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Eso Es
Li3's Electric Cucumber SpaceMonkey's Alliance
11
|
Posted - 2012.05.20 06:13:00 -
[1] - Quote
Don't get me wrong, I like cloaking, I like ganking in WHs, I like breaking gate camps, but to be able to sit afk in someones system cloaked FOR DAYS with no repercussions is just unacceptable. Make cloakers susceptible to combat probes, or really, just do SOMETHING to limit the un-interactiveness of cloak, its a fail mechanic as is. Let the flames begin ^^ |

Zoe Athame
Aliastra Gallente Federation
8
|
Posted - 2012.05.20 06:17:00 -
[2] - Quote
Obligatory "Zero people have ever died to an AFK player." |

Sentinel Smith
Center for Advanced Studies Gallente Federation
87
|
Posted - 2012.05.20 06:22:00 -
[3] - Quote
For all the complaints about Highsec and people can't deal with anything.. the amount of tears over having a single Red on local that you can't find makes me lol.
If you and your corp/alliance can't respond to a single ship when it decloaks, or protect you from a single cloaked ship, then you are doing it wrong, and should head back to highsec.
That or as was said on the CSM Townhall, remove local from Null, or make it work different.. aka now you won't even know if someone is cloaked and waiting for you.. that'll make everyone in Null happy right :)
Oh and I've yet to find a single confirmed kill by a ship that was claoked at the time.. |

Alara IonStorm
2204
|
Posted - 2012.05.20 06:29:00 -
[4] - Quote
Say what you will about AFK Cloaking but being 100% Safe in a cloaked ship is a boring mechanic.
Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
|

Beledia Ilphukiir
Proffessional Experts Group
13
|
Posted - 2012.05.20 06:32:00 -
[5] - Quote
Just make it so, that cloaked people don't show up in local. Problem solved. |

Alara IonStorm
2204
|
Posted - 2012.05.20 06:36:00 -
[6] - Quote
Beledia Ilphukiir wrote:Just make it so, that cloaked people don't show up in local. Problem solved. Bombing runs make this impractical. You can camp a system with a fleet and no one knows you are there.
Then make a per-aligned bombing run that takes 3 seconds to execute and warp off to freedom with a completely accurate assessment of the enemy force.
Makes Stealth Bomber Ganking 99% Risk Free.
|

Beledia Ilphukiir
Proffessional Experts Group
13
|
Posted - 2012.05.20 06:38:00 -
[7] - Quote
Alara IonStorm wrote:Beledia Ilphukiir wrote:Just make it so, that cloaked people don't show up in local. Problem solved. Bombing runs make this impractical. You can camp a system with a fleet and no one knows you are there. Then make a per-aligned bombing run that takes 3 seconds to execute and warp off to freedom with a completely accurate assessment of the enemy force. Makes Stealth Bomber Ganking 99% Risk Free.
I'm cool with that, since there is nothing AFK about it. |

Romar Agent
Science and Trade Institute Caldari State
21
|
Posted - 2012.05.20 06:57:00 -
[8] - Quote
AFK cloakers schould only be a problem to groups who cannot organize a defensive patrol.
Combat ships shouldn't worry, non combat ships can be escorted or watched over.
Instead of freezing, implement some rules on how to do anything you normally do under stealth contact. |

Ituhata Saken
Crimson Cross Destroyers
44
|
Posted - 2012.05.20 07:14:00 -
[9] - Quote
There are only 3 things that worry me about a cloaked ship in system. One is the possibility that this person may not always be afk. Two is that this person may have a point fitted. But third, and most importantly, is the fact this person may have a cyno fitted. Although it is very rare I have had the unfortunate circumstance of observing all 3 probabilities to be true.
Edit: Insert obligatory Schrodinger's Cat joke here. |

Poetic Stanziel
The Fancy Hats Corporation
869
|
Posted - 2012.05.20 07:37:00 -
[10] - Quote
What about AFK mining? Or AFK station trading? The STAIN Travel Bookmark Collection - 451 Bookmarks |

Alara IonStorm
2205
|
Posted - 2012.05.20 07:40:00 -
[11] - Quote
Poetic Stanziel wrote:What about AFK mining? Or AFK station trading? You can Gank Miners and undercut traders.
|

Nebula Terron
Wolf's in Sheep's Clothing
29
|
Posted - 2012.05.20 07:41:00 -
[12] - Quote
Alara IonStorm wrote:Say what you will about AFK Cloaking but being 100% Safe in a cloaked ship is a boring mechanic.
Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
You talking about mining ?
Eve Online Forums: You will never find a more wretched hive of scum and villainy. We must be cautious. |

Alara IonStorm
2205
|
Posted - 2012.05.20 07:51:00 -
[13] - Quote
Nebula Terron wrote:Alara IonStorm wrote:Say what you will about AFK Cloaking but being 100% Safe in a cloaked ship is a boring mechanic.
Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
You talking about mining ? No AFK Cloaking... I said so in the post and the thread title is also a helpful hint.
Their are however lots of other threads about how boring Mining is. |

