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Nalianna
Rogue Clones Yulai Federation
1
|
Posted - 2012.05.24 07:28:00 -
[121] - Quote
Hrett wrote:Joanna Ramirez wrote:Nalianna wrote:so don't fly them, but if I were to fly for Caldari State, would that be where I would find at least a few like myself that see this as the whole point of EvE?est... Most likely though I dont know anyone who dutifully sticks to just one races ships. " I fly Caldari boats since my enemies need a handicap" - Bad Messenger There are a few of us on both sides that do. I will sit in a Cane or Naga when I am forced, but otherwise I just fly Gallente. There are lots of others the same way. I know Gallente arent the best or most optimal in all situations, but that is kinda part of the fun of it is making non-FOTM ships work. At least for me. It may resuslt in some lol lossmails, but I have found some different fits that work too - or at least kinda work. :) I guess I am kinda an RPer-light in that regard. Who'da thunk it? One of my characters is Gallente, quite good up to cruiser, and I can well imagine flying nothing but Gallente ships with her. I don't think Gallente really needs to mix and match, particularly for PvP - they already do most things that a PvPer needs without having to resort to other race's ships or tactics. My Caldari character, on the other hand, is the oldest with the most SP, and almost useless at PvP because of the racial/factional alignment. I am forever trying to figure out how would a true-blue Caldari pilot actually survive in PvP without cutting at least a few corners or making the odd compromise. |

Hrett
Quantum Cats Syndicate
120
|
Posted - 2012.05.24 07:54:00 -
[122] - Quote
Caldari have great ships. Caracal, Blaster moa, Drake, Merlin, Hookbill, Caracal Navy Issue, Corm. They are all excellent. |

Mutnin
SQUIDS.
197
|
Posted - 2012.05.24 10:01:00 -
[123] - Quote
chatgris wrote:
X G is a hardcore RP'er and he does everything possible to find good gallente ships, fits and tactics (even though I think he's generally starting from a significant disadvantage). He's an expert when it comes to gallente ships.
Vexor.. it's the only Gal cruiser.. the rest are just place holders in the tier system.  |

Mutnin
SQUIDS.
197
|
Posted - 2012.05.24 10:09:00 -
[124] - Quote
X Gallentius wrote: I fear the day the Caldari put 2 and 2 together and start flying ONI's like Caracals in medium plexes.
Oh trust me I have corp fits already for those but most of our new guys are still filling out their Drake skills, so I don't want to push them in too many directions at once. ONI is nice ship and I think they would be very nasty in plexes being they are pretty damn fast.. |

Lance Shrike
Trinity Collective Defence
0
|
Posted - 2012.05.24 10:30:00 -
[125] - Quote
Mutnin wrote:Yes but they all take a pretty decent amount of skill points to become competitive with Minmatar ships. 
So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job. |

Joanna Ramirez
Intaki Militia
8
|
Posted - 2012.05.24 10:34:00 -
[126] - Quote
Lance Shrike wrote:So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job.
Nah, most important things for new people are always:
1) People to fly with 2) Willigness to follow instructions 3) Ability to learn when observing and listening your co-pilots
|

Mutnin
SQUIDS.
197
|
Posted - 2012.05.24 10:57:00 -
[127] - Quote
Lance Shrike wrote:Mutnin wrote:Yes but they all take a pretty decent amount of skill points to become competitive with Minmatar ships.  So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job.
No.. our corp for example recruits a lot of brand new guys.. It's just we tend to push them into Thrashers and now starting to push them into Ruptures after that. They are easy ships to get guys into and allows lower skill point guys to still be effective.
|

