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Tippia
Sunshine and Lollipops
6918
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Posted - 2012.05.20 11:20:00 -
[31] - Quote
Richard Desturned wrote:oh man I love it when people bring the botting argument in favor of removing local Personally, I love it when people cannot formulate a good argument and just barf out a pointless GǣnoGǥ for no good reasonGǪ
And anyway, local is what's causing AFK cloaking, so that's where the GÇ£fixGÇ¥ needs to happen. It doesn't have to be removed, as such GÇö it just have to stop providing instant and infallible intel to all and sundry. The best solution so far remains the idea that cloaking removes you from local, in both senses: you cannot be seen in the local user list, and you cannot see the local user list. If you want to do something non-AFK, you will have to expose yourself and/or spend a lot of time finding absolutely nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Kale Kold
the united Negative Ten.
85
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Posted - 2012.05.20 11:21:00 -
[32] - Quote
AFK Cloakers
- Can't move
- Can't lock
- Can't shoot
- and nobody is at the controls
...but apparently it can lock down a system for hours on end! 
grow a pair! GÇ£Some people call me insane for the destruction-áIGÇÖve caused, ...I believe I was just doing my duty!GÇ¥ -- Testimony submitted to Caldari Navy war crimes tribunal. |

Elena Melkan
Paladin Order Fidelas Constans
16
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Posted - 2012.05.20 11:44:00 -
[33] - Quote
Tippia wrote:And anyway, local is what's causing AFK cloaking, so that's where the GÇ£fixGÇ¥ needs to happen. It doesn't have to be removed, as such GÇö it just have to stop providing instant and infallible intel to all and sundry. The best solution so far remains the idea that cloaking removes you from local, in both senses: you cannot be seen in the local user list, and you cannot see the local user list. If you want to do something non-AFK, you will have to expose yourself and/or spend a lot of time finding absolutely nothing. I don't honestly think there's a problem with AFK cloaking as it is now. As Richard Desturned stated in his post, it is an excellent psychological warfare engine. You can simply get a person to cloak up in your enemy's carebearing system and interrupt the ISK flow in that system pretty nicely. Removing cloakers from local would make this much less effective.
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trevormax
Lone Star Exploration Lone Star Partners
6
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Posted - 2012.05.20 11:45:00 -
[34] - Quote
Not a problem in WH space.
Removal of local in null (or removal of cloaked ships from local) would make hunter packs of cloaked ships fun to use in null (not just bombers but cloaked recon ships and the like). They would show up in local for a couple seconds as they change from gate cloak to their own cloak.
As a counter, maybe CCP could introduce some kind of anchorable item which has a chance (20%, 50% per 30 second cycle etc) to de-cloak a ship within a certain range. Anchor it near to a belt and it has a max range of say 50km. Can not have one anchored closer than 100km from another one. Cloaked ships would have a chance to gank but also could be de-cloaked prematurely by this device giving the target a chance to leg it. |

Tobiaz
Spacerats
444
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Posted - 2012.05.20 11:52:00 -
[35] - Quote
CSM chairman and former CCP-dev Seleene explained on the CSM Townhall Meeting the reason why CCP isn't touching the cloaking mechanics.
Basically when somebody cloaks it makes him literally 'not be there' in the game. While that was an easy way back then to implement invisibility, it's now biting CCP in the arse, because it also makes it impossible to change things.
Many of the ideas to balance AFK-cloaking or even normal cloaking, would involving modules cycling, which would require completely rebuilding the cloaking mechanics. Something CCP currently doesn't have the resources for.
If CCP revamps cloaking, personally I think the best and easiest way to balance it by the consumption of cap charges by the cloaking module. The module should only contain a fixed m3 and the size of the ship's signature will determine which charge size is necessary, so cloaking larger ships not only is more expensive, they also need to reload more often, leaving them vulnerable. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

killorbekilled TBE
Dare Bears
79
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Posted - 2012.05.20 11:54:00 -
[36] - Quote
Alara IonStorm wrote:Say what you will about AFK Cloaking but being 100% Safe in a cloaked ship is a boring mechanic.
Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
sometimes i need to go afk suddenly for real life stuff and if i cant do this then i dont play eve at all huh? |

Sentient Blade
Walk It Off Imperial Ascension
377
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Posted - 2012.05.20 12:02:00 -
[37] - Quote
I think a guy earlier hit the nail on the head; cloaky campers mean that you either have to safe up, and stay safe, or you have to drag a support fleet with you to do so much as run an anomaly.
At which point the ISK per person might as well drop to nothing, not to mention a lot of boredom being injected into the game, at no cost at all to the "aggressor", whom may very well be completely AFK.
You have to act as though he or she isn't, though, and THAT is the problem... it's a broken mechanic in risk / reward for the attacker. They have absolutely no risk, and for 23.5 hours per day they get rewarded by harming their opponents economy.
Edit: To be clear, I have absolutely no problem with stealthy-on-stealthy warfare. I had some awesome times in Geminate with 2 enemy bomber / recon wings going at each other. |

