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Thread Statistics | Show CCP posts - 21 post(s) |

X Gallentius
Justified Chaos
327
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Posted - 2012.07.25 17:16:00 -
[211] - Quote
Whatever CCP comes up with for NPC balance, future plexing mechanics, whatever... I hope they follow the principles below:
GÇó Offensive plexing should be rewarded more than defensive plexing because offensive plexing drives conflict. (Defensive plexing is a reaction to offensive plexing.) GÇó Plexes (both offensive and defensive) should be run most efficiently by the appropriately sized ship. (Frigs/Dessies for L1, Cruisers/T2 frigs for L2, BC/T2 cruisers for L3, BS/T2 BCs for L4) GÇóPlex mechanics should encourage pvp, not pve.
Potential Solutions:
GÇó (Much) higher LP rewards for offensive plexing. GÇó Timer slows down if appropriately sized ship is not running the button. Ex: If frigate is on timer of L4 plex, then plex timer should slow down by a factor of eight. GÇó Timer move toward baseline if no ship is close to button. This enables players interested in pvp to run off those not interested in pvp and still be successful. (This has been discussed extensively elsewhere). |

Cearain
Imperial Outlaws
499
|
Posted - 2012.07.25 19:14:00 -
[212] - Quote
X Gallentius wrote:Whatever CCP comes up with for NPC balance, future plexing mechanics, whatever... I hope they follow the principles below:
GÇó Offensive plexing should be rewarded more than defensive plexing because offensive plexing drives conflict. (Defensive plexing is a reaction to offensive plexing.) GÇó Plexes (both offensive and defensive) should be run most efficiently by the appropriately sized ship. (Frigs/Dessies for L1, Cruisers/T2 frigs for L2, BC/T2 cruisers for L3, BS/T2 BCs for L4) GÇóPlex mechanics should encourage pvp, not pve.
Potential Solutions:
GÇó (Much) higher LP rewards for offensive plexing. GÇó Timer slows down if appropriately sized ship is not running the button. Ex: If frigate is on timer of L4 plex, then plex timer should slow down by a factor of eight. GÇó Timer move toward baseline if no ship is close to button. This enables players interested in pvp to run off those not interested in pvp and still be successful. (This has been discussed extensively elsewhere).
I agree with you, except the whole "appropriate sized" ship stuff. If i want to fight a cruiser in a frigate(s) or a bc in a cruiser(s) i should be able to. I shouldn't be punished. Typically it will be several frigates against a cruiser or a few cruisers against a bc. But whatever, I love those sorts of fights.
Until we see that amarr can actually fight their way back then I would say we shouldn't even consider any lp for defensive plexing. At this point I think ccp should consider giving missions a slight nerf to the lp payout as well. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
327
|
Posted - 2012.07.25 20:05:00 -
[213] - Quote
Cearain wrote:
I agree with you, except the whole "appropriate sized" ship stuff. If i want to fight a cruiser in a frigate(s) or a bc in a cruiser(s) i should be able to. I shouldn't be punished. Typically it will be several frigates against a cruiser or a few cruisers against a bc. But whatever, I love those sorts of fights.
Until we see that amarr can actually fight their way back then I would say we shouldn't even consider any lp for defensive plexing. At this point I think ccp should consider giving missions a slight nerf to the lp payout as well.
I did say that completing a plex should be done most efficiently with an appropriately sized ship. Current plex size restrictions would still hold. You could fight with destroyers in any size plex. This thread is not about FW missions. |

Cearain
Imperial Outlaws
501
|
Posted - 2012.07.27 14:01:00 -
[214] - Quote
X Gallentius wrote:Cearain wrote:
I agree with you, except the whole "appropriate sized" ship stuff. If i want to fight a cruiser in a frigate(s) or a bc in a cruiser(s) i should be able to. I shouldn't be punished. Typically it will be several frigates against a cruiser or a few cruisers against a bc. But whatever, I love those sorts of fights.
Until we see that amarr can actually fight their way back then I would say we shouldn't even consider any lp for defensive plexing. At this point I think ccp should consider giving missions a slight nerf to the lp payout as well.
I did say that completing a plex should be done most efficiently with an appropriately sized ship. Current plex size restrictions would still hold. You could fight with destroyers in any size plex. This thread is not about FW missions.
