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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.07 15:48:00 -
[91]
After some more experimenting, here is the finalized fit.
I think it graces a bit of all the advice I've received here, so thank you all for your assistance so far :3
[Megathron, Neutron] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN Afterburner II Phased Weapon Navigation Array Generation Extron Warp Scrambler II Medium Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II
Hybrid Burst Aerator I Hybrid Metastasis Adjuster I Hybrid Metastasis Adjuster I
Berserker II x5
Initially CPU was a problem with the TD, but since it wasn't really helping anyway, the PWNAGE uses considerably less CPU, allowing me to shoehorn on a tech 2 medium neut. In my opinion, that increases the capabilities of the fit considerably. And, so long as it has a few cap boosters in its cargohold, it should do alright.
Just remember, neuts hate everyone so if I am neuted sucks to be me ;3
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.07 16:02:00 -
[92]
Originally by: Siigari Kitawa After some more experimenting, here is the finalized fit.
I think it graces a bit of all the advice I've received here, so thank you all for your assistance so far :3
[Megathron, Neutron] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN Afterburner II Phased Weapon Navigation Array Generation Extron Warp Scrambler II Medium Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II
Hybrid Burst Aerator I Hybrid Metastasis Adjuster I Hybrid Metastasis Adjuster I
Berserker II x5
Initially CPU was a problem with the TD, but since it wasn't really helping anyway, the PWNAGE uses considerably less CPU, allowing me to shoehorn on a tech 2 medium neut. In my opinion, that increases the capabilities of the fit considerably. And, so long as it has a few cap boosters in its cargohold, it should do alright.
Just remember, neuts hate everyone so if I am neuted sucks to be me ;3
Its still bad.
What is the purpose of this setup? Gang fights? Station camping? Roaming?
Anything where you have to use a propulsion mod a Microwarp drive is much better. Going 300-400 m/s is too slow - not to mention you WILL get webbed and then be as good as stationary.
Afterburners are overrated after this patch - they're meant to help sig tanking - they suck horribly on pvp battleships.
If you want ZOMG DPS - Fit a HYP with 8 neutron cannon II's and 3 mag stabs.
Drop the hybrid rigs - use the grid you save by fitting a MWD - then use the freed up rig slots for trimarks.
THATS a Mega fit. This fit will get you nowhere.
Important Internet Spaceship League Wants You |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.07 16:44:00 -
[93]
Originally by: Omarvelous What is the purpose of this setup? Gang fights? Station camping? Roaming?
Well, actually I was thinking of using it for station camping. But, it has a few other uses too.
While I agree with you that afterburners are overrated, so are warp scramblers. The issue is though that a web has a much more significant impact on a battleship than it has on a frigate. That means that you want to keep your speed up. With MWDs being kicked to the curb as quite a few people fit scramblers now (again, overrated), I am attempting to cope with the popular rage and fit something that will supplement my speed.
Just a thought.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.07 16:55:00 -
[94]
Edited by: Omarvelous on 07/07/2009 16:55:50
Originally by: Siigari Kitawa
Originally by: Omarvelous What is the purpose of this setup? Gang fights? Station camping? Roaming?
Well, actually I was thinking of using it for station camping. But, it has a few other uses too.
While I agree with you that afterburners are overrated, so are warp scramblers. The issue is though that a web has a much more significant impact on a battleship than it has on a frigate. That means that you want to keep your speed up. With MWDs being kicked to the curb as quite a few people fit scramblers now (again, overrated), I am attempting to cope with the popular rage and fit something that will supplement my speed.
Just a thought.
Here's the thing. For a BS blaster boat - you really just need to get to within 9-10km. Once in scram/web range neither propulsion mod will matter much, and you'll want to slow down as well as slow down your target so you can get as much of your damage onto target.
The Propulsion mod on a BS isn't for sig tanking within web/scram range like it is for assault frigs. Its for getting into your peak damage range - you can't afford to have a blaster boat sitting out of its 10km kill zone (with antimatter). In fact, thanks to the speed nerf - I usually find myself using NULL ammo on my blaster boats to be able to lay damage out as fast as I can because it takes too long with a Microwarp drive.
Another slight benefit of a mwd is getting a BS to warp in 10 seconds flat regardless. With plates BS tend to warp in 12-14 seconds - if you pulse your mwd, you can get to warp at the end of the mwd cycle.