Nalianna
Rogue Clones Yulai Federation
1
|
Posted - 2012.05.24 11:49:00 -
[128] - Quote
Mutnin wrote:Lance Shrike wrote:Mutnin wrote:Yes but they all take a pretty decent amount of skill points to become competitive with Minmatar ships.  So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job. No.. our corp for example recruits a lot of brand new guys.. It's just we tend to push them into Thrashers and now starting to push them into Ruptures after that. They are easy ships to get guys into and allows lower skill point guys to still be effective. Hmmm, I have to make an observation - how is this Caldari against anyone else when everyone is just using everyone else's ships? This has been my consternation from day one - I started off Caldari, trained Caldari, learnt Caldari battle tactics (they are quite specific and not really like common PvP) and basicly built Nalianna to be the best tactical Caldari skilled pilot she could be for her SP. Perhaps it's somewhat misplaced, but I've believed for quite some time that maximising these skills and tactics is bound to lead to best exploitation of the ships, modules and weapons available to the "normal" or "traditional" Caldari pilot. Going into Thrashers and Ruptures would mean diverting my training from the highly focussed Caldari training I have followed, basically going back to square one for a lot of things, in order to fly foreign ships with foreign weapons and foreign ewar and tactics.
Somehow it just doesn't seem reasonable. Supposing everyone just flew everyone else's ships, as they mostly do now, anyway. How is that Caldari v Gallente or Minnie v Amarr? The only identification with race is the name of the Militia. I'm reminded of some sort of mercenary arrangement where everyone just fights for whoever without any form of allegiance. Obviously it's only from the perspective of a deeply committed racial/factional pilot that someone would see it this way. What I don't understand is why almost noone else sees things this way - has the dedication to training a single race been so lost in the mists of time that it is now considered quirky or misguided? |

DirtyDozen
The Six-Pack Syndicate
6
|
Posted - 2012.05.24 12:13:00 -
[129] - Quote
Nalianna wrote:Mutnin wrote:Lance Shrike wrote:Mutnin wrote:Yes but they all take a pretty decent amount of skill points to become competitive with Minmatar ships.  So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job. No.. our corp for example recruits a lot of brand new guys.. It's just we tend to push them into Thrashers and now starting to push them into Ruptures after that. They are easy ships to get guys into and allows lower skill point guys to still be effective. Hmmm, I have to make an observation - how is this Caldari against anyone else when everyone is just using everyone else's ships? This has been my consternation from day one - I started off Caldari, trained Caldari, learnt Caldari battle tactics (they are quite specific and not really like common PvP) and basicly built Nalianna to be the best tactical Caldari skilled pilot she could be for her SP. Perhaps it's somewhat misplaced, but I've believed for quite some time that maximising these skills and tactics is bound to lead to best exploitation of the ships, modules and weapons available to the "normal" or "traditional" Caldari pilot. Going into Thrashers and Ruptures would mean diverting my training from the highly focussed Caldari training I have followed, basically going back to square one for a lot of things, in order to fly foreign ships with foreign weapons and foreign ewar and tactics. Somehow it just doesn't seem reasonable. Supposing everyone just flew everyone else's ships, as they mostly do now, anyway. How is that Caldari v Gallente or Minnie v Amarr? The only identification with race is the name of the Militia. I'm reminded of some sort of mercenary arrangement where everyone just fights for whoever without any form of allegiance. Obviously it's only from the perspective of a deeply committed racial/factional pilot that someone would see it this way. What I don't understand is why almost noone else sees things this way - has the dedication to training a single race been so lost in the mists of time that it is now considered quirky or misguided?
It's good to have more options. It's hard to run in an armor fleet unless you want to be primary every time flying a falcon or scorp. Thrashers are superior destroyer and take no time to train. Cross training is important.
When we take on newer players, I encourage them to train amarr as well as their primary( usually caldari or min). |

X Gallentius
Quantum Cats Syndicate
233
|
Posted - 2012.05.24 14:39:00 -
[130] - Quote
Mutnin wrote:Vexor.. it's the only Gal cruiser.. the rest are just place holders in the tier system.  I hear the Celestis is a pretty good ship as well. Like the T1 Osprey and T1 Exeqeror, faction and assault frigates are more likely to engage a Celestis than a Vexor.
|