Aemonchichi
Limited Access Guardian Society
6
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Posted - 2012.05.20 12:04:00 -
[38] - Quote
get rid of local so u dont have to see all these afk cloaking terrors |

Francisco Bizzaro
115
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Posted - 2012.05.20 12:12:00 -
[39] - Quote
Tobiaz wrote:CSM chairman and former CCP-dev Seleene explained on the CSM Townhall Meeting the reason why CCP isn't touching the cloaking mechanics.
Basically when somebody cloaks it makes him literally 'not be there' in the game. While that was an easy way back then to implement invisibility, it's now biting CCP in the arse, because it also makes it impossible to change things.
Many of the ideas to balance AFK-cloaking or even normal cloaking, would involving modules cycling, which would require completely rebuilding the cloaking mechanics. Something CCP currently doesn't have the resources for. Did they mention any technical difficulties with modifying local chat? I'm also of the opinion that cloaking is okay as-is, and local is what really needs to be fixed (for this and other reasons - in particular it's just bad form to have a key intel source be a side-effect of the chat implementation).
But there has been talking about modifying local for so long without anything happening, I wonder if they've painted themselves into a coding corner there as well. |

Alara IonStorm
2207
|
Posted - 2012.05.20 12:36:00 -
[40] - Quote
killorbekilled TBE wrote:Alara IonStorm wrote:Say what you will about AFK Cloaking but being 100% Safe in a cloaked ship is a boring mechanic.
Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
sometimes i need to go afk suddenly for real life stuff and if i cant do this then i dont play eve at all and how long i go afk for is up to me Good for you but you really shouldn't do that in space, especially PvP Space.
With the Cloak Hunter Module CCP is thinking of introducing you really won't want to do that.
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Hauling Hal
The Black Ops
61
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Posted - 2012.05.20 12:38:00 -
[41] - Quote
Aemonchichi wrote:get rid of local so u dont have to see all these afk cloaking terrors
Generally, WHers act as if there is someone AFK cloaked in their system all the time, hence the fear of AFK cloakers is a psychological side-effect of local, not a mechanic to be changed. |

Alara IonStorm
2207
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Posted - 2012.05.20 12:41:00 -
[42] - Quote
Hauling Hal wrote:Aemonchichi wrote:get rid of local so u dont have to see all these afk cloaking terrors Generally, WHers act as if there is someone AFK cloaked in their system all the time, hence the fear of AFK cloakers is a psychological side-effect of local, not a mechanic to be changed. Wormholes have extremely low population compared t the rest of the game and who your neighbors are changes constantly.
Their is no real comparison to be made to Null Sec. |

Mr Kidd
Center for Advanced Studies Gallente Federation
597
|
Posted - 2012.05.20 12:55:00 -
[43] - Quote
Tippia wrote:The best solution so far remains the idea that cloaking removes you from local, in both senses: you cannot be seen in the local user list, and you cannot see the local user list. If you want to do something non-AFK, you will have to expose yourself and/or spend a lot of time finding absolutely nothing.
I'll disagree with you on this.
What you're suggesting here only serves to indicate whether a person is a threat, by their presence on local or not a threat, by their lack of presence on local. The only function of such a mechanic is to remove the terror that AFK cloaking is presently without adding any risk or perceived threat to the environment. Effectively, it's a buff to the locals and a nerf for everyone else.
With what HS is going through right now while CCP sits on the sidelines laughing at everyone involved, I'd be highly disappointed if they did as you suggested, effectively reducing risk in the environment from which so many HTFU's are coming. We want breast augmentations and sluttier clothing in the NeX! |

Opodiphthera Eucalypti Lepdoptera
Imperial Academy Amarr Empire
2
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Posted - 2012.05.20 12:58:00 -
[44] - Quote
I like to cloak in systems where I can't dock to take a crap sometimes. Please don't prevent me from taking craps. |