Right but if you try to run a say a medium plex with 3 destroyers instead of 1 cruiser the timer would take longer under your proposal.
The thread is about plexing. If we "nerf" plexing so you can't run them in frigates you are indirectly buffing missions. Its important that ccp understand that connection, or their whole goal of making plexing pay better than missions won't be achieved. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
501
|
Posted - 2012.07.27 14:10:00 -
[215] - Quote
I tried running some majors with a cyclone asb fit pvp ship. I wanted to see if it was viable to do them in a pvp ship post ewar removal.
Conclusion: No go even on the closed plexes. I was using cap boosters and without the ability to dock and resupply my cargo it is not really doable. Its extremely unlikely I would take a fight in a major plex even if the enemy ship was quite a bit smaller. Its just stupid to think people will actually pvp in these things with the rats doing so much damage. Unfortunately for pvp I am limitted to the medium and minor plexes.
I run medium plexes in a faction cruisers. They are still not doable in most of my regular t1 pvp cruisers. (although yes they can be done in a caracal) Even with the faction cruisers if the spawn has continued to build up it is a no go.
Minor plexes are fine. No real complaints there.
It does appear that the elimination of ewar has allowed amarr to speed tank major plexes in gunnless frigates.
I still recomend the following:
https://forums.eveonline.com/default.aspx?g=posts&m=1463058#post1463058 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2688
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Posted - 2012.07.27 17:24:00 -
[216] - Quote
Cearain wrote:I tried running some majors with a cyclone asb fit pvp ship. I wanted to see if it was viable to do them in a pvp ship post ewar removal. Conclusion: No go even on the closed plexes. I was using cap boosters too fast and without the ability to dock and resupply my cargo it is not really doable. Its extremely unlikely I would take a fight in a major plex even if the enemy ship was quite a bit smaller. Its just stupid to think people will actually pvp in these things with the rats doing so much damage. Unfortunately for pvp I am limitted to the medium and minor plexes. I run medium plexes in a faction cruisers. They are still not doable in most of my regular t1 pvp cruisers. (although yes they can be done in a caracal) Even with the faction cruisers if the spawn has continued to build up it is a no go. Minor plexes are fine. No real complaints there. It does appear that the elimination of ewar has allowed amarr to speed tank major plexes in gunnless frigates. I still recomend the following: https://forums.eveonline.com/default.aspx?g=posts&m=1463058#post1463058
Awesome work doing the research on the plex rats, Cearain - this kind of field testing is very helpful as we approach the time when the developers resume working on the NPC's. I totally agree the DPS on field is just too much, this is clearly a holdover from old-school mission design where you tanked a whole room full of red crosses, and it needs to go away in order to make plexes PvP-friendly. I think we need fewer rats, less incoming DPS, and they should be easy to kill - but could perhaps have a scram or a web and be fairly fast, to pose a threat to those running the plex.
Subsequent spawns should be similar- not too DPS heavy, just enough of a threat that you want to quickly dispatch them and go back to defending against players. The goal as I see it is to create content that will kill if you're AFK or unarmed, but be easy to handle in a wide variety of conventional Tech 1 PvP ships (according to plex size). We hit those two points, and we'll be light years ahead of where we stand now.
Theres probably another couple weeks before they get fully underway with the winter expansion, everyone's trickling back in from summer vacation. Minutes should be out at the beginning of the week, so everyone has plenty of time to read up, see where everything stands, and chime in with your feedback early in the process. Thanks to everyone who's been patient and kept up all the contributions in the meantime! Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
507
|
Posted - 2012.07.27 17:39:00 -
[217] - Quote
The other thing they may want to consider is only having the rats spawn as the timer runs.
It seems that once triggered the rats keep spawning even if no one is in the plex. Often I will get to these plexes that have no time off the timer but several spawns of angry red crosses. When this happens even the mediums are not doable in a faction cruiser - at least not if you plan on fighting with it.