chatgris
Quantum Cats Syndicate
94
|
Posted - 2012.05.24 16:32:00 -
[131] - Quote
Nalianna wrote: My Caldari character, on the other hand, is the oldest with the most SP, and almost useless at PvP because of the racial/factional alignment. I am forever trying to figure out how would a true-blue Caldari pilot actually survive in PvP without cutting at least a few corners or making the odd compromise.
You are completely wrong here. Caldari can fill every fleet role excellently except joining in with an RR armor BS gang. And then you can still be useful in a sneaky falcon at range, or come in with a cerb at range and drive off enemy falcons (150km missiles ftw).
Look at my killboard, I fly almost exclusively caldari ships except for the thrasher, and I'm probably going to switch to the cormorant like Princess Nexxala (another member of my corporation you can look on the killboards for his success rate in the cormorant) .
Caldari have top tier ships in every single fleet comp except for RR armor BS gangs and alpha gangs (and even in an alpha gang, you can fit for the same tank + range setup, you just won't be as effective for the alpha but you can participate).
So, how to make a pure caldari pilot?
Cormorants -> caracals (or moa if you want to do a blaster gang). Caracal Navy Issue is a beast. -> drake (OP ship in its class IMO) -> naga (great sniping t3, and I've seen it used as an effective blaster boat too) -> armor BS gangs bring a falcon instead for support.
harpy/hawks are decent AF's too. I haven't look into it yet, but I assume the hawk would be nasty with the new fuelled shield boosters.
And the navy hookbill is IMO the best faction (non-pirate) frig there is. |

Lance Shrike
Trinity Collective Defence
0
|
Posted - 2012.05.24 16:42:00 -
[132] - Quote
^This post made me feel so good as a first time Caldari pilot. |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
194
|
Posted - 2012.05.24 16:49:00 -
[133] - Quote
Nalianna wrote: has the dedication to training a single race been so lost in the mists of time that it is now considered quirky or misguided?
Yes. |

Shadow Adanza
Colonial Marines EVE Division Villore Accords
2
|
Posted - 2012.05.24 17:35:00 -
[134] - Quote
Nalianna wrote:Shadow Adanza wrote:My character's not "race loyal" in any form. He's a Caldari fighting for the Gallente in Minmatar ships. XP lol yeah that seems about normal for most of the EVE community. I guess we all start off as one race, decide we want to be another race, and then discover yet another race's ships are better for what we want to do. I have a number of accounts with a variety of different races all so I can experience the whole different racial/factional thing, trying as much as possible to stick with the ships, weapons and tactics of each race but I find it quite hard due to the fact that often the best mix at least for PvP, is a hotchpotch of skills, modules and ships from all four races, which of course not one of my pilots can fly, or at least well. Which is why I was looking for anyplace I could do the real factional warfare thing, complete with correct ships per race, etc. I thought the statement made earlier that most Caldari fleets are shield repped meant it was at least a good bet that I was on the right track, but I'm not sure now.... Still I wouldn't mind giving Caldari Militia a go, if indeed the Caldari side is lacking pilots. Not sure how much of an asset I'd be though... :) Thanks heaps for the feedback. I'll hang around here for a few more days, see if this is where I need to be. Yea... I picked Caldari cause I thought the character model looked cool. Was messing around with ships and thought the minnies had the coolest looking. And then my buddy who got me into the game came and got me into his Gallente FW corp, lol.
I think there's quite a few Caldari who stick with Caldari ships. Or at least, there's certain names I've rarely, if ever, seen not in a Caldari ship. Good pilots, too. But yea! The Caldari could certainly use more guns and any extra guns are always good guns. Win or lose, it's just a game. Respect your enemies and your teammates. |

Princess Nexxala
Quantum Cats Syndicate
44
|
Posted - 2012.05.24 18:39:00 -
[135] - Quote
Caldari ships are crap, missiles and drake needs a buff
However nothing can defeat the CORMI O DOOM Is sexy time? |

X Gallentius
Quantum Cats Syndicate
235
|
Posted - 2012.05.24 18:49:00 -
[136] - Quote
chatgris wrote:And the navy hookbill is IMO the best faction (non-pirate) frig there is. You can make a decent argument that it's the best faction (including pirate) frig there is as well.
|

