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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Jo Blot
ALT-F4 Corp NO MT
15
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Posted - 2012.05.24 16:25:00 -
[271] - Quote
Heimdallofasgard wrote:I think the new inventory system is good when you're docked
Not if you've got access to all seven corporate hangers, with dozens of cans inside, with many corp offices that you visit on a daily basis for resupply.
For example, we buy on regional orders and have to do daily freight runs around the system to pick up the incoming goods, ship them to a corp depot, and sort them into designated cans or hangers. The opening of the windows now takes so long that we have had to suspend our operations. We'll keep up our existing buy orders, but once executed we have to consider if it's viable to put up new orders.
It's a question of working capital. We have X amount of ISK available in the trading account and we generally turn it over every ten days or so. This doesn't give us much of a buffer if we can't resupply due to the new time constraints.
Shift-click does not help either. In fact, it hinders. A combination right-click, left-click has the same effect and only requires one hand. Shift-clickers can do what they like, but if they want to browse their items and drink beer at the same time, they are going to have to use straws aren't they?
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Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
1
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Posted - 2012.05.24 17:30:00 -
[272] - Quote
I notice how everyone keeps saying that all you have to do is SHFT/dbl click to open new windows. Fine... EXCEPT they don't reappear in the same place and same size and you have do it all the time and each and every time. IMHO this was/is/and always will be why EVE's UI sucks. It refuses to remember what you had up before and continually resizes the windows and moves them around with no apparent logic. This was merely infuriating before, now it makes the game almost unplayable for a trader/industrialist anyway. I can't help but think that all combat pilots think this is great but for picking up 200 items in 75 stations across 15 systems it is a huge pain in the ass. I also guess I'd be whining if I said that having no Corp Hangar button and waiting 3 minutes for my corp hangar to appear AND the Corp Hangar being the only top level hangar that can't be doubleclicked sucks.
Anybody can learn to use any UI but if I size a window for my ship hangar and place it so... that is where I want it every time I open it. The UI of every single game I've ever played gets this except for EVE.
Lastly, when I open an inventory window, I want to see the inventory not a half inch of "estimated value" bullshit on the bottom and a stupid menu taking up half the vertical. Why does that matter? Because I size my inventory/items/ships just so, usually in tight spaces and much of that valuable screen real estate (and I have a 32" screen) is now wasted.
If you don't think that this inventory UI sucks, then you really don't do very much transfer of material/items
my two cents |

Vaerah Vahrokha
Vahrokh Consulting
862
|
Posted - 2012.05.24 17:41:00 -
[273] - Quote
Kiandoshia wrote:Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?
I do, all the time. It's really annoying. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
1
|
Posted - 2012.05.24 17:42:00 -
[274] - Quote
Karsa Egivand wrote:Kiandoshia wrote: There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This!! Also, I like the general concept of the new UI very much. As long as the seperated windows keep/start remembering where they were, I am good.
Ahhhh... that would be the trick wouldn't it Karsa. But since you had to beat the windows into submission repeatedly until they did with the old system, that was bad enough but now it's hopeless.
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Jo Blot
ALT-F4 Corp NO MT
17
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Posted - 2012.05.24 17:46:00 -
[275] - Quote
Ruairi Maguidhir wrote:I notice how everyone keeps saying that all you have to do is SHFT/dbl click to open new windows. Fine... EXCEPT they don't reappear in the same place and same size and you have do it all the time and each and every time.
Did you ever have the misfortune to upgrade to Windows 7?
It was exactly the same. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
85
|
Posted - 2012.05.24 18:45:00 -
[276] - Quote
St Rannik wrote:On person that definitely benefited from this is my wife
Yesterday I logged in in my carrier, prepared to spend few hours shooting sleepers. Opened ship hangar to find my scanner ship, couldn't find it, so decided I'd rather spend the time with her instead. Logged off and have no intention to log back in until this is fixed.
I'd be curious to see the graph of people numbers on the server for the last week
open cargo, go to the ship bay tab.... ZOMG HARD!!!
and made it back to my orca, the way the inventory is organized doesn't seem hard to figure out at all... maybe slightly annoying if you are opening something from your station's corp hanger and trying to put it into your orcas corp hanger, I can only imagine having a ton of tabs open for that. |