As far as scrams and webs on the npcs I think that will cause problems. Especially if you mean a scram that shuts off your mwd. The webs also would really kill most solo pvp fits. Unless of course the rats stop attacking when an enemy comes in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2688
|
Posted - 2012.07.27 17:45:00 -
[218] - Quote
Just out of curiosity, have any of you played the Dust beta? There's some game play there involving the capturing of objectives that I could see applying to plex design, as far as breaking up the single-button-orbit monotony. I can't really explain exact what I'm referring to exactly cause its NDA, unless you're also in the Dust beta (in which case you should private convo me some time if you have any thoughts) - but
Get ahold of me if any of you guys are testing Dust and we brainstorm some more, if you've been playing you know what I'm referring to. If not, you guys SHOULD run and grab the Dust beta if you have a PS3, its very fun! They have a mercenary pack you can buy for instant access if you've been having trouble waiting for a key, you get all the money back in Aurum after the beta resets and becomes official, so its worth it in my humble opinion. Vice Secretary of the 7th Council of Stellar Management.
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X Gallentius
Justified Chaos
333
|
Posted - 2012.07.27 17:48:00 -
[219] - Quote
Cearain wrote:Right but if you try to run a say a medium plex with 3 destroyers instead of 1 cruiser the timer would take longer under your proposal.
The thread is about plexing. If we "nerf" plexing so you can't run them in frigates you are indirectly buffing missions. Its important that ccp understand that connection, or their whole goal of making plexing pay better than missions won't be achieved. There is an idea ealier in this thread where you would assign points to ships.
BS/T2 BC = 8 BC/T2 Cruiser = 4 Cruiser/T2 frig = 2 Frig/Dessie = 1
and points to Plexes: L1,L2,L3,L4 = 1,2,4,8 respectively
Plex timer rate = max(1x, Plex Level/sum(ship points)).
So two dessies could run a medium as efficiently as one cruiser. Seems fair to me.
Likewise, you could scale the plex LP payouts exponentially as well so that 8 frigs running a major L4 would receive the same LP payout as one frig running a minor.
IMO, that fixes plex exploitation (especially once they rebalance the NPCs for winter expansion).
Adding the "timer reset to zero" option would really go a long way towards helping pvp'ers defend plexes against pve'ers as well.
Missions - Gimme the damn poison pill option for griefing missions and the exploitation of missions by PVE-centric farmers will be removed from the game! The risk would be on scale with the potential reward. They could also decide to lower mission LP, or perhaps have mission completion count toward occupancy. Whatever. I'm in the minority, but I like moving about in enemy low sec running missions more than I like orbiting buttons to earn isk. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2688
|
Posted - 2012.07.27 17:49:00 -
[220] - Quote
Cearain wrote: Unless of course the rats stop attacking when an enemy comes in.
This would be MONEY if they could pull it off. I mean it makes sense - ever notice in action movies when the leaders of two opposing armies clash in the middle of a war? the grunts clear out, and give the two champions space to duel it out. I'd love to see rats that did this as well. That way you'd only be PvE-ing when there was no one around.
Vice Secretary of the 7th Council of Stellar Management.
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Garviel Tarrant
Beyond Divinity Inc
19
|
Posted - 2012.07.27 18:13:00 -
[221] - Quote
I havn't read anything here, just want to mention that first.
I say make FW rats point. would make it harder to farm plexes while avoiding pvp.
Ohh and make them not attack neutrals.. Being attacked by the Caldari navy when you're actually in good standing with it and not a part of any militia is kinda silly. |

Dynast
Four Horsemen of the Apocalypse
64
|
Posted - 2012.07.27 23:43:00 -
[222] - Quote
Garviel Tarrant wrote:I havn't read anything here, just want to mention that first.
I say make FW rats point. would make it harder to farm plexes while avoiding pvp.
Ohh and make them not attack neutrals.. Being attacked by the Caldari navy when you're actually in good standing with it and not a part of any militia is kinda silly. Actually it's absolutely appropriate, you have no business in a military installation, and you sure as hell have no business shooting FW pod pilots in their own military installation. The use of standings by FW Plex NPCs should be removed entirely, it's not appropriate to the setting. It shouldn't matter how good your standings are, if you're not part of the appropriate militia you get shot.