Mutnin
SQUIDS.
198
|
Posted - 2012.05.24 19:18:00 -
[137] - Quote
Nalianna wrote:[quote=Mutnin] Hmmm, I have to make an observation - how is this Caldari against anyone else when everyone is just using everyone else's ships? This has been my consternation from day one - I started off Caldari, trained Caldari, learnt Caldari battle tactics (they are quite specific and not really like common PvP) and basicly built Nalianna to be the best tactical Caldari skilled pilot she could be for her SP. Perhaps it's somewhat misplaced, but I've believed for quite some time that maximising these skills and tactics is bound to lead to best exploitation of the ships, modules and weapons available to the "normal" or "traditional" Caldari pilot. Going into Thrashers and Ruptures would mean diverting my training from the highly focussed Caldari training I have followed, basically going back to square one for a lot of things, in order to fly foreign ships with foreign weapons and foreign ewar and tactics.
Somehow it just doesn't seem reasonable. Supposing everyone just flew everyone else's ships, as they mostly do now, anyway. How is that Caldari v Gallente or Minnie v Amarr? The only identification with race is the name of the Militia. I'm reminded of some sort of mercenary arrangement where everyone just fights for whoever without any form of allegiance. Obviously it's only from the perspective of a deeply committed racial/factional pilot that someone would see it this way. What I don't understand is why almost noone else sees things this way - has the dedication to training a single race been so lost in the mists of time that it is now considered quirky or misguided?
You aren't starting from square one.. You already have support skills you need. It's nothing to spend 2 & half to 3 weeks to train Small & Med T2 auto & arti's and Cruiser IV to start. Once done, you have ability to use secondary line of ships that also use missile & shield tanks.
People need to get over the fact that they think just because you are in one Militia you have to fly that racial ship line. You think Gals & Minies never use Drakes & Falcons? This line of thinking is why I almost moved to Minmatar to start our corp because I knew it would be much easier to recruit new players that were already flying Minmatar.
We stuck with Caldari because figured would give it a tray but in all honestly pretty much everyone in our corp that has stayed active has been more than willing to train Minmatar ships. You just can't argue that with low skill points Minmatar has the most effective T1 frigs/Dessies & Crusiers.. |

BolsterBomb
Four Horsemen of the Apocalypse
58
|
Posted - 2012.05.24 19:18:00 -
[138] - Quote
Key thing to remember with Caldari.
They are not solo ships they are fleet ships. Eve is not a solo game. You can do it but its meant to be with fleets.
Caldari have the best single line up of fleet ships if stayed all racial. Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Princess Nexxala
Quantum Cats Syndicate
46
|
Posted - 2012.05.24 19:39:00 -
[139] - Quote
Oh come on, Eve is what you make it. Some people just don't have the chops to do solo, but it is still a very rewarding playstyle.
BolsterBomb wrote: Eve is not a solo game. You can do it but its meant to be with fleets.
Is sexy time? |

chatgris
Quantum Cats Syndicate
95
|
Posted - 2012.05.24 19:53:00 -
[140] - Quote
BolsterBomb wrote:Key thing to remember with Caldari.
They are not solo ships they are fleet ships.
Disagree, caldari ships make excellent solo ships.
- Best agility in class, great for running gatecamps - Good damage projection, giving you the ability to hit from range and disengage when you inevitably get blobbed (escape is a large component of solo pvp) - Lots and lots of midslots (ewar becomes less important as the fleet size increases IMO) - Shields - allows you to hit and run and recharge without having to dock/repair.
|

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
194
|
Posted - 2012.05.24 20:19:00 -
[141] - Quote
BolsterBomb wrote:
Caldari have the best single line up of fleet ships if stayed all racial.
Uhmm, amarr ?
|

chatgris
Quantum Cats Syndicate
95
|
Posted - 2012.05.24 20:26:00 -
[142] - Quote
Lock out wrote:BolsterBomb wrote:
Caldari have the best single line up of fleet ships if stayed all racial.
Uhmm, amarr ?
>= BS, I agree with you.
<= BC, I think Caldari fleets have the advantage.
And I don't like the former as much as the latter, hence why I am such a caldari ship fan :)
EDIT: I'm not actually that sure. Rail rokhs + basilisks vs baddons + guardians.... and keep in mind the caldari fleet gets falcons while the amarr fleets only gets a curse/pilgrim. I'd have to EFT some numbers, but actually I think pure caldari might win against pure amarr in the BS dept too. |