Tippia
Sunshine and Lollipops
6918
|
Posted - 2012.05.20 13:11:00 -
[45] - Quote
Mr Kidd wrote:What you're suggesting here only serves to indicate whether a person is a threat, by their presence on local or not a threat, by their lack of presence on local. No. You can be present in local and not be a threat, and you can be absent from local and still be a threat. It means cloaking your ship actually cloaks your ship, and that this is a double-blind (or, not entirelyGǪ one-and-three-quarters-blind maybe) state. If you want to find a target for your bombing run, you have to manually warp around (and risk being uncloaked) or use probes (and be spotted on dscan). Yes, you can still use dscan to look for people, but there's a limit to what you can do with that information and what it actually includes.
It increases the stakes on both sides of the fence: people can no longer tell whether a cloaker is in the system (AFK or not GÇö it doesn't matter), but a cloaker can also no longer tell that there are any targets in the systemGǪ or whether they have backup. It provides buffs and nerfs to both sides: the psychological warfare of just being there is gone GÇö you have to actually prove that you're active for it to work, but baiting any such potential attackers is also much easier.
The psychological factor having an unknown neut/red in local is replaced (on both sides) by the psychological factor of inherently being unable to determine whether anyone is watching or notGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Dawn Flare
Fractured Core Fatal Ascension
28
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Posted - 2012.05.20 13:14:00 -
[46] - Quote
Hiding cloakers from local just turns cloaks into EZ-mode logon traps.
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greeny knight
Solar Storm Intrepid Crossing
3
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Posted - 2012.05.20 13:37:00 -
[47] - Quote
wel the discution is years old and i'm 8 years old most in nullsec and i'm a damn good cov op pilot and they need to fix this afk cloacking s******.
if you are a miner and you have a nice system you always mine 1 afk cloacker can ruing your game , in inferno ccp claims to have a counterfit to every fit in game , wel here is some news they don't that afk cloacking is broken and gives alot of people alot of greef , here are some viable selutions that can solve this problem in the gamespirrit of eve .
sugestion 1
as the covop mod is active its a invisable bubble that cant get the gasses out and need to be vented every 10 min so it decloacks for a set timer say 30 sec , if the cloack button is not prest it stays uncloacked
suggestion 2 (my favorite)
create a ghosthunter specialized to hunt cloackies no offencive weapons filled to the eyeballs with electronica to spot them and decloack them prob verry fragile not cloackable basicly a flying coffin when the cloacky is not afk
suggestion 3 (also my fav )
we still have the deep space probes thea are basicly useless now , convert them to ghost hunter probes that can launched from a cov op or a specialized ship to reviel cloackies
|

Medarr
ZeroSec
0
|
Posted - 2012.05.20 13:51:00 -
[48] - Quote
To be honest I like AFK cloaking it allows me to have s3x while still messing with your mind even while I'm not physically present at my computer... Win/Win situation...
Also..
pic of me doing the above... |

Spurty
D00M. Northern Coalition.
272
|
Posted - 2012.05.20 13:53:00 -
[49] - Quote
Middle ground:
Force "constellation" chat (you can not close it), delete local.
You know there's reds about, but not which system.
Promotes roaming your constellations, scouting and generally undocking eyes. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Katja Faith
Republic Military School Minmatar Republic
105
|
Posted - 2012.05.20 13:55:00 -
[50] - Quote
Alara IonStorm wrote:Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
What??? That doesn't even make sense... Again. |
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Dawn Flare
Fractured Core Fatal Ascension
29
|
Posted - 2012.05.20 13:56:00 -
[51] - Quote
greeny knight wrote:wel the discution is years old and i'm 8 years old most in nullsec and i'm a damn good cov op pilot and they need to fix this afk cloacking s******.
if you are a miner and you have a nice system you always mine 1 afk cloacker can ruing your game , in inferno ccp claims to have a counterfit to every fit in game , wel here is some news they don't that afk cloacking is broken and gives alot of people alot of greef , here are some viable selutions that can solve this problem in the gamespirrit of eve .
sugestion 1
as the covop mod is active its a invisable bubble that cant get the gasses out and need to be vented every 10 min so it decloacks for a set timer say 30 sec , if the cloack button is not prest it stays uncloacked
suggestion 2 (my favorite)
create a ghosthunter specialized to hunt cloackies no offencive weapons filled to the eyeballs with electronica to spot them and decloack them prob verry fragile not cloackable basicly a flying coffin when the cloacky is not afk
suggestion 3 (also my fav )
we still have the deep space probes thea are basicly useless now , convert them to ghost hunter probes that can launched from a cov op or a specialized ship to reviel cloackies
Any serious nerf to cloakyfags is a buff to nullsec bots, or, as in the case of removing them from local, turns them into easy login traps.
Fix bots, and after that you can worry about fixing AFK cloaking. |

greeny knight
Solar Storm Intrepid Crossing
3
|
Posted - 2012.05.20 13:57:00 -
[52] - Quote
deleting local from null sec is a old non vioble thing because every nullsecminer will com to a system near jita in highsec and only gankers will rule null sec now we have a chanse to escape or kill them |