There's increasing militia use of fiddled standings (sometimes at corp level) to make FW plex rats ignore pilots. The outcome is hostile militia pilots "capturing" a plex while the Empire military just sits there on it's ass. |

Atfal alNudjum
Black Watch Guard
1
|
Posted - 2012.07.28 00:30:00 -
[223] - Quote
Just to re-iterate what players have been saying about the current state of affairs within FW. This is a conversation that occurred in local after a minmatar FW player's CNI was killed.
[08:24:36] EVE System > Channel changed to Local : Haras [08:24:40] Minmatar Player > gf [08:24:52] Amarr Player > Sorry mate I brought something a little bigger this time [08:24:58] Minmatar Player > I don't really care [08:25:03] Minmatar Player > I still make 1b/h per char [08:25:04] Minmatar Player > and I run 3 [08:25:40] Amarr Player > Really? I thought you were alright. Apparently I was wrong [08:25:59] Minmatar Player > All I care about is milking as much isk I can untill ccp patches this broken ****
Not players names have been replaced rather than place individuals in the spotlight.
So still making 1 bill / hour per character, incursions were nerfed for this kind of isk output...fixing sooner rather than later would be good. |

Garviel Tarrant
Beyond Divinity Inc
19
|
Posted - 2012.07.28 01:43:00 -
[224] - Quote
Dynast wrote:Garviel Tarrant wrote:I havn't read anything here, just want to mention that first.
I say make FW rats point. would make it harder to farm plexes while avoiding pvp.
Ohh and make them not attack neutrals.. Being attacked by the Caldari navy when you're actually in good standing with it and not a part of any militia is kinda silly. Actually it's absolutely appropriate, you have no business in a military installation, and you sure as hell have no business shooting FW pod pilots in their own military installation. The use of standings by FW Plex NPCs should be removed entirely, it's not appropriate to the setting. It shouldn't matter how good your standings are, if you're not part of the appropriate militia you get shot. There's increasing militia use of fiddled standings (sometimes at corp level) to make FW plex rats ignore pilots. The outcome is hostile militia pilots "capturing" a plex while the Empire military just sits there on it's ass. Though really, this too could be fixed by requiring the rats to be killed to cap the plex.
TBH i don't really care about the rats.
All i want is the point thing because its way to easy to farm plexes with no risk.
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Cearain
Imperial Outlaws
509
|
Posted - 2012.07.28 13:50:00 -
[225] - Quote
Atfal alNudjum wrote:Just to re-iterate what players have been saying about the current state of affairs within FW. This is a conversation that occurred in local after a minmatar FW player's CNI was killed.
[08:24:36] EVE System > Channel changed to Local : Haras [08:24:40] Minmatar Player > gf [08:24:52] Amarr Player > Sorry mate I brought something a little bigger this time [08:24:58] Minmatar Player > I don't really care [08:25:03] Minmatar Player > I still make 1b/h per char [08:25:04] Minmatar Player > and I run 3 [08:25:40] Amarr Player > Really? I thought you were alright. Apparently I was wrong [08:25:59] Minmatar Player > All I care about is milking as much isk I can untill ccp patches this broken ****
Not players names have been replaced rather than place individuals in the spotlight.
So still making 1 bill / hour per character, incursions were nerfed for this kind of isk output...fixing sooner rather than later would be good.
I think its dangerous to compare plexing to a pve activity like incursions. At least how plexing should be. Mainly it was the high sec incursions that were the problem.
Also I think there is a bit of bs going on about his income. If you want a higher than say 4-5k per lp then you have to spend quite a bit of time trading.
I don't want the rewards changed. I want the mechanics changed so that when you enter a plex more often than not you will have a pvp fight and maybe even 2 or 3 fights per plex. If they do that then the rewards are not too much at all.
Plexing should be something such that if you are medium at pvp you can pretty much cover your losses. If you are really good at pvp you can cover your losses and even make some profit. If you are bad a pvp you won't cover your losses and will have to use alternate income to cover your losses until you learn to be good a pvp.
So its not really the rewards that are too much its the fact that you can earn them with no pvp.
If however they do make plexign more pvp they will have to nerf missions. Cut mission lp by 30-50%. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
33
|
Posted - 2012.07.31 05:34:00 -
[226] - Quote
To give a new dimension to Eve, I think it would be excellent to create more interaction between PVP and PVE.
Players should have the possibility to create missions in the NPC Corporations. Agents could give these missions as they give level 1 to 4 mission now.