You said its for station camping. A propulsion mod isn't as crucial in this scenario - unless they bring in friends at range. Its also useful for bumping ships out of dock radius on the skinnier stations. If you do roam - you'll need to burn to 0 on gate after jump in a lot, so its useful there too.
Really though - the main reason is you can't waste time burning into range in a blaster boat. If you want to station camp, and the propulsion isn't as important - fit something else in that spare midslot like an extra web or sensor booster. Either of those mods would be more useful than aan afterburner. I'd probably keep the MWD just so I can go roaming after the camp, or bump someone if needed, or burn at reinforcements (usually reinforcements warping to 0 on a station will end up 30-40 km away from you due to docking sphere).
Important Internet Spaceship League Wants You |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.07.07 17:00:00 -
[95]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 06/07/2009 07:37:13 After a little exploring, I wish I could have posted this along with the OP, but if you plug in the AX-2, you get a 5% tracking bonus to all turrets.
0.12697 is Neutron Blaster Cannon on steroids. That's better than the 0.125 tracking that a Brutix has with Heavy Neutron Blasters, and almost as good as the 0.1375 tracking it would have with Ion Blasters. Dunno if it's worth the extra cash but could be worth looking into if you want to add that extra punch.
No, it doesn't.
400m signature resolution vs. 125m signature resolution means you're a factor of 3.2 out.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.07 17:09:00 -
[96]
Originally by: Siigari Kitawa Phased Weapon Navigation Array Generation Extron
Re-read the bit where I showed you just how stupid a painter is on a ship that operates inside web range. Your 36% painter gives a tracking increase equivalent to that of a 26% web. I suppose that if you don't know how tracking works, then this might all be lost on you though. 
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Max Hardcase
Art of War Cult of War
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Posted - 2009.07.07 18:47:00 -
[97]
Edited by: Max Hardcase on 07/07/2009 18:50:49
Originally by: Gypsio III
Originally by: Siigari Kitawa Phased Weapon Navigation Array Generation Extron
Re-read the bit where I showed you just how stupid a painter is on a ship that operates inside web range. Your 36% painter gives a tracking increase equivalent to that of a 26% web. I suppose that if you don't know how tracking works, then this might all be lost on you though. 
He's operating on the conditions that a) he's used his scrambler to turn of enemies MWD. b) he's cpu bound and thus cant fit a web
Given those conditions he did all that he could to maximise his hit chance.
personally i'd use a iff DCIU and use a web.
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kessah
XERCORE Cult of War
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Posted - 2009.07.07 19:13:00 -
[98]
Edited by: kessah on 07/07/2009 19:14:01 Its good for station camping but not alot else, and id use double webs. Then again what is 1500 dps going to get you that more armour and 1300 dps couldnt?
There is a reason to be fair why people dont go all gank, realistically the chances are the standard fit neutron mega will get you out of trouble alot more.
If you want a decent fit gank battleship with a good buffer and ofc have the skills, its the Raven hands down. It'll do 1540 dps with a 30k shield buffer / 125,000 ehp.
Not forgetting ofc that you can choose the damage type.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.08 02:43:00 -
[99]
I'd do it in an arazu, it would just take a while D: ****ty dps and whatnot.
damp and keep at range yay!
or better yet the curse 
yay for fat and slow targets 
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Essence Praetor
Retribution. Inc.
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Posted - 2009.07.08 03:24:00 -
[100]
Originally by: Siigari Kitawa After some more experimenting, here is the finalized fit.
I think it graces a bit of all the advice I've received here, so thank you all for your assistance so far :3
[Megathron, Neutron] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN Afterburner II Phased Weapon Navigation Array Generation Extron Warp Scrambler II Medium Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II
Hybrid Burst Aerator I Hybrid Metastasis Adjuster I Hybrid Metastasis Adjuster I
Berserker II x5
Initially CPU was a problem with the TD, but since it wasn't really helping anyway, the PWNAGE uses considerably less CPU, allowing me to shoehorn on a tech 2 medium neut. In my opinion, that increases the capabilities of the fit considerably. And, so long as it has a few cap boosters in its cargohold, it should do alright.