Alara IonStorm
2208
|
Posted - 2012.05.20 14:11:00 -
[53] - Quote
Katja Faith wrote:Alara IonStorm wrote:Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
What??? That doesn't even make sense... Again. Sure it does. Subs being like Cloak Ships evading sub hunting parties like Destroyers Screens in WWII?
Also poeple are going AFK because their is no opposition to hunt them. They would stick around and evade the enemy if their was an enemy that could track them.
What part tripped you up? |

Dawn Flare
Fractured Core Fatal Ascension
29
|
Posted - 2012.05.20 14:32:00 -
[54] - Quote
Alara IonStorm wrote:Katja Faith wrote:Alara IonStorm wrote:Sub Warfare is 100 times more fun. ! mean the cloaking mechanic is so boring that people are literally leaving their computer screens rather playing which right their says it all.
What??? That doesn't even make sense... Again. Sure it does. Subs being like Cloak Ships evading sub hunting parties like Destroyers Screens in WWII? Also poeple are going AFK because their is no opposition to hunt them. They would stick around and evade the enemy if their was an enemy that could track them. What part tripped you up? This solution would make cloaks more fun... but still helps bots too much, imo. |

Eso Es
Li3's Electric Cucumber SpaceMonkey's Alliance
11
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Posted - 2012.05.20 14:40:00 -
[55] - Quote
Romar Agent wrote:AFK cloakers schould only be a problem to groups who cannot organize a defensive patrol.
Combat ships shouldn't worry, non combat ships can be escorted or watched over.
Instead of freezing, implement some rules on how to do anything you normally do under stealth contact.
A lot of people here seem to be missing the point. An "afk" cloaker can at any point, set up a hotdrop on said combat ships. This includes lighting a cynobeacon while still cloaked at which point the "1 puny cloaker" turns into an army of reds and pops all your stuff. The fact that there is NOTHING a player can do to counter this threat, other than just leave system, is really bad. It is non-interactive and unfun. Discuss now that you are all enlightened to the danger this poses. |

Dawn Flare
Fractured Core Fatal Ascension
29
|
Posted - 2012.05.20 14:44:00 -
[56] - Quote
Eso Es wrote:This includes lighting a cynobeacon while still cloaked Wrong. |

Alara IonStorm
2209
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Posted - 2012.05.20 14:46:00 -
[57] - Quote
Dawn Flare wrote: This solution would make cloaks more fun... but still helps bots too much, imo.
My full opinion on the matter is:
- Make Cloaking not effected by D-Scan but not reveal ship type.
- Improve D-Scan Controls / Make it Automated and Information Display and maybe shorten its range.
- Remove Local.
- Add a T2 Destroyer designed to Scan Cloaked Ships 120 seconds after the Gate Cloak wears off.
- Remove speed penalty for Prototype and Improved Cloak and tweak Black Ops bonus to suit.
|

Tobiaz
Spacerats
445
|
Posted - 2012.05.20 14:48:00 -
[58] - Quote
Francisco Bizzaro wrote:Did they mention any technical difficulties with modifying local chat? I'm also of the opinion that cloaking is okay as-is, and local is what really needs to be fixed (for this and other reasons - in particular it's just bad form to have a key intel source be a side-effect of the chat implementation).
But there has been talking about modifying local for so long without anything happening, I wonder if they've painted themselves into a coding corner there as well.
I don't remember exactly anymore, but I thinks the CSM agrees the Local channel provides too much intel and that CCP feels a bit the same way as well. They talked a bit about delayed local while under gatecloak, being able to run a quick scan for potential targets, but nothing about technical difficulties I think.
I think the biggest problem that's holding back CCP's hand in this though, is the fact that messing with local for null can massively disrupt its community. Because while null-PvP pilots may talk big words about removing local for a more target-rich environment, many of them are just big carebears hiding in the mob, pretending to be wolves and conveniently forgetting that this will have consequences for them personally as well.
CCP probably isn't to keen on having a local-nerf following by an public outcry to boost null-income a few months later. Just look at all the whining about afk-cloakers unmasking the hidden carebears that make up a large part of the null community.  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
16
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Posted - 2012.05.20 14:59:00 -
[59] - Quote
Eso Es wrote:Don't get me wrong, I like cloaking, I like ganking in WHs, I like breaking gate camps, but to be able to sit afk in someones system cloaked FOR DAYS with no repercussions is just unacceptable. Make cloakers susceptible to combat probes, or really, just do SOMETHING to limit the un-interactiveness of cloak, its a fail mechanic as is. Let the flames begin ^^
If he's afk he can't harm you. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
8
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Posted - 2012.05.20 15:01:00 -
[60] - Quote
Remove local, afk cloaking problem solved. See how easy that was? |
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