Copy Katt
Squaredeal Enterprises The Bedouin
16
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Posted - 2012.05.24 19:11:00 -
[277] - Quote
Suggestion: How about improving the UI by replacing the inventory tree with a fancy new thing developed a mere 30 years ago called "Windows"? If you do I promise to dance and sing your praises. |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
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Posted - 2012.05.24 19:13:00 -
[278] - Quote
If windows would stay in place after you Shift-clicked them and pinned then them, that would be a significant improvement.
Also, back and forth arrow buttons << & >> like most browsers have would be a nice addition. |

Devilmonkey
Free Masons United Inc. Fidelas Constans
3
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Posted - 2012.05.24 19:48:00 -
[279] - Quote
I want to go back to the old Inventory system. this new one is too many clicks if i want to open multiple windows.
I WANT TO GO BACK TO THE OLD SYSTEM
it was faster and less of a hassle
|

Ominae Australis
Bundy Rum manufacturing
1
|
Posted - 2012.05.24 19:55:00 -
[280] - Quote
I have been battling with the new UI now for 2 days and I really hate it why would you put our ships in the tree with all the other stuff and i dont really want to know how much the ammo is worth that i shoot at people or rats. Great for market people but all in all we are not all market people. I didnt really hear any complaints over the old system it just worked whether it was old and clunky didnt really matter change for change sakes is a bad way to go if its not broken dont fix it. How many man hours and resources could have been allocated to other areas that needed it if you had left the UI alone. I would like to suggest you give us the option for new and classic view i know the mining / POS players will most likely choose that option as well as some of the PVP players try and reship quickly with the new UI is terrible what was the logic to go down this unified path.
I believe the sisi test also bought similar results and complaints yet you implemented it anyway when will you guys listen to the player base and deliver the changes with the right outcomes. I dont mean to be rude but this is an epic fail again and i dread having to use my inventory or corp inventory to do anything so my game morale is low along with thousands of other players please fix this and offer the use of classic or new.
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Sentinel Smith
Center for Advanced Studies Gallente Federation
97
|
Posted - 2012.05.24 20:10:00 -
[281] - Quote
Well I'm a fan of the new inventory system.. It needs some changes, of course, but as a whole I find it a step above the existing..
What I want to see.. Persistent Windows. I like to keep my active ships Cargo in the bottom right corner of the screen, all the time. Docked or undocked.. it would be there.. I can do that now, but each time I need to manually do it.. remember it.
The Search needs to search inside containers when in the Item Hangar, and inside ships cargo [ and maybe even fits ] when in the Ships Hangar.. Or at least make it an option.. I keep all my stuff sorted into cans, generally it's easy to find what I want, but still, it would be very convent if we didn't need to search in each can one at a time.
Remember Order-By in a per Hangar/Can basis. I keep my ships sorted by type, but I like my Items sorted by name..
Active ship in Ship Hangar.
That's all the jumps to mind for me.
Oh and on an unrelated note.. Let us put Repackaged Cans inside of assembled one, or at least inside Station Warehouses.. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
24
|
Posted - 2012.05.24 21:36:00 -
[282] - Quote
Chainsaw Plankton wrote:open cargo, go to the ship bay tab.... ZOMG HARD!!!
So assembled and fitted ships are cargo nowadays? It's counter-intuitive, imo. But even if you dissent on this point, you have to admit, that previously you opened the ship bay right away, if yu wanted to go into the ship bay. Now you have extra clicking to do and that extra clicking sums up pretty fast, if you do more then occasionally change your ship (and I think this applies to pretty much anyones occupation at one point or another - salvagers, industrialists, traders and so on, all of which know what the problem is right there). It slows things down, especially if you just want to get into a specific container of which's existance you are aware, but the system attempts to load any sort of container and it's contents on grid and throws it into your face unfiltered.
If I want to get into the ship bay, I want to get into the ship bay and nowhere else. I do not want to know what's in all the containers around me. I do not need to know which other containers are around at all (though that is handy to have under certain circumstances, I admit that, but if it forces extended loading time on me, then it's a nuisance under pretty much all circumstances, not a help), because I am usually aware of their existance already, either by experience or by overview.
@CCP: So in addition to the already usefull changes from today's patch and hopefully very usefull changes you have on your to-do list already, I also would like to see the tree beeing an optional choice, which you have to conciously make. Only load all containers on grid and their contents, if the tree is opened. Make the added loading time for checking containers available and pre-loading their contents an edge case, not the standard.
Chainsaw Plankton wrote:and made it back to my orca, the way the inventory is organized doesn't seem hard to figure out at all... maybe slightly annoying if you are opening something from your station's corp hanger and trying to put it into your orcas corp hanger, I can only imagine having a ton of tabs open for that.
Believe it or not, other people work under different circumstances then you do and for those, this inventory system is mostly a burden, not a help. No amount of how usefull it is to you, will change their experience. It would be rather usefull to actually get yourself into their shoes or at least try to emulate and think about it, before posting about how great this new UI is to you. Sad as it may be, but you and the other yeay-sayers are the excemption from the rule. The majority of the players make houndreds, maybe even thousands of inventory-checks per day (inventory-check = opening a container of any sort). Every added click, every unavoidalbe detour, every repositioning or resizing, every unneccessary loading time, is taking time away from their gaming-experience.
Disclaimer: For the record, no I don't think the new system is entirely ****. It's usefull under certain circumstances and if it's improved upon and gets some additional functions (back), it will be really great. |