A character that have done missions for a corporation receive standings and Loyalty Points.
With these LP he can buy items.
But imagine that he could use it to create missions. A level 1 mission cost 2000 LP and a Level 4 50000 LP for example. The type of mission would depend of the corporation, but the player that create it should have lot of possibilities to customize it with NPC escort, type of ship expected etc... All these missions should have a PVP aspect like going in 0,0, or low sec, or factional warfare aspect etc.
If the mission is a success the character could double his LP, but lose all if it is a fail. He could never do the mission himself.
We can also imagine NPC mission like courrier that could be created by trader player to avoid them the boring freighter trips. (with all the risk of an autopilot move of freight)
Loyalty Points could be use to create NPC Bounties... Imagine a player hunted bye the member of an NPC corporation... |

Deerin
Murientor Tribe Defiant Legacy
10
|
Posted - 2012.08.01 09:22:00 -
[227] - Quote
Is it possible to make LP's delayed like in incursions?. Make pilots gain LP tokens and LP is only awarded when the system falls/decontests
Actually I believe I explained this in another post a year ago:
Offensive side begins plexing. As the system reaches 50% the LP token valve is turned on. From that point on both sides try to get the system to 0% or 100% respectively. Each plex gives some LP tokens (Both defensive and offensive). Actual LP is only then awarded when the system falls/decontests. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
2
|
Posted - 2012.08.05 23:19:00 -
[228] - Quote
I know so far a bulk of this thread has been about FW NPCs, but can regular NPCs at least be required to follow ship fitting rules? like seeing 9 turrets and cruise missiles and defender missiles coming off a Raven... if I can't fit 11 highs on any ship they shouldn't be able to either.
This problem filters all the way down to even the frigate NPCs, of which some have so many turret models enveloping their ships you can't single out exactly how many of each turret they actually have (I've got a great picture of a Minmatar faction Breacher, but can't find it at the moment). |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
2
|
Posted - 2012.08.05 23:22:00 -
[229] - Quote
Oh, and this is also the same problem with Incursion NPCs, they (even the frigates) can do everything all at once as if they have too many modules fit/active at the same time. They fly thousands of meters a sec, have huge omni tanks, huge omni damage, vast amounts of ewar, and they never run out of cap. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
23
|
Posted - 2012.08.06 04:19:00 -
[230] - Quote
1. Make some of the frigs web for the love of all thats holy. Being able to do major plexes in a frig with no guns is completely stupid and completely fucks up the Risk/rewards ratio
2. Make is harder to do the plexes without risk. Right now we have a ton of players using stabbed no gun t1 frigs that grind the plexes all day long with no risk what so ever. The risk/reward ratio is completely ****** up, you can get billions every week with a bloody 2 week old alt. I don't know what you should do about this, make the rats point, remove the accel gates or move the capture points closer to the warp in.. I don't know i'm not a dev but you need to do something
Doing FW should not be risk free.. It is a PVP activity, not a carebear grind. As it is you can do it without any risk with no effort what so ever.
FW is a PVP activity FFS.. |
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Cheekybiatch
Dark-Rising
0
|
Posted - 2012.08.14 01:11:00 -
[231] - Quote
Like it but no ewar please. |

Dr Sheng-Ji Yang
The Forsworn Protectorate
5
|
Posted - 2012.08.14 19:12:00 -
[232] - Quote
Okay FW is totaly broken, everyone fears the minmatar farming armada and CCP does.... nothing. First step it would be to end this farmfest and then looking at what can be done. How long will this farmfest go on? How many months? That is totaly weird. Give a fast fix that rats should be killed in plexes so that we have a fast problem fixing and after that we can improve more. But actually fw is completely broken, minnies making 1b per day and it cannot get worse. FAST FIX NEEDED! |

X Gallentius
Justified Chaos
387
|
Posted - 2012.08.14 20:23:00 -
[233] - Quote
Dr Sheng-Ji Yang wrote:Okay FW is totaly broken, everyone fears the minmatar farming armada Fearing an army of unfit ships.... 
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Thaddeus Rees
Armored Core Strategies
1
|
Posted - 2012.08.14 20:33:00 -
[234] - Quote
Ok, so I've spent quite a bit more time in FW than I had when I posted before, and I believe people are correct in saying that completely removing the NPC's is not the answer.
