose their ship.
But it is not just brawling versus kiting. If I am in a brawling ship now and someone warps in I can try to catch them at the warp in. Or I can stay on the button or align away from warp in to see how they are actually fit. For example most destroyers and frigates can be fit as kiting or brawler. Are they mwd fit? Are they shooting with long range guns? etc. This space between the two combatants helps good players make educated decisions.
This new warp in will mean more decisions will need to be made before the enemy is even on grid. Hence we will have allot more warp offs where there at least potentially could be fights. Either that or people will just agree to make pvp more of a crap shoot. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
650
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Posted - 2012.11.19 16:21:00 -
[524] - Quote
Bienator II wrote:Deerin wrote:It is a matter of kiting ship vs brawling ship. right. but why has it been changed? It limits the options for no good reason. At least i see none.
I think the reason is ccp hopes more people would get ganked if they are not spamming the dscan. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
3
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Posted - 2012.11.19 19:50:00 -
[525] - Quote
Quote:It is a matter of kiting ship vs brawling ship.
Right now brawling ships need to make a tactical decission if they want to capture the plex. After spotting the enemy on short scan you have around 30-40 seconds of time to move from button to beacon. If you can manage it, you just might be able to snatch the kiting ship at the acc gate exit. If you can't, you are in for a tough fight where you'll try to slingshot the enemy in before they eat up all your EHP.
With the new change the brawler ships can just camp the exit beacon AND run the plex simultaneously. The kiting ship pilots will hesitate to enter plexes
Completely agree here. Kiters will not enter plex. We will see a spam of double repped Incursus in the smallest plex. You enter with Condor to kite->You are in scram range=You have no chance.
I would rather do it like that: Let the beacon/warpout distance as it is at offensive plexes and move the warpout to 10km at beacon at defensive plexes. |
Bienator II
madmen of the skies
1175
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Posted - 2012.11.19 23:09:00 -
[526] - Quote
[quote=Colt Blackhawk]Quote:
I would rather do it like that: Let the beacon/warpout distance as it is at offensive plexes and move the warpout to 10km at beacon at defensive plexes.
there is no difference between defensive and offensive plexes. They are the same thing. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.20 03:50:00 -
[527] - Quote
Cearain wrote: They won't hesitate. They won't enter at all unless they want to lose their ship.
That was the point I was trying to make. Camping the beacon and running the timer shouldn't be done simultaneously by one ship. I'm ok with the idea of closing the button to beacon....but not that much.
I think they want to get rid of "bot" plexing by doing this change. I believe they already reduced bots considerably by making npc removal mandatory. I don't know if it is necessary to be working on bot removal in plexes anymore. |
Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
3
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Posted - 2012.11.20 07:35:00 -
[528] - Quote
Quote:there is no difference between defensive and offensive plexes. They are the same thing.
There is a big difference: in offensive plexes you need to shoot npcs in defensive plexes you get in and grab a cup of coffee. Moving the button near warpout in defensive plexes would make them a litle bit more exciting and more rich in variety. But do that with offensive plexes and you will see as I said only brawlers like double repped incursus in the plexes.
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Alticus C Bear
University of Caille Gallente Federation
96
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Posted - 2012.11.20 08:29:00 -
[529] - Quote
Colt Blackhawk wrote:Quote:there is no difference between defensive and offensive plexes. They are the same thing. There is a big difference: in offensive plexes you need to shoot npcs in defensive plexes you get in and grab a cup of coffee. Moving the button near warpout in defensive plexes would make them a litle bit more exciting and more rich in variety. But do that with offensive plexes and you will see as I said only brawlers like double repped incursus in the plexes.
They are the same from a mechanics point of view, it's just that the rats make things different for either faction, the only way I can think of doing this would be to have two buttons one for either faction, linked with one timer but one closer to the warp in for the defender. |
Alticus C Bear
University of Caille Gallente Federation
96
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Posted - 2012.11.20 08:38:00 -
[530] - Quote
In some plexes the beacon is very far off and I can understand some movement but moving it within short point range is a mistake.
If the edge of the timer activation zone was 20km from the warp that might be ok if you were quick enough.