Captain' Jack Sparrow
The Scope Gallente Federation
0
|
Posted - 2012.05.24 21:56:00 -
[283] - Quote
If the new inventory system is what new "features" are going to be, then PLEASE STOP GIVING US ANY NEW FEATURES!
The tree must go. NOW!  |

Cocoro
Zum blauen Bock Paradox United
0
|
Posted - 2012.05.24 22:06:00 -
[284] - Quote
the new inventory system is a drawback.
there was no need to change it. For a producer working at a POS it is a nightmare. Gimme the option to deactivate that ****.
Looks pretty, but sucks ass.
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Emiko P'eng
14
|
Posted - 2012.05.24 22:17:00 -
[285] - Quote
Overall
No feelings either way over the new Inventory, it easier to use for some things but harder to use for others and of the others POS management is the clincher!
So option 2 please 
CCP Soundwave wrote:Quick update to the inventory stuff:
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
85
|
Posted - 2012.05.25 01:29:00 -
[286] - Quote
I'm very aware of difference between players, but so far nearly every post I've seen has been "WAAAAAH me no likey!" |

ZhaoMin
The Hsieh
0
|
Posted - 2012.05.25 03:46:00 -
[287] - Quote
We have 15 Eve accounts of which one belongs to my wife. I personally spent 2 years to convince her to try Eve out when back then she was playing other MMO. Our playstyles are rather casual and generally just do some missioning to blow things up and loot / salvage to our hearts' content.
If you don't know yet, the current system simply takes away the fun for our regular activities and turned it into a rather tedious task: The extra clickings The extra space occupied by the new inventory window (means less to enjoy the graphics Eve have to had to offer) The extra time it takes to load any wreck's contents The extra navigation to loot each wreck
All these extra "work" and time spent are deducted from the pure enjoyments we used to get out of the missioning part and naturally, we decided to spent our limited recreational time with some other game that recently got released starting with "D" and ends with "3". As players, we naturally made a choice once when options became limited and playstyles of which we do not like are forced onto us.
-
I'm a collector type of person, and I love Eve because of its sandbox nature, and the amount of things I can collect and have them show up pretty in my hanger. Once collected, I developed my own workflow to get into manufacturing and trading in order to obtain more items into my collection while sustain my in-game finance.
This new inventory UI is now giving me headaches, due to its nature of flow and presentation. To give the big picture, I have estimated assets value of 50 billion across all my characters, of which only less than 3% are cash. Now that's a lot of assets in items that I need to keep track of that are scattered in more than a hundreds of stations in the Eve Universe, from null to low to high sec, so at my major bases of operation where I have loads of assets to consolidate, now it's a lot longer to even load the items up not to mention to arrange them into categories that caters my needs.
I run personal mining OPs - with Orca of course, some POSes, PI to sustain POS and lots of trading aside from some regular missions and explorations. I run 3 clients simultaneously at least at almost any given moment and so screen estates are extremely valuable to me. Now these ops apart from exploration are severely affected in a negative way.
My personal computer used to run up to 6 clients before lag kicks in due to limited computing power client side, now it barely keeps up 3 clients with the same efficiency and most likely I'd blame that on the extra load the new system seems to cause - hence, server side.
New system is not hard to learn, but unnecessary hassel remains, so for the mean time, I'll simply let my accounts lapse until the situation gets better or a solution offered. I unachored my POS, unrented all corp offices, so no upkeep for me and I can simply decided to start paying again when the time's right.
TL;DR New System: lacks the ability to present information flexibly is a huge resource hog and causes performance issues lacks the abilityto arrange inventory with heirachy takes up valuable screen estate did not consider deep enough on complex workflow and only focused mainly on visual presentation lacks the ability to turn it into an optional feature lacks the ability to import/export filters (very important for multiple account holders) give little incentive for people to run any coorperative contents (Even PVP with carrier refitting on the fly) on average requires more stress and focus to do large amounts of operations on asset arrangement between entities.
very sleek and streamlined for solo players who has little need to keep non-liquid assets and no set base of operation easy to hand-on for new players who just started, as it contains familiar interface most modern OSes has to offer visually
Won't consider actively playing and paying in since the enjoyment value per dollar and time put in are significantly lowered. |