Just remember, neuts hate everyone so if I am neuted sucks to be me ;3
Now I'll be honest, I haven't read all the wind blowing on this thread in its entirety. But have you tried taking that up against a cruiser that is actually webbing you and orbiting at 500m with AB active?
Some other points before I turn in for bed and check this thread tomorrow morning:
1.) I don't fit warp scrams on my battleships. I fit Warp disruptors and MWD. What are you expecting to encounter? You have a slow ship with a 9km scram range. So I take it your envisioning a perfect scenario where you catch the other guy off guard... well maybe. So its a dueling ship?
2.) Is this Supped up low buffer tank high DPS mega intended only to Pwn smaller ships then itself? Or other Battleship you happen to lure into range? In my experience a highly skilled Megathron does just fine kicking the **** out of everything dumb enough to wander into blaster range without all of this "creativity".
3.) Blaster have range issues. So It looks like your trying to make the other guys range suck too with that tracking disruptor. In doing so giving up all that is so splendid about a stasis web on a megathron. Now TD on a geddon fighting a Megathron.... that might work (possibly in theory, if all the stars aligned for you somewhere in a happy place). But a megathron with TD fitted with an AB? geeze this is like a comedy fit.
At the very least you should have Null ammo if you want to increase your range to something manageable (with this highly unmanageable fit) but that of coarse would lower your Epic EFT dps wouldn't it?
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.08 07:16:00 -
[101]
Creativity makes the mind work!
Essence Praetor, you have a great post. Thanks for posting.
To answer some of your questions, I carry Null, and typically fit that when sitting at large gates. The ship does a great job camping stations (which was its original intention) and now I'm roaming around. When I roam, I am fitted with a MWD.
It works great as a camping ship, but horrible for just about anything else. Though many people in that thread (you included) managed to figure that out, the idea is that a ship can have more than one role, and not just one "must fit" method.
The gank idea is that you will do 100-200 DPS more per second (that adds up quickly over time). In 30 seconds, I will have done 3000-6000 DPS more. Adding a plate, I will only have tanked 4200 damage. (Note this is all based on raw figures, not counting resistances which could go any number of directions).
I enjoy thinking "outside the box". Anyway, thanks for your constructive post.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.07.08 08:49:00 -
[102]
Originally by: Siigari Kitawa
The gank idea is that you will do 100-200 DPS more per second (that adds up quickly over time). In 30 seconds, I will have done 3000-6000 DPS more. Adding a plate, I will only have tanked 4200 damage. (Note this is all based on raw figures, not counting resistances which could go any number of directions).
Even in the worst case of all explosive damage a plate will add 10k+ ehp, before trimarks.
For the specific purpose of station camping a sentry damage rigged, shield tanked neutron domi is better dps (implantless without overloading : just under 1400dps, a bit over 1500 with overloading and way over 1600 with top damage implants + overloading) and cheaper. If you just sit at undock you don't need a propulsion mod at all. This goes well with a pair of Basilisk. It got full tackle too, but lock time is crap.
[Dominix, Station fight] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II Power Diagnostic System II Damage Control II
Large Shield Extender II Invulnerability Field II Invulnerability Field II Stasis Webifier II Warp Scrambler II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Sentry Damage Augmentor I Sentry Damage Augmentor I [empty rig slot]
Garde II x5
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

baltec1
Antares Shipyards Hoodlums Associates
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Posted - 2009.07.08 09:33:00 -
[103]
so has Merin bugged out of the challange or what?
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.08 17:40:00 -
[104]
Originally by: baltec1 so has Merin bugged out of the challange or what?
Sounds like it. Not to say I'm suprised. But then it's not like it would affect his image that "every fit must be his way or else" anyway.
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Grek Forto
Unforseen Consequences
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Posted - 2009.07.08 18:41:00 -
[105]
Originally by: Siigari Kitawa
Originally by: baltec1 so has Merin bugged out of the challange or what?
Sounds like it. Not to say I'm suprised. But then it's not like it would affect his image that "every fit must be his way or else" anyway.
Well, in this thread, it was more like "please, your fit is really bad. Can't you see it yourself". Grek Forto Yarring Blog |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.07.08 19:00:00 -
[106]
[Megathron, T2 Gank] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Siege Missile Launcher II, Bane Rage Torpedo
Algid Hybrid Administrations Unit I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
KMB-75 G2-Delta ZGL1000
Runs out of cap fast, but I think your target is dead before that. You could drop a web for a Medium Cap Booster, but then you run out of CPU -> upgrade one magstab or EANM to faction. Station games ofc, with same RR efficiency as normal mega just not as good buffer to work with.