The problem with large timer zones is that it will give much more leeway for position in the plex and this inevitably covers the warp in, if all the zones were 10km radius with the npcGÇÖs spawning close to that point then with 20km distance the plexer could be max 40km distant or 20km close to the warp in to run the plex. A smaller zone to run the timer and a larger zone to contest the timer only may help ships force contestation of the plex without having to be too close. |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
387
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Posted - 2012.11.20 09:16:00 -
[531] - Quote
Alticus C Bear wrote:They are the same from a mechanics point of view, it's just that the rats make things different for either faction, the only way I can think of doing this would be to have two buttons one for either faction, linked with one timer but one closer to the warp in for the defender. You are not thinking hard or long enough
- Defender spends 10s on timer after which it begins to count down on its own even if defender leaves vicinity/plex/system. - When a timer has been set to auto-run, initial spawn withdraws as "poddies got our backs!" and future spawns are halved (read: double spawn cycle). - When an attacker enters capture range, timer immediately resets if on auto-run, but spawn cycle remains 'gimped'. - Half of LP-for-Kills (LfK) within a plex earned by a defender counts towards system VP pool and LfK is doubled on grid. - Defensive plexes yield no LP on their own (more than covered by 2x LfK).
= Defensive work suddenly requires actual defence as the gunless frig running from all enemies will effectively hand plexes to the enemy. = Defensive LP farms are eliminated. = Aggressive/effective pew defence can make more LP than current "run-away!" stratagem. = Defender acquires ability to defend system even though plexes themselves are lost provided they kill enough of enemy to counter VP gained by plexes, essentially trading ISK/stockpiles (and killboard epeen) for system VP. = Attacker has to be on the ball in any/all systems being targeted lest defender use auto-run to seize plexes. |
Sheynan
Lighting the blight
137
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Posted - 2012.11.20 16:46:00 -
[532] - Quote
Veshta Yoshida wrote:Alticus C Bear wrote:They are the same from a mechanics point of view, it's just that the rats make things different for either faction, the only way I can think of doing this would be to have two buttons one for either faction, linked with one timer but one closer to the warp in for the defender. You are not thinking hard or long enough - Defender spends 10s on timer after which it begins to count down on its own even if defender leaves vicinity/plex/system. - When a timer has been set to auto-run, initial spawn withdraws as "poddies got our backs!" and future spawns are halved (read: double spawn cycle). - When an attacker enters capture range, timer immediately resets if on auto-run, but spawn cycle remains 'gimped'. - Half of LP-for-Kills (LfK) within a plex earned by a defender counts towards system VP pool and LfK is doubled on grid. - Defensive plexes yield no LP on their own (more than covered by 2x LfK). = Defensive work suddenly requires actual defence as the gunless frig running from all enemies will effectively hand plexes to the enemy. = Defensive LP farms are eliminated. = Aggressive/effective pew defence can make more LP than current "run-away!" stratagem. = Defender acquires ability to defend system even though plexes themselves are lost provided they kill enough of enemy to counter VP gained by plexes, essentially trading ISK/stockpiles (and killboard epeen) for system VP. = Attacker has to be on the ball in any/all systems being targeted lest defender use auto-run to seize plexes.
But...alts.
What stops me or my corp from using an alt in the enemy militia to gimp all the plexes before we take them ? |
Bienator II
madmen of the skies
1176
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Posted - 2012.11.20 22:19:00 -
[533] - Quote
btw i haven't found a single major plex. Whats the status of the FW changes? Is feedback to the current state of the complexes even wanted? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
388
|
Posted - 2012.11.20 22:44:00 -
[534] - Quote
Sheynan wrote:But...alts.
What stops me or my corp from using an alt in the enemy militia to gimp all the plexes before we take them ? Nothing, but one must assume defenders will come after you at some point which may happen fast or slow depending on whether we get some kind of reporting tool.
Besides #1; It is impossible to design mechanics in Eve that do not favour alts in some way, the best one can do it is mitigate the effectiveness of such use. Besides #2; Defender already had an enormous strategic advantage from having the system in the first place that I have no qualms with forcing him to undock (he can dock, you can't, remember?) once in a while to check on things. |
Alticus C Bear
University of Caille Gallente Federation
96
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Posted - 2012.11.21 10:26:00 -
[535] - Quote
The NPcGÇÖs now seem to have changed; I only encountered one wave of one NPC in each plex. NPC is there on warp in no more NPCGÇÖs spawned.
My vexors drones easily dealt with the cruiser in a medium, I returned in an incurses to tackle the next wave no more NPCGÇÖs.
In the same incursus, single rep about 200dps with void I then: -
Easily killed the frigate in a Rookie.
Tanked the destroyer in a Small for a bit before killing it.
Killed a cruiser in a medium facility.
Killed a battlecruiser in a large compound. This took a little while (couple minutes tops) but orbiting close I was in no danger. Did not even need repper.