Large Marg
University of Caille Gallente Federation
1
|
Posted - 2012.05.25 04:01:00 -
[288] - Quote
Allow setting so we can pick old style or new.
Heaven help us if you let 3rd party devs make new UI's for everything to give players more freedom. |

Bauloe
SMANews.net SpaceMonkey's Alliance
1
|
Posted - 2012.05.25 04:50:00 -
[289] - Quote
with the shift click option it has made the use of the inventory system just like before. for me
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Captain Cheerios
Celestial Horizon Corp. Flatline.
0
|
Posted - 2012.05.25 04:56:00 -
[290] - Quote
I like the UI it is just not finished. Great concept but there are certain areas of functionality that are missing to truely make this a user friendly application.
I think the big issue is some important functionality of the old system, like having your items/ships hangar open when you dock. You took that away. Then the list of corp member hangars is not alphabetical, I don't think I need to why having an unorganized list of 100+ names could be bad.
Additions: Sort Corp Member Hangars alphabetically. (Seriously Its a random jumble how do you expect anyone to manage more than 5?)
Be able to set Ships/Current Ships/Items/Corp Hangars etc. as default. This would greatly benefit industrial pilots
I also would like to suggest that at some point we can sticky windows open, so if i open my items and my ship's cargo. When I undock it should stay open then when I dock in a new station it opens automatically. So I can quickly move items. The new UI makes moving items more tedious than it was before.
The sticky or pinned windows would allow it to function like the old system but have all the awesome features of the new one. |

Malachi256
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.25 05:57:00 -
[291] - Quote
Just wanted to give some quick feedback, haven't read the thread...
The filtering system is great. I'm already liking it. But my enthusiasm was quickly tempered by the poor options for filtering.
IMHO, the filtering options absolutely need to include a hierarchy system that mirrors the marketplace. For example - allow me to set up a filter that includes all ammunition. Or the subset of projectile ammunition. Or just two specific faction projectile ammunitions. You get the picture. That marketplace already has the hierarchy established, and everyone is used to it - take advantage of that.
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Ky'trana
Ky's Del The Veyr Collective
0
|
Posted - 2012.05.25 06:07:00 -
[292] - Quote
have not fully read this whole topic.. but for me.. the new inventory thing sucks.
Not intuitive at all and I miss the drag ship to window to change active ship..
I have not been on since the change until just a few minutes ago.. and i could not figure out how to change the active ship..
Thought double click would work or even a drag but nodda... not happy..
And i too want a single window with just ships.. not showing everything in the flipping universe.. here..
So.. when do we get the drag and drop back for active ships.. not like it is the first time CCP has taken it away only to bring it back to the game..
What is going on with CCP.. not learning from past mistakes.. or is it simply just programming because it is easier for the programmer and caring not for the end user whom actually pays for the game?
very annoyed!!!
Edit.... for what ever reason.. it jsut now let me drag and drop.. why it would not allow me to before is beyond me.. i even asked around for help..
Simply put.. not intuitive at all.. and i have been playing even since 06 |

Sentinel Smith
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.05.25 06:22:00 -
[293] - Quote
Double Clicking on a ship in your hangar makes it active.. or as always, right click --> Make Active.. |