I can't say what the final solution is, but there is something that is certain - if NPC's are to stay, they must all be equally tankable. I am referring here to the number of missiles in caldari plexes that can't be speed tanked in the same way as gallente plexes.
Also, and perhaps most importantly - make it so that plexers have to kill the rats. I am sick to death of chasing down caldari plexers only to find they have two warp core stabs on. (I could not even count how many have warped out in flames with a scram on them.)
Making it so that the rats must be killed, would prevent speed tanking in plexed ships with no thought to combat efficiency, thus reducing the feesability for using warp core stabs.
(Also, couldn't you make it so that warp core stabs stop you from being able to target anything? ) |

Bad Messenger
Nasranite Watch Caldari State Capturing
206
|
Posted - 2012.08.22 06:48:00 -
[235] - Quote
Thaddeus Rees wrote:Ok, so I've spent quite a bit more time in FW than I had when I posted before, and I believe people are correct in saying that completely removing the NPC's is not the answer. I can't say what the final solution is, but there is something that is certain - if NPC's are to stay, they must all be equally tankable. I am referring here to the number of missiles in caldari plexes that can't be speed tanked in the same way as gallente plexes. Also, and perhaps most importantly - make it so that plexers have to kill the rats. I am sick to death of chasing down caldari plexers only to find they have two warp core stabs on. (I could not even count how many have warped out in flames with a scram on them.) Making it so that the rats must be killed, would prevent speed tanking in stabbed plexing ships with no thought to combat effectiveness, thus reducing the feesability for using warp core stabs. (Also, couldn't you make it so that warp core stabs stop you from being able to target anything?  )
I do not like the idea that NPC is the only defence, there should be some reason for players to defend. Anyway if you remove all npc and players can be with pvp fitted ship does not change the fact that they escape too if you chase them away with too power full ship.
NPC is not the solution or the problem, there should be some reason/reward to chase enemy away or kill them and take the plex they started.
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Cearain
Imperial Outlaws
584
|
Posted - 2012.08.22 13:33:00 -
[236] - Quote
X Gallentius wrote:Dr Sheng-Ji Yang wrote:Okay FW is totaly broken, everyone fears the minmatar farming armada Fearing an army of unfit ships.... 
Its how you win this war - you know destroy your enemies will!!!! Look how many people fear them so much they can only think to join them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mortromain
PALADIN IMPERATOR
1
|
Posted - 2012.08.22 14:00:00 -
[237] - Quote
i don't know if this has been said (too many pages for me) :
first, i agree with the fact that you should have to kill all npc's to capture a plex, it forbid speed tanking a plex. i think you should remove the timer too, just make them captured by NPC killing, right now, even if you kill the npc's, you have little interest in being with a fleet when plexing and ithat is not good if you want to promote fleet fights.
I would not recommend to enhance the NPC's AI, switching targets will force people to plex in pve fits (like with incursions), and people in PvE fits will avoid PvP fights. I think you should also promote farmer hunting, give reward to people who defend plexes.
For example, when an attacker leave a plex without capturing it, put a 5 min timer (active when a defender is present) to reset the plex and give a reward to the defender.
And please give reward to defensive plexing, i want to defend my faction territory, but i need to replace my ships too.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2776
|
Posted - 2012.08.22 14:28:00 -
[238] - Quote
Bad Messenger wrote: I do not like the idea that NPC is the only defence, there should be some reason for players to defend. Anyway if you remove all npc and players can be with pvp fitted ship does not change the fact that they escape too if you chase them away with too power full ship.
NPC is not the solution or the problem, there should be some reason/reward to chase enemy away or kill them and take the plex they started.
QFT. I fully support balancing NPC's should they remain in the plexing system, the feedback has been spot on about balancing tankability and DPS levels, but Bad Messenger is spot on here.
In the end, whether you have NPC's dictating ship types or not, this does not address the core issue of incentivizing two players fighting to the death over that plex to begin with. We can hold guns to people's heads and force them to fly whatever ship we want using the NPC AI, or we can give players enough of a reason to stand their ground and not run away all the time. Personally I think the latter of the two is more important.