I assume these are not finished and that more will be introduced. In the larger sites I feel it the frigates (not present now) that will need to be beefed up, a single battlecruiser is easy to speed tank.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
388
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Posted - 2012.11.21 13:08:00 -
[536] - Quote
So combined with frigate revision, FW will be nothing but?
CCP obviously need to tweak some more if all sizes can be done in a single hull as the whole point of the NPC/Plex revamp is to avoid that very scenario .. doesn't much matter if the frig is gunless as now/before or if its a generic pew fit, they should have a hard time in mediums and an impossible time in majors .. we need it to require appropriate ships and or gang operations dammit!
What options are there to avoid the solo frig scenario: - Neuts on cruisers, BCs, BS? - Webs on cruisers, BCs, BS? - Tackling frigs added to pool (kill first and exploit tracking I guess, so bad option)? - Destructible sentry guns? |
Cearain
Imperial Outlaws
654
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Posted - 2012.11.21 14:29:00 -
[537] - Quote
Alticus C Bear wrote:The NPcGÇÖs now seem to have changed; I only encountered one wave of one NPC in each plex. NPC is there on warp in no more NPCGÇÖs spawned.
My vexors drones easily dealt with the cruiser in a medium, I returned in an incurses to tackle the next wave no more NPCGÇÖs.
In the same incursus, single rep about 200dps with void I then: -
Easily killed the frigate in a Rookie.
Tanked the destroyer in a Small for a bit before killing it.
Killed a cruiser in a medium facility.
Killed a battlecruiser in a large compound. This took a little while (couple minutes tops) but orbiting close I was in no danger. Did not even need repper.
I assume these are not finished and that more will be introduced. In the larger sites I feel it the frigates (not present now) that will need to be beefed up, a single battlecruiser is easy to speed tank.
Thanks for posting this information.
What sort of tags did they drop?
It sounds like rats active tanks need to be beefed up a bit. But really I think its foolish for ccp to assume rats will be the protection of faction war. To the extent CCP keep focusing on rats as the defense, plexing will remain a farming pve game.
CCP needs to focus on giving players the tools they need to defend their space. Unfortunately I do not see anything in retribution that will accomplish that.
Lots of time and resources spent changing tiers around and lots of resources tweaking with npcs. Nothing to help players defend their space through pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
654
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Posted - 2012.11.21 14:36:00 -
[538] - Quote
Veshta Yoshida wrote:So combined with frigate revision, FW will be nothing but?
CCP obviously need to tweak some more if all sizes can be done in a single hull as the whole point of the NPC/Plex revamp is to avoid that very scenario .. doesn't much matter if the frig is gunless as now/before or if its a generic pew fit, they should have a hard time in mediums and an impossible time in majors .. we need it to require appropriate ships and or gang operations dammit!
What options are there to avoid the solo frig scenario: - Neuts on cruisers, BCs, BS? - Webs on cruisers, BCs, BS? - Tackling frigs added to pool (kill first and exploit tracking I guess, so bad option)? - Destructible sentry guns?
You forgot enemy players coming in a major plex in a bc. That should be able to keep frigates from capturing major plexes.
All this talk the "npcs are too strong" the "npcs are too weak." Its a waste of time. Npcs shouldn't be what is driving the game. Do away with them entirely and give players the tools they need to defend their entire space through pvp. Players have been turned off by the pve nature of faction war since it started.
Yet 4 years later after a full expansion on faction war and the announcements of second we really don't hear a word about tools to help players fight for occupancy through pvp. Just daily updates about how they are changing lp payments and rats around. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
388
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Posted - 2012.11.21 16:56:00 -
[539] - Quote
Cearain wrote:All this talk the "npcs are too strong" the "npcs are too weak." Its a waste of time.... A year ago I would have yielded that argument to you, but now that CCP has thrown LP into the mix the NPCs are no longer optional so we have to include them in all future deliberations.
Feedback system would go a long way towards allowing pew as the principal defence which should come around Soon-üGäó, which leaves NPCs as a way for CCP to suggest/dictate how and in what plexes ought to be run.
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X Gallentius
Justified Chaos
631
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Posted - 2012.11.22 06:25:00 -
[540] - Quote
Cearain wrote: It sounds like rats active tanks need to be beefed up a bit. But really I think its foolish for ccp to assume rats will be the protection of faction war. To the extent CCP keep focusing on rats as the defense, plexing will remain a farming pve game.
They stated that appropriately sized ships will be able to kill rats in plexes. So I think by their own definition they aren't executing this new plex rat feature correctly - yet. |
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