Tippia
Sunshine and Lollipops
6916
|
Posted - 2012.05.20 07:57:00 -
[14] - Quote
AFK Cloaking isn't a mechanic.
The mechanic that is causing your problems is local. That's what needs to be fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Sekket
Dissident Aggressors Mordus Angels
21
|
Posted - 2012.05.20 08:10:00 -
[15] - Quote
Beledia Ilphukiir wrote:Just make it so, that cloaked people don't show up in local. Problem solved.
Oh you! - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |

Richard Desturned
GoonWaffe Goonswarm Federation
393
|
Posted - 2012.05.20 08:11:00 -
[16] - Quote
afk cloaking is not a problem, deal with it eh |

ShahFluffers
Ice Fire Warriors Late Night Alliance
702
|
Posted - 2012.05.20 08:11:00 -
[17] - Quote
AFK-Cloaking is done because when you enter a a system, you instantly show up on local... which causes everyone in system to dock/POS up because you are a non-blue... and they will continue to stay docked/POSed up until you leave and/or are destroyed. The only way around this is to "devalue" local as an intel tool by sitting around in a system... often for days.
Now... if you give me a way to get some kills while casually roaming around 0.0 I will agree that AFK-cloaking should be done away with. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Richard Desturned
GoonWaffe Goonswarm Federation
393
|
Posted - 2012.05.20 08:17:00 -
[18] - Quote
Tippia wrote:The mechanic that is causing your problems is local. That's what needs to be fixed.
ahahahahahahaha
no eh |

Tinnin Sylph
GoonWaffe Goonswarm Federation
208
|
Posted - 2012.05.20 08:19:00 -
[19] - Quote
Reset SpaceMonkey's Alliance. I need to go AFK cloak in this guys system. Heh. |

Seraph IX Basarab
Vengance Inc.
7
|
Posted - 2012.05.20 08:20:00 -
[20] - Quote
0/10
No.
Also...no.
But getting rid of local can be nice too. |

Wild Rho
Silent Core
17
|
Posted - 2012.05.20 08:50:00 -
[21] - Quote
Zoe Athame wrote:Obligatory "Zero people have ever died to an AFK player."
That''s either missing the point or ignoring the actual problem.
The AFK cloaker can sit in a system all day but only needs to be actively used by the player when they (and possibly their friends) are ready to take action. If they're bored or there are no targets they can leave the character sitting there and go do something more interesting until an opportunity presents itself.
On the other hand the defenders have no idea when the cloaker is active or genuinely afk. Their only response is to remain docked and do nothing or to actively form a gang to protect whatever activity is going on.
This sounds reasonable at first but what this means is several things are stacked against the defenders: - Several defenders are forced to stop what they are doing to baby sit others and (if they have an organised defence) there is then a realistic chance that nothing will happen. The attacker only requires a single character and can be active when they feel like it. Also maintaining this type of defence constantly is neither engaging or fun.
- An attack is only likely to occur if the attackers know they have enough of an advantage to win, the defenders can never preempt this or counter attack.
- The attackers will always have the advantage of knowing what they are engaging in advance, the defenders have no information at all until the attack is launched.
- The attackers have the advantage of mobility since their goal is typically combat orientated and they can move elsewhere. Defender goals are usually around resource collection of some form which is mostly static, so the option to move around is limited.
None of this is really the fault of either side, it's just the inevitable outcome of Eves mechanics that hand out information to the players at no cost or effort. |

Tippia
Sunshine and Lollipops
6918
|
Posted - 2012.05.20 08:52:00 -
[22] - Quote
Richard Desturned wrote:ahahahahahahaha
no AFK cloaking couldn't exist without local. The reason people get aggravated is because local shows them that someone is there and they overreact to this information. Local is providing too much intel for too little (i.e. no) work.
The entire GÇ£problemGÇ¥ of AFK cloaking resides in the existence of local and is an artefact of this defect. To GÇ£fixGÇ¥ AFK cloaking, the defect in local has to be removed (alternatively, you can just stop thinking of it as a problem).
By the way, removing local as an intel tool is part of the CCP 5-year-planGäóGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Hroya
45
|
Posted - 2012.05.20 09:00:00 -
[23] - Quote
Make cloakingdevices only fit on barges and exhumers, no other ships. That would stir up the pot for sure.
My bet is that local and the inabillity to find cloacked ships will be fixed within 2 months tops after such a change 
You go your corridor but. |

Josef Djugashvilis
188
|
Posted - 2012.05.20 09:06:00 -
[24] - Quote
Eso Es wrote:Don't get me wrong, I like cloaking, I like ganking in WHs, I like breaking gate camps, but to be able to sit afk in someones system cloaked FOR DAYS with no repercussions is just unacceptable. Make cloakers susceptible to combat probes, or really, just do SOMETHING to limit the un-interactiveness of cloak, its a fail mechanic as is. Let the flames begin ^^
Sounds suspiciously like carebear whinging to me.
Miners have to deal with ganking, 'tough guys' have to deal with cloaking in their space. You want fries with that? |