BolsterBomb
Four Horsemen of the Apocalypse
58
|
Posted - 2012.05.24 20:46:00 -
[143] - Quote
chatgris wrote:BolsterBomb wrote:Key thing to remember with Caldari.
They are not solo ships they are fleet ships. Disagree, caldari ships make excellent solo ships. - Best agility in class, great for running gatecamps - Good damage projection, giving you the ability to hit from range and disengage when you inevitably get blobbed (escape is a large component of solo pvp) - Lots and lots of midslots (ewar becomes less important as the fleet size increases IMO) - Shields - allows you to hit and run and recharge without having to dock/repair.
I will counter your offer with a dose of Wimnatar
Better agility Better speed Better flexibility (armor or shield) (missiles or projectiles) Better damage Lots of slot variations
Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

chatgris
Quantum Cats Syndicate
95
|
Posted - 2012.05.24 20:59:00 -
[144] - Quote
BolsterBomb wrote:chatgris wrote:BolsterBomb wrote:Key thing to remember with Caldari.
They are not solo ships they are fleet ships. Disagree, caldari ships make excellent solo ships. - Best agility in class, great for running gatecamps - Good damage projection, giving you the ability to hit from range and disengage when you inevitably get blobbed (escape is a large component of solo pvp) - Lots and lots of midslots (ewar becomes less important as the fleet size increases IMO) - Shields - allows you to hit and run and recharge without having to dock/repair. I will counter your offer with a dose of Wimnatar Better agility Better speed Better flexibility (armor or shield) (missiles or projectiles) Better damage Lots of slot variations
Agility - Wrong, same agility. (Look at the base stats of the drake vs cane). Raw Speed - Correct, but you only get that advantage shield tanking, in which case you lose ewar (at least separate from the active shield tanking minnie ships) Flexibility - Disagree here. If you do shield you're pretty much ditching any ewar capabilities, and armor isn't as great for soloing. Damage - Disagree here as well. Fighting a hurricane, I do more damage with HML's than he does shooting me with ac's when I hold him between 14km and 24km (the various ranges as I hit him with overheated double webs to slow his approach to me and I speed up, then he speeds up after me etc. And I've got a better tank to boot. And if he's armor fit, he 's too slow and I get far more damage @ 20km, and the ability to disengage at will.
If the cane fits arties, I usually out dps/tank him in my experience fighting, and if it's a problem (and you're willing to get in web/scram range which I generally like to avoid) you can zoom in, double web the cane and get under the arty tracking.
And if the cane fits arties, he's screwed if a ceptor/af plays the transversal game right and gets in under the guns. The drake, it's a gift when a ceptor/af gets in web range.
Slot variations - True, minmatar give you the option to armor tank. However, I contend that shield tanking is far superior for agility and speed concerns for solo, and it's caldari that give you enough mid slots for shield + ewar.
Not to mention when speed is involved, that means MWD's are on. And when MWD's are on, those scourge fury's do a ton of dps. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
267
|
Posted - 2012.05.24 21:03:00 -
[145] - Quote
Caldari ships are the best because HOLYFK MISSILE ANIMATIONS OMG. Sa souvraya niende misain ye. |

chatgris
Quantum Cats Syndicate
95
|
Posted - 2012.05.24 21:04:00 -
[146] - Quote
Vordak Kallager wrote:Caldari ships are the best because HOLYFK MISSILE ANIMATIONS OMG.
/thread |