And the MWD is there just because it fits, AB would work as well because you are playing on station, generally this is for targets BC and up.
/EFTWARRIOR "0"
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rodensteiner
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Posted - 2009.07.08 19:26:00 -
[107]
Edited by: rodensteiner on 08/07/2009 19:29:28
Originally by: Omarvelous Edited by: Omarvelous on 07/07/2009 15:20:52 Edited by: Omarvelous on 07/07/2009 07:44:38 The Vexor fit you want to use to beat this ship:
Vexor Damage Control II 1600mm Plate 2x EANM II
10MN MWD I Warp Disruptor II Web II
4x Light Neutron II OR 200mm AC II or Medium Pulse II *EDIT* OOPS Stats remain the same. Small Nosferatu II (you could use a neut with the AC)
2x Ogre II 2x Hammerhead II 1x Hobgoblin II
You can ignore the tracking disruptor. 460 dps (blasters), 440 (pulse), 418 (autocannons) Dive in and orbit. He wont be able to hit you. He has no web or MWD to dictate range. The AB Mega will go 140 m/s (184 m/s) once webbed (which you should do from 13km out). Ofcourse he scrams your MWD - but momentum carries you within a range his guns can't track. You have a web, he doesn't so you're still faster than his mega even with the mwd off. Pop his drones, then pop him.
*shrug*
P.S. Damage Rigs + Implants and you're looking at ~500 dps with neutrons/pulses.
Please oh please tell me how to get 440dps+ from a Vexor with small Pulse lasers, a ship that has no bonuses to lasers, and in your fit, doesn't have any damage mods fitted. You *might* get that kind of a Volley if you're lucky.
*edit* Looking again, I'm going to have to go on the assumption that you're counting drone damage. Hate it when people do that.
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Amber Hael
Gallente G-Nos Industries
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Posted - 2009.07.08 22:01:00 -
[108]
Well, it is a drone ship you know
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.07.08 22:23:00 -
[109]
Originally by: kessah Edited by: kessah on 07/07/2009 19:14:01 Its good for station camping but not alot else, and id use double webs. Then again what is 1500 dps going to get you that more armour and 1300 dps couldnt?
Taking down people before they can redock/jump solo(60 seconds at best vs HICs, Drakes, plated/heavy tanked BS) and to melt people that go for kiting games faster than they get "out of range" are the main jobs true gank fittings can shine in. To a lesser amount killing people before they can get back in jump range(ofc you could simply go bumping or bring more webs in this cases).
For other things unfortunaly a more tank is the better solution this days, since nunking active tankers got a big hit with the 60% Web because of the higher movement under webs. I liked it when the Mega realy could tanke down the "but I can tank" Hype with the brute force. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Vrabac
Zawa's Fan Club
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Posted - 2009.07.08 22:27:00 -
[110]
Originally by: Siigari Kitawa The gank idea is that you will do 100-200 DPS more per second (that adds up quickly over time). In 30 seconds, I will have done 3000-6000 DPS more.
Wat. 
But seriously and to be honest, greatest flaw of your fit is the low ehp. The added 100-200 dps does in no way compensate for 30-50k loss of ehp. Typical mega with 2 mag stabs and 2 plates, 2 eanms/anps and a dc with trimarks will generally do much better.
Most people jumped to the afterburner part, it really is a bad idea but not the weakest part of the whole thing. Seen hyperions and megas work well with no speed mod at all. Thing is, of course, it's very situation dependant. But anyway, this shouldn't be the prime concern. All the "what if you get kited by a vaga, curse, arazu or rapier lol nub" sort of remarks are quite pointless.
Of course there will be situations where you will profit from the added ganking value, the more if you're working alone or outnumbered where you don't have the luxury of breaking the victim slowly. But for every day bread and butter stuff, especially when other battleships are involved, I'd say the more conservative aproach with mwd and more tank will work just fine. Mega is quite a scary ship even like that tbh.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.09 05:23:00 -
[111]
I think what disappoints me most is back when I first starting flying bigger Gallente ships, I always thought that having a great big tank was the way to go.