Richard Desturned
GoonWaffe Goonswarm Federation
393
|
Posted - 2012.05.20 10:53:00 -
[25] - Quote
Tippia wrote:AFK cloaking couldn't exist without local. The reason people get aggravated is because local shows them that someone is there and they overreact to this information. Local is providing too much intel for too little (i.e. no) work.
The entire GÇ£problemGÇ¥ of AFK cloaking resides in the existence of local and is an artefact of this defect. To GÇ£fixGÇ¥ AFK cloaking, the defect in local has to be removed (alternatively, you can just stop thinking of it as a problem).
By the way, removing local as an intel tool is part of the CCP 5-year-planGäóGǪ yes, screwing with somebody with your mere presence is considered psychological warfare
however, AFK cloaking doesn't quite work if you never engage anybody - after a while, they'll just continue on ratting, even with you in local, and if you wait long enough, you'll be considered benign, not willing to attempt a kill. simply cloaking up in a safe somewhere is no guarantee that you'll have any effect on the residents.
simply removing local would have far-reaching effects, one being that it completely skews the balance against the residents of any given system and towards cloaky gangs - bombers are nearly impossible to intercept if they're flown by somebody competent, and they have no targeting delay - the lack of local would break them beyond belief.
local makes sense in nullsec where travel occurs through static routes and most of the activity is done in areas that do not require probing, unlike wormholes. eh |

Mr Kidd
Center for Advanced Studies Gallente Federation
594
|
Posted - 2012.05.20 11:00:00 -
[26] - Quote
You know, with all the crying about hisec'ers not pvping and how they should HTFU, you want to come in here and start complaining about AFK cloakies?
Um....HTFU! We want breast augmentations and sluttier clothing in the NeX! |

Myz Toyou
Bite Me inc Exhale.
94
|
Posted - 2012.05.20 11:02:00 -
[27] - Quote
Richard Desturned wrote:Tippia wrote:The mechanic that is causing your problems is local. That's what needs to be fixed. ahahahahahahaha no
Would the removal of local affect your botting or why are you so against it ? |

Richard Desturned
GoonWaffe Goonswarm Federation
393
|
Posted - 2012.05.20 11:06:00 -
[28] - Quote
Myz Toyou wrote:Richard Desturned wrote:Tippia wrote:The mechanic that is causing your problems is local. That's what needs to be fixed. ahahahahahahaha no Would the removal of local affect your botting or why are you so against it ?
oh man I love it when people bring the botting argument in favor of removing local
attempting to curb botting with changes to game mechanics is stupid because bots can dscan better than a human player, they can inject code to get the local list anyway, and they can respond to threats faster
try harder~ eh |

Karn Dulake
Souls Must Be Trampled The.Alliance
759
|
Posted - 2012.05.20 11:09:00 -
[29] - Quote
If people want to find you then they can tell when you are online
they can locate which system you are in
They can tell how active you have been in a system
Unless you get rid of the above avenues then cloaking is truly the only defence you have. I dont normally troll, but when i do i do it on General Discussion. |

Zoe Athame
Aliastra Gallente Federation
15
|
Posted - 2012.05.20 11:15:00 -
[30] - Quote
Wild Rho wrote:Zoe Athame wrote:Obligatory "Zero people have ever died to an AFK player." That''s either missing the point or ignoring the actual problem. The AFK cloaker can sit in a system all day but only needs to be actively used by the player when they (and possibly their friends) are ready to take action. If they're bored or there are no targets they can leave the character sitting there and go do something more interesting until an opportunity presents itself. On the other hand the defenders have no idea when the cloaker is active or genuinely afk. Their only response is to remain docked and do nothing or to actively form a gang to protect whatever activity is going on. This sounds reasonable at first but what this means is several things are stacked against the defenders: - Several defenders are forced to stop what they are doing to baby sit others and (if they have an organised defence) there is then a realistic chance that nothing will happen. The attacker only requires a single character and can be active when they feel like it. Also maintaining this type of defence constantly is neither engaging or fun. - An attack is only likely to occur if the attackers know they have enough of an advantage to win, the defenders can never preempt this or counter attack. - The attackers will always have the advantage of knowing what they are engaging in advance, the defenders have no information at all until the attack is launched. - The attackers have the advantage of mobility since their goal is typically combat orientated and they can move elsewhere. Defender goals are usually around resource collection of some form which is mostly static, so the option to move around is limited. None of this is really the fault of either side, it's just the inevitable outcome of Eves mechanics that hand out information to the players at no cost or effort.
The cloaker is dedicating an entire account to this but you arent willing to dedicate an account to defend from it?
Put your own AFK cloaked ship in the same system and then by your logic both will be too scared to ever do anything.
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