How can we incentivize PvP in the plexes over constantly running away? Lots of ways. We can give players more visibilty, making plexers easier to locate and engage, so hiding your activity is much more difficult. We can address the fact that defensive plexing is an unpaid boring chore, effectively rendering half of all plexes undesirable as an activity to participate in. We can shorten the distance between the warp-in and the capture point, increasing the risk players take on and making that risk a PvP risk rather than a PvE risk. We can have timer progress slowly roll back when plexes are unoccupied, making it so players that bounce all the time whenever someone comes after them end up neither profiting nor contributing to the warzone.
Yes, this is a thread focused on the NPC balance itself, but Bad Messenger makes an outstanding point that even if you had no NPC's regulating fits at all, if the motivation is there to complete the plex (either offensively or defensively) and there is little reward in running away constantly, players will bring the fit they need to win against the PvP threat anyways. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
584
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Posted - 2012.08.22 14:59:00 -
[239] - Quote
Hans Jagerblitzen wrote: We can address the fact that defensive plexing is an unpaid boring chore, effectively rendering half of all plexes undesirable as an activity to participate in.
All good stuff except the above. Giving rewards for plexing will not make it a pvp activity. I hope we have learned this lesson from inferno.
There are numerous reasons why no direct reward for d-plexing is a good plan. Including encouraging pvp and allowing the smaller militia to establish a foothold. Giving rewards just does the opposite. It entrenches the winning team and it gives people a reason to stay docked while the enemy captures an offensive plex instead of fighting them for it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2781
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Posted - 2012.08.22 15:34:00 -
[240] - Quote
Cearain wrote: There are numerous reasons why no direct reward for d-plexing is a good plan. Including encouraging pvp and allowing the smaller militia to establish a foothold. Giving rewards just does the opposite. It entrenches the winning team and it gives people a reason to stay docked while the enemy captures an offensive plex instead of fighting them for it.
Well, there is theory, and there's practice. I'll shelve theory for a second, and I'll even shelve suggesting a solution for one moment. Let's simply talk about some problems that are emerging on the server.
The bottom line is that defensive plexing in its current form is nearly 100% undesirable. The profit is purely in offensive plexing, which means that for the dominant militia, there's more incentive in allowing the enemy to plex your system without resistance, so you can turn around and profit on the takeback. The winning militia is farming the underdog however you slice it, and to resist this advantage we have the nearly absurd situation of militias stopping at the point of taking space because it hands more money to the enemy.
The problem you fear is already taking place - pilots stay docked when the enemy comes to plex their system because its more profitable to plex once you've lost your space and are taking it back. Refusing to put up resistance to offensive plexing efforts is by definition an enormous missed PvP opportunity. As I said at the CSM summit, this leads to deep frustration for FC's that want just want to fight a straight-up war, because pilots would rather sit in station, let the enemy take a system (or even help them bust the bunker) just so they can profit later, or in a diferent system. This is the opposite of encouraging conflict, its encouraging players to ignore each other for financial gain.
The whole mess of militias enrolling plexing alts to break the bunker busting "hostage" situation where vulnerable systems refuse to get flipped, the mess of pilots refusing to defend their space except in edge cases where you have an alliance with their ships stashed there, the mess of it being more profitable to ignore an attacker so you can attack yourself (and even there, efficiency encourages you to evade PvP offensively as well), none of this is providing the incentive for a militia to want to own all the systems, and to fight their best in every plex, and to chase off every attacker.
You may not see LP for defensive plexing as the solution Cearain, and that's fine, you're not alone in this opinion. But I think most players who have been active in Faction Warfare the last few months realize that the current incentive program is not doing a great job of encourage direct conflict over each and every individual plex, but rather fosters a trade mentality where you avoid conflict both offensively and defensively to chase the maximum profit in the system. This is unhealthy for FW.
Don't get wrong, we don't want a system where the winning militia can farm their own territory for LP endlessly through defensive plexing. I'm certainly not advocating that, we already have missions that work in this fashion and don't need to exacerbate the problem. But at the same time, I don't want to miss the opportunity to fix some major conflict driver issues because we're blindly attached to the idea of only giving half the war effort a reward of some kind. Vice Secretary of the 7th Council of Stellar Management.
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