Gorenaire
Theosophical Society
13
|
Posted - 2012.05.25 06:59:00 -
[294] - Quote
You need to add sublevels. especially for POS management, having the tower control, the silos, and epecially the guns at teh same tree level makes items mamagement and moving really annoying,
Also you need to correct the lag, even opening a SMA with few ships in takes upto 10 secs |

Dasola
Rookies Empire Rookie Empire
15
|
Posted - 2012.05.25 07:36:00 -
[295] - Quote
i think its pretty clear new inventory system was designed by dev that dosent do any serious industry work in eve. Its clomsy and slow... Really dont understand how did this get throw QA department to release into game.
Please, please give us option to revert back to old system, it was better in many things... Others has sugested this too....
Just becouse something is old, dosent mean its broken. Eve has things that need fixing and inventory system was not one of them... If you need something to do, how about you go fixing corporate role system or get us new pos system. That should keep you busy year or two... [Insert something funny or smart here] |

magikalcoffee
In Your Moms Red Clam DOT
9
|
Posted - 2012.05.25 08:53:00 -
[296] - Quote
Gnast wrote:As I and many others have pointed out in the feedback thread;
The performance of inventory after the patch is godaweful. Incredible lag, espesially when you work with laaaarge volumes. As its now, for trade tycoons (i have well over 1000 orders), it becomes unbearable to even play this game. Each trade and opening of windows take rather significant amount of time more than in the past, and it really adds up rather fast, to the point of being aggrevating.
When a game gives you that feeling, then you will simply log off and play something else, which is prolly not what CCP wants.
^^^^ this: my ps3 has had more action in the last 3 days than it has since i bought it, the inventory windows are too slow to load and generally unuseable i cant even double click on a ship to open the cargo hanger, hell i cant even shift click from the new and improved awesome tree. this game has become an annoyance and i cant really be bothered to play which is terrible as i love this game i play every day and have done for nearly 4 years and in 1terrible move ccp has driven me away. i tried to dock my ship in my carrier last night and discovered there is no r/click option to store vessel anymore even though there is still one available on a ship maintanence array, i had to eject from my ship and then scoop it into the carrier a very safe option ty ccp. this is a blatent example that ccp dont give a crap about there customers i doubt very much if they are even reading these forum pages anymore i cant remember the last time i saw a dev post. |

TigerXtrm
Cadre Assault Force Initiative Mercenaries
16
|
Posted - 2012.05.25 08:58:00 -
[297] - Quote
Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything.
You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life? |

alittlebirdy
All Hail The Liopleurodon
11
|
Posted - 2012.05.25 08:59:00 -
[298] - Quote
+1 day to using it -10 more points for SUCKING... maybe it helps the morons who could not posistion windows... SUCKS for me who could. |

Jajas Helper
94
|
Posted - 2012.05.25 09:17:00 -
[299] - Quote
TigerXtrm wrote:Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything. You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life?
those 1-2 extra clicks result in over 500 extra clicks and 300 full cargo refreshes everytime i install invention jobs in our pos (using multiple toons) , i do this 3 -4 times a day - more if we have an increase in production ( occasional corp manufacter members who happen to be have time to instal some jobs for us and so reducing the spare bpcs)
So tell me again, WHY was this 'improvement' needed? I have yet to see any logic answer.. the closest thing was " It needed to look better" and lets face it, put more metalic/shiny color themes on the old system and it was going to have a better effect.
Conclusion, even the people who like the new system admit that it is taking them longer to do things.. and even they can't give an argument to what reason the old system needed to be "fixed"/ "upgraded".
https://forums.eveonline.com/default.aspx?g=posts&m=1360013#post1360013 go to that link, support a rollback on inventory and putting the new inventory system into the asset window - which makes alot more sense. Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
26
|
Posted - 2012.05.25 09:19:00 -
[300] - Quote
TigerXtrm wrote:Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything. You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life?
Are you just trolling or do you really not grasp the concept of persistance? These two extra clicks have to be repeated for every container that you do not want to have opened in the main window. It does not last beyond a session change and also those additional windows do not stack but each occupies screen-space and can't be accessed directly via something that is comparable with the old stack-tabbing. Some occupations amass several houndred, if not thousand clicks in addition to what they already do for "just" this basic functionality. |
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