Since then, things have changed and now the method is "buffer, buffer and more buffer." I find it disconcerting that armor reps have been relegated to simple "PVE" mechanics whereas having as much possible HP is desired.
I mean it's something to think about. In 30 seconds a large armor repairer can repair what, 800 x 4? So 3600 HP, base. It costs capacitor but when you look at the 1600, it only offers 4200. One more cycle and you have the plate beat.
I dunno, I just figure that seeing your armor go down slower and being able to combat damage actively are two completely different ways to play... one that Gallente boats do not permit as easily as Amarr.
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SK Rooster
Gallente No Trademark
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Posted - 2009.07.09 06:10:00 -
[112]
no one in their right mind uses gun rigs unless the optimal/falloff ones, seriously get out
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SK Rooster
Gallente No Trademark
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Posted - 2009.07.09 06:12:00 -
[113]
Originally by: James Lyrus
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 06/07/2009 07:37:13 After a little exploring, I wish I could have posted this along with the OP, but if you plug in the AX-2, you get a 5% tracking bonus to all turrets.
0.12697 is Neutron Blaster Cannon on steroids. That's better than the 0.125 tracking that a Brutix has with Heavy Neutron Blasters, and almost as good as the 0.1375 tracking it would have with Ion Blasters. Dunno if it's worth the extra cash but could be worth looking into if you want to add that extra punch.
No, it doesn't.
400m signature resolution vs. 125m signature resolution means you're a factor of 3.2 out.
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SK Rooster
Gallente No Trademark
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Posted - 2009.07.09 06:13:00 -
[114]
Originally by: Grek Forto
Originally by: Siigari Kitawa Sounds like it. Not to say I'm suprised. But then it's not like it would affect his image that "every fit must be his way or else" anyway.
Well, in this thread, it was more like "please, your fit is really bad. Can't you see it yourself".
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TII Noob
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Posted - 2009.07.09 06:58:00 -
[115]
What is the point of that setup? e-peen dps? theres really no reason, to use that fit over a normal fit. ?
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Sera Ryskin
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Posted - 2009.07.09 10:16:00 -
[116]
Edited by: Sera Ryskin on 09/07/2009 10:19:11
Originally by: Siigari Kitawa
Originally by: baltec1 so has Merin bugged out of the challange or what?
Sounds like it. Not to say I'm suprised. But then it's not like it would affect his image that "every fit must be his way or else" anyway.
No, I just haven't been playing EVE the past couple days. Believe it or not, I do actually do other things occasionally.
PS: I'm still waiting for you to tell me what starting range you will accept, as well as whether you want Ibis alts in fleet for gang bonuses or not.
PPS: don't even think about using those Berserker IIs on your edited setup if you're going to insist on holding me to the strictest meaning of my claim. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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Xiozor
Sons of Damnation
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Posted - 2009.07.09 12:53:00 -
[117]
Did someone -seriously- just put an afterburner on a battleship with an optimal less than 6km?
Isn't that a sign of the apocalypse?
Protip: MWD or die becoming a comedy killmail, and where are your trimarks? Your mother would be ashamed.
I would rather a 136k EHP with 1400 non-overloaded dps kthx. ----------------------------------------------- Mr.Kippling just launched a nuclear holocaust at third world countries! ... But he does make exceedingly good cakes. |

Draeca
Tharri and Co.
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Posted - 2009.07.09 16:17:00 -
[118]
Edited by: Draeca on 09/07/2009 16:18:04 [Megathron, HAI DPS] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II 100MN MicroWarpdrive II Warp Disruptor II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Ogre II x5
If you go for full dps and you don't have much tank, it's better to be fast and agile so you can evade most of the damage.
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Zhilia Mann
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Posted - 2009.07.09 16:38:00 -
[119]
Originally by: Siigari Kitawa
I mean it's something to think about. In 30 seconds a large armor repairer can repair what, 800 x 4? So 3600 HP, base.
3200?
Not that I disagree with the general sentiment, just the math.
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steveid
Federal Defence Union
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Posted - 2009.07.10 02:44:00 -
[120]
tbh you can get overheated over 1700 dps out of a hyperion with neutron's so i dont see the big deal really.
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