Nalianna
Rogue Clones Yulai Federation
1
|
Posted - 2012.05.24 23:16:00 -
[147] - Quote
chatgris wrote:Nalianna wrote: My Caldari character, on the other hand, is the oldest with the most SP, and almost useless at PvP because of the racial/factional alignment. I am forever trying to figure out how would a true-blue Caldari pilot actually survive in PvP without cutting at least a few corners or making the odd compromise. You are completely wrong here. Caldari can fill every fleet role excellently except joining in with an RR armor BS gang. And then you can still be useful in a sneaky falcon at range, or come in with a cerb at range and drive off enemy falcons (150km missiles ftw). Look at my killboard, I fly almost exclusively caldari ships except for the thrasher, and I'm probably going to switch to the cormorant like Princess Nexxala (another member of my corporation you can look on the killboards for his success rate in the cormorant) . Caldari have top tier ships in every single fleet comp except for RR armor BS gangs and alpha gangs (and even in an alpha gang, you can fit for the same tank + range setup, you just won't be as effective for the alpha but you can participate). So, how to make a pure caldari pilot? Cormorants -> caracals (or moa if you want to do a blaster gang). Caracal Navy Issue is a beast. -> drake (OP ship in its class IMO) -> naga (great sniping t3, and I've seen it used as an effective blaster boat too) -> armor BS gangs bring a falcon instead for support. harpy/hawks are decent AF's too. I haven't look into it yet, but I assume the hawk would be nasty with the new fuelled shield boosters. And the navy hookbill is IMO the best faction (non-pirate) frig there is. Well, I've clearly been hanging out with the wrong crowd!! ^^
Most of the people in my corp and the alliance, for that matter, think of me as somewhat of an anachronism. It's good to see that there are others who think as I do. For the record, the attitude that I expressed that Nalianna was near to useless for PvP is more a reflection of the attitudes of those in my corp than it is my own.
I love Caldari ships and tactics, and I lament that they are seemingly not appreciated by the general population in EVE. I am very keen to explore what I can do with Nali's skills, if they aren't that useless after all....
And I do love the hawk and the hookbill. I was once told that the hookbill was the single most useless ship in the game next to the firetail. I have a firetail as well, flown by one of my other pilots and I think it's a wonderful ship. Have yet to fully appreciate what a hookbill can do, as with most of my other ships, as I have until now, had noone to talk to about this, no sounding boards. I've recently been exploring the Scorpion class ships. I really want to see what I can do with the rattlesnake (yes, Nali has Gallente skills enough for that ship) and the widow. If Caldari ships and tactics are as powerful as this thread is leading me to believe, Nali will be an awesome pilot.... One day.... :) |

Nalianna
Rogue Clones Yulai Federation
1
|
Posted - 2012.05.24 23:20:00 -
[148] - Quote
Hrett wrote:Caldari have great ships. Caracal, Blaster moa, Drake, Merlin, Hookbill, Caracal Navy Issue, Corm. They are all excellent. My thoughts exactly. I love them. Of course, they are mostly the only ships that Nali flies but I do have other characters that fly other races and I know other ships, particularly Gallente, and I still love Caldari ships more. My all time favourite ship is the Cerb, and my first and best love was the Merlin, which transmogrified to the Hawk. All great ships. |

Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
30
|
Posted - 2012.05.24 23:24:00 -
[149] - Quote
chatgris wrote:
EDIT: I'm not actually that sure. Rail rokhs + basilisks vs baddons + guardians.... and keep in mind the caldari fleet gets falcons while the amarr fleets only gets a curse/pilgrim. I'd have to EFT some numbers, but actually I think pure caldari might win against pure amarr in the BS dept too.
Absolutely no way, unless it's in nullsec and bubbles are being used for tackle then the fight would have to take place at under 24km at which point the shield fleet would get annihalated due to lower DPS and tank. Even at longer range (up to 50-60km depending on abaddons fits) the Abaddons would win with scorch. Only beyod probably 70km would the rohk's ahve anadvantage, and at that range the DPS would be minimal and I doubt the guardians would have any trouble repping, assuming numbers weren't high enough that things were being alpha'd.
|

chatgris
Quantum Cats Syndicate
96
|
Posted - 2012.05.24 23:58:00 -
[150] - Quote
Tekitha wrote:chatgris wrote:
EDIT: I'm not actually that sure. Rail rokhs + basilisks vs baddons + guardians.... and keep in mind the caldari fleet gets falcons while the amarr fleets only gets a curse/pilgrim. I'd have to EFT some numbers, but actually I think pure caldari might win against pure amarr in the BS dept too.
Absolutely no way, unless it's in nullsec and bubbles are being used for tackle then the fight would have to take place at under 24km at which point the shield fleet would get annihalated due to lower DPS and tank. Even at longer range (up to 50-60km depending on abaddons fits) the Abaddons would win with scorch. Only beyond probably 70km would the rohk's have an advantage, and at that range the DPS would be minimal and I doubt the guardians would have any trouble repping, assuming numbers weren't high enough that things were being alpha'd.
I agree with you on the DPS/tank ratios. However, the only reason I changed my mind to unsure is the effect that a pile of pure amarr ECM falcons/scorps/bb's (depending on how we define "even" fleets by ISK, or pilots, or ship class points etc) would have. I think they might be able to make up for the lack of dps/tank, assuming they could sit off at range (lots of initial fleet positioning).
Regardless, this is a purely academic exercise, because pure race fleets aren't a restriction in